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Pyre Troll 10

Trollblood Light Warbeast


PYRE TROLL 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 9 5 5 12 16 3 3 9
mind
3X X X _ _ _
gggyyy\g
X XX_____
FA: U 4
XXX___
Point Cost: 8 5 gggyyyyy body
XXXX____
Base Size: Medium 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Flaming Fists 2 6 – – RND No
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Fire XICONX, and its melee weapons gain
Continuous Effect: Fire XICONX. Flaming Fists lasts for one round.

PYRE TROLL
Immunity: Fire
It Burns! - If this model is hit by a melee attack, immediately after the attack is resolved the attacking model suffers the Fire
continuous effect XICONX unless this model was destroyed or removed from play by the attack.
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [PYRE TROLL]


Spew Fire [1x] (None) gun icon RNG: 10 ROF: 2 AOE: 3 POW: 12
Continuous Effect: Fire
Damage Type: Fire

Claw [2x] (None) sword icon RNG: 0.5 POW: 3P+S: 12


Open Fist
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Slag Troll 10
Trollblood Light Warbeast
SLAG TROLL 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 10 6 5 12 17 3 3 8
mind
3X X X _ _ _
gggyyy\g
X XX_____
FA: U 4
XXX___
Point Cost: 10 5 gggyyyyy body
XXXX____
Base Size: Medium 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Acidic Touch 2 6 – – RND No
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Corrosion XICONX and its melee weapons gain the
Continuous Effect: Corrosion XICONX. Acidic Touch lasts for one round.

SLAG TROLL
Assault
Immunity: Corrosion
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [SLAG TROLL]


Spew Acid [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 12
Continuous Effect: Corrosion
Damage Type: Corrosion
Erosion - This model gains an additional die on this weapon’s damage rolls against construct models.

Claw [2x] (None) sword icon RNG: 0.5 POW: 3P+S: 13


Open Fist
Erosion - see above
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Troll Axer 10
Trollblood Light Warbeast
TROLL AXER 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 9 6 4 12 17 5 3 8
mind
3X X X _ _ _
gggyyy\g
X XX_____
FA: U 4
XXX___
Point Cost: 9 5 gggyyyyy body
XXXX____
Base Size: Medium 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Rush 2 6 – – Turn No
Target friendly Faction warbeast gains +2˝ movement when advancing as part of its Normal Movement and gains Pathfinder
XICONX. Rush lasts for one turn.

TROLL AXER
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [TROLL AXER]


Great Axe [1x] (None) sword icon RNG: 2 POW: 5 P+S: 14
Thresher (★Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this
weapon’s melee range. Thresher attacks are simultaneous.

Tactical Tip
Thresher — These attacks are not optional.

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Troll Impaler 10
Trollblood Light Warbeast
TROLL IMPALER 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 9 5 6 12 17 4 3 9
mind
3X X _ _ _ _
gggyyy\g
X X______
FA: U 4
XXX___
Point Cost: 9 5 gggyyyyy body
XXXX____
Base Size: Medium 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Far Strike 1 Self – – Turn No
The spellcaster’s ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a weapon with Snipe gains +4 RNG.)

TROLL IMPALER
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.

WEAPONS [TROLL IMPALER]


Thrown Spear [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 13
Critical Smite - On a critical hit, the model hit can be slammed d6˝ directly away from this model. If the model hit has a larger
base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this
model.
Thrown - Apply any modifiers to this model’s STR to the POW of this weapon.

Battle Spear [1x] (None) sword icon RNG: 2 POW: 4P+S: 13


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Mulg the Ancient 10
Trollblood Dire Troll Heavy Warbeast
MULG 1 1X X____
ggyyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XX_____
2 gggyyyyy
4 13 7 3 10 19 5 4 7
mind
3_ _ _ _ _ _
yyyyyy\g
X _______
FA: C 4
X_____
Point Cost: 20 5 gyyyyyyy body
X_______
Base Size: Large 6 gyyyyy\g
Damage: 34 (Mind 9, Body 13, Spirit 12)

Animus Cost RNG AOE POW DUR OFF


Rites of Power 1 Self * – Turn No
This model’s controller can channel spells through it. When a spell is channeled through it, this model immediately suffers d3
damage points. Rites of Power lasts for one turn.

MULG 1
Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1 fury point.
The negated spell does not take effect, but its COST remains spent.
Bond [Doomshaper] - If this model begins the game in Doomshaper’s battlegroup, it is bonded to him. This model is not
considered to be bonded while under your opponent's control. While this model is bonded to Doomshaper, it gains +1 FURY.
Hyper-Regeneration - Remove d3 damage points from this model at the start of each of its activations.
Primal Rage - Once per turn, when this model suffers damage from an enemy attack at any time except while it is advancing,
after the attack is resolved it can immediately make a full advance towards the attacking model and can make one basic melee
attack.
Relentless Charge - While advancing as part of a charge, this model gains Pathfinder XICONX.
Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play.
When it does, this model can remove d3 damage points.

