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PH Table 3-1: Base Save and Base Attack Bonuses

��
"""""
a.a.s!:SAVE SASE SAVE BASE ATTACK BASE ATTACK BASE ATTACK BASE SAVE BASE SAVE BASE ATTACK BASE ATTACK BASE ATTACK
rows BONUS BONUS BONUS BONUS CLASS BONUS BONUS BONUS BONUS BONUS
:...::.s.. (POOR) (GOOD) (AVERAGE) (POOR) LEVEL (GOOD) (POOR) (GOOD) (AVERAGE) (POOR)

<:a -2 +O +1 +O +O 11th +7 +3 +11/+6/+ 1 +8/+3 +5


>r
3.e::
-3
-3
+O
+1
+2
+3
+1
+2
+1
+1
12th
13th
+8
+8
+4
+4
+12/+7 /+2

+13/+8/+3
+8/+3

+8/+3
+6/+1

+6/+1 I
.,__ � +1 +4 +3 +2 14th +9 +4 +14/+9/+4 +10/+5 +7/+2

5::- -4 +1 +5 +3 +2 15th +9 +5 +15/+10/+5 +11/+6/+ 1 +7/+2

.....
-5 +2 +6/+1 +4 +3 16th +10 +5 +16/+11/+6/+1 +12/+7/+2 +8/+3

-5 +2 +7/+2 +5 +3 17th +10 +5 +17/+12/+7/+2 +12/+7/+2 +8/+3

--6 +2 +8/+3 +6/+l +4 18th +11 +6 +18/+13/+8/+3 +13/+8/+3 +9/+4

31: --6 +3 +9/+4 +6/+1 +4 19th +11 +6 + 19/+14/+9/+4 +14/+9/+4 +9/+4


·:c -7 +3 + 10/+5 +7/+2 +5 20th +12 +6 +20/+ 15/+10/+5 +15/+10/+5 +10/+5
PH Table 3-2: Experience and Level-Dependent Benefits
CLASS CROSS-CLASS CLASS CROSS.CLASS
o.AAACTER SKILL MAX SKILL MAX ABILITY SCORE CHARACTER SKILL MAX SKILL MAX ABILITY SCORE
Ln"El XP RANKS RANKS FEATS INCREASES LEVEL XP RANKS RANKS FEATS INCREASES

1st 0 4 2 1st 11th 55,000 14 7


2nd 1,000 5 2-1/2 12th 66,000 15 7-1/2 5th 3rd
3rd 3,000 6 3 2nd 13th 78,000 16 8
4th 6,000 7 3-1/2 1st 14th 91,000 17 8-1/2
5th 10,000 8 4 15th 105,000 18 9 6th
6th 15,000 9 4-1/2 3rd 16th 120,000 19 9-1/2 4th
':h 21,000 10 5 17th 136,000 20 10
s:r 28,000 11 5-1/2 2nd 18th 153,000 21 10-1/2 7th
ii-: 36,000 12 6 4th 19th 171,000 22 11
-:>::- '-S,000 13 6-1/2 20th 190,000 23 11-1/2 5th
CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT DEITY SIZE AGE GENDER HEIGHT WEIGHT CAMPAIGN

f" f"""' I
BONUS
A81UT'r TEMPOR>.RY TEMPOR.-,RY ARMOR SHIELD
TOTAL

• 10+
•Ml@ ARMOR CLAS$
FLAT-FOOTED.

iniiii D _ _+__+__
D __+_ _+_ _
0 APPRAISE ■ INT =

D __+__+__
0 BALANCE ■ DEX* =

D __+__+__
0 BLUFF ■ CHA =

D =__+_ _+_ _
..,, ltJ CLIMB ■ STR* =
CONomomL MOOlflHS

D __+_ _+__
SAVE
0 CONCENTRATION ■ CON

D __+__+__
ltJ CRAFT ■ INT =

ltJ (RAFT ■ (

INT =

D
0 CRAFT ■ ( INT = -_+__+__

0 DECIPHER SCRIPT INT =_ +___+__


0 DIPLOMACY ■ CHA CJ =__+__+__

D
0 DISABLE DEVICE INT CJ = __+__+_ _
BASE ATTACK BONUS - SPELL RESISTANCE - 0 DISGUISE ■ CHA =_ _+__+__.
■ CJ = __+_ _ +__

I
0 ESCAPE ARTIST DEX'''
CJ =__+__+__
□ GATHER INFORMATION ■
0 FORGERY■ INT
CHA CJ =__+_ _+__
0 HANDLE ANIMAL CHA CJ = _ +___+__

rm;;
0 HEAL ■ WIS CJ = _ _+__+__
0 HIDE ■ DEX* CJ = __+__ +_ _
0 INTIMIDATE ■ CHA CJ = _ _+__+_ _
itJ )UMP ■ STR* CJ = __+_ _+__


0 KNOWLEDGE INT CJ =_ +___+_ _
AMMUNITION
[J[IlIJ CililJ CililJ a:rco [J[IlJ(J 0 KNOWLEDGE INT = -_+__+__

D
CITIIJ CUIIJ a:rco ITITIJ OITIJ□ CJ = __+__+_ _

(';.;41.p;:;
W-i,P.!4?
0 KNOWLEDGE INT

I
DAMAGE CRITICAL 0 KNOWLEDGE INT = __+__ +__
0 KNOWLEDGE INT LJ =__+__+__
[R,\CCN"'c."'-
• 1.,t"m=E�=i-ni::r..NQ='T"'=----' itJ ■ CJ =_ _ +__+ __
17 □ MOVE SILENTLY ■
LISTEN WIS

D
es

DEX* CJ =__ +__+_ _


□o::ll oo□m [J[J□ITJ o:::a::IJ ITIID
J 0 OPEN LOCK DEX =__+_ _
+__

D
[IT][](] a:J(J[][J □o□rn □oco:J ITIIl:J 0 PERFORM ■( CJ = _ _+__+_ _

(.;4;.;;;:.
CHA
W·SIP.!4? 0 PERFORM ■ ( CHA = __+_ _ +__
0 PERFORM ■ ( CHA CJ = __+__+_ _
0 PROFESSION ( WIS CJ = __+_ _+__

Ll 0 PROFESSION
0 RIDE ■
( WIS
DEX
CJ = _ +
___+_ _
CJ =__+_ _+__

AMMUNITION

0 SEARCH INT CJ = __+__+_ _

D
W·SIP.!4! DAMAGE CRTICAL
I
0 SENSE MOTIVE ■ WIS CJ = _ _+__+__


0 SLEIGHT OF HAND DEX* =__+_ + __ _

D
0 SPELLCRAFT INT =- +___+_ _
0 SPOT ■ WIS =__ +____+
□□□m □□□m OJ[IlJ □oa:IJ a:n:o lii'J SURVIVAL ■ WIS CJ = __+_ _ +_ _

s.;,;.;;4=1.w;:; ;;.;;;;;.;
Ill SWIM ■
AMMUNITION ___________
DDDOJ □DODO CXJDITJ □oco:J DIIIJ srn* CJ =_ _+__+_ _
DEX* CJ = __+__+__

I □ USE MAGIC DEVICE


0 TUMBLE

D
CJ = __+__+__
□ USE ROPE ■
CHA
= __+_ _
+
__

DEX
CJ =__+_ _ +__
□ CJ =__+_ _ +_ _
■ �11ott1 a sHII that um be tis.rd unlrr:iined.
•Armor chtd: putofty, ifany. opp/its. (Double peneilty[fir Sw;rn.)
TOTAL WEIGHT
CARRIED ._____

CARRYINC CAPACITY
LIGHT LOAD MEDIUM LOAD UFT OFF GROUND PUSH OR DRAG

D
HEAVYLOMI

D
2XWXLOAD S;lCM.-.xlOAO

CARRYINC CAPACITY WHILE RACINC


LIGHT LOAD MEDIUM LOAD HEAVYLOM> LIFT OYER HEAD LIFT Off GROUND PUSH OR DRAG

D D D
l!Xµ,\l(lOAO SXMAXLOIIO

WEALTH
MONEY GEMS ART , OTHER I
CP-

SP-

GP-

PP-
I
I PAGE REF

P@UA
I
NOTES

FEAT I PAGE REF.

FEAT
i ;.;g;.;._
U -
FEAT

e.Q
FEAT

FEAT I I PAGE REF.

l;.;g;.;._

FEAT i'.@uw
NEEOEO FOR Nrxf L£VEL
1
LEVEL ADJUSTMENT

=�=:::
I LJ
iti-04,h'JIUYS i-ii=l•iiltii*JliYll*WiJGMIJ·i•IJl·illiQ

IU·t•ii!,IP)ihiH
CLASS FEATURE PAGE REF.

s.;;:{.J!ll(jSijJ@il*-�J;;;.;;p.;;;.;;;;w
[ [J NOUS

ldii•iii,h')ihiA
[ J I
s.;;:J.Jil•t•a;;;;;;;a;;;;;.;;;.;.;;;.;;;;y CLASS FtAnlRE PAGE REF .

NOTES

CLASS FUTURE PAGE REF.

RACIAL TRAITS NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PACE REF.

NOTES

CLASS FEATURE

NOTES

Cl.ASS FUTURE PAGE REF.

NOTES

CL.ASS FEATURE PAGE REF.

NOTES

□□□
□□□
RACES/DAY DURATION $TR/CON WILL SAVE AC PENALTY RACES
BONUS BONUS USEO

©2004 WIZARDS OF THE (OAST, INC.

- -
Permission granted to photocopy for personal use only.

CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT DEITY SIZE AGE GENDER HEIGHT WEIGHT CAMPAIGN

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY

N 11 1#444
NAME SCOR[ MODIFIER SCORE MODIFIER

FLAT-FOOTED.
ARMORClASS

NONLETHAL 0,U,4>,CC
CONDITIONAL

M 11
AC MODIFIERS

Mi 11 MAX RANKS ..
(CLASS/Cl!OSSC:LASSJ

CJ =__ +__+__
DAMAGE
REDUCTION

CJ =__ +__+__
ill APPRAISE ■ INT

I CJ =_ _+__ +_ _
ill BALANCE ■ DEX*

CJ =- --+-- -
INITIATIVE,... ..
MODll'IEII
1' ltJ BLUFF ■ CHA

CJ =__+__ +__
!IASE ABILITY MAGIC MISC. ltJ CLIMB ■ STR'' - + -
-
CJ =__+_ _+__
0 CONCENTRATION ■
SA\IE MOOIFJ£R MODJFIU MOOIFJ£R CONDfl'tONAl M:OOIAEltS
CON

CJ =__+__+__
ill CRAFT ■ ( INT

CJ =__
0 CRAFT ■ (
CJ = __ +__+__
INT
0 CRAFT ■ ( INT +__+__

CJ =__+_ _+_ _
ill DECIPHER SCRIPT INT

CJ =__ +_ _+_ _
ltJ DIPLOMACY ■ CHA

CJ =__+__+__
0 DISABLE DEVICE INT

CJ =__ +__+__
BASE ATTACK BONUS SPELL RESISTANCE -
0 DISGUISE ■ CHA

CJ = __+__ +__
0 ESCAPE ARTIST ■
CJ =__+__+_ _
DEX*
D FORGERY ■ INT

CJ =__+__ +__

( ::
ltJ GATHER INFORMATION ■ CHA

CJ = __+__ +__
I
0 HANDLE ANIMAL CHA

CJ =__ +__+_ _
D HEAL ■ WIS

I CJ =__ +_ _+__

I :
DAMAGE CRITICAL
ltJ HIDE DEX*

CJ =_ +_ __+_ _
D INTIMIDATE ■ CHA

CJ =__+_ _+__
1 0 JUMP ■
CJ = __+__+__
STR>;':
ill KNOWLEDGE INT

CJ = __ +__ +__
-·i■P.!4i
[J[Il]□ □□□□□ a:n::rJ □a:IlJ ITIDJ 0 KNOWLEDGE INT

CJ =__+__+__
□o:J□□ □DD□□ □c:n::D aIIlJ ITIDJ
0 KNOWLEDGE INT
I
CJ = __+__+__
J I
ATTACK BONUS DAMAGE CRlTICAL
0 KNOWLEDGE INT

CJ =__ +__+__
0 KNOWLEDGE INT

CJ =__+__+__
[!IANCE�tme,. IDioTES 1 ill LISTEN ■
L I WIS

CJ =__+__+__
0 MOVE SILENTLY ■ DEX''

CJ =__+__ +__
___________ ITIDJ □r rilJ Cil:Il] o:I J□□ □□□oJ D OPEN LOCK DEX

CJ =__ +__ +__


AMMUNITION

ITIDJ CXIIJO [lJ[][IJ morn □□DCJ□


ltJ PERFORM ■( CHA

CJ =_ +_ _ _+__
['*";.;;;:; L
■(
I
DAMAGE CRITICAL ltJ PERFORM CHA

CJ = __+__+_ _
ltJ PERFORM ■ ( CHA

ltJ CJ =__ +_ _+_ _


ltJ PROFESSION ( WIS

CJ =__+__+_ _

=-·�
PROFESSION ( WIS

CJ =_ _ +_ _+_ _

:.;,..;;i=i-Mtt
AMMUNITION ___________
□DITIJ □a:IlJ □□o:IJ ITIDJ a::r::rr:J 0 RIDE DEX

=__+__ +__
DITO] □ a:r rJ DIIlJ o::n::IJ □a:IlJ

CJ
D SEARCH INT

I ltJltJ CJ =__+_ _+__


0 SENSE MOTIVE ■ WIS

CJ =_ _ +__+_ _
DAMAGE CRITICAL

I
SLEIGHT OF HAND DEX*

CJ =__+__+__
SPELLCRAFT INT

CJ =_ +_ _ _+__
0 SPOT ■ WIS

CJ =_ _ +__+_ _

:;;;
a:rID a:IIJ□ COJOJ coorn a:ooo 0 SURVIVAL■ WIS

CJ =__ +__+_ _
AMMUNITION _ ____
_ _ ___

[h4i-iM 0 SWIM ■
DIII] ITilJO □□□oo aJOIJ aJ□OO
STR*

CJ =__+_
ltJ TUMBLE
I CJ =__ +_ _ _++_
DAMAGE CRITICAL DEX*
!ti Use MAGIC DEVICE CHA

CJ =__ +__+__
_
0 USE ROPE ■ DEX __

CJ=__ +_ _+_ _
D
AMMUNITION __ _________ D
■ Dem;,tes o skill 1h01 ,011 be uud ur11rained.
*Armor ched: ptnaliy, ifany, opp/its. (Doubit ptnahyfor Swim.)
TOTAL WEIGHT
CARRIED ._____

. WANDS AND STAFFS


WAND OR STAFF CASTER LEVEL DC CHARGES SPENT

m□□□ □□□rn □DIJITJ □□□m □□□□□ □□□□□ □□rr:□ ITIJDIJ □□m□ □rnm
□om□ □o□□□ □□□□□ [J[J[J[IJ □□□□□ □□□□□ □□□c□ rn□rn □□m□ rn□□□
□rn□□ □□□rn morn □□□o□ □rn□□ □□□m □me□ mom □m□□ □□□□□

CARRYING CAPACITY LANGUAGES


LICHT LOAD MEDIUM LOAD HEAVY LOAD LIFTOVER HEAD LIFT OFF GROUND PUSHOR DRAG
INITIAL l.AJ,IGUAGES •Common+r:adat langvtge$-+ Int bonus
5 XMAXlCW>

DDDDDD
EQUALS MAX.Lc»-o 2X � l(W)
EACHAOOmONAL l.ANCUACE (Speafc UflfUJ,e} -1 sl::ill' point

CONTAINERS
I CONTAINER CAPACITY WEICHT 1

CP-

SP-

GP-

PP-
FEAT

CONDI TrONAL MODIFIERS

BONUS SPELLS

I
I PAGE REF. SPELLS KNOWN
LEVEL

D
SPELL SAVE OC

D
SPELLS/DAY

0
D
D D l st
D D
D D 2nd
D D
D D 3rd
D D
FEAT I D D 4th
D D
D D
PAGE REF.

5th
D D
FEAT J.i4UA
D 6th
D D
NOTES
FEAT t'.;;uw

FEAT

FEAT -i■J.i4UA

ARMOR/PROTECTIVE ITEMS

L LI
\4:i•l�l•t;z;;;;;;;a;;;;o;;.;.;;;.;;;;w
14·i·i144h/4ihiA

IU·t•i14,H'Ji0i6 tJI-IMA,;.;;;;;jalJ\.HIH-10-144
_.,,_,.___.,-�---
EXPERI E N CE -

r
-
EXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT


I

RACIAL TRAITS

I
CLASS FEATU RES
BARDIC KNOWLEDGECHECK
1,bo + BARD L£\l'EL+. INT MOOlFIER
BARDIC SONGS/DAY
I 1 □□rn□ □□□□□ □□□□□ □□□□□i
soNGs useo

0 COUNTERSONG: Any creature within 30 feet ofyou (including you) that is affected
by a sonic or language-dependent magical attack may use your Perform check resuIt in
place of its saving throw, after the saving throw is rolled. If a creature is already u nder
the effect of a non instantaneous sonic or language-dependent magical attack, it gains
Cl.ASSFEAnJRE I PACE REF.

another saving throw against the effect each round it hears the countersong, using your NOTES

I
Perform check result for the save. You may keep up the countersong for 10 rounds

0 FASCINATE: One or more creatures within 90 feet become fascinated by your CI.ASSFtATURE PAGE REF.
song. You can affect one creature plus one additional creature for every three levels
beyond 1st (two at 4th level, three at 7th level, and so on). Your Perform check resuit
NOTB
is the DC for each affected creature's Will save; failure indicates the creature takes no
actions other than sitting and listening to your song, for as long as you continue to play
and concentrate (up to a maximum of 1 round per bard level). Affected targets take a -4
penalty on skill checks made as reactions, such as Listen and Spot checks. Any obvious
perceived threat breaks the effect.
CL.ASS FEATURE

I PAGEREF.

0 INSPIRE COURAGE: You use song or poetics to bolster yourself and your a\lies.
NOTB

I
I
To be affected, an ally must be able to hear you sing. The effect lasts for as long as the
ally can hear you sing and for 5 rounds thereafter. An affected ally receives a mo rale
CLASS FEATURE PA(;[ REF.
bonus on saving throws against charm and fear effects and a similar bonus on attack
rolls and weapon damage rolls.
NOTES

0 INSPIRE COMPETENCE: You can use your music or poetics to help an ally (but

I
not you) succeed at a task, granting a +2 competence bonus on skill checks with a
particular skill (for as long as your ally can hear the music). CLASS FEATURE PAGEREF.

0 SUGGESTION: You can make a suggestion (as the spell) to one creature that you have
NOTES
already fascinated without breaking your concentration on thefascinate effect and without
allowing the creature a second saving throw against the fascinate effect. A successful
Will save (DC 10 + 1/2 your bard level + your Cha modifier) negates the effect.

I
CUSS FEATURE PAGE RU.
D INSPIRE GREATNESS: You can use your poetics or music to inspire greatness in
NOTES
yourself or a single ally within 30 feet, plus one additional ally for every three levels
beyond 9th. The effect lasts as long as an ally can hear the song and for 5 rou nds

I
thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d1os), the commen-
surate number of temporary hit points (Con modifier applies), a +2 competence bonus
on attack rolls, and a +1 competence bonus on Fortitude saves. Cl.ASS FEATURE PACE REF.

D SONG OF FREEDOM: You can use music or poetics to create the equivalent of a NOTES
break enchantment spell (caster level equals your bard level), affecting a target other than
yourselfwithin 30 feet. Using this ability requires 1 minute of uninterrrupted concentration
and music.

0 INSPIRE HEROICS: You can use music or poetics to inspire heroism in yourseIf or
ClASS FEATURE I PACE. REF.

a single willing ally within 30 feet, olus one additional ally for every three levels beyond NOTB

15th. The creature affected must hear the bard sing for a full round. A creature so inspired
gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC for as Iong as
the creature hears the bard sing an� for up to 5 rounds thereafter.

@2004 WIZARDS OF THE COAST, INC.


Permission granted to photocopy for personal use only.
2ND-LEVEL BARD SPELLS
SPELLS/DAY______ SPELLS KNOWN ______ SAVE DC _____

SPELLS CAST TODAY 0000000000


KNOWN?

