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Body
beautiful
CG artist Alessandro Baldasseroni
01
The base figure was modelled traditionally with
subdivision surfaces, using a lot of nude references
for the anatomy. It was posed for the 3D World
cover using just soft selections and freeform deformation
walks us through the creation of modifiers. This version has polygonal hair: a useful Maya
tutorial on modelling a polygonal braid can be found
our anatomically correct cover star at www.christerb.com/tutorials/maya_modelbraid.