WEAPONS [MULG 1]
Rune Club [1x] (None) sword icon RNG: 2 POW: 6 P+S: 19
Damage Type: Magical
Critical Smite - On a critical hit, the model hit can be slammed d6˝ directly away from this model. If the model hit has a larger
base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this
model.

Big Meaty Fist [1x] (None) sword icon RNG: 1 POW: 4 P+S: 17
Open Fist

Tactical Tip
Snacking — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.

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Krielstone Bearer & Stone Scribes 10
Trollblood Trollkin Unit
LEADER
SPD STR MAT RAT DEF ARM CMD
5 6 5 4 12 13 6

GRUNTS
SPD STR MAT RAT DEF ARM CMD
5 6 5 4 12 13 6

FA: 1
Point Cost: Leader & 3 Grunts: 5
Leader & 5 Grunts: 7
Base Size: Medium

LEADER
Tough
Awaken the Stone (★Action) - This model gains d3 fury points.
Fury Vault - While this model is in a friendly Faction warlock’s control range during the warlock’s activation, the warlock can
move fury points from himself to it at any time. If this model is in a friendly Faction warlock’s control range, the warlock can leech
fury points from it during your Control Phase. This model can have up to 1 fury point on it for each model currently in this unit.
When a model in this unit is destroyed or removed from play, remove fury points from this model in excess of the number of
models remaining in the unit. If this model is destroyed and replaced by a Grunt in its unit, place its fury points on the new
Leader.
Protective Aura - This model can spend 1 fury point to use Protective Aura at any time during its unit’s activation. When it does,
friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ for each fury point on this model. Protective Aura lasts for
one round.
Self-Sacrifice - If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3˝ of this
model to be destroyed and this model removes 1 damage point.

WEAPONS [LEADER]

GRUNTS
Tough

WEAPONS [GRUNTS]
Hand Weapon [1x] (None) sword icon RNG: 1 POW: 4P+S: 10

Tactical Tip
Protective Aura — This model is affected by Protective Aura.
Self-Sacrifice — Remember, if a damage point is removed from a disabled model, the model is no longer disabled.
Protective Aura — If the Leader is destroyed Protective Aura expires.

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Trollkin Champions 10
Trollblood Unit
Model A’s Damage: .cccc
LEADER & GRUNTS Model B’s Damage: .cccc
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: .cccc
5 8 7 4 12 16 7 Model D’s Damage: .cccc
Model E’s Damage: .cccc
FA: 2
Point Cost: Leader & 2 Grunts: 10
Leader & 4 Grunts: 16
Base Size: Medium
Damage: 5 each

LEADER & GRUNTS


Tough
Defensive Line - While this model is B2B with one or more models in its unit, it gains +2 DEF against melee attacks and cannot
become knocked down.
Relentless Charge - While advancing as part of a charge, this model gains Pathfinder XICONX.
Sanguine Bond - When this model would suffer damage from an enemy attack while in formation, you can choose one or more
models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that
damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.

WEAPONS [LEADER & GRUNTS]


Hand Weapon [2x] (None) sword icon RNG: 1 POW: 4P+S: 12
Weapon Master

Tactical Tip
Defensive Line — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or
Combat Action if it activates later in a turn it was thrown.
Sanguine Bond — The model that was originally damaged can be assigned damage points. When taking damage from a
simultaneous attack, note that a model in the unit still cannot be assigned more damage than it has unmarked damage boxes.

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Trollkin Runeshapers 10
Trollblood Unit
Model A’s Damage: .cccc
LEADER & GRUNTS Model B’s Damage: .cccc
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: .cccc
5 6 6 4 12 15 6

FA: 3
Point Cost: Leader & 2 Grunts: 8
Base Size: Medium
Damage: 5 each

LEADER & GRUNTS


Pathfinder
Tough
Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation,
immediately after the attack is resolved it can make one Magic Ability special attack or special action.
Magic Ability [7]
•Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains
dug in until it moves, is placed, or is engaged. It can begin the game dug in.
•Rock Hammer (★Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit
become knocked down.
•Trembler (★Action) - Center a 4˝ AOE on this model. Other models in the AOE become knocked down.
Steady - This model cannot become knocked down.

WEAPONS [LEADER & GRUNTS]


Hand Weapon [1x] (None) sword icon RNG: 1 POW: 4P+S: 10
Damage Type: Magical

Tactical Tip
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.

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Trollkin Champion Hero 10
Trollblood Solo
Damage: ccc.cccc
HERO
SPD STR MAT RAT DEF ARM CMD
5 7 8 4 12 17 10

FA: 2
Point Cost: 5
Base Size: Medium
Damage: 8

HERO
Tough
Leadership [Trollkin Champions] - While in this model’s command range, friendly Trollkin Champions models gain Retaliatory
Strike.
Relentless Charge - While advancing as part of a charge, this model gains Pathfinder XICONX.
Retaliatory Strike - If this model is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack
is resolved this model can immediately make one basic melee attack against that model. This model can make only one
Retaliatory Strike per turn.
Steady - This model cannot become knocked down.

