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Purpose
This tutorial is designed to allow you to create an Artlantis Object (.aof) and a
Artlantis file (.atl) based on the existing 3d model in 3ds file format. You will learn to
add ground, spotlight, shader to make the model looked like real photo and save the
result as a Artlantis file. You will also learn to export the model as Artlantis Object
for the library purpose. The 3ds file name used in this exercise is called furn04.3ds.
System Settings
Position the camera view as shown above.
Step 1
Open the Furn04.3ds file.
Step 2
Associate Heliodon to the View.
Step 3
Create Ground.
Step 4
Find the seat part polygon and smooth
the seat polygon.
Step 5
In the original 3ds file, there is a texture
called Leather2.JPG texture attached to
the sofa seat. You wish to remove it and
replaced with your own shader.
Step 6
Apply Aluminium shader to the sofa
legs.
Step 7
Apply Parquet shader to the ground floor.
Step 8
Save the file as
Exercise3_completed.atl.
Step 9
You will now continue to create Artlantis
Object. Before exporting model to create
aof file. You will remove the ground
floor and set the background to white.
Step 10
Export the model as Artlantis Object
(aof).