Académique Documents
Professionnel Documents
Culture Documents
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a.a.s!:SAVE SASE SAVE BASE ATTACK BASE ATTACK BASE ATTACK BASE SAVE BASE SAVE BASE ATTACK BASE ATTACK BASE ATTACK
rows BONUS BONUS BONUS BONUS CLASS BONUS BONUS BONUS BONUS BONUS
:...::.s.. (POOR) (GOOD) (AVERAGE) (POOR) LEVEL (GOOD) (POOR) (GOOD) (AVERAGE) (POOR)
+13/+8/+3
+8/+3
+8/+3
+6/+1
+6/+1 I
.,__ � +1 +4 +3 +2 14th +9 +4 +14/+9/+4 +10/+5 +7/+2
.....
-5 +2 +6/+1 +4 +3 16th +10 +5 +16/+11/+6/+1 +12/+7/+2 +8/+3
CHARACTER NAME
f" f"""' I
BONUS
A81UT'r TEMPOR>.RY TEMPOR.-,RY ARMOR SHIELD
TOTAL
• 10+
•Ml@ ARMOR CLAS$
FLAT-FOOTED.
iniiii D _ _+__+__
D __+_ _+_ _
0 APPRAISE ■ INT =
D __+__+__
0 BALANCE ■ DEX* =
D __+__+__
0 BLUFF ■ CHA =
D =__+_ _+_ _
..,, ltJ CLIMB ■ STR* =
CONomomL MOOlflHS
D __+_ _+__
SAVE
0 CONCENTRATION ■ CON
D __+__+__
ltJ CRAFT ■ INT =
ltJ (RAFT ■ (
□
INT =
D
0 CRAFT ■ ( INT = -_+__+__
D
0 DISABLE DEVICE INT CJ = __+__+_ _
BASE ATTACK BONUS - SPELL RESISTANCE - 0 DISGUISE ■ CHA =_ _+__+__.
■ CJ = __+_ _ +__
I
0 ESCAPE ARTIST DEX'''
CJ =__+__+__
□ GATHER INFORMATION ■
0 FORGERY■ INT
CHA CJ =__+_ _+__
0 HANDLE ANIMAL CHA CJ = _ +___+__
rm;;
0 HEAL ■ WIS CJ = _ _+__+__
0 HIDE ■ DEX* CJ = __+__ +_ _
0 INTIMIDATE ■ CHA CJ = _ _+__+_ _
itJ )UMP ■ STR* CJ = __+_ _+__
□
0 KNOWLEDGE INT CJ =_ +___+_ _
AMMUNITION
[J[IlIJ CililJ CililJ a:rco [J[IlJ(J 0 KNOWLEDGE INT = -_+__+__
D
CITIIJ CUIIJ a:rco ITITIJ OITIJ□ CJ = __+__+_ _
(';.;41.p;:;
W-i,P.!4?
0 KNOWLEDGE INT
I
DAMAGE CRITICAL 0 KNOWLEDGE INT = __+__ +__
0 KNOWLEDGE INT LJ =__+__+__
[R,\CCN"'c."'-
• 1.,t"m=E�=i-ni::r..NQ='T"'=----' itJ ■ CJ =_ _ +__+ __
17 □ MOVE SILENTLY ■
LISTEN WIS
D
es
D
[IT][](] a:J(J[][J □o□rn □oco:J ITIIl:J 0 PERFORM ■( CJ = _ _+__+_ _
(.;4;.;;;:.
CHA
W·SIP.!4? 0 PERFORM ■ ( CHA = __+_ _ +__
0 PERFORM ■ ( CHA CJ = __+__+_ _
0 PROFESSION ( WIS CJ = __+_ _+__
Ll 0 PROFESSION
0 RIDE ■
( WIS
DEX
CJ = _ +
___+_ _
CJ =__+_ _+__
■
AMMUNITION
D
W·SIP.!4! DAMAGE CRTICAL
I
0 SENSE MOTIVE ■ WIS CJ = _ _+__+__
□
0 SLEIGHT OF HAND DEX* =__+_ + __ _
D
0 SPELLCRAFT INT =- +___+_ _
0 SPOT ■ WIS =__ +____+
□□□m □□□m OJ[IlJ □oa:IJ a:n:o lii'J SURVIVAL ■ WIS CJ = __+_ _ +_ _
s.;,;.;;4=1.w;:; ;;.;;;;;.;
Ill SWIM ■
AMMUNITION ___________
DDDOJ □DODO CXJDITJ □oco:J DIIIJ srn* CJ =_ _+__+_ _
DEX* CJ = __+__+__
D
CJ = __+__+__
□ USE ROPE ■
CHA
= __+_ _
+
__
□
DEX
CJ =__+_ _ +__
□ CJ =__+_ _ +_ _
■ �11ott1 a sHII that um be tis.rd unlrr:iined.
•Armor chtd: putofty, ifany. opp/its. (Double peneilty[fir Sw;rn.)
TOTAL WEIGHT
CARRIED ._____
CARRYINC CAPACITY
LIGHT LOAD MEDIUM LOAD UFT OFF GROUND PUSH OR DRAG
D
HEAVYLOMI
D
2XWXLOAD S;lCM.-.xlOAO
D D D
l!Xµ,\l(lOAO SXMAXLOIIO
WEALTH
MONEY GEMS ART , OTHER I
CP-
SP-
GP-
PP-
I
I PAGE REF
P@UA
I
NOTES
FEAT
i ;.;g;.;._
U -
FEAT
e.Q
FEAT
l;.;g;.;._
FEAT i'.@uw
NEEOEO FOR Nrxf L£VEL
1
LEVEL ADJUSTMENT
=�=:::
I LJ
iti-04,h'JIUYS i-ii=l•iiltii*JliYll*WiJGMIJ·i•IJl·illiQ
IU·t•ii!,IP)ihiH
CLASS FEATURE PAGE REF.
s.;;:{.J!ll(jSijJ@il*-�J;;;.;;p.;;;.;;;;w
[ [J NOUS
ldii•iii,h')ihiA
[ J I
s.;;:J.Jil•t•a;;;;;;;a;;;;;.;;;.;.;;;.;;;;y CLASS FtAnlRE PAGE REF .
NOTES
NOTES
NOTES
CLASS FEATURE
NOTES
NOTES
NOTES
□□□
□□□
RACES/DAY DURATION $TR/CON WILL SAVE AC PENALTY RACES
BONUS BONUS USEO
- -
Permission granted to photocopy for personal use only.
•
CHARACTER SHEET
CHARACTER NAME
N 11 1#444
NAME SCOR[ MODIFIER SCORE MODIFIER
FLAT-FOOTED.
ARMORClASS
NONLETHAL 0,U,4>,CC
CONDITIONAL
M 11
AC MODIFIERS
Mi 11 MAX RANKS ..
(CLASS/Cl!OSSC:LASSJ
CJ =__ +__+__
DAMAGE
REDUCTION
CJ =__ +__+__
ill APPRAISE ■ INT
I CJ =_ _+__ +_ _
ill BALANCE ■ DEX*
CJ =- --+-- -
INITIATIVE,... ..
MODll'IEII
1' ltJ BLUFF ■ CHA
CJ =__+__ +__
!IASE ABILITY MAGIC MISC. ltJ CLIMB ■ STR'' - + -
-
CJ =__+_ _+__
0 CONCENTRATION ■
SA\IE MOOIFJ£R MODJFIU MOOIFJ£R CONDfl'tONAl M:OOIAEltS
CON
CJ =__+__+__
ill CRAFT ■ ( INT
CJ =__
0 CRAFT ■ (
CJ = __ +__+__
INT
0 CRAFT ■ ( INT +__+__
CJ =__+_ _+_ _
ill DECIPHER SCRIPT INT
CJ =__ +_ _+_ _
ltJ DIPLOMACY ■ CHA
CJ =__+__+__
0 DISABLE DEVICE INT
CJ =__ +__+__
BASE ATTACK BONUS SPELL RESISTANCE -
0 DISGUISE ■ CHA
CJ = __+__ +__
0 ESCAPE ARTIST ■
CJ =__+__+_ _
DEX*
D FORGERY ■ INT
CJ =__+__ +__
( ::
ltJ GATHER INFORMATION ■ CHA
CJ = __+__ +__
I
0 HANDLE ANIMAL CHA
CJ =__ +__+_ _
D HEAL ■ WIS
I CJ =__ +_ _+__
■
I :
DAMAGE CRITICAL
ltJ HIDE DEX*
CJ =_ +_ __+_ _
D INTIMIDATE ■ CHA
CJ =__+_ _+__
1 0 JUMP ■
CJ = __+__+__
STR>;':
ill KNOWLEDGE INT
CJ = __ +__ +__
-·i■P.!4i
[J[Il]□ □□□□□ a:n::rJ □a:IlJ ITIDJ 0 KNOWLEDGE INT
CJ =__+__+__
□o:J□□ □DD□□ □c:n::D aIIlJ ITIDJ
0 KNOWLEDGE INT
I
CJ = __+__+__
J I
ATTACK BONUS DAMAGE CRlTICAL
0 KNOWLEDGE INT
CJ =__ +__+__
0 KNOWLEDGE INT
CJ =__+__+__
[!IANCE�tme,. IDioTES 1 ill LISTEN ■
L I WIS
CJ =__+__+__
0 MOVE SILENTLY ■ DEX''
CJ =__+__ +__
___________ ITIDJ □r rilJ Cil:Il] o:I J□□ □□□oJ D OPEN LOCK DEX
CJ =_ +_ _ _+__
['*";.;;;:; L
■(
I
DAMAGE CRITICAL ltJ PERFORM CHA
CJ = __+__+_ _
ltJ PERFORM ■ ( CHA
CJ =__+__+_ _
=-·�
PROFESSION ( WIS
CJ =_ _ +_ _+_ _
■
:.;,..;;i=i-Mtt
AMMUNITION ___________
□DITIJ □a:IlJ □□o:IJ ITIDJ a::r::rr:J 0 RIDE DEX
=__+__ +__
DITO] □ a:r rJ DIIlJ o::n::IJ □a:IlJ
■
CJ
D SEARCH INT
CJ =_ _ +__+_ _
DAMAGE CRITICAL
I
SLEIGHT OF HAND DEX*
CJ =__+__+__
SPELLCRAFT INT
CJ =_ +_ _ _+__
0 SPOT ■ WIS
CJ =_ _ +__+_ _
:;;;
a:rID a:IIJ□ COJOJ coorn a:ooo 0 SURVIVAL■ WIS
CJ =__ +__+_ _
AMMUNITION _ ____
_ _ ___
[h4i-iM 0 SWIM ■
DIII] ITilJO □□□oo aJOIJ aJ□OO
STR*
CJ =__+_
ltJ TUMBLE
I CJ =__ +_ _ _++_
DAMAGE CRITICAL DEX*
!ti Use MAGIC DEVICE CHA
CJ =__ +__+__
_
0 USE ROPE ■ DEX __
CJ=__ +_ _+_ _
D
AMMUNITION __ _________ D
■ Dem;,tes o skill 1h01 ,011 be uud ur11rained.
*Armor ched: ptnaliy, ifany, opp/its. (Doubit ptnahyfor Swim.)
TOTAL WEIGHT
CARRIED ._____
m□□□ □□□rn □DIJITJ □□□m □□□□□ □□□□□ □□rr:□ ITIJDIJ □□m□ □rnm
□om□ □o□□□ □□□□□ [J[J[J[IJ □□□□□ □□□□□ □□□c□ rn□rn □□m□ rn□□□
□rn□□ □□□rn morn □□□o□ □rn□□ □□□m □me□ mom □m□□ □□□□□
DDDDDD
EQUALS MAX.Lc»-o 2X � l(W)
EACHAOOmONAL l.ANCUACE (Speafc UflfUJ,e} -1 sl::ill' point
CONTAINERS
I CONTAINER CAPACITY WEICHT 1
CP-
SP-
GP-
PP-
FEAT
BONUS SPELLS
I
I PAGE REF. SPELLS KNOWN
LEVEL
D
SPELL SAVE OC
D
SPELLS/DAY
0
D
D D l st
D D
D D 2nd
D D
D D 3rd
D D
FEAT I D D 4th
D D
D D
PAGE REF.
5th
D D
FEAT J.i4UA
D 6th
D D
NOTES
FEAT t'.;;uw
FEAT
FEAT -i■J.i4UA
ARMOR/PROTECTIVE ITEMS
L LI
\4:i•l�l•t;z;;;;;;;a;;;;o;;.;.;;;.;;;;w
14·i·i144h/4ihiA
IU·t•i14,H'Ji0i6 tJI-IMA,;.;;;;;jalJ\.HIH-10-144
_.,,_,.___.,-�---
EXPERI E N CE -
r
-
EXPERIENCE
RACIAL TRAITS
I
CLASS FEATU RES
BARDIC KNOWLEDGECHECK
1,bo + BARD L£\l'EL+. INT MOOlFIER
BARDIC SONGS/DAY
I 1 □□rn□ □□□□□ □□□□□ □□□□□i
soNGs useo
0 COUNTERSONG: Any creature within 30 feet ofyou (including you) that is affected
by a sonic or language-dependent magical attack may use your Perform check resuIt in
place of its saving throw, after the saving throw is rolled. If a creature is already u nder
the effect of a non instantaneous sonic or language-dependent magical attack, it gains
Cl.ASSFEAnJRE I PACE REF.
another saving throw against the effect each round it hears the countersong, using your NOTES
I
Perform check result for the save. You may keep up the countersong for 10 rounds
0 FASCINATE: One or more creatures within 90 feet become fascinated by your CI.ASSFtATURE PAGE REF.
song. You can affect one creature plus one additional creature for every three levels
beyond 1st (two at 4th level, three at 7th level, and so on). Your Perform check resuit
NOTB
is the DC for each affected creature's Will save; failure indicates the creature takes no
actions other than sitting and listening to your song, for as long as you continue to play
and concentrate (up to a maximum of 1 round per bard level). Affected targets take a -4
penalty on skill checks made as reactions, such as Listen and Spot checks. Any obvious
perceived threat breaks the effect.
CL.ASS FEATURE
I PAGEREF.
0 INSPIRE COURAGE: You use song or poetics to bolster yourself and your a\lies.
NOTB
I
I
To be affected, an ally must be able to hear you sing. The effect lasts for as long as the
ally can hear you sing and for 5 rounds thereafter. An affected ally receives a mo rale
CLASS FEATURE PA(;[ REF.
bonus on saving throws against charm and fear effects and a similar bonus on attack
rolls and weapon damage rolls.
NOTES
0 INSPIRE COMPETENCE: You can use your music or poetics to help an ally (but
I
not you) succeed at a task, granting a +2 competence bonus on skill checks with a
particular skill (for as long as your ally can hear the music). CLASS FEATURE PAGEREF.
0 SUGGESTION: You can make a suggestion (as the spell) to one creature that you have
NOTES
already fascinated without breaking your concentration on thefascinate effect and without
allowing the creature a second saving throw against the fascinate effect. A successful
Will save (DC 10 + 1/2 your bard level + your Cha modifier) negates the effect.
I
CUSS FEATURE PAGE RU.
D INSPIRE GREATNESS: You can use your poetics or music to inspire greatness in
NOTES
yourself or a single ally within 30 feet, plus one additional ally for every three levels
beyond 9th. The effect lasts as long as an ally can hear the song and for 5 rou nds
I
thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d1os), the commen-
surate number of temporary hit points (Con modifier applies), a +2 competence bonus
on attack rolls, and a +1 competence bonus on Fortitude saves. Cl.ASS FEATURE PACE REF.
D SONG OF FREEDOM: You can use music or poetics to create the equivalent of a NOTES
break enchantment spell (caster level equals your bard level), affecting a target other than
yourselfwithin 30 feet. Using this ability requires 1 minute of uninterrrupted concentration
and music.
0 INSPIRE HEROICS: You can use music or poetics to inspire heroism in yourseIf or
ClASS FEATURE I PACE. REF.
a single willing ally within 30 feet, olus one additional ally for every three levels beyond NOTB
15th. The creature affected must hear the bard sing for a full round. A creature so inspired
gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC for as Iong as
the creature hears the bard sing an� for up to 5 rounds thereafter.
D ALTER SELF
1.;.,
• { SPELLS -�(', D ANIMAL MESSENGER
J - - --
- -
D ANIMAL TRANCE
D BLINDNESS/DEAFNESS
D GHOST SOUND
D EAGLE'S SPLENDOR
D KNOW DIRECTION
D ENTHRALL
D LIGHT
D FOX'S CUNNING
D LULLABY
D GLITTERDUST
D MAGE HAND
D HEROISM
D MENDING
D HOLD PERSON
D MESSAGE
D HYPNOTIC PATTERN
D OPEN/CLOSE
D INVISIBILITY
D PRESTIDIGITATION
D LOCATE OBJECT
D READ MAGIC
D MINOR IMAGE
D RESISTANCE
D MIRROR IMAGE
D SUMMON INSTRUMENT
D MISDIRECTION
D D PYROTECHN ICS
D D RACE
D D SCARE
D SHATTER
D SILENCE
lST-LEVEL BARD SPELLS
D SOUND BURST
SPELLS/DAY______ SPELLS KNOWN ______ SAVE DC _____
D SUGGESTION
SPELLS CAST TODAY
KNOWN?
