Vous êtes sur la page 1sur 59

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

XYTHAR & SPLIT INFINITY PRESENT


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
Come! Subscribe to my videos for better games' experience!
My personal site : kolardamir.com
-------------------------------------------------------------------------------
Name of game: Breath of Fire: Dragon Quarter (for formats: NTSC-U/C, PAL)
Type of guide: Full Walkthrough / FAQ
Platform: Playstation 2
Version: Hortensia, released on 16th February 2008
Author/s: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Xythar <gmmazz(at)hotmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
(c) Xythar - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
-------------------------------------------------------------------------------
MAKE SURE to check out mailing policy at the bottom of the document!
MAKE SURE to read LEGAL INFORMATION SECTION just below this line!
===============================================================================
===============================================================================
01.) LEGAL INFORMATION - G0100
===============================================================================
===============================================================================
This document is written by Damir Kolar (alias Split Infinity) and Xythar.
This document is copyrighted to us. It is intended for *PRIVATE* use only. It
cannot be used in ANY form of printed or electronic media involved in a
commercial business, in part or in whole, in any way, shape, or form. It
cannot be given away freely, as bonus or prize, it can't be given away with
the game and so on. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail us first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.
*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://faqs.ign.com
- http://www.supercheats.com

===============================================================================
===============================================================================
02.) TABLE OF CONTENTS - G0200
===============================================================================
===============================================================================
If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.
For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.
-------------------------------------------------------------------------------
SECTION NUMBER & NAME | CODE | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Legal information | G0100 | Copyright protection and legal info.
02.) Table of Contents | G0200 | Sections of this guide.
03.) Latest Updates | G0300 | Read what was added in last update.
04.) Introduction | G0400 | Just some small rambling from us...
05.) Abbreviations | G0500 | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Party Members | G0600 | Short character bios of party members.
07.) Control Basics | G0700 | All the buttons, all the actions!
08.) SOL System | G0800 | What's SOL and its effective use.
09.) Main Menu | G0900 | Explaining main menu and its features.
10.) PETS System | G1000 | What's PETS and how to master it.
-------------------------------------------------------------------------------
11.) Battle System | G1100 | In preparation (battle system).
12.) Character's Status | G1200 | In preparation (chr's status).
13.) Walkthrough | G1300 | SpoilerFREE guide from start to finish.
14.) Weapons | G1400 | Ryu's swords, Lin's guns, Nina's staves.
15.) Armors & Shields | G1500 | Info on protective equipment.
-------------------------------------------------------------------------------
16.) Kokon Horay | G1600 | Hooray for completing bonus dungeon.
17.) Bestiary | G1700 | Good to know stuff about enemies.
18.) Past Revisions | G1800 | History of this guide resides here...
19.) Credits | G1900 | All who contributed... Thank you.
20.) Contact Info | G2000 | Find out how to reach us.
-------------------------------------------------------------------------------

===============================================================================
===============================================================================
03.) LATEST UPDATES - G0300
===============================================================================
===============================================================================
- Version Hortensia (16th February 2008)
# Any user submitted contributions will no longer be added to this guide.

===============================================================================
===============================================================================
04.) INTRODUCTION - G0400
===============================================================================
===============================================================================
Hello and welcome to our Breath of Fire: Dragon Quarter guide. Document that
you're about to read will be a joined effort of both Xythar and Split. Why
have we decided to do it like this, you ask? Well, a few reasons...
Split - So far I've always been going solo when writing guides. But recently I
laid hands on BOF: DQ - a very kickass game, I think. So I thought about making
a guide for it. But at the time being still remaining busy with some other
guides I've decided to perhaps try co-write. So Xythar came to mind - I asked
him if he wanted to write a guide with me and he agreed.
Xythar - While I've written some guides before, I haven't yet tackled the
tricky (and somewhat scary :P) project of writing for an RPG. I do like
Dragon Quarter a lot, but I hadn't given serious thought to writing an FAQ
for it until Split approached me with the proposal. And then I thought... why
not? I need some experience with RPG writing anyway, and Dragon Quarter is a
good one to start with because it's relatively short and in this case I can
also concentrate on what I'm best at, the walkthrough (as opposed to the
lists). I'm honoured to be working with Split on this project.
Now that you know our reasoning behind joined effort, let us tell you a bit
what will you be able to find in this document in the long run. Document will
be divided in rougly three main sections:
- Basics
This section will include information on controls, battle system, trap
system, SOL system, character's condition and more. In short, it will cover
information that player must know to play the game efficiently.
- Walkthrough
The lifeline of this document. First and most important aspect of the
walkthrough is that it will be written without ANY spoilers. Think it's
impossible? Absolutely not, for there are many ways to mask spoilers and
present them somehow else. Have you come to our guide to seek help on
beating the game? Or to be spoiled about story? Which of the two you pick?
- Appendices
This will include all the stuff that doesn't belong in Walkthrough part. To
name few issues covered here: Equipment, Items, Bestiary, Kokon Horay,
Secrets and so on.
Our first priority is to complete Basics and Walkthru main sections.
Appendices section is second priority issue. Xythar will write the
Walkthrough and some Basics subsections, while Split will take care of
Appendices and Basics, as well as formatting.

===============================================================================
===============================================================================
05.) ABBREVIATIONS - G0500
===============================================================================
===============================================================================
There will be a lot of abbreviations. They're as follows...
-------------------------------------------------------------------------------
ACCU - accuracy property
AOE - Area of effect
AP - Active Point/s
ARM - armor
ATK - Attack statistic
CATT - counterattack
chr - character
chrs - multiple characters
CRIT - critical property
DEF - Defense statistic
DR - item that can be dropped
EATT - electric based MATK
EATTP - electric based PATK
ELE - electric
ele mgd - electric based mgd
ele phd - electric based phd
FATT - fire based MATK
FATTP - fire based PATK
FIR - fire
fire mgd - fire based mgd
fire phd - fire based phd
HP - Health Point/s
IATT - ice based MATK
IATTP - ice based PATK
ICE - ice
ice mgd - ice based mgd
ice phd - ice based phd
LOS - line of sight
LV - level
MAG - Magic statistic
MATK - magical attack
mgd - magical type damage
MOV - Movement statistic
na - not applicable
NATT - non-elemental MATK
PATK - physical attack
phd - physical type damage
POV - point of view
PXP - Party XP
SHI - shield
SHSK - shield skill
SPD - Speed statistic
ST - item that can be stolen
std - special type damage
UNIV - universal damage
univ dmg - universal damage
VS - versus
WPN - weapon
WPSK - weapon skill
XP - experience points
-------------------------------------------------------------------------------

===============================================================================
===============================================================================
06.) PARTY MEMBERS - G0600
===============================================================================
===============================================================================
Main issues addressed in this section are:
===============================================================================
Ryu's background and personal action information ------------------------ G0601
Bosch' background and personal action information ----------------------- G0602
Nina's background and personal action information ----------------------- G0603
Lin's background and personal action information ------------------------ G0604
===============================================================================
Yello. In this short section we'll list down some of background information
regarding four people you will be able to control during your adventure.
-------------------------------------------------------------------------------
RYU - G0601 | AGE: 16 | JOINS: He's present from the beginning
-------------------------------------------------------------------------------
BACKGROUND | Ranger and member of the working class section of Sheldar.
With his D-ratio of 1/8192 he's just a basic grunt, with every day being the
same as previous day - in other words, boring. His usual assignments are to
patrol a designated area or to guard something of great importance. His life
is about to change drastically as he undertakes latest mission: he and Bosch
must escort one of BioCorps transports safely to target location...
His weapon of choices are swords.
-------------------------------------------------------------------------------
EVALUATION | Ryu's got the strength, HP and DEF. But he lacks somewhat in
MOV and MAG range. Still, this can be remedied by equipping him properly. His
SPD is also not the greatest, but he doesn't really need it. What he does
excel at are his skills, esp Crimson Raid, which is the only other way of
restoring HP (not counting items).
-------------------------------------------------------------------------------
PERSONAL | Sword Slash - when on field screen, press X to have Ryu slash his
ACTION/S | sword; use it to destroy boxes or to gain extra turn
ON FIELD | when attacking a genic
SCREEN | D-Dash - when on field screen, press and hold R2 for Ryu to become
| invulnerable; as long as R2 is pressed, Ryu can move
| faster and will knock aside any genic that gets in his
| way; beware, this action causes D-Counter to rise
| rapidly; do not exaggerate using this ability; this
| ability is not available straight away, it is obtained
| later in the game
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
BOSCH - G0602 | AGE: 16 | JOINS: He's present from the beginning
-------------------------------------------------------------------------------
BACKGROUND | A friend of Ryu and member of same working class section. But
with D-Ratio of 1/64 you gotta ask yourself just what the heck is he still
doing down here? Does he have any hidden agendas Ryu is unaware of?
His weapon of choice are rapiers.
-------------------------------------------------------------------------------
EVALUATION | A simple look at Bosch' stats at start of game should tell
you an obvious clue. That not helping? How about I also tell you that you
can't equip Bosch with other equipment, nor change his skills? I hope you
realize what I'm getting at. Anyway, for the time being Bosch will be
immensely helpful. He's got so much HP more than Ryu it's not funny, and he's
quite strong as well. His other stats are roughly in same category as Ryu's.
-------------------------------------------------------------------------------
PERSONAL | Kick - when on field screen, press X to have Bosch perform a kick;
ACTION/S | with it you can destroy boxes or gain extra turn when
ON FIELD | attacking a genic
SCREEN |
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
NINA - G0603 | AGE: 12 | JOINS: She joins after first boss battle
-------------------------------------------------------------------------------
BACKGROUND | First of two characters we cannot leak much info about, as it
contains heavy spoilers. She will be in typical damsel-in-distress situation,
when she's saved by Ryu. Why exactly is Nina so important for BioCorps? Could
it have something to do with the wings on her back?
Her weapon of choice are staves.
-------------------------------------------------------------------------------
EVALUATION | Nina's MAG is far superior than Lin's and Ryu's. She's also
the fastest of the trio with a long MOV range. Unfortunately her HP and DEF
aren't that great, making her easy pray for genics wielding powerful PATK. But
against genics that have element weaknesses, she's their nightmare. Once you
also obtain some of her more potent Lv2 and Lv3 skills, you're almost
invincible.
-------------------------------------------------------------------------------
PERSONAL | Staff Smash - when on field screen, press X to have Nina perform a
ACTION/S | staff smash; with it you can destroy boxes or gain
ON FIELD | extra turn when attacking a genic
SCREEN | Item Vacuum - when on field screen, press and hold R2 for Nina to
| lift her staff; doing so will allow Nina to suck up
| any and all items laying around on field screen
| close to her position, thus allowing you to collect
| items with ease.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
LIN - G0604 | AGE: 21 | JOINS: She joins a bit before second boss battle
-------------------------------------------------------------------------------
BACKGROUND | Second character we'll have to keep a secret from you. We
can't tell much anyway, since Lin's role is tied heavily to Nina's background
and revolves around Nina's wings. Why is Lin so determined on rescuing Nina
from clutches of government?
Her weapon of choice are guns.
-------------------------------------------------------------------------------
EVALUATION | Lin's stats fall somewhere in the middle. She has average HP,
STR, DEF... just about everything. Her main advantage are long range attacks
she can easily pull off with her weapons. Her skills, if chained together
properly, can produce a variety of effects. Use them in conjunction with
Nina's trap skills for a battle to be ended rather quickly.
-------------------------------------------------------------------------------
PERSONAL | Gun Shot - when on field screen, press X to have Lin perform a gun
ACTION/S | shot; with it you can destroy boxes or gain extra turn
ON FIELD | when attacking a genic
SCREEN | Lock On - when on field screen, press R2; if there's a solid
| target (box, genic) in Lin's LOS, a crosshairs will
| appear around that target; this is very useful for some
| Goo genics, which are invisible
| Charge Shot - when on field screen, press and hold X; Lin will
| take a stance and begin charging her gun; when you
| have the feeling it's enough, release R2 and Lin
| will fire charged shot at locked on target (if it's
| a box, it'll be destroyed; if it's a genic, it will
| knock it back several steps)
-------------------------------------------------------------------------------

