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Melbourne 2006

Commonwealth
Games Corporation
Case Study

Melbourne 2006 Commonwealth Games Solution


website wins gold with Telstra If the Melbourne 2006 Commonwealth Games Corporation had
The XVII Commonwealth Games held in Melbourne in 2006 was decided to deploy a solution themselves, it would have been an
a spectacular event. As one of the most prestigious sporting expensive exercise to put in infrastructure and invest in technical
events in the world, the games attracted tremendous interest and managerial expertise. For a website that had a lifespan
in Australia and overseas. of a few months, the cost of such a course of action would likely
be prohibitive.
During the event, the official Melbourne 2006 Commonwealth
Games website brought the games alive for both local viewers Instead, the Melbourne 2006 Commonwealth Games Corporation
and a large international audience. The website was also a turned to Telstra, the Official Telecommunications Provider for
comprehensive source of news for associated activities such the games. Brian Nourse, Group Manager, Technology, for the
as entertainment, ticketing, online shopping, sporting venue Melbourne 2006 Commonwealth Games Corporation explains:
information, as well as press releases for the media. If people “When we looked at the substantial investment in skills and
wanted information on the games, melbourne2006.com.au infrastructure needed for this important but nonetheless
was the place to find it. short-term site, along with the associated risks, we decided to retain
Challenge the capabilities of Telstra who already had these assets in place.
Instead of buying the assets outright, we just paid for what we would
It was imperative that the website remained operational at
use. It simply made better sense.”
all times. Failure to deliver constant and rapid availability of
information would lead to viewer frustration and deliver a blow Telstra suggested a custom hosting solution based on a utility
to the prestige of the Commonwealth Games itself. computing model. Utility computing provides a pool of flexible
storage and computing assets that are allocated as required.
Security was a primary concern. Since the website acted as a portal
for online shopping and ticket purchasing, comprehensive security Using virtual server architecture, utility computing enables a fast
measures were essential to safeguard the personal financial details response to rapid increases in demand. Additional servers can also
of customers. Given the high profile of the games, the website be easily added. This enables infrastructure to be built up to meet
would also be a prime target for Distributed Denial Of Service increases in website usage, rather than deploying the servers first
(DDOS) attacks that could stop the website functioning for long and having them sit idle until demand increases.
periods of time and affect the image of the games and its sponsors.
The solution was hosted and managed by Telstra in its Sydney
Another major challenge was the unpredictability of usage. Internet Data Centre (IDC). Arguably one of the most secure
Audiences would access the site to view popular events and data centres in Australia, the Sydney IDC offers sophisticated
entertainment creating massive peaks in demand. These dramatic environmental controls, uninterrupted power supply and failsafe
fluctuations in website usage presented problems in provisioning mechanisms to provide the levels of redundancy and physical
infrastructure and computing resources. security required for the website.
A full system backup and restore was also provided. In addition, experience from hosting the Channel 7 website for the 2004
the IDC offers redundant, high-speed connections to Telstra’s Olympic Games. Telstra also set up a dedicated team with a
internet backbone that can be directly accessed by millions of Project Manager who later became the Service Delivery Manager
viewers worldwide. to ensure a seamless transition from deployment to delivery.
Physical security is matched by high levels of virtual security. Brian Nourse:
Telstra deployed a Monitored Firewall Service with security policy “Throughout, Telstra demonstrated an understanding not just of
management and round-the-clock firewall security management, the technical requirements, but also of our overall goals and the
monitoring and support. importance of achieving them.”
To supplement the firewall protection, Telstra provided a Rapid deployment of the solution was another advantage.
Managed Intrusion Protection Service. Strategically placed Owing to time restrictions, Telstra started to provision the
intrusion detection sensors monitor network and server traffic infrastructure while the scope of work was still being defined –
to detect dubious activities. Suspicious activity engenders an indication of the trust between the two parties. Telstra had
immediate response and escalation if required. the first eight servers configured and ready within four days and
Underpinning these services were exacting service level met every other deadline thereafter. As Brian Nourse comments:
agreements (SLAs) that provided proactive supervision, “The key factor is that the games are of a fixed duration and
management and rapid response to incidents to ensure 24x7 milestones cannot be moved. Delays and disruptions are not
uptime of the site. Brian Nourse comments: acceptable as there are no second chances. It is a tribute to
“Given the importance and worldwide interest of the website, we Telstra that they achieved what they said they would do in
needed superior and reliable levels of service and our SLAs with Telstra the required time.”
were designed for that purpose. Telstra consistently delivered the Most importantly, the website met strict operational uptime
quality of service we required.” requirements. During games time and other major events, the site
Telstra also instituted measures to protect against Distributed had to be available over 99.95% of the time. This meant that the
Denial Of Service attacks. Brian Nourse again: maximum outage on these days could only last 43 seconds per day,
a difficult task but one that Telstra achieved.
“From our knowledge of previous games and other high profile events, we
anticipated that DDOS attacks would be a threat. A major requirement The effectiveness of the utility computing solution was also clear.
of Telstra was that they prevent such attacks and ensure the website The site consistently catered to fluctuations of demand and
would be available to users as close to 100% of the time as possible.” delivered content as needed even in intense usage periods.
And intense it was. During the twelve days of the games, over
To protect the site against DDOS attacks, Telstra deployed advanced
9.7 million site visits and 65.3 page impressions were recorded,
capabilities that were an unequivocal success – DDOS attacks were
with an average of 815,000 visits per day peaking at 974,000 visits
quickly identified and thwarted throughout the games.
on the final day of the swimming competition. Brian Nourse:
Benefits “This was a very important event with an international profile so the
By choosing Telstra to host the website, the Melbourne 2006 stakes were high. Telstra’s performance was everything we expected.
Commonwealth Games Corporation kept their infrastructure Their professionalism and responsiveness was a credit and contributed
expenditure to a minimum. In addition, the utility computing greatly to the success of the website and the overall satisfaction with
model provided an extremely cost-efficient service. the games. I have no hesitation in recommending them.”

The Melbourne 2006 Commonwealth Games Corporation could


also take advantage of the skills and experience of the Telstra team.
Given the timeframes involved, it was vital that the website ran
smoothly from day one – there was no luxury of a learning curve.
Telstra not only had the required knowledge, they brought their

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