0000000000
D SUMMON MONSTER II
D ALARM
D SUMMON SWARM
D CAUSE FEAR
D WHISPERING WIND
D CHARM PERSON D
D COMPREHEND LANGUAGES D
D CONFUSION, LESSER D
D CURE LIGHT WOUNDS
D DISGUISE SELF
3RD-LEVEL BARD SPELLS
D ERASE
SPELLS/DAY SPELLS KNOWN
□□□□□□□□□□
SAVE DC
D EXPEDITIOUS RETREAT
SPELLS CAST TODAY
D
KNOWN?
FEATHER FALL
D BLINK
D GREASE
D
D
CHARM MONSTER
CJ
D
HYPNOTISM
IDENTIFY
D CLAIRAUDIENCE/CLAIRVOYANCE
D
CONFUSION
D
MAGIC MOUTH
D CRUSHING DESPAIR
NYSTUL'S MAGIC AURA
D
D
CURE SERIOUS WOUNDS
OBSCURE OBJECT
D
D
DAYLIGHT
REMOVE FEAR
D
D
DEEP SLUMBER
SILENT IMAGE
D
D
DISPEL MAGIC
SLEEP
D
D
DISPLACEMENT
SUMMON MONSTER I
D FEAR
D TASHA'S HIDEOUS LAUGHTER
D GASEOUS FORM
D UNDETECTABLE ALIGNMENT
D
D
GEAS, LESSER
UNSEEN SERVANT
D GLIBNESS
D VENTRILOQUISM
D
D
GOOD HOPE
D HASTE
D
D
CJ
D ILLUSORY SCRIPT 5TH-LEVEL BARD SPELLS
INVISIBILITY SPHERE SPELLS/DAY_ _ _ _ _
_ SPELLS KNOWN ______ SAVE DC _ _ ___
D
CJ
D CURE LIGHT WOUNDS, MASS
D
PHANTOM STEED
REMOVE CURSE D DISPEL MAGIC, GREATER
D DREAM
D
SCRYING
D D FALSE VISION
D
SCULPT SOUND
D SECRET PAGE
HEROISM, GREATER
D
D MIND FOG
D
SEE INVISIBILITY
D
D
MIRAGE ARCANA
D
SEPIA SNAKE SIGIL
D
MISLEAD
SLOW
D
SPEAKWITH ANIMALS
NIGHTMARE
D D SEEMING
D D SHADOW EVOCATION
D D SHADOW WALK
D
D SONG OF DISCORD
SUGGESTION, MASS
4TH-LEVEL BARD SPELLS D SUMMON MONSTER V
SPELLS/DAY ______ SPELLS KNOWN ______ SAVE DC _____ D
SPELLS CAST TODAY 000000000 0 D
D
KNOWN?
BREAK ENCHANTMENT
D
D CURE CRITICAL WOUNDS
D
D DETECT SCRYING 6TH-LEVEL BARD SPELLS
D
DIMENSION DOOR SPELLS/DAY SPELLS KNOWN SAVE DC
D
DOMINATE PERSON SPELLS CAST TODAY □□□□□□□□□□
FREEDOM OF MOVEMENT KNOWN?
D
D
D HALLUCINATORY TERRAIN ANALYZE DWEOMER
D
D
D LOCATE CREATURE EAGLE'S SPLENDOR, MASS
D D SCRYING, GREATER
D D SHOUT, GREATER
D D SUMMON MONSTER VI
D SYMPATHETIC VIBRATION
D VEIL
D
D
D
CHARACTER SHEET
CHARACTER N A M E
ARMOR
SCORE
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY
II
NAME MODIFIER SCORE MODI FIER TOTAL B0NU:!i
aJ&il ARMORCLASS
FLAT-FOOTED •
■.a;•.1 I
11�.;hl II
-•�.Ml Ii
ao,.!i;a II
11
0 APPRAISE ■ ,NT
c:::J = __+__+__
0 BALA N C E ■ DEX''CJ = __+__+__
'"''
0 BLUFF ■ CHA CJ =__+_ + ___
M&. 0 CLI M B ■ STR* CJ = _ + ___+__
SAVE CONOfTlONAl. MOOlf1£RS
AB: LITY MACIC
TOTAL
c:::J = _ +
□
___+_ _
MODIFIER MODIFIER MODIFIER
It] CONC ENTRATI O N ■ CON
It] CRAFT ■ ( INT =-_+__+__
It] CRAFT ■ ( INT CJ = - - + - -
- - +- --
lill CRAFT ■ ( INT CJ =__+__+__
0 D E C I P H E R SCR, PT INT
c:::J = __ +_ + __ _
lill D I PLOMACY ■ CHA
c:::J = __+__+__
0 D,SABLE DEVICE INT CJ =_ + ___+__
BASE ATTACK BONUS - SPELL RESISTANCE - CJ =__+__+__
0 D I SG U I S E ■ CHA
CJ = _ +
IHIH I
0 ESCAPE ARTIST ■ DEX* ___+__
CJ = __ +_ _+__
□
0 FORGERY ■ INT
0 GATHER I N FORMATION ■ CHA =- + ___+__
c:::J = __ +_ _+_ _
□
0 HANDLE A N I M A L CHA
J [
DAMAGE CRITICAL c:::J =_ _+__+_ _
0 HIDE ■ DEX*
0 I N TI M I DATE ■ CHA CJ = __+__ +__
0 jUMP ■ STR* CJ =__+__+__
It] KNOWLEDGE (ARCANA} INT CJ = __ +_ + ___
AMMUNITION ___________ ••••• ■'■■■■ ••••• ■ ■■■■ •••.•,•
: Ii'.! KNOWLEDGE ( H I STORY) INT c:::J = _ +__ _ +__
••••.• ■:■■■. ■ ••••• ••• ■ ••. ••
It] KNOWLEDGE (THE PLAN ES} INT CJ =__+__+_ _
ATTACK I ATT ACK BONUS DAMAGE CJ =_ +
I
CRITICAL It] KNOWLEDGE ( R E L I G I O N ) INT __ _+_ _
,
CJ = __ +__+__
(
□
0 KNOWLEDGE INT
0 LISTEN ■ WIS =- _+__+_ _
□ Move S I LENTLY ■ DEX* CJ = __+_ _+__
aJIJO ornrn DD[J[IJ o:::o::u ITIIIJ 0 OPEN LOCK DEX CJ = __+__ +__
[IT][J[] DO[J[IJ CllIIJ CIIIlJ ITITIJ
0 PERFORM ■ ( CHA CJ =__+__ +__
ATTACK 0 PERFORM ■ ( CHA
c:::J = _ +__ _+__
0 PERFORM ■ ( CHA c:::J = _ _ +_ _+__
0
□
P£ PROFESSION ( WIS CJ =_ _+_ _+__
It] PROFESSION WIS = -_+__ +__
(
AMMUNITION
ITIIIJ ITIIIJ ITIIIJ CIIIlJ ITIIIJ □ RI D E ■ DEX CJ =__ +__+__
ITIIlJ ITIIIJ ITIIIJ ITIIlJ ITIIIJ 0 SEARCH ■ INT CJ = __+__+__
CJ = __+_ +
[1,1@1.j.j,ji/ I
DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS ___
DEX* CJ = _ _
□
0 SLEIGHT OF HAND +__+_ _
It] SPELLCRAFT INT =_ + ___ +__
0 SPOT ■ WIS CJ = _ _+__+__
AMMUNITION _ _ _
____ ____
OIIJO ITIJCIJ CJIIJOD 00000 □□rno 0 SURVIVAL ■ WIS CJ = __+__+__
□ SWI M ■
-·i■P.!4!
ITilJO ITIJITJ □a:IlJ DDODO □moo CJ =__ +__+__
z;,;.;;11=1.;wt
STR''
I
DAMAGE CRITICAL 0 TUMBLE DEX* CJ =_ + ___+_ _
□ Use MAGIC DEVICE
□
CHA CJ =_ _ +__+__
�;
[;iwicc...1tme.Jt)roru □ Use ROPE ■ DEX =- _+_ _+_ _
□ CJ =__ +__+__
AMMUNITION _ _
____ _____
00000 00000 a::uJO DIDJ [J[J[]I] □ CJ = _ + ___+__
00000 [IT][J[] CXJ[J(J[J ITlITIJ co:::rr::J • DMOltS ll �kill !�llt "'" be used unfraintd.
*Armorcheck penolty, ifOJ'7Y. opplies. (Doubk ptinoltyfor Swim.)
TOTAL WEIGHT
CARRIED .____
_
WAN DS AN D STA F FS
WAND OR STAFF CASTER LEVEL DC CHARGES SPENT
CARRY I N G CAPACITY
D D DDD D
UGHTLOAD MEDIUM LO,\D HEAVY LOAD UFT OYEll HEAD UFT Off GROUND PUSHOR DRAC
EQUAUMAXL<»O lXMA.XLOAO S X MA,X LOAD
WEALTH
MONEY GEMS ART OTHER
�
CP-
SP-
G P-
PP-
■u.;;;.aw
I CONDI TIONAL MOO1f1ERS
D
SPELL SAVE DC
D
SPEU.S/DAY BONUS SPELLS
0
D
FEAT c-lYIMM D D l st
D D
D D 2nd
D D
D D 3rd D
D D
r -lYUM
D D
FEAT
4th
D D 5th
D D
FEAT r ·IYUM
D D 6th
D D
D D 7th
D D
■p.;;;4;4 D D 8th
D D
I
FEAT
D D 9th
D D
AP.iAl·NM
I N OTES
FEAT IP.iAl·HM
FEAT
DOMAI N S
DOMAIN DOMAIN
o, o,
02 02
03 03
04 04
0 5 0 5
06 06
07 07
08 08
..,__
09 09
..
,
EX P E R I E NCE
EXPERIENCE
- - -·- -
A R MOR/PROTECTI V E I TE M S
SPECIAL PRO
• IF YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE (RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.
IJ4•Jl4,IR)ihiA .
L IJ
TURNING MOST POWERFUL UNDEAD NUMBER OF HD TURNED -
i CHECK AFFECTED (MAX HD) 2d6
+
UPTO 0
CLERIC LEVEL
CLERIC'S LEVEL - 4 +
1-3 CLERIC'S LEVEL - 3 CHA MODIFIER
4 -6 CL ERIC'S LEVEL- 2
I
13-15 CLERIC'S LEVEL + l
RAC I A L TRA I TS 1 6- 18 CLERIC'S LEVEL + 2
THE EVIL CLERIC MUST EQUAL OR EXCEED
1 9 - 21 CLERIC'S LEVEL+ 3 THE TURNING CHECK RESULT OF THE
22+ CLERIC'S LEVEL + 4 GOOD CLERIC WHO TURNED.
NOTES
CLASS FEATURE
NOTES
I PAGEREF.
CLASS FEATURE
NOTES
I PAGE REF.
CLASS FEATURE
NOTES
I PAGEREF.
CLASS FEATURE
NOTES
I PACEREF.
CLASS FO.TURE
NOTES
I PACEREF.
D
1 MAGIC STONE_______________________
□
2 SOFTEN EARTH AND STONE - - - - - - - - ---------
LJ
3 STONE SHAPE_ _ _ _ _ _ _ _ _____________
_ _
<2,j □
4 SPIKESTONES ----------------------
D
DOMAIN SPELLS]�0.. 5 WALL OF STONE______________________
LJ
6 STONESKIN _____ _ _ _ _ _ _ _ _ _________
_ _
D
7 EARTHQUAKE _ _ _ _
_ ______________
D LJ
AIR DOMAIN 8 IRON BODY_ _ _ _ _ _ ________________
_ _
D
1 OBSCURING MIST 9 ELEMENTAL SWARM* - - - - - --------------
-
D
2WINDWALL *Cast as on earth spell only.
D
3 GASEOUS FORM
D D
4 AIR WALK
EVIL DOMAIN
D □
5 CONTROL WINDS 1 PROTECTION FROM GOOD ------- - - - - - - - - - -
-
D D
6 CHAIN LIGHTNING 2 DESECRATE _ _ _ _ _ _ _ _ _ _ _ ____________
D LJ
7 CONTROL WEATHER 3 MAGIC CIRCLE AGAINST GOOD_________________
D LJ
8 WHIRLWIND 4 UNHOLY BLIGHT ______________________
LJ
9 ELEMENTAL SWARM* 5 DISPEL GOOD· _______________________
□
*Cast os an air spell only. 6 CREATE UN DEAD ----------------------
□
7 BLASPHEMY -----------------------
D CJ
ANIMAL DOMAIN
8 UNHOLY AURA _____________________ _
D
1 CALM ANIMALS_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ 9 SUMMON MONSTER IX* -------------------
D
2 HOLD ANIMAL ______________________
CJ
*Cast as an evil spefl only.
3 DOMINATE ANIMAL_____________________
D
FIRE DOMAIN
□
4 SUMMON NATURE'S ALLY IV* -----------------
D D
5 COMMUNE WITH NATURE _ _ _______________ 1 BURNING HANDS
D D
CJ
6 ANTILIFE SHELL ____ _ _ _ _ _ _ _ _ _ _ _ ______ 2 PRODUCE FLAME
D
7 ANIMAL SHAPES_________________ _ _ _ _
_ 3 RESIST ENERGY*
D D
s SUMMON NATURE'S ALLY v111·• _____ _ _ _ _ _____
_ _ 4 WALL OF FIRE
D
9 SHAPECHANGE _ _ _ _ _ _ _ _ _ _ _________ _
_ 5 FIRE SHIELD
D
*Con only summon animals. 6 FIRE SEEDS
D
7 FIRE STORM
D D
CHAOS DOMAIN
8 INCENDIARY CLOUD
□
1 PROTECTION FROM LAW --------------- - - -
D
9 ELEMENTAL SWARM**
2 SHATTER _ _ ____________________
_ _
D
*Resist cold orfire onfy.
3 MAGIC CIRCLE AGAINST LAW_ _ _ _ _ _______ _ _ _
_
D
**Casi as a fire spell only.
4 CHAOS HAMMER __________ _ _ _ ____ _ _
D D
5 DISPEL LAW _ _ _ _ _____ _ _ _____ _ _ _
_ GOOD DOMAIN
D □
6 ANIMATE OBJECTS ____ _ _ _ _ ___
_ _ ______ _ 1 PROTECTION FROM EVIL - - - ---
- - - - - -------
-
D D
7 WORD OF CHAOS,_ ________ _ _ _ ____ _ _ _
_ 2 AID __ _ _ _ _ ______________
_ _ _ _ _
_
□ D
8 CLOAK OF CHAOS --- - - - -----
- - - ---- - 3 MAGIC CIRCLE AGAINST EVIL ____________ _ _ __
_ _
□
9 SUMMON MONSTER IX* ____ _ _ _ ____
_ _ _ _ __
_ _ 4 HOLY SMITE - - - ------
- - -----
- - - - -
D
*Cast as a chaos spell only. 5 DISPEL EVIL ______ _ _ _____ _ _______
D
□
6 BLADE BARRIER - - - ------ - - - -------
-
D
DEATH DOMAIN
D
7 HOLY WORD _______ _ _ ____
_ _ _______
D
1 CAUSE FEAR
D
8 HOLY AURA _ ____ _ _ ____ _ _ ____ _ _ _
_
2 DEATH KN ELL
D
9 SUMMON MONSTER IX* ---- - - ---- - - -----
-
3 ANIMATE DEAD
D
*Cost as a good spell only.