WEAPONS [HERO]
Great Axe [1x] (None) sword icon RNG: 1 POW: 5 P+S: 12
Weapon Master
Thresher (★Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this
weapon’s melee range. Thresher attacks are simultaneous.

Tactical Tip
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
Thresher — These attacks are not optional.

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Troll Whelps 10
Trollblood Solo
WHELPS
SPD STR MAT RAT DEF ARM CMD
5 2 2 2 12 11 1

FA: 15
Point Cost: 1
Base Size: Small

WHELPS
Alternate Food Source - If this model is within 1˝ of a friendly Faction warbeast during the warbeast’s activation, the warbeast
can remove d3+1 damage points. If the warbeast removes damage as a result of Alternate Food Source, remove this model from
play.
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Comfort Food - If this model is within 1˝ of a friendly Faction warbeast at the beginning of your Control Phase, before leeching
you can remove this model from play to remove any number of fury points from the warbeast.
Spawn Whelps - This model does not have to be put into play at the start of the game. When a friendly Faction warbeast is
damaged by an enemy attack, immediately after the attack is resolved you can put one Troll Whelp that did not begin the game in
play into play. You can place this model anywhere completely within 2˝ of the warbeast.

WEAPONS [WHELPS]

Tactical Tip
Spawn Whelps — If the warbeast is destroyed or removed from play by the attack, you cannot put Whelps in play.

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Swamp Troll 10
Trollblood Light Warbeast
SWAMP TROLL 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 9 5 6 12 14 3 3 9
mind
3X X X _ _ _
gggyyy\g
X XX_____
FA: U 4
XXX___
Point Cost: 8 5 gggyyyyy body
XXXX____
Base Size: Medium 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Swarm 2 Self – – RND No
The spellcaster gains concealment. Living enemy models suffer –2 to attack rolls while within 2˝ of the spellcaster. Swarm lasts
for one round.

SWAMP TROLL
Amphibious
Pathfinder
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Impervious Flesh - When this model suffers a damage roll, roll one fewer die.
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play.
When it does, this model can remove d3 damage points.

WEAPONS [SWAMP TROLL]


Tongue Lash [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 10
Critical Consume - On a critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed
from play.
Pull - If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the
attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

Claw [2x] (None) sword icon RNG: 0.5 POW: 3P+S: 12


Open Fist

Tactical Tip
Snacking — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.

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Skaldi Bonehammer 10
Trollblood Trollkin Northkin Command Attachment
Damage: ccc.cccc
SKALDI 1
SPD STR MAT RAT DEF ARM CMD
5 8 8 4 12 16 9

FA: C
Point Cost: 5
Base Size: Medium
Damage: 8

Attachment [Trollkin Champion] - This attachment can be added to a Trollkin Champion unit.

SKALDI 1
Immunity: Cold
Officer
Tough
Defensive Line - While this model is B2B with one or more models in its unit, it gains +2 DEF against melee attacks and cannot
become knocked down.
Granted: Practiced Maneuvers - While this model is in formation, each model in this unit can ignore other models in this unit
when determining LOS and can advance through them if it has enough movement to move completely past them.
Rapid Strike - This model can make one additional melee attack each Combat Action.
Sanguine Bond - When this model would suffer damage from an enemy attack while in formation, you can choose one or more
models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that
damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.
Tactics: Overtake - Models in this unit gain Overtake. (When a model with Overtake destroys one or more enemy models with a
basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1˝.)
Tactics: Northkin - Models in this model’s unit are Northkin models and gain Immunity: Cold XICONX.

WEAPONS [SKALDI 1]
Hammer (None) sword icon RNG: 1 POW: 4P+S: 12
Weapon Master

Tactical Tip
Defensive Line — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or
Combat Action if it activates later in a turn it was thrown.
Sanguine Bond — The model that was originally damaged can be assigned damage points. When taking damage from a
simultaneous attack, note that a model in the unit still cannot be assigned more damage than it has unmarked damage boxes.
Officer — Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader
becomes the unit commander.

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Janissa Stonetide 10
Trollblood Trollkin Runeshaper Solo
Damage: .cccc
JANISSA 1
SPD STR MAT RAT DEF ARM CMD
5 6 6 4 12 15 8

FA: C
Point Cost: 4
Base Size: Medium
Damage: 5

JANISSA 1
Pathfinder
Tough
Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation,
immediately after the attack is resolved it can make one Magic Ability special attack or special action.
Magic Ability [8]
•Raise Earth (★Action) - Place a 4˝ AOE template anywhere completely within the spellcaster’s command range. While
completely within the AOE, models gain +2 DEF against ranged and magic attacks and their ranged weapons gain Arcing Fire.
The AOE remains in play for one round. (When attacking with a weapon with Arcing Fire, a model can ignore intervening models
except those within 1˝ of the target.)

