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Brief Introduction
Art by S2Ari. This is the beautiful game of HON that S2Games created. This was posted on S2Ari’s blog. It is a
combination of various heroes’ silhouettes and ideas. You may recognize some of them.
I have watched the HON forums for quite some time now and I have enjoyed many positive threads like the
HON movement, S2 appreciation thread, or even the HON “Bro Code” thread. This
made me think about what HON is on a social level. The information in this “Brochure”
is my humble observation and beliefs. If you would kindly join me as I try to explore the
social science of HON.
What is HON?
Boil it down to its barebones, HON is the battle for better cooperation, and cooperation
is backed up by communication. Communication, though, is not just a mere blabbering
of words or one’s voice. I would argue that communication does not exist until the
receiver of the message understands what the sender of the message intended.
Art by S2Aaron
From Wikipedia.org
HONmmunications with its players after they’ve “Oh nooooo, you spelled arse not
already sold the game). ass” Even my editor is trying to
From a social psychology
IV. Community-Driven Contests correct me.
standpoint, there may be two types
(dream heros, alt avatar, 5. Organizational: Bad directions/
of gamers: those who game to
pumpkin carving, Lulu vs instructions
escape from reality; and those who
Diva Facebook off...etc) 6. Cultural: Stereotypical
game to enhance reality.
assumptions.
Whichever one you may be,
None of the above would exist for 7. Psychological: Emotionally
a game that’s about not about driven attitudes (anger, sadness)
One big reason I jumped into
social interactions. Oh my, this is a
HON’s close beta and ended up
double negative.
pre-ordering HON was that it
offered many opportunities to
communicate compared to its Communication Noise
These disturbances are
predecessor DOTA. Not that these
what we want to eliminate
features are unique to HON, but
in achieving the ultimate
they sure show a sign of an
goal of perfect
attempt to build a community, and
communication. These are
ultimately perfect communication.
some of the different
Look at it:
factors that may cause
I. A built in Voice Chat system
misunderstandings:
(VOIP)encourages players to
1. Environmental: bad
talk to each other.
speakers, broken
II. Clan organizations (clan
headphone.
channel, clan pages...etc)
2. Physiological: deafness,
III. Active forum. even though
blindness.
many threads on the HON
3. Semantic:
forum contain similar
interpretations.
disturbing content, people
E.g. “You mad?” does not
exchange ideas. Moreover, More art by S2Ari.
have to be interpreted as
the developers S2 also has a
an angry player’s catch
large hand in this whole
phrase, it can be a sign of Forsaken Archer
process (not many games’
caring.
developers communicate
4. Syntactical: grammar.
Endless Desire
Above is some art from S2Aaron. idea can be summarized Freud and many
Taken from his blog. This is in one phrase: other social
suppose to be a potential Heroes of psychologists also
Newerth Box Art. speak of human
nature’s fear and
HON players want performance
hate. There are
and satisfaction.
many different
We.
perspectives on
We want to win; we want goblin Always. these aspects of
coins; we want to make friends;
Want. human nature,
we want to have Fun.
which I will not
More.
go into detail
Actually, let me take a step back.
here.
Sigmund Freud claims that people
The Empath Advertisement (Perhaps fear
have infinite desire due to basic
This is not a bad thing. is a good
human needs. This is also a large Art by S2Bruce.
Desire helps people thing? It can
basis of consumer choices in the
strive to improve. With keep people
study of Micro-economics. This
competition, abilities and from doing
situations will only get “better”. stupid things. Thomas Hobbes
Maslow’s Hierarchy of Needs
powerful items. These are Trust me: HONmmunication is an By: Shel Silverstein
traditional paths to winning a art.
HON game. This is fun to play as
well as master in maybe the first
100 HON games, but then you
All pictures on this page are great art
from S2Aaron’s blog. Drawn by, of
course, S2Aaron.
I may be dreaming and hoping a little too much but I think gaming itself is an art, and art must unquestionably
have a social value; that is, as a potential means of communication it must be addressed, and in comprehensible
terms, to the understanding of mankind. Well that said, I know I’m a dreamer and I’m not the only one. This post
would probably be lost soon enough on the HON forums, but I can dream. :)
[Coke] Revelation
Brochure created by: Revelation Written: Revelation Pictures and Art by: S2Ari, S2Aaron, S2Bruce, and S2Games
Contact me: wild.musketeer@gmail.com