===============================================================================
===============================================================================
07.) CONTROL BASICS - G0700
===============================================================================
===============================================================================
Main issues addressed in this section are:
===============================================================================
Basic control explanations ---------------------------------------------- G0701
Battle screen controls -------------------------------------------------- G0702
Field screen controls --------------------------------------------------- G0703
Menu screen controls ---------------------------------------------------- G0704
Shop screen controls ---------------------------------------------------- G0705
===============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- A - BASIC CONTROL EXPLANATIONS - G0701 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We'll get you started by explaining what are the controls you'll be using when
playing the game. There are four distinctive control modes you'll have to get
used to. These are battle screen controls (inside any battle/s), field screen
controls (when walking about), main menu screen controls (when inside many
menus, accessible with Start button) and shop controls. May be hard for a
start, but you'll get a grasp of it in ten minutes.
Note: All actions described here pertain to default settings.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- B - BATTLE SCREEN CONTROLS - G0702 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Directional b. - move cursor inside Item and Equip submenus in battle
Left analog stick - move chr around, move cursor in different submenus
Right analog stick - change battle's POV
X button - confirm selection, perform LV2 skill, skips order, uses
traps on battlefield (only if near the trap) [L2 menu],
gives access to Equip submenu [R2 menu], confirms
Penalty retreat, allows Ryu to use Hurricane (special
form) or D-Charge (special R2 submenu)
Circle button - confirm selection, perform LV1 skill, ends current move
picks up items on battlefield [L2 menu], gives access to
Item submenu [R2 menu], allows Ryu to use Vortex
(special form) or D-Breath (special R2 submenu)
Triangle button - gives access to End turn submenu, cancels selection
Square button - perform LV3 skill, resets AP to last action performed,
allows party to escape if near the door [L2 menu],
allows Ryu to use D-Dive [L2 menu], allows Lin to use
Profile [L2 menu], allows Nina to use Erase Magic [L2
menu], allows Ryu to use Twister (special form) or
Cooldown (special R2 submenu)
L1 button - hides any and all menus on battle screen
L2 button - gives access to L2 submenu
R1 button - Skip order shortcut
R2 button - gives access to L2 submenu
Start button - pauses the game, gives access to Penalty Retreat
Select button - allows you to manually change orders of active chrs
(Triangle moves them ahead, X moves them back), then
displays entire field along with names of all genics
involved in current battle
R2 + Triangle - ends chr's current turn

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- C - FIELD SCREEN CONTROLS - G0703 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct. buttons - not used
Left analog stick - moves character about
Right analog stick - rotates camera
X button - performs one of chr's personal actions
Circle button - shows the minimap of current subsector, then the entire
map you've uncovered so far
Triangle button - cancels selection
Square button - sets traps
L1 button - swaps between available traps
L2 button - swaps between available traps
R1 button - changes chr in the lead
R2 button - performs chr's special action
Start button - enters main menu
Select button - not used

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- D - MENU SCREEN CONTROLS - G0704 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct. buttons - moves cursor, moves between backpack pages
Left analog stick - moves cursor, moves between backpack pages
Right analog stick - rotates chr around when in Equip submenu
X button - confirms selection, advances to next selection
Circle button - displays inserted skills into equipment when in Equip
submenu
Triangle button - cancels selection
Square button - not used
L1 button - switch characters, moves between backpack pages
L2 button - switch characters, moves between backpack pages
R1 button - zooms character out when in Equip submenu
R2 button - zooms character in when in Equip submenu
Start button - not used
Select button - not used

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- E - SHOP SCREEN CONTROLS - G0705 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct. buttons - move cursor*
Left analog stick - move cursor*
Right analog stick - not used
X button - confirm selection, advance to next selection
Circle button - displays skills already threaded into the weapon/shield
Triangle button - cancel selection, return to previous selection
Square button - not used
L1 button - switch between backpack pages
L2 button - not used
R1 button - switch between backpack pages
R2 button - not used
Start button - not used
Select button - not used
* When buying or moving (when inside Item Linker menu) desired item, pressing
right increases amount of item bought by up to 9 units, while pressing up
increases the amount by 1 unit. Likewise, pressing left decreases the amount
by up to 9 units, and down by 1 units. This is a fast way of buying items in
lots of quantities. Note that this doesn't apply to equipment.
===============================================================================
===============================================================================
08.) SOL SYSTEM - G0800
===============================================================================
===============================================================================
Main issues addressed in this section are:
===============================================================================
SOL System the short way ------------------------------------------------ G0801
SOL System the long way ------------------------------------------------- G0802
===============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- A - SOL SYSTEM THE SHORT WAY - G0801 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
One of Dragon Quarter's fairly unique features is the game's Scenario Overlay
(or SOL for short) system. Well, truthfully it isn't *that* unique, it's
basically a "New Game +" with some additional twists thrown in. Thinking of
it that way might help if you get hopelessly confused trying to work out its
quirks. Or, you could continue reading for a full explanation. :)
The SOL system, in general, allows you to return to a prior point in the game,
but allows you to retain certain things from the "future". The *only*
difference between the two options you are given, SOL Restart and SOL Restore,
is where they return you *to*. SOL Restart will, as the name suggests, return
you to the beginning of the game, whereas SOL Restore will return you to the
last hard save (ie, a save made with a token at a telecorder, the only kind of
save you can make if you have the PAL version) that you made. Other than that,
both kinds of SOL will allow you to take some things with you, but not others.
Things that come back with you are:
* Party experience
* Zenny
* Learned skills
* All carried and identified equipment
* The contents of the lockers
* The colony's progress
* Your game timer
Things that are reset to what they were at previously are:
* Character experience and stats
* Key items
* The D-Counter
And the one thing that's a special case is:
* Your carried items, which are always reset to 5 Heal Kits, 1 Tonic and 1/9
Save Token(s) (depending on NTSC/PAL version) - NOT to what they were when
you saved.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- B - SOL SYSTEM THE LONG WAY - G0801 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
That's the summary - now, for the more long-winded explanation. Firstly, make
sure you understand the difference between party experience and character
experience. Party experience is the "pool" of unused experience that gets
added to when you find party experience in a dungeon or receive it after
battle. You can share this experience out to your characters, whereupon it
becomes character experience. Character experience is what actually increases
your characters' levels - you receive both it and party experience after
battles.
Character experience does not come back with you. If you save the game at
level 10, level up until you're level 15, and then SOL Restore, you will be
back to level 10. You will, however, retain any party experience you managed
to collect, so it is still possible to "level up" by amassing party
experience. Similarly, every time you SOL Restart you will return to the level
you are at the start of the game - 1. If you plan on leveling your characters
up, it's best to be safe by not spending any party experience until you're
finished.
If you have any skill items, make sure you use them before performing a SOL -
you can't keep your carried items but you can keep your skills. On the other
hand, any stat-boosting items will have to be stored in the locker because
your character stats will return to what they were (most of the time you
simply won't have the locker space, so you'll probably have to waste them).
Unidentified equipment counts as carried items which you'll lose - but if you
identify the equipment, you can then either carry it as one of the 3 weapons,
armours or shields you can have on you (which you'll keep) or you can store it
in the locker (which also means you'll keep it). So, the simple rule is that
you can keep all equipment as long as it's identified.
And now, the special case of carried items. Capcom decided to be as confusing
as possible and make carried items work differently to anything else. When
performing an SOL, even an SOL Restore, your carried items are always reset
to 5 Heal Kits, 1 Tonic and either 1 or 9 Save Tokens. If you're playing the
NTSC (US, Canada, Japan) version, you will get 1 Save Token. If you're playing
the PAL (Europe, Australia, New Zealand, etc) version you will get 9. It is
very important to take note of this point, because it's the only way you can
actually screw up a previous save by SOLing to it - you may have been carrying
lots of items when you saved, but SOL Restore that save (which overwrites the
same immediately, I might add) and you'll find they've all disappeared.
Because of this, NEVER PERFORM ANY KIND OF SOL WITHOUT PUTTING ANY AND ALL
ITEMS THAT YOU WANT TO KEEP IN THE ITEM LOCKER. I can't stress that enough.
If you die in a battle, you most likely have *not* put your items in the
locker, and therefore you should NOT do an SOL Restore. Choose The End, load
your save normally, and do it again. (Also, if you SOL after dying, your party
experience and zenny will be halved. I suggest you only ever SOL by choosing
Give Up from the menu - hold L2 and press X.) When we consider the little
quirks of the SOL system, there are two particularly useful tricks that can be
done.
INFINITE SAVE TOKENS, HEAL KITS AND TONICS
If you're groaning at the concept of having a limited number of saves in an
RPG, don't worry! The way your items get reset is a blessing as well as a
curse, because you can use it to get your last Save Token back after you use
it. This is especially useful in the NTSC version where Save Tokens are much
harder to come by. Here's the step-by-step procedure to do this. You can only
do it somewhere where there is both a telecorder and access to the Item Locker
(in other words, Jaju. The Momo-lookalike who identifies things for you and
lets you access the locker) - if there's just a telecorder, this won't work.
Step 1: Talk to Jaju and put all your items in the locker. Later on in the
game your inventory space will increase but the locker won't, which
will put you in a bit of trouble. But, by that point you will probably
also have a bit of zenny to spare, so just store the valuable items
that can't be bought (Gold XPs, 7th Senses, etc) and with whatever
space you have left, the most expensive or rare healing items you
have. Cheap healing items can just be bought again after you've done
the trick.
Step 2: Confirm that the only items left in your inventory are items you are
prepared to lose, and your last Save Token (which you can't put in the
locker at all). Only do this trick with your LAST Save Token, or
you'll just be wasting whatever extra ones you have on you.
Step 3: Go to the telecorder and save using the token. Now, open the menu,
hold L2 and press X to choose Give Up, and then SOL Restore. This will
increase your Retry count by one but the Retry count doesn't affect
anything other than your sense of perfectionism.
Step 4: Now load the game you just did an SOL Restore over. You will be back
where you were, but you'll have saved, and you'll have 5 Heal Kits,
1 Tonic, and 1 (or 9, PAL users) Save Token in your inventory. As you
might imagine, PAL users won't have to do this very often, but NTSC
ones will have to do it for most of their saves.
And, as you might have noticed, if you store the Heal Kits and Tonic you got
in the Item Locker and perform the trick again, you'll get another 5 Heal Kits
and 1 Tonic. Low on healing items and money at the start of the game? Just SOL
Restore and start stockpiling! Those Tonics sell for a fair bit then, also :)
Just remember, never go anywhere without at least one save token on you or
you'll be SOL (haha).
LEVEL UP WITH XP LOOPS:
Firstly, if you do this trick anywhere but at the end of the game, for any
other purpose than to collect party XP for another playthrough or the Kokon
Horay, you suck :P Dragon Quarter is very beatable without leveling up at all.
But, this is an FAQ, and the idea is to provide information, so I'm obligated
to explain the method by which one levels up in Dragon Quarter (the
conventional way won't work because the enemies never come back).
The idea is to build up a large amount of party experience, then SOL Restore
so that the enemies come back but you still have your experience. This, by
itself, is not complicated - just MAKE SURE ALL ITEMS YOU WANT TO KEEP ARE IN
THE LOCKER BEFORE SOL RESTORING. However, a more important point is that SOL
Restoring also puts your D-Counter back to where it was when you saved. :)
So, yes. You can greatly speed up the battling process by going nuts on every
genic you see with D-Dive. You'll even get more party XP (which is your goal
here, considering character XP isn't coming back with you) for beating the
battles quickly. I recommend you store everything you want to keep before you
leave town - you're not going to need them in battle if you plan on just
abusing D-Dive. When your D-Counter is close to 100% (don't actually let it
hit 100% or your party XP will get halved, which you don't want) then choose
Give Up from the menu and SOL Restore. There's no need to save after doing
this, SOL Restore saves for you. However, DO NOT USE UP THE PARTY XP WITHOUT
SAVING IMMEDIATELY AFTERWARDS. You can then go, kill things again, and SOL
Restore to make them reappear and to get your save token back.
There are two parts of the game in particular where you can rack up a lot of
experience quite quickly by using this trick (the "XP Loop") and I'll tell you
when they are in the main walkthrough. One's midway through, the other's right
at the end.
While I'm at it, you should never need to use SOL Restart unless you did
something stupid like saving with your D-Counter at 99%. That's really the
only thing it's useful for.
And, that's it for this section, which by the way ended up a lot longer than
I had originally anticipated, but then I probably should have because
everything I write ends up painfully long-winded. Hope you kept awake through
it all. I'll see you at the walkthrough section.