D ALTER SELF

1.;.,
• { SPELLS -�(', D ANIMAL MESSENGER
J - - --
- -
D ANIMAL TRANCE

D BLINDNESS/DEAFNESS

0-LEVEL BARD SPELLS (CANTRIPS) D BLUR

SPELLS/DAY______ SPELLS KNOWN _ _ _ _ _


_ SAVE DC _____ D CALM EMOTIONS

SPELLS CAST TODAY 0000000000 D CAT'S GRACE


KNOWN? D CURE MODERATE WOUNDS
D DANCING LIGHTS
D DARKNESS
D DAZE
D DAZE MONSTER
D DETECT MAGIC
D DELAY POISON
D FLARE
D DETECT THOUGHTS

D GHOST SOUND
D EAGLE'S SPLENDOR
D KNOW DIRECTION
D ENTHRALL
D LIGHT
D FOX'S CUNNING
D LULLABY
D GLITTERDUST
D MAGE HAND
D HEROISM
D MENDING
D HOLD PERSON
D MESSAGE
D HYPNOTIC PATTERN
D OPEN/CLOSE
D INVISIBILITY
D PRESTIDIGITATION
D LOCATE OBJECT
D READ MAGIC
D MINOR IMAGE
D RESISTANCE
D MIRROR IMAGE
D SUMMON INSTRUMENT
D MISDIRECTION
D D PYROTECHN ICS
D D RACE
D D SCARE

D SHATTER

D SILENCE
lST-LEVEL BARD SPELLS
D SOUND BURST
SPELLS/DAY______ SPELLS KNOWN ______ SAVE DC _____
D SUGGESTION
SPELLS CAST TODAY
KNOWN?
0000000000
D SUMMON MONSTER II

D ALARM
D SUMMON SWARM

D ANIMATE ROPE D TONGUES

D CAUSE FEAR
D WHISPERING WIND

D CHARM PERSON D
D COMPREHEND LANGUAGES D
D CONFUSION, LESSER D
D CURE LIGHT WOUNDS

D DETECT SECRET DOORS

D DISGUISE SELF
3RD-LEVEL BARD SPELLS

D ERASE
SPELLS/DAY SPELLS KNOWN

□□□□□□□□□□
SAVE DC

D EXPEDITIOUS RETREAT
SPELLS CAST TODAY

D
KNOWN?
FEATHER FALL
D BLINK
D GREASE
D
D
CHARM MONSTER

CJ
D
HYPNOTISM

IDENTIFY
D CLAIRAUDIENCE/CLAIRVOYANCE

D
CONFUSION

D
MAGIC MOUTH
D CRUSHING DESPAIR
NYSTUL'S MAGIC AURA
D
D
CURE SERIOUS WOUNDS
OBSCURE OBJECT
D
D
DAYLIGHT
REMOVE FEAR
D
D
DEEP SLUMBER
SILENT IMAGE
D
D
DISPEL MAGIC
SLEEP
D
D
DISPLACEMENT
SUMMON MONSTER I
D FEAR
D TASHA'S HIDEOUS LAUGHTER
D GASEOUS FORM
D UNDETECTABLE ALIGNMENT
D
D
GEAS, LESSER
UNSEEN SERVANT
D GLIBNESS
D VENTRILOQUISM
D
D
GOOD HOPE

D HASTE
D
D
CJ
D ILLUSORY SCRIPT 5TH-LEVEL BARD SPELLS
INVISIBILITY SPHERE SPELLS/DAY_ _ _ _ _
_ SPELLS KNOWN ______ SAVE DC _ _ ___

D LEOMUND'S TINY HUT SPELLS CAST TODAY 0000000000

D MAJOR IMAGE KNOWN?

D
CJ
D CURE LIGHT WOUNDS, MASS

D
PHANTOM STEED
REMOVE CURSE D DISPEL MAGIC, GREATER

D DREAM

D
SCRYING

D D FALSE VISION

D
SCULPT SOUND

D SECRET PAGE
HEROISM, GREATER

D
D MIND FOG

D
SEE INVISIBILITY
D
D
MIRAGE ARCANA

D
SEPIA SNAKE SIGIL

D
MISLEAD
SLOW

D
SPEAKWITH ANIMALS
NIGHTMARE

SUMMON MONSTER Ill D PERSISTENT IMAGE

D D SEEMING

D D SHADOW EVOCATION

D D SHADOW WALK

D
D SONG OF DISCORD
SUGGESTION, MASS
4TH-LEVEL BARD SPELLS D SUMMON MONSTER V
SPELLS/DAY ______ SPELLS KNOWN ______ SAVE DC _____ D
SPELLS CAST TODAY 000000000 0 D
D
KNOWN?

BREAK ENCHANTMENT
D
D CURE CRITICAL WOUNDS

D
D DETECT SCRYING 6TH-LEVEL BARD SPELLS

D
DIMENSION DOOR SPELLS/DAY SPELLS KNOWN SAVE DC

D
DOMINATE PERSON SPELLS CAST TODAY □□□□□□□□□□
FREEDOM OF MOVEMENT KNOWN?

D
D
D HALLUCINATORY TERRAIN ANALYZE DWEOMER

HOLD MONSTER D ANIMATE OBJECTS

D INVISIBILITY, GREATER D CAT'S GRACE, MASS

D LEGEND LORE D CHARM MONSTER, MASS

D LEOMUND'S SECURE SHELTER D CURE MODERATE WOUNDS, MASS

D
D
D LOCATE CREATURE EAGLE'S SPLENDOR, MASS

MODIFY MEMORY D EYEBITE

D NEUTRALIZE POISON D FIND THE PATH


D
D
D RAINBOW PATTERN FOX'S CUNNING, MASS

REPEL VERMIN D GEAS/QUEST

D SHADOW CONJURATION D HEROES' FEAST

D SHOUT D OTTO'S IRRESISTIBLE DANCE

D SPEAK WITH PLANTS D PERMANENT IMAGE

D SUMMONMONSTER IV D PROGRAMMED IMAGE

D ZONE OF SILENCE D PROJECT IMAGE

D D SCRYING, GREATER

D D SHOUT, GREATER

D D SUMMON MONSTER VI
D SYMPATHETIC VIBRATION
D VEIL

D
D
D
CHARACTER SHEET

CHARACTER N A M E

PLAYER CLASS A N D LEVEL RA. CE

ALIGNMENT DEITY SIZE AGE GEN DER HEIGHT W E I G HT CAMPAIGN

ARMOR
SCORE
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY

II
NAME MODIFIER SCORE MODI FIER TOTAL B0NU:!i

aJ&il ARMORCLASS
FLAT-FOOTED •

■.a;•.1 I
11�.;hl II
-•�.Ml Ii
ao,.!i;a II
11
0 APPRAISE ■ ,NT
c:::J = __+__+__
0 BALA N C E ■ DEX''CJ = __+__+__

'"''
0 BLUFF ■ CHA CJ =__+_ + ___
M&. 0 CLI M B ■ STR* CJ = _ + ___+__
SAVE CONOfTlONAl. MOOlf1£RS
AB: LITY MACIC
TOTAL
c:::J = _ +

___+_ _
MODIFIER MODIFIER MODIFIER
It] CONC ENTRATI O N ■ CON
It] CRAFT ■ ( INT =-_+__+__
It] CRAFT ■ ( INT CJ = - - + - -
- - +- --
lill CRAFT ■ ( INT CJ =__+__+__
0 D E C I P H E R SCR, PT INT
c:::J = __ +_ + __ _
lill D I PLOMACY ■ CHA
c:::J = __+__+__
0 D,SABLE DEVICE INT CJ =_ + ___+__
BASE ATTACK BONUS - SPELL RESISTANCE - CJ =__+__+__
0 D I SG U I S E ■ CHA
CJ = _ +

IHIH I
0 ESCAPE ARTIST ■ DEX* ___+__
CJ = __ +_ _+__

0 FORGERY ■ INT
0 GATHER I N FORMATION ■ CHA =- + ___+__
c:::J = __ +_ _+_ _

0 HANDLE A N I M A L CHA

,.;,u;;:;.;;;:; It] HEAL ■ WIS =- _+_ _+_ _

J [
DAMAGE CRITICAL c:::J =_ _+__+_ _
0 HIDE ■ DEX*
0 I N TI M I DATE ■ CHA CJ = __+__ +__
0 jUMP ■ STR* CJ =__+__+__
It] KNOWLEDGE (ARCANA} INT CJ = __ +_ + ___
AMMUNITION ___________ ••••• ■'■■■■ ••••• ■ ■■■■ •••.•,•
: Ii'.! KNOWLEDGE ( H I STORY) INT c:::J = _ +__ _ +__
••••.• ■:■■■. ■ ••••• ••• ■ ••. ••
It] KNOWLEDGE (THE PLAN ES} INT CJ =__+__+_ _
ATTACK I ATT ACK BONUS DAMAGE CJ =_ +

I
CRITICAL It] KNOWLEDGE ( R E L I G I O N ) INT __ _+_ _

,
CJ = __ +__+__
(

0 KNOWLEDGE INT
0 LISTEN ■ WIS =- _+__+_ _
□ Move S I LENTLY ■ DEX* CJ = __+_ _+__
aJIJO ornrn DD[J[IJ o:::o::u ITIIIJ 0 OPEN LOCK DEX CJ = __+__ +__
[IT][J[] DO[J[IJ CllIIJ CIIIlJ ITITIJ
0 PERFORM ■ ( CHA CJ =__+__ +__
ATTACK 0 PERFORM ■ ( CHA
c:::J = _ +__ _+__
0 PERFORM ■ ( CHA c:::J = _ _ +_ _+__
0

P£ PROFESSION ( WIS CJ =_ _+_ _+__
It] PROFESSION WIS = -_+__ +__
(
AMMUNITION
ITIIIJ ITIIIJ ITIIIJ CIIIlJ ITIIIJ □ RI D E ■ DEX CJ =__ +__+__
ITIIlJ ITIIIJ ITIIIJ ITIIlJ ITIIIJ 0 SEARCH ■ INT CJ = __+__+__
CJ = __+_ +

[1,1@1.j.j,ji/ I
DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS ___
DEX* CJ = _ _

0 SLEIGHT OF HAND +__+_ _
It] SPELLCRAFT INT =_ + ___ +__
0 SPOT ■ WIS CJ = _ _+__+__
AMMUNITION _ _ _
____ ____
OIIJO ITIJCIJ CJIIJOD 00000 □□rno 0 SURVIVAL ■ WIS CJ = __+__+__
□ SWI M ■
-·i■P.!4!
ITilJO ITIJITJ □a:IlJ DDODO □moo CJ =__ +__+__
z;,;.;;11=1.;wt
STR''

I
DAMAGE CRITICAL 0 TUMBLE DEX* CJ =_ + ___+_ _
□ Use MAGIC DEVICE

CHA CJ =_ _ +__+__

�;
[;iwicc...1tme.Jt)roru □ Use ROPE ■ DEX =- _+_ _+_ _
□ CJ =__ +__+__
AMMUNITION _ _
____ _____
00000 00000 a::uJO DIDJ [J[J[]I] □ CJ = _ + ___+__
00000 [IT][J[] CXJ[J(J[J ITlITIJ co:::rr::J • DMOltS ll �kill !�llt "'" be used unfraintd.
*Armorcheck penolty, ifOJ'7Y. opplies. (Doubk ptinoltyfor Swim.)
TOTAL WEIGHT
CARRIED .____
_

WAN DS AN D STA F FS
WAND OR STAFF CASTER LEVEL DC CHARGES SPENT

ODDO □ ODO□□□moo □□om □DODO □□□□□ □□rn□ □moo □□□□□ □DOD□


□□□□□ □rn□□ □□□□□ □□□□□ □moo □□□□o □om□ □moo □□□□□ □□□□□
00000 □□□□□ □o:::J□□ □□□o::J □DD □□ □DODO □ DODO □□□□□ □□□□□ □□□ITJ

CARRY I N G CAPACITY

D D DDD D
UGHTLOAD MEDIUM LO,\D HEAVY LOAD UFT OYEll HEAD UFT Off GROUND PUSHOR DRAC
EQUAUMAXL<»O lXMA.XLOAO S X MA,X LOAD

WEALTH
MONEY GEMS ART OTHER

CP-

SP-

G P-

PP-
■u.;;;.aw
I CONDI TIONAL MOO1f1ERS

FEAT c·IYUM SPELLS KNOWN LEVEL

D
SPELL SAVE DC

D
SPEU.S/DAY BONUS SPELLS

0
D
FEAT c-lYIMM D D l st
D D
D D 2nd
D D
D D 3rd D
D D
r -lYUM
D D
FEAT
4th

D D 5th
D D
FEAT r ·IYUM
D D 6th
D D
D D 7th
D D
■p.;;;4;4 D D 8th
D D
I
FEAT

D D 9th
D D
AP.iAl·NM
I N OTES

FEAT IP.iAl·HM

FEAT

DOMAI N S
DOMAIN DOMAIN

GRANTED POWER GRANTED POWER

DOMAIN SPELLS DOMAIN SPELLS

o, o,
02 02
03 03
04 04
0 5 0 5
06 06
07 07
08 08

..,__
09 09

..
,
EX P E R I E NCE
EXPERIENCE
- - -·- -

NEEOEO FOR NElCT LEVEL LEVEL AOfUSTMENT


I

A R MOR/PROTECTI V E I TE M S

SPECIAL PRO

C LASS FEATU RES


ldii·hi,h')lhYA
J ;;;1.;;;.;;;;w
Ls;;=1-1;1:iIw:;;;;:1•w;;;;;.
Z.JQ=l•IJlttWJiid!l*W;J;;J.;g;.;.;;;.;;;;4 TURN/REBUKE
UN DEAD TIMES/DAY
TURNING CHECK
MODIFIER USED □o□rn□
TURNS OODDOJ

• IF YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE (RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.

IJ4•Jl4,IR)ihiA .
L IJ
TURNING MOST POWERFUL UNDEAD NUMBER OF HD TURNED -
i CHECK AFFECTED (MAX HD) 2d6
+
UPTO 0
CLERIC LEVEL
CLERIC'S LEVEL - 4 +
1-3 CLERIC'S LEVEL - 3 CHA MODIFIER
4 -6 CL ERIC'S LEVEL- 2

OF THE UNOEAO OR MORE, THE UNDEAD


IF CLERIC LEVEL IS DOUBLE THE HD
7 -9 CLERIC'S LEVEL - l
CLERIC'S LEVEL
THAN TURNED/REBUKED. DISPELLING
10--12 A RE DESTROYED/COMMANDED RATHER

TURNING WORKS LIKE TURNING, BUT

I
13-15 CLERIC'S LEVEL + l
RAC I A L TRA I TS 1 6- 18 CLERIC'S LEVEL + 2
THE EVIL CLERIC MUST EQUAL OR EXCEED
1 9 - 21 CLERIC'S LEVEL+ 3 THE TURNING CHECK RESULT OF THE
22+ CLERIC'S LEVEL + 4 GOOD CLERIC WHO TURNED.

CLASS FEATURE PAGE REF.


I

NOTES

CLASS FEATURE

NOTES
I PAGEREF.

CLASS FEATURE

NOTES
I PAGE REF.

CLASS FEATURE

NOTES
I PAGEREF.

CLASS FEATURE

NOTES
I PACEREF.

CLASS FO.TURE

NOTES
I PACEREF.

@2004 WIZARDS OF THE COAST, INC.


Permission granted to photocopy for personal use only.
D
EARTH DOMAIN

D
1 MAGIC STONE_______________________


2 SOFTEN EARTH AND STONE - - - - - - - - ---------

LJ
3 STONE SHAPE_ _ _ _ _ _ _ _ _____________
_ _

<2,j □
4 SPIKESTONES ----------------------

D
DOMAIN SPELLS]�0.. 5 WALL OF STONE______________________

LJ
6 STONESKIN _____ _ _ _ _ _ _ _ _ _________
_ _

D
7 EARTHQUAKE _ _ _ _
_ ______________

D LJ
AIR DOMAIN 8 IRON BODY_ _ _ _ _ _ ________________
_ _

D
1 OBSCURING MIST 9 ELEMENTAL SWARM* - - - - - --------------
-

D
2WINDWALL *Cast as on earth spell only.

D
3 GASEOUS FORM

D D
4 AIR WALK
EVIL DOMAIN

D □
5 CONTROL WINDS 1 PROTECTION FROM GOOD ------- - - - - - - - - - -
-

D D
6 CHAIN LIGHTNING 2 DESECRATE _ _ _ _ _ _ _ _ _ _ _ ____________

D LJ
7 CONTROL WEATHER 3 MAGIC CIRCLE AGAINST GOOD_________________

D LJ
8 WHIRLWIND 4 UNHOLY BLIGHT ______________________

LJ
9 ELEMENTAL SWARM* 5 DISPEL GOOD· _______________________


*Cast os an air spell only. 6 CREATE UN DEAD ----------------------


7 BLASPHEMY -----------------------

D CJ
ANIMAL DOMAIN
8 UNHOLY AURA _____________________ _

D
1 CALM ANIMALS_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ 9 SUMMON MONSTER IX* -------------------

D
2 HOLD ANIMAL ______________________

CJ
*Cast as an evil spefl only.
3 DOMINATE ANIMAL_____________________

D
FIRE DOMAIN

4 SUMMON NATURE'S ALLY IV* -----------------

D D
5 COMMUNE WITH NATURE _ _ _______________ 1 BURNING HANDS

D D
CJ
6 ANTILIFE SHELL ____ _ _ _ _ _ _ _ _ _ _ _ ______ 2 PRODUCE FLAME

D
7 ANIMAL SHAPES_________________ _ _ _ _
_ 3 RESIST ENERGY*

D D
s SUMMON NATURE'S ALLY v111·• _____ _ _ _ _ _____
_ _ 4 WALL OF FIRE

D
9 SHAPECHANGE _ _ _ _ _ _ _ _ _ _ _________ _
_ 5 FIRE SHIELD

D
*Con only summon animals. 6 FIRE SEEDS

D
7 FIRE STORM

D D
CHAOS DOMAIN
8 INCENDIARY CLOUD


1 PROTECTION FROM LAW --------------- - - -

D
9 ELEMENTAL SWARM**
2 SHATTER _ _ ____________________
_ _

D
*Resist cold orfire onfy.
3 MAGIC CIRCLE AGAINST LAW_ _ _ _ _ _______ _ _ _
_

D
**Casi as a fire spell only.
4 CHAOS HAMMER __________ _ _ _ ____ _ _

D D
5 DISPEL LAW _ _ _ _ _____ _ _ _____ _ _ _
_ GOOD DOMAIN

D □
6 ANIMATE OBJECTS ____ _ _ _ _ ___
_ _ ______ _ 1 PROTECTION FROM EVIL - - - ---
- - - - - -------
-

D D
7 WORD OF CHAOS,_ ________ _ _ _ ____ _ _ _
_ 2 AID __ _ _ _ _ ______________
_ _ _ _ _
_

□ D
8 CLOAK OF CHAOS --- - - - -----
- - - ---- - 3 MAGIC CIRCLE AGAINST EVIL ____________ _ _ __
_ _


9 SUMMON MONSTER IX* ____ _ _ _ ____
_ _ _ _ __
_ _ 4 HOLY SMITE - - - ------
- - -----
- - - - -

D
*Cast as a chaos spell only. 5 DISPEL EVIL ______ _ _ _____ _ _______

D

6 BLADE BARRIER - - - ------ - - - -------
-

D
DEATH DOMAIN

D
7 HOLY WORD _______ _ _ ____
_ _ _______

D
1 CAUSE FEAR

D
8 HOLY AURA _ ____ _ _ ____ _ _ ____ _ _ _
_
2 DEATH KN ELL

D
9 SUMMON MONSTER IX* ---- - - ---- - - -----
-
3 ANIMATE DEAD

D
*Cost as a good spell only.
4DEATH WARD

D D
5 SLAY LIVING HEALING DOMAIN

D □
6 CREATE UN DEAD 1 CURE LIGHT WOUNDS ---- - - ---- - - ---
- - -

D D
7 DESTRUCTION 2 CURE MODERATE WOUNDS,_ _ ___
_ _ ____ _ _ _ _
_

D □
8 CREATE GREATER UN DEAD 3 CURE SERIOUS WOUNDS - - -----
- ----- - - --

D
9 WAIL OF THE BANSHEE 4 CURE CRITICAL WOUNDS_ _ ___ _ _ _____ _ _ _ _
_

D

5 CURE LIGHT WOUNDS, MASS -- - - ---
- - ----- -

D
DESTRUCTION DOMAIN
6 HEAL _

CJ
_
_ ___ _ _
_ ___ _ _ ___ _ _


1 INFLICT LIGHT WOUNDS ---- - - - ---
- - - ---- -

LJ
7 REGENERATE_ _ _ ____
_ _ _ ____ _ _ _ ___

D
2 SHATTER _ _ ____
_ _ _ ___
_ _ ____ _ ___

LJ
8 CURE CRITICAL WOUNDS, MASS ___ _ _ ____
_ _ _ _
_
3 CONTAGION _ _ ___
_ _ _ ____ _ _ __
_ _ _
_

LJ
9 HEAL, MASS - ---- - - - - ----
- - - - -----
4 INFLICT CRITICAL WOUNDS___ _ _ ____ _ _ ___ _
_


5 INFLICT LIGHT WOUNDS, MASS - ----- - - ---- - -
-

LJ
6 HARM___ _ _ ___
_ _ _ ___ _ _ ____


7 DISINTEGRATE ---- - - - --- - ----- - -


8 EARTHQUAKE.- - ---- - - --- - - --- -
9 IMPLOSION_____ _ _ _ ____
_ _ _ ___ _ _
KNOWLEDGE DOMAIN STRENGTH DOMAIN

D 1 DETECT SECRET DOORS D 1 ENLARGE

D 2 DETECT THOUGHTS D 2 BULL'S STRENGTH

D 3 CLAIRAUDIENCE/CLAIRVOYANCE D 3 MAGIC VESTMENT

D 4 DIVINATION D 4 SPELL IMMUNITY

D 5 TRUE SEEING D 5 RIGHTEOUS MIGHT

D 6 FIND THE PATH D 6 STONESKIN

D
D 7 LEGEND LORE D 7 BIGBY'S GRASPING HAND

8 DISCERN LOCATION D 8 BIGBY'S CLENCHED FIST

D g FORESIGHT D g BIGBY'S CRUSHING HAND

D
LAW DOMAIN SUN DOMAIN

D
D
D
1 PROTECTION FROM CHAOS__________________ 1 ENDURE ELEMENTS

D
2 CALM EMOTIONS___ _ _ _ _ _ _ _ _ _ _ _______ 2 HEAT METAL

D
3 MAGIC CIRCLE AGAINST CHAOS _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ D 3 SEARING LIGHT

D
D

4 0RDER'S WRATH --------------------- 4 FIRE SHIELD

D
5 DISPEL CHAOS ______________________ 5 FLAME STRIKE

D
D
□-
6 HOLD MONSTER _____________ _ _ _ _ _ _
_ 6 FIRE SEEDS

D
7 DICTUM _ _ _ _ _ _ _ _ _ _ _ _ ____________ 7 SUNBEAM

D

8 SHIELD OF LAW ---------------------- 8 SUNBURST

g SUMMON MONSTER IX* ________ _


_ _________ D g PRISMATIC SPHERE

*Cast as a (aw spell onfy.