•Rock Hammer (★Attack) - Rock Hammer is a RNG 8, AOE 3, POW 14 magic attack. On a critical hit, models hit
become knocked down.
•Tectonic Shift (★Action) - Choose a table edge. Enemy models currently within 3˝ of this model are pushed 3˝ directly
toward the chosen edge in the order you choose.
Steady - This model cannot become knocked down.
Veteran Leader [Runeshaper] - While in this model’s command range, other friendly Runeshaper models gain +1 to attack rolls.

WEAPONS [JANISSA 1]
Earthsplitter [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9
Damage Type: Magical
Armor-Piercing (★Attack) - When calculating damage from this weapon, halve the base ARM stats of models hit.

Tactical Tip
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.

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Storm Troll 10
Trollblood Light Warbeast
STORM TROLL 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 9 5 6 12 16 3 3 9
mind
3X X X _ _ _
gggyyy\g
X XX_____
FA: U 4
XXX___
Point Cost: 9 5 gggyyyyy body
XXXX____
Base Size: Medium 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Lightning Fists 2 6 – – RND No
Target friendly Faction model gains Immunity: Electricity XICONX and its melee weapons gain Electro Leap. Lightning Fists lasts
for one round. (When a model is hit by a basic attack made with a weapon with Electro Leap, you can have lightning arc to the
nearest model within 4˝ of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable
POW 10 electrical damage roll XICONX. Lightning arc damage rolls are not considered to have been caused by an attack.
Resolve lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the lightning arc.)

STORM TROLL
Immunity: Electricity
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
Repulsor Field - When this model is hit with a melee attack, after the attack is resolved the attacking model is pushed 1˝ directly
away from this model.

WEAPONS [STORM TROLL]


Lightning [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 12
Damage Type: Electricity
Lightning Generator - When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit
to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4˝ of the last model
it arced to, ignoring this model. Each model the lightning arcs to suffers an unboostable POW 10 electrical damage roll XICONX.
Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls
simultaneously with the damage resulting from the attack that caused the lightning arc.

Claw [2x] (None) sword icon RNG: 0.5 POW: 3P+S: 12


Open Fist
Cortex Damage - When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.

Tactical Tip
Lightning Fists — During simultaneous attacks (such as Thresher), remember to determine all Electro Leaps before removing
models from the table.
Lightning Generator — Remember, lightning will not arc to a model with Immunity: Electricity.
Cortex Damage — Because this damage is caused by the effect when the model is hit, mark it before making the damage roll.

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Night Troll 10
Trollblood Light Warbeast
NIGHT TROLL 1X XX___
gggyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XXX____
2 ggggyyyy
5 8 6 3 12 15 3 3 9
mind
3X X X _ _ _
gggyyy\g
X XX_____
FA: U 4
XXX___
Point Cost: 7 5 gggyyyyy body
XXXX____
Base Size: Medium Base 6 gggyyy\g
Damage: 22 (Mind 7, Body 8, Spirit 7)

Animus Cost RNG AOE POW DUR OFF


Attractor 1 Self – – – No
Enemy models currently within 2˝ of the spellcaster are immediately pushed 2˝ directly toward it in the order you choose.

NIGHT TROLL
Eyeless Sight
Stealth
Man-Eater - This model can charge living warrior models without being forced.
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [NIGHT TROLL]


Wicked Claw [2x] (None) sword icon RNG: 1 POW: 4P+S: 12
Paralysis - A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample
power attacks. Paralysis lasts for one round.

Bite [1x] (None) sword icon RNG: 0.5 POW: 3P+S: 11


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Trollkin Warders 10
Trollblood Unit
Model A’s Damage: .cccc
LEADER & GRUNTS Model B’s Damage: .cccc
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: .cccc
5 7 7 4 12 17 7 Model D’s Damage: .cccc
Model E’s Damage: .cccc
FA: 2
Point Cost: Leader & 2 Grunts: 10
Leader & 4 Grunts: 17
Base Size: Medium
Damage: 5 each

LEADER & GRUNTS


Tough
Carapace - This model gains +4 ARM against ranged attack damage rolls.
Roadblock - This model provides cover to friendly models as if it were an obstacle. This model loses Roadblock while it is
incorporeal or knocked down.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

WEAPONS [LEADER & GRUNTS]


Battle Weapon [1x] (None) sword icon RNG: 2 POW: 4P+S: 11
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

(None) sword icon RNG: POW: 3 P+S: 10


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Horgle Ironstrike 10
Trollblood Trollkin Solo
Damage: ccc.cccc
HORGLE 1
SPD STR MAT RAT DEF ARM CMD FUR
5 7 6 4 12 15 6 4

FA: C
Point Cost: 4
Base Size: Medium
Damage: 8

HORGLE 1
Immunity: Fire
Tough
Affinity [Pyre Trolls and Slag Trolls] - The only warbeasts that can be included in this model’s battlegroup are Pyre Trolls and
Slag Trolls.
Burnt Meat - Warbeasts in this model’s battlegroup can charge enemy models suffering the Fire continuous effect XICONX
without being forced.
Lesser Warlock - This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury
Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at
the start of the game.

