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1250 Pts - Eldar

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Farseer (1 , 123 pts)
Farseer 1 5 5 3 3 3 5 1 10 -/4(i) 123
(pp.26, 28 & 60 Eldar); Independent Character; Psyker; Doom ; Guide ; Fleet;
Ghosthelm; Rune Armour; Spirit Stones; Shuriken Pistol; Singing Spear
Elite: Fire Dragons (7 , 233 pts)
Fire Dragons 5 4 4 3 3 1 5 1 9 4+ 233
(pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs
Fire Dragon Exarch 1 - 5 5 3 3 1 6 2 9 3+ [33]
Fleet; Crack Shot ; Dragon's Breath Flamer; Melta Bombs
Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]
(pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL
Shuriken Catapults; TL Missile Launchers
Troops: Dire Avengers (11 , 297 pts)
Dire Avengers 9 4 4 3 3 1 5 1 9 4+ 297
(pp.30 & 64 Eldar); Fleet; Avenger S-Catapult
Dire Avenger Exarch 1 - 5 5 3 3 1 6 2 9 3+/5(i) [69]
Fleet; Bladestorm ; Defend ; Power Weapon; Shimmershield
Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]
(pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL
Shuriken Catapults; TL Missile Launchers
Troops: Guardians (11 , 103 pts)
Guardians 11 3 3 3 3 1 4 1 8 5+ 103
(p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x11)
Weapon Platform 1 Grp: - [15]
Scatter Laser
Troops: Guardians (10 , 95 pts)
Guardians 10 3 3 3 3 1 4 1 8 5+ 95
(p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x10)
Weapon Platform 1 Grp: - [15]
Scatter Laser
Fast Attack: Warp Spiders (8 , 208 pts)
Warp Spiders 7 4 4 3 3 1 5 1 9 3+ 208
(pp.36 & 65 Eldar); Unit Type: Jump Infantry; Warp Jump Generators; Death Spinner
Warp Spider Exarch 1 - 5 5 3 3 1 6 2 9 3+ [54]
Unit Type: Jump Infantry; Withdraw ; Hit & Run; Warp Jump Generators; Death
Spinner x2
Heavy Support: Wraithlord (1 , 130 pts)
Wraithlord 1 4 4 10 8 3 4 2 10 3+ 130
(pp.47 & 66 Eldar); Unit Type: Monstrous Creature; Counter-attack; Fleet; Furious
Charge; Rage; Fearless; Wraithsight; Flamer (x2); Bright Lance
Heavy Support: War Walker Squadron (1 , 60 pts)
War Walker Squadron 1 60
Walker; (pp.44 & 66 Eldar); Scouts
War Walker 1 Grp: - WS: 3 BS: 3 St: 5 In: 4 At: 2 FA: 10 SA: 10 RA: 10 [60]
Scatter Laser; Scatter Laser
Total Cost: 1249

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Option Footnotes
Psychic Powers
Doom Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start
of the next Eldar turn. (p.28 Eldar)
Guide One unit wihtin 6" may re-roll shooting "to hit" rolls until the next Eldar Turn (can re-roll scatter dice).
(p.28 Eldar)
Special Rules
Bladestorm Squad adds 1 to the number of shots in a turn. The following shooting phase they cannot shoot. (p.30
Eldar)
Crack Shot Ignores cover saves, re-roll failed 'To Wound ' rolls when shooting. (p.34 Eldar)
Defend Enemy Unit loses 1A in ea. assault phase. (min A1) (p.30 Eldar)
Withdraw Unit has Hit and Run Special rule. (p.36 Eldar)
Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
On the Rampage
Psyker 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"
2.) Farseer Psychic Tests: Roll 2D6 not more than Leadership stat. Warlocks and Shadowseers do not
roll psychic tests.
3.) Perils of the Warp: On a Psychic Test roll of 2 or 12, Psyker is wounded. Successful invulnerable
saves must be re-rolled. On a roll of 2 the power still works, even if killed.
Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting
phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E)
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Wraithsight If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move,
shoot or fight, and is hit automatically in CC. (p.46 Eldar)
Unit Type
Unit Type: Jump Unit Type: Jump Infantry (p.52 WH40k)
Infantry 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Monstrous Unit Type: Monstrous Creature (p.51 WH40k)
Creature 1) Have Move Through Cover (p. 75 WH40k)
2) Fire two weapons per turn and have Relentless (p. 76 WH40k).
3) Close combat wounds ignore Armour Saves.
4) Armour penetration 2D6+Str
Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Tank, Fast) (WH40k, pp. 68-71)
(Skimmer, Tank, Fast)
Vehicle Upgrades
Energy Field Wave Serpent protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never
get more than +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar)
Wargear
Ghosthelm Wearer may ignore perils of the warp on a 3+.(p.26 Eldar)
Rune Armour 4+ Invulnerable Save
Spirit Stones Allows Psyker to use another power in the turn. You may not use the same one. (p.26 Eldar)
Warp Jump Generators Jump Packs; 2nd jump in the Assault phase instead of assaulting. 2D6" in direction nominated. If in
impassable Terrain model dies. A roll of a double, one model dies. Finish moving as Jump Infantry.
Weapons
Avenger S-Catapult 18" Range; S4; AP5; Assault 2
Bright Lance 36" Range; S8; AP2; Heavy 1, Lance
Death Spinner 12" Ranged; S6; AP-; Assault 2
Death Spinner x2 12" Ranged; S6; AP-; Assault 4
Dragon's Breath Flamer Range: Template; S5; AP4, Assault 1
Flamer Template; S4; AP5; Assault 1
Fusion Gun 12" Range; S8; AP1; Assault 1; Melta
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Scatter Laser 36" Range; S6; AP6; Heavy 4
Shimmershield 5+ Invulnerable Save for Exarch and Unit in Close Combat.
Shuriken Catapult 12" Range; S4; AP5; Assault 2
Shuriken Pistol 12" Range; S4; AP5; Pistol
Singing Spear 12" Range; Sx; AP6; Assault 1; Wounds on 2+; S9 vs Vehicles; Twohanded. (p.27 Eldar)
TL Missile Launchers 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Twin Linked

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TL Shuriken Catapults 12" Range; S4; AP5; Assault 2, Twin Linked

Validation Report
b-2. Apocalypse Allies: Trusted Allies only; Codex: Eldar Codex 2006; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org;
b-1. Roster Options: Apocalypse, Non-Codex Materials, Spearhead; a-1. Scenario: Normal Mission
Warning: The current roster or units within it may need opponents's permission to use.

Roster Statistics
% Elite: 18.7
% Fast: 16.7
% Heavy: 15.2
% HQ: 9.8
Model Count: 50
% Troops: 39.6
% Wargear: 0
Files version: 1.15

Group Min Max Used


Formation - 0 0
Other Units - 0 8
Legendary Units - 0 0

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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