TRAVEL DOMAIN
LUCK DOMAIN
D 1 LONGSTRIDER

D D

1 ENTROPIC SHIELD - - - - - - - - - - - -------- 2 LOCATE OBJECT

D
2AID _____________ _ _ _ _ _ _ _ _____ D 3 FLY

D D
3 PROTECTION FROM ENERGY_________ _ _ _ _ _ _ _
_ D 4 DIMENSION DOOR

LJ
4 FREEDOM OF MOVEMENT ________ _ _ _
_ _____ 5 TELEPORT

LJ
5 BREAK ENCHANTMENT___ _ _ _ _ ________ _
_ __ D 6 FIND THE PATH

D

6 MISLEAD - - -
- -------------------- 7 TELEPORT, GREATER

LJ
7 SPELL TURNING _ _ _ _ _
_ _ _______________ D 8 PHASE DOOR

LJ
8 MOMENT OF PRESCIENCE ______ _ _ _
_ _______ D g ASTRAL PROJECTION

g MIRACLE ----------------- - - ----


TRICKERY DOMAIN

D D
MAGIC DOMAIN
D 1 DISGUISE SELF

D
1 NYSTUL?S MAGIC AURA _______ _ _ _
_ _______ 2 INVISIBILITY

D
2 IDENTIFY _ _ _ _
_ ____ _ _______ _ _ _
_ _ D 3 NONDETECTION

D D
3 DISPEL MAGIC.______ _ _ _
_ ___ _ _______ D 4 CONFUSION
4 IMBUE WITH SPELL ABILITY _____ _ _ ____ _ _ _ _
_ 5 FALSE VISION

LJ
D 5 SPELL RESISTANCE ____ _ _
_ _____________ _ D 6 MISLEAD

D
D
CJ
6 ANTIMAGIC FIELD _ _ _
_ ___ _ _ _ __________ 7 SCREEN

7 SPELL TURNING __________ _ _ _


_ ________ D 8 POLYMORPH ANY OBJECT

LJ
8 PROTECTION FROM SPELLS _________ _ _
_ ______ D g TIME STOP

g MORDENKAINEN'S DISJUNCTION -------- - - ---


WAR DOMAIN

D
PLANT DOMAIN
D 1 MAGIC WEAPON
1 ENTANGLE
D 2 SPIRITUAL WEAPON
D 2 BARKSKIN D 3 MAGIC VESTMENT

D
D 3 PLANT GROWTH D 4 DIVINE POWER
4 COMMAND PLANTS
D 5 FLAME STRIKE
D 5 WALL OF THORNS D 6 BLADE BARRIER

D
D 6 REPEL WOOD
D 7 POWER WORD BLIND

D
7 ANIMATE PLANTS D 8 POWER WORD STUN
8 CONTROL PLANTS
D g POWER WORD KILL
D 9 SHAMBLER

D
WATER DOMAIN
PROTECTION DOMAIN 1 OBSCURINC MIST

D 1 SANCTUARY_______ _ _ ____ _ ________ D 2 FOG CLOUD

D 2 SHIELD OTHER____ _____ _ _


_ ___ _
_ ____ D 3 WATER BREATHING

D
D 3 PROTECTION FROM ENERGY_____________ _
_ ___ D 4 CONTROL WATER

D D
4 SPELL IMMUNITY_ _ ____ _ _
_ __________ _
_ D 5 ICE STORM

D
5 SPELL RESISTANCE ___________ _ _
_ _______ 6 CONE OF COLD

D
6 ANTIMAGIC FIELD _ _
_ ____________ _
_ ____ D 7 ACID FOG

LJ D
D 7 REPULSION ____ _ _ _
_ __________ _ _
_ _ 8 HORRID WILTING

LJ
8 MIND BLAN.,._
______ _ _ _
_ __________ _
_ g ELEMENTAL SWARM"

g PRISMATIC SPHERE _________ _ _


_ _________ *Cast as a water speff only.
2N D-LEVEL CLERIC SPELLS
SPELLS/DAY SAVE DC

D
NUMBER

-:d - ·�(!,
PREPAREO

D
AID

D
SPELLS ALIGN WEAPON

D
AUGURY

D
BEAR'S EN DURANCE

D
O-LEVEL CLERIC SPELLS (ORISONS) BULL'S STRENGTH

SPELLS/DAY ______ SAVE DC ________ CALM EMOTIONS

D
NUMBER D CONSECRATE

D
PREPARED

D
CURE MODERATE WOUNDS

D
CREATE WATER

D
D
DARKNESS
CURE MINOR WOUNDS

D
DEATH KNELL

D
DETECT MAGIC
D
D
DELAY POISON
DETECT POISON

D
DESECRATE

D
GUIDANCE
INFLICT MINOR WOUNDS
D EAGLE'S SPLENDOR

D
D
ENTHRALL

D
LIGHT
MENDING
D FIND TRAPS

D
GENTLE REPOSE

D
D
PURIFY FOOD AND DRINK
D HOLD PERSON

D
READ MAGIC

D
D
INFLICT MODERATE WOUNDS

D
RESISTANCE

D
MAKE WHOLE

D
VIRTUE

D
OWL'S WISDOM

D
D
REMOVE PARALYSIS

D
RESIST ENERGY

D
RESTORATION, LESSER
SHATTER

D
D SHIELD OTHER

D
'IST-LEVEL CLERIC SPELLS
SILENCE

D
SPELLS/DAY SAVE DC
SOUND BURST

D D
NUMBER
PREPARED

D
SPIRITUAL WEAPON
BANE STATUS

D
BLESS D SUMMON MONSTER II

D
D
D
BLESS WATER

D
UNDETECTABLE ALIGNMENT
CAUSE FEAR ZONE OF TRUTH

D
COMMAND
D
D
D
D
COMPREHEND LANGUAGES
CURE LIGHT WOUNDS
D CURSE WATER
D DEATHWATCH

D
D DETECT CHAOS 3RD-LEVEL CLERIC SPELLS

D
DETECT EVI SPELLS/DAY SAVE DC

D D
DETECT GOOD NUMBER

D
PREPARED
DETECT LAW
ANIMATE DEAD

D
D
DETECT UN DEAD

D
D DIVINE FAVOR
BESTOW CURSE

D
BLINDNESS/DEAFNESS
D
DOOM

D
CONTAGION

D
D
ENDURE ELEMENTS
CONTINUAL FLAME

D
ENTROPIC SHIELD
D CREATE FOOD AND WATER

D
HIDE FROM UNDEAD

D
D INFLICT LIGHT WOUNDS
CURE SERIOUS WOUNDS

D
DAYLIGHT

D
D
MAGIC STONE

D
DEEPER DARKNESS

D
MAGIC WEAPON

D
DISPEL MAGIC

D
OBSCURING MIST
GLYPH OF WARDING
PROTECTION FROM CHAOS

D
D HELPING HAND

D
PROTECTION FROM EVIL
D INFLICT SERIOUS WOUNDS

D
PROTECTION FROM GOOD
D PROTECTION FROM LAW
INVISIBILITY PURGE

D
D LOCATE OBJECT

D
REMOVE FEAR
D
D
MAGIC CIRCLE AGAINST CHAOS

D
SANCTUARY

D
MAGIC CIRCLE AGAINST EVIL

D
SHIELD OF FAITH

D
MAGIC CIRCLE AGAINST GOOD
SUMMON MONSTER I

D
MAGIC CIRCLE AGAINST LAW
D
D
MAGIC VESTMENT
D MELD INTO STONE D FLAME STRIKE

D OBSCURE OBJECT D HALLOW

D PRAYER D INFLICT LIGHT WOUNDS, MASS

D
D PROTECTION FROM ENERGY D INSECT PLAGUE

D REMOVE BLINDNESS/DEAFNESS MARK OF JUSTICE

D
D REMOVE CURSE D PLANE SHIFT

D REMOVE DISEASE RAISE DEAD

D
D SEARING LIGHT D RIGHTEOUS MIGHT

D SPEAK WITH DEAD SCRYING

D STONE SHAPE D SLAY LIVING

D SUMMON MONSTER Ill D SPELL RESISTANCE

D
D WATER BREATHING D SUMMON MONSTE R V

D WATER WALK SYMBOL OF PAIN

D WIND WALL D SYMBOL OF SLEEP

D D TRUE SEEING

D D UNHALLOW

D D WALL OF STONE

D
D
SPELLS/DAY
4TH-LEVEL CLERIC SPELLS
SAVE DC
D
NUMBER
PREPARED

D AIR WALK
6TH-LEVEL CLERIC SPELLS

D CONTROL WATER
SPELLS/DAY SAVE DC

D
D
NUMBER
CURE CRITICAL WOUNDS PREPARED

D DEATH WARD ANIMATE OBJECTS

D DIMENSIONAL ANCHOR D ANTILiFE SHELL

D DISCERN LI ES D BANISHMENT

D DISMISSAL D BEAR'S ENDURANCE, MASS

D
D DIVINATION D BLADE BARRIER

D
D DIVINE POWER BUL�S STRENGTH, MASS
FREEDOM OF MOVEMENT D CREATE UN DEAD

D
D GIANT VERMIN D CURE MODERATE WOUNDS, MASS

D
D IMBUE WITH SPELL ABILITY DISPEL MAGIC, GREATER
INFLICT CRITICAL WOUNDS D EAGLE'S SPLENDOR, MASS
D MAGIC WEAPON, GREATER D FIND THE PATH

D
D NEUTRALIZE POISON D FORBIDDANCE

D
PLANAR ALLY, LESSER D GEAS/QUEST
D POISON GLYPH OF WARDING, GREATER
D REPEL VERMIN D HARM

D D
D RESTORATION D HEAL
SENDING HEROES' FEAST

D D
D SPELL IMMUNITY D INFLICT MODERATE WOUNDS, MASS

D
SUMMON MONSTER IV OWL'S WISDOM, MASS

D
TONGUES D PLANAR ALLY
D SUMMON MONSTER VI

D D SYMBOL OF FEAR

D D SYMBOL OF PERSUASION

D UN DEATH TO DEATH

D WIND WALK
5TH-LEVEL CLERIC SPELLS
D WORD OF RECALL

D
SPELLS/DAY
NUMBER
SAVE DC
D
PREPARED

D ATONEMENT D
D BREAK ENCHANTMENT

D COMMAND, GREATER
D COMMUNE

D CURE LIGHT WOUNDS, MASS

D
D DISPEL CHAOS
DISPEL EVIL

D DISPEL GOOD

D DISPEL LAW

D DISRUPTING WEAPON
7TH-LEVEL CLERIC SPELLS 9TH-LEVEL CLERIC SPELLS

SPELLS/DAY SAVE DC SPELLS/DAY______ SAVE DC ________


NUMBER NUMBER
PREPARED PREPARED

D BLASPHEMY D ASTRAL PROJECTION

D CONTROL WEAT HER D ENERGY DRAIN

D CURE SERIOUS WOUNDS, MASS D ETHEREALNESS

D DESTRUCTION D GATE

D DICTUM D HEAL, MASS

D ETHEREAL JAUNT D IMPLOSION

D
D HOLY WORD D MIRACLE

I NFLICT SERIOUS WOUNDS, MASS D SOUL BIND

D REFUGE D STORM OF VENGEANCE

CJ
D REGENERATE D SUMMON MONSTER IX

D
REPULSION D TRUE RESURRECTION

RESTORATION, GREATER D
D RESURRECTION D
D SCRYING, GREATER D
D SUMMON MONSTER VII

D
D SYMBOL OF STUNNING
SYMBOL OF WEAKNESS

D WORD OF CHAOS

D
D
D

8TH-LEVEL CLERIC SPELLS


SPELLS/DAY_ _____ SAVE DC ________
NUMBER
PREPARED

D ANTI MAGIC FIELD

D CLOAK OF CHAOS

D
D CREATE GREATER UN DEAD

CURE CRITICAL WOUNDS, MASS


D DIMENSIONAL LOCK

D
D DISCERN LOCATION
EARTHQUAKE

D
D FIRE STORM
HOLY AURA

D
D IN FLICT CRITICAL WOUNDS, MASS

D
PLANAR ALLY, GREATER

SHIELD OF LAW

D
D SPELL IMMUNITY, GREATER
SUMMON MONSTER VIII

D SYMBOL OF DEATH

D SYMBOL OF INSANITY

D UNHOLY AUR

D
D
D
PLAYER CLASS AND LEVEL RACE

SIZE AGE GENDER HEIGHT WEIGHT CAMPAIGN

I t
CURRENT HP'

TOTAL
• 10+
cws ""°'
"'"UY
MW@ FLAT-FOOTED ..

tuiii!1iiflFhiii!MiHH
BONUS

IM@WU
TOTAL

□ BALANCE DEX* = ___ +___+___


□ BLUFF CHA = ___+___+___

ama
□ CLIMB STR* _ _ +_ _ +_ _
□ COMPUTER USE


INT =_ _ +_ _+ _ _
□ CONCENTRATION CON ___ +___+___
□ CRAFT (CHEMICAL) ■ INT =_ _
_+___+___
□ CRAFT (ELECTRONIC) ■ INT = ___ +___ +_ _
0 CRAFT (MECHANICAL) ■ INT = _ __ +___
+___
□ CRAFT (PHARMACEUTICAL) ■ INT = ___ +___+_ _
□ CRAFT (STRUCTURAL) INT = ___ +___+ ___
□ CRAFT (VISUAL ART) INT = ___ +___+ ___
□ CRAFT (WRITING) INT __+
_ ___+___
m SIZE MISC TEMP
□ DECIPHER SCRIPT ■ INT = _ __+_ _
_ +___

l=I 1·1=:J·CJ+ CJ·D


TOTAL

SASE ATTACK &ONU� MOOIFl[R MOOIA[R , MODtA£R MOOlfl!R
0 DEMOLITIONS INT = ___ +___+___
□ DIPLOMACY CHA = ___ +_ _ _
+

l=I
_ _

i l=:J·CJ·CJ·D

□ DISABLE DEVICE ■
0 DISGUISE
INT
CHA
___+___+___
=_ _ +
__ _+_ _
CONDITIONALMODIFIERS: _ _
_ _____________ _ _ _ ___ □ DRIVE DEX _ __+___+___
SITUATIONAL MODIFIERS: _ _ _ _ _ ____________
_ _ _ _ __
_ □ ESCAPE ARTIST DEX* = ___ +___+_ _
□ FORGERY INT = ___+___+_ _ _

-
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
0 GAMBLE WIS = ___+___+___
□ GATHER INFORMATION CHA =_ _
_ +___
+___
mt 0 HANDLE ANIMAL ■ CHA ___+___+___
0 HIDE DEX* _ _
_ +_ __+___
AMMUNmON ___ _ ____
_ _ ITIJOO DDDD'J 0:::0.:U a:JITIJ OOIIJ □ INTIMIDATE CHA = ___+___+___
ITJOOO 00000 □□□CIJ c:o::IIJ ITIIlJ 0 INVESTIGATE ■ INT = ___ +___+ _ _
0 JUMP STR* =___
+___+___
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
□ KNOWLEDGE )■ INT = ___ +___+_ _
0 KNOWLEDGE )■ INT =_ _ +___+___
mt sm: NOTES 0 KNOWLEDGE )■ INT = ___+___+___
□ KNOWLEDGE )■ INT =_ _ + ___ +___
AMMUNITION ___________
0 KNOWLEDGE )■ INT =_ __+_ __ +___
0 KNOWLEDGE )■ INT = ___ +___ +_ _

WEAPON
□ LISTEN WIS = ___ +_ _+_ __
TOTAL AT TACK BONUS DAMAGE CRITICAL
□ MOVE SILENTLY DEX* = ___+_ _ +___
0 NAVIGATE INT =_ _
_ +_ __
+___
WllGHT □ PERFORM ( CHA = _ __+___+___
□ PERFORM ( CHA =___ +_ _ +_ _
_
AMMUNITION _ _ _
_ ______ □ PERFORM ( CHA =_ __ +_ _ +_ __
0 PILOT ■ DEX =___+___+___

WEAPON
□ PROFESSION WIS = ___+___+_ _
TOTAL ATTACK BONUS DAMAGE CRITICAL
□ REPAIR ■ INT =_ __ +_ __
+___
0 RESEARCH INT =_ _ +___ +___
MNGl wtlGHT NOTES 0 RIDE DEX =___ +_ _ +_ __
□ SEARCH INT =_ _ +___
_ +___
AMMUNmON _ ____
_ _ _
___ DIIJIJ D:rilJ [Il]a:J rno□□ □□oaJ □ SENSE MOTIVE WIS = ___ +___ +_ _
[IIJIJ[] □aJOO IIIJITJ aJOO:J □□□□□ 0 SLEIGHT OF HAND ■ DEX* = ___ +___ +_ _
_
0 SPOT WIS = ___ +___+___
0 SURVIVAL WIS =___ +___+___
ARMOR/PROTECTIVE ITEM
□ SWIM
TYPE EQUIPMENT BONUS PRORClrnTl
STR* ___ + _ _ +___
I YES □ NO □ □ TREATINJURY WIS =_ __ +___+ ___
MAXDElt 0 TUMBLE ■ DEX* = ___ +___ +_ _
□ = ___ +___+ _ _
□ =_ __+_ __
+___
SKILLS MARKED WfTH • CAN'T BE USED UNTRAINED. •ARMOR PENALTY, JF ANY. APPLIES.
0 0-lfCK THIS BOX fF THE SKILL 15 A CLASS SKILL FOR THE CHARACTER.
ALLEGIANCES

FX A B I LITIES
0-LEVEL 3RD-LEVEL 4TH-LEVEL 5TH-LEVEL

POWER POINTS REMAINING SAVE DC: 10 + SPELL/POWER LEVEL + _ _ _ _ _ _ _


_ _ __ (KEY ABILITY MODIFIER)

SPELL/POWER NAME LEVEL SAVE DC CASTING/MANlftsTATION TIME SAVING THROW

SAVE DC SR,/PR7 EFFECT POWER POINT COST


FEAT PAGE"' FEAT PAGERtr

I I
FEAT
FEAT PAGEREF PAGE REF

I I
FEAT PAGE R£F
FEAT PAGE"'

I I
FEAT PAGEREf FEAT PA.GE RU

I I
FEAT PAG[R(f FEAT PAGEREf

I I
FEAT PAGE REF FEAT PAGE REF

I I
FEAT PAGE REF FEAT PAGE REF

I I
FEAT PAGE REF FEAT PAGE REF

I I
FEAT PAGE RIF FEAT PAGE REF

I I
NOTES
EXPERIENCE
EXPt:RIENCE

HEEDED roR NEXT LEVEL

I LEVEL ADJUSTMENT

I [Cl

TALENT/ABILITY PAGER[F

I
TALENT/ABILITY PAGER£F

I
TALENT/ABILITY PAG[R[F.

I
TALENT/ABILITY PAG[ ""

I
TALENT/ABILITY PAG[ REF

I
TALENT/ABILITY PAGER£F

I
TALENT/ABILITY PAG[ RU

I
TALENT/ABILITY PAGE REF

I
TALENT/ABILITY PAGE RU

I CARRYING CAPACITY
M<l>IUMI.OAD HlAVVlOAD
TALENT/ABILITY PAGE""

I LIFT<Mltlf<AO
IQUM.S MAXLOAD
UJTOffGROUND
2X
MAJC
I.OA.O
PUSHOilDRAG
SXMAXLOAD

TALENT/ABILITY PAGER[F

I ©2004 WIZARDS OF THE (OAST, INC


Permission granted to photocopy for personal use only.
CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT DEITY SIZE AGE GEN DER HEIGHT WEIGHT CAMPAIGN

ARMOR
TOTAL BONUS
A8tLITY ABILITY TEMPORARY T£.MPORARY

1111
MODIFIE.R SCORE MODI FIER

TOUCH .
ARMOR CUSS
FLAT-FOOTED •
AR:MOFl:(:lASS
• 10 +

NONLETHAL DAMACE
CONDITIONAL

11
AC MODIFIERS

11 SKIL L S MAX RANKS


(ClASS/CRoss-ClASS) ­

0 APPRAISE ■ INT CJ = _ +
__ +
__ _
□ ■ DEX1' CJ =__+_ +__ _
□ BLUFF ■
BALANCE
CJ = _ +
___+__
□ CLIMB ■
CHA
STR* CJ = _ +
___+__
0 CONCENTRATION ■
BASE A81UTY
TOTAL SAVE MODIFIER
CON c::J = __+__+_ _
0 CRAFT ■ ( INT CJ = __ +__+__
0 CRAFT ■ ( INT CJ = _ + ___+_ _
0 CRAFT ■ { CJ = __ +__+__
□ DECIPHER SCRIPT □
INT
INT =- _+__+__
li1 DIPLOMACY ■ CHA CJ = __+__+_ _
0 DISABLE DEVICE INT CJ = _ + ___+_ _
BASE ATTACK BONUS - SPELL RESISTANCE -
0 DISGUISE ■ CHA CJ = _ + ___+__
■ DEX* c::J = _ + ___+__

Hid
0 ESCAPE ARTIST
0 FORGERY ■ INT CJ = __ +_ _ +_ _
0 GATHER INFORMATION ■ CHA c::J =__ + __+__
MOOIF1ER MODIFIER MOOIF1ER
Ill HANDLE ANIMAL
TOTAL STRENG™ SIZE MISC.