WEAPONS [HORGLE 1]
Flaming Sword [1x] (None) sword icon RNG: 1 POW: 4 P+S: 11
Continuous Effect: Fire
Damage Type: Magical

Smith’s Hammer [1x] (None) sword icon RNG: 1 POW: 5 P+S: 12


Damage Type: Magical
Critical Ram - On a critical hit against an enemy model during this model's Combat Action, the enemy model becomes knocked
down and can be pushed 1˝ directly away from this model. If it is pushed, this model can immediately advance 1˝ directly toward
it.

SPELLS Cost RNG AOE POW DUR OFF


Ember Spark 2 10 – 10 – Yes
Gain an additional die on this spell’s attack roll if the target is not affected by Continuous Effect: Fire XICONX. Ember Spark
causes fire damage XICONX. Models hit suffer the Fire continuous effect XICONX.
Hot-Shot 2 6 – – UP No
Target model in the spellcaster’s battlegroup gains boosted ranged attack damage rolls.

Tactical Tip
Lesser Warlock — This model is a non-warlock model and is not affected by special rules that specifically affect warlocks.
Models with the Attached rule cannot be attached to this model.

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Dhunian Knot 10
Trollblood Trollkin Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 5 4 13 13 6

FA: 2
Point Cost: Leader & 2 Grunts: 6
Base Size: Medium

LEADER & GRUNTS


Tough
Magic Ability [6]
•Heal [d3] (★Action) - RNG B2B. Target friendly living Faction model. If the model is in range, remove d3 damage points
from it.
•Puppet Master (★Action or Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a
magic attack. You can have one affected model reroll one attack or damage roll, then Puppet Master expires. Puppet Master
lasts for one round.
Prayer Circle - While all three Dhunian Knot models in this unit are in formation, other friendly Faction models whose base is
within the triangular area between them cannot be knocked down or made stationary, and gain boosted magic attack rolls.
Wild Communion - When a warbeast within 3˝ of this model makes a Threshold check, you can have the warbeast reroll one or
more dice of your choice. Dice can be rerolled only once as a result of Wild Communion.

WEAPONS [LEADER & GRUNTS]


Ritual Blade [1x] (None) sword icon RNG: 0.5 POW: 2 P+S: 8
Damage Type: Magical

Tactical Tip
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.

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Ragnor Skysplitter, the Runemaster 10
Trollblood Trollkin Runeshaper Warlock
Damage: c.cccc.cccc.cccc
RAGNOR 1
SPD STR MAT RAT DEF ARM CMD FUR
5 7 6 4 14 16 9 7

FA: C
Warbeast Points: +30
Base Size: Medium
Damage: 16

Feat: Stone’s Fortitude


When an enemy model makes a damage roll against a friendly Faction model in Ragnor’s control range, the enemy model rolls
one less die. Stone’s Fortitude lasts for one round.

RAGNOR 1
Tough
Field Marshal [Weight of Stone] - The melee weapons of warbeasts in this model’s battlegroup gain Weight of Stone.
Steady - This model cannot become knocked down.

WEAPONS [RAGNOR 1]
Rumbler [1x] (None) sword icon RNG: 1 POW: 7 P+S: 14
Damage Type: Magical
Warhead - When this model directly hits a model with an attack with this weapon, you can center a 4˝ AOE on the model directly
hit. Models in the AOE are hit and suffer a POW 10 blast damage roll. This damage is not considered to have been caused by an
attack. On a critical hit, models in the AOE become knocked down. This model is not affected by Warhead.
Weight of Stone - When a model is damaged by this weapon it suffers –3 SPD and DEF for one round.

SPELLS Cost RNG AOE POW DUR OFF


Chosen Ground 2 Self Ctrl – UP No
While in the spellcaster’s control range, models in its battlegroup gain Pathfinder XICONX and Steady. (A model with Steady
cannot become knocked down.)
Earth’s Sanctuary 1 6 – – * No
Target friendly Faction model becomes dug in. (While dug in, a model gains cover, does not suffer blast damage, and does not
block LOS. The model remains dug in until it moves, is placed, or is engaged.)
Hex Blast 3 10 3 13 – Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
Pulverizer 3 6 – – UP No
Target friendly model gains +2 STR and its melee weapons gain Beat Back. (Immediately after a basic attack with a weapon with
Beat Back is resolved during this model’s Combat Action, the enemy model hit can be pushed 1˝ directly away from the attacking
model. After the enemy model is pushed, the attacking model can advance up to 1˝ directly toward it˝.)
Shockwave 3 10 * 14 – Yes
Center a 4˝ AOE on the model directly hit. Models in the AOE become knocked down.

