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TM & © 2011 Wizards of the Coast LLC. All rights reserved. S e p t e m b e r 2 011 | D R AG O N 4 0 3
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Unearthed Arcana: A Hero’s First Steps
S e p t e m b e r 2 011 | D R AG O N 4 0 3
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Unearthed Arcana: A Hero’s First Steps
S e p t e m b e r 2 011 | D R AG O N 4 0 3
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Unearthed Arcana: A Hero’s First Steps
8. Defenses and Hit Points Make sure to keep track of which role-related
effect you choose whenever you use a token. This
L eveling U p
Your character starts with hit points equal to 6 + your
record might be important after the adventure, since Once the party’s initial adventure is over, every char-
Constitution score and a number of healing surges
it highlights what your character did during the ses- acter gets to level up—essentially, finish the process of
equal to 4 + your Constitution modifier.
sion, and can suggest a class or classes your character creating a level 1 character by making the final few
Calculate your defenses, using your ability modi-
might choose from when he or she reaches level 1. decisions.
fiers as normal.
For example, Jake’s character, Torek, hits a blood-
You start play with 1 action point.
ied kobold with his arcane power, then decides to
add on the striker effect to deal 3 extra damage. Jake
0. Fresh Start
9. Alignment and Worship gives one of his experience tokens to the DM, marks To begin leveling up, your character loses the attack
power from his or her choice of power source and
You can choose the alignment of your character and one use of a striker effect somewhere on his character
sheet, and deals the extra damage to the kobold. also loses any unspent experience tokens. In their
the deity or deities he or she worships at this point.
place you receive the powers and other benefits of
These choices can also be left for later if you want to
see how your first adventure unfolds. In such a case, L evel 0 H eroes being level 1 in a class, and you begin earning genu-
ine experience points.
your character begins play as unaligned.
in P lay
E xperience Tokens With no armor, no weapon proficiencies, and limited
1. Class Choice
healing and skills, level 0 characters are not yet the You can choose whatever class you want within the
Level 0 characters do not gain experience points as limits of your initial power source choice. Before you
their higher-level counterparts do. All characters symbols of competence their heroic tier counterparts
have become. do so, review how you spent your experience tokens
advance to level 1 once they meet the goal of their ini- during the initial adventure. This is a direct repre-
tial adventure (see “Leveling Up”). Combat encounters, even against level 1 minions,
are dangerous endeavors that must be approached sentation of the choices you made for your character
During that initial adventure, instead of XP, char- during play and may reflect your playing style prefer-
acters gain experience tokens, which they can use with more careful planning and teamwork than
required of higher-level characters. ences. Reviewing the story told by these tokens can
to trigger role-related effects during combat encoun- provide an insight, perhaps making you consider a
ters. Each level 0 character starts the adventure with The characters in a level 0 party have significantly
lower chances to hit with melee weapons and have class you would not otherwise have played.
one experience token and gains another at the end For example, at the end of Torek’s first adventure,
of each encounter, regardless of the encounter’s out- very low defenses, particularly AC. Thus, they need
to make maximum use of flanking, cover, and ter- Jake reviews his character sheet and realizes that
come. At the table, any small objects such as poker he spent most of his tokens on striker effects. Even
chips or glass beads can be used to keep track of rain features that give them any kind of edge. Players
should think about on strategies such as delaying though he had an eye on becoming a wizard before
tokens. he set out on his adventure, Jake decides that Torek
When your character spends an experience token, their turns and readying actions to fully exploit
advantages the group can squeeze from a battlefield. will follow his instincts and pick sorcerer for his class
that represents a creative stunt or maneuver that the at level 1.
character pulls off when dealing with immediate Roleplaying encounters and skill challenges are
danger. Once per round, when you hit with your at- opportunities for characters to succeed at endeavors
will attack power, after applying the normal effect of that do not directly threaten harm to them, or at least 2. Ability Scores
the hit you can spend an experience token to trigger to find out what such experiences are like. Either Before you start gaining the features and other ben-
an additional role-related effect. You hand the token way, they benefit from the experience by gaining an efits of your class, increase two of your ability scores
to the DM, pick one of the effects described in the experience token to cash in the next time real trouble by 2 each. By taxing yourself in your first adventure,
power, and apply it as well. shows up. you have unlocked some innate potential you weren’t
aware you had.
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Unearthed Arcana: A Hero’s First Steps
F You gained one trained skill at level 0. Choose stories could identify organizations that trained the Producers
other trained skills from your class’s skills list up to characters and the names of some of the individuals Greg Bilsland, Christopher Perkins
your class’s maximum. that were involved (tutors, friends, rivals, romantic
interests). The whole gaming group should help each Art Directors
F Determine your class features and powers and Kate Irwin, Jon Schindehette
make any feat selections according to your class’s other come up with ideas and forge interesting rela-
description. tionships between their characters. For example, a Illustrator
trainee rogue could have been sent to rob the keep William O’Connor
F Because of your success on your first adventure, where another character was trying to achieve
you have nearly 100 gp to spend on equipment. knighthood, thus placing both in the same area Graphic Production
This is your chance to purchase armor or some- Erin Dorries, Angie Lokotz
during that prelude period.
thing else essential to your class, such as an All these elements can provide your DM with
implement. fodder for future plot arcs in the upcoming campaign.
F Finally, determine your defenses and hit points as Furthermore, the DMs and players can consider
indicated in your class’s description. assigning backgrounds (see Player’s Handbook 2) to the
heroes based on these stories and the training they
underwent. For example, this could cover the rare
cases where a character had a skill at level 0 that’s not
on the character’s class list.
And thus, later in the party’s career, when ques-
tioned by inquisitive dukes and bards in search of
inspiration, the heroes will be able to tell the story of
“what made us become adventurers.”
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