CHA CJ =__+_ _+__


It] HEAL ■ ·w1s CJ = __ +_ + ___
D HIDE . DEX* c::J = _ + ___+_ _
□ INTIMIDATE . CJ = _ + ___+_ _

CHA
RANG 0 )UMP ■ STR* = -_+__ +__

AMMUNITION ___________
0 KNOWLEDGE (NATURE)
0 KNOWLEDGE (
D KNOWLEDGE (
INT
INT
INT
CJ =__+__
CJ = +
CJ = __+__+__
--- --- ---
+__
+

DAMAGE CRITICAL 0 KNOWLEDGE ( INT CJ = __+__+__


0 KNOWLEDGE ( INT . c::J = _ _+__+__
0 LISTEN ■ WIS c::J = _ _+__ +__
D Move SILENTLY . DEX* CJ = _ _ +_ _+__
AMMUNm0N


--------- o:::rr:IJ o:::rr:IJ ITIJOO ITIIJ[J IIIlJ[] 0 OPEN LOCK DEX CJ = __ +_ + ___

;.
COilJ [DI]] [IlJ[J[J [IlJ[J[J ITlOOD 0 PERFORM ■( CHA = -_+__ +__
■(
ii,14 ;;;:;
DAMAGE CRITICAL 0 PERFORM CHA CJ =__+__+__
D PERFORM . ( CHA CJ = __+__+__
lti PROFESSION ( WIS CJ =_ _ +__+__
ltJ PROFESSION ( WIS CJ =__+__+__
0 ■ CJ = __ +__+__

:
- -------- (J(J[J[lJ (J(J[J[lJ caxx:J 000'.TI O[J[Il] RIDE DEX
□oorn como [Il][D ma:u □□a:IJ D SEARCH . INT CJ =__ +__ +_ _
I ATTACK BONUS DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS CJ = __+__+_ _
0 SLEIGHT OF HAND DEX1' CJ = __ +__+__
0 SPELLCRAFT c::J = _ _+_ _+_ _
I I
INT
0 SPOT ■ WIS CJ = _ + __ + __ _
AMMUNITION ____ _ __
□oorn [J[J[J[D CIIIIJ ITI:IlJ CIIIIJ 0 SURVIVAL ■ WIS c::J = __ +__+__

___

□□om CDo::lJ r:mXJ ITD:IJ ITIITI


_

ilJ SWIM STR* CJ = __ +__+_ _


1.;,;.;;4=;.;n:; DAMAGE CRITICAL
0 TUMBLE DEX* CJ = __+__+__

I 0 USE MAGIC DEVICE



CHA c::J = _ +__ +
CJ = __+__+__
__ _


0 UsE ROPE DEX
D = -_+__ +__
AMMUNITION _______ ____ D CJ = _ + ___+__
• Denou� a ski!/ thot ,an bt used unffaintd.
""Armor ,hulc ,xnally, ifany, oppliu. (Doub!t ,nna!tyfer 5.,.,;,r,,J
POSSESSI O N S
ITEM r!ON PAG REF WEIGHT LOCJ.TION PAGE R EF WEIGHT

TOTAL WEICHT
CARRIED

CARRY I N G CAPACITY L AN G UAGES


LIGHT LOAD MEDIUM l.OAD HEAVY LOAD UFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG INITIAL,LANGUAGES• Common .,. rtci.iil languages + Int bonus
EQUAUMAJ<I.OJIO 2 l( MAX l.OAO 5X MAX lCW>

D D D D D D
EACH AOOITfONAt. l.ANCUACE (SpnkLan�) • 1 �JXHnt

'
CO N TAI N ERS
t CONTAINER CAPACITY WEIGHT

CP-

SP-

GP-

PP-
FEAT IJJ.iYHI -;----------- .-rLu_ _;;_,__li· _i

;
FEAT FEAT IJ.Mi·UM BONUS SPELLS

D D D
SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY

H;J;i
D D 1 st
D D
I
LQ.\Yl·iil
D D D D
FEAT FEAT

L
2nd

D D 3rd
D D
FEAT YUI D D 4th
D D
L
FEAT

D D 5th
D D
:p.;;;;;;i D D 6th
D D
I I D D D D
FEAT FEAT
7th

D 8th
D D
D 9th
D D
A N I M A L CO M PA N I O N
HIT COM MON WILD SHAPE FORMS

c:;,;;;..o�----
DAMA

GRAPPLE
SPECIAL EXTRAORDINARY ATTACKS

SPACE

FORT REF DEX INT WIS CHA CKS • DAM


SPECIAL ABILITIES OR QUALITIES

SPECIAL EXTRAORDINARY ATTACKS

TRICKS

GE

, sECOHDARY ATTACKS nr�----------.


SKILLS

i==i = __+__ +__


SPECIAL EXTRAORDINARY ATTACKS
SKILL NAME
I

i==i = _ _ +__+_ _
i==i = __+_ _+__
i==i =_ I I I I I I
i==i =_ I
_ __ +_ HIT POINTS

i==i = __+_
+ _
_ __ +__
+
IPRI

r-Yhi ; ,_ _.____ _ ____.1-Lu_


_ __
+
FEAT
._
4_1 _.m_,_;_H_i I

ISPECIAL EXTAAOROINARY ATTACKS

I
EXPE R I E NCE
[Xl>Ell:IENCE
- - - - -- . -

NEEDED FOR NEXT LEVEL


I
LEVEL ADJUSTMENT

RAC I A L TRA I TS

L4.;;:;.;;1•t•rz;;;:;1w;J;;r,
c.;;:{.\llltlliijJt§il*W1J@i·i■J-t.JJi-iiliW
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;.;;:;.;m1i;;:;;;;;;zw11;;;,;;;.;.;u.;;;;w
I I J
1ua.,1;,a,1;;;s

Cl.AS$ FEATURE
C LASS FEATU R ES
I PAGE REF.

NOTES
NOTES

Cl.ASS FEATURE I PAGE REF.

NOTES

CVSS FEATURE I PAGE REF.

NOTES

Cl.ASS FEATURE PAOE REF.


I

NOTES

Cl.ASS F'EATURE

NOTES
I PAC.E REF.

©2004 WIZARDS OF THE COAST, lNC.


Permission granted to photocopy for personal use only.
D CAT'S GRACE

D CHILL M ETAL

D DELAY POISON

D FIRE TRAP

D FLAME BLADE

D FLAMING SPHERE

D FOG CLOUD

D GUST OF WIND
0-LEVEL DRUID SPELLS (ORISONS) D HEAT METAL
SPELLS/DAY_ _ _ _ _
_ SAVE DC _________
D HOLD ANIMAL
NUMBER
D OWL'S WISDOM

D
PREPARED

D CREATE WATER
REDUCE ANIMAL

D CURE MINOR WOUNDS


D RESIST ENERGY

D DETECT MAGIC
D RESTORATION, LESSER

D DETECT POISON
D SOFTEN EARTH AND STONE

D FLARE D SPIDER CLIMB

D GUIDANCE D SUMMON NATURE'S ALLY II

D KNOW DIRECTION D SUMMON SWARM

D LIGHT
D TREE SHAPE

D MENDING D WARP WOOD

D
D
D PURIFY FOOD AND DRINK
WOOD SHAPE

READ MAGIC D
D RESISTANCE D
D VIRTUE D
D
D
D 3RD-LEVEL DRUID SPELLS
SPELLS/DAY SAVE DC

NUMBER
PREPARED
lST-LEVEL DRUID SPELLS D CALL LIGHTNING
SPELLS/DAY SAVE DC
D CONTAGION
NUMBER
D CURE MODERATE WOUNDS

D
PREPARED

D CALM ANIMALS
DAYLIGHT

D CHARM ANIMAL D DIMINISH PLANTS

D CURE LIGHT WOUNDS D DOMINATE ANIMAL

D DETECT ANIMALS OR PLANTS D MAGIC FANG, GREATER

D DETECT SNARES AND PITS D MELD INTO STONE

D ENDURE ELEMENTS D NEUTRALIZE POISON

D ENTANGLE D PLANT GROWTH

D FAERIE FIRE D POISON

D GOODBERRY D PROTECTION FROM ENERGY

D HIDE FROM ANIMALS D QUENCH

D JUMP D REMOVE DISEASE

D LONGSTRIDER D SLEET STORM

D MACICFANG D SNARE

D MAGIC STONE D SPEAK WITH PLANTS

D OBSCURING MIST D SPIKE GROWTH

D PASS WITHOUT TRACE D STONE SHAPE

D PRODUCE FLAME D SUMMON NATURE'S ALLY 111

D SHILLELAGH D WATER BREATHING

D SPEAK WITH ANIMALS D WIND WALL

D SUMMON NATURE'S ALLY I D


D D
D D
D
4TH-LEVEL DRUID SPELLS
2ND-LEVEL DRUID SPELLS SPELLS/DAY______ SAVE DC ______ __
NUMBER
SPELLS/DAY ___ _ _ SAVE DC ____ _____
PREPARED

D
NUMBER
PREPARED D AIR WALK _ _ ____ ___ _ ____ _____

D

ANIMAL MESSENGER _ _ ___ _ ____ _________ ANTI PLANT SHELL --- - --- - ----- - ----

D ANIMAL TRANCE _ _ ____ _ ________ _ ___


_ _ BLIGHT _ ________ _____ _______

D BARKSKIN _ _ ____ _ _ ___


_ _________ ___ D COMMAND PLANTS _____ ____ _ _ ___ _ _ ___

D D

BEAR'S ENDURANCE_ __________ _ _______
_ _ CONTROL WATER -- - - --- - ----------- -

D BULL'S STRENGTH___ _ ________


_ _ ______
_ _ CURE SERIOUS WOUNDS ___ _ ____
_ __________
D D

DISPEL MAGIC _ _ _ _ _ _ _ _ _
_ _ __ _ _ _ _ _ _ _ _ _
_ TRANSPORT VIA PLANTS - -- - - - - - - - - - - - - - - -

D
□ □ ---- ------- -
- ---
FLAME STRIKE --------------------- -
- WALL OF STONE _ _ _ _ _ _ _ _ _ _ _______ _ _
_

□ ---------------­
FREEDOM OF MOVEMENT ___________ _ _ _ _ _ _
_

D
□ ----------------
GIANT VERMIN _______________________

D ICE STORM _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_

D REINCARNATE _ _ _ _ _ ______________
_ ___

D REPELVERMIN _______________________

D 7TH-LEVEL DRUID SPELLS


RUSTING GRASP ----------------------
SPELLS/DAY______ SAVE DC _________
SCRYING _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ ____
_ _

D SPIKE STONES ___ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


_
NUMBER
PREPARED
D D
□ ----------------­ □
SUMMON NATURE'S ALLY IV_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ ANIMATE PLANTS ---------------- - - - -
- -

□ ---------------­
CHANGESTAFF___________ _ _ _ _ _ _ _ _ _ _
_

D
□ ---------------
CONTROL WEATHER_ _ _ _ _ _ _ _ _ _ _ _ ________

D CREEPING DOOM ______________________

D

CURE MODERATE WOUNDS, MASS ----------------

FIRE STORM _____________________


5TH-LEVEL DRUID SPELLS
D H EAL _______ __________ _____
SPELLS/DAY SAVE DC
D SCRYING, GREATER_ ___ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _
_
NUMBER
PREPARED D SUMMON NATURE'S ALLY VII _ _ _ _ _ _ _ _ _ _ _______

D ANIMAL GROWTH D SUNBEAM _____ _ _ _ _


_ ___________

D D

ATONEMENT TRANSMUTE METAL TO WOOD ---------- - - - - - - -

D AWAKEN TRUE SEEING _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


_

D D
□- - - - - - - - - - - - - -
BALEFUL POLYMORPH WIND WALK ________________ _ _ _ _ _ _
_

D
□--------------­
CALL LIGHTNING STORM

D
□ -- --------------
COMMUNE WITH NATURE

D CONTROL WINDS

D CURE CRITICAL WOUNDS

D DEATH WARD

D HALLOW
8TH-LEVEL DRUID SPELLS

D INSECT PLAGUE
SPELLS/DAY_ _ _ _
_ SAVE DC _ _ _ ____

D STONESKIN
NUMBER
PREPARED

D D

SUM MON NATURE'S ALLY V ANIMAL SHAPES - - - - - - - - - - - - - - - -----
-
D TRANSMUTE MUD TO ROCK CONTROL PLANTS _ _ _ _ _ _ _ _ _ ___________
_ _
D TRANSMUTE ROCK TO MUD
D CURE SERIOUS WOUNDS, MASS _ _ _ _ _ _ _ ________
_ _
D TREE STRIDE
D EARTHQUAKE _ _ ______
_ _ _ _ _ _ _ _ _____
D UNHALLOW
D
D
FINGER OF DEATH _ _ _ _ _ _ _ _ _ _______ _ _ _
_
WALL OF FIR
D REPEL METAL OR STONE __________ _ _ _ _ _ _ _ _
_
D WALL OF THORNS
D REVERSE GRAVITY _ _ _ ______
_ _ _ _ _ _ _ _____
D D

SUMMON NATURE'S ALLY VIII - - - - - ------- - - -
D SUNBURST_ _ _ _ _______
_ _ _ _ _ _ _ _____
D D WHIRLWIND,___ _ _ _ _ _ _ ____ _ _ _ _ ____

D
□ ---- ----- - - ---­
WORD OF RECALL_ _ _ _ _ _____ _ _ _ _ _____

6TH-LEVEL DRUID SPELLS


□ --- ----- ----- --­
SPELLS/DAY
NUMBER
PREPARED
SAVE DC
□- - - -- - ---- - ---
D ANTILiFE SHEL

D BEAR'S ENDURANCE, MASS 9TH-LEVEL DRUID SPELLS


D BULL'S STRENGTH, MASS SPELLS/DAY_ _ _ _ SAVE DC _
_ _ _ _ ___

D CAT'S GRACE, MASS


NUMBER

D
PREPARED
CURE LIGHT WOUNDS, MASS
D
D
ANTIPATHY____ _ _ _ ____
_ _ _ _ _ ___ _ _
DISPEL MACIC, CREATER
D
D □
CURE CRITICAL WOUNDS, MASS -- - - - ----- - - - --
-
FIND THE PATH

D
ELEMENTAL SWARM ____ _ _ _ ____ _ _ _____
FIRE SEEDS
D
D □
FORESIGHT -- - - - ----- - - - - ---- - -
IRONWOOD
REGENERATE _ ____ _ _ _ _____
_ _ _ _ ____ _
D LIVEOAK
D
D
SHAMBLER _ _ _ ____ _ _ _ _____ _ _ _ _ _
_
MOVE EARTH
D _
D
SHAPECHANGE ___ _ _ _ _ _ ____ _ _ _ _____

D

OWL'S WISDOM, MASS
STORM OF VENGEANCE ----- - - - - ----- - - - -
D REPEL WOOD

D
SUMMON NATURE'S ALLY IX,_ _ _ ______
_ _ _ _ _ _ _ _
_
SPELLSTAFF
D
D □ - ---- ------ - --­
SYMPATHY _ _ _ _ _ _____ _ _ _____ _ _
_
STONE TELL

□ ---
□ ----- - - ---- ­
-- - - -
D SUMMON NATURE'S ALLY VI

- ---- - - - -----
CHARACTER SHEET

CHARACTER NAM E

PLAYER CLASS A N D LEVEL RACE

ALIGNMENT DEITY SIZE AGE GENDER H E I G HT WEIGHT CAMPAIGN

ABILITY AB!UTY ABILITY HMPORA5Y TEMPORARY

liQ 11 I I •Mi@M
NAME SCORE MODIFIER SCORE MODIFIER

ARMORCLASS
• 10+ FLAT-FOOTED .

- 11 1� CONDITIONAL

It I rm
AC MODIFIERS

11 I IMGM
11 1 CJ =__ +__+__
11 1 111111·· iI . CJ =__+__+__
CJ =_ +___+__
D APPRAISE ■ INT

CJ =_ +_ __+_
0 BALA N C E ■ DEXX
MODIFIER
INITIATIVE

CJ =__+_
D B LU F F ■ CHA
lill C L I M B ■

CJ =__+_ _+__
STR*
■ __

CJ =_ +_ __+__
0 CONCENTRATION CON +
__
lill CRAFT ■
CJ =_ +_ __ +_
( INT
lill CRAFT ■
CJ =__+__+__
( INT
Ill CRAFT ■
CJ =__+__+__
( INT _

CJ = __+__+__
0 D E C I P H E R SCR I PT INT
0 D I P LOMACY ■ CHA

CJ =__+__ +_
CJ =__ +__+__
0 DISABLE DEVICE INT
BASE ATTACK BONUS - SPELL RESISTANCE -

CJ =- -- + - - +---

0 DISGU I S E CHA _

CJ =- - + - - + - -
ESCAPE ARTIST ■ D EX"x-

CJ =_ _+_ _+__
D FORGERY ■ INT

CJ =_ +_ __+__
0 GATHER I N FORMATION ■ CHA
0
CJ = __+__+__
HANDLE ANIMAL CHA

CJ =__ +_ _+__
D H EAL WIS

CJ = __ +_ _+__
0 H IDE ■ DEX*
0 INTI M I DATE ■
CJ =_ +_ _
CHA
0 )UMP ■
CJ =_ +_ __+__
0 STR''

CJ =- --+-- -
0 KNOWLEDGE INT +_ __
□□□□□ ITilJ□ □□□□□ □cooo □o::J□□
CJ =_ +_ _ +_ _
AMMUNITION _ _ _
_ ______ _ 0 KNOWLEDGE INT
ITIIIJ □□oJ[] □□□□□ □oI][J ClJ□□□
-
+ --
L iHl-iM
0 KNOWLEDGE

CJ =__ +__+_
INT
CRITICAL 0 KNOWLEDGE

CJ =__ +_ _+__
DAMAG E INT _

CJ =__+__ +_
0 KNOWLEDGE INT _

CJ =__+__+__

0 LISTEN WIS

CJ =_ +_ _ _+__
Move S I LE NTLY ■ DEX'le°:" _
AMMUNJTION □□□□□ □□ITJ□ □□□□□ □D'.IIJ □□□□□ 0 O P E N LOCK DEX

CJ = __+_ _+__
□□□□□ □□□aJ DD□□□ □ITJO:J CITD:J D PERFORM ■(
CJ = __ +__+__
CHA
W-i,P.i4f 0 PERFORM ■ (

CJ =_ +_ _ _+__
DAMAGE CRITICAL CHA
0 PERFORM ■ (

CJ =__ +__+_ _
CHA

i i CJ =_ +_ __+__
[RANGE"'"lljfu JtNOTES PROFESSION ( WIS

(
CJ =__ +_ _+__
0 PROFESSION WIS

----- ---- □□o:o ITilil DIIIJ □□□□□ COJ□□ Ill RIDE ■


CJ = __ +__ +_
AMMUNITION DEX

( ;q;,;.;;;:;
□□o:::o CilIIJ ITilJ□ ITilJ□ □□□□□

CJ =__+__+__
0 SEARCH ■ INT

CJ =__+__+__
0 S E N S E MOTIVE ■ WIS _

CJ =---
0 S L E I G H T OF H A N D DEX''
::.iic';;,';,';:.':.'-,r=:=-"""'·=,�-- , ________._______,,_____
CJ =_ +__ _+_ _
0 S P ELLCRAFT INT
■ -- - +- - -

CJ =__+_
D SPOT WIS +

- -------- o:o:IJ ITIIlJ a::DJ□ OJ□□□ □□□DD ■


CJ =__
SURVIVAL WIS
ITIO:J □□□□□ c:o:::u□ [IlJ[J[] □□□□□

(,;;m.w:. CJ =_ _ +_ _+__
Ill SWIM ■ STR* +
_ __

W-S,2.\4?
I CJ =_ +_ __+_
DAMAGE CRITICAL 0 TUMBLE DEX* +_ _+__

CJ =__+_
0 U s E MAGIC DEVICE

i I
CHA


CJ =__ +__+_ _
t D Use ROPE DEX
[ AANCC::::] ffil'E::::l .i@�<""------------·-------·,----.. _


+
__ _

AMMUNITION _______ _ __ ITilIJ ITD:lJ [I](JCO □o:JITJ DC1JO□


□□□□□ □□DOD []J[JC(J □rraJ □□□□□ • DencMs c)" �kill thot co,i be used wlfrointd.
�Armor c�ck periolty, ifany, applies. (Owbft pen11/ryfor Swim.)
I J
POSSESSI O N S
I ITEM LOCATION PACE REF. WEIGHT I ITEM LOCATION PAGE REF. WEl�HT