Tactical Tip
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
Chosen Ground — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or
Combat Action if it activates later in a turn in which it was thrown.
Hex Blast — Because they expire immediately, upkeep spells and animi that had an effect when the model/unit was hit or
Madrak, Great Chieftain 8.5
Trollblood Trollkin Warlock
Damage: ccc.cccc.cccc.cccc
MADRAK 3
SPD STR MAT RAT DEF ARM CMD FUR
6 8 7 7 14 17 10 6

FA: C
Warbeast Points: +29
Base Size: Medium
Damage: 18

Feat: Rallying Cry


While in Madrak’s control range, friendly Faction warrior models cannot become knocked down. When a friendly Faction warrior model makes a Tough roll of 4,
5, or 6 while in Madrak’s control range, that model can remove 1 damage point. After removing this damage the affected model can advance up to 3" unless it
was disabled while advancing. It cannot be targeted by free strikes during this movement. Rallying Cry lasts for one round.

MADRAK 3
Tough
Field Marshal [Shield Guard] - Warbeasts in this model’s battlegroup gain Shield Guard. (When a friendly model is directly hit by a non-spray ranged attack
during your opponent’s turn while within 3˝ of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is
automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked
down, or stationary.)
Protective Aura - This model can spend 1 fury point to use Protective Aura at any time during its activation. When it does, friendly Faction models gain +2 ARM
while within 4˝ of this model +1˝ for each fury point on this model. Protective Aura lasts for one round.
Righteous Vengeance - If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5˝ of this model
during the last round, during your Maintenance Phase this model can advance up to 3˝ and make one basic melee attack.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3˝ of this model, you
can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it
is incorporeal, knocked down, or stationary.

WEAPONS [MADRAK 3]
Thrown Spear [1x] (None) gun icon RNG: 8 ROF: 1 AOE: – POW: 14
Damage Type: Magical
Reload [1] - This model can spend 1 fury point to make one additional ranged attack with this weapon during its Combat Action.
Thrown - Apply any modifiers to this model’s STR to the POW of this weapon.

Spear [1x] (None) sword icon RNG: 2 POW: 6 P+S: 14


Damage Type: Magical

Shield of Volarr [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 12
Damage Type: Magical
Shield
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1˝ directly
away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1˝ directly toward it.

SPELLS Cost RNG AOE POW DUR OFF


Battle Lust 3 6 – – Turn No
Target friendly Faction warrior model/unit gains an additional die on melee damage rolls. Battle Lust lasts for one turn.
Defender’s Ward 3 6 – – UP No
Target friendly Faction model/unit gains +2 DEF and ARM. Models are not affected while out of formation.
Rebuke 2 10 – – UP Yes
Target model/unit cannot give orders, receive orders, or make power attacks or special attacks.
Spellpiercer 2 Self Ctrl – Turn No
While in the spellcaster’s control range, the weapons of friendly Faction models/units gain Blessed XICONX and Damage Type: Magical XICONX. Spellpiercer
lasts for one turn.

Tactical Tip
Protective Aura — This model is affected by Protective Aura.
Righteous Vengeance — This model moves after continuous effects have been resolved during your Maintenance Phase.
Beat Back — You cannot move toward a model you destroyed.

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Dire Troll Brawler 10
Trollblood Northkin Heavy Warbeast
BRAWLER 1X X____
ggyyyy\g
SPD STR MAT RAT DEF ARM CMD FUR THR X XX_____
2 gggyyyyy
5 12 6 3 12 18 3 4 8
mind
3X _ _ _ _ _
gyyyyy\g
X _______
FA: U 4
XX____
Point Cost: 16 5 gyyyyyyy body
XXX_____
Base Size: Large 6 ggyyyy\g
Damage: 30 (Mind 9, Body 12, Spirit 9)

Animus Cost RNG AOE POW DUR OFF


Ornery 1 Self – – RND No
The spellcaster gains Retaliatory Strike. Ornery lasts for one round and expires after the spellcaster makes a Retaliatory Strike
attack. (If a model with Retaliatory Strike is hit by a melee attack made by an enemy model during your opponent’s turn, after that
attack is resolved the model with Retaliatory Strike can immediately make one basic melee attack against that model.)

BRAWLER
Immunity: Cold
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play.
When it does, this model can remove d3 damage points.

WEAPONS [BRAWLER]
Flail [2x] (None) sword icon RNG: 2 POW: 5 P+S: 17
Chain Weapon
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model
hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance
up to 1˝ directly toward it.

Tactical Tip
Snacking — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
Beat Back — You cannot move toward a model you destroyed.