4DEATH WARD
D D
5 SLAY LIVING HEALING DOMAIN
D □
6 CREATE UN DEAD 1 CURE LIGHT WOUNDS ---- - - ---- - - ---
- - -
D D
7 DESTRUCTION 2 CURE MODERATE WOUNDS,_ _ ___
_ _ ____ _ _ _ _
_
D □
8 CREATE GREATER UN DEAD 3 CURE SERIOUS WOUNDS - - -----
- ----- - - --
D
9 WAIL OF THE BANSHEE 4 CURE CRITICAL WOUNDS_ _ ___ _ _ _____ _ _ _ _
_
D
□
5 CURE LIGHT WOUNDS, MASS -- - - ---
- - ----- -
D
DESTRUCTION DOMAIN
6 HEAL _
CJ
_
_ ___ _ _
_ ___ _ _ ___ _ _
□
1 INFLICT LIGHT WOUNDS ---- - - - ---
- - - ---- -
LJ
7 REGENERATE_ _ _ ____
_ _ _ ____ _ _ _ ___
D
2 SHATTER _ _ ____
_ _ _ ___
_ _ ____ _ ___
LJ
8 CURE CRITICAL WOUNDS, MASS ___ _ _ ____
_ _ _ _
_
3 CONTAGION _ _ ___
_ _ _ ____ _ _ __
_ _ _
_
LJ
9 HEAL, MASS - ---- - - - - ----
- - - - -----
4 INFLICT CRITICAL WOUNDS___ _ _ ____ _ _ ___ _
_
□
5 INFLICT LIGHT WOUNDS, MASS - ----- - - ---- - -
-
LJ
6 HARM___ _ _ ___
_ _ _ ___ _ _ ____
□
7 DISINTEGRATE ---- - - - --- - ----- - -
□
8 EARTHQUAKE.- - ---- - - --- - - --- -
9 IMPLOSION_____ _ _ _ ____
_ _ _ ___ _ _
KNOWLEDGE DOMAIN STRENGTH DOMAIN
D
D 7 LEGEND LORE D 7 BIGBY'S GRASPING HAND
D
LAW DOMAIN SUN DOMAIN
D
D
D
1 PROTECTION FROM CHAOS__________________ 1 ENDURE ELEMENTS
D
2 CALM EMOTIONS___ _ _ _ _ _ _ _ _ _ _ _______ 2 HEAT METAL
D
3 MAGIC CIRCLE AGAINST CHAOS _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ D 3 SEARING LIGHT
D
D
□
4 0RDER'S WRATH --------------------- 4 FIRE SHIELD
D
5 DISPEL CHAOS ______________________ 5 FLAME STRIKE
D
D
□-
6 HOLD MONSTER _____________ _ _ _ _ _ _
_ 6 FIRE SEEDS
D
7 DICTUM _ _ _ _ _ _ _ _ _ _ _ _ ____________ 7 SUNBEAM
D
□
8 SHIELD OF LAW ---------------------- 8 SUNBURST
D D
□
1 ENTROPIC SHIELD - - - - - - - - - - - -------- 2 LOCATE OBJECT
D
2AID _____________ _ _ _ _ _ _ _ _____ D 3 FLY
D D
3 PROTECTION FROM ENERGY_________ _ _ _ _ _ _ _
_ D 4 DIMENSION DOOR
LJ
4 FREEDOM OF MOVEMENT ________ _ _ _
_ _____ 5 TELEPORT
LJ
5 BREAK ENCHANTMENT___ _ _ _ _ ________ _
_ __ D 6 FIND THE PATH
D
□
6 MISLEAD - - -
- -------------------- 7 TELEPORT, GREATER
LJ
7 SPELL TURNING _ _ _ _ _
_ _ _______________ D 8 PHASE DOOR
LJ
8 MOMENT OF PRESCIENCE ______ _ _ _
_ _______ D g ASTRAL PROJECTION
D D
MAGIC DOMAIN
D 1 DISGUISE SELF
D
1 NYSTUL?S MAGIC AURA _______ _ _ _
_ _______ 2 INVISIBILITY
D
2 IDENTIFY _ _ _ _
_ ____ _ _______ _ _ _
_ _ D 3 NONDETECTION
D D
3 DISPEL MAGIC.______ _ _ _
_ ___ _ _______ D 4 CONFUSION
4 IMBUE WITH SPELL ABILITY _____ _ _ ____ _ _ _ _
_ 5 FALSE VISION
LJ
D 5 SPELL RESISTANCE ____ _ _
_ _____________ _ D 6 MISLEAD
D
D
CJ
6 ANTIMAGIC FIELD _ _ _
_ ___ _ _ _ __________ 7 SCREEN
LJ
8 PROTECTION FROM SPELLS _________ _ _
_ ______ D g TIME STOP
D
PLANT DOMAIN
D 1 MAGIC WEAPON
1 ENTANGLE
D 2 SPIRITUAL WEAPON
D 2 BARKSKIN D 3 MAGIC VESTMENT
D
D 3 PLANT GROWTH D 4 DIVINE POWER
4 COMMAND PLANTS
D 5 FLAME STRIKE
D 5 WALL OF THORNS D 6 BLADE BARRIER
D
D 6 REPEL WOOD
D 7 POWER WORD BLIND
D
7 ANIMATE PLANTS D 8 POWER WORD STUN
8 CONTROL PLANTS
D g POWER WORD KILL
D 9 SHAMBLER
D
WATER DOMAIN
PROTECTION DOMAIN 1 OBSCURINC MIST
D
D 3 PROTECTION FROM ENERGY_____________ _
_ ___ D 4 CONTROL WATER
D D
4 SPELL IMMUNITY_ _ ____ _ _
_ __________ _
_ D 5 ICE STORM
D
5 SPELL RESISTANCE ___________ _ _
_ _______ 6 CONE OF COLD
D
6 ANTIMAGIC FIELD _ _
_ ____________ _
_ ____ D 7 ACID FOG
LJ D
D 7 REPULSION ____ _ _ _
_ __________ _ _
_ _ 8 HORRID WILTING
LJ
8 MIND BLAN.,._
______ _ _ _
_ __________ _
_ g ELEMENTAL SWARM"
D
NUMBER
-:d - ·�(!,
PREPAREO
D
AID
D
SPELLS ALIGN WEAPON
D
AUGURY
D
BEAR'S EN DURANCE
D
O-LEVEL CLERIC SPELLS (ORISONS) BULL'S STRENGTH
D
NUMBER D CONSECRATE
D
PREPARED
D
CURE MODERATE WOUNDS
D
CREATE WATER
D
D
DARKNESS
CURE MINOR WOUNDS
D
DEATH KNELL
D
DETECT MAGIC
D
D
DELAY POISON
DETECT POISON
D
DESECRATE
D
GUIDANCE
INFLICT MINOR WOUNDS
D EAGLE'S SPLENDOR
D
D
ENTHRALL
D
LIGHT
MENDING
D FIND TRAPS
D
GENTLE REPOSE
D
D
PURIFY FOOD AND DRINK
D HOLD PERSON
D
READ MAGIC
D
D
INFLICT MODERATE WOUNDS
D
RESISTANCE
D
MAKE WHOLE
D
VIRTUE
D
OWL'S WISDOM
D
D
REMOVE PARALYSIS
D
RESIST ENERGY
D
RESTORATION, LESSER
SHATTER
D
D SHIELD OTHER
D
'IST-LEVEL CLERIC SPELLS
SILENCE
D
SPELLS/DAY SAVE DC
SOUND BURST
D D
NUMBER
PREPARED
D
SPIRITUAL WEAPON
BANE STATUS
D
BLESS D SUMMON MONSTER II
D
D
D
BLESS WATER
D
UNDETECTABLE ALIGNMENT
CAUSE FEAR ZONE OF TRUTH
D
COMMAND
D
D
D
D
COMPREHEND LANGUAGES
CURE LIGHT WOUNDS
D CURSE WATER
D DEATHWATCH
D
D DETECT CHAOS 3RD-LEVEL CLERIC SPELLS
D
DETECT EVI SPELLS/DAY SAVE DC
D D
DETECT GOOD NUMBER
D
PREPARED
DETECT LAW
ANIMATE DEAD
D
D
DETECT UN DEAD
D
D DIVINE FAVOR
BESTOW CURSE
D
BLINDNESS/DEAFNESS
D
DOOM
D
CONTAGION
D
D
ENDURE ELEMENTS
CONTINUAL FLAME
D
ENTROPIC SHIELD
D CREATE FOOD AND WATER
D
HIDE FROM UNDEAD
D
D INFLICT LIGHT WOUNDS
CURE SERIOUS WOUNDS
D
DAYLIGHT
D
D
MAGIC STONE
D
DEEPER DARKNESS
D
MAGIC WEAPON
D
DISPEL MAGIC
D
OBSCURING MIST
GLYPH OF WARDING
PROTECTION FROM CHAOS
D
D HELPING HAND
D
PROTECTION FROM EVIL
D INFLICT SERIOUS WOUNDS
D
PROTECTION FROM GOOD
D PROTECTION FROM LAW
INVISIBILITY PURGE
D
D LOCATE OBJECT
D
REMOVE FEAR
D
D
MAGIC CIRCLE AGAINST CHAOS
D
SANCTUARY
D
MAGIC CIRCLE AGAINST EVIL
D
SHIELD OF FAITH
D
MAGIC CIRCLE AGAINST GOOD
SUMMON MONSTER I
D
MAGIC CIRCLE AGAINST LAW
D
D
MAGIC VESTMENT
D MELD INTO STONE D FLAME STRIKE
D
D PROTECTION FROM ENERGY D INSECT PLAGUE
D
D REMOVE CURSE D PLANE SHIFT
D
D SEARING LIGHT D RIGHTEOUS MIGHT
D
D WATER BREATHING D SUMMON MONSTE R V
D D TRUE SEEING
D D UNHALLOW
D D WALL OF STONE
D
D
SPELLS/DAY
4TH-LEVEL CLERIC SPELLS
SAVE DC
D
NUMBER
PREPARED
D AIR WALK
6TH-LEVEL CLERIC SPELLS
D CONTROL WATER
SPELLS/DAY SAVE DC
D
D
NUMBER
CURE CRITICAL WOUNDS PREPARED
D DISCERN LI ES D BANISHMENT
D
D DIVINATION D BLADE BARRIER
D
D DIVINE POWER BUL�S STRENGTH, MASS
FREEDOM OF MOVEMENT D CREATE UN DEAD
D
D GIANT VERMIN D CURE MODERATE WOUNDS, MASS
D
D IMBUE WITH SPELL ABILITY DISPEL MAGIC, GREATER
INFLICT CRITICAL WOUNDS D EAGLE'S SPLENDOR, MASS
D MAGIC WEAPON, GREATER D FIND THE PATH
D
D NEUTRALIZE POISON D FORBIDDANCE
D
PLANAR ALLY, LESSER D GEAS/QUEST
D POISON GLYPH OF WARDING, GREATER
D REPEL VERMIN D HARM
D D
D RESTORATION D HEAL
SENDING HEROES' FEAST
D D
D SPELL IMMUNITY D INFLICT MODERATE WOUNDS, MASS
D
SUMMON MONSTER IV OWL'S WISDOM, MASS
D
TONGUES D PLANAR ALLY
D SUMMON MONSTER VI
D D SYMBOL OF FEAR
D D SYMBOL OF PERSUASION
D UN DEATH TO DEATH
D WIND WALK
5TH-LEVEL CLERIC SPELLS
D WORD OF RECALL
D
SPELLS/DAY
NUMBER
SAVE DC
D
PREPARED
D ATONEMENT D
D BREAK ENCHANTMENT
D COMMAND, GREATER
D COMMUNE
D
D DISPEL CHAOS
DISPEL EVIL
D DISPEL GOOD
D DISPEL LAW
D DISRUPTING WEAPON
7TH-LEVEL CLERIC SPELLS 9TH-LEVEL CLERIC SPELLS
D DESTRUCTION D GATE
D
D HOLY WORD D MIRACLE
CJ
D REGENERATE D SUMMON MONSTER IX
D
REPULSION D TRUE RESURRECTION
RESTORATION, GREATER D
D RESURRECTION D
D SCRYING, GREATER D
D SUMMON MONSTER VII
D
D SYMBOL OF STUNNING
SYMBOL OF WEAKNESS
D WORD OF CHAOS
D
D
D
D CLOAK OF CHAOS
D
D CREATE GREATER UN DEAD
D
D DISCERN LOCATION
EARTHQUAKE
D
D FIRE STORM
HOLY AURA
D
D IN FLICT CRITICAL WOUNDS, MASS
D
PLANAR ALLY, GREATER
SHIELD OF LAW
D
D SPELL IMMUNITY, GREATER
SUMMON MONSTER VIII
D SYMBOL OF DEATH
D SYMBOL OF INSANITY
D UNHOLY AUR
D
D
D
PLAYER CLASS AND LEVEL RACE
I t
CURRENT HP'
TOTAL
• 10+
cws ""°'
"'"UY
MW@ FLAT-FOOTED ..
tuiii!1iiflFhiii!MiHH
BONUS
IM@WU
TOTAL
ama
□ CLIMB STR* _ _ +_ _ +_ _
□ COMPUTER USE
•
INT =_ _ +_ _+ _ _
□ CONCENTRATION CON ___ +___+___
□ CRAFT (CHEMICAL) ■ INT =_ _
_+___+___
□ CRAFT (ELECTRONIC) ■ INT = ___ +___ +_ _
0 CRAFT (MECHANICAL) ■ INT = _ __ +___
+___
□ CRAFT (PHARMACEUTICAL) ■ INT = ___ +___+_ _
□ CRAFT (STRUCTURAL) INT = ___ +___+ ___
□ CRAFT (VISUAL ART) INT = ___ +___+ ___
□ CRAFT (WRITING) INT __+
_ ___+___
m SIZE MISC TEMP
□ DECIPHER SCRIPT ■ INT = _ __+_ _
_ +___
l=I
_ _
i l=:J·CJ·CJ·D
♦
□ DISABLE DEVICE ■
0 DISGUISE
INT
CHA
___+___+___
=_ _ +
__ _+_ _
CONDITIONALMODIFIERS: _ _
_ _____________ _ _ _ ___ □ DRIVE DEX _ __+___+___
SITUATIONAL MODIFIERS: _ _ _ _ _ ____________
_ _ _ _ __
_ □ ESCAPE ARTIST DEX* = ___ +___+_ _
□ FORGERY INT = ___+___+_ _ _
-
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
0 GAMBLE WIS = ___+___+___
□ GATHER INFORMATION CHA =_ _
_ +___
+___
mt 0 HANDLE ANIMAL ■ CHA ___+___+___
0 HIDE DEX* _ _
_ +_ __+___
AMMUNmON ___ _ ____
_ _ ITIJOO DDDD'J 0:::0.:U a:JITIJ OOIIJ □ INTIMIDATE CHA = ___+___+___
ITJOOO 00000 □□□CIJ c:o::IIJ ITIIlJ 0 INVESTIGATE ■ INT = ___ +___+ _ _
0 JUMP STR* =___
+___+___
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
□ KNOWLEDGE )■ INT = ___ +___+_ _
0 KNOWLEDGE )■ INT =_ _ +___+___
mt sm: NOTES 0 KNOWLEDGE )■ INT = ___+___+___
□ KNOWLEDGE )■ INT =_ _ + ___ +___
AMMUNITION ___________
0 KNOWLEDGE )■ INT =_ __+_ __ +___
0 KNOWLEDGE )■ INT = ___ +___ +_ _
WEAPON
□ LISTEN WIS = ___ +_ _+_ __
TOTAL AT TACK BONUS DAMAGE CRITICAL
□ MOVE SILENTLY DEX* = ___+_ _ +___
0 NAVIGATE INT =_ _
_ +_ __
+___
WllGHT □ PERFORM ( CHA = _ __+___+___
□ PERFORM ( CHA =___ +_ _ +_ _
_
AMMUNITION _ _ _
_ ______ □ PERFORM ( CHA =_ __ +_ _ +_ __
0 PILOT ■ DEX =___+___+___
WEAPON
□ PROFESSION WIS = ___+___+_ _
TOTAL ATTACK BONUS DAMAGE CRITICAL
□ REPAIR ■ INT =_ __ +_ __
+___
0 RESEARCH INT =_ _ +___ +___
MNGl wtlGHT NOTES 0 RIDE DEX =___ +_ _ +_ __
□ SEARCH INT =_ _ +___
_ +___
AMMUNmON _ ____
_ _ _
___ DIIJIJ D:rilJ [Il]a:J rno□□ □□oaJ □ SENSE MOTIVE WIS = ___ +___ +_ _
[IIJIJ[] □aJOO IIIJITJ aJOO:J □□□□□ 0 SLEIGHT OF HAND ■ DEX* = ___ +___ +_ _
_
0 SPOT WIS = ___ +___+___
0 SURVIVAL WIS =___ +___+___
ARMOR/PROTECTIVE ITEM
□ SWIM
TYPE EQUIPMENT BONUS PRORClrnTl
STR* ___ + _ _ +___
I YES □ NO □ □ TREATINJURY WIS =_ __ +___+ ___
MAXDElt 0 TUMBLE ■ DEX* = ___ +___ +_ _
□ = ___ +___+ _ _
□ =_ __+_ __
+___
SKILLS MARKED WfTH • CAN'T BE USED UNTRAINED. •ARMOR PENALTY, JF ANY. APPLIES.
0 0-lfCK THIS BOX fF THE SKILL 15 A CLASS SKILL FOR THE CHARACTER.