- - -

TOTAL WEIGHT
CARRIED

CARRY I N G CAPACITY
LICHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF CROUND PUSH OR DRAG

D D D D D D
EOUALSM...XLOAO 2XMAXLOAO �XM.l;l(l.OAD

CO NTAI N ERS
CONTAINER CAPACITY WEIGHT

CP-

SP-

GP-

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A R MO R / P ROTECTI V E I TE M S NOTES

CHECKP£ SPELL fAllUl<E SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

144·11¥,h/4104£
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EXPERIENCE

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Permission granted to photocopy for personal use only.
) �GE0NS:
. '
UR�G0N�"
CHARACTER SHEET
CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT DEITY SIZE AGE GEN DER HEIGHT WEIGHT CAMPAIGN

ABIUlY AB!LITY ABILITY TEMPORARY ARMOR


NAME SCORE MODIFIER MODIFIER TOTAL BONUS

FLAT-FOOTED .
• 10 + ARMOR CUSS

□ APPRAI SE ■ INT CJ =__+__+__


0 BALANCE■ DEX* CJ =__+__+__
0 BLUFF ■ CHA CJ =__+__+__
0 (LIMB ■ srn* CJ = __+__+__
0 CONCENTRATION ■ CON CJ = __+__+__
0 (RAFT ■ INT CJ =__+__+__
D =_ _ +_ _ +_ __
0 (RAFT ■ ( _ _ _ _ _
_ INT CJ =_ _ +_ _ +_ __

0 (RAFT ■ ( __ _ _ _
_ INT

CJ =__+__
0 DECIPHER SCRIPT INT =_ +__ _ +_ _
0 DIPLOMACY ■ CHA +__
0 DISABLE DEVICE INT CJ =__+__+__
BASE ATTACK BONUS - SPELL RESISTANCE - 0 DISGUISE ■ CHA D =__+__+__

ldiOBI ·H51·
CJ =___+_ _ +_ __
□ ==-_+__ +_ _
0 ESCAPE ARTIST ■ DEX''
0 FORGERY ■ INT

STA;ENCTH Sl2£
CJ _ _+__+__

0 GATHER INFORMATION ■ CHA
TOTAL
MODIFIER MOOJFIER MODIFIER
HANDLE ANIMAL CHA CJ =_ _ +_ __ +___
■ CJ =_ _+__+__
W·i,P.i4i
0 HEAL WIS
CJ =_ +_ __+__
I
DAMAGE CRITICAL 0 HIDE ■ DEX*
■ CJ =_ +_ _ _+__
I
0 INTIMIDATE CHA
@::tiCJ�OTES 0 )UM P ■ STR* CJ =_ +_ _ _+__
D =___+___ +_ __
LJ =__+_ +_ _ _
0 KNOWLEDGE INT
□a:o::J ITlITIJ r:::co:u ITIIJO OJDOD

R·i,P.!4:
AMMUNITION _______ _ _
_ _ 0 KNOWLEDGE INT

2;,;.;;11:;.u;:;
o:::rr::IJ CIJCOJ aro::i ITIIJD rnmo 0 D =_
LJ =__ +_ _+__
KNOWLEDGE INT _+__+__

I I
DAMACE CRITICAL 0 KNOWLEDGE INT
CJ =_ _ +___+_ __

0 KNOWLEDGE INT
0 LISTEN ■ =
WIS -_+_ __
+ _
0 MOVE SILENTLY ■ DEX* D =_ __+_ _ +_ __
mooo DODO□ □□oo□ o:JOaJ □□a::D 0 OPEN LOCK DEX D =_ _ __+_ _
+
mo□□ □□□DD □□□aJ □□a::D □□a::D 0 PERFORM ■ ( ____ _ CHA D = _ _+_ _+_ _
0 PERFORM ■ ( _ _ _
_ CHA CJ =_ +_ __+__
0 PERFORM ■ ( ___ _
_ CHA CJ = _ +_ _ _+_ _
0 PROFESSION (_ __ __ WIS CJ =_ _+_ +_ __
CJ =_ _+__+_ _
CJ =___+_ _ +_ __
0 PROFESSION (_ _ __
_ WIS

R·S■P.i◄: c•Hi,IM
□aIIJ □□□OJ □CD□□ OIIlJ co:xTI 0 RIDE ■ DEX
□DCDJ □□□o:J □alJ□ [IlJ[I] ITil:IJ 0 SEARCH ■ INT CJ =___ +_ __ +___
CJ = _ _+__ +_ _
CJ =_ _ +___+_ __
DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS
□ SLEIGHT OF HAND DEX*

D =___+_ _ _+___
0 SPELLCRAFT INT LJ =_ _+__+_ _
LJ
0 SPOT ■ WIS
0 SURVIVAL ■ WIS =_ _ __+_ _
+
D =_
AMMUNITION

0 SWIM ■ STR* __+_ _ +___


D =_
CJ =_ _+__+_ _
DAMAGE CRI TICAL
0 TUMBLE DEX'' _+_ _+__
0 USE MAGIC DEVICE CHA
0 USE ROPE ■ DEX CJ =___+__ +_ _ __
□ -- - --- - - CJ =_ _+_ _+_ _
ITilJO a::u□□ 00000 □D□□D □□DO□ □- - --
- - --
- LJ =_ _+_ +_ _ _
■ Dtmitts a skill th,i1t rcn � i,sed unuoiMd. D Check this box ifiht ,�ill � 11 chm skillforlht ,horcctel
AMMUNITION ____ ____ _ _
CilIIJ [IlJ(J:J oooo□ DD□□□ □□□o□
•Armor check penaf1y, ifony, applies. (Double penr;/1yfor Sw;m.)
TOTAL WEIGHT
CARRIED ,_____

CARRYI N C CAPACITY
LIFT OVER HEAD UFr OFF CROUND PUSH OR ORA.C

DDDD D D
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
EQUALSWXlOAO 2XMAX�OAP SX�l,CW>

WEALTH
MONEY GEMS ART OTHER

CP-

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SPELLS KNOWN LEVEL SPELLS/DAY BONUS SPELLS

D D
SPELL SAVE DC

D D l st
D D
D D 2nd
D D
D D 3rd
D D
D D 4th
D D
D D 5th
D D
D D 6th
D D
D D 7th
D D
D D 8th
D D
D D 9th
D D
SPECIALTY SCHOOL

PROHIBITED SCHOOLS
EX P E R I E NC E
EXPERIENCE

NEEDID FOR NEXT LEVEL ILEVEL ADJUSTMENT

A R MO R / P ROTECTI V E I T E M S
ARMOR/PROTECTIVE ITEM I TYO, I MAX DEX

SPECIAL PROPERTIES

===· L< 'l'T"""':


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CLASS FEATURE PACE REF.

CLASS fEATIJltE

RAC I A L TRA I TS NOTES

ClASS FEATURE PAGE REF.

NOTES

Cl.ASS FEATURE PACE REF.

NOTES

CLASS FU.TUR£ PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PACE REF.

NOTT'<

CLASS FEATURE PAGE REF.

NOTES

©2004 WIZA RDS Of THE COAST, INC.


Permission granted to photocopy for personal use only.
) ►4lJNGE0NS<
. :[JR�G0NS=®
CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT DEITY SIZE AGE GENDER HEIGHT WEIGHT CAMPAIGN

ARMOR NATURAL OlFLEC'TlON MISC.


SONUS MODI FIER MODI FIER

ARMOR ClASS
FLAT-FOOTED .

CONDITIONAL
AC MODIFIERS

S K I L LS [C:LASS/CROSS--CLASSJ
MAXRANKS ­

CJ =__ _ +_
OAMAC E
R EDUCTION

1 CJ= _+__+__
□ A P PRAISE ■
,r CJ =__+__+__
INT +
__ _
ill ■
CJ = __+__+__
BALANCE DEX*
INITIATIVE .....
MOOIFIER
r ■
CJ =__+__+__
0 BLUFF CHA
ill CLIMB ■

CJ =__+__+__
8"5E ABILITY MAGIC MISC. TEMPORARY,;-___ _ STR''
0 CONCENTRATION ■
TOTAL SAVE MODIFIER MODIFIER MOOIFlEII MODIFIER CONDITIONAl MOOtF1utS

CJ =__+__+_
CON
0 CRAFT ■
CJ =__ +__+__
INT
It] CRAFT ■ (

CJ =__ +__+__
INT _
li1'J CRAFT ■ (

CJ =__+_
INT

CJ =__+__+_ _
0 DECIPHER SCRIPT INT
It] DIPLOMACY ■
CJ =_ _+__+__
CHA +
__ _

CJ =_ _+__+__
0 DISABLE DEVICE INT
BASE ATTACK BONUS - SPELL RESISTANCE -
□ DISGUISE ■
CJ =__+__+_
CHA
Ii".! ESCAPE ARTIST ■ DEX1'

CJ =__+_
0 FORGERY ■

CJ =__+__+_ _
INT _

CJ = __ +__+__
0 GATHER INFORMATION CHA +
__ _
□ HANDLE ANIMAL
CJ =_ +_ __+__
CHA
□ HEAL ■
CJ =__+__+_
WIS

CJ =__+__+__
li2'I HIDE DEX''

CJ =__+__ +_ _
0 INTIMIDATE CHA _

CJ =_ _+__+_ _
[;,'j ) UMP STR''

CJ =__ +__+_ _
li2'I KNOWLEDGE (ARCANA) INT
AMMUNITION ___ _
_ ______ □□D[]J □aIIJ ITIID CIIJITJ ill
CJ =__ +__+__
DODOO KNOWLEDGE {RELIGION)

[::•\.ii,i,iiilt
□DODD □□□rn □CIIIJ ITilIJ CIIIlJ INT
□ KNOWLEDGE
CJ = __+__+__
( INT
□ KNOWLEDGE
I
DAMAGE CRITICAL (

---, CJ =_ +_ _ _+__
INT
□ KNOWLEDGE (
CJ =__+__ +__
INT
Ii".! ■
CJ =__+_ +_ _ _
LISTEN WIS
ftJ ■

CJ = __+_ +_ _ _
MOVE SILENTLY DEX''
AMMUNtTION
IIIIIJ D!TIIJ ITJITIJ □aIIJ ITIIIJ
CJ =__+__+_
0 OPEN LOCK DEX
ITIIlJ om□□ CDaIJ ITilIJ ITIIJO Ii".! PERFORM ■ (
;.;,;.;;1=1.m1J CJ =__+__ +___
) CHA

I
ill PERFORM ■ (
I CJ =_ +_ __+_ _
DAMAGE CRIT ICAL CHA
)
ill PERFORM ■ (
CJ =__+__ +__
) CHA
ftJ PROFESSION (

CJ =_ _+__+__
) WIS
0 PRO FESSION (
CJ =__+__ +__
) WIS
□□□DD CIJOO□ □□□□□ □DOD□ □ RIDE ■
CJ =_ +_ _ _+__
AMMUNITION
[IlJ[I] DEX
[IlJ[][] ITilJ□ rn□□□ □□□□□ □□□□□ □ SEARCH ■
D = __ +__+_ _
INT
Ii".! SENSE MOTIVE ■
CJ =__+_ _+__
WIS
□ SLEIGHT OF H AND
CJ = __+__+__
DEX*

I I CJ =__+_ +_ __
0 SPELLCRAFT INT
!tJ SPOT ■

LJ =__ +__+__
WIS
AMMUNITION _______ ____ ■
□□o::Il □□□□□ DODOO □DITTI
CJ = __+_ +_ _
CD0IJ 0 SURVIVAL WIS
ITlCIJ[J DD□□□ o□aJ□ □□□o:J □□o.:JO 0 SWIM ■
s.;,a;;:;.m;tt CJ =_ +_ __+__
STR*
-·i,P.i4i
I
ill TUMBLE
I CJ =__+__ +_ _
DAMAGE CRITICAL DEX'' _
□ USE MAGIC DEVICE
CJ =__+_ +_ _ _
CHA

I I
□ U S E ROPE ■
CJ =__+__+__
[ RANGE=:Jl]Ypg )Ttioffi DEX

AMMUNITION ___________ 00□□□ □□□□□ □□□□□ DODOO □□□□□ □
□□ITIJ □□□□□ □□□□□ □DODO DDCDJ • �notes a s�i/1 that ,an be uud umrairied
*Armor ,hedc perialty, ifany, opplies. (Double p,r:noltyfor Swim.)
TOTAL WEIGHT
CARRIED ,.._ ___
CARRY I N C CAPACITY L AN C UACES
INITIAL LANGUAGES •Corn m<>n t- r1J<faf l�g.lJ.a(Jff + Ille bOf'lvs
S XMAX LOAD
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF CROUND PUSH OR DRAG
EQUALSMAX LOAD 2X MA.XLC>AO

D D D D D D
EA<;:H AOOmONAL LANCUACE (Sphk t..a�J •1 $ki ltpotnt

WEALTH
MONEY GEMS ART OTHER 1
CP-

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Cl.ASS FEATURE
I PACE REF. CLASS FEATURE I PACE REF.

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ClASS FEATURE I PACE REF. CLASS FEATURE

I PACERl;f.

NOTES NOTES

Cl.ASS FEATURE
I PACE REF. CLASS FEATURE

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NOTES NOn.<

CLASS FEATURE
I PAGEREF. CLASS FEATURE
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NOTtS NOTES

CLASS FEATURE
I PAGEREF. CLASS FEATURE
I
PAGE REF.

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CLASS FEATURE

NOn.<
I PACEREF. CLASS F EATURE

NOTES
I PACE REF.

CWS FEATURE
I PACEREF. CLASS FEAT \JRE

I PACE REF.

NOTES NOTES

©2004 WIZARDS O F THE COAST, INC.


Permission granted to photocopy for personal use onl y.
CHARACTER SHEET
CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

"�,�t;:;��--,
ALIGNMENT DEITY SIZE AGE GENDER HEIGHT

--
WEIGHT CAMPAIGN

.. AlllLITY TEMPORARY THIPORARY

MMMM
MODIRER SCORE MQ:>I Fl ER

MMORCLASS
FLAT-FOOTED .

�!,� --,
rn�,e,� --,
,.n�,�.r -•I
I ■
CJ = _ _+_
0 APPRAISE INT CJ = __+_ +
_ __
0 BALANCE ■ D EX'' CJ = __+_ +
_ __
0 BLUFF ■ CHA +
_ __
BASE 0 CLIMB ■ CJ = __
SAVE
ABILITY MACIC MISC. TfMPORARY
r----------, STR'' +__+__
MODIFIER MODIFIER MODIFIER MODIFIER CONDmONAL tr.tOOIRERS
----, 0 CONCENTRATION ■ CON CJ = _ +
__ +
__ _
0 CRAFT ■ ( ______

IN­ CJ = _ +
_ _ +
__ _
0 CRAFT ■ ( __ ____ INT =
-_+_ _ __
+
0 CRAFT ■ ( ______

INT CJ = _ +
_ __+__
0 DECIPHER SCRIPT IN­ =_ + _ __
_ _ +
0 ■

DIPLOMACY CHA CJ = _ +
__ _+__
0 DISABLE DEVICE INT =-_+_ +__ _
BASE ATTACK BONUS - SPELL RESISTANCE -


CJ = __+_ +
0 DISGUISE CHA _ __
0 ■
I
ESCAPE ARTIST DEX* = -_+__+__
0 FORGERY■ INT CJ -_ _ __
+ +__


0 GATHER INFORMATION ■ CHA CJ = _ +
__ _+__
0 HANDLE ANI MAL CHA = __+_ +
_ _ _
ltJ ■
HEAL WIS CJ = __+
_ +
_ _ _
0 HIDE ■

DEX* CJ = __+__+__
0 INTIMIDATE ■ CHA = -_+__+__
0 ]UMP ■ =


STR* CJ _ _+__+__
0 KNOWLEDGE {NOBILITY &. ROYALTY) INT = -_+__+__
0 KNOWLEDGE =_

:.;,;.;;;:;.rn;:;
AMMUNITION ___ _ _ _ _____ o::rr:o o:a:u OCilil CDJCIJ □[IJ[I] (RELIGION) INT CJ _+_ _ +__
ITIIIJ co:o□ □rrIJ[J ITIJCIJ □o:IlJ
(

0 KNOWLEDGE INT CJ = __+ _ +
_ __

I I I
DAMAGE CRITICAL 0 KNOWLEDGE ( INT = -_+_ _+ __


0 KNOWLEDGE ( INT CJ = __+_ +_ __
0 LISTEN ■
•••••• ••••• ••••• •••••
= -_+_ +

■·•••••
WIS _ __
0 MOVE SILENTLY ■ DEX* CJ =__+__+__

IATTACK BONUS
■' ■■■ •· • ••• ■■■■■ ••••.• ■■·■ ■■
0 O P E N LOCK DEX CJ =_ _+__+__
0 PERFORM ■ ( ____ _) CHA CJ =_ _+__+__
DAMAGE CRITICAL ■ ( _____)

DAMAGE 0 PERFORM CHA CJ = _ +
_ __+__
0 PERFORM ■ ( -----.) CHA = -_+_ _ +__
itJ =


PROFESSION (_ ____ ) WIS CJ __+__ +_ _
Ill PROFESSION (__ _ _ ) WIS
_ = -_+__+__
AMMUN.ITION ---- ----- o::rr:o DIIlJ OIIIJ ITIIIJ DIID Ill RIDE . DEX CJ =__+__+_ _
□oxIJ o:IIIJ ITilI] aro::J OIIlJ 0 SEARCH ■ INT CJ = _ _+_ + _ __
Ill SENSE MOTIVE • WIS CJ = _ + _ _ +_ __
-
0 SLEIGHT OF HAND DEX'' .L__J
--, = ---+--- +- -

RA CE
0 SPELLCRAFT INT CJ =__ +__+__
0 SPOT ■

CJ = _ +
WIS _ __+__
0 SURVIVAL ■

::;;.
- - ------- [Il][J[] OIIlJ o::rr:o CilIJO m□□o WIS =-_+_ +
_ __
0::0::0 ITXIIJ ITIIIJ CIIIJD ITJ□□□ 0 SWIM ■ STR;'<' CJ = _ +
_ _ +
_ __
+_ +_ _ _
I I
;.;,;.;;11:1.;;;:; DAMAGE CRITICAL 0 TUMBLE DEX* CJ = __
0 USE MAGIC DEVICE CHA CJ = _ _+__+__

0 USE ROPE DEX CJ = __+_ _+__
□ - -------­ CJ = __+_ _ _ _
AMMUNmON
DIDO CIIIJD [Il][J[] ITJDaJ a:r:JaJ □ ----- -
- -- CJ = __+_ +
+
_ __
ITIIJ[J [Il][J[] ITilJO CI:IlJ[] □rrIJ[J • Dtt10U$ o 1'1.ill 1h01 ,o,., be 11�td untrained.
*Armor ,hulc puiolty. ifany. (lpplin. (Dot.1blc pcriahyfor Swim. )
TOTAL WEIGHT
CARRIED ,.____

CARRY I N G CAPACITY
LICHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OYER HEAD LIFT Ol'f GROUND PUSH OR DRAG

D D D D D D
�IWCLO,.O 2'l!IMX1.0U) SXW.Xl,OM>

CP-

SP-

GP-

PP-
I
FEAT FEAT

FEAT LEVEL

D
SPELlS/DAY

D D
SPELLS KNOWN SPELL SAVE DC BONUS SPELLS

IP.iAidii D D D D
;
l st

D D D D
FEAT FEAT
2nd

D D 3rd D D
FEAT ["\Ahl FEAT
D 4th D D
:p.;;;a;w
I
FEAT FEAT N OTES

M O U NT

SIZE INITIATIVE SPEED HIT DIC

[ARMOR = rOUCHAC ilM,HOOTlD(!!;. �IIAI.A!!!em� t

1·••=•
EAITACKBON Ii

SPACE RBMCH
I
FORT REF WILL STR DEX CON WIS

SPECIAL ABILITIES OR UALITIES

SKILLS
SKILLNAME

r\Ahi- ;-�-- - -- -------'-r_'_,.. ._-1_.,


_ _
·---EX PERI E N C E
l r
EXPERIENCE

NtEOED FOR NEXT LEVEL LEVEL ADJUSTMENT

NOTES

CLASS FEATVRE PACE REF.

NOTES

CLASS FEATURE PACE REF.

NOTES

RAC I A L TRAITS
ClASS FEATURE PACE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF,

NOTES

CLASS FEATURE PA(;E REF.

NOTES

A R MO R / P ROTECTI V E I TE M S
SMITE

SMITES/DAY
ATTACK
BONUS
DAMAGE
BONUS s��� □□□□□
SPECIAl PRDl'£RTl£S
TURN O R REBUKE UN DEAD
TURN/REBUKE TURNING CHECK
□□□□□□
TURN 000000
UNDEAD TIMES/DAY MODIFIER USED

* If YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.
:

TURNING MOST POWERFUL UN DEAD NUMBER OF HD TURNED =

CHECK AFFECTED (MAX HD) 2d6

IJJ-114,lk)ihif,
UPTO 0 PALADIN'S LEVEL- 7 PALADIN LEVEL- 3
1-3 PALADIN'S LEVEL - 6 +

L Ll
c.;;:[.J!l■t;u:;;;;:;m;;;;;.;;;.J.]JJ;illiW
CHA MODIFIER
4 -6 PALADIN'S LEVEL - 5
7-9 PALADIN'S LEVEL- 4
THE HD OFTHE UNOEAO
IF PALADIN LEVEL IS DOUBLE
10-12 PALADIN'S LEVEL- 3
OR MORE, THE UNDEAD
ARE DESTROYED RATHER
13-15 PALADIN'S LEVEL- 2

THAN TURNED.