===============================================================================
===============================================================================
09.) MAIN MENU - G0900
===============================================================================
===============================================================================
Main issues addressed in this section are:
===============================================================================
General info about main menu -------------------------------------------- G0901
Main menu - Item heading ------------------------------------------------ G0902
Main menu - Trap heading ------------------------------------------------ G0903
Main menu - Equip heading ----------------------------------------------- G0904
Main menu - Skill heading ----------------------------------------------- G0905
Main menu - Party heading ----------------------------------------------- G0906
Main menu - Options heading --------------------------------------------- G0907
Main menu - Quit heading ------------------------------------------------ G0908
Main menu - L2 Emergency ------------------------------------------------ G0909
===============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ A - GENERAL INFO ABOUT MAIN MENU - G0901 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Access the menu by pressing Start anytime when on Field screen.
2. In top row chrs' boxes are displayed - single box contains chr's graphic,
chr's current and max HP, and chr's AP.
3. In top right corner three hexagons are found (but only after specific
event in the game occurs. This is called D-Counter - if it reaches 100%,
it is game over for you, so be careful!
4. On middle left you'll find Command menu with seven subheadings, which will
be explained below.
5. Below D-Counter, D-Ratio guage is displayed. During your first play it
will show 1/8192. But as you keep replaying the game, your D-Ratio might
improve. Highest D-Ration is 1/4.
6. In lower left corner L2 Emergency box is displayed. By pressing L2 you'll
be asked if you really wish to restart your game. Press X and again choose
between 'Yes' or 'No'.
7. Lower right corner hides Data box, which contains four pieces of info:
- amount of zenny your party has
- total amount of PXP your party has
- total amount of SOLs you've performed so far
- total time this game has been played
8. On the bottom help line is displayed, telling you what does currently
selected feature do.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- B - MAIN MENU - ITEMS HEADING - G0902 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pick this command and contents of your backpack will be displayed. Note that
Command box will now contain four new commands - Use, Drop, Sort, and Key. At
the very beginning of your game your backpack will only be able to carry 10
groups of items, ie two pages. 5 groups of items = 1 page.
You can increase amount of pages in your backpack by finding 'Backpack' items
which are scattered all over dungeons. In the end you will be able to have 10
pages in the backpack, subsequently being able to carry 50 groups of items.
1. USE COMMAND
Allows you to use recovery type items and items that raise attributes, as
well as some special items (Fairy Drops). Items that aren't usable will be
greyed out. Once you select the item you wish to use, you will be prompted
to select party member you wish to use the item on. Press X for the item
to be applied.
2. DROP COMMAND
Allows you to get rid of items you don't need. Once you've decided to ditch
an item, you will be asked if you're sure you want to do that. 'Yes' to
confirm, or 'No' to change your mind.
3. SORT COMMAND
Automatically sorts items in your backpack and groups together similar
items. Note that if you have say unidentified weapons, they will not be
grouped together.
4. KEY COMMAND
Allows you to view all key items you've obtained so far.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- C - MAIN MENU - TRAP HEADING - G0903 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This command allows you to change the order traps are used in. Once you select
the command, a list of all 10 possible traps will appear. Each trap is
represented by a simple graphic - also displayed will be the amount of any
trap you currently have in your possession.
Press X once on any trap, and then you'll be asked to select the trap to
switch places with. Follow up with X once again and two traps will change
places.
FRESH MEAT - Will attract some genics, who will then be distracted by
eating. Strike them while they're feeding.
ROTTEN MEAT - Will repel some genics, allowing you safe passage.
CONFUSHROOM - Will attract some genics - the one that eats it will be
confused as battle starts (unless genic is immune to
confusion).
SLEEPYSHROOM - Will attract some genics - the one that eats it will be asleep
as battle starts (unless genic is immune to sleep).
POISONSHROOM - Will attract some genics - the one that eats it will be
poisoned as battle starts (unless genic is immune to poison).
DYNAMITE - When thrown, explodes on impact and deals fire MATK. Covers
small area.
BOMB - When thrown, explodes by using Use command when in battle and
deals fire MATK. Area of explosion is much greater than that
of Dynamite.
BIND BOMB - When thrown, it explodes after a while. All genics caught in
blast area receive bind status (unless genic/s is/are immune
to bind) and fire MATK.
FIREBOMB - When thrown, it explodes after a while. After initial blast
flame pillar rises and continues to deal damage, which is
classified as fire MATK.
PROX BOMB - When thrown, it will remain on the floor. As soon as something
gets close enough within its proximity, bomb explodes and deals
fire MATK.
You can't place traps on every field screen. Also, max amount of traps you can
set on single field screen is 3. If you wish to set other traps in same field
screen, you have to go back and pick up traps already placed.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- D - MAIN MENU - EQUIP HEADING - G0904 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This submenu allows you to equip your party members. Single party member can
carry up to 3 weapons, up to 3 shields and up to three armors.
1. On left of the screen you'll see three boxes: Weapons on top, Shields in
middle and Armors on bottom. Each of the boxes will display names of
weapons, shields and armors character currently holds. Piece of equipment
with letter E in front of it means that this piece of equipment is
equipped.
Note: You can have no armor and no shield equipped, but you cannot remove
your weapon.
2. By equipping weapons following statistics may change: ATK, MAG and SPD.
3. By equipping shields following statistics may change: DEF, SPD and AP. AP
statistic is usually reduced when you equip a shield with threaded shield
skill. You can tell by how much your AP was reduced by checking description
of said shield skill.
4. By equipping armors following statistics may change: DEF and MOV.
5. Stats that will grow after eq. piece is equipped wll be displayed by blue
arrow pointing up, while stats that will decrease are showed by red arrow
pointing down. In both cases a number telling by how much stat increased or
decreased will be displayed.
6. Pressing and holding circle will allow you to view skills threaded into
currently selected eq. piece.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- E - MAIN MENU - SKILL HEADING - G0905 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Select this and you'll be taken into skill equipping process. Press left/right,
or L1/R1 to switch between characters.
1. You can only thread skills to weapons (weapon skills) and shields (shield
skills). You cannot thread skills to armors.
2. First select one of three weapons chr is equipped and cursor will jump to
the right, where three boxes labeled as Lv1, Lv2 and Lv3 are. Each box
contains three skill slots, represented by Circle, X and Square (denoting
to which buttons they will be assigned during battle). This means that a
single weapon can have up to nine weapon skills threaded.
3. Place the cursor over the free slot in say Lv1 box, and press X. Cursor now
goes over to the left, where all the lv1 WPSK your chr has learned so far
are shown. Choose one and press X to equip the WPSK.
4. Reapply as necessary for Lv2 and Lv3 WPSK.
5. You cannot thread Lv2 WPSK in Lv1 box, and vice versa. Lv2 WPSK can only be
threaded into Lv2 box - likewise applies for Lv1 and Lv3.
6. When you're done threading WPSK, go back and choose one of shields your chr
carries and press X. List will be immediately replaced by all SHSK chr has
learned. A single shield can have only one SHSK threaded. There are some
SHSK which cannot be used by Nina.
7. Special attention must be paid to two specific skill slots:
- if there's a lock over the button, followed by 'UNAVAILABLE', this means
that you cannot thread any skills to that skill slot (for example Lv3
Square skill slot of Violet Blade)
- if there's a lock over the button, followed by skill name, this means
that you cannot remove said skill from skill slot, but instead you'll be
able to use it in battle (for example Lv3 Circle Violet Death WPSK of
Violet Blade)
8. Selecting LIST entry under Shields will take you to the list of WPSK and
SHSK currently selected chr has learned. Switch between pages with
left/right or L1/R1.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- F - MAIN MENU - PARTY HEADING - G0906 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Use this to view your chrs' status and distribute PXP. Two commands are
available here:
1. STATUS
Displays chrs' status and parameters. In upper left corner chr's graphic,
HP and AP are shown. On the left of the screen you can view chr's status
(contains current LV and statistics info). Below this box you can view
currently equipped stuff. Right of the screen is reserved for telling you
what are WPSK and SHSK you have threaded into currently equipped stuff.
2. ADD XP
Use this command to distribute PXP you've accumulated from battles among
your chrs.
3. Here's a short description of how to interpret various statistics.
LV - Stands for level. Once chr gains predetermined amount of XP, both
chr and his stats advance a level. Max LV is 99.
HP - Stands for health points. If it's reduced to zero (0), chr is KO-ed
and cannot perform any actions. If KO-ed at end of battle, chr is
revived with 1 HP. Max value is 999.
AP - Stands for action points. You need AP for just about anything you
perform in battle. No AP means no action is possible. Different
actions require different amount of AP. Max value is 500.
ATK - Stands for attack. The higher this stat, the more damage you deal to
target genic with your PATK.
DEF - Stands for defense. The higher this stat, less damage you take from
genics' PATK.
MAG - Stands for magic. The higher this stas, the more damage you do to
target genics with your MATK and less damage you take from genics'
MATK.
SPD - Stands for speed. The higher this stat, the sooner you can act in
single battle turn.
MOV - Stands for movement. The higher this stat, the larger the area you
can access during single battle turn.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- G - MAIN MENU - OPTIONS HEADING - G0907 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here you can adjust various features of the game.
1. MSGSPD
Set message speed to slow, normal or fast.
2. VIBRATION
Turn vibration feature on or off.
3. SOUND
Choose between Stereo or Monaural.
4. EFFECTS
Adjust the sound effects volume.
5. MUSIC
Adjust background music volume.
6. CONTROLS
Choose between four different control styles.
7. ADJUST SCREEN POSITION
Self-explanatory.
8. RETURN TO DEFAULT SETTINGS
Self-explanatory.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- H - MAIN MENU - QUIT HEADING - G0908 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you're playing PAL version, choosing this option forfeits your current game
and returns you to title screen without saving.
If you're playing NTSC version, this option allows you to make a temporary
save. The game will be saved at your exact location and you will be returned
to the title screen. When you later load this save, it will be deleted and you
will be returned to where you were. Think of it as an "extended pause" that
lets you turn the console off as well.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- I - MAIN MENU - L2 EMERGENCY - G0909 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Use this feature if you find yourself in a dire situation, such as D-Counter
being around 90% and you're still long way from beating the game. Once you
confirm that you wish to retry, you'll be asked if you want to SOL Restart or
SOL Restore. Please refer to SOL System section of this guide for more info on
how does the system work.