ALLEGIANCES
FX A B I LITIES
0-LEVEL 3RD-LEVEL 4TH-LEVEL 5TH-LEVEL
I I
FEAT
FEAT PAGEREF PAGE REF
I I
FEAT PAGE R£F
FEAT PAGE"'
I I
FEAT PAGEREf FEAT PA.GE RU
I I
FEAT PAG[R(f FEAT PAGEREf
I I
FEAT PAGE REF FEAT PAGE REF
I I
FEAT PAGE REF FEAT PAGE REF
I I
FEAT PAGE REF FEAT PAGE REF
I I
FEAT PAGE RIF FEAT PAGE REF
I I
NOTES
EXPERIENCE
EXPt:RIENCE
I LEVEL ADJUSTMENT
I [Cl
TALENT/ABILITY PAGER[F
I
TALENT/ABILITY PAGER£F
I
TALENT/ABILITY PAG[R[F.
I
TALENT/ABILITY PAG[ ""
I
TALENT/ABILITY PAG[ REF
I
TALENT/ABILITY PAGER£F
I
TALENT/ABILITY PAG[ RU
I
TALENT/ABILITY PAGE REF
I
TALENT/ABILITY PAGE RU
I CARRYING CAPACITY
M<l>IUMI.OAD HlAVVlOAD
TALENT/ABILITY PAGE""
I LIFT<Mltlf<AO
IQUM.S MAXLOAD
UJTOffGROUND
2X
MAJC
I.OA.O
PUSHOilDRAG
SXMAXLOAD
TALENT/ABILITY PAGER[F
CHARACTER NAME
ARMOR
TOTAL BONUS
A8tLITY ABILITY TEMPORARY T£.MPORARY
1111
MODIFIE.R SCORE MODI FIER
TOUCH .
ARMOR CUSS
FLAT-FOOTED •
AR:MOFl:(:lASS
• 10 +
NONLETHAL DAMACE
CONDITIONAL
11
AC MODIFIERS
0 APPRAISE ■ INT CJ = _ +
__ +
__ _
□ ■ DEX1' CJ =__+_ +__ _
□ BLUFF ■
BALANCE
CJ = _ +
___+__
□ CLIMB ■
CHA
STR* CJ = _ +
___+__
0 CONCENTRATION ■
BASE A81UTY
TOTAL SAVE MODIFIER
CON c::J = __+__+_ _
0 CRAFT ■ ( INT CJ = __ +__+__
0 CRAFT ■ ( INT CJ = _ + ___+_ _
0 CRAFT ■ { CJ = __ +__+__
□ DECIPHER SCRIPT □
INT
INT =- _+__+__
li1 DIPLOMACY ■ CHA CJ = __+__+_ _
0 DISABLE DEVICE INT CJ = _ + ___+_ _
BASE ATTACK BONUS - SPELL RESISTANCE -
0 DISGUISE ■ CHA CJ = _ + ___+__
■ DEX* c::J = _ + ___+__
Hid
0 ESCAPE ARTIST
0 FORGERY ■ INT CJ = __ +_ _ +_ _
0 GATHER INFORMATION ■ CHA c::J =__ + __+__
MOOIF1ER MODIFIER MOOIF1ER
Ill HANDLE ANIMAL
TOTAL STRENG™ SIZE MISC.
AMMUNITION ___________
0 KNOWLEDGE (NATURE)
0 KNOWLEDGE (
D KNOWLEDGE (
INT
INT
INT
CJ =__+__
CJ = +
CJ = __+__+__
--- --- ---
+__
+
□
--------- o:::rr:IJ o:::rr:IJ ITIJOO ITIIJ[J IIIlJ[] 0 OPEN LOCK DEX CJ = __ +_ + ___
;.
COilJ [DI]] [IlJ[J[J [IlJ[J[J ITlOOD 0 PERFORM ■( CHA = -_+__ +__
■(
ii,14 ;;;:;
DAMAGE CRITICAL 0 PERFORM CHA CJ =__+__+__
D PERFORM . ( CHA CJ = __+__+__
lti PROFESSION ( WIS CJ =_ _ +__+__
ltJ PROFESSION ( WIS CJ =__+__+__
0 ■ CJ = __ +__+__
:
- -------- (J(J[J[lJ (J(J[J[lJ caxx:J 000'.TI O[J[Il] RIDE DEX
□oorn como [Il][D ma:u □□a:IJ D SEARCH . INT CJ =__ +__ +_ _
I ATTACK BONUS DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS CJ = __+__+_ _
0 SLEIGHT OF HAND DEX1' CJ = __ +__+__
0 SPELLCRAFT c::J = _ _+_ _+_ _
I I
INT
0 SPOT ■ WIS CJ = _ + __ + __ _
AMMUNITION ____ _ __
□oorn [J[J[J[D CIIIIJ ITI:IlJ CIIIIJ 0 SURVIVAL ■ WIS c::J = __ +__+__
■
___
□
0 UsE ROPE DEX
D = -_+__ +__
AMMUNITION _______ ____ D CJ = _ + ___+__
• Denou� a ski!/ thot ,an bt used unffaintd.
""Armor ,hulc ,xnally, ifany, oppliu. (Doub!t ,nna!tyfer 5.,.,;,r,,J
POSSESSI O N S
ITEM r!ON PAG REF WEIGHT LOCJ.TION PAGE R EF WEIGHT
TOTAL WEICHT
CARRIED
D D D D D D
EACH AOOITfONAt. l.ANCUACE (SpnkLan�) • 1 �JXHnt
'
CO N TAI N ERS
t CONTAINER CAPACITY WEIGHT
CP-
SP-
GP-
PP-
FEAT IJJ.iYHI -;----------- .-rLu_ _;;_,__li· _i
;
FEAT FEAT IJ.Mi·UM BONUS SPELLS
D D D
SPELLS KNOWN SPELL SAVE DC LEVEL SPELLS/DAY
H;J;i
D D 1 st
D D
I
LQ.\Yl·iil
D D D D
FEAT FEAT
L
2nd
D D 3rd
D D
FEAT YUI D D 4th
D D
L
FEAT
D D 5th
D D
:p.;;;;;;i D D 6th
D D
I I D D D D
FEAT FEAT
7th
D 8th
D D
D 9th
D D
A N I M A L CO M PA N I O N
HIT COM MON WILD SHAPE FORMS
c:;,;;;..o�----
DAMA
GRAPPLE
SPECIAL EXTRAORDINARY ATTACKS
SPACE
TRICKS
GE
i==i = _ _ +__+_ _
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i==i =_ I I I I I I
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_ __ +_ HIT POINTS
i==i = __+_
+ _
_ __ +__
+
IPRI
I
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[Xl>Ell:IENCE
- - - - -- . -
RAC I A L TRA I TS
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Cl.AS$ FEATURE
C LASS FEATU R ES
I PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
Cl.ASS F'EATURE
NOTES
I PAC.E REF.
D CHILL M ETAL
D DELAY POISON
D FIRE TRAP
D FLAME BLADE
D FLAMING SPHERE
D FOG CLOUD
D GUST OF WIND
0-LEVEL DRUID SPELLS (ORISONS) D HEAT METAL
SPELLS/DAY_ _ _ _ _
_ SAVE DC _________
D HOLD ANIMAL
NUMBER
D OWL'S WISDOM
D
PREPARED
D CREATE WATER
REDUCE ANIMAL
D DETECT MAGIC
D RESTORATION, LESSER
D DETECT POISON
D SOFTEN EARTH AND STONE
D LIGHT
D TREE SHAPE
D
D
D PURIFY FOOD AND DRINK
WOOD SHAPE
READ MAGIC D
D RESISTANCE D
D VIRTUE D
D
D
D 3RD-LEVEL DRUID SPELLS
SPELLS/DAY SAVE DC
NUMBER
PREPARED
lST-LEVEL DRUID SPELLS D CALL LIGHTNING
SPELLS/DAY SAVE DC
D CONTAGION
NUMBER
D CURE MODERATE WOUNDS
D
PREPARED
D CALM ANIMALS
DAYLIGHT
D MACICFANG D SNARE
D
NUMBER
PREPARED D AIR WALK _ _ ____ ___ _ ____ _____
D
□
ANIMAL MESSENGER _ _ ___ _ ____ _________ ANTI PLANT SHELL --- - --- - ----- - ----
D D
□
BEAR'S ENDURANCE_ __________ _ _______
_ _ CONTROL WATER -- - - --- - ----------- -
D
□ □ ---- ------- -
- ---
FLAME STRIKE --------------------- -
- WALL OF STONE _ _ _ _ _ _ _ _ _ _ _______ _ _
_
□ ---------------
FREEDOM OF MOVEMENT ___________ _ _ _ _ _ _
_
D
□ ----------------
GIANT VERMIN _______________________
D ICE STORM _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_
D REINCARNATE _ _ _ _ _ ______________
_ ___
D REPELVERMIN _______________________
□
RUSTING GRASP ----------------------
SPELLS/DAY______ SAVE DC _________
SCRYING _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ ____
_ _
□ ---------------
CHANGESTAFF___________ _ _ _ _ _ _ _ _ _ _
_
D
□ ---------------
CONTROL WEATHER_ _ _ _ _ _ _ _ _ _ _ _ ________
D
□
CURE MODERATE WOUNDS, MASS ----------------
D D
□
ATONEMENT TRANSMUTE METAL TO WOOD ---------- - - - - - - -
D D
□- - - - - - - - - - - - - -
BALEFUL POLYMORPH WIND WALK ________________ _ _ _ _ _ _
_
D
□--------------
CALL LIGHTNING STORM
D
□ -- --------------
COMMUNE WITH NATURE
D CONTROL WINDS
D DEATH WARD
D HALLOW
8TH-LEVEL DRUID SPELLS
D INSECT PLAGUE
SPELLS/DAY_ _ _ _
_ SAVE DC _ _ _ ____
D STONESKIN
NUMBER
PREPARED
D D
□
SUM MON NATURE'S ALLY V ANIMAL SHAPES - - - - - - - - - - - - - - - -----
-
D TRANSMUTE MUD TO ROCK CONTROL PLANTS _ _ _ _ _ _ _ _ _ ___________
_ _
D TRANSMUTE ROCK TO MUD
D CURE SERIOUS WOUNDS, MASS _ _ _ _ _ _ _ ________
_ _
D TREE STRIDE
D EARTHQUAKE _ _ ______
_ _ _ _ _ _ _ _ _____
D UNHALLOW
D
D
FINGER OF DEATH _ _ _ _ _ _ _ _ _ _______ _ _ _
_
WALL OF FIR
D REPEL METAL OR STONE __________ _ _ _ _ _ _ _ _
_
D WALL OF THORNS
D REVERSE GRAVITY _ _ _ ______
_ _ _ _ _ _ _ _____
D D
□
SUMMON NATURE'S ALLY VIII - - - - - ------- - - -
D SUNBURST_ _ _ _ _______
_ _ _ _ _ _ _ _____
D D WHIRLWIND,___ _ _ _ _ _ _ ____ _ _ _ _ ____
D
□ ---- ----- - - ---
WORD OF RECALL_ _ _ _ _ _____ _ _ _ _ _____
D
PREPARED
CURE LIGHT WOUNDS, MASS
D
D
ANTIPATHY____ _ _ _ ____
_ _ _ _ _ ___ _ _
DISPEL MACIC, CREATER
D
D □
CURE CRITICAL WOUNDS, MASS -- - - - ----- - - - --
-
FIND THE PATH
D
ELEMENTAL SWARM ____ _ _ _ ____ _ _ _____
FIRE SEEDS
D
D □
FORESIGHT -- - - - ----- - - - - ---- - -
IRONWOOD
REGENERATE _ ____ _ _ _ _____
_ _ _ _ ____ _
D LIVEOAK
D
D
SHAMBLER _ _ _ ____ _ _ _ _____ _ _ _ _ _
_
MOVE EARTH
D _
D
SHAPECHANGE ___ _ _ _ _ _ ____ _ _ _ _____
D
□
OWL'S WISDOM, MASS
STORM OF VENGEANCE ----- - - - - ----- - - - -
D REPEL WOOD
D
SUMMON NATURE'S ALLY IX,_ _ _ ______
_ _ _ _ _ _ _ _
_
SPELLSTAFF
D
D □ - ---- ------ - --
SYMPATHY _ _ _ _ _ _____ _ _ _____ _ _
_
STONE TELL
□ ---
□ ----- - - ----
-- - - -
D SUMMON NATURE'S ALLY VI
- ---- - - - -----
CHARACTER SHEET
CHARACTER NAM E
liQ 11 I I •Mi@M
NAME SCORE MODIFIER SCORE MODIFIER
ARMORCLASS
• 10+ FLAT-FOOTED .
- 11 1� CONDITIONAL
It I rm
AC MODIFIERS
11 I IMGM
11 1 CJ =__ +__+__
11 1 111111·· iI . CJ =__+__+__
CJ =_ +___+__
D APPRAISE ■ INT
CJ =_ +_ __+_
0 BALA N C E ■ DEXX
MODIFIER
INITIATIVE
CJ =__+_
D B LU F F ■ CHA
lill C L I M B ■
CJ =__+_ _+__
STR*
■ __
CJ =_ +_ __+__
0 CONCENTRATION CON +
__
lill CRAFT ■
CJ =_ +_ __ +_
( INT
lill CRAFT ■
CJ =__+__+__
( INT
Ill CRAFT ■
CJ =__+__+__
( INT _
CJ = __+__+__
0 D E C I P H E R SCR I PT INT
0 D I P LOMACY ■ CHA
CJ =__+__ +_
CJ =__ +__+__
0 DISABLE DEVICE INT
BASE ATTACK BONUS - SPELL RESISTANCE -
■
CJ =- -- + - - +---
□
0 DISGU I S E CHA _
CJ =- - + - - + - -
ESCAPE ARTIST ■ D EX"x-
CJ =_ _+_ _+__
D FORGERY ■ INT
CJ =_ +_ __+__
0 GATHER I N FORMATION ■ CHA
0
CJ = __+__+__
HANDLE ANIMAL CHA
■
CJ =__ +_ _+__
D H EAL WIS
CJ = __ +_ _+__
0 H IDE ■ DEX*
0 INTI M I DATE ■
CJ =_ +_ _
CHA
0 )UMP ■
CJ =_ +_ __+__
0 STR''
CJ =- --+-- -
0 KNOWLEDGE INT +_ __
□□□□□ ITilJ□ □□□□□ □cooo □o::J□□
CJ =_ +_ _ +_ _
AMMUNITION _ _ _
_ ______ _ 0 KNOWLEDGE INT
ITIIIJ □□oJ[] □□□□□ □oI][J ClJ□□□
-
+ --
L iHl-iM
0 KNOWLEDGE
CJ =__ +__+_
INT
CRITICAL 0 KNOWLEDGE
CJ =__ +_ _+__
DAMAG E INT _
CJ =__+__ +_
0 KNOWLEDGE INT _
■
CJ =__+__+__
□
0 LISTEN WIS
CJ =_ +_ _ _+__
Move S I LE NTLY ■ DEX'le°:" _
AMMUNJTION □□□□□ □□ITJ□ □□□□□ □D'.IIJ □□□□□ 0 O P E N LOCK DEX
CJ = __+_ _+__
□□□□□ □□□aJ DD□□□ □ITJO:J CITD:J D PERFORM ■(
CJ = __ +__+__
CHA
W-i,P.i4f 0 PERFORM ■ (
CJ =_ +_ _ _+__
DAMAGE CRITICAL CHA
0 PERFORM ■ (
□
CJ =__ +__+_ _
CHA
i i CJ =_ +_ __+__
[RANGE"'"lljfu JtNOTES PROFESSION ( WIS
(
CJ =__ +_ _+__
0 PROFESSION WIS
( ;q;,;.;;;:;
□□o:::o CilIIJ ITilJ□ ITilJ□ □□□□□
CJ =__+__+__
0 SEARCH ■ INT
CJ =__+__+__
0 S E N S E MOTIVE ■ WIS _
CJ =---
0 S L E I G H T OF H A N D DEX''
::.iic';;,';,';:.':.'-,r=:=-"""'·=,�-- , ________._______,,_____
CJ =_ +__ _+_ _
0 S P ELLCRAFT INT
■ -- - +- - -
□
CJ =__+_
D SPOT WIS +
(,;;m.w:. CJ =_ _ +_ _+__
Ill SWIM ■ STR* +
_ __
W-S,2.\4?