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Trollkin Gunnery Sergeant 10
Trollblood Barrage Solo
Damage: .cccc
SERGEANT
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 14 9

FA: 2
Point Cost: 3
Base Size: Medium
Damage: 5

SERGEANT
Tough
Ancillary Attack (★Action) - RNG 3. Target friendly Faction weapon crew model. If the weapon crew model is in range, it
immediately makes one basic melee or ranged attack. A weapon crew model can be targeted by an Ancillary Attack special
action only once per turn.
Artillerist (★Action) - RNG CMD. Target friendly Faction model gains +2 RAT when making its next AOE ranged attack this
turn. If the attack does not directly hit, you can reroll the direction and/or distance of its deviation. Each roll can be rerolled only
once as a result of Artillerist.
Spyglass (★Action) - Target an enemy model in this model’s LOS. That model loses Stealth XICONX for one round.
Veteran Leader [Faction weapon crew units] - While in this model’s command range, friendly Faction weapon crew models
gain +1 to attack rolls.

WEAPONS [SERGEANT]
Artillery Strike [1x] (None) gun icon RNG: 20 ROF: 1 AOE: - POW: 14
Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.
Ground Pounder (★Attack) - Place a 4˝ AOE anywhere completely within this weapon’s RNG in this model’s LOS. This model
makes one ranged attack roll against each model in the AOE, ignoring concealment and Stealth. This model does not gain a
bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving
Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW equal to the POW of this weapon.
Ground Pounder attacks are simultaneous.
Inaccurate - This model suffers –4 to attack rolls with this weapon.
Limited Scope - This weapon can only make special attacks.

Scattergun [1x] (None) gun icon RNG: SP 8 ROF: 1 AOE: POW: 12

Axe [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 10


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Boomhowler, the Destroyer 10
Mercenary Minion Trollkin Champion Solo
Damage: cc.cccc.cccc
BOOMHOWLER 3
SPD STR MAT RAT DEF ARM CMD
5 8 7 6 12 17 9

FA: C
Point Cost: 8
Base Size: Medium
Damage: 12

Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, and Khador.
Minion - This model will work for Trollbloods.
Partisan [Trollbloods] - When included in a Trollbloods army, this model is a Trollbloods model instead of a Mercenary model.
Special Issue - This model cannot be chosen as a requisition option in any theme force.

BOOMHOWLER 3
Immunity: Cold
Tough
Bloodthirst - When it charges a living model, this model gains +2˝ movement.
Countercharge - When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can
immediately charge it. This model can use Countercharge only once per round and not while engaged.
Fell Calls - This model can make one of the following calls at any time during its activation. A friendly Faction model/unit can be
affected by only one call each turn.
•Dinner Time - Friendly Faction warbeast models activating in this model’s command range gain Bloodthirst for one turn.
Dinner Time lasts for one turn.
•Hoof It - RNG CMD. Target friendly non-warlock Faction model/unit. If the model/unit is in range, affected models can
make a full advance at the end of this turn after all friendly models have ended their activations. During this movement, affected
models cannot be targeted by free strikes.
•Shout Down - Choose an enemy model/unit in this model’s command range. This model and friendly Faction warrior
models activating in its command range gain +2 to attack rolls against the chosen model/unit. Shout Down lasts for one turn.

WEAPONS [BOOMHOWLER 3]
Looted Executioner Axe [1x] (None) sword icon RNG: 2 POW: 5 P+S: 13
Amputation - When this weapon hits a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or
branch damaged.
Knockdown - When a model is hit by an attack with this weapon, it becomes knocked down.
Thrasher - Once per turn, when this model makes a special attack with this weapon, immediately after the attack is resolved it
can make one additional special attack with this weapon.
Thresher (★Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this
weapon’s melee range. Thresher attacks are simultaneous.
Trash - Gain an additional die on damage rolls with this weapon against knocked down targets.

Tactical Tip
Thresher — These attacks are not optional.

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Bumbles 10
Trollblood Northkin Battle Bear Solo
BUMBLES 1
SPD STR MAT RAT DEF ARM CMD
7 8 7 — 12 17 5

FA: C
Point Cost: 6
Base Size: Large
Damage: 10

BUMBLES 1
Advance Deployment
Immunity: Cold
Pathfinder
Tough
Ambush - You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play
at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your
opponent’s deployment zone. Place this model completely within 3˝ of the chosen table edge.
Countercharge - When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can
immediately charge it. This model can use Countercharge only once per round and not while engaged.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.
Unyielding - This model gains +2 ARM against melee damage rolls.

WEAPONS [BUMBLES 1]
Armored Claw [2x] (None) sword icon RNG: 1 POW: 6 P+S: 14
Weapon Master

Bite [1x] (None) sword icon RNG: 1 POW: 6 P+S: 14


Pitch - On a hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away from this model.
The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model.
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Brigadier General Gunnbjorn 9.5
Trollblood Warlock
Damage: cc.cccc.cccc.cccc
Gunnbjorn 2
SPD STR MAT RAT DEF ARM CMD FUR
6 7 6 7 15 16 10 6

FA: C
Warbeast Points: +28
Base Size: Medium
Damage: 17

Feat: Bombing Run


Gunnbjorn and friendly Faction models beginning their activation in Gunnbjorn’s control range gain Reposition [3”] and their ranged weapons
gain Full Force. Bombing Run lasts for one turn. (The AOE of a weapon with Full Force does not cause blast damage. Instead, models hit by
those attacks suffer a damage roll equal to the POW of the weapon) (At the end of an activation in which it did not run or fail a charge, a model
with Reposition [3”] can advance up to 3”, then its activation ends.)