;u;t•ilR,a,,oax
1 6-18 PALADIN'S LEVEL- l

L Ll
1 9 - 21
22+
PALADIN'S LEVEL
PALADIN'S LEVEL + l
1-14=1 M•tA*fili4il*W�J4h■J-i-lJJ;llltW

@2004 WIZARDS OF THE COAST, INC.


Permission granted to phot,xopy for personal use only.
3RD-LEVEL PALADIN SPELLS
SPELLS/DAY ______ SAVE DC ___ _____

NUMBER
PREPARED

D

CURE MODERATE WOUNDS --- - -
- ---------- -

DAYLIGHT_ _______ ____________ _ _


_
0,j _ --_ SPELLS--�Q,
- - - D DISCERN LIES,_ _ _
_ _________ _ _
_ ______

D DISPEL MAGIC ___ _ _ ___ _ _ _


_ ________

D

HEAL MOUNT --- ------ ------------ -
"IST-LEVEL PALADIN SPELLS
MAGIC CIRCLEACAINSTCHAOS _ _
_ _____ _____ ___
SPELLS/DAY SAVE DC
D MAGIC CIRCLE AGAINST EVIL _ ____ _ ____ _ ____
NUMBER
PREPARED D MAGIC WEAPON, GREATER ___ _ ____ _ _ ___ _ _

D D

BLESS PRAYER - -------- --- - ----- --

D BLESS WATER REMOVE BLINDNESS/DEAFNESS_ _


_ _________ _ _
_

D D
□ ---------------­
BLESS WEAPON REMOVECURSE____ _ _
_ ___________ _
_ _

D
□ -----------------­
CREATE WATER

D CURE LICHT WOUNDS

D
D
DETECT POISON

DETECT UN DEAD
□ -------- ---- ------
D DIVINE FAVOR

D ENDURE ELEMENTS 4TH-LEVEL PALADIN SPELLS


D MAGIC WEAPON SPELLS/DAY______ SAVE oc ________

D PROTECTION FROM CHAOS NUMBER

D
PREPARED
PROTECTION FROM EVIL
D BREAK ENCHANTMENT _ ______ _ _
_ ____ _ _ _
_ _
D READ MAGIC
D
D □
CURE SERIOUS WOUNDS - -
- ---- - -
- --- - - -
RESISTANCE

D
DEATH WARD___ _ _ _
_ _____ _ _ _
_ ______

D
RESTORATION, LESSE
D DISPEL CHAOS_ _ _ ______ _ _
_ ___ _ _ _
_
VIRTUE
D
D □
DISPEL EVIL -------- - - - ----- - - -

LJ
HOLY SWORD ___ _ _
_ ____ _ _ _
_ ____ _ _
D MARK OF JUSTICE _____________ _ _
_ _____

D
_
D NEUTRALIZE POISON _____ _______ _ _ ____

CJ _ _ _
_ _____________
D RESTORATION ------ -
- ------ - - - ---

2ND-LEVEL PALADIN SPELLS


□ --- - - -
- ----- -- ---­
□ -- ----- - - - - ----
SPELLS/DAY_ _____ SAVE DC _ _
_ _____

NUMBER
PREPARED

D BULL'S STRENGTH_ _ _ _ _ _ _________ _ _ _


_

D

DELAY POISON ---------- - - - - ------

EAGLE'S SPLENDOR _ _ _ _ _
_ ______________

D OW�S WISDOM ________ _ _ _ _ _ _ _ _ _ _ _ _


_

D

REMOVE PARALYSIS - - - - - -
- ------------

RESIST ENERGY ______ _ _ _ _ _ _ _ _ _ _ _ _ _ _


_

D

SHIELD OTHER -- - ------------------

UNDETECTABLE ALIGNMENT _________________

D
□ --- - - - - - - - - - - - - - --
ZONE OF TRUTH_ _ _ _ _ _ _ _
_ ___ _ _ _ _ _ _ _
_

□ -----------------­
□ ----- - - - - - - - - - - - --
) �GE0NS:
{JR�G0NS:®
CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT DEITY SIZE AGE G ENDER HEIGHT WEIGHT CAMPAIGN

ABI LITY TEM?ORARY TEMPORARY


MODIFIER SCORE MODIFI ER

I I I 1@#4
TOTAL

ARMOR CLASS
• 10+ FLAT-FOOTED .

NONLETHAL DA.MACE
CONDITIONAL

I 1111
AC MODIFIERS
™'

I S K I L LS
=i
i CLASSfCROSS-CLASSi
MAX RANKS

00< MISC,
I SKILL NAME

□ APPRAISE •
"f
ABl rrv =ER RANKS �if.ER

I
CJ = __+__ +__
MOO!Flta MOOl,iEJ:
INT

iilhMiWA 0 BALANCE ■
TOTAL
DEX* CJ =__+__ +__
0 BLUFF ■
. ., CHA CJ =__ +__ +__
[ii"j CLIMB ■ STR* CJ = __+__+__
ABILrTY MACI C MISC
TOTAL SAVE MODIFI ER MOOlFIER MODIFIER
[ii"j CONCENTRAT ION • CON CJ = __+__+__
[ii"J (RAFT ■( INT CJ = __+__+_ _
[ii"J (RAFT ■( INT CJ = __+_ + __ _

D
[ii"J (RA FT ■ ( INT CJ = __+__+__
□ DECIPHER SCRIPT INT =_ +
__ + __ _
□ DIPLOMACY ■ CHA LJ = __+__ +__
□ DISABLE DEVICE CJ =_ _+_ + ___

INT
□ DISGUISE ■
BASE ATTACK BONUS - SPELL RESISTANCE -


CHA =- _+__ +__
0 ESCAPE ARTIST ■ = -_+_ _+__

DEX*
0 FORGERY ■ INT = -_+_ _+__
BJ.SE ArrACK
BONUS
STR[NCTH s,n MISC.
MODIFIER MOOIFl[A MODIFIER
0 GATHER INFORMATION ■ CHA CJ =__ +__ +__

R·ilP.!4?
TOTAL
CJ =_ _+__ +_ _

;
[ii"j HANDLE ANIMAL CHA
Ill HEAL . CJ = - - _+__+__

(
WIS

;.;;;,;. ;;tt
DAMAGE CRIT ICAL
[ii"j HIDE DEX* CJ = __ +__+_ _
□ INTIMIDATE ■ CHA CJ = __+_ + __ _
1 [ii"j )UMP ■ STR* CJ = _ + __ _+__
[ii"j KNOWLEDGE (DUNGEONEERING) INT CJ = __+__+__
AMMUNITION ______ _
_ ___ DODOO OOCDJ ITIIlJ ITIDJ ITIIlJ [ii"j KNOWLEDGE (GEOG RA PHY) INT CJ =__+__+__

r mn;;;:;
ooorn o:::n::IJ ITIIlJ ITIDJ CIIIIJ
ill CJ = __+_ _+_ _
W-S,P.!4?
KNOWLEDGE (NATURE} INT
DAMAGE CRITICAL
□ KNOWLEDGE ( INT CJ =_ _ +_ _+__
□ KNOWLEDGE CJ = _ + __ _+_ _

'1111
( INT
1 it) LISTEN ■ WIS CJ =__+__+_ _
fli MOVE SILENTLY ■ DEX* CJ =_ _+__+__
••
■·■,;••
■■■. • ■■
1 ■1 ■1 ■ ■■■■, ■ ■■■■■ •••••

R·S,P.i4i
CJ =__+_ _
··�•:■ : ■ •·•· • •• ••••• ■■■, ■, ■
0 OPEN LOCK
■(
DEX
CJ =__+__+_
+_ _
_
0 PERFORM ) CHA
IATTACK BONU DAMAGE CRIT ICAL 0 PERFORM ■ ( ) CHA CJ = _ _+__+__
0 PERFORM ■ ( ) CHA CJ = __+__ +__
�rm.::J
<'"''"Tl
,/"
("J:N'ROTES
>!.�S:':,':,':,':,':,:,':,':,':,':,':,':,':,':,':.:.:.:.:.::.:.:.:.:.:.-:.:.-:.-:.-:.-:.-:.".:.-:.:.-:.:.:.-:.:.:.'::J [ii"j PROFESSION ( ) WIS CJ = _ __ + _+__
� lilJ PROFESSION ( ) W I !>
c::::J =_ _+_ _+
_ _
0 RIDE ■ DEX c::::J = __+_ _ +__
0 SEARCH ■
AMMUNITION

INT CJ =_ _+__+_ _
W-i,P.i4? DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS CJ = __+_ _ +__
0 SLEIGHT O F HAND DEX"k CJ =_ _+__+__

r 7
WNCO�,T}'.PE� -------------------- 0 SPELLCRAFT INT CJ = __+__ +__
lti SPOT . WIS CJ =_ _+__+__
&"] SURVIVAL ■ WIS CJ = __+_ _+__

AMMUNtTION
c:o::r::o ITIID [Il][J□ morn oo□oo
c:rrn::J [IlJOJ ITIJO[J ooorn CilJOO [l'J SWIM STR* CJ = _ _+__+__
0 TUMBLE DEX'' CJ =__+__+__
□ Use M A G I C DEVICE CHA c::::J =__+__+_ _
It) UsE ROPE ■ DEX CJ = __+_ _+_ _
□ CJ =_ _ +__+__
ITIITI ITTICIJ ITIJO[J OJ[l[IJ CIJOO:J □ CJ =__+_ _+_ _
OIXJO [IlJ□o ITIJO[J ITJDD'.J aIJOD • OtrUJltt o tlif/ 1h01 c11n be u�d urilfomtd.
•Armor chuk �,ia/ty, if,iny, opplits. (Do.i!:>ft pu10I1yfor Swim.)
POSSESSI O N S
ITEM LOCATION PACE REF. WEICHT ITEM LOCATION PACE REF WEIGHT

TOTAL WEIGHT
CARRIED

CARRY I N C CAPACITY LAN C UACES


INtTIAl,.. lANCUAGES • Common+ rad�l languas:tt+lot bonus

D D DDD D
LICHTLOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAC
EQUAi.SUM� 2 XM-'XL� SXMAXlOAO EACH AODITiONAl lANCUACE {Speak unginge)-.. 1 $Ifft! polm

CONTAI N ERS
I CONTAINER CAPACITY WEICH T
1

CP-

SP-

GP-

PP-
IJ.iYl·fal JYiHI
I
FEAT
[
FEAT

CONDITIONAL MOCIF! ERS

:u.;;;.;;w
I
SPELL SAVE OC LEVEL SPELLS/DAY BONUS SPELLS

D
SPELLS KNOWN

D D 0

LQ.iAl·HA D D 1 st D D
I
FEAT FEAT

D D 2nd
D D
D D 3rd
D D
FEAT
D D 4th
D D
FEAT [ MUI DA I LY S P E L LS
0: ----- - - - - - -
- ----------

A N I M A L CO M PA N I O N
SIZE !'EEO

1ST: __ _
_ _________________

HIT POINTS

PROTECTIVE ITEM SPEOAl PROPERTIES

BASEATTA�JIONus____.,.,,,.
., R�
A,PP
,,L
...._________...,. ,
An'N:.
"'""'K-----------..1
,,

2ND: _ _ _ _ _ _
_ ______________

REAC

li\'1¥¥ I I FORT REF WILL STR CON CHA

SPECIAL ABILITIES OR QUALITIES

3RD: _______ _ _ _ _ _ _ ______

TRICKS

SKILLS

r:::::=J = _ +_ _ _+_ _
SKILL NAME M1$CJ
QOJfll 4TH: ______

r:::::=J = __+__ +_ _
_ _ _
_ _________ _

r:::::=J =__+__+__

=·==== ==
r:::::=J = __+__+__
r:::::=J =_

===
r:::::=J =__+__ +_
+_ __ +__

rif1'U•-
_

FEAT 1¥\Yi·HI ;
1

EXPE R I E NCE
EXPERIENCE

LE.VR AOIUSTMENT
I
NEEDED FOR NEXT l£V£L ,cc
I

A R MO R / P ROTECTIVE I TE M S

C LASS FEATU RES


I FAVORED ENEMIES BONUS*

I¥t•ilk4h')ihiA !l,l-lll'�• Hll11 i1..,111-1.111-i11J•


I+

L L r
I+ I
[+ I

I4-i•i144h'JihiA ),i,liMlrJldiiirn;;1m-1-111-111t•
[+ I
I

L
[+
• Nl110redenun•1 oonus opp1ies lo weap.in darm:tge oiiJ Bhitr. l..i$un, Senu Motfw. Spot, and Suwrval chtch..

I
ClASS f"EATURE PACER<F.

NOTES

RACI A L TRAITS CLASS fEATUlt[ I PAGE REF.

NOTES

CLASS FEATURE
I PAGE REF.

NOTES

I
Cl.ASS FEATURE PAC""·

NOTES

I
ClASS FEATURE PAC<REF.

NOTU

I
CLASS FUTURE P<GER<F.

NOTES

I
Cl.ASS FEATURE PACE R<F.

NOTES

I
Cl.A$$ FEATURE PAC,"'·

NOTES

©2004 WIZARDS OF THE COAST, INC,

-�
Permission granted to photocopy for personal use onl y.

Ac
3RD-LEVEL RANC.:ER SPELLS
SPELLS/DAY______ SAVE DC ____ _ _ _
_

D COMMAND PLANTS
NUMBER
PREPARED

--�0., D CURE MODERATE WOUNDS


0,,j SPI�_LLS
D DARKVISION
D DIMINISH PLANTS
D MAGIC FANG, GREATER
D NEUTRALIZE POISON
D PLANT GROWTH
'I ST-LEVEL RANC.:ER SPELLS

D REDUCE ANIMAL
SPELLS/DAY SAVE DC

D D REMOVE DISEASE
NUMBER
PREPARED

D D REPEL VERMIN
ALARM

D D SUMMON NATURE'S ALLY Ill


ANIMAL MESSENGER

D D
CALM ANIMALS

D D WATER WALK
CHARM ANIMAL TREE SHAPE

D D
DELAY POISON

D CJ.
DETECT ANIMALS OR PL ANTS

D D
DETECT POISON

D
DETECT SNARES AND PITS

D
ENDURE ELEMENTS

D
ENTANGLE

D
4TH-LEVEL RANC.:ER SPELLS
HIDE FROM ANIMALS

D
SPEL LS/DAY ______ SAVE DC ________
JUMP

D
NUMBER
LONGSTRIDER PREPARED

D
D
MAGIC FANG ANIMAL G ROWTH_________ _ _ _ _ _
_ _ ____

D
D

PASS WITHOUT TRACE COMMUNE WITH NATURE --- - -
- -- - - - -
- ------

D D
READ MAGIC CURE SERIOUS WOUNDS _ __ _ _ _
_ ___________

D
RESIST ENERGY FREEDOM OF MOVEMENT ___________________

D
SPEAK WITH ANIMALS D NONDETECTION ________________ __ _ _
_

D D
SUMMON NATURE'S ALLY I D SUMMON NATURE'S ALLY IV________________ _
_

D □ ---------------­
TREESTRIDE________________ _ _ _ _ _ _
_

D □-----------------­
□ ----------------- -
2ND-LEVEL RANC.:ER SPELLS
SPELLS/DAY SAVE DC

D ....�
NUMBER
PREPARED

D
BARKSKIN

D
BEAR'S ENDURANCE � 9

D
CAT'S GRACE

D
CURE LIGHT WOUNDS

D
HOLD ANIMAL

D
OWL!SWISDOM

D
PROTECTION FROM ENERGY

D
SNARE

D
SPEAK WITH PLANTS

D
SPIKE GROWTH

D
SUMMON NATURE'S ALLY II

D
WIND WALL

D
D
) �GE0NS:
:[JR�G0NS=®
�aue
CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS AND LEVEL RACE

ALIGNMENT D EITY SIZE AGE GENDER HEIGHT WEIGHT CAMPAIGN

ABIUTY TEMPORARY TEMPORARY


MODIFIER SCORE MODJFIER
A81UTY .-,AMOR SI ZE

1 J
BONUS

• 10 + ARMOR CLASS
FLAT-FOOTED •

NONl.ETHAL DAM-'-CE

[i".j APPRAISE ■ □
I
= -_+__+__
TOTAL


INT

tBiiitUW4 [i".j BALANCE ■


[i".j BLUFF ■
[i".j Cu MB ■
DEX*
CHA □

= __+__
= __
=-
+__
+_ _+__


STR* _+__+__
CONDfTIONAL MODIFIERS


0 CONCENTRATION CON = --- +---+ - -
[i".j CRAFT ■ ( = -_+__+_ _


INT
[i".j CRAFT ■ (

INT = -_+__ +_ _
[i".j CRAFT ■ ( = - _+__+__


INT
= __


[i".j DECIPHER SCRIPT INT +__+__
[i".j DIPLOMACY ■ CHA =__+__+__
0 DISABLE DEVICE CJ = __

INT +_ +
_ __
BASE ATTACK BONUS - SPELL RESISTANCE -
0 DISGUISE ■ CHA = __ +__+__
0 ESCAPE ARTIST ■ D = __+


DEX* __+__
0 FORGERY ■ = -_+__


INT +__
[i".j GATHER INFORMATION ■ CHA = __ +_ _+__

□ HANDLE ANIMAL D = __ +_ _+__


s.;,r.;;¥1-rn;:;
CHA
□ HEAL ■ D =__+__+_ _
W·S,P.!Y? WIS

I li".i HIDE . DEX1' D =__ +__+__



DAM AGE CRITICAL

li".i INTIMIDATE ■ =_


CHA _ +_ +
_ __
[i".j )UMP ■

STR* =-_ +__+_ _
0 KNOWLEDGE {LOCAL) =-


INT _ +_ _+_ _
AMMUNITION _ _
_ _____ _
_ _ ooorn ITDIJ ITIIIJ cm::u □ KNOWLEDGE =-


DOITIJ ( INT _ +__+__
DOITIJ DO::IlJ rrn:o a:rr:u cm::u
□ KNOWLEDGE INT = __+_
W-S,P.!4/ DAMAGE CRITICAL □ KNOWLEDGE
( _+_ _

I__.__
LJ = _

( INT +__
_ +__
=-

□ =_
0 KNOWLEDGE ( INT _+__+_ _
[i".j ■ _

[ /!ANCE::ir5t<OTES LISTEN WIS +__+__
ill MOVE SI LENTLY ■ D EX'' = - _+_ _+__
AMMUNITION ------- -- ITITIJ cm::u ccooo rnooo rnooo
DOIJ[j[J a:x:::IJD [IlJ[J!J rnooo 00000
[i".j OPEN LOCK DEX D =_ _+__+__

f ':"'
ill PERFORM ■ ( D =__ +__+__
I
) CHA
DAMAGE CRITICAL 0 PERFORM ■ ( D =__+__ +__

) CHA
0 PERFORM ■ (

I
) CHA =- _+__ +__
0 PROFESSION ( ) WIS LJ = _ _+__+__
[i".j PROFESSION ( ) WIS D =_ _+__+__
DO:.JUU lJ...ilIJ [J[IJ[lJ DDCOJ DITlOJ D RIDE . DEX CJ = __

:.;,;.q;:;.rn;:;
AMMUNIIIUN _ _
____ _ _
___
+__+_ _
□DODD □rnDD CilJCO □a:n:J ITIIlJ 0 SEARCH ■ D =__+_ _+_

I
INT _
W·SIP.i4i DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS =-_ +__ +__
[i".j SLEIGHT OF HAND DEX�':: CJ = __ +__ +_ _
D =__+__+_
...···•..•·•. ·.••.....·•• •···•····
0 SPELLCRAFT


•·· .....
..... ...........
INT _
0 SPOT ■

WIS =-_+_ _+__
AMMUNITION _____ ______ 0 SURVIVAL ■ WIS =- _+__+__
, 0 SWIM ■ STR1' CJ = __ +__+__
[i".j TUMBLE

CJ =__
ATTACK ATTACK BONUS DAMAGE
DAM AGE CR ITICAL DEX* +__+__
0 USE MAGIC DEVICE CHA = _ _+_ _+__
0 USE ROPE ■ DEX CJ = __+__+__

L 1 □

D =__+__+__
AMMUNJTION ___________ D = _ +_ __+__
• 0tl'lotes o s.kill lho: can be vud Ul'ltrasned.
"'Armor ch"k pmalt}'. ifany. rtpp!ies. (Doub/� JN'1ollyfor 5wim.J
TOTAL WEIGHT
CARRIED '-----

CARRY I N Ci CAPACITY
MEOIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG

DDDDD D
LIGHTLOAD
EQUALS WXL¢AO 2 X MAX LOAD SXMULOAD

WEALTH
MONEY GEMS ART OTHER l
CP-

SP-

G P-

PP-
FEAT S K I L L DCs
BALANCE RESTRAINT ESCAPE ARTIST DC
NARROW SURFACE BALANCE DC • Mana cles 30
• 7-12 inches wide • Tight space 30