===============================================================================
===============================================================================
10.) PETS SYSTEM - G1000
===============================================================================
===============================================================================
Another unnecessary acronym that Dragon Quarter adds to the mix is PETS, or
Positive Encounter and Tactics System. It is, however, one of the game's best
features. It refers both to the game's encounter system and your trap-setting
ability - in many cases, what you do before a battle is as important for
influencing the outcome as what you do in the battle itself.
The first and simplest way to give yourself the edge in battle is to snag the
extra turn. This is done by initiating battle by hitting the enemy with your
weapon. Whoever hit the enemy will receive one additional turn at the start of
the battle (this doesn't affect the turn order of the rest of the battle). You
cannot carry AP over from the extra turn, so use as much as you can. Usually
you will want Ryu to get the extra turn (except at the start of the game where
it should be Bosch), but there are cases where you will want Nina or Lin to
instead. Be careful with Nina, as her attack is hard to time correctly. If the
enemy hits you first, it will receive an extra turn instead. The percentage of
battles you get extra turns on directly influences the D-Ratio you will
receive upon beating the game, so try and get them on as many as possible.
There is more that can be done than that, of course - to be specific, the use
of traps. There are basically two types of traps - those that influence the
movement of genics, and those that damage them. There is some overlap with
items such as the status-inflicting mushrooms (which attract genics and then
cause status ailments to them) but for the most part, they fall into those
categories.
The damaging traps (dynamite, bombs, etc) are fairly straight forward. You can
throw them at genics to soften them up before battle, or (my preferred action)
you can set them on the ground near where the genics are, begin battle, and
then inside battle set the trap off, damaging the genics in range. This seems
to do significantly more damage than simply throwing the trap at genics before
battle, but it's also consequently usually harder to pull off. Contrary to
what I might have thought before this is pretty much useful all through the
game as the damage bombs do rises with your level, so it's always pretty high.
The other kind of traps, those that influence the movement of genics (fresh
meat, rotten meat, mushrooms, etc) remain useful throughout the game. This is
because of the relatively realistic way that Dragon Quarter handles
encounters. While there is still a battle transition and your other party
members kind of appear out of nowhere, you battle in the same area you were
just walking around in. That is, for example, why it is possible to set up
damage traps beforehand. More importantly, when you initiate battle with an
enemy (or one initiates battle with you), any nearby enemies (I don't know the
exact range) will also end up in the battle.
Logically, the less enemies you have to deal with at once, the easier a time
you're going to have. That's why, if you see a group of powerful enemies, it
pays to throw a Fresh Meat or two (Rotten Meat should work even better but
it's much harder to come by) to try and separate the pack. If you can manage
to just pick off the stragglers one by one, you'll find the odds have
significantly improved in your favour.
There's another principle that comes to mind, however. There are no abilities
in Dragon Quarter that simply damage all enemies - all multi-target abilities
are area effect abilities of differing area shapes and sizes. If you enter a
room with a large pack of fairly weak enemies that die in one hit (for
instance, a room full of weak bats), it'll take a long time to pick them off
a few at a time. Rather, it is to your advantage to throw a Fresh Meat for the
purpose of attracting all the enemies to one spot. If you can then get the
extra turn with a character capable of damaging a wide area at once (Lin in
particular is good for this) it's quite possible to take the entire roomful of
enemies out on your extra turn. This is worth a large chunk of party XP, saves
time, and is also very satisfying. :)
Just be certain that it's enemies you're sure you'll be able to take out in
one hit, because if it gets to their turn (as a rule of thumb, assume you'll
get one turn with whoever scored the extra and one with Nina) you'll be
sitting through quite a few enemy turns in a row. Which could be damaging or
even fatal, depending on what you're fighting. Set your battles up wisely.
You can also use Fresh or Rotten Meat to get enemies out of the way so you
can run past them and avoid combat, but if you do this much you'll find
yourself quite underleveled and you'll get creamed on the boss fights. So
watch out.
Finally, don't forget about Lin's ability to begin battle from a distance. If
you fight a powerful enemy which only has hand-to-hand attacks, see if you can
get them stranded on top of a high step or on the other side of a barrier.
Then begin the battle with Lin's gun. You'll only be able to attack them with
Lin and Nina and the battle will probably take a while, but it'll definitely
be the safer option because they won't be able to attack you at all. Always be
mindful of your environment.
As far as what traps to carry, travel light. You simply don't have the
inventory space to carry some of everything. Personally the only traps I ever
used were dynamite, bombs and fresh meat - and I only bothered carrying
dynamite and bombs in the game's early stages. It's a good idea to always have
5-10 Fresh Meat on you later on however (considering how cheap it is). Don't
bother storing it in the locker when you SOL Restore, you're not exactly going
to go broke buying it again (except perhaps early on... you're probably better
off going with what you find then and saving your money for healing items).
That's about all I have to say on this subject right now. Keep your wits about
you, think before fighting, and remember to always try for those extra turns!

===============================================================================
===============================================================================
11.) BATTLE SYSTEM - G1100
===============================================================================
===============================================================================
Battle system section, short and sweet.
RULE #1 - If an on-screen enemy bumps into your on-screen chr first, battle
initiates with that enemy having extra turn.
RULE #2 - If your on-screen chr kicks, slashes, smashes or shoots on-screen
enemy first, battle initiates with your on-screen chr having extra
turn.
When battle issues, this is the stuff that appears onscreen:
a) Chr's avatars, along with current HP / MAX HP, and remaining AP in upper
portion of screen
b) Magic and trap counters in upper left corner
- you can have three traps maximum in a single battle
- you can have three magic circles maximum in a single battle
c) Available attack / other menu options in lower right corner
d) Event messages portraying the flow of battle appearing in lower left corner
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Everything is pretty self-explanatory, but let's look at the attack / menu
options more closely.
On chr's turn, an attack level choice will pop up. First see if there's an
enemy in chr's line of sight / in reach of chr's weapons. If there is none,
you'll need to expend some AP to get closer. After you have done so, you need
to decide which level of attacks would you like to begin with:
- pressing Circle will lead to LV1 submenu, where attacks worth 10AP are
located
- pressing X will lead to LV2 submenu, where attacks worth 20AP are located
- pressing Square will lead to LV3 submenu, where attacks worth 30AP are
located
NOTE: If the weapon doesn't have any LV2 or LV3 attacks available, or you
forgot to thread them into relevant weapon slots, the choices you can make will
be greyed out and you shall be greeted with notice "No skill assigned to that
button.".
Once you select initial attack LV, choose one of available attacks, which you
have assigned to Square, X or Circle buttons. Then you need to select a target
and press the corresponding button again.
During attack animation you can hold down R2 to bring up Combo window - doing
so allows you to chain together string of attacks, which consists either of
same attacks being used until you run out of AP, or you combine together more
powerful attacks with a nice addition of increased damage. Let me give you an
example.
Ryu has Ruby Maser. LV1 - Circle - Slice
- X - Side Slash
- Square - Thrust
LV2 - Circle - Vert Slash
- X - Fang
- Square - Hyper Kick
So once you attack an enemy with LV1 Slice, you can just keep on pressing
Circle for a string of Slice attacks. Or during the animation of Slice attack,
press and hold R2 to bring up Combo selection. By selecting another available
attack (in this case Side Slash or Thrust) or higher LV attack (in this case
Vert Slash) Ryu will switch to that attack, and gain 10% damage bonus. You can
overlap that to a maximum of 80% damage bonus.
Once you run out of AP or you choose to do so, chr's turn ends, and next enemy
/ chr is now up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pressing L2 will bring up these choices:
Circle - Pick up - pick up an item on the battlefield and put it in inventory
X - Use - use an item on the battlefield (bomb, for example)
Square - Retreat - escape from battle thru nearby door (muct be close to it)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pressing R2 will bring up these choices:
Circle - Item - use an item from inventory (you can use as many as you like)
X - Equip - change equipment (once per turn)
Square - D-Dive - Ryu's exlusive command, allowing him to turn into...
- Profile - Lin's exclusive, brings up scan window of target enemy
- Erase Magic - Nina's exclusive, insta-clears all magic traps
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pressing Triangle will bring up these choices:
Circle - End move - chr ends his/her turn
X - Skip order - chr temporarily delays his/her turn and gives initiative
to next chr / enemy in turn line (only if chr hasn't
acted yet)
Square - Reset all - unless chr hasn't acted yet, using this command will
negate any AP loss you have used so far to move around
and will return the chr to starting position
NOTE: You can also end your turn instantly by holding down R2 and pressing
Triangle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
If Ryu's in... other form, following commands are available:
ATTACK COMMANDS
Circle - Vortex - +1% to D-counter; base: ATK x2
X - Hurricane - +1,25% to D-counter per enemy hit; base: ATK x2
Square - Twister - +2% to D-counter; base: ATK x3
R2 SUBMENU COMMANDS
Circle - D-Breath - hold down Circle for continuous dmg, while D-counter grows
X - D-Charge - +2% to D-counter per use (10 times max); increases ATK
Square - Cooldown - reverts Ryu back to human form
In addition, Ryu expends no AP while moving around in special form.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
D-RATIO (credit: Brady guide)
Reflects on how well you did throughout the game. Deciding factors are:
a) clear time (in hours)
8 - 10 pts
9 - 9 pts
10 - 8 pts
11 - 7 pts
13 - 6 pts
15 - 5 pts
17 - 4 pts
20 - 3 pts
23 - 2 pts
26 - 1 pt
26+ - 0 pts
b) extra turn rate
95% - 10 pts
90%+ - 9 pts
85%+ - 8 pts
80%+ - 7 pts
75%+ - 6 pts
70%+ - 5 pts
65%+ - 4 pts
60%+ - 3 pts
55%+ - 2 pts
50%+ - 1 pt
50%- - 0 pts
c) Map completion rate
98%+ - 10 pts
96%+ - 9 pts
94%+ - 8 pts
92%+ - 7 pts
90%+ - 6 pts
88%+ - 5 pts
86%+ - 4 pts
84%+ - 3 pts
82%+ - 2 pts
80%+ - 1 pt
80%- - 0 pts
d) treasure boxes opened
42+ - 10 pts
39+ - 9 pts
36+ - 8 pts
33+ - 7 pts
30+ - 6 pts
25+ - 5 pts
20+ - 4 pts
15+ - 3 pts
10+ - 2 pts
5+ - 1 pt
4- - 0 pts
e) number of saves
0 - 10 pts
1 - 9 pts
2 - 8 pts
3 - 7 pts
4-5 - 6 pts
6-7 - 5 pts
8-9 - 4 pts
10-11 - 3 pts
12-13 - 2 pts
14-15 - 1 pt
16+ - 0 pts
f) Highest floor reached in Kokon Horay
50 - 10 pts
46+ - 9 pts
41+ - 8 pts
36+ - 7 pts
31+ - 6 pts
26+ - 5 pts
21+ - 4 pts
16+ - 3 pts
11+ - 2 pts
6+ - 1 pt
5- - 0 pts
g) Average level
Average party level is added to your total score (doesn't exceed 50)
FINAL SCORE
100 pts - 1/4
95+ pts - 1/8
90+ pts - 1/16
85+ pts - 1/32
80+ pts - 1/64
75+ pts - 1/128
70+ pts - 1/256
65+ pts - 1/512
60+ pts - 1/1024
55+ pts - 1/2048
50+ pts - 1/4096
50- pts - 1/8192
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PARTY EXP SYSTEM (credit: Brady guide)
It is affected by three things:
a) tactical bonus system
- party starts the battle: +2%
- battle starts while enemy is eating: +3%
- no chr was hurt during battle: +5%
b) time factor
- EX turn: 12
- turn 1: 10
- turn 2: 8
- turn 3: 6
- turn 4: 4
- turn 5: 2
- turn 6-9: 1
- turn 10+: 0
c) enemy factor
- 1 enemy: x0,5
- 2 enemies: x2
- 3 enemies: x4
- 4 enemies: x6
- 5 enemies: x8
- 6 enemies: x10
- 7 enemies: x12
- 8 enemies: x14
- 9 enemies: x16
- 10 enemies: x20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
By pressing Start during battle you will bring up pause screen. You can force a
penalty retreat here by pressing X. Be warned that you will receive no XP and
you will lose 10% of your total zenny.
Pressing Select brings up Change order screen, where you can change the order
of active chr (Triangle - move ahead, X - move back). Further press of Select
brings up battlefield map.