Gunnbjorn 2
Tough
Battle Plan - This model can use one of the following plans at any time during its activation. A friendly Faction model/unit can be affected by
only one plan each turn.
•Bring It Down - RNG CMD. Target friendly Faction non-warlock warrior model. If the model is in range, it immediately makes one
basic ranged attack. During this attack, the model gains boosted attack rolls and damage rolls.
•Relay Coordinates - RNG CMD. Target friendly Faction unit. If the unit is in range, models in the unit gain Hunter. Relay Coordinates
lasts for one turn. (A model with Hunter ignores concealment and cover when making ranged attacks.)
•Unload! - RNG CMD. Target friendly Faction warbeast model. If the model is in range, its ranged weapons gain +1 ROF. Unload!
lasts for one turn.

WEAPONS [Gunnbjorn 2]
Liberty Rifle [1x] (None) gun icon RNG: 12 ROF: 1 AOE: POW: 12
Damage Type: Magical - Icon
Armor-Piercing - When calculating damage from this weapon, halve the base ARM stats of models hit.
Thunderbolt - Enemy models hit are pushed d3˝ directly away from the attacking model. On a critical hit, the enemy model becomes knocked
down after being pushed.

Axe [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 11


Explosivo 1 6 – – UP No
Target friendly Faction model’s ranged weapons gain Damage Type: Magical XICONX. If the affected model directly hits and boxes an enemy
model with an attack from a ranged weapon, center a 3˝ AOE on the boxed model, then remove that model from play. Models in the AOE are
hit and suffer an unboostable POW 8 magical blast damage roll XICONX.
Expose 3 Self Ctrl – Turn No
While in the spellcaster’s control range, enemy models lose and cannot gain Stealth XICONX or Shield Guard. Expose lasts for one turn.
Foxhole 2 Ctrl 5 – UP No
Place a 5˝ AOE anywhere completely within the spellcaster’s control range where it does not touch a model's base, an obstruction, or an
obstacle. Models completely within the AOE have cover and do not suffer blast damage. When drawing LOS to a model not completely within
the AOE, ignore intervening models completely within the AOE.
Relentless Barrage 2 Ctrl – – No
Target warbeast in this model’s battlegroup that is in its control range can immediately make one basic melee or ranged attack. A model can be
targeted by Relentless Barrage only once per turn.
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Trollkin Barrage Team 10
Trollblood Unit
Model A’s Damage: .cccc
Leader & Grunts Model B’s Damage: .cccc
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: .cccc
5 7 5 6 12 15 7

FA: U
Point Cost: Leader & 2 Grunts: 8
Base Size: Medium
Damage: 5 each

Leader & Grunts


Combined Ranged Attack
Tough
Barrage (★Action) - Place a 3” AOE anywhere completely within this weapon’s RNG and this model’s LOS, ignoring intervening
models. A model entering or ending its activation in the AOE suffers a POW 10 blast damage roll. The AOE remains in play for
one round. If this model is destroyed or removed from play, immediately remove the AOE from play.

WEAPONS [Leader & Grunts]


Rocket Launcher [1x] (None) gun icon RNG: 16 ROF: 1 AOE: 3 POW: 14
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.
High-Explosive - Blast damage caused by this weapon is POW 10.

Axe [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 11


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Farrow Sapper 10
Minion Solo
Damage: .cccc
Sapper
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 12 14 5

FA: 2
Point Cost: 3
Base Size: Small
Damage: 5

Minion - This model will work for Circle, Legion, Skorne, and Trollbloods.

Sapper
Gunfighter
Tough
Stealth
Ambush - You can choose not to deploy this this model at the start of the game. If it is not deployed normally, you can put it into
play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your
opponent’s deployment zone. Place this model completely within 3˝ of the chosen table edge.
Minelayer - After deployment but before the first player’s turn, you can place a mine marker up to 20” beyond your deployment
zone. This counts towards the total number of mine markers this model can have in play at any time.
Plant Mine (★Action) - Place a mine marker completely within 3” of this model. This model can have up to three mine markers in
play at any time. After resolving continuous effects during your Maintenance Phase, you can detonate any number of friendly
mine markers. Center a 4” AOE template on each detonated mine and remove the mine marker from the table. Models in the
AOE are hit and suffer an unboostable POW 14 blast damage roll. You can detonate mines even if this model is destroyed,
removed from play, or wasn’t deployed normally and is not in play yet.
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.

WEAPONS [Sapper]
Thrown Mine [1x] (None) gun icon RNG: 8 ROF: 1 AOE: 4 POW: 14
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