I CJ =_ +_ __+_
DAMAGE CRITICAL 0 TUMBLE DEX* +_ _+__
CJ =__+_
0 U s E MAGIC DEVICE
i I
CHA
■
□
CJ =__ +__+_ _
t D Use ROPE DEX
[ AANCC::::] ffil'E::::l .i@�<""------------·-------·,----.. _
□
+
__ _
- - -
TOTAL WEIGHT
CARRIED
CARRY I N G CAPACITY
LICHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF CROUND PUSH OR DRAG
D D D D D D
EOUALSM...XLOAO 2XMAXLOAO �XM.l;l(l.OAD
CO NTAI N ERS
CONTAINER CAPACITY WEIGHT
CP-
SP-
GP-
PP-
A R MO R / P ROTECTI V E I TE M S NOTES
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• 10 + ARMOR CUSS
CJ =__+__
0 DECIPHER SCRIPT INT =_ +__ _ +_ _
0 DIPLOMACY ■ CHA +__
0 DISABLE DEVICE INT CJ =__+__+__
BASE ATTACK BONUS - SPELL RESISTANCE - 0 DISGUISE ■ CHA D =__+__+__
ldiOBI ·H51·
CJ =___+_ _ +_ __
□ ==-_+__ +_ _
0 ESCAPE ARTIST ■ DEX''
0 FORGERY ■ INT
STA;ENCTH Sl2£
CJ _ _+__+__
□
0 GATHER INFORMATION ■ CHA
TOTAL
MODIFIER MOOJFIER MODIFIER
HANDLE ANIMAL CHA CJ =_ _ +_ __ +___
■ CJ =_ _+__+__
W·i,P.i4i
0 HEAL WIS
CJ =_ +_ __+__
I
DAMAGE CRITICAL 0 HIDE ■ DEX*
■ CJ =_ +_ _ _+__
I
0 INTIMIDATE CHA
@::tiCJ�OTES 0 )UM P ■ STR* CJ =_ +_ _ _+__
D =___+___ +_ __
LJ =__+_ +_ _ _
0 KNOWLEDGE INT
□a:o::J ITlITIJ r:::co:u ITIIJO OJDOD
R·i,P.!4:
AMMUNITION _______ _ _
_ _ 0 KNOWLEDGE INT
2;,;.;;11:;.u;:;
o:::rr::IJ CIJCOJ aro::i ITIIJD rnmo 0 D =_
LJ =__ +_ _+__
KNOWLEDGE INT _+__+__
I I
DAMACE CRITICAL 0 KNOWLEDGE INT
CJ =_ _ +___+_ __
□
0 KNOWLEDGE INT
0 LISTEN ■ =
WIS -_+_ __
+ _
0 MOVE SILENTLY ■ DEX* D =_ __+_ _ +_ __
mooo DODO□ □□oo□ o:JOaJ □□a::D 0 OPEN LOCK DEX D =_ _ __+_ _
+
mo□□ □□□DD □□□aJ □□a::D □□a::D 0 PERFORM ■ ( ____ _ CHA D = _ _+_ _+_ _
0 PERFORM ■ ( _ _ _
_ CHA CJ =_ +_ __+__
0 PERFORM ■ ( ___ _
_ CHA CJ = _ +_ _ _+_ _
0 PROFESSION (_ __ __ WIS CJ =_ _+_ +_ __
CJ =_ _+__+_ _
CJ =___+_ _ +_ __
0 PROFESSION (_ _ __
_ WIS
R·S■P.i◄: c•Hi,IM
□aIIJ □□□OJ □CD□□ OIIlJ co:xTI 0 RIDE ■ DEX
□DCDJ □□□o:J □alJ□ [IlJ[I] ITil:IJ 0 SEARCH ■ INT CJ =___ +_ __ +___
CJ = _ _+__ +_ _
CJ =_ _ +___+_ __
DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS
□ SLEIGHT OF HAND DEX*
D =___+_ _ _+___
0 SPELLCRAFT INT LJ =_ _+__+_ _
LJ
0 SPOT ■ WIS
0 SURVIVAL ■ WIS =_ _ __+_ _
+
D =_
AMMUNITION
CARRYI N C CAPACITY
LIFT OVER HEAD UFr OFF CROUND PUSH OR ORA.C
DDDD D D
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
EQUALSWXlOAO 2XMAX�OAP SX�l,CW>
WEALTH
MONEY GEMS ART OTHER
CP-
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D D
SPELL SAVE DC
D D l st
D D
D D 2nd
D D
D D 3rd
D D
D D 4th
D D
D D 5th
D D
D D 6th
D D
D D 7th
D D
D D 8th
D D
D D 9th
D D
SPECIALTY SCHOOL
PROHIBITED SCHOOLS
EX P E R I E NC E
EXPERIENCE
A R MO R / P ROTECTI V E I T E M S
ARMOR/PROTECTIVE ITEM I TYO, I MAX DEX
SPECIAL PROPERTIES
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NOTES
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CLASS FEATURE PACE REF.
CLASS fEATIJltE
NOTES
NOTES
NOTES
NOTES
NOTT'<
NOTES
CHARACTER NAME
ARMOR ClASS
FLAT-FOOTED .
CONDITIONAL
AC MODIFIERS
S K I L LS [C:LASS/CROSS--CLASSJ
MAXRANKS
CJ =__ _ +_
OAMAC E
R EDUCTION
1 CJ= _+__+__
□ A P PRAISE ■
,r CJ =__+__+__
INT +
__ _
ill ■
CJ = __+__+__
BALANCE DEX*
INITIATIVE .....
MOOIFIER
r ■
CJ =__+__+__
0 BLUFF CHA
ill CLIMB ■
CJ =__+__+__
8"5E ABILITY MAGIC MISC. TEMPORARY,;-___ _ STR''
0 CONCENTRATION ■
TOTAL SAVE MODIFIER MODIFIER MOOIFlEII MODIFIER CONDITIONAl MOOtF1utS
CJ =__+__+_
CON
0 CRAFT ■
CJ =__ +__+__
INT
It] CRAFT ■ (
CJ =__ +__+__
INT _
li1'J CRAFT ■ (
CJ =__+_
INT
CJ =__+__+_ _
0 DECIPHER SCRIPT INT
It] DIPLOMACY ■
CJ =_ _+__+__
CHA +
__ _
CJ =_ _+__+__
0 DISABLE DEVICE INT
BASE ATTACK BONUS - SPELL RESISTANCE -
□ DISGUISE ■
CJ =__+__+_
CHA
Ii".! ESCAPE ARTIST ■ DEX1'
CJ =__+_
0 FORGERY ■
CJ =__+__+_ _
INT _
■
CJ = __ +__+__
0 GATHER INFORMATION CHA +
__ _
□ HANDLE ANIMAL
CJ =_ +_ __+__
CHA
□ HEAL ■
CJ =__+__+_
WIS
■
CJ =__+__+__
li2'I HIDE DEX''
■
CJ =__+__ +_ _
0 INTIMIDATE CHA _
■
CJ =_ _+__+_ _
[;,'j ) UMP STR''
CJ =__ +__+_ _
li2'I KNOWLEDGE (ARCANA) INT
AMMUNITION ___ _
_ ______ □□D[]J □aIIJ ITIID CIIJITJ ill
CJ =__ +__+__
DODOO KNOWLEDGE {RELIGION)
[::•\.ii,i,iiilt
□DODD □□□rn □CIIIJ ITilIJ CIIIlJ INT
□ KNOWLEDGE
CJ = __+__+__
( INT
□ KNOWLEDGE
I
DAMAGE CRITICAL (
---, CJ =_ +_ _ _+__
INT
□ KNOWLEDGE (
CJ =__+__ +__
INT
Ii".! ■
CJ =__+_ +_ _ _
LISTEN WIS
ftJ ■
CJ = __+_ +_ _ _
MOVE SILENTLY DEX''
AMMUNtTION
IIIIIJ D!TIIJ ITJITIJ □aIIJ ITIIIJ
CJ =__+__+_
0 OPEN LOCK DEX
ITIIlJ om□□ CDaIJ ITilIJ ITIIJO Ii".! PERFORM ■ (
;.;,;.;;1=1.m1J CJ =__+__ +___
) CHA
I
ill PERFORM ■ (
I CJ =_ +_ __+_ _
DAMAGE CRIT ICAL CHA
)
ill PERFORM ■ (
CJ =__+__ +__
) CHA
ftJ PROFESSION (
CJ =_ _+__+__
) WIS
0 PRO FESSION (
CJ =__+__ +__
) WIS
□□□DD CIJOO□ □□□□□ □DOD□ □ RIDE ■
CJ =_ +_ _ _+__
AMMUNITION
[IlJ[I] DEX
[IlJ[][] ITilJ□ rn□□□ □□□□□ □□□□□ □ SEARCH ■
D = __ +__+_ _
INT
Ii".! SENSE MOTIVE ■
CJ =__+_ _+__
WIS
□ SLEIGHT OF H AND
CJ = __+__+__
DEX*
I I CJ =__+_ +_ __
0 SPELLCRAFT INT
!tJ SPOT ■
LJ =__ +__+__
WIS
AMMUNITION _______ ____ ■
□□o::Il □□□□□ DODOO □DITTI
CJ = __+_ +_ _
CD0IJ 0 SURVIVAL WIS
ITlCIJ[J DD□□□ o□aJ□ □□□o:J □□o.:JO 0 SWIM ■
s.;,a;;:;.m;tt CJ =_ +_ __+__
STR*
-·i,P.i4i
I
ill TUMBLE
I CJ =__+__ +_ _
DAMAGE CRITICAL DEX'' _
□ USE MAGIC DEVICE
CJ =__+_ +_ _ _
CHA
I I
□ U S E ROPE ■
CJ =__+__+__
[ RANGE=:Jl]Ypg )Ttioffi DEX
□
AMMUNITION ___________ 00□□□ □□□□□ □□□□□ DODOO □□□□□ □
□□ITIJ □□□□□ □□□□□ □DODO DDCDJ • �notes a s�i/1 that ,an be uud umrairied
*Armor ,hedc perialty, ifany, opplies. (Double p,r:noltyfor Swim.)
TOTAL WEIGHT
CARRIED ,.._ ___
CARRY I N C CAPACITY L AN C UACES
INITIAL LANGUAGES •Corn m<>n t- r1J<faf l�g.lJ.a(Jff + Ille bOf'lvs
S XMAX LOAD
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF CROUND PUSH OR DRAG
EQUALSMAX LOAD 2X MA.XLC>AO
D D D D D D
EA<;:H AOOmONAL LANCUACE (Sphk t..a�J •1 $ki ltpotnt
WEALTH
MONEY GEMS ART OTHER 1
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EX P E R I E NC E
r
EXPERIENCE
I LEVEL ADJUSTMENT
RAC I A L TRAITS
C LASS F EATU R ES s
���::��
s
Ct.ASS FEATURE
I PACE REF. CLASS FEATURE
I PAGE REF.
NOTES NOTES
Cl.ASS FEATURE
I PACE REF. CLASS FEATURE I PACE REF.
NOTES NOT£S
I PACERl;f.
NOTES NOTES
Cl.ASS FEATURE
I PACE REF. CLASS FEATURE
I PACE REF.
NOTES NOn.<
CLASS FEATURE
I PAGEREF. CLASS FEATURE
I PAGE REF.
NOTtS NOTES
CLASS FEATURE
I PAGEREF. CLASS FEATURE
I
PAGE REF.
NOTES NOTES
CLASS FEATURE
NOn.<
I PACEREF. CLASS F EATURE
NOTES
I PACE REF.
CWS FEATURE
I PACEREF. CLASS FEAT \JRE
I PACE REF.
NOTES NOTES
"�,�t;:;��--,
ALIGNMENT DEITY SIZE AGE GENDER HEIGHT
--
WEIGHT CAMPAIGN
MMMM
MODIRER SCORE MQ:>I Fl ER
MMORCLASS
FLAT-FOOTED .
�!,� --,
rn�,e,� --,
,.n�,�.r -•I
I ■
CJ = _ _+_
0 APPRAISE INT CJ = __+_ +
_ __
0 BALANCE ■ D EX'' CJ = __+_ +
_ __
0 BLUFF ■ CHA +
_ __
BASE 0 CLIMB ■ CJ = __
SAVE
ABILITY MACIC MISC. TfMPORARY
r----------, STR'' +__+__
MODIFIER MODIFIER MODIFIER MODIFIER CONDmONAL tr.tOOIRERS
----, 0 CONCENTRATION ■ CON CJ = _ +
__ +
__ _
0 CRAFT ■ ( ______
□
IN CJ = _ +
_ _ +
__ _
0 CRAFT ■ ( __ ____ INT =
-_+_ _ __
+
0 CRAFT ■ ( ______
□
INT CJ = _ +
_ __+__
0 DECIPHER SCRIPT IN =_ + _ __
_ _ +
0 ■
□
DIPLOMACY CHA CJ = _ +
__ _+__
0 DISABLE DEVICE INT =-_+_ +__ _
BASE ATTACK BONUS - SPELL RESISTANCE -
■
□
CJ = __+_ +
0 DISGUISE CHA _ __
0 ■
I
ESCAPE ARTIST DEX* = -_+__+__
0 FORGERY■ INT CJ -_ _ __
+ +__
□
0 GATHER INFORMATION ■ CHA CJ = _ +
__ _+__
0 HANDLE ANI MAL CHA = __+_ +
_ _ _
ltJ ■
HEAL WIS CJ = __+
_ +
_ _ _
0 HIDE ■
□
DEX* CJ = __+__+__
0 INTIMIDATE ■ CHA = -_+__+__
0 ]UMP ■ =
□
STR* CJ _ _+__+__
0 KNOWLEDGE {NOBILITY &. ROYALTY) INT = -_+__+__
0 KNOWLEDGE =_
:.;,;.;;;:;.rn;:;
AMMUNITION ___ _ _ _ _____ o::rr:o o:a:u OCilil CDJCIJ □[IJ[I] (RELIGION) INT CJ _+_ _ +__
ITIIIJ co:o□ □rrIJ[J ITIJCIJ □o:IlJ
(
□
0 KNOWLEDGE INT CJ = __+ _ +
_ __
I I I
DAMAGE CRITICAL 0 KNOWLEDGE ( INT = -_+_ _+ __
□
0 KNOWLEDGE ( INT CJ = __+_ +_ __
0 LISTEN ■
•••••• ••••• ••••• •••••
= -_+_ +
■·•••••
WIS _ __
0 MOVE SILENTLY ■ DEX* CJ =__+__+__
IATTACK BONUS
■' ■■■ •· • ••• ■■■■■ ••••.• ■■·■ ■■
0 O P E N LOCK DEX CJ =_ _+__+__
0 PERFORM ■ ( ____ _) CHA CJ =_ _+__+__
DAMAGE CRITICAL ■ ( _____)
□
DAMAGE 0 PERFORM CHA CJ = _ +
_ __+__
0 PERFORM ■ ( -----.) CHA = -_+_ _ +__
itJ =
□
PROFESSION (_ ____ ) WIS CJ __+__ +_ _
Ill PROFESSION (__ _ _ ) WIS
_ = -_+__+__
AMMUN.ITION ---- ----- o::rr:o DIIlJ OIIIJ ITIIIJ DIID Ill RIDE . DEX CJ =__+__+_ _
□oxIJ o:IIIJ ITilI] aro::J OIIlJ 0 SEARCH ■ INT CJ = _ _+_ + _ __
Ill SENSE MOTIVE • WIS CJ = _ + _ _ +_ __
-
0 SLEIGHT OF HAND DEX'' .L__J
--, = ---+--- +- -
RA CE
0 SPELLCRAFT INT CJ =__ +__+__
0 SPOT ■
□
CJ = _ +
WIS _ __+__
0 SURVIVAL ■
::;;.
- - ------- [Il][J[] OIIlJ o::rr:o CilIJO m□□o WIS =-_+_ +
_ __
0::0::0 ITXIIJ ITIIIJ CIIIJD ITJ□□□ 0 SWIM ■ STR;'<' CJ = _ +
_ _ +
_ __
+_ +_ _ _
I I
;.;,;.;;11:1.;;;:; DAMAGE CRITICAL 0 TUMBLE DEX* CJ = __
0 USE MAGIC DEVICE CHA CJ = _ _+__+__
■
0 USE ROPE DEX CJ = __+_ _+__
□ - ------- CJ = __+_ _ _ _
AMMUNmON
DIDO CIIIJD [Il][J[] ITJDaJ a:r:JaJ □ ----- -
- -- CJ = __+_ +
+
_ __
ITIIJ[J [Il][J[] ITilJO CI:IlJ[] □rrIJ[J • Dtt10U$ o 1'1.ill 1h01 ,o,., be 11�td untrained.
