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Javascript

(ECMAScript)

Javascript in Ten Minutes


Breakdown...
Basic Types
var intValue = 1;
var floatValue = 3.0;
var stringValue = "This is a string\n";
var sqString = 'This is also a string';

Javascript is a dynamically typed language. Variables are declared with the keyword
var. Common simple types are supported.

Arrays
var emptyList = [];
var homogenousList = [1, 2, 3];
var heterogenousList = ["one", 2, 3.0];

Javascript has built-in collection objects. The Array object is a dynamically typed
sequence of Javascript values. They are created with the bracket notation [] or with
the new operator on the Array object (e.g. new Array(5)).

Property Maps
var emptyMap = {};
var homogenousMap = {"one": 1, "two": 2, "three": 3};
var heterogenousMap = {"one": 1,
"two": "two",
"three": 3.0};

Along with Arrays are the Object objects. They act as property maps with strings
serving as keys to dynamically typed data.

Access

// Dot notation property access


window.alert("Homogenous map property \"one\" "
+ homogenousMap.one);
// Subscript notation property access
window.alert("Homogenous map property \"two\" "
+ homogenousMap["two"]);

Assignment
Assignment

homogenousMap["one"] = 10;
homogenousMap.two = 20;

Removal

delete homogenousMap["one"];
delete homogenousMap.two;

Iteration

for (var key in heterogenousMap) {


window.alert("Heterogenous map property \""
+ key
+ "\" = "
+ heterogenousMap[key]);
}

Functions
var callable = function (message) { // <-- notice assignment
window.alert("Callable called with message = "
+ message);
}

function createClosure(initial) {
var res = function () {
initial = initial + 1;
window.alert("Closure with modified state "
+ initial);
}
return res;
}

function callCallable(f, x) {
f(x);
}

function composeCallables(f, g, x) {
f(g(x));
}

Functions are first-class objects. That means that they can be created dynamically,
stored, passed and returned just like any other value.

Objects
function MyObject(name, value) {
this.name = name;
this.value = value;
}
Javascript supports prototype based object orientation. Not a class type but an object
constructor is created for new objects with particular properties. In the example
above the this keyword used to reference the ''current instance'' of the object. The
this object is essentially a property map with members accessed (and initialized) in
this example with the dot notation.

The object constructor, MyObject, is an object constructor not in how it's defined,
which looks like any other Javascript function, but in how it's ''invoked''.

var my = new MyObject("foo", 5);

The new operator before the function invokes the function with a newly construced
object as this and returns that the initialized object.

Object Prototype

Part of what makes a language object oriented is that data not only has properties but
also ''behaviors''. Also known as: member functions; methods; and object messages.
To implement a member function in Javascript one would be tempted to write
something like what's below based on the member initialization exampled above.

function BadObject(data) {
this.data = data
this.memberFunction = function () {
// ...functions on data...
}
}

While the code above will work without error, it does create a new closure for each
member function for each new instance of the object. What's really required is a class
level function that works on instance data. But remember, Javascript objects aren't
class based but prototype based. So how do we implement "class" level member
functions? (Skip to Implementation) Better yet, how do we implement "class" level
members functions in general?

Enter the prototype member.

The internal object member, prototype, has language defined significance in that it
is used for resolving property names if the property isn't found in the current property
map. It's considered internal because, while the instance's prototype member is
''inherited'' from the ''constructor's'' prototype member, it cannot be accessed
directly from the object instance itself. The defined prototype member is a property
map itself which holds members for property name resolution. Consider the example
below:

var parentPropertyMap = {"bar": "I'm the bar"};

// Define the constructor with inheritable properties


function ChildObject(foo) {
this.foo = foo;
}
ChildObject.prototype = parentPropertyMap;

childPropertyMap1 = new ChildObject("I'm the foo1");


childPropertyMap2 = new ChildObject("I'm the foo2");

// Prints "childPropertyMap1.foo = I'm the foo1"


window.alert("childPropertyMap1.foo = " + childPropertyMap1.foo);

// Prints "childPropertyMap2.foo = I'm the foo2"


window.alert("childPropertyMap2.foo = " + childPropertyMap2.foo); log in
// Prints "childPropertyMap1.bar = I'm the bar"
window.alert("childPropertyMap1.bar = " + childPropertyMap1.bar); Internal Links

// Prints "childPropertyMap2.bar = I'm the bar" Home


window.alert("childPropertyMap2.bar = " + childPropertyMap2.bar);