===============================================================================
===============================================================================
12.) CHARACTER'S STATUS - G1200
===============================================================================
===============================================================================
There are several negative statuses that are running around in the game and
here they are:
Status | Effect | Remove
-------------------------------------------------------------------------------
BIND | Can't move for 3 turns | After 3 turns, Footloose
BLIND | Evasion and accurasy drop | After 3 turns, Eye Drops
CONFUSION | Chr moves/attacks randomly | Until hit, Wake Up
LOCK | Can't attack for 3 turns | After 3 turns, Unlock
POISON | Lose fraction of HP each turn | Antidote
SLEEP | Can't move/attack for 3 turns | After 3 turns, until hit, Wake Up
STUN | Lose current turn | Nothing
KO | No action possible | Tonic, 1 HP revival at battle end
VIRUS | AP recovery halved | Vaccine

===============================================================================
===============================================================================
13.) WALKTHROUGH - G1300
===============================================================================
===============================================================================
Hellooo and welcome to the walkthrough! There's a few things I need to mention
before we start, however. Firstly, the items found inside regular boxes are
quite random, so all I will be able to say in the walkthrough itself is "take
the items from the boxes here" or when I get sick of that, "there are boxes
here". The exception to this is that certain yellow boxes will always contain
save tokens. The contents of the blue chests are fixed.
Secondly, the game has two (or possibly more, but it seems like it's two)
genic layouts for each dungeon. You will end up with one of them. Some of the
changes are large (such as the 'sub-boss' in the first dungeon) and some of
them are simply certain monsters that may be there or may be missing
completely, or even just the positioning.
I don't know the extent to which the monster layouts are variable, so I will
simply describe what I see. If what you get varies significantly, let me know
about it and I'll mention the difference in the guide at that section. Got it?
OK, let's get started then.
As you begin, you'll have to enter a name for the main character. The default
name if you press Start without entering anything is Ryu (as per Breath of
Fire tradition) and so that is what I'm going to call him in this guide.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ranger HQ 1F -980.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SOL scene will play, but only if you've already beaten the game at least once.
So any time I mention SOL scene, and it doesn't play for you, that means that
you need to have beaten the game at least once.
After the opening, you'll start in the Ranger HQ... The -980.0m is how deep
you are underground. FYI, while the camera angle in towns is fixed, you can
rotate it and angle it up and down with the right analog stick in dungeons.
Leave through the door at the top of the screen.
The door on the right beyond the one you just came out of leads to a room
containing an NPC that will give you some (very) basic advice. Talk to him if
you like, but otherwise there's not much to do here. Continue along and head
up the stairs.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ranger HQ 2F -980.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I don't think that depth figure is entirely accurate, but meh... who cares.
The door to the north isn't accessible yet. Follow the path around and enter
the door you come to. In the next room, go all the way right and talk to
Bosch. There'll be a cutscene. Ask all the questions, if you want. SOL scene.
After the cutscene, go back to the left, through the door, and back around to
the northern door that was blocked earlier. The two Rangers here will give you
some more basic advice, but if you've been reading the basics sections in this
guide it won't be anything new to you. Head through the door. SOL scene.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LowSector Junction -990.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Head down the stairs. Ignore the telecorder for the time being. While you can
go to the lift now, I strongly advise you head through the left hand door to
visit town first.
aaa1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LowSector Borough -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Someone really needs to tell Capcom what '10 metres' means... But I digress.
There's a telecorder here on the upper level, but again disregard it for now.
Head down the stairs, looking at the 'sky' and talking to people if you wish.
As with most of Dragon Quarter's towns, there isn't a lot to do here other
than buy things. Take note of the vendors, because they're the same people
through the game. On the right is Jaju (bottommost, red hair, hat with what
looks like feathers or probably bunny ears, given her Momo resemblance) who
identifies the items you find and lets you access the item and weapon lockers.
aaa2
Above her is Arma who sells weapons and armour. You most likely won't be able
to afford anything yet and you shouldn't buy equipment very often anyway, so
disregard for the time being. As you head left, there's a guy blocking the
BioCorp labs and then further left you'll see Leo the item vendor cunningly
hidden behind one of her customers. I suggest you spend the 300 zenny you have
now on 5 Heal Kits, which you can add to the 5 you have already (the maximum
of one item you can stack in one inventory space is 10).
Now, if you like, you can do the SOL Restore trick to save. This is explained
in greater detail in the SOL section - but basically, store all your items in
Jaju's "ItmLkr" (except the Save Token which you can't), go up and save on the
telecorder, then choose Give Up from the menu and SOL Restore over your game.
If you're playing the NTSC (US, Canada, Japan) version, don't save if you're
not going to use the SOL Restore trick to get your token back, because you're
not going to find many save tokens just lying around. Load the game and you'll
get your save token back, you'll have another 5 Heal Kits and another Tonic,
*and* you'll have your 300 zenny back (it only gets reset to 300 if you have
less, so don't get any ideas about going on spending sprees later in the
game). You can spend that on another 5 Heal Kits if you like and now you've
got 10 more than what you started with, which will certainly give you the edge
when you're still trying to figure the game out.
I can't stress enough how important it is to have a large supply of healing
items. Because using items in battle takes no AP (ie, 'time') at all, you can
use as many as you like every turn. Unless you lose everyone at once, if you
have enough items you *cannot die*.
Note: After completing the game at least once and using that save to start a
new game, you will find a fairy to the left of Leo. You can access fairy Colony
at this point already that way.
After using the SOL Restore trick (or not), go back up the stairs and out of
town. This time at the junction, head right.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LowSector Liftport -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As you head down the steps, there'll be a cutscene. In case you didn't know,
any time you see the "fast forward" symbol in the corner of the screen, you
can press Start and then X to skip the cutscene - not that you should do this
on your first playthrough, of course. After the cutscene, Bosch will join you.
I suggest you leave him in the lead, as it's better to get the extra turns
with him because he's more powerful.
Walk down the little set of stairs to your upper left and enter the tunnel.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift to Biocorp 1 -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here we are in the first dungeon. Take note of your minimap (the "Navi") in
the corner of the screen, as it's quite useful. You can see the whole map by
pressing Circle. If you wish to leave at any time, just walk east from here
(it's at the bottom of the screen as you enter but I'm going to be giving
compass directions with respect to the minimap when in dungeons) and press X
to open the exit door.
But, I assume you don't want to leave immediately upon arriving, so head west,
breaking the boxes and collecting the items along the way. If any of them
contain a Fresh Meat or other trap/bait item, you can press L1 to select it
and Square to throw it. Get used to the timing of Bosch's kick now, when there
are no enemies around. Now head to the door to the west.
As you enter there should be a Duke directly ahead of you. Approach him and
try to get the extra turn - time for your first battle. Have Bosch inch as
close to the Duke as it takes for it to light up, signifying it's in range.
Now, when attacking with Bosch, I recommend you use his special Twin Wake
combo, which is Snakebite followed by Lion Smash. To do this, press Circle to
select Level 1 Skill, press X to select Snakebite, and then press it again to
choose the Duke as your target. Then, immediately hold R2 to begin a combo and
press X again to link Lion Smash, which will cause Bosch to perform Twin Wake.
This takes 30 AP. If you have 40 or more, start with a Thrust instead (Circle
to select level 1, Circle to select Thrust, Circle to set target, then hold R2
and press X, and X again to follow up with Twin Wake) to do more damage and
increase your combo %. If you have any AP left over, use it to do whatever.
When Bosch has less than 10 AP left, end his turn by either pressing Triangle
followed by Square, or the quicker method of R2+Triangle.
Most likely Bosch will receive another turn after this and will finish off the
Duke. If Ryu gets a turn he doesn't currently have any special combos he can
access, so just go for the best use of AP you can (this will probably be
Vertical Slash + Deathbringer for 50 AP).
After the fight, continue west. Head up the stairs and enter the northern door
and take whatever you find in there, then leave. Go back to where you entered
this room and this time take the southern branch. There may be some Nuggets
here, but they don't pose much of a threat - Bosch should be able to take them
out on the first turn.
The next room should contain Nuggets and a Duke, but as I said your mileage
may vary. After you kill them, the treasure key for this floor should
materialise. Take it and continue west over the bridge to the next door.
The next room has some more Nuggets and Dukes. If you run into a Duke Lord,
despite its menacing appearance you can still win with no damage if you fight
it alone, get the extra turn with Bosch and use Twin Wake twice. Tactics,
people! :) To your west is the treasure chest for which you found the key just
a moment ago. Open the chest to receive the important Steal skill item. Use
the item immediately and then thread Steal onto both Ryu and Bosch's shields.
This skill is very useful because it gives you a chance to steal an item every
time an enemy hits you - you can get some nice stuff this way. The only time I
stopped using Steal was when I got its upgraded form later on.
Go north, collecting items from boxes on the way. Head east and enter the door
directly north of the one you came in by. Follow the bridge east and enter the
door at the end. You'll come out in an inaccessible part of one of the first
areas, where you can snag a Save Token from the box. Now head back west over
the bridge and through two doors.
Back in the large room, take the northwest door. Talk to the girl with the
puppet (who you may recognise) if you want tips. Then take the lift down. SOL
scene.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift to Biocorp 2 -1020.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Head through the door, past the room with the corpses, and into the next.
Lurking around the chest here (which you can't open yet) will be either a Goo
Element or a Death Cow. I've always gotten the Goo Element, and I guess I'm
lucky as the Death Cow is apparently harder. The strategy here is still the
same, however - use Twin Wake with Bosch, use a combo that ends with
Deathbringer if possible with Ryu, and use Heal Kits if necessary. Considering
that item use takes no AP and that it's almost the only way to heal in the
game (there's certainly no inns or such), there's no need to wait until you're
low on HP. Heal as soon as you're 50+ HP below maximum. Oh, and if you're
fighting the Goo Element try to spread your characters out a bit so they won't
both be hit by its magic.
After you beat the Goo Element or Death Cow, you'll get the key you need to
open the chest. It contains the Side Slash skill item for Ryu, which you
should use. If you use Side Slash in battle followed by Vert Slash, it will
activate Ryu's only special combo, X Slash. However at the moment Slash and
Vert Slash are both locked on the Circle button - so in order to be able to
use Side Slash and then Vert Slash immediately afterwards, you will have to
combo Slash + Side Slash + Vert Slash in that order - the initial usage of
Slash is so that Vert Slash will end up on the Circle button, meaning you can
use it right after Side Slash.
Anyway, head south, through the door, and over the bridge. Puppet girl is
there to tell you things I've already said. Go through the door and head
south, collecting items from boxes along the way. Then head up the stairs and
through the door to the west. In this next room take items from the boxes and
then go through the door to the northeast. (By the way, you might notice
you've collected a bit of party XP by now. Give it to Ryu if you like - you
might be able to get a couple of levels for him. You should use your party XP
up periodically... it is useful for leveling up, but there are times where it's
best to do that and the amount you can harvest from that tends to dwarf
whatever little amounts you're getting now. It's of more benefit to you to just
use it.) Then take the elevator down.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift to Biocorp 3 -1040.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Head east. This next room is full of bats, and the only multi-target attacks
you have right now are Ryu's Side Slash and Bosch's Fang. Side Slash is very
weak (but may still work if you use it over and over on a group of very
damaged bats) and Fang hits a very small area, so it's not a very good idea to
fight them all at once at this point in the game. Do as the message says and
try out your PETS items. You can use dynamite to soften them up, but in
particular try to use Fresh Meat to separate them into more manageable groups
of 2-3 at most. You might want to use Ryu to get the extra turn on the larger
bats as Bosch's kick has a hard time hitting them.
If you happen to have a bomb on you, try putting it down near a group of bats
(but not so near that any of them come after you) and then dropping a Fresh
Meat neat it. When the bats converge on the meat, hit one of them and then set
off the bomb (walk over to it and press L2+X) on the extra turn to wipe them
all out in one fell swoop. Muahahaha. :)
Once you've wiped out all the bats, head south and through three doors.
Continue south then switch to Ryu and SLOWLY walk around the corner. A couple
of Hychees will drop from the ceiling, and you don't want them to get the drop
on you. If you attack them, they'll die without even a battle and drop a handy
Heal Kit each. If they touch you, you'll have to fight them, and they have an
annoying tendency to confuse both your party members making the battle much
longer and more annoying than it should be. (Not to mention that if you're
still confused when you finish the battle you'll have to put up with reverse
controls for a bit.) If you continue your voyage south, you may run into Mama
Nugget along with three Nuggets. Kill 'em all.
Now go through the gap to the east. Mind the Hychees and Dukes. Around now you
might find that your inventory is full - if so, feel free to head back to
town, identify any equipment that you've picked up, sell any that you don't
want, buy some more healing items, and save (using the SOL Restore trick if
you only have one token left). It really won't take too long to backtrack now
that the enemies are dead (and they stay dead too :D). It's important to sell
equipment you don't absolutely need, because that'll end up being the best
source of zenny for you through a lot of the game. Just make sure you don't
sell an old piece of equipment that has innate skills that you don't actually
know (not a problem at the moment with Ryu, but watch out with future
characters). Then head back to this point. I'll wait for you.
Once you're back (or if you never left), collect any items in the area and
head south. Take out the Dukes in the area and collect the items from the
boxes. Then go through the westmost door for a dead end with another item box.
Go back and this time take the eastern door. There may be a Duke Leader right
behind it, so watch yourself. Now go over the bridge to the door at the end...
BUT BEFORE ENTERING IT make sure you have a few healing items (say about 5
heal kits at the very least, just to be safe, or at least 10 if you've been
having a hard time thus far). Go back to town if you don't. Now go through the
door and welcome to your first danger room.
In danger rooms, the doors lock until you have killed all the enemies. This is
why you should always make sure you have an adequate supply of items, because
if you don't you'll be in a sticky situation. For me, the welcoming party was
about four Duke Hunters (Split encountered 8 various Duke enemies in one of
subsequent playthroughs). They look similar to normal small Dukes but don't
underestimate them - they take at least two Twin Wakes to kill, not just one.
I also had to fight a couple of Nuggets in the adjacent room. Then, further
down the corridor, there was a Duke Leader on the Duke side, and a large Mama
Nugget on the Nugget side. Watch out for the Mama Nugget... she's dangerous.
This room wouldn't be a bad place to use a spare bomb or two, especially if
you can cluster the enemies up.
Once you've taken out all the enemies the 'danger' music will stop and the
treasure key will appear. Use it to open the chest, and receive the Kick skill
item. Use it and then thread it onto Ryu's weapon instead of Side Slash (I
prefer the standard Slice + Vert Slash + Deathbringer combo to X Slash anyway,
and Kick will come in handy at times). Alternatively, if you really like X
Slash and have a spare sword on you, you can thread Kick onto it and then
equip that sword in battle whenever you need to kick an enemy around. :) If
you have a spare 10 AP after a combo in battle, you can kick short range
enemies away to make it more difficult for them to attack you when it's their
turn. It also has even more useful functions that will become apparent later.
After you take Kick, head through the nearby (southwest) door and through the
door after that. The puppet girl's here to remind you that the controls can be
redefined. Do your best Maxwell Smart impression as you walk through the many
automatic doors in a row, but do watch out for the Nugget behind the third
one. Then enter the elevator at the end. And that's it for the Lift! But
you're not quite home free yet...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Approach South -1020.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Just head north and watch the cutscene... then continue north and through the
door.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Genic Processor -1020.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go across the bridge and there'll be another short cutscene. Afterwards..
Notice anything different? Heh, heh. It doesn't matter yet, so ignore it for
the time being. If you've already cleared the game and you're playing it
through again, you can go right, down the stairs, and then left through the
gate and around the base of the fossil to receive the Dragon Blade, the best
weapon in the game (especially if you have a good D-Ratio). But, if this is
your first playthrough as it probably is, nevermind. Now just go left over the
bridge and through the door.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Approach West -1010.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the path around the corner. It's Girl W/ Puppet again, telling you
about the escape function. Continue through the door, and take the elevator.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Genic Accumulator -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go through the door ahead of you. You'll pass by a telecorder, but ignore it
unless you have more than one Save Token on you. Continue until you reach a
blue door to your north and another door to your east. Go through the eastern
door first and break the boxes in the room beyond it. Then return to the blue
northern door. Go through it and then through the one to your west. You will
enter a room full of caged (and not so caged) genics. To be more specific,
there are Hychees on the ceiling that will try to drop on you, so proceed with
caution. Go through the door to the north, raid the boxes for items, and then
go east. This room has some caged nuggets and some escaped ones. The small
ones are a pushover as per usual, the Mama Nugget much less so. Continue east
to find a welcome sight - Jaju.
Identify anything that needs identifying, and sell any unnecessary equipment
(you can do that by going to the locker, putting whatever you want to sell in
your inventory, then pressing X on it and 'moving' it to the Sell button at
the bottom of the locker display) as you won't get another chance to for a
while and some cash is a lot more valuable than a sword you're not using. Now,
if you haven't saved yet because you only had one token, store all your items
in the locker, then hike back to the Telecorder you saw before and save, then
SOL Restore, then go back to Jaju and take your items out (you know the
drill). When you're good and ready, head through the door behind Jaju.
There'll be a series of cutscenes, one of them being SOL scene.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Old Waste Shaft 1F -1200.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Looks like you're out of the frying pan and into the... uh, rubbish bin. Head
right. You'll notice there is a telecorder here, as well as Leo the item
vendor and the Puppet Girl (tm), but Jaju is nowhere to be seen. That means
that you can't do the SOL Restore trick, which means that unless you have more
than one save token left, you can't currently save anywhere without screwing
yourself over. So, don't. Talk to Leo and stock up on at least 20 Heal Kits
and 5-10 Footlooses for the upcoming dungeon. If you have any party XP, don't
use it. Go through the door to the right.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Old Waste Shaft 2F -1200.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This music rules. But, onto what to do. Well, at the moment, that just
consists of grabbing an item from the box and heading west to the next room -
however, if your current weapon does not have Kick threaded onto it, either do
so or equip one that does. You can't open the chest yet, so ignore it. When
you're ready, go west for a pretty cool cutscene and a...