*Armor ,hulc puiolty. ifany. (lpplin. (Dot.1blc pcriahyfor Swim. )
TOTAL WEIGHT
CARRIED ,.____
CARRY I N G CAPACITY
LICHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OYER HEAD LIFT Ol'f GROUND PUSH OR DRAG
D D D D D D
�IWCLO,.O 2'l!IMX1.0U) SXW.Xl,OM>
CP-
SP-
GP-
PP-
I
FEAT FEAT
FEAT LEVEL
D
SPELlS/DAY
D D
SPELLS KNOWN SPELL SAVE DC BONUS SPELLS
IP.iAidii D D D D
;
l st
D D D D
FEAT FEAT
2nd
D D 3rd D D
FEAT ["\Ahl FEAT
D 4th D D
:p.;;;a;w
I
FEAT FEAT N OTES
M O U NT
1·••=•
EAITACKBON Ii
SPACE RBMCH
I
FORT REF WILL STR DEX CON WIS
SKILLS
SKILLNAME
NOTES
NOTES
NOTES
RAC I A L TRAITS
ClASS FEATURE PACE REF.
NOTES
NOTES
NOTES
NOTES
A R MO R / P ROTECTI V E I TE M S
SMITE
SMITES/DAY
ATTACK
BONUS
DAMAGE
BONUS s��� □□□□□
SPECIAl PRDl'£RTl£S
TURN O R REBUKE UN DEAD
TURN/REBUKE TURNING CHECK
□□□□□□
TURN 000000
UNDEAD TIMES/DAY MODIFIER USED
* If YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.
:
IJJ-114,lk)ihif,
UPTO 0 PALADIN'S LEVEL- 7 PALADIN LEVEL- 3
1-3 PALADIN'S LEVEL - 6 +
L Ll
c.;;:[.J!l■t;u:;;;;:;m;;;;;.;;;.J.]JJ;illiW
CHA MODIFIER
4 -6 PALADIN'S LEVEL - 5
7-9 PALADIN'S LEVEL- 4
THE HD OFTHE UNOEAO
IF PALADIN LEVEL IS DOUBLE
10-12 PALADIN'S LEVEL- 3
OR MORE, THE UNDEAD
ARE DESTROYED RATHER
13-15 PALADIN'S LEVEL- 2
THAN TURNED.
;u;t•ilR,a,,oax
1 6-18 PALADIN'S LEVEL- l
L Ll
1 9 - 21
22+
PALADIN'S LEVEL
PALADIN'S LEVEL + l
1-14=1 M•tA*fili4il*W�J4h■J-i-lJJ;llltW
NUMBER
PREPARED
D
□
CURE MODERATE WOUNDS --- - -
- ---------- -
D
□
HEAL MOUNT --- ------ ------------ -
"IST-LEVEL PALADIN SPELLS
MAGIC CIRCLEACAINSTCHAOS _ _
_ _____ _____ ___
SPELLS/DAY SAVE DC
D MAGIC CIRCLE AGAINST EVIL _ ____ _ ____ _ ____
NUMBER
PREPARED D MAGIC WEAPON, GREATER ___ _ ____ _ _ ___ _ _
D D
□
BLESS PRAYER - -------- --- - ----- --
D D
□ ---------------
BLESS WEAPON REMOVECURSE____ _ _
_ ___________ _
_ _
D
□ -----------------
CREATE WATER
D
D
DETECT POISON
DETECT UN DEAD
□ -------- ---- ------
D DIVINE FAVOR
D
PREPARED
PROTECTION FROM EVIL
D BREAK ENCHANTMENT _ ______ _ _
_ ____ _ _ _
_ _
D READ MAGIC
D
D □
CURE SERIOUS WOUNDS - -
- ---- - -
- --- - - -
RESISTANCE
D
DEATH WARD___ _ _ _
_ _____ _ _ _
_ ______
D
RESTORATION, LESSE
D DISPEL CHAOS_ _ _ ______ _ _
_ ___ _ _ _
_
VIRTUE
D
D □
DISPEL EVIL -------- - - - ----- - - -
LJ
HOLY SWORD ___ _ _
_ ____ _ _ _
_ ____ _ _
D MARK OF JUSTICE _____________ _ _
_ _____
D
_
D NEUTRALIZE POISON _____ _______ _ _ ____
CJ _ _ _
_ _____________
D RESTORATION ------ -
- ------ - - - ---
NUMBER
PREPARED
D
□
DELAY POISON ---------- - - - - ------
EAGLE'S SPLENDOR _ _ _ _ _
_ ______________
D
□
REMOVE PARALYSIS - - - - - -
- ------------
D
□
SHIELD OTHER -- - ------------------
D
□ --- - - - - - - - - - - - - - --
ZONE OF TRUTH_ _ _ _ _ _ _ _
_ ___ _ _ _ _ _ _ _
_
□ -----------------
□ ----- - - - - - - - - - - - --
) �GE0NS:
{JR�G0NS:®
CHARACTER SHEET
CHARACTER NAME
I I I 1@#4
TOTAL
ARMOR CLASS
• 10+ FLAT-FOOTED .
NONLETHAL DA.MACE
CONDITIONAL
I 1111
AC MODIFIERS
™'
I S K I L LS
=i
i CLASSfCROSS-CLASSi
MAX RANKS
00< MISC,
I SKILL NAME
□ APPRAISE •
"f
ABl rrv =ER RANKS �if.ER
I
CJ = __+__ +__
MOO!Flta MOOl,iEJ:
INT
iilhMiWA 0 BALANCE ■
TOTAL
DEX* CJ =__+__ +__
0 BLUFF ■
. ., CHA CJ =__ +__ +__
[ii"j CLIMB ■ STR* CJ = __+__+__
ABILrTY MACI C MISC
TOTAL SAVE MODIFI ER MOOlFIER MODIFIER
[ii"j CONCENTRAT ION • CON CJ = __+__+__
[ii"J (RAFT ■( INT CJ = __+__+_ _
[ii"J (RAFT ■( INT CJ = __+_ + __ _
D
[ii"J (RA FT ■ ( INT CJ = __+__+__
□ DECIPHER SCRIPT INT =_ +
__ + __ _
□ DIPLOMACY ■ CHA LJ = __+__ +__
□ DISABLE DEVICE CJ =_ _+_ + ___
□
INT
□ DISGUISE ■
BASE ATTACK BONUS - SPELL RESISTANCE -
□
CHA =- _+__ +__
0 ESCAPE ARTIST ■ = -_+_ _+__
□
DEX*
0 FORGERY ■ INT = -_+_ _+__
BJ.SE ArrACK
BONUS
STR[NCTH s,n MISC.
MODIFIER MOOIFl[A MODIFIER
0 GATHER INFORMATION ■ CHA CJ =__ +__ +__
R·ilP.!4?
TOTAL
CJ =_ _+__ +_ _
;
[ii"j HANDLE ANIMAL CHA
Ill HEAL . CJ = - - _+__+__
(
WIS
■
;.;;;,;. ;;tt
DAMAGE CRIT ICAL
[ii"j HIDE DEX* CJ = __ +__+_ _
□ INTIMIDATE ■ CHA CJ = __+_ + __ _
1 [ii"j )UMP ■ STR* CJ = _ + __ _+__
[ii"j KNOWLEDGE (DUNGEONEERING) INT CJ = __+__+__
AMMUNITION ______ _
_ ___ DODOO OOCDJ ITIIlJ ITIDJ ITIIlJ [ii"j KNOWLEDGE (GEOG RA PHY) INT CJ =__+__+__
r mn;;;:;
ooorn o:::n::IJ ITIIlJ ITIDJ CIIIIJ
ill CJ = __+_ _+_ _
W-S,P.!4?
KNOWLEDGE (NATURE} INT
DAMAGE CRITICAL
□ KNOWLEDGE ( INT CJ =_ _ +_ _+__
□ KNOWLEDGE CJ = _ + __ _+_ _
'1111
( INT
1 it) LISTEN ■ WIS CJ =__+__+_ _
fli MOVE SILENTLY ■ DEX* CJ =_ _+__+__
••
■·■,;••
■■■. • ■■
1 ■1 ■1 ■ ■■■■, ■ ■■■■■ •••••
R·S,P.i4i
CJ =__+_ _
··�•:■ : ■ •·•· • •• ••••• ■■■, ■, ■
0 OPEN LOCK
■(
DEX
CJ =__+__+_
+_ _
_
0 PERFORM ) CHA
IATTACK BONU DAMAGE CRIT ICAL 0 PERFORM ■ ( ) CHA CJ = _ _+__+__
0 PERFORM ■ ( ) CHA CJ = __+__ +__
�rm.::J
<'"''"Tl
,/"
("J:N'ROTES
>!.�S:':,':,':,':,':,:,':,':,':,':,':,':,':,':,':.:.:.:.:.::.:.:.:.:.:.-:.:.-:.-:.-:.-:.-:.".:.-:.:.-:.:.:.-:.:.:.'::J [ii"j PROFESSION ( ) WIS CJ = _ __ + _+__
� lilJ PROFESSION ( ) W I !>
c::::J =_ _+_ _+
_ _
0 RIDE ■ DEX c::::J = __+_ _ +__
0 SEARCH ■
AMMUNITION
INT CJ =_ _+__+_ _
W-i,P.i4? DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS CJ = __+_ _ +__
0 SLEIGHT O F HAND DEX"k CJ =_ _+__+__
r 7
WNCO�,T}'.PE� -------------------- 0 SPELLCRAFT INT CJ = __+__ +__
lti SPOT . WIS CJ =_ _+__+__
&"] SURVIVAL ■ WIS CJ = __+_ _+__
■
AMMUNtTION
c:o::r::o ITIID [Il][J□ morn oo□oo
c:rrn::J [IlJOJ ITIJO[J ooorn CilJOO [l'J SWIM STR* CJ = _ _+__+__
0 TUMBLE DEX'' CJ =__+__+__
□ Use M A G I C DEVICE CHA c::::J =__+__+_ _
It) UsE ROPE ■ DEX CJ = __+_ _+_ _
□ CJ =_ _ +__+__
ITIITI ITTICIJ ITIJO[J OJ[l[IJ CIJOO:J □ CJ =__+_ _+_ _
OIXJO [IlJ□o ITIJO[J ITJDD'.J aIJOD • OtrUJltt o tlif/ 1h01 c11n be u�d urilfomtd.
•Armor chuk �,ia/ty, if,iny, opplits. (Do.i!:>ft pu10I1yfor Swim.)
POSSESSI O N S
ITEM LOCATION PACE REF. WEICHT ITEM LOCATION PACE REF WEIGHT
TOTAL WEIGHT
CARRIED
D D DDD D
LICHTLOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAC
EQUAi.SUM� 2 XM-'XL� SXMAXlOAO EACH AODITiONAl lANCUACE {Speak unginge)-.. 1 $Ifft! polm
CONTAI N ERS
I CONTAINER CAPACITY WEICH T
1
CP-
SP-
GP-
PP-
IJ.iYl·fal JYiHI
I
FEAT
[
FEAT
:u.;;;.;;w
I
SPELL SAVE OC LEVEL SPELLS/DAY BONUS SPELLS
D
SPELLS KNOWN
D D 0
LQ.iAl·HA D D 1 st D D
I
FEAT FEAT
D D 2nd
D D
D D 3rd
D D
FEAT
D D 4th
D D
FEAT [ MUI DA I LY S P E L LS
0: ----- - - - - - -
- ----------
A N I M A L CO M PA N I O N
SIZE !'EEO
1ST: __ _
_ _________________
HIT POINTS
BASEATTA�JIONus____.,.,,,.
., R�
A,PP
,,L
...._________...,. ,
An'N:.
"'""'K-----------..1
,,
2ND: _ _ _ _ _ _
_ ______________
REAC
TRICKS
SKILLS
r:::::=J = _ +_ _ _+_ _
SKILL NAME M1$CJ
QOJfll 4TH: ______
r:::::=J = __+__ +_ _
_ _ _
_ _________ _
r:::::=J =__+__+__
=·==== ==
r:::::=J = __+__+__
r:::::=J =_
===
r:::::=J =__+__ +_
+_ __ +__
rif1'U•-
_
FEAT 1¥\Yi·HI ;
1
•
EXPE R I E NCE
EXPERIENCE
LE.VR AOIUSTMENT
I
NEEDED FOR NEXT l£V£L ,cc
I
A R MO R / P ROTECTIVE I TE M S
L L r
I+ I
[+ I
I4-i•i144h'JihiA ),i,liMlrJldiiirn;;1m-1-111-111t•
[+ I
I
L
[+
• Nl110redenun•1 oonus opp1ies lo weap.in darm:tge oiiJ Bhitr. l..i$un, Senu Motfw. Spot, and Suwrval chtch..
I
ClASS f"EATURE PACER<F.
NOTES
NOTES
CLASS FEATURE
I PAGE REF.
NOTES
I
Cl.ASS FEATURE PAC""·
NOTES
I
ClASS FEATURE PAC<REF.
NOTU
I
CLASS FUTURE P<GER<F.
NOTES
I
Cl.ASS FEATURE PACE R<F.
NOTES
I
Cl.A$$ FEATURE PAC,"'·
NOTES
-�
Permission granted to photocopy for personal use onl y.
Ac
3RD-LEVEL RANC.:ER SPELLS
SPELLS/DAY______ SAVE DC ____ _ _ _
_
D COMMAND PLANTS
NUMBER
PREPARED
D REDUCE ANIMAL
SPELLS/DAY SAVE DC
D D REMOVE DISEASE
NUMBER
PREPARED
D D REPEL VERMIN
ALARM
D D
CALM ANIMALS
D D WATER WALK
CHARM ANIMAL TREE SHAPE
D D
DELAY POISON
D CJ.
DETECT ANIMALS OR PL ANTS
D D
DETECT POISON
D
DETECT SNARES AND PITS
D
ENDURE ELEMENTS
D
ENTANGLE
D
4TH-LEVEL RANC.:ER SPELLS
HIDE FROM ANIMALS
D
SPEL LS/DAY ______ SAVE DC ________
JUMP
D
NUMBER
LONGSTRIDER PREPARED
D
D
MAGIC FANG ANIMAL G ROWTH_________ _ _ _ _ _
_ _ ____
D
D
□
PASS WITHOUT TRACE COMMUNE WITH NATURE --- - -
- -- - - - -
- ------
D D
READ MAGIC CURE SERIOUS WOUNDS _ __ _ _ _
_ ___________
D
RESIST ENERGY FREEDOM OF MOVEMENT ___________________
D
SPEAK WITH ANIMALS D NONDETECTION ________________ __ _ _
_
D D
SUMMON NATURE'S ALLY I D SUMMON NATURE'S ALLY IV________________ _
_
D □ ---------------
TREESTRIDE________________ _ _ _ _ _ _
_
D □-----------------
□ ----------------- -
2ND-LEVEL RANC.:ER SPELLS
SPELLS/DAY SAVE DC
D ....�
NUMBER
PREPARED
D
BARKSKIN
D
BEAR'S ENDURANCE � 9
D
CAT'S GRACE
D
CURE LIGHT WOUNDS
D
HOLD ANIMAL
D
OWL!SWISDOM
D
PROTECTION FROM ENERGY
D
SNARE
D
SPEAK WITH PLANTS
D
SPIKE GROWTH
D
SUMMON NATURE'S ALLY II
D
WIND WALL
D
D
) �GE0NS:
:[JR�G0NS=®
�aue
CHARACTER SHEET
CHARACTER NAME
1 J
BONUS
• 10 + ARMOR CLASS
FLAT-FOOTED •
NONl.ETHAL DAM-'-CE
[i".j APPRAISE ■ □
I
= -_+__+__
TOTAL
□
INT
□
STR* _+__+__
CONDfTIONAL MODIFIERS
■
□
0 CONCENTRATION CON = --- +---+ - -
[i".j CRAFT ■ ( = -_+__+_ _
□
INT
[i".j CRAFT ■ (
□
INT = -_+__ +_ _
[i".j CRAFT ■ ( = - _+__+__
□
INT
= __
□
[i".j DECIPHER SCRIPT INT +__+__
[i".j DIPLOMACY ■ CHA =__+__+__
0 DISABLE DEVICE CJ = __
□
INT +_ +
_ __
BASE ATTACK BONUS - SPELL RESISTANCE -
0 DISGUISE ■ CHA = __ +__+__
0 ESCAPE ARTIST ■ D = __+
□
DEX* __+__
0 FORGERY ■ = -_+__
□
INT +__
[i".j GATHER INFORMATION ■ CHA = __ +_ _+__
li".i INTIMIDATE ■ =_
□
CHA _ +_ +
_ __
[i".j )UMP ■
□
STR* =-_ +__+_ _
0 KNOWLEDGE {LOCAL) =-
□
INT _ +_ _+_ _
AMMUNITION _ _
_ _____ _
_ _ ooorn ITDIJ ITIIIJ cm::u □ KNOWLEDGE =-
□
DOITIJ ( INT _ +__+__
DOITIJ DO::IlJ rrn:o a:rr:u cm::u
□ KNOWLEDGE INT = __+_
W-S,P.!4/ DAMAGE CRITICAL □ KNOWLEDGE
( _+_ _
I__.__
LJ = _
□
( INT +__
_ +__
=-
□ =_
0 KNOWLEDGE ( INT _+__+_ _
[i".j ■ _
□
[ /!ANCE::ir5t<OTES LISTEN WIS +__+__
ill MOVE SI LENTLY ■ D EX'' = - _+_ _+__
AMMUNITION ------- -- ITITIJ cm::u ccooo rnooo rnooo
DOIJ[j[J a:x:::IJD [IlJ[J!J rnooo 00000
[i".j OPEN LOCK DEX D =_ _+__+__
f ':"'
ill PERFORM ■ ( D =__ +__+__
I
) CHA
DAMAGE CRITICAL 0 PERFORM ■ ( D =__+__ +__
□
) CHA
0 PERFORM ■ (
I
) CHA =- _+__ +__
0 PROFESSION ( ) WIS LJ = _ _+__+__
[i".j PROFESSION ( ) WIS D =_ _+__+__
DO:.JUU lJ...ilIJ [J[IJ[lJ DDCOJ DITlOJ D RIDE . DEX CJ = __
:.;,;.q;:;.rn;:;
AMMUNIIIUN _ _
____ _ _
___
+__+_ _
□DODD □rnDD CilJCO □a:n:J ITIIlJ 0 SEARCH ■ D =__+_ _+_
□
I
INT _
W·SIP.i4i DAMAGE CRITICAL 0 SENSE MOTIVE ■ WIS =-_ +__ +__
[i".j SLEIGHT OF HAND DEX�':: CJ = __ +__ +_ _
D =__+__+_
...···•..•·•. ·.••.....·•• •···•····
0 SPELLCRAFT
□
•·· .....
