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Offensive player Play, if possible, or Vulch: Must reveal but

has no Encounter Yes discard Artifact cards can keep Artifact cards, Key
cards? Draw 7 new cards then draw 7 new cards Visio rules Version 1.0 by R Monk
EmperorMonk@yahoo.com Sorcerer: May switch cards Amoeba: Before cards are Laser: After placing your card
Rule Oracle: You play your card after
Enemy options before they are revealed revealed, may increase or face down, you choose opponent’s
At Any Time seeing opponent’s card
during your turn Main player only decrease your ships in the card randomly from his hand
Defensive player plays, if Main player only
Vs. Oracle: switch Encounter Main player only
possible, or discards when your card is Main player only If Artifact card chosen, keep
Move regained Artifact cards Timing conflicts for special effects Exception Must have >=1 ship choosing until an Encounter
revealed & opponent’s
Regain 1 ship from Warp Player has colonies? No Defensive player draws 7
ship to Mothership resolved in this order: Artifact card is face down already in Encounter card is chosen
new cards Non-main players, starting
w/left of offensive player
No Offensive player Test
Move regained Defensive player Alien Macron:
Yes ship to any of your Power Anti-Matter: Main player or allied player
colonies Main player only May only play 1 ship
Does defensive For you: [Card value - ships - allies ships] This ship = 4 for Encounter resolution
player have any For opponent: [Card value + ships - allies ships] This ship = 1 for
Cosmic Zap: cancels Virus: [(Ships + allies ships) x card value] Defensive ally rewards
Mobius Tubes: all players w/>= 1 Encounter cards? Lowest total wins
Vulch: Must pick up use of Alien Power Main player only Compensation
colony regain all ships from Warp Ties to defender
Artifact cards discarded
Ships added to any of players’ own
by others
colonies Vulch: Must pick up
Artifact cards discarded
by others
No The Plague: selected player loses, if
possible: Compare:
Put 1 - 4 ships from any colony 3 ships to the Warp All ships on Mothership placed on planet
Both played Attack For both: [Card value + ships + allies ships] Offensive player
on center row of Mothership 1 Attack card Yes Yes All defensive ships and defensive ally
cards? Higher total wins won?
Receive orders Player picked own Point Mothership at chosen 1 Negotiate card ships go to the Warp
Yes Ties to defender
Prepare Mothership color? planet in selected system 1 Artifact card

No

Try to drive foreign colony Emotion Control: All


played Attack cards become All ships on Mothership go to the Warp
from home system Zombie: your ships go to Defensive allies return ships to any of their own colonies Zombie: your ships go to
Negotiate cards
your colonies instead of to Defensive ally rewards: your colonies instead of to
the Warp Offensive and defensive players For each ship contributed to defense: the Warp
Yes OR
Macron: May Main or allied player place Encounter card face down Take 1 card from draw pile OR regain 1 ship Main or allied player Healer: You may return other
only add 1 ship Cards are revealed from Warp player’s ships from the Warp just
Vulch: Must pick up
Draw again until you draw together Ships returned to any colony after they go there
Artifact cards discarded
another color Main or non-main player
by others
For each player for whom
Healer: You may return other you return ships from the
player’s ships from the Warp just Warp, draw a card
Only 1 disc left? Player that played Attack card wins
after they go there
All losing ships go to the Warp
Main or non-main player
One player played Compensation: Losing main player
For each player for whom
Attack card? draws cards from winner’s hand =
Reshuffle all discs together you return ships from the
Yes ships lost to Warp
before drawing again Warp, draw a card
Limited to cards in winner’s hand

Empath: If you played Pacifist: If you played Stellar Gas:


Invite allies for offense Negotiate, opponent’s Negotiate card and Compensation is
Allies do not yet answer Attack card becomes opponent played Attack cancelled
Negotiate card card, you win
Allies to offense Main player only Main player only
Put 1 - 4 ships from any
All allies return ships to any of their
of their own colonies on
Invite allies for defense side wings of Mothership colonies & move carriers back to home
Allies do not yet answer systems Vulch: Must pick up
Mutant: If you have <7 cards, Mind: May look at entire hand of Main players have 1 minute to make a deal Artifact cards discarded
may fill out hand to 7 cards, Zombie: your ships go to your
offensive or defensive player May involve colonies or cards by others
Allies to defense drawing from draw pile or any before cards are placed colonies instead of to the Warp
Both played Can allow opponent to establish
Put 1 - 4 ships from any other players Main or non-main player Deal may include freeing
Allies accept/decline offers Negotiate cards? colonies wherever you have a
of their own colonies into Main player only opponent’s ships from
Start w/player to left of colony
carriers, move in front of the Warp
offensive player If no deal reached, each main player
planet being attacked loses 3 ships to the Warp
Ships remaining in Mothership are returned
to any of owning player’s colonies

Force Field: selected


alliances are cancelled Vulch: Must pick up Trader: May exchange Does player have Did player regain
hands with other main Parasite: May ally with Philanthropist: May give card Does player have 5
Committed ships of Artifact cards discarded <= 2 home home colonies so
player either side w/out invitation to offensive or defensive player colonies outside of
cancelled alliances by others colonies left? total home colonies
Main player only Non-main player only Main or allied player home system?
returned to colonies Did offensive player: Clone: May keep Encounter Filch: May take opponent’s Chronos: May replay Encounter once >=3?
(Win an Attack OR card you just played discarded Encounter card Main player only
Successfully Main player only Main player only Take your Encounter card back Yes
Yes Yes
Negotiate?) AND Set aside opponent’s played
Does offensive player Encounter card (unless it is his Victory. Game
last Encounter card) Alien Power is
have >= 1 Encounter Alien Power over.
turned back on
card? is turned off

May make 2nd Encounter

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