;p.;;;.;;w
10
• 2-6 inches wide 15 • Masterwork manacles 35

I
FEAT • Less than 2 inches wide 20 • Grappler Grappler's grapple
check result
DIFFICULT SURFACE BALANCE OC1
JUMP
• Uneven flagstone 101 LONCJUMP HIGH JUMP
• Hewn stone floor 102 DISTANCE JUMP DC' OISTANCEJ JUMP DC1

AP.iAl·NA
• Sloped or angled floor 12• s feet 5 1 foot 4
1 Add modifimfrom Narrow Surface, bt:low, as appropriate. 10 feet 10 2 feet 8
2 Only ifrunning or charging. Failure by 4 or less mearts ihe

I
1 5 feet 15 3 feet 12
FEAT charaau wn'i- run or charge, bvt may othe,wise act normally. 20 feet 20 4 feet 16
25 feet 25 s feet 20
NARROW SURFACE DC MODIF IER' etc ... etc .. etc ... etc ...
• Lightly obstructed +2 l Requires a 20-foot running start. Without a running start,
• Severely obstructed +5 double the DC.
• Lightly slippery +2 2 Not including verticof reach {see Player's Handbook,
• Severely slippery page 77).
+5
FEAT , Th.ts.t rnodifitrs st(J<:k
MOVE SILENTLY
BLUFF SURFACE CHECK MODIFIER
CIRCUMSTANCES SENSE MOTIVE • N oisy (scree, bog, undergrowth, -2
MODIFIER dense rubble)
• Target wants to believe you. -5 • Very noisy (dense undergrowth, deep snow} -5
• Bluff is believeab!e arid doesn't +o
affect the target much. OPEN LOCK
• Bluff is a little hard to believe or LOCK DC LOCK DC
+5
puts the target at some risk. Very simple lock 20 Good lock 30
• Bluff is ha rd to believe or puts the +10 Average lock 25 Amazing lock 40
target at s i gnifo:;rnt risk .
• Bluff is way out there, almost too +20 SEARCH
incredible to consider. TASK SEARCH DC
FEAT • Ra nsack a chest full of junk to find a 10

CLIMB certain item


CllMB DC EXAMPLE SURFACE O R ACTIVITY , Notice a typical secret door or simple trap. 20
0 Slope too steep to walk up; knotted rope , Find a difficult nonmagica l trap. 21 or higher
with wall to brace up against. . Find a magic trap 25 + spell level
i

Vari es1
Rope with wall to brace against, or , Not ce a well-hidden secret door 30
knotted rope, or rope affected by the • Find a footprint
FEAT rk·IYIMM 10
rope trick spell.
Surface with ledges, a very rough wall,
1 A succ.essfol Seorch died: canfind afoalprint or �irrtiliar
sign ofa creoture's passage, butfollowing the trait rr,quires
or a s hip's ri gging. the Trac.kfeat.
15 Surface with adequate ha ndholds and
footholds, an unknotted rope, or pulling SLEICHT OF HAND
yourself up when da ngling by your hands. TASK SLEIGHT OF
20 Uneven surface with some narrow HAND DC
FEAT handholds and footholds. • Palm a coin-sized object, or make 10
25 Rough surface, such as a natural rock wall. a coin disa ppear
30 An overhand or ceiling with handholds • Uft a sma ll object from a person 20

but no footholds.
TUMBLE
DC MODIFIER' EXAMPLE SURFACE OR ACTIVITY TUMBLE OC TASK
-10 Climbing a chimney or other location 15 Treat a fall as if it were 10 feet shorter than
where you ca n brace against two it rea lly is when determining damage.
opposite walls. 15 1
Tumble at one-ha lfspeed as pa rt of normal
-5 Climbing a corner where you can brace movement, provoking no attacks of
NOTES against perpendicula r wa lls. opportunity while doing so. Failure means
you provoke attacks ofopportunity normally.
+5 Surface is slippery
1 These modifiers stack. Check separately for each opponent you
move past.
DISABLE DEVICE 25' Tumble at one-half speed through an area
DEV ICE TIME D IS ABLE DEVICE DC' occupied by an enemy as part of normal
• Simple 1 round 10 movement, provoking no attacks of
• Tricky 1d4 rounds 15 opportunity while doing so. Failure means
• Difficult 2d4 rounds 20 you stop before entering the enemy-occupied
a rea a nd provoke an a ttack of opportunity
• Wicked 2d4 rounds 25 from tha t enemy. Check separately for
1 Ifyou attempt to leave behind no trace ofyour each opponent.
t<lmpering, add 5 to the DC. 1 Each additional ene-my after thefirst adds +2 to the­
Tumble DC.
DISCUISE
D ISGUIS E DISGUISE CHECK
MODIFIER USE MACIC DEVICE
• Minor details only +5 T ASK USE MAGIC
• Disguised as different gender' -2 DEVICE DC
• Ois;guis;ed .as; different r3ce' - 2 • Activate blindly 21
• Disguised as different age category 1
- 2
1 • Decipher a written s pell 25 + spell level
• U se a scroll 20 + caster level
1 These modifiers s:ack.
2 Per step difference between your actuof oge category , Use a wand 20

and your disguised age calego,y. • Emulate a class feature 20


• Emulate a n ability score Special'
FAMILIARITY VIEWER'S SPOT • Emulate a face 25
CHECK BONUS • Emulate a n alignment 30
• Recognizes on sight +4 1 See Player's Handbook, page 85.
• Friends or associates +6
• Close friends +8
USE ROPE
• Intimate +10
TASK USE ROPE DC

101
• Tie a firm knot 10
ESCAPE ARTIST • Secure a grappling hook
RESTRA INT ESCAPE ARTIST O C • Tie a s pecial knot 15
, Ropes Binder's Use Rope • Tie a rope around yourself one-h a nded 15
check +10
• Splice two ropes together 15
• Net, animate rope spell, command 20
pfants spell, control plants spell, • Bind a cha racter Varies
or entangle s pell 1 Add 2 to the DCfor v.1r,ry 10feet the hook is thrown.
• Snore s pell 23
EX PERI E N CE
EXPERIENCE

NEEDED FOR NUCT LEVEL LEVEL ADJUSTMENT


I

AR M OR/PROTECTIV E ITE M S
ARMOR/PROTECTIVE ITEM AC BONUS

SPEOAI. PROP£RTIES

SHIELD/PROTECTIVE ITEM AC BONUS I WEIGHT CHECK PENALTY

I
OPru FAl�UR(1CSPEClAi PROPfRTIES
CLASS FEATU RES
I
14J•i1¥,h ih4A c.;;:;.;;;:iw:;;;;:;m;;;;1.;;;.1.;;;.;;;;4 I
L Il
SNEAK ATTACK EXTRA DAMACE

PAGEREF.
1)
I
CLASS FEATURE

NOTES

4l.j/ji/Tilj.i4i.r;mo.,-;.;,;.;.,;_
1
Cl.ASS F[ATURE

NOTES
I PAGEREF.

CLASS FEATURE PAGE REF.

RACIAL TRAITS I

NOTIS

Cl.ASS FEATURE PACEREF.


I

NOTES

CLASS FEATURE f'A.GEREF.


]

NOTES

CLASS FEATURE PAGE REF.


I

NOTES

CLASS FEATURE

NOTES
I PACEREF.

CLASS FEATURE l PACE REF.

NOTES

CLASS FEATURE

NOTES
I PACEREF.

©2004 WIZARDS OF THE COAST, INC.


Permissi on granted to photocopy for personal use only.
"I ST-LEVEL ASSASSIN SPELLS "I ST-LEVEL BLACl(CUARD SPELLS
SPELLS/DAY__ _
_ __ SPELLS KNOWN ______ SAVE DC _____ SPELLS/DAY__ _ _ _ SPELLS KNOWN ______ SAVE DC _ _
_ __

SPELLS CAST TODAY 0000000000 SPELLS CAST TODAY 0000000000


NUMBER
KNOWN?
PREPARED

D
D
DISGUISE SELF
D CAUSEFEAR_____________ _ _ _ _ _ ____
D DETECT POISON
CORRUPTWEAPON________ _ _ _ _
_ _______
D FEATHER FALL
D CURE LIGHT WOUNDS_ _
_ ___________ ______
D GHOST SOUND
D DOOM_ _ _ _ _ __________ _ _ _ _
_
D JUMP
D INFLICT LIGHT WOUNDS_______ _ _
_ _________
D OBSCURING MIST
D MAGIC WEAPON ___________ _ _ _ _ _ _ _ _ _ _
_
D SLEEP
D
□ ----- - - - -
- ------ -
SUMMON MONSTER I* - - - - - ------ - - - - - -
D TRUE STRIKE

D D
D * Evil creatures only.

2ND-LEVEL BLACKCUARD SPELLS


2ND-LEVEL ASSASSIN SPELLS
SPELLS/DAY_ _ _ _ _ SPELLS KNOWN ______ SAVE DC _ _ _
_
SPELLS/DAY______ SPELLS KNOWN ______ SAVE DC _____
SPELLS CAST TODAY 0000000000
SPELLS CAST TODAY 0000000000 NUMBER
KNOWN? PREPARED

D ALTER SELF ________________________ D BULl!S STRENGTH______________________

D D
□ □
CAT'S GRACE - - - - - - - - - - - - - - - - - - - - - CURE MODERATE WOUNDS ------ - -- - - - ----

DARKNESS ________________________ DARKNESS _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


_ _____

LJ FOX'S CUNNING _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ LJ DEATH KNELL ____ _ _ _ _ _ _ _ _ _ _ _
_ _______

D
D LJ

ILLUSORY SCRIPT ---------------------- EAGLE'S SPLENDOR _____________________

D
INVISIBILITY_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ ______ I NFLICT MODERATE WOUNDS _ _ _ _ _ _
_ _________ __

D
D PASS WITHOUT TRACE____________________ SHATTER ______________________

D
□ □- - - -
- ----------
SPIDER CLIMB - - - - - - - - - -
- --------- SUMMON MONSTER II* --------------------

□ ---------- - - --­ D
UNDETECTABLE ALIGNMENT ______ _ _ _ _ _ _ _ _ _
_ __

□ ----- - - - - -
- ------ * Evil creoture5 only.

3RD-LEVEL BLACKCUARD SPELLS


3RD-LEVEL ASSASSIN SPELLS SPELLS/DAY______ SPELLS KNOWN _ _ _ _ _
_ SAVE DC _ _ _ _
_
SPELLS/DAY _ _ ___ SPELLS KNOWN _ _ _ _ _
_ SAVE DC _____ SPELLS CAST TODAY 0000000000
SPELLS CAST TODAY 0000000000 NUMBER
PREPARED

D
KNOWN?

D DEEP SLUMBER _______ _ _ _ _ _ _


_ ________ _
D CONTAGION

D DEEPER DARKNESS ____ _ _ _


_ _______ _ _ _
_ _

CURE SERIOUS WOUNDS --------- - - - - - - - - -

D DEEPER DARKNESS _ _ _ _ _________________

□ D
FALSE LIFE - - - -
- -------- - - -
- -----


INFLICT SERIOUS WOUNDS - - -
- ------------- -

D
MAGIC CIRCLE AGAINST GOOD _ _ _ _ _____ _ _ ___

D PROTECTION FROM ENERGY ______ _ _ _ _ _ _ _ _ _ _


_


MISDIRECTION ------ - - - - ------- - -

□ --------- - - -
- ----
SUMMON MONSTER Ill''---------- - - - - - - - -

□ - - ------- -----­
NONDETECTION _ _ _
_ _______ _ _ _ _ _____

□ -- ---- - -- --- -
- - D
* Evil creatures onfy.

4TH-LEVEL ASSASSIN SPELLS 4TH-LEVEL BLACKCUARD SPELLS


SPELLS/DAY_ _
_ ___ SPELLS KNOWN ______ SAVE DC ____ SPELLS/DAY_ _
_ ___ SPELLS KNOWN _ _
_ ___ SAVE DC _ _ _ _
_
_
SPELLS CAST TODAY 0000000000 SPELLS CAST TODAY 0000000000

KNOWN? NUMBER
PREPARED
D CLAIRAUDIENCE/CLAIRVOYANCE_ _ _ _ _ _ ____ _ _ _
_
D

CURE CRITICAL WOUNDS - - - -
- ------- - - - - - - -
D
D
DIMENSION DOOR___ _ _ _ _ _____ _ _ _ ____ FREEDOM OF MOVEMENT _ _ _ _ _ _
_ ____________
D
□ D
FREEDOM OF MOVEMENT ---- - - - -
- ------- - -
-

D
INFLICT CRITICAL WOUNDS _ _________ _ _ _ _ _ _
_
GLIBNESS _ _ _ _ _ _ _ _ ______ _ _ _ _ ____
POISON_ _________ _ _ _ _ _ _ _ _ _ _ _ _
_

D

GREATER INVISIBILITY ---------

□ ---- - ----------
-
- ----- - - - SUMMON MONSTER IV'' - -
- -------- - - - - -
-
LOCATE CREATURE _____ _ _ _ _ _____ _ _ ___

D
D MODIFY MEMORY_ _ _______ _ _ _ _
_ ______
D
□ ------- - -- ------­
POISON___ _ _ _ _
_ ________ _ _ _ _ _
_ __
* Evil creatures onfy.

□ ---- - -
- ----- - -
-
I
CHARACTER SHEET

CHARACTER NAME

PLAYER CLASS A N D LEVEL RACE

ALIGNMENT DEITY SIZE AGE GENDER H EIGHT WEIGHT CAMPAIGN

ABILITY TEMPORARY TEMPORARY

IMAM
MODIFIER SCORE MODIFIER TOTAL

•10+ FLAT-FOOTED •
ARMOR CLASS

I D APPRAISE . INT CJ =
_ +
__ _+__
D BALANCE . DEX'' CJ
=
__+__+__
0 BLUFF ■ CHA CJ =
__+__+__
IIASE ABILITY MACIC M1SC. TEMPORARY,---------,
0 CLIMB ■ STR* =
__+__+__
CJ
TOTAL SAVE MODIFIER MODIFIER MODtftER MODIFI ER CONDITIONAL MOOlflHS
0 CONCENTRATION ■ CON CJ =
_ +
__ __
+ _
0 CRAFT ■ ( ___ _ _ INT CJ _ + __=
+
__ _
D CRAFT • ( - - - -- INT CJ = _ _ +_ _+__
□ CRAFT ■ ( ___ _ _ INT CJ =
__+__+_ _
0 D E C I P H E R S C R I PT INT
+__
=
CJ __+__
D DIPLOMACY . CHA =
CJ __+__+__
0 DISABLE DEVICE INT CJ =__ _+__
BASE ATTACK BONUS - SPELL RESISTANCE - + _
0 DISGUISE ■ CHA CJ =__+__ +_ _
0 ESCAPE ARTIST ■ DEX* CJ = _ +_ +
_ __
_
0 FORGERY ■ INT CJ =__ +__ +_ _
SASEATTACIC S'TllENCTH SIZE MISC.


0 GATHER I N FORMATION ■ CHA
BONUS MODIFIER MODIFIER MODIFIER
=
TOTAL _ +
_ __+__

I □
0 HANDLE A N I M A L CHA - _ +_=
_+__


0 HEAL ■ WIS _+__+__
=

ATTACK ATTACK BONUS


DAMAGE CRITICAL D HIDE . DEX* = -_
CJ +__ +__


0 I N T I M I DATE CHA =
-
- _+__+_ _


D JUM P . STR* =
- _ +__+_ _


0 KNOWLEDGE INT =-_ +__+_ _


DODOO 00000 DITilJ DCDIJ ITIIlJ 0 KNOWLEDGE INT =-
_+__
□ +_ _


DODOO 00000 o:::rrJ OITD:J ITIIlJ
0 KNOWLEDGE INT =-_ +_ _+__


ATTACK 0 KNOWLEDGE INT =-
_ +_ +
_ __
0 KNOWLEDGE INT =
-_+__+_ _
RANC 0 LISTEN ■ WIS CJ =
__+_ +
__ _
□ MOVE S I LENTLY ■

=__ _

□ =_
DEX* CJ + __
+ _
0 OPEN LOCK DEX =-_+ _ +_ _
_ _

0 PERFORM ■ ( _ ____ CHA +__+ _ _


0 PERFORM ■ ( _ _
_ __ CHA _ +__+ _ _
= -


0 PERFORM ■ ( ____ _ CHA =-
_+_ +
_ __

□=
0 PROFESSION (_ _ __ WIS =
-_+__+_ _


0 PROFESSION (___ _
_ WIS =-
_ +_ _+__

c:n::o□ □oDOD □o□oo ITDDO

AMMUNITION _ _ _ _ _ _ _ _
___
0 RIDE DEX __+ _ +_ _
ITIIIJ
ITilTI OIIlJ □oDOD 0000□ a::oo□ 0 SEARCH ■ INT =-
_

W-S,P.!4i
_+_ _+__
□ S E N S E MOTIVE ■
[ *:,;.;;14 □=
DAMAGE CRITICAL WIS CJ =
_ _+__ +_ _
□ SLEIGHT OF HAND

DEX* _ _+_ +

�I
__ _


0 SPE LLCRAFT INT =-
[ RANCE=n�t NOTE$ _ +_ _+__
□ SPOT ■ WIS =-
_+_ +
_ __
□□□□□ o:JOJO □o::IJD DOODD [m:J[J

AMMUNITION ______ _____ 0 S U RVIVAL ■ WIS =
_ _ __+_
+ _
□□a:IJ DDOJD ODD□□ DOODD DDOOO □ SWI M ■ CJ


STR}', _ +__ +_ _
- =
D TUMBLE DEX* =
- _ +_ _+_ _
□ U S E MAGIC DEVICE CHA CJ =_ _ +__+_ _
0 U S E ROPE ■ DEX D =__+_ _+__
□ -- - ---- ­

CJ _
=
+
_ _ +
_ _ _
AMMUNITION ___ _
_ _____ _ DITIJO □DODD ITlDDD □□ODD ITIIlO
□- -- --- -
- - =
- _ +_ +
_ __
OOIJ[J □□DO□ □DITTI DCD::IJ ITIIlJ ■ Dtnol.ts a $kill that con be 1md w111ointd. D Chtdc thk Ii-ox iftht $kill is a doss skillfor tht choracur.
•Armor check ptrrcrlty, ifOrt)', opp/its. (Do:iblt pe11,u/1yfor Swim.)
POSSESS I O N S
I ITT.M
LOCATION PACE REF. WEIGHT I I ITEM LOCATION PAGE REF. WEIGHT �

TOTAL WEIGHT
CARRIED

WAN DS AN D STAFFS
WAND OR STAFF CASTER LEVEL DC CHARGES SPENT

DD□□□ □□□DD □□DOD □□DD□ □□□□□ □□DOD □□□□□ □□o□□ □orn□ mo□□
□□DD□ □□□□□ □DODO □□□DD □□o□□ DD□□□ □□□□□ mo□□ DITTI□ morn
□□□□□ □□□□□ DD□□□ □□□□o □□o□□ □□oo□ □□rn□ ITTI□□ □OOJ□ morn
□□□□□ □□mo □□DD□ □□o□□ □□□□o oo□□o om□□ oo□□o □DJ□□ o□ITIJ
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□mo rn□□□ □om□ mom □om□

CARRY I N C CAPACITY L A N C UACES


MEDIUM LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG INITIAL LANGUAGES• Common-+ raci al lal'lp&ges + Intbonus
LICHT LOAD HEAVY LOAD
EACH ADDITIONAL LANGUAGE (Speak langua,e) •1 skill· Olflt

D D D D D D
EQOALS MA>I LOAO 2 X M...xLOAD S X MAK LOIJ>

CP-

SP-

GP-

PP-
IJQJ.IfaS • IQ.i§hi
I. --�--- - - - - -- ----'-!____
FEAT

;
FEAT FEAT SPELLS KNOWN BONUS SPELLS
SPELL SAVE DC LEVEL

D
SPELLS/DAY

D D 0

hi D D l st D D
JIY D D
t D D
FEAT
2nd

D D 3rd
D D
I
FEAT
D D 4th D D
D D 5th D D
IP.iYl·iil D D 6th D D
I I
FEAT FEAT

D D 7th D D
D D 8th D D
D D D D
FEAT
9th
SPECIALTY SCHOOL

PROHIBITED SCHOOLS

l
AA.MOR Cl.ASS iFIAT.fOOTED AC NATURAL ARMOR
NOTES
r

BASEATI

STR DEX CON INT WIS CHA

FAMILIAR SPECIAL ABILITIES

CJ =_ _+_ _+__
SKILL NAME

CJ =_ +_ _ +__ _
CJ =__ +__ +__
CJ = __+_ _+_ _
CJ =__ +_ _+_ _
EX PERI E N CE

r
£XP£Rf£NCE

NEEDED FOR NEXT LEYH LEVEL AOjUSTMENT


I

AR M OR/ PROTECTIVE ITE M S


AC BONUS

IU·l•i1¥,IP)ill4!
N OTES
s.;;:;.;;;:iw;;;;:;;a,;;;;.;;;.;.1;;.;;;14
L I I
IU;\•114,h!JIIIY! C.\Q:j.j}ji(filijjj§jij&,JJ;f.jlJ·J•iJJ.jjjJQ
Ls.;;:;.;;;:I;w ;;;:;J;a ;;;;.;;;.1.;; .;;14
IJ.f.Jli,hiJihif,
L I I
; ; ;;

RACIAL TRAITS

©2004 WIZARDS OF THE COAST, INC.