*******************************************************************************
BOSS BATTLE - CYCLOPS
--------------------------------- STATISTICS ----------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
440 | 70 | 30 | 70 | 42 | 28 | 28 | 30 | 0 | 100% | 100% | 100%
--------------- DROP --------------- ITEMS -------------- STEAL ---------------
none | Ogre Slash skill
none | none
------------------------ % RESISTANCE TO ATTACK TYPES -------------------------
ATK: IMM| MAG: 75%| MOV: IMM| CON: IMM | BIN: IMM| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 25%| SPD: IMM| POI: 25%| SLE: IMM | STN: IMM| SHC: 25%| DTH: IMM|
----------------------------------- ATTACKS -----------------------------------
1. Spiritcharge - self - increases ATK x1,5 for next attack
2. 'Swipe' - unit - phd
3. Sledgehammer - unit - critical phd
4. <Cyclops' anger explodes!> - after losing half HP, Cyclops no longer uses
Spiritcharge, and can attack twice per turn
-------------------------------- BOSS STRATEGY --------------------------------
Why hello, FF Tactics Music. But, anyway, here's the game's first boss battle.
Don't take it lightly, because it's just you now, and if you don't remember to
heal yourself the instant your health drops enough for you not to be wasting
the Heal Kits, and the boss gets lucky, it's game over for you. Basically, you
*can* beat this guy by simply beating on him using the standard Slash - Vert
Slash - Deathbringer combo and healing when necessary (he's quite capable of
doing 100+ damage to you in a round so KEEP YOUR HP UP!). But, if you're
careful, you can also beat him without being hit if you get him *just* in
range, use Deathbringer ONCE followed by Kick (and nothing else!), and then
move back as far as you can. If you do this you should be able to stay just
out of his range for the whole battle, although it isn't a sure thing.
*******************************************************************************