..... ...........
INT _
0 SPOT ■
□
WIS =-_+_ _+__
AMMUNITION _____ ______ 0 SURVIVAL ■ WIS =- _+__+__
, 0 SWIM ■ STR1' CJ = __ +__+__
[i".j TUMBLE
□
CJ =__
ATTACK ATTACK BONUS DAMAGE
DAM AGE CR ITICAL DEX* +__+__
0 USE MAGIC DEVICE CHA = _ _+_ _+__
0 USE ROPE ■ DEX CJ = __+__+__
L 1 □
□
D =__+__+__
AMMUNJTION ___________ D = _ +_ __+__
• 0tl'lotes o s.kill lho: can be vud Ul'ltrasned.
"'Armor ch"k pmalt}'. ifany. rtpp!ies. (Doub/� JN'1ollyfor 5wim.J
TOTAL WEIGHT
CARRIED '-----
CARRY I N Ci CAPACITY
MEOIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
DDDDD D
LIGHTLOAD
EQUALS WXL¢AO 2 X MAX LOAD SXMULOAD
WEALTH
MONEY GEMS ART OTHER l
CP-
SP-
G P-
PP-
FEAT S K I L L DCs
BALANCE RESTRAINT ESCAPE ARTIST DC
NARROW SURFACE BALANCE DC • Mana cles 30
• 7-12 inches wide • Tight space 30
;p.;;;.;;w
10
• 2-6 inches wide 15 • Masterwork manacles 35
I
FEAT • Less than 2 inches wide 20 • Grappler Grappler's grapple
check result
DIFFICULT SURFACE BALANCE OC1
JUMP
• Uneven flagstone 101 LONCJUMP HIGH JUMP
• Hewn stone floor 102 DISTANCE JUMP DC' OISTANCEJ JUMP DC1
AP.iAl·NA
• Sloped or angled floor 12• s feet 5 1 foot 4
1 Add modifimfrom Narrow Surface, bt:low, as appropriate. 10 feet 10 2 feet 8
2 Only ifrunning or charging. Failure by 4 or less mearts ihe
I
1 5 feet 15 3 feet 12
FEAT charaau wn'i- run or charge, bvt may othe,wise act normally. 20 feet 20 4 feet 16
25 feet 25 s feet 20
NARROW SURFACE DC MODIF IER' etc ... etc .. etc ... etc ...
• Lightly obstructed +2 l Requires a 20-foot running start. Without a running start,
• Severely obstructed +5 double the DC.
• Lightly slippery +2 2 Not including verticof reach {see Player's Handbook,
• Severely slippery page 77).
+5
FEAT , Th.ts.t rnodifitrs st(J<:k
MOVE SILENTLY
BLUFF SURFACE CHECK MODIFIER
CIRCUMSTANCES SENSE MOTIVE • N oisy (scree, bog, undergrowth, -2
MODIFIER dense rubble)
• Target wants to believe you. -5 • Very noisy (dense undergrowth, deep snow} -5
• Bluff is believeab!e arid doesn't +o
affect the target much. OPEN LOCK
• Bluff is a little hard to believe or LOCK DC LOCK DC
+5
puts the target at some risk. Very simple lock 20 Good lock 30
• Bluff is ha rd to believe or puts the +10 Average lock 25 Amazing lock 40
target at s i gnifo:;rnt risk .
• Bluff is way out there, almost too +20 SEARCH
incredible to consider. TASK SEARCH DC
FEAT • Ra nsack a chest full of junk to find a 10
Vari es1
Rope with wall to brace against, or , Not ce a well-hidden secret door 30
knotted rope, or rope affected by the • Find a footprint
FEAT rk·IYIMM 10
rope trick spell.
Surface with ledges, a very rough wall,
1 A succ.essfol Seorch died: canfind afoalprint or �irrtiliar
sign ofa creoture's passage, butfollowing the trait rr,quires
or a s hip's ri gging. the Trac.kfeat.
15 Surface with adequate ha ndholds and
footholds, an unknotted rope, or pulling SLEICHT OF HAND
yourself up when da ngling by your hands. TASK SLEIGHT OF
20 Uneven surface with some narrow HAND DC
FEAT handholds and footholds. • Palm a coin-sized object, or make 10
25 Rough surface, such as a natural rock wall. a coin disa ppear
30 An overhand or ceiling with handholds • Uft a sma ll object from a person 20
but no footholds.
TUMBLE
DC MODIFIER' EXAMPLE SURFACE OR ACTIVITY TUMBLE OC TASK
-10 Climbing a chimney or other location 15 Treat a fall as if it were 10 feet shorter than
where you ca n brace against two it rea lly is when determining damage.
opposite walls. 15 1
Tumble at one-ha lfspeed as pa rt of normal
-5 Climbing a corner where you can brace movement, provoking no attacks of
NOTES against perpendicula r wa lls. opportunity while doing so. Failure means
you provoke attacks ofopportunity normally.
+5 Surface is slippery
1 These modifiers stack. Check separately for each opponent you
move past.
DISABLE DEVICE 25' Tumble at one-half speed through an area
DEV ICE TIME D IS ABLE DEVICE DC' occupied by an enemy as part of normal
• Simple 1 round 10 movement, provoking no attacks of
• Tricky 1d4 rounds 15 opportunity while doing so. Failure means
• Difficult 2d4 rounds 20 you stop before entering the enemy-occupied
a rea a nd provoke an a ttack of opportunity
• Wicked 2d4 rounds 25 from tha t enemy. Check separately for
1 Ifyou attempt to leave behind no trace ofyour each opponent.
t<lmpering, add 5 to the DC. 1 Each additional ene-my after thefirst adds +2 to the
Tumble DC.
DISCUISE
D ISGUIS E DISGUISE CHECK
MODIFIER USE MACIC DEVICE
• Minor details only +5 T ASK USE MAGIC
• Disguised as different gender' -2 DEVICE DC
• Ois;guis;ed .as; different r3ce' - 2 • Activate blindly 21
• Disguised as different age category 1
- 2
1 • Decipher a written s pell 25 + spell level
• U se a scroll 20 + caster level
1 These modifiers s:ack.
2 Per step difference between your actuof oge category , Use a wand 20
101
• Tie a firm knot 10
ESCAPE ARTIST • Secure a grappling hook
RESTRA INT ESCAPE ARTIST O C • Tie a s pecial knot 15
, Ropes Binder's Use Rope • Tie a rope around yourself one-h a nded 15
check +10
• Splice two ropes together 15
• Net, animate rope spell, command 20
pfants spell, control plants spell, • Bind a cha racter Varies
or entangle s pell 1 Add 2 to the DCfor v.1r,ry 10feet the hook is thrown.
• Snore s pell 23
EX PERI E N CE
EXPERIENCE
AR M OR/PROTECTIV E ITE M S
ARMOR/PROTECTIVE ITEM AC BONUS
SPEOAI. PROP£RTIES
I
OPru FAl�UR(1CSPEClAi PROPfRTIES
CLASS FEATU RES
I
14J•i1¥,h ih4A c.;;:;.;;;:iw:;;;;:;m;;;;1.;;;.1.;;;.;;;;4 I
L Il
SNEAK ATTACK EXTRA DAMACE
PAGEREF.
1)
I
CLASS FEATURE
NOTES
4l.j/ji/Tilj.i4i.r;mo.,-;.;,;.;.,;_
1
Cl.ASS F[ATURE
NOTES
I PAGEREF.
RACIAL TRAITS I
NOTIS
NOTES
NOTES
NOTES
CLASS FEATURE
NOTES
I PACEREF.
NOTES
CLASS FEATURE
NOTES
I PACEREF.
D
D
DISGUISE SELF
D CAUSEFEAR_____________ _ _ _ _ _ ____
D DETECT POISON
CORRUPTWEAPON________ _ _ _ _
_ _______
D FEATHER FALL
D CURE LIGHT WOUNDS_ _
_ ___________ ______
D GHOST SOUND
D DOOM_ _ _ _ _ __________ _ _ _ _
_
D JUMP
D INFLICT LIGHT WOUNDS_______ _ _
_ _________
D OBSCURING MIST
D MAGIC WEAPON ___________ _ _ _ _ _ _ _ _ _ _
_
D SLEEP
D
□ ----- - - - -
- ------ -
SUMMON MONSTER I* - - - - - ------ - - - - - -
D TRUE STRIKE
D D
D * Evil creatures only.
D D
□ □
CAT'S GRACE - - - - - - - - - - - - - - - - - - - - - CURE MODERATE WOUNDS ------ - -- - - - ----
LJ FOX'S CUNNING _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ LJ DEATH KNELL ____ _ _ _ _ _ _ _ _ _ _ _
_ _______
D
D LJ
□
ILLUSORY SCRIPT ---------------------- EAGLE'S SPLENDOR _____________________
D
INVISIBILITY_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ ______ I NFLICT MODERATE WOUNDS _ _ _ _ _ _
_ _________ __
D
D PASS WITHOUT TRACE____________________ SHATTER ______________________
D
□ □- - - -
- ----------
SPIDER CLIMB - - - - - - - - - -
- --------- SUMMON MONSTER II* --------------------
□ ---------- - - -- D
UNDETECTABLE ALIGNMENT ______ _ _ _ _ _ _ _ _ _
_ __
□ ----- - - - - -
- ------ * Evil creoture5 only.
D
KNOWN?
□ D
FALSE LIFE - - - -
- -------- - - -
- -----
□
INFLICT SERIOUS WOUNDS - - -
- ------------- -
D
MAGIC CIRCLE AGAINST GOOD _ _ _ _ _____ _ _ ___
□
MISDIRECTION ------ - - - - ------- - -
□ --------- - - -
- ----
SUMMON MONSTER Ill''---------- - - - - - - - -
□ - - ------- -----
NONDETECTION _ _ _
_ _______ _ _ _ _ _____
□ -- ---- - -- --- -
- - D
* Evil creatures onfy.
KNOWN? NUMBER
PREPARED
D CLAIRAUDIENCE/CLAIRVOYANCE_ _ _ _ _ _ ____ _ _ _
_
D
□
CURE CRITICAL WOUNDS - - - -
- ------- - - - - - - -
D
D
DIMENSION DOOR___ _ _ _ _ _____ _ _ _ ____ FREEDOM OF MOVEMENT _ _ _ _ _ _
_ ____________
D
□ D
FREEDOM OF MOVEMENT ---- - - - -
- ------- - -
-
D
INFLICT CRITICAL WOUNDS _ _________ _ _ _ _ _ _
_
GLIBNESS _ _ _ _ _ _ _ _ ______ _ _ _ _ ____
POISON_ _________ _ _ _ _ _ _ _ _ _ _ _ _
_
D
□
GREATER INVISIBILITY ---------
□ ---- - ----------
-
- ----- - - - SUMMON MONSTER IV'' - -
- -------- - - - - -
-
LOCATE CREATURE _____ _ _ _ _ _____ _ _ ___
D
D MODIFY MEMORY_ _ _______ _ _ _ _
_ ______
D
□ ------- - -- ------
POISON___ _ _ _ _
_ ________ _ _ _ _ _
_ __
* Evil creatures onfy.
□ ---- - -
- ----- - -
-
I
CHARACTER SHEET
CHARACTER NAME
IMAM
MODIFIER SCORE MODIFIER TOTAL
•10+ FLAT-FOOTED •
ARMOR CLASS
I D APPRAISE . INT CJ =
_ +
__ _+__
D BALANCE . DEX'' CJ
=
__+__+__
0 BLUFF ■ CHA CJ =
__+__+__
IIASE ABILITY MACIC M1SC. TEMPORARY,---------,
0 CLIMB ■ STR* =
__+__+__
CJ
TOTAL SAVE MODIFIER MODIFIER MODtftER MODIFI ER CONDITIONAL MOOlflHS
0 CONCENTRATION ■ CON CJ =
_ +
__ __
+ _
0 CRAFT ■ ( ___ _ _ INT CJ _ + __=
+
__ _
D CRAFT • ( - - - -- INT CJ = _ _ +_ _+__
□ CRAFT ■ ( ___ _ _ INT CJ =
__+__+_ _
0 D E C I P H E R S C R I PT INT
+__
=
CJ __+__
D DIPLOMACY . CHA =
CJ __+__+__
0 DISABLE DEVICE INT CJ =__ _+__
BASE ATTACK BONUS - SPELL RESISTANCE - + _
0 DISGUISE ■ CHA CJ =__+__ +_ _
0 ESCAPE ARTIST ■ DEX* CJ = _ +_ +
_ __
_
0 FORGERY ■ INT CJ =__ +__ +_ _
SASEATTACIC S'TllENCTH SIZE MISC.
□
0 GATHER I N FORMATION ■ CHA
BONUS MODIFIER MODIFIER MODIFIER
=
TOTAL _ +
_ __+__
I □
0 HANDLE A N I M A L CHA - _ +_=
_+__
□
0 HEAL ■ WIS _+__+__
=
□
DAMAGE CRITICAL D HIDE . DEX* = -_
CJ +__ +__
■
□
0 I N T I M I DATE CHA =
-
- _+__+_ _
□
D JUM P . STR* =
- _ +__+_ _
□
0 KNOWLEDGE INT =-_ +__+_ _
□
DODOO 00000 DITilJ DCDIJ ITIIlJ 0 KNOWLEDGE INT =-
_+__
□ +_ _
□
DODOO 00000 o:::rrJ OITD:J ITIIlJ
0 KNOWLEDGE INT =-_ +_ _+__
□
ATTACK 0 KNOWLEDGE INT =-
_ +_ +
_ __
0 KNOWLEDGE INT =
-_+__+_ _
RANC 0 LISTEN ■ WIS CJ =
__+_ +
__ _
□ MOVE S I LENTLY ■
□
=__ _
□ =_
DEX* CJ + __
+ _
0 OPEN LOCK DEX =-_+ _ +_ _
_ _
□
0 PERFORM ■ ( _ ____ CHA +__+ _ _
□
0 PERFORM ■ ( _ _
_ __ CHA _ +__+ _ _
= -
□
0 PERFORM ■ ( ____ _ CHA =-
_+_ +
_ __
□=
0 PROFESSION (_ _ __ WIS =
-_+__+_ _
□
0 PROFESSION (___ _
_ WIS =-
_ +_ _+__
■
c:n::o□ □oDOD □o□oo ITDDO
□
AMMUNITION _ _ _ _ _ _ _ _
___
0 RIDE DEX __+ _ +_ _
ITIIIJ
ITilTI OIIlJ □oDOD 0000□ a::oo□ 0 SEARCH ■ INT =-
_
W-S,P.!4i
_+_ _+__
□ S E N S E MOTIVE ■
[ *:,;.;;14 □=
DAMAGE CRITICAL WIS CJ =
_ _+__ +_ _
□ SLEIGHT OF HAND
□
DEX* _ _+_ +
�I
__ _
□
0 SPE LLCRAFT INT =-
[ RANCE=n�t NOTE$ _ +_ _+__
□ SPOT ■ WIS =-
_+_ +
_ __
□□□□□ o:JOJO □o::IJD DOODD [m:J[J
□
AMMUNITION ______ _____ 0 S U RVIVAL ■ WIS =
_ _ __+_
+ _
□□a:IJ DDOJD ODD□□ DOODD DDOOO □ SWI M ■ CJ
□
STR}', _ +__ +_ _
- =
D TUMBLE DEX* =
- _ +_ _+_ _
□ U S E MAGIC DEVICE CHA CJ =_ _ +__+_ _
0 U S E ROPE ■ DEX D =__+_ _+__
□ -- - ----
□
CJ _
=
+
_ _ +
_ _ _
AMMUNITION ___ _
_ _____ _ DITIJO □DODD ITlDDD □□ODD ITIIlO
□- -- --- -
- - =
- _ +_ +
_ __
OOIJ[J □□DO□ □DITTI DCD::IJ ITIIlJ ■ Dtnol.ts a $kill that con be 1md w111ointd. D Chtdc thk Ii-ox iftht $kill is a doss skillfor tht choracur.
•Armor check ptrrcrlty, ifOrt)', opp/its. (Do:iblt pe11,u/1yfor Swim.)
POSSESS I O N S
I ITT.M
LOCATION PACE REF. WEIGHT I I ITEM LOCATION PAGE REF. WEIGHT �
TOTAL WEIGHT
CARRIED
WAN DS AN D STAFFS
WAND OR STAFF CASTER LEVEL DC CHARGES SPENT
DD□□□ □□□DD □□DOD □□DD□ □□□□□ □□DOD □□□□□ □□o□□ □orn□ mo□□
□□DD□ □□□□□ □DODO □□□DD □□o□□ DD□□□ □□□□□ mo□□ DITTI□ morn
□□□□□ □□□□□ DD□□□ □□□□o □□o□□ □□oo□ □□rn□ ITTI□□ □OOJ□ morn
□□□□□ □□mo □□DD□ □□o□□ □□□□o oo□□o om□□ oo□□o □DJ□□ o□ITIJ
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□mo rn□□□ □om□ mom □om□
D D D D D D
EQOALS MA>I LOAO 2 X M...xLOAD S X MAK LOIJ>
CP-
SP-
GP-
PP-
IJQJ.IfaS • IQ.i§hi
I. --�--- - - - - -- ----'-!____
FEAT
;
FEAT FEAT SPELLS KNOWN BONUS SPELLS
SPELL SAVE DC LEVEL
D
SPELLS/DAY
D D 0
hi D D l st D D
JIY D D
t D D
FEAT
2nd
D D 3rd
D D
I
FEAT
D D 4th D D
D D 5th D D
IP.iYl·iil D D 6th D D
I I
FEAT FEAT
D D 7th D D
D D 8th D D
D D D D
FEAT
9th
SPECIALTY SCHOOL
PROHIBITED SCHOOLS
l
AA.MOR Cl.ASS iFIAT.fOOTED AC NATURAL ARMOR
NOTES
r
BASEATI
CJ =_ _+_ _+__
SKILL NAME
CJ =_ +_ _ +__ _
CJ =__ +__ +__
CJ = __+_ _+_ _
CJ =__ +_ _+_ _
EX PERI E N CE
r
£XP£Rf£NCE
IU·l•i1¥,IP)ill4!
N OTES
s.;;:;.;;;:iw;;;;:;;a,;;;;.;;;.;.1;;.;;;14
L I I
IU;\•114,h!JIIIY! C.\Q:j.j}ji(filijjj§jij&,JJ;f.jlJ·J•iJJ.jjjJQ
Ls.;;:;.;;;:I;w ;;;:;J;a ;;;;.;;;.1.;; .;;14
IJ.f.Jli,hiJihif,
L I I
; ; ;;
RACIAL TRAITS
DD MOUNT ___ _ _ _ _ _ _
_ _______
DD
□D
OBSCURING MIST -------------- - - -
□D
PROTECTION FROM GOOD --------------
□D
PROTECTION FROM LAW --- - - - - - ------
DD
□D
SPELLS/DAY _____ SPELLS KNOWN _ _ _ _
_ SAVE DC ____ REDUCE PERSON ----------- - - - -
-
DD
-----------------
NUMBER ______
PREPARED SHOCKING GRASP ____ _ _ _ ___
(WIZARD) KNOWN?
DD DD SILENT I MAGE_____________ _ _ _
_
DD
□D
ACID SPLASH
------ - - -----
-
SLEEP __________ _ _ ___
□ D
ARCANE MARK ---- - - -
- ---------
DD SUMMON MONSTER I __________ _ _ _ _ _
_
DANCING LIGHTS
DD
□D
TENSER'S FLOATING DIS�--------------
DD
DD - - - - - -----------
DAZE._____________ _ _
_ _
DD
TRUESTRIKE _____ _ _ _ _ _ _ _____
DETECT MAGIC _______________ _
_
- -------------- □D
DD
UNSEEN SERVANT
DETECT POISON_ _______________ _
DD
VENTRILOQUISM ________ _ _ ____
DD
DISRUPT U NDEAD
DD
DD
FLARE ____ _ _
_ _____ ____
DD
DD
□
GHOST SOUND -------- - -
- ------
D LIGHT ____ _ _
_ _____ _ _ _ _
_
DD MAGE HAND _ _ _
_ ______ ________
DD MESSAGE_ _
_ _____________ _
_
SPELLS/DAY_____ SPELLS KNOWN _____ SAVE DC ____
DD OPEN/CLOSE._ _ _ _
_ ____________ _
SPELLS CAST TODAY 0000000000
DD
NUMBER
PREPARED
PRESTIDIG ITATION ___ _ ____________
DD
(\VIZARD) KNOWN?
RAY OF FROST_____ _ _
_ ________
DD ALTERSELF____________ _ _
_ ___
DD READ MAGIC ___________ _
_ _____
DD ARCANE LOCK_ _ _
_ _____________
DD DD
□D
RESISTANCE_ _
_ ____________ _ _
_ BEAR'S ENDURANCE -- - - -
- ---------
DD TOUCH OF FATIGU� - -
- --------- - -
BLINDNESS/DEAFNESS _ _ _
_ ____ _ _____
0D DD BLUR _______ _
_ ____ ____
DD
- ----- ----- - -
DD
□D
BULt:S STRENGTH - -
- ---- - -
- -----
DD
□D
CAT'S GRACE
COMMAND UN DEAD.___ _ _
_ _________
DD
□D
SPELLS CAST TODAY 0000000000 DARKVISION -- -
- -------- - - ---
NUMBER
PREPARED DAZE MONSTER_:....__ _
_ _______ _ _ _
_
DD
(WIZARD} KNOWN?
DD BURNING HANDS - -
- -------- ------
DD
FALSE LIFE ________ _________ _
DD □D
FLAMING SPHERE -------- -
- ------
CAUSE FEAR.___ _ ________ ____
DD □D
FOG CLOUD - -
- ------- --- - --
CHARM PERSON ____ _ ________ ___
DD □D
GHOUL TOUCH ---- -
- ------- -
- -
COLORSPRAY _ _
_ ______ _ ______
□D DD
DETECT SECRET DOORS-- ---- ---- - --- -
□D
HYPNOTIC PATTERN --- ----- -
- --- ---
DETECT UNDEAD _______ _______ __
DD □D
INVISIBILITY -- --- - -------- -
- -
DISGUISESELF _ _
_ _______ __ _ ____
□D DD
ENLARGE PERSON ---- -
- - - ---- ----
LEVITAT�- -
- --- -------- ----
DD
ERASE _ ____ ___ _ __ _
_ ____
0D
□D
LOCATE OBJECT ------- -------- -
-
□D
EXPEDITIOUS RETREAT -- -
- ---- -- -
- ----
MAGIC MOUTH,_________ ________
DD
FEATHER FALL_ _ ___ _ _______ ___
DD GREAS�---- -- - ------- -
DD
MELF'SACID ARROW_ _________ ______
0D HOLD PORTAL_ _
_ _______ _______
□D
MINOR IMAGE ---- -
- ------- ----
□D DD
HYPNOTISM - ---- -------- ----
MISDIRECTION ________ _________
DD
IDENTIFY
DD OBSCURE OBJECT_ _
_ ________ _
_ ___
JUMP_ _
_ _____________ _
DD
DD □D
OWt:SWISDOM ---- - ---------- -
MAGEARMOR_ _
_ ________ _
_ ____
DD □D
PROTECTION FROM ARROWS ---- - ---- - -
MAGIC MISSILE___ _
_ ________ _____
PYROTECHNICS ----- ----- ----- -
-
D D RESIST ENERGY D D TONGUES ------------------
D D ROPE TRICK D D VAMPIRIC TOUCH____________ _ _ _ _ _ _ __
D D SCARE D D WATER BREATHING ------------- - - - - -
D D SCORCHING RAY D D WIND WALL______ _ _ _ _ _ _ _ _ _
D D SEE INVISIBI LITY DD
_ ______
D D SHATTER DD
D D SPECTRAL HAND DD
D D SPIDER CLIMB
D D SUMMON MONSTER II
D D SUMMON SWARM
4TH-LEVEL SORCERER/WIZARD SPELLS
D D TOUCH OF IDIOCY
SPELLS CAST TODAY 0000000000
D D WEB
NUMBER
DD D D ARCANE EYE
DD D D BESTOW CURSE
DD D D CHARM MONSTER
D D CONFUSION
D D CONTAGION
D D CRUSHING DESPAIR
DD
3RD-LEVEL SORCERER/WIZARD SPELLS
D D DIMENSION DOOR
SPEL LS/DAY SPEL L S KNOWN SAVE DC
DETECT SCRYING
0000000000
D D DIMENSIONAL ANCHOR
SPELLS CAST TODAY
NUMBER
D D NONDETECTION
STONE SIIAPE
D D SUMMON MONSTER IV
D D PHANTOM STEED D D WALL OF FIRE
D D PROTECTION FROM ENERGY D D WALL OF ICE
D D RAGE DD
D D RAY OF EXHAUSTION DD
D D SECRET PAC DD
D D SEPIA SNAKE SIGIL
D D SHRINK ITEM
D D SLEET STORM
D D SLOW
D D STINKING CLOUD
D D SUGGESTION
D D SUMMON MONSTER Ill
5TH-LEVEL SORCERER/WIZARD SPELLS DD CAT'S GRACE, MASS ______ _ _ _ _ ____
DD
ANIMAL GROWTH ---- - - - -
- ------
DD CREATE UN DEAD --------- --------- -
DD
BALEFUL POLYMORPH,_ _ _
_ ______________
DD DISINTEGRATE ---- -
- -----------
DD
BIGBY'S INTERPOSING HAND ---------------
DD DISPEL MAGIC, GREATER_________ _ _ _ _ _ _
_
BLIGHT_______________ _ _
_
DD
DD
EAGLE'S SPLENDOR, MASS________________
DD
BREAK ENCHANTMENT______ _ _ _ _ _ _ ____
DD EYEBITE -------- - - -
- -----
DD
CLOUDKILL ------ - - - -
- ----
DD FLESHTO STONE _______ _ _ _ _ _ _ _
_ _
DD
CONE OF COLD -----------------
DD FOX'S CUNNING, MASS ------ - - - - - - - - - -
CONTACT OTHER PLANE__________ _ ____ _
DD
DD
GEAS/QUEST_ _
_ ______________
DD
DISMISSAL______ _ _ _ _
_ _______
DD GLOBE OF INVULNERABILITY________________
DD
DOMINATE PERSON_ _ _ _ _ _ _____________
DD GUARDS AND WARDS __________________
DD
DREAM _ _
_ ______________
DD HEROISM, GREATER ___________________
DD
FABRICATE __________________
DD LEGEND LORE _________________
FALSE VISION ------- - - - - - - - - -
DD
DD
MISLEAD --------- - - - - - - -
DD
FEEBLEMIND ______ _ _ _ _ _ _ _ _ _ _ _
_
DD MORDENKAINEN'S LUCUBRATION _ _ _ _ _ _ _ _ _____
DD
HOLD MONSTER - - - - - -
- ---------
DD MOVE EARTH -------- - - - - - - - -
-
DD
LEOMUND'S SECRET CHEST______________
DD OTILUKE'S FREEZING SPHERE _ _ _ _ _ _
_ ________
DD
MAGIC JAR __________________
DD OWL!S WISDOM, MASS - - - -
- -----------
DD
MAJOR CREATIONI________________
DD PERMANENT IMAGE - - - - -
- -------- - -
DD
MIND FOG _________________ _
DD PLANAR BINDING;_ _ _ _ _ _ _
_ ____________
DD
MIRAGE ARCANA - - - - - - - - - - - - - -
-
DD PROGRAMMED IMAGE - - - - - - - - - - - - - - - -
-
DD
MORDENKAINEN'S FAITHFUL HOUND -----------
DD REPULSION ------------------
DD
MORDENKAINEN'S PRIVATE SANCTUM -- - - - - - - - - - -
DD SHADOWWAL.K_
____________________
DD
NIGHTMARE _ _ _ _ _
_ _____ _ _ _ _ _ _
DD STONE TO FLESH ________________
OVERLAN D FLIGHT -------------------
DD
DD
SUGGESTION, MASS ---------------
DD
PASSWALL __________________
DD SUMMON MONSTER VI_________________
DD
PERMANENCY_ _ _ _ _ _ _ _ _ _ ______
DD SYMBOL OF FEAR _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_
DD
PERSISTENT IMAGE - - - - - - - - - - - - - - - - -
DD PRYING EYES_________________
DD
TENSER'S TRANSFORMATION ---------------
DD SEEMING _ _ _ _ _ _ _ __________
DD
UN DEATH TO DEATH _ _ _ _ _ _ _ _ ________
DD SENDING _________ _ _ _ _ _ _ _
_
DD
VEIL____________ _ _ _ _
_
DD TELEKINESIS ___________ _ _ _ _ _
_
DD TELEPORT ------- - -
- -------
DD WALLOF STONE_ _
_ ____ _ _
_ ______
DD
DD
DD
6TH-LEVEL SORCERER/WIZARD SPELLS
SPELLS/DAY ______ SPELLS KNOWN _ _____ SAVE DC _ _ __
_
SPELLS CAST TODAY 00000 00000
NUMBER
PREPARED
(WIZARD) KNOWN?
DD ACID FOG,_ _
_ _____ _ _
_ _____
D D REVERSE GRAVITY____ _ _ _ _ _
SPELLS/DAY SPELLS KNOWN SAVE DC
_ _______ _
□□□□□□□□□□
D D SCRYING, GREATER --- - -
SPELLS CAST TODAY
- ------- - - - NUMBER
D D SEQUESTER _ _ _ _ _ ____________ _
PREPARED
(WIZARD) KNOWN?
D D SIMULACRUM __________ _ _ _ _
D D SHADOW CONJURATION, GREATER ------------ - D D ASTRAL PROJECTION
_ _ D D BIGBY'S CRUSHING HANO
D D SPELL TURNING ____ _ _ _ _ _ _ ______ _ D D DOMINATE MONSTER
D D STATUE ________________ _ _ D D ENERGY DRAIN
D D SUMMON MONSTER VII _____ _ _ _ _ _ _ _ _ _ _ _ _ D D ETHEREALNESS
D D SYMBOLOF STUNNING _ _ _ _ ____________ _ D D FORESIGHT
D D SYMBOL OF WEAKNESS ----- - - - - - - - - - - - - D D FREEDOM
D D TELEPORT, GREATER___ _ _ _ _ _ _ _________ D D GATE
D D TELEPORTOBJECT _ _ _ _ ________ _ _ _ _ _ _ _ D D HOLD MONSTER, MASS
D D VISION _____ _ _ _ _ _ _ _ _____ _ D D IMPRISONMENT
D D WAVES OF EXHAUSTION_________ _ _ _ _ _ _ _ _ D D METEOR SWARM
DD D D MORDENKAINEN'S DISJUNCTION
DD D D POWER WORD KILL
DD D D PRISMATIC SPHERE
D D REFUGE
8TH-LEVEL SORCERER/WIZARD SPELLS D D SHADES
SPELLS/DAY SPELLS KNOWN SAVE DC D D SHAPECHANGE
SPELLS CAST TODAY □□□□□□□□□□ D D SOUL BIND
NUMBER
PREPARED D D SUMMON MONSTER IX
(WIZARD) KNOWN?
D D TEL EPORTATION CIRCLE
D D ANTIPATHY D D TIME STOP
D D BIGBY'S CLENCHED FIST D D WAIL OF THE BANSHEE
D D BINDING D D WEIRD
D D CHARM MONSTER, MASS D D WISH
D D CLONE DD
D D CREATE GREATER UNDEAD DD
D D DEMAND DD
D D DIMENSIONAL LOCK
D D DISCERN LOCATION
D D HORRID WILTING
D D INCENDIARY CLOUD
D D IRON BODY
D D MAZE
D D MIND BLANK
D D MOMENT OF PRESCIENCE