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Exercise Artlantis Studio 2.

Exercise 3 : Furn04.3ds, Exercise04_completed.atl, Furn04.aof

Purpose
This tutorial is designed to allow you to create an Artlantis Object (.aof) and a
Artlantis file (.atl) based on the existing 3d model in 3ds file format. You will learn to
add ground, spotlight, shader to make the model looked like real photo and save the
result as a Artlantis file. You will also learn to export the model as Artlantis Object
for the library purpose. The 3ds file name used in this exercise is called furn04.3ds.

System Settings
Position the camera view as shown above.

Shader used in Shader List


Use Media > MediaCT > Skins > 803.xsh shader for the sofa’s seat.
Use Shader > A Surface > Aluminium shader for the sofa’s legs.
Use Shader > Parquet > parquet07 shader for the ground floor

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Exercise Artlantis Studio 2.0

Step 1
Open the Furn04.3ds file.

Note: 3DS Import Options dialog box


appears.

Choose m (meter) so that 1 Drawing


Units will be converted to 1 m.

Note: The seat material is not smooth,


and has a Spotlight already exist in the
3ds file.

One Light Group containing the


spotlight is associated to the view (i.e.
View 0).

None of Heliodon is associated to the


view (i.e. View 0). However, there is an
Heliodon already exist in the 3ds file.

Step 2
Associate Heliodon to the View.

In the Perspective Inspector, under the


Lighting section, choose Heliodon to
associate to the view.

In the Heliodon Inspector, under the


Sun Light section, set the time to be
14:00.

Check the Shadow checkbox.

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Exercise Artlantis Studio 2.0

Step 3
Create Ground.

In the Object Inspector, check the


Ground checkbox.

Note: The Shadow appears on the


ground.

Step 4
Find the seat part polygon and smooth
the seat polygon.

To find the seat part polygon, you have 2


methods.

Method 1: In the Shader List, click the


material item and hold it until the
material in the preview window is
highlighted.

Method 2: In the Preview Window, click


the Seat portion, the item in the shader
list will be hightlighted in grey color.

Note: Buerogarnitur-Le item is holding


the seat polygon.

In the Shader List, under the Materials ID


Parameters section, drag the slider to
Max value.

Notice that seat is being smoothed.

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Exercise Artlantis Studio 2.0

Step 5
In the original 3ds file, there is a texture
called Leather2.JPG texture attached to
the sofa seat. You wish to remove it and
replaced with your own shader.

In the Shader List, choose the


Leather2.jpg item and choose Delete
button.

In the Catalog Window, drag Media >


MediaCT > Skins > 803.xsh shader into
the sofa item.

Step 6
Apply Aluminium shader to the sofa
legs.

In the Catalog Window, drag Shader > A


Surface > Aluminium shader into the
sofa leg item (Buerogarnitur-Le).

Step 7
Apply Parquet shader to the ground floor.

In the Catalog Window, drag Shader >


Parquet > Parquet07 shader into the
Infinite Ground Material.

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Exercise Artlantis Studio 2.0

Adust the Reflection to 0.5 and shininess


to 800.

Step 8
Save the file as
Exercise3_completed.atl.

Step 9
You will now continue to create Artlantis
Object. Before exporting model to create
aof file. You will remove the ground
floor and set the background to white.

In the Shader List, right-click the


Infinite Ground Material to display
context menu, and choose Visible to hide
the floor.

Switch to Perspective Inspector, under


the Environment section, choose
Gradient as the background and set all
colors to white.

Step 10
Export the model as Artlantis Object
(aof).

From the File menu, choose Export.

Note: This open Save As dialog box.

Save the file as Furn04.aof at your


media folder which can be accessed at
the Catalog window.

In the Catalog Window, notice that the


Artlantis object file has been created in
your media folder.

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