When (if? :P) you win, there'll be a cutscene and Nina will join you (SOL scene
will play as well). She starts at level 1, so if you've got some party XP, give
it all to her so that she can catch up at least some of the way to you. If you
used up a lot of items on the boss, go back east and buy some more. Otherwise,
head west. A message will tell you of the cool stuff you can do now that you
have Nina, and cool it is.
Basically, Nina has abilities that cast 'magic circles' in battle (ie, traps).
These are occasionally useful for blocking enemies, but the real value's in
the damage they do if an enemy walks over one. Some (okay, "most" :P) enemies
are stupid enough to do this if you simply put the trap between them and you,
but there's an easier way to streamline this process. Put down three traps
with Nina, as close as you can get them. You can't put them directly on top of
each other, but they can overlap almost fully, so don't feel that you need to
completely separate them. You can put down three at once - try to make a
'triangle' with their centres so they're as close together as possible. Put
down this 'triangle' behind the enemy... and then kick the enemy into it. :D
They should hit all three traps and take a ton of damage. This is especially
useful for bosses and it's a strategy that should carry you through a good
deal of the early game.
Oh, and Nina can attract items to herself on the field with the R2 key.
There's not much more than can be said about that.
Hit the spider ahead of you with your sword and begin by doing a standard
combo with Ryu. Nina currently has her first trap spell, G-Flare. Despite the
low-seeming AP cost of 10, you'll find it increases the further you want to
put the G-Flare from you, about as much as it would cost to walk there. So,
you probably won't be able to put down much in the way of traps first turn,
but this enemy's pretty stupid and if you put one as close as possible to it
chances are it'll walk into it. When that battle's over, continue west.
There's a couple of worker ants and a bind spider here. These enemies are more
of the "stupid" kind and will usually walk into G-Flares put right next to
them (which is fortunate as it's the only way that Nina can attack right now).
With Ryu, take them out in the usual way. When you win, a treasure key will
appear. You can now backtrack east to the chest in the room east of the room
where you fought the boss, and open it for an unidentified piece of equipment.
Now go back west to where you were. Firstly go through the door to your west
to fight a few ants (and one spider that will drop down) and break a few
boxes. Then go back out of this room and and go through the blue door to the
south. There are some boxes in this room (including one that should have 1x
SAVE TOKEN every playthrough! You can go back to the telecorder and save if
you can be bothered), but watch out for the spiders on the ceiling that will
drop on you. Then go through the southwest door and follow the passage (along
which you may encounter boxes and spiders) to the next door, through which is
a ladder to the next floor.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Old Waste Shaft 3F -1190.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go through the door, follow the passage, and go through the next door to a
room with a few boxes. After taking anything you want, go to the northeastern
door and through the passage to another room where you can get a box. Then go
back to the previous room and this time go through the southeastern door for a
couple of cutscenes. When they end you'll have a new party member.
Lin seems weak now but she'll get pretty powerful later on - and her range is
useful, both in and out of battle. (Make sure you use combos as much as
possible, and take note that Outta My Way is even more useful than Kick as it
knocks enemies into traps from a distance) She will automatically target
enemies and objects on the field (press the R2 button to cycle targets) and
tapping the X button to initiate battle from a distance (this has tactical
advantages like when a short-range enemy is somewhere where they cannot reach
you). Holding the X button down will charge up a shot that will knock an enemy
away without beginning battle, although I never used it very often. Don't
forget her Profile ability analyses an enemy in battle for free, which you may
find useful. And finally let's not forget she yells something in Japanese with
every attack :P HORA HORA! GIVE US AN EYE, YO! Er, anyway, you'll also get
another inventory page (yay!), and let's move on.
If you continue east you'll enter another room that may contain a Goo Element
(which will most likely drop an unidentified piece of equipment) and a box or
two. Go north from here through the passage and watch out for the hermit slugs
in the next room, they look like rocks until you're right next to them. They
don't take much damage from weapons but knocking them into a well placed G-
Flare or two will take them down quicker than... something quick. If you're
lucky one will drop the Jolt skill item for Nina (you might also be able to
steal it, I'm not sure. This will let Nina actually attack directly... it's
more AP-economical than G-Flare is, but hitting enemies into G-Flares does
more damage so I find I do the latter more often at least for the time being.
It does, however, depend on distance... at long ranges, Jolt does more damage
for the AP you spend because it costs too much to put a G-Flare out that far.
You'll need to thread it onto the Pyromania's empty slot before you can use
it, of course. Then go through the door to the north and climb the ladder to
the next floor.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Old Waste Shaft 4F -1180.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STOP and make sure you have enough (again, 10 or so is a good safety zone,
although I personally didn't use more than 3-4) healing items, because
directly through the door in front of you is a danger room. If not you can go
back to the vendor and buy some, if you have any money (you might want to sell
anything unnecessary to get more money... perhaps even a Tonic or two if
you're desperate). If you can't get any more money you might have to hope for
the best and wing it, but I don't advise that. Mind the spiders that will drop
on you when you enter. Clear out the spiders in this room and the adjacent one
and you're done with this danger room. Now, if you've been SOLing (including
the SOL Restore trick) you'll get an SOL cutscene at this point. In either
case, continue north and through the passage to the next room.
Watch out for the Rustphages here (little trilobite-like bugs) as they're
pretty fast when they spot you, but you can take them down in the extra turn
if you attack first. There is a D-Ratio door in here that you can't open
unless you're on a later playthrough.
D-RATIO REQUIRED: 1/4096
The door leads to a fenced off area containing blue treasure chest, 1x Lesser
Karon and 6x SkullDigger. Because you're still free to use Ryu's powers without
penalty, run around until you spot Lesser Karon and smash it down. Once Lesser
Karon is history, so are SkullDiggers. If by any chance Nina has Holy Heart
from previous playthrus, use Kyrie on these guys for insta-KO. Once defeated,
treasure key appears, so grab it and claim the chest for Weaken skill (Nina).
That is all folks, so return thru D-ratio door you came thru...
Continue west through the passage to the next room where there are a few boxes
and spiders will drop from the ceiling (this dungeon's sure full of surprises,
eh? -_-) Continue along the path also watching out for rustphages until you get
to the next door, which leads north.
There are a few worker ants in here. If you can get them grouped up, you'll
find one advantage Jolt (if you have it) certainly does have is that it hits a
small circular area of enemies, not just one. If you don't you might want to
consider either separating them or putting a bomb down because they do more
damage than you'd think (upwards of 80) and if several get their turns in a
row it hurts. On the other hand if you can get them all before they do
anything you'll find that while they dish it out, they can't take it.
Continue along the passageway. You may find a box with unidentified equipment
at the corner. Through the door you'll find a reasonably large room with the
D-Ratio area you may or may not have been able to enter before on the other
side of a fence. You've either done what you needed to there or can't do
anything at all, so proceed east where you'll find puppet girl again telling
you about bombs, and the ladder to the next floor.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Old Waste Shaft 5F -1170.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You're getting there. By now you might be running out of items and money, but
it's quite acceptable to D-Dash past any enemies you don't feel like fighting
yet (after all it's not costing you anything... yet...) and come back for them
later on when you've got some more items and have saved.
In the next room, Hychees will drop from the ceiling (ooh, they're mixing it
up for sure!) and you can attack them outside of battle for party XP and heal
kits you probably need. There's a D-Ratio area to the north (info coming
later!) and also a confused De-Volve sub-boss that you may wish to fight. You
should probably de-equip your Steal skill before doing so, as if you steal its
"stuffed teddy" item (hah) it will become more powerful (and the item itself
is just a sellable). The G-Flare tactic works well here if you wish to use it.
He dropped a piece of equipment for me but your mileage may vary. If you don't
want to fight the De-Volve, just don't go near the northern end of the room as
your next destination is the more southeastern passage. Go down it and into
the room and WHOA THAT'S A BIG HYCHEE. I believe if you use fire on these guys
(Odd Hychees) you get better items, like Trauma Kits or Mega Aid Kits (200 and
100 HP to everyone respectively!). There's also another D-Ratio door but where
we're headed is at the end of the passage and across the empty room beyond
that - the ladder to the next floor of the dungeon.
D-RATIO REQUIRED: 1/2048
OK, return to D-ratio door behind DeVolve you killed back there. Room you will
enter contains 1x Boss Ant and 6x Guard Ant. There's a ledge behind Boss Ant,
so you can use it to launch extra turn against them genics - and they won't be
able to reach you. Boss Ant can though, because it knows Fireblast, so spread
your chrs out. Killing Boss Ant will spawn another treasure key near the
entrance you took to enter this room. Grab it, then check the chest for
G-Iceblast, a Nina skill.
That's not all yet... take another door located in NE corner. There's few boxes
here, so smash them, then continue until you find a corpse of DeVolve. Squeeze
past the junk on the right and take next door. Kill Guard/Work Ants in this
room, then raid the boxes for goodies. Ignore the D-ratio door for now and
carry on further W - past the door you will find an armor for Ryu. Turn around
and check out thru D-ratio door. That's all folks, so go up that ladder to...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Old Waste Shaft 6F -1160.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Last floor. Go through the door, raid the boxes, and go through the blue door.
Mind the Hermits who may drop from the ceiling (I'm seeing a common theme) in
the next room, and G-Flare their asses. There are three ways to go here.. go
east if you want to fight another DeVolve (unequip Steal, but only bother if
your inventory isn't full by this point. Mine was :P) and collect a red box. I
like the level of detail in what would otherwise be filler rooms like this...
anyway, whether you went east or not, now go west. Then go north and north
again. There's a box here and a treasure chest you don't have the key for yet,
as well as a room to the north where you can't do anything. So go back to the
three-way room and go north this time.
Collect the boxes in this next room, then go north and collect more boxes and
kill a few Worker Ants while you're at it. HOWEVER you should know beforehand
that if you kill them all (including the wimpy one that runs away from you),
the doors will lock, the danger room music will start and HOLY CRAP THAT ANT
IS HUGE. If you do plan on tackling the Boss Ant, he's not that hard. Don't
try to be smart and trap him on the step by attacking from a distance with
Lin, attacking from a distance is just the way he likes it. He takes a lot of
damage from Ryu (Deathbringer was doing over 100 for me) and not much from
anything else. So get in close and smack him one. I don't think you get
anything other than experience for winning, however. I would have thought for
sure it'd be the treasure key O_o
The next room to the north has a few dormant DeVolves and a couple of boxes,
including one that should contain 1x SAVE TOKEN. Go north from here and you're
finally up to..

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Endsector Borough -1160.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There's a telecorder here (about damn time!), and a SOL scene as well. DO NOT
TAKE THE UPPER LEFT EXIT YET (it's along the walkway and past Jaju and the
other guy). This music sounds awfully FF7-ish, but it's cool. Anyway, I suggest
you go to Jaju first and get all the equipment you've picked up identified.
Take anything you want to wear out of the WpnLkr, and sell anything that you're
not going to use. You can do this straight from the WpnLkr screen by dropping
held pieces of equipment on the "sell" button at the bottom. I personally got
better armour for Nina, a better gun for Lin (remember to thread any new
weapons you get) and physical defense +25% shield for Ryu that I didn't use
because I prefer threadable shields for Steal.
Now if you head right you'll see the item and weapon vendors, Leo and Arma At
this point you shouldn't be wasting your money on equipment, so ignore Arma
and just stock up on some more heal kits and anything else you need from Leo,
selling stuff you don't want. If you can afford it, aim for about 20 heal kits
to be safe. If you didn't kill all the enemies in the previous dungeon, you
might feel a bit more confident about going back for them after you've saved
here and restocked on items. You should have picked up a token or two in the
dungeon and therefore won't need to use the SOL Restore trick, but if you do
remember to do it after identifying all your equipment and storing all your
items.
When you're done with this area and fully stocked (you might also want to
equip the Steal skill on Lin, just saying...), then you can take the upper
left exit. Don't read ahead until you do, because I can't give advice for
what's coming up without at least spoiling things a little bit. You'll be
treated to THE most badass cutscene in the game (seriously, it's *awesome*,
although not for the faint of heart) and then you'll immediately be thrown
into a...