Permission granted to photocopy for personal use only.
DD MAGICWEAPON_ _ _ _ _ _ _
_ _________

DD MOUNT ___ _ _ _ _ _ _
_ _______

DD NYSTUt:S MAGIC AURA ____ _ _ _ _ _ ______

DD
□D
OBSCURING MIST -------------- - - -

PROTECTION FROM CHAOS,_____ _ _ _____


DD
□D
PROTECTION FROM EVIL --------- - -
- ---

□D
PROTECTION FROM GOOD --------------

□D
PROTECTION FROM LAW --- - - - - - ------

O-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS) RAY OF ENFEEBLEMENT ___ _ _ _ _


_ _______

DD
□D
SPELLS/DAY _____ SPELLS KNOWN _ _ _ _
_ SAVE DC ____ REDUCE PERSON ----------- - - - -
-

SPELLS CAST TODAY 0000000000 SHIELD _ _ _ _


_ ____________

DD
-----------------
NUMBER ______
PREPARED SHOCKING GRASP ____ _ _ _ ___
(WIZARD) KNOWN?

DD DD SILENT I MAGE_____________ _ _ _
_

DD
□D
ACID SPLASH

------ - - -----
-
SLEEP __________ _ _ ___

□ D
ARCANE MARK ---- - - -
- ---------
DD SUMMON MONSTER I __________ _ _ _ _ _
_
DANCING LIGHTS
DD
□D
TENSER'S FLOATING DIS�--------------
DD
DD - - - - - -----------
DAZE._____________ _ _
_ _

DD
TRUESTRIKE _____ _ _ _ _ _ _ _____
DETECT MAGIC _______________ _
_

- -------------- □D
DD
UNSEEN SERVANT
DETECT POISON_ _______________ _

DD
VENTRILOQUISM ________ _ _ ____

DD
DISRUPT U NDEAD
DD
DD
FLARE ____ _ _
_ _____ ____
DD
DD

GHOST SOUND -------- - -
- ------

D LIGHT ____ _ _
_ _____ _ _ _ _
_

DD MAGE HAND _ _ _
_ ______ ________

DD MENDING ____ _ _ ____ _ _____


2ND-LEVEL SORCERER/WIZARD SPELLS

DD MESSAGE_ _
_ _____________ _
_
SPELLS/DAY_____ SPELLS KNOWN _____ SAVE DC ____

DD OPEN/CLOSE._ _ _ _
_ ____________ _
SPELLS CAST TODAY 0000000000

DD
NUMBER
PREPARED
PRESTIDIG ITATION ___ _ ____________

DD
(\VIZARD) KNOWN?
RAY OF FROST_____ _ _
_ ________
DD ALTERSELF____________ _ _
_ ___
DD READ MAGIC ___________ _
_ _____
DD ARCANE LOCK_ _ _
_ _____________
DD DD
□D
RESISTANCE_ _
_ ____________ _ _
_ BEAR'S ENDURANCE -- - - -
- ---------
DD TOUCH OF FATIGU� - -
- --------- - -
BLINDNESS/DEAFNESS _ _ _
_ ____ _ _____

0D DD BLUR _______ _
_ ____ ____
DD
- ----- ----- - -
DD
□D
BULt:S STRENGTH - -
- ---- - -
- -----­
DD
□D
CAT'S GRACE

COMMAND UN DEAD.___ _ _
_ _________

lST-LEVEL SORCERER/WIZARD SPELLS DD CONTINUAL FLAME _ _ ____ _ _


_ ______

SPELLS/DAY _____ SPELLS KNOWN _ _


_ __ SAVE DC ___ _ DD DARKNESS_ _
_ __________ _
_ ___

DD
□D
SPELLS CAST TODAY 0000000000 DARKVISION -- -
- -------- - - ---
NUMBER
PREPARED DAZE MONSTER_:....__ _
_ _______ _ _ _
_

DD
(WIZARD} KNOWN?

DD ALARM -------- -------- -


□D
DETECT THOUGHTS - -
- --------- -
- --

DD ANIMATE ROPE __________ ________


DD
EAGLE'SSPLENDOR ___ _ ________ _ _
_ _

DD BURNING HANDS - -
- -------- ------
DD
FALSE LIFE ________ _________ _

DD □D
FLAMING SPHERE -------- -
- ------
CAUSE FEAR.___ _ ________ ____

DD □D
FOG CLOUD - -
- ------- --- - --
CHARM PERSON ____ _ ________ ___

DD CHILL TOUCH _________ ________


DD
FOX'S CUNNING,___ _ ____ _____ _ __

DD □D
GHOUL TOUCH ---- -
- ------- -
- -
COLORSPRAY _ _
_ ______ _ ______

DD COMPREHEND LANGUAGES ------- - ---- -­


DD
GLITTERDUST ______ _
_ ___ _____ _

DD GUST OFWIND____ _____ ___ _ __

□D DD
DETECT SECRET DOORS-- ---- ---- - --- -

□D
HYPNOTIC PATTERN --- ----- -
- --- ---
DETECT UNDEAD _______ _______ __

DD □D
INVISIBILITY -- --- - -------- -
- -
DISGUISESELF _ _
_ _______ __ _ ____

DD ENDURE ELEMENTS______ ____ ____ ___


DD
KNOCK _ _ __ _ ____ ________

DD LEOMUND'S TRAP _ _________ ______

□D DD
ENLARGE PERSON ---- -
- - - ---- ----
LEVITAT�- -
- --- -------- ----

DD
ERASE _ ____ ___ _ __ _
_ ____
0D
□D
LOCATE OBJECT ------- -------- -
-

□D
EXPEDITIOUS RETREAT -- -
- ---- -- -
- ----
MAGIC MOUTH,_________ ________

DD
FEATHER FALL_ _ ___ _ _______ ___

DD GREAS�---- -- - ------- -
DD
MELF'SACID ARROW_ _________ ______

0D HOLD PORTAL_ _
_ _______ _______
□D
MINOR IMAGE ---- -
- ------- ----

------- - ------ ---


-
DD MIRROR IMAGE____ _ _
_ _____ _ _
_

□D DD
HYPNOTISM - ---- -------- ----­
MISDIRECTION ________ _________

DD
IDENTIFY
DD OBSCURE OBJECT_ _
_ ________ _
_ ___
JUMP_ _
_ _____________ _
DD
DD □D
OWt:SWISDOM ---- - ---------- -
MAGEARMOR_ _
_ ________ _
_ ____

DD □D
PROTECTION FROM ARROWS ---- - ---- - -
MAGIC MISSILE___ _
_ ________ _____
PYROTECHNICS ----- ----- ----- -
-
D D RESIST ENERGY D D TONGUES ------------------
D D ROPE TRICK D D VAMPIRIC TOUCH____________ _ _ _ _ _ _ __
D D SCARE D D WATER BREATHING ------------- - - - - -
D D SCORCHING RAY D D WIND WALL______ _ _ _ _ _ _ _ _ _
D D SEE INVISIBI LITY DD
_ ______

D D SHATTER DD
D D SPECTRAL HAND DD
D D SPIDER CLIMB
D D SUMMON MONSTER II
D D SUMMON SWARM
4TH-LEVEL SORCERER/WIZARD SPELLS

D D TASHA'S HIDEOUS LAUGHTER


SPELLS/DAY SPELLS KNOWN SAVE DC

D D TOUCH OF IDIOCY
SPELLS CAST TODAY 0000000000

D D WEB
NUMBER

D D WHISPERING WIND D D ANIMATE DEAD


PREPARED
{WIZARD) KNOWN?

DD D D ARCANE EYE
DD D D BESTOW CURSE
DD D D CHARM MONSTER
D D CONFUSION
D D CONTAGION
D D CRUSHING DESPAIR
DD
3RD-LEVEL SORCERER/WIZARD SPELLS

D D DIMENSION DOOR
SPEL LS/DAY SPEL L S KNOWN SAVE DC
DETECT SCRYING
0000000000
D D DIMENSIONAL ANCHOR
SPELLS CAST TODAY
NUMBER

D D ARCANE SIGHT D D ENERVATION


PREPARED
(WIZARD) KNOWN?

D D BLINK D D ENLARGE PERSON, MASS


D D CLAIRAUDIENCE/CLAIRVOYANCE D D EVARD'S BLACK TENTACLES
D D DAYLIGHT D D FEAR
D D DEEP SLUMBER D D FIRE SHIELD
D D DISPEL MAGIC D D FIRE TRAP
D D DISPLACEMENT D D GEAS, L ESSER
D D EXPLOSIVE RUNES D D GLOBE OF INVULNERABILITY, LESSER
D D FIREBALL D D HALLUCINATORY TERRAIN
DD D D ICE STORM
D D FLY D D ILLUSORY WALL
FLAME ARROW

D D GASEOUS FORM D D INVISIBILITY, GREATER


D D GENTL E REPOSE D D LEOMUND'S SECURE SHELTER
DD D D LOCATE CREATURE
D D HASTE D D MINOR CREATION
HALT U N DEAO

D D HEROISM D D OTILUKE'S RESILIENT SPHERE


D D HOLD PERSON D D PHANTASMAL KILLER
D D ILLUSORY SCRIPT D D POLYMORPH
D D INVISIBILITY SPHERE D D RAINBOW PATTERN
D D KEEN EDGE D D RARY'S M NEMONIC ENHANCER
D D LEOMUND'S TINY HUT D D REDUCE PERSON, MASS
D D LIGHTNING BOLT D D REMOVE CURSE
D D MAGIC CIRCLE AGAINST CHAOS D D SCRYING
D D MAGIC CIRCLE AGAINST EVIL D D SHADOW CONJURATION
D D MAGIC CIRCLE AGAINST GOOD D D SHOUT
D D MAGIC CIRCLE AGAINST LAW D D SOLID FOG
DD DD
D D MAJOR IMAGE D D STONESKIN
MAGIC WEAPON. CREATFR

D D NONDETECTION
STONE SIIAPE

D D SUMMON MONSTER IV
D D PHANTOM STEED D D WALL OF FIRE
D D PROTECTION FROM ENERGY D D WALL OF ICE
D D RAGE DD
D D RAY OF EXHAUSTION DD
D D SECRET PAC DD
D D SEPIA SNAKE SIGIL
D D SHRINK ITEM
D D SLEET STORM
D D SLOW
D D STINKING CLOUD
D D SUGGESTION
D D SUMMON MONSTER Ill
5TH-LEVEL SORCERER/WIZARD SPELLS DD CAT'S GRACE, MASS ______ _ _ _ _ ____

SPELLS/DAY______ SPELLS KNOWN -----­ SAVE DC _ _ _ _


_ DD CHAIN LIGHTNING ------- - - - - - - ----

SPELLS CAST TODAY 0000000000 DD CIRCLE OF DEATHI_________ _ _ _ _ _


_
NUMBER
PREPARED DD CONTINGENCY_ _
_ _________________
(W1ZAA:O) KNOWN?

DD DD CONTROL WATER ________________

DD
ANIMAL GROWTH ---- - - - -
- ------
DD CREATE UN DEAD --------- --------- ­-

DD
BALEFUL POLYMORPH,_ _ _
_ ______________
DD DISINTEGRATE ---- -
- -----------

DD
BIGBY'S INTERPOSING HAND ---------------
DD DISPEL MAGIC, GREATER_________ _ _ _ _ _ _
_
BLIGHT_______________ _ _
_
DD
DD
EAGLE'S SPLENDOR, MASS________________

DD
BREAK ENCHANTMENT______ _ _ _ _ _ _ ____
DD EYEBITE -------- - - -
- -----

DD
CLOUDKILL ------ - - - -
- ----­
DD FLESHTO STONE _______ _ _ _ _ _ _ _
_ _

DD
CONE OF COLD -----------------
DD FOX'S CUNNING, MASS ------ - - - - - - - - - -
CONTACT OTHER PLANE__________ _ ____ _
DD
DD
GEAS/QUEST_ _
_ ______________

DD
DISMISSAL______ _ _ _ _
_ _______
DD GLOBE OF INVULNERABILITY________________

DD
DOMINATE PERSON_ _ _ _ _ _ _____________
DD GUARDS AND WARDS __________________

DD
DREAM _ _
_ ______________
DD HEROISM, GREATER ___________________

DD
FABRICATE __________________
DD LEGEND LORE _________________
FALSE VISION ------- - - - - - - - - -
DD
DD
MISLEAD --------- - - - - - - -

DD
FEEBLEMIND ______ _ _ _ _ _ _ _ _ _ _ _
_
DD MORDENKAINEN'S LUCUBRATION _ _ _ _ _ _ _ _ _____

DD
HOLD MONSTER - - - - - -
- ---------
DD MOVE EARTH -------- - - - - - - - -
-

DD
LEOMUND'S SECRET CHEST______________
DD OTILUKE'S FREEZING SPHERE _ _ _ _ _ _
_ ________

DD
MAGIC JAR __________________
DD OWL!S WISDOM, MASS - - - -
- -----------­

DD
MAJOR CREATIONI________________
DD PERMANENT IMAGE - - - - -
- -------- - -

DD
MIND FOG _________________ _
DD PLANAR BINDING;_ _ _ _ _ _ _
_ ____________

DD
MIRAGE ARCANA - - - - - - - - - - - - - - ­
-
DD PROGRAMMED IMAGE - - - - - - - - - - - - - - - - ­
-

DD
MORDENKAINEN'S FAITHFUL HOUND -----------­
DD REPULSION ------------------

DD
MORDENKAINEN'S PRIVATE SANCTUM -- - - - - - - - - - -
DD SHADOWWAL.K_
____________________

DD
NIGHTMARE _ _ _ _ _
_ _____ _ _ _ _ _ _
DD STONE TO FLESH ________________
OVERLAN D FLIGHT -------------------
DD
DD
SUGGESTION, MASS ---------------

DD
PASSWALL __________________
DD SUMMON MONSTER VI_________________

DD
PERMANENCY_ _ _ _ _ _ _ _ _ _ ______
DD SYMBOL OF FEAR _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_

DD
PERSISTENT IMAGE - - - - - - - - - - - - - - - - ­-

DD PLANAR BINDING, LESSER ------------ - - -


DD
SYMBOLOF PERSUASION_________________

DD PRYING EYES_________________
DD
TENSER'S TRANSFORMATION ---------------

DD RARY'S TELEPATHIC BOND ________________


DD
TRUESEEING______________ _ _ _
_

DD SEEMING _ _ _ _ _ _ _ __________
DD
UN DEATH TO DEATH _ _ _ _ _ _ _ _ ________

DD SENDING _________ _ _ _ _ _ _ _
_
DD
VEIL____________ _ _ _ _
_

DD SHADOW EVOCATION __________________


DD
WALL OF IRON -----------------

DD SUMMON MONSTER V _ _______________


DD
DD SYMBOL OF PAIN _ _ _ _ _ _ _ ________
DD
DD SYMBOL OF SLEEP _ _ _ _ _ _ _ _ _______

DD TELEKINESIS ___________ _ _ _ _ _
_

DD TELEPORT ------- - -
- -------­

DD TRANSMUTE MUD TO ROCK -------- - - ----­


-

DD TRANSMUTE ROCK TO MUD - - - - - ------ - -

DD WALLOF FORCE _ _ ______________

DD WALLOF STONE_ _
_ ____ _ _
_ ______

DD WAVES OF FATIGUE __________ _ _ ______

DD
DD
DD
6TH-LEVEL SORCERER/WIZARD SPELLS
SPELLS/DAY ______ SPELLS KNOWN _ _____ SAVE DC _ _ __
_
SPELLS CAST TODAY 00000 00000
NUMBER
PREPARED
(WIZARD) KNOWN?

DD ACID FOG,_ _
_ _____ _ _
_ _____

DD ANALYZE DWEOMER - - - - - ------ - - - - ­


-

DD ANTIMAGIC FIELD -------------- - ­-

DD BEAR'S ENDURANCE, MASS - -


- ------------­

DD BIGBY'S FORCEFUL HAND - - - - - - -


- ------­

DD BULL!S STRENGTH, MASS ------------ - - - -


-
7TH-LEVEL SORCERER/WIZARD SPELLS D D OTILUKE'S TELEKINETIC SPHERE
SPELLS/DAY______ SPELLS KNOWN ______ SAVE DC _ _ _
_ D D OTTO'S IRRESISTIBLE DANCE
SPELLS CAST TODAY 0000000000 D D PLANAR BINDING, GREATER
NUMBER
PREPARED
D D POLAR RAY
(WIZARD) KNOWN?
D D POLYMORPH ANY OBJECT
D D ARCANE SIGHT, GREATER - ----- - - ---------
D D POWER WORD STUN
D D BANISHMENT ____ _ _ _ ___________ _ _
D D PRISMATIC WALL
D D BIGBY'S GRASPING HAND ----- - - ----- - -
-
D D PROTECTION FROM SPELLS
D D CONTROL UNDEAD _ _____ _ _ ___ _ _
_ ___ _
D D PRYING EYES, GREATER
D D CONTROL WEATHER -- - ----- - - - - -----
D D SCINTILLATING PATTERN
D D DELAYED BLAST FIREBALL_____ _ ______ _ __ D D SCREEN
D D DRAWMIJ'S INSTANT SUMMONS_________ _ ___ D D SHADOW EVOCATION, GREATER
D D ETHEREALJAUNT _ _ _ ___________ _ __ __ _
D D SHOUT, GREATER
D D FINGER OF DEATH _______ _ _ _ _______ _
D D SUMMON MONSTER VIII
D D FORCECAGE______ _ _ _________ _
D D SUNBURST
D D HOLD PERSON, MASS_ _ _ ____________ _ _
_
D D SYMBOL OF DEATH
D D INSANITY_ _ _____________ _ _ _
D D SYMBOL OF INSANITY
D D INVISIBILITY, MASS__________ _ _ _ _ ____ _
D D SYMPATHY
D D LIMITEDWISH___ _ _ ___ _ _
_ ____ _
D' D TEMPORAL STASIS
D D MORDENKAINEN'S MAGNIFICENT MANSION ---------­ D D TRAP THE SOUL
D D MORDENKAINEN'S SWORD-- - - - ----- - --­ DD
D D PHASE DOOR -- - ----- - - - ----
DD
D D PLANESHIFT _ ___ _ _ _ ____ _ _ __ _
DD
D D POWER WORD BLIND - - - ---- - - - -
- -----

D D PRISMATIC SPRAY_____ _ _ _ ______ _ _ _ _


9TH-LEVEL SORCERER/WIZARD SPELLS
D D PROJECT IMAGE --- - - - ------ - - -- -

D D REVERSE GRAVITY____ _ _ _ _ _
SPELLS/DAY SPELLS KNOWN SAVE DC
_ _______ _
□□□□□□□□□□
D D SCRYING, GREATER --- - -
SPELLS CAST TODAY
- ------- - - - NUMBER

D D SEQUESTER _ _ _ _ _ ____________ _
PREPARED
(WIZARD) KNOWN?

D D SIMULACRUM __________ _ _ _ _
D D SHADOW CONJURATION, GREATER ------------ - D D ASTRAL PROJECTION
_ _ D D BIGBY'S CRUSHING HANO
D D SPELL TURNING ____ _ _ _ _ _ _ ______ _ D D DOMINATE MONSTER
D D STATUE ________________ _ _ D D ENERGY DRAIN
D D SUMMON MONSTER VII _____ _ _ _ _ _ _ _ _ _ _ _ _ D D ETHEREALNESS
D D SYMBOLOF STUNNING _ _ _ _ ____________ _ D D FORESIGHT
D D SYMBOL OF WEAKNESS ----- - - - - - - - - - - - - D D FREEDOM
D D TELEPORT, GREATER___ _ _ _ _ _ _ _________ D D GATE
D D TELEPORTOBJECT _ _ _ _ ________ _ _ _ _ _ _ _ D D HOLD MONSTER, MASS
D D VISION _____ _ _ _ _ _ _ _ _____ _ D D IMPRISONMENT
D D WAVES OF EXHAUSTION_________ _ _ _ _ _ _ _ _ D D METEOR SWARM
DD D D MORDENKAINEN'S DISJUNCTION
DD D D POWER WORD KILL
DD D D PRISMATIC SPHERE
D D REFUGE
8TH-LEVEL SORCERER/WIZARD SPELLS D D SHADES
SPELLS/DAY SPELLS KNOWN SAVE DC D D SHAPECHANGE
SPELLS CAST TODAY □□□□□□□□□□ D D SOUL BIND
NUMBER
PREPARED D D SUMMON MONSTER IX
(WIZARD) KNOWN?
D D TEL EPORTATION CIRCLE
D D ANTIPATHY D D TIME STOP
D D BIGBY'S CLENCHED FIST D D WAIL OF THE BANSHEE
D D BINDING D D WEIRD
D D CHARM MONSTER, MASS D D WISH
D D CLONE DD
D D CREATE GREATER UNDEAD DD
D D DEMAND DD
D D DIMENSIONAL LOCK
D D DISCERN LOCATION
D D HORRID WILTING
D D INCENDIARY CLOUD
D D IRON BODY
D D MAZE
D D MIND BLANK
D D MOMENT OF PRESCIENCE

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