Announcements
The member foo is an instance member added to the instance's property map during
construction:
infogami Links
function ChildObject(foo) {
this.foo = foo; Want more
}
infogami?
while bar is in the constructor's prototype: Check out a
random site!
var parentPropertyMap = {"bar": "I'm the bar"};
... Make your
ChildObject.prototype = parentPropertyMap; own!
which is ''inherited'' during the new operation: Unofficial
childPropertyMap1 = new ChildObject("I'm the foo1");
Python Tutorial
childPropertyMap2 = new ChildObject("I'm the foo2"); Wiki PyTut

In other words, the member, bar, is shared across all instances of ChildObject. Public Space

Therefore, by implementing the prototype member of the constructor function, we


can think of the constructor function itself as the "class" object. Complete with static
class functions:

function ClassObject() {}
ClassObject.staticClassFunction = function(x) {
return x * 2;
}

static class variables:

function ClassObject() {}
ClassObject.staticClassVariable = 5;

shared member variables:

function ClassObject() {}
ClassObject.prototype.sharedMember = 5;

d f h d b f i
and of course, shared member functions:

function ClassObject(x) {
this.x = x;
}
ClassObject.prototype.memberFunction = function(x) {
return x * this.x;
}

Member Function Implementation

function Message(message) {
this.message = message;
}

Message.prototype.show = function() {
window.alert("Message.show() with message = "
+ this.message);
}

(More on Classes and Objects)

Example Code
//////////////////////////////////////
// Basic Types
var intValue = 1;
var floatValue = 3.0;
var stringValue = "This is a string\n";

///////////////////////////////////////
// Array
var emptyList = [];
var homogenousList = [1, 2, 3];
var heterogenousList = ["one", 2, 3.0];

///////////////////////////////////////
// Property Map
//
var emptyMap = {};
var homogenousMap = {"one": 1, "two": 2, "three": 3};
var heterogenousMap = {"one": 1,
"two": "two",
"three": 3.0};

///////////////////////////////////////
// Functions as values
//
var callable = function (message) { // <-- notice assignment
window.alert("Callable called with message = "
+ message);
}

function createClosure(initial) {
var res = function () {
initial = initial + 1;
i d l t("Cl ith difi d t t "
window.alert("Closure with modified state "
+ initial);
}
return res;
}

///////////////////////////////////////
// Functions as arguments
//
function callCallable(f, x) {
f(x);
}

function composeCallables(f, g, x) {
f(g(x));
}

///////////////////////////////////////
// Objects
//
function MyObject(name, value) {
this.name = name;
this.value = value;
}

///////////////////////////////////////
// Objects with Member Functions
//
function Message(message) {
this.message = message;
}

Message.prototype.show = function() {
window.alert("Message.show() with message = "
+ this.message);
}

///////////////////////////////////////
// Demo Utilities
//
function quote(message) {
return "\"" + message + "\"";
}

///////////////////////////////////////
// HTML Invoked demonstration
//
//
function main() {
window.alert("Integer = " + intValue);
window.alert("Float = " + floatValue);
window.alert("String = " + stringValue);

for (var item in emptyList) {


window.alert("Empty list item = " + item);
}

// Script style index iteration

for (var i in homogenousList) {


for (var i in homogenousList) {
window.alert("Homogenous list item = "
+ homogenousList[i]);
}

// C style index iteration


for (var i=0; i < heterogenousList.length; ++i) {
window.alert("Heterogenous list item = "
+ heterogenousList[i]);
}

// Dot notation property access


window.alert("Homogenous map property \"one\" "
+ homogenousMap.one);
// Subscript notation property access
window.alert("Homogenous map property \"two\" "
+ homogenousMap["two"]);

for (var key in heterogenousMap) {


window.alert("Heterogenous map property \""
+ key
+ "\" = "
+ heterogenousMap[key]);
}

callable("(Function value invoked)");


closure();
closure();

callCallable(closure);
composeCallables(callable, quote, "My Message");

var my = new MyObject("foo", 5);


window.alert("MyObject my.name = " + my.name);
window.alert("MyObject my[\"value\"] = " + my["value"]);

var msg = new Message("bar");


for (var key in Message.prototype) {
window.alert("Message prototype member \""
+ key
+ "\" = "
+ Message.prototype[key]);
}

window.alert("Message msg.message = " + msg.message);


msg.show();
}

last updated 2 years ago #

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