*******************************************************************************
BOSS BATTLE - HEAD HONCHO [A] + GUNNER GRUNT [B] + BATTLER GRUNT [C]
------------------------------- [A] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
360 | 300 | 40 | 100 | 45 | 20 | 32 | 50 | 0 | 100% | 100% | 100%
------------------------------- [B] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
160 | 150 | 20 | 75 | 40 | 20 | 20 | 35 | 0 | 100% | 100% | 100%
------------------------------- [C] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
160 | 150 | 20 | 84 | 42 | 20 | 35 | 30 | 0 | 100% | 100% | 100%
-------------- DROP -------------- [A] ITEMS ------------- STEAL --------------
none | Fang skill
none | 6000 zenny
-------------- DROP -------------- [B] ITEMS ------------- STEAL --------------
none | Pistol+1
none | 300 zenny
-------------- DROP -------------- [C] ITEMS ------------- STEAL --------------
none | Ranger Shell+1
none | 300 zenny
---------------------- [A] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: IMM| MAG: IMM| MOV: IMM| CON: IMM | BIN: IMM| FRZ: IMM| DRK: IMM| HLY: IMM
DEF: IMM| SPD: IMM| POI: 25%| SLE: IMM | STN: IMM| SHC: IMM| DTH: IMM|
---------------------- [B] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 75%| CON: 75% | BIN: 75%| FRZ: 75%| DRK:100%| HLY: IMM
DEF: 75%| SPD: 75%| POI: 25%| SLE: 75% | STN: 75%| SHC: 75%| DTH: 50%|
---------------------- [C] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 75%| CON: 75% | BIN: 75%| FRZ: 75%| DRK:100%| HLY: IMM
DEF: 75%| SPD: 75%| POI: 75%| SLE: 75% | STN: 75%| SHC: 75%| DTH: 50%|
--------------------------------- [A] ATTACKS ---------------------------------
1. Snakebite - unit - phd, induces poison
2. Twin Wake - unit - phd, reduces DEF
3. Fang - line - phd
--------------------------------- [B] ATTACKS ---------------------------------
1. Stinger - spread - shot phd
2. 'Shoot' - unit - shot phd
3. Heal Kit - self - recovers small HP amount
4. <Gunner Grunt is gathering AP.> - skips a turn in favor of more AP
--------------------------------- [C] ATTACKS ---------------------------------
1. 'Swipe' - unit - phd
2. Heal Kit - self - recovers small HP amount
3. <Battler Grunt is gathering AP.> - skips a turn in favor of more AP
4. <Battler Grunt's shield loses its effectiveness.> - if attacked with Dragon
powers, shield is destroyed
-------------------------------- BOSS STRATEGY --------------------------------
WHY ISN'T THIS MUSIC THE GAME'S MAIN BATTLE THEME?! It's criminally underused!
Er, but anyway, onto the battle itself. Ryu will automatically D-Dive at the
start and you won't be able to Cooldown, so this battle's basically about
getting out of it with as low a D-Counter as possible (yes, you're going to
have to worry about that now). So don't mess around, finish as quickly as you
can. Every round alone is costing you 2% and attacks will cost you about 1-1.5%
as well. I personally finished this battle on my first playthrough with 6.5%,
but anything up until about 10% is fine. For interest the lowest possible you
can get is 1% if you kill everyone with Nina and Lin before Ryu's turn comes up
at all, but that's not going to happen until a later playthrough.
Take note that Battler's shield cuts physical damage in half if it triggers. To
destroy it with no sweat, release D-Breath in Battler's direction, but do not
hold Circle! As soon as beam touches Battler's shield, it goes bye-bye.
Take note that you can steal the Fang skill from our fencing friend (and I
don't think from anywhere else) but it's not particularly essential and I
didn't really use it. If you do want it, you'll have to move Ryu out of his
range and Lin (with Steal skill equipped) into it, then hope he attacks her.
Other than that, just have Nina and Lin kill one of the two guards and then
have Ryu take out the others when it gets to his turn. One Twister will finish
off the main guy and one Vortex will be sufficient for the one remaining
guard. If Nina and Lin didn't kill the other you'll need to Twister him too.
This should all be over in one round if you weren't trying to get Fang like I
did on the first playthrough, it might take a little longer if you were. This
time I didn't try to get Fang (forgot to equip Steal on Lin :P) and finished
with 3.5%, but like I said don't stress if you finish with more.
*******************************************************************************

After the boss battle you'll somehow end up at..

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift LowSector 1 -1140.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Alright, so you've got the D-Counter now, and let me stress that there is NO
way to lower it. So no more free D-Dashing for you. My suggestion is to make
that no more D-Dashing, period. It shouldn't be necessary. You can also D-Dive
in battle, but again... don't do it. If you avoid using D-Dash or D-Dive, the
very small amounts your D-Counter will rise by from just walking around will
not matter in the slightest no matter *how* much backtracking you do (within
reason... don't start doing pointless consecutive laps of the entire game just
to prove me wrong :P). Anyway, if you go south from your starting position
you'll find a couple of white boxes, and then the puppet girl and Leo the item
vendor. The box in the shaft of light should always contain 1x SAVE TOKEN and
whaddaya know, there's a telecorder here as well. Save if you like (I didn't
bother saving so soon after my last in the town) provided you have more than
one token, which you should seeing as how you just picked one up. :P
Anyway, go back to the north (where you started) and go east to start with. Go
through the doors and pick up the boxes until you reach a dead end with a
couple of large and fearsome looking enemies (a Death Cow and a Beak) on the
other side of a barrier, unable to reach you. :P I suggest you begin the
battle with Lin and kill them now. You *will* have the opportunity later on to
fight them head on, so this is optional, but it's what I recommend you do
because while it might take longer it's a lot safer (you shouldn't take any
damage at all). The only advantage besides time taken for fighting them head
on is that you can steal skills like Wild Swing (which aren't that useful
anyway and can be obtained elsewhere).
I suggest you walk Lin up to them on her extra turn, then walk Nina as close
to the barrier as possible on hers, then put G-Flares in front of them.
They'll always walk as close to you as possible on every turn. Once they do
this, have Lin knock them back to where they were with Outta My Way then put
G-Flares in front of them again. The Beak will still be able to use Howling
which will bind everyone but this shouldn't be an issue as long as you get as
close as possible on the first turn (just skip Ryu's turn every time, he can't
do anything). After you kill them (or not) backtrack along the path to the
starting room and this time go straight west into the door there.
Go through the doors and then down the stairs, watching out for the
Rustphages. Once you've taken them all out and collected an item from the box,
open the door to the south and continue on. Turn the corner and open the door
to a large room. Go across this bridge, ignoring the bats on the other one for
now. The path will loop around and then you'll have to cross the Batbridge,
Robin. If you have Jolt, you can try clumping the bats into one spot with a
Fresh Meat and Jolting them into oblivion - if you got them all into one spot
and then got the extra turn with Nina, effectively giving her two turns in a
row. Otherwise you shouldn't take them all on at once. If you kill any of the
bats over the gap between the bridges, the items they drop will miraculously
float in midair. You'll need to use Nina's item vacuum (R2) to get those.
Once you've wiped out all the bats the treasure key will appear, so take it.
In the room through the yellow door to the east of the room that you got to
after you went over the first bridge but not the second, is the treasure chest
along with the Beak and Death Cow you should have killed before. If you didn't
bother, you can go in there now and go toe-to-toe with them... good luck :P
Either way, once they're out of the way you can go in there and open the
treasure chest for Nina's Joltball skill item (basically a lightning damage G-
Flare) which you should use. If you've still just got the Pyromania you won't
be able to put it anywhere other than in the second slot. If you got Jolt
before it'll be there and I suggest you leave it there. If you have a second
weapon for Nina or get one later you can thread it onto that weapon instead
and then change weapons (you can do this for free once every turn) in battle
if you need to do lightning damage with a trap.
Now go back over the second, southern bridge that used to have bats on it.
Open the door and continue west to the end of the passage. Now you'll be back
in the town (go right along the bridge you're on to get to the liftport, then
go "downwards" from there, up the stairs, and back "up" to get to the main
town. Identify any equipment you picked up, restock your healing items (I
suggest about 20 heal kits, preferably 30 if you have the zenny), and save if
you like (you can use the SOL Restore trick here if you only have one save
token left). Then go back the way you came, back across the bridge, and back
into the Lift LowSector. Now go back west, across the bridge, then east across
the other bridge, and follow the path back to the starting room.
This is the last you'll see of it without purposefully backtracking, so I used
one of the 3 save tokens I had left on the telecorder here. Whether you do or
not, now take the southeast exit and we'll tackle the actual dungeon. :)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift LowSector 2 -1130.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go east and into the next room. Break the boxes here. There are some Dukes on
a step you can't reach at the moment, and attacking them with Lin isn't as
useful here because a couple have crossbows. You can still kill them at this
point, but there's no real need to. If you do the treasure key will
materialise but you won't be able to reach it yet. So go through the door to
the south.
There are a few Dukes around here, mostly on the ground level. Take them out,
and then go up the stairs to get on top of the ledge. Go east from here. The
next room contains a couple of Tricksters. They're annoying because they just
tend to run from you in battle, but not very dangerous for the same reason.
Around the corner to the north is a large Duke Battler. Don't underestimate
these guys. If you attack one and you're in its range, it will counterattack
after every combo sequence for a fair amount of damage. You can either just
attack it from a distance with Lin and Nina (physical attacks won't do much
until you've done enough damage to break its armour) or you can do combos on
it with Ryu as long as you finish them off with a Kick to knock it away from
you and therefore put yourself out of its range. To do this you'll have to
just use Slice over and over and Kick as your last attack (BE SURE TO DO IT AS
A COMBO - press the Slice button again directly after each hit and then at the
end hold R2 and press the Kick button) but it's better than taking damage.
Now go through the door to the north and follow the passage to another door.
Here's the ledge where the Dukes you saw earlier were. Take them out (unless
you already did so) and then take the treasure key and unlock the chest with
it. You'll get Lin's Blow up! skill item from it, a supremely useful skill
which hits a wide spread of enemies. You'll be using this one often on
clusters of weak enemies throughout the game.
Now go back along the passage to the previous room and this time go east. Go
through that door and the next.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift LowSector 3 -1120.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the passage to the next room. If you're wondering what that sound is
it's the Black Widow spiders that are about to drop on you (boo!). Stomp them
(they take nice damage from G-Flare, FYI). There should also be a Goo Element.
Killing all the monsters will make the Treasure Key appear - in order to reach
it you'll need to go south along the walkway, through the door, then west to
the other walkway and north along that (breaking boxes on the way). Mind the
spiders on the second walkway. Then you can go into the room which contains
the key and also some boxes and more spiders. :P After taking the key go back
over the bridge to the southern room where the chest is. It contains Rust
Armour, a level 1 stat-damaging skill for Ryu I don't think I used once. Yay.
Now go south.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lift LowSector 4 -1130.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the path as it loops around and then go through the door to the north.
Here, go down the stairs and then walk along the track westwards. There will
be some Hychees along the way you can kill for Heal Kits you probably need.
Then go north and bust the boxes. To your east there's a sleeping Duke Battler
you can either sneak past or pick a fight with if you're feeling brave. I did
the latter, of course :P But I'd recommend you firstly kill the Hychees ahead
of it just in case they end up in the same battle (which wouldn't be good).
Don't forget to end Ryu's combos with a kick. The Duke Battler should drop
some equipment. After killing it or ignoring it, continue east and open the
door.
Go east but watch out for the Odd Hychee that will fall from the ceiling.
Remember to use fire on it if you want the Trauma Kit. Before going in the
door at the end, STOP and make sure you've got enough healing items, because
there's a danger room up ahead.
It's a Duke party, and you weren't invited! Okay, you really don't want to
take these guys all on at once unless you've got a major tactical advantage.
Make liberal use of any fresh/rotten meats on you to separate them and/or any
bombs you have to set the battle up in your favour before it starts. Remember
to be careful with the Battlers as always. You may find it helps greatly to
trap them on the ledge and begin the battle with Lin... sure, the small ones
can cast spells at you and the Battlers are smart enough to find their way
down eventually, but it should give you a few free turns at least. If one of
them uses Spiritcharge I strongly suggest you stay the hell away from it. :P
Also, a box in the northeastern corner of this room should always contain 1x
SAVE TOKEN.
If you win :) the treasure key will appear. Use it to open the nearby chest to
get another page added to your inventory. Hooray! You'll probably need it to
pick up all the equipment those Duke Battlers dropped. Then go north and into
the elevator. You'll see a couple of cutscenes and then you'll be back at..

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LowSector Borough -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Well, we certainly took the long way around, didn't we? :D You should have a
fair bit of money from that dungeon (I had about 2000 zenny) and you can get
some more by IDing your equipment and selling anything you're not going to use
(I more than doubled my money from that in fact). Your next destination is
BioCorp's labs (the entrance is fairly obvious, at the north end of the lower
town area), but I wouldn't go there quite yet as I strongly suggest you do
everything you need to do in this town first. Restock on items (a good 20-30
heal kits would be ideal... or about half that number of aid kits, if you don't
think you can spare the extra inventory space, but I prefer to stick with heal
kits until my max HP is higher), also buy about 10 multimeds if at all
possible, save at the telecorder, use the SOL Restore trick if that was your
last token, etc. Again I didn't bother buying any equipment yet.
When you're ready, go into BioCorp.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab Entrance -1010.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
It's quