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State of the Media Democracy -

India

March 2010
Contents

3 Introduction

4 Sources of Entertainment

5 The Media in Advertising

6 Media products: ownership and preference

7 Gaming

8 Internet activities

9 Media Conversations

10 Future Media Attitudes and Expectations

2
Introduction

The State of the Media Democracy Survey - India The survey was commissioned by Deloitte and was
provides a generational ‘reality check’ on how fielded in late 2009 by a renowned Research Firm
consumers are interacting with technology, purchasing and covered cities in Tier I and II categories. Apart
products, and responding to advertising, and what from the Metro cities the other cities covered were
they want in the future. The results of the survey reveal Bangalore, Lucknow, Ludhiana, Patna, Surat and Indore.
insightful information which will be useful for virtually A combination of upper and middle class people were
all sectors of the business world including to the surveyed in the aforesaid cities by way of face-to-face
enterprises in the advertising world. interviews.

The survey focused on consumers between the ages of The survey provides keen insights on dozens of
14 and 69 which were divided into the following age evolving trends and detailed data on issues ranging
buckets: from advertising effectiveness and mobile adoption to
social media and internet usage. The results from the
Millennials: survey provide critical insights which can help business
• Trailing Millennials - 14-19 years; enterprises make smart, well-timed business decisions
and investments.
• Leading Millennials - 20-25 years;
This publication contains a snapshot of some of the
Generation X - 26-42 years; results of the survey and is presented in a synopsis form
containing certain key and unique findings.
Boomers - 43-61 years;

Matures - 62-69 years.

State of the Media Democracy - India 3


Sources of Entertainment

Just as changes in technology are affecting all sectors, – their score being as high as 95%. Also, females watch
so it is changing the way an individual uses various more television (93%) than males (91%).
products for entertainment. There are abundant
choices – products and services, which are available to Second place in the preferred medium is taken by
a consumer. This has made the entertainment industry a newspapers. Indians, unlike as in the western countries,
consumer centric industry. prefers to read their daily newspapers with their
morning cup of tea. This reading habit is more visible
Sources of entertainment include television, newspaper, in ‘Generation X’ and above (above 26 years), with the
magazines, going to movies, radio, internet, live maximum score of 68% returned by ‘Boomers’ (43 to 61
performances, gaming, eBooks etc. In India the most years). No wonder then that the newspapers still remain
preferred medium of entertainment is the television. ‘king’ in the world of media!
Around 92% of the population surveyed rated television
as the preferred medium across all age groups. The Among the younger generations, going to the movies,
scores in all age buckets are near or above the 90% listening to music, listening to radio are high on their
mark. This may be due to the fact that television still has next preferred medium of entertainment. The younger
a wider reach than any other medium and the ‘visuals’ generation is also more tech savvy being more inclined
of television have a greater impact to all irrespective of towards internet, gaming, and cell phones as means of
their educational background, status etc. recreation. The cell phone has become an important
entertainment device for the ‘Millennials’ (14 to 25
In India, the growth of the DTH platform has ensured years) with an average score of as high as 64%. The
that the remotest corner of the country can now get personal computer too has become an important
hooked to the numerous soaps, sports, news and other entertainment device for the ‘Millennials’, 46% of whom
powerful visuals that modern day television beams out. rated the computer over the television. There is also an
A point to note is that even the ‘senior citizens’ of the observed trend that the males are more technology pro
country, which form part of the ‘Matures’ age bucket as compared to the women.
rate television as the preferred entertainment medium

Preferred media of entertainment


Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %
Watching television 92 92 85 92 95 95 91 93
Reading newspapers
58 50 46 63 68 62 56 62
(either printed or online)
Going to the movies 48 53 55 51 39 32 50 48
Listening to music (using any device) 32 37 34 34 27 23 35 31
Listening to the radio (any format/device) 18 21 24 13 17 24 18 17
Reading magazines (either printed or online) 17 6 10 19 27 21 15 20
Attending live performances 15 18 14 14 14 11 16 13
Reading books (either physical books or via an
5 12 6 4 3 7 6 6
e-book reader/online)
Using the Internet for social or personal interests 5 5 15 2 0 1 7 3
Playing videogames (handhelds, PC, console,
4 5 6 3 3 1 5 1
mobile/cellular/Smartphone, online)

4
The Media in Advertising

Enterprises are spoilt for choices when it comes to The impact on the ‘Millennials’ is lesser. Although close
selecting a media to use for advertising their products to 60% of the ‘Millennial’ mentioned that they will
and services. Advertising firms have a never-ending read a printed magazine even though the information
job on hand to help their client decide the media or a contained therein is available online.
combination of media to maximise the impact of the
ad campaigns in this constantly changing world of ‘Leading Millennials’ are influenced more by
consumer preferences. advertisements on the internet – their score is as high as
35% and is the highest among all age buckets. They are
From a consumer’s point of view, the television most influenced by banner advertisements (>65%) and
media appears to have the maximum impact on more by advertisements relating to gaming (51%). 34%
them. Between the age buckets, ‘Matures’ (98%) of the ‘Trailing Millennials’ were willing to pay for online
and ‘Boomers’ (96%) are more influenced by viewing content (news, sports, games etc.).
advertisements on television than the other media. Even
the ‘Millennials’ scored more than 90% when it came to The medium of radio too seems to be picking up as a
concluding that television is the preferred media which medium which is being increasingly used by advertisers.
creates the maximum impact. Here too the ‘Millennials’ are influenced more by
advertisements on the radio (18%).
Advertisements in newspapers come a close second
in creating impact on consumers. Here too the impact
is maximum in ‘Matures’ (95%) and ‘Boomers’ (92%).

Impact of Media in Advertising


Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %

Television (cable, satellite, broadcast or fibre optic) 94 94 92 95 96 98 94 96

Newspapers 89 86 80 92 92 95 89 89

Magazines 34 32 24 34 40 38 32 36

Mobile/Cellular/Smartphone 21 19 22 22 22 18 22 21

Radio 17 15 18 18 17 13 14 21

Billboards or outdoor advertising 17 16 18 18 15 23 17 17

Online/Internet 15 20 35 10 3 1 20 7

DVDs/Blu-ray Discs 4 6 5 5 4 3 5 5

In-theater advertising (pre-movie) 3 4 6 2 3 2 4 3

Videogames 2 5 2 1 1 2 2 2

State of the Media Democracy - India 5


Media products:
ownership and preference
With increase in the purchasing power, the consumer is generations. Usage of HD Radio, e-Book Reader and
in a better position to own products of his requirements Blu-ray players is negligible.
as well as luxury products.
Flat panel televisions are gaining ground as opposed to
Cell phones were considered as a status symbol a few the old fashioned box television. However, at present
years back but now are more of a necessity. At present, around 77% of the households surveyed owned the
cell phones, television, DVD players and radio are the box television, which is rated as the product valued the
top four media equipments owned by majority of the most. The cell phone, DVD player, radio and desktop
masses. 84% of the population surveyed own cell computer form the remaining in the list of top five.
phones.
The ‘Leading Millennials’ are more engaged with the
The younger generation seem to prefer desktop PCs, new and advanced technology like iPods, smart phones
Macs, iPods, smart phones and laptops where as the and laptops.
digicam and webcams are owned more by the older

Media products and preferences


Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %
Mobile/Cellular phone
84 82 83 85 85 71 87 80
(basic phone for calling and texting)

Non-Flat Panel TV (CRT or Tube TV) 77 83 77 78 72 76 77 77

Standalone DVD player (in the home) 65 60 62 68 65 56 65 64

Radio (traditional AM/FM radio) 61 62 57 61 61 69 58 65

Stereo system 39 38 34 42 40 45 39 40

Desktop computer (PC or Mac) 31 44 42 25 26 22 37 24

Digital camera or camcorder (separate from your


25 18 23 27 28 36 25 25
mobile/cellular phone)
Flat Panel TV (LCD or Plasma) 23 19 24 21 29 25 23 23

Portable DVD player 8 9 10 8 6 7 7 10

6
Gaming

Video games are a favourite among the ‘Millennials’. Around 40% of the ‘Millennial’ polled for the mobile
The mobile phone is the preferred media used by the phone and computer. The seniors, ‘GenXers’ and above,
‘Millennials’ to play games followed by the computer. seems to stay away from video games.

Media used to play videogames


Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %

Mobile/cellular phone 32 45 40 32 22 5 36 27

Computer (PC or Mac) 19 41 40 12 3 0 26 11

Other Game Console 2 5 2 1 0 0 2 1

Smartphone (iPhone, Blackberry, etc.) 1 1 0 1 0 0 1 0

Playstation 2 1 2 1 0 0 0 1 0

Handheld (Nintendo DS, Gameboy, Sony PSP, etc.) 1 5 0 1 0 0 2 1

Have not played a videogame in the past 6 months 60 35 44 64 77 95 53 68

Played newly released videogame (favorite method)


Mobile/cellular phone 23 25 19 25 22 9 23 22

Computer (PC or Mac) 16 32 35 9 1 0 22 8

Handheld (Nintendo DS, Gameboy, Sony PSP, etc.) 1 5 1 0 0 0 1 1

No response 59 35 43 64 76 91 52 68

State of the Media Democracy - India 7


Internet activities

Usage of internet by people of different age groups, products etc. In gender comparison men are leading the
gender depends upon number of factors such as: - women and ‘Matures’ use the internet the least.
quality of internet speed, the activities for which internet
is used, benefits of using internet, publicity of the As compared to other age groups close to 45% of the
internet content, online purchasing etc. ‘Millennials’ perceive connection speed as an important
feature of internet and are even willing to pay a little
The activities for which internet is used can be more if it helps them downloading videos at a faster
bifurcated into: - emailing, messaging, reading news, speed.
seeking information, online gaming, watching/listening
to contents, using web cams, audio chatting etc. ‘Millennials’ again lead the rest when it comes to
creation and maintaining of internet contents like
Few users also use internet to their advantage. They maintaining own web site, uploading photos and
receive free products, money, discount vouchers etc. videos on the internet, maintaining a profile on social
for posting or creation of internet content like blogs, networking site, contributing to blogs etc.
photos, music or software while others use it to spend
money and make online purchases. All age groups preferred to spend more time on
professionally generated data rather than User
‘Millennials’ are way ahead in internet usage as generated. More than 20% of the ‘Millennials’ have
compared to the others, with 45% of ‘Leading learned of a new product while going online and
Millennials’ using the internet for emailing friends and have 15% have made purchases made on online
family. They are also highly active in using services like recommendations. They lead the pack in the online
webcams, audio chatting, online gaming, purchasing purchase world.

Internet activities
Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %

E-mailing with friends or family 19 28 45 13 7 3 29 10

Instant messaging with friends or family 18 25 40 12 7 3 26 8


Using search engines like Google,
17 24 36 12 5 2 26 6
Yahoo or Ask.com
Seeking personal interest information
14 24 30 12 4 1 21 7
(entertainment, travel/leisure, sports)
Socializing (via social networking sites, chat
13 18 26 10 4 2 19 5
rooms or message boards)
Researching for business or school 13 28 24 7 3 2 18 6

8
Media Conversations

Quite often, articles/news from newspapers, TV shows, Millennials’ (35%). Television shows are the next most
books, magazines, web sites, music, movies etc. find a important thing discussed by people in all age groups.
way in day-to-day conversations at home, workplace or
between friends. Music, movies and advertisement form the balance four
in the list of top five of discussion topics. The ‘Leading
Overall newspapers are the most discussed, with Millennials’ lead the pack when it comes to discussing
maximum discussions being done by ‘Boomers’ music, movies and advertisement.
(39%) followed by the ‘GenXers’ (36%) and ‘Leading

Media conversations: Summary of discussions on media


Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %
Newspapers 35 29 35 36 39 27 37 32
Television Shows 26 25 23 27 28 27 22 30
Music 19 20 22 20 13 13 20 17
Movies 11 11 13 13 8 10 11 12
Advertisements 10 11 10 11 7 6 10 9
Books 9 26 16 4 1 2 9 8
Magazines 6 4 7 6 6 6 6 6
Radio programming 5 3 4 6 6 11 6 5
Web sites 4 6 7 3 2 0 6 2
Videogames
4 7 7 3 2 2 6 2
(handhelds, PC, console, mobile/cellular phone)
Social networking sites 3 2 5 2 2 0 4 1
Virtual worlds 1 2 2 1 1 0 2 1

State of the Media Democracy - India 9


Future Media Attitudes and
Expectations
The advent of newer technologies on an ongoing basis ‘Millennials’ are more eager (>50%) compared to other
is the result of demands from various age groups and age groups for demand in technology relating to GPS,
gender. Users of these technologies wish that their locating friends, shops, hotels, music, movies portability,
devices should provide them with features like GPS to online availability of books and newspapers etc.
enable them to locate friends, shops, hotels etc. Other
technologies that are widely demanded are music and ‘Millennials’ surge ahead of other age groups when it
video portability, getting product info by scanning comes to demanding technologies like buying products
barcode by mobile phone, online availability on books shown on TV, watching 3D movies at home, playing 3D
and newspapers etc. games at home with game controllers that react to users
body movements etc.
Quite a few users are also interested in technology that
enables them to buy products on TV that are featured in Also the Millennials are far more interested in integration
commercials, 3D televisions. of TV and computer so as to view internet content on TV.

Future Media: List of desirable products


Generation Gender
Trailing Leading Gen
All Boomers Matures Male Female
Millennials Millennials Xers
% % % % % % % %
A feature on my mobile phone that would allow me
to physically locate my friends and for them to locate 44 57 55 40 35 22 48 39
me
A feature on my mobile/cellular phone that would
allow me to locate shops, restaurants, hotels, etc, 39 53 52 34 32 19 44 53
within a specified radius of my location
The ability to move my music, television shows, pod
casts, movies, etc. to any devices and platforms that 35 45 43 31 30 15 38 31
I own without any problems
The ability to access product information for a
product I’m interested in buying by simply scanning 33 42 43 30 26 22 35 31
a bar code with my mobile-phone/hand-held device
Books, magazines and newspapers will all be
available online, to downloaded onto your PC, 31 44 37 29 23 13 33 28
portable or handheld device
The ability to “click to buy” products on my television
29 39 39 24 23 17 33 24
that are featured in a TV show or commercial
Watching 3-D video in my home 29 36 38 28 22 20 33 25
I would like to have a videogame controllers that are
28 40 34 25 20 17 30 25
similar to real gear
An online service that recommends a product based
27 37 35 23 23 10 32 21
on other consumer’s preferences
I would like to have a videogame that does not
have a traditional controller, but reacts to my body 26 40 38 21 18 20 30 23
motions
Playing 3-D videogames in my home 25 34 32 21 20 15 29 20

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State of the Media Democracy - India 11
In this material Deloitte refers to Deloitte Touche Tohmatsu India Private Limited (DTTIPL), a Company established under the Indian Companies Act 1956, as amended.

DTTIPL is a member firm of Deloitte Touche Tohmatsu, a Swiss Verein whose member firms are legally separate and independent entity. Please see www.deloitte.com/
about for a detailed description of the legal structure of Deloitte Touche Tohmatsu and its member firms.

This material and the information contained herein prepared by DTTIPL, is intended to provide general information on a particular subject or subjects and is not an
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as the sole basis for any decision which may affect you or your business. Before making any decision or taking any action that might affect your personal finances or
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who relies on this material.

© 2010 Deloitte Touche Tohmatsu India Private Limited’

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