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Lecture 8
Display Devices Display technology - CRT or LCD technologies.
Cable technology - VGA and DVI are the 2 common.
Viewable area (usually measured diagonally)
Aspect ratio and orientation (landscape or portrait)
Cathode Ray Tube (CRT)
Maximum resolution
Liquid Crystal Displays (LCD)
Dot pitch
Light-Emitting Diode (LED) Refresh rate
Gas Plasma Color depth
DLP Amount of power consumption
Aspect
Ratio
CRT focusing
anode
deflection
yoke
LED
electron guns
Gas Plasma
shadow mask
phosphors on
glass screen
(faceplate)
CRT Phosphors CRT Phosphors and Gamma
(courtesy L. Silverstein)
1
1
250 250
0
400 550 700
200 200
0.6
150 150
1
0.2 0 0
0
400 550 700 0 0.25 0.5 0.75 1 0 0.25 0.5 0.75 1
Input Intensity Output Intensity
0
0 50 100 150 200 250
Frame Buffer Value
Display Spectral Power Distribution Phosphor Spectral Additivity
Intensity
Relative
0.8
0.4
0
400 500 600 700
0.8
Relative Intensity
R phosphor SPD
G phosphor SPD
B phosphor SPD
R phosphor
Monitor SPD
B phosphor
er
G phosphor = eg = Me
0.4
eb
0
400 500 600 700
Wavelength (nm)
Intensity
0.8 0.8 0.8
0 0 0
400 500 600 700 400 500 600 700 400 500 600 700
Wavelength (nm)
x
6
H = y
5 G RGB
z
4
3
2
B calibration matrix relates the linear relative intensity
1 to sensor absorption rates (XYZ or LMS):
R
0
0 50 100 150 200 250
Frame Buffer Value r = He
Display white =
Xw x 1 Example: CIERGB-to-XYZ (?)
Yw = y 1 0.2172 0.3028 0.1926
Zw z RGB 1 H = 0.1230 0.5862 0.0960
0.0116 0.1033 1.0000
xw = 0.2707
yw = 0.3058
Examples using calibration matrix: 3) Calculate frame buffer values for a pattern
with changes only in S-cone direction:
1) Calculate XYZ (LMS) of frame buffer values:
Create calibration matrix using cone sensitivities:
Frame buffer = (128, 128, 0)
Relative intensities e = (0.1524, 0.1524, 0.0) L
H = M
r = He
S RGB
r = (0.0813, 0.1109, 0.0180)
2) Calculate the frame buffer values required to Start with background pattern:
produce a given XYZ value: e = (0.5, 0.5, 0.5)
This produces cone absorptions:
r = (0.3, 0.3, 0.3)
r = He
e = H-1r
r = (0.7060, 0.6564, 0.5582)
e = (0.7030, 0.3220, 0.2586) Now create second color ∆S from background:
frame buffer = (222, 166, 153)
r2 = r + (0 0 0.1418) = (0.7060, 0.6564, 0.7)
e = H-1r
http://computer.howstuffworks.com/lcd2.htm
Liquid Crystal Display (LCD) Liquid Crystal Images
Smectic B
Focal Crystals
conic fans
Twisted Nematic
= most common All pictures are copyright by Dr. Mary E. Neubert
for displays http://www.lci.kent.edu/lcphotosneubert.html
polarizer
glass
ITO
polymer
liquid crystal V
polymer
ITO
polarizer
polarizer
RGB color
filter array
top electrode
glass
liquid crystal
black layer
matrix Direct Driving - every element is wired separately.
glass
substrate
Thin Film
Multiplex Driving – wires are shared e.g. in a matrix.
Transistors
(TFTs) polarizer
pixel
Electrodes
(ITO)
backlight
Multiplex Driving
(c)
Gray Series
X-address
Y-address
Backlit Reflective
LCD LCD
New reflective
backlight
absorber
LCD technology.
grayscale Reflective The electronic circuits are etched into the chip, which is
coated with a reflective surface. Polarizers are in the
backlight light path before and after the light bounces off the chip.
Reflective
bistable
2.6 W 1.2 W mW
Advantages over conventional LCD Displays:
Projection Display
Liquid Crystals on Silicon (LCOS) Digital Light Processing (DLP)
Microdisplays – viewfinder
http://www.dlp.com/includes/demo_flash.asp
http://www.audiosound.com/whatisdlp.html
LCD vs DLP Gas Plasma
LCD DLP
http://www.audiosound.com/whatisplasma.html
http://www.avdeals.com/classroom/learning_resources.htm
Gas Plasma Plasma vs LCD
• Extremely thin (3"-6" typically), & produce sharp images Advantages Of Plasma Displays Over LCDs
because do not use complicated optics & lens assemblies.
• Viewing angle of Plasma: 160 degrees+, ~ 90 degrees vertically
• Images are relatively bright with very high contrast ratios. vs. LCDs: up to or less than 160 degrees horizontally.
• Have nearly a 180 degree viewing angle with no light • Size much larger Plasma 32-61 inches vs LCD 2-28 inches.
drop-off! (LCD and DLP Televisions approx 160 deg). • Plasma is Emissive (internal) vs LCDs are Transmissive
(External backlight).
• Technology is highly complex & relatively expensive. • Switching speeds: Plasma <20ms (video rates) vs LCDs>20ms
(may have image lag at video rates)
• Relatively weighty and consumes more power than typical
video displays. Sometimes require internal cooling fans • Color technology: Plasma uses Phosphors (Natural TV colors)
(like LCD, DLP, & CRT projectors). vs LCDs use Color Filters (Not the same color system as TV).
Diodes in LEDs are housed in a plastic bulb that • Several wires run to each LED module, so there are
concentrates the light in a particular direction. Most a lot of wires running behind the screen.
of the light from the diode bounces off the sides of • Turning on a jumbo screen can use a lot of power.
the bulb, traveling on through the rounded end.
Organic Led Displays (OLED)
Display Technologies
Projective Displays
Emissive:
Number of
Bit-Depth
Colors CRT
2
Gas Plasma
1
(monochrome)
Transsmitive :
2
4
(CGA)
Liquid Crystal Displays (LCD)
16
Liquid Crystal on Silicon (LCOS)
4
(EGA)
8
256
(VGA)
Reflective Displays
65,536
Digital Light Processing (DLP)
16
(High Color, XGA)
Organic Led Displays (OLED)
16,777,216
24
(True Color, SVGA)
16,777,216
32 (True Color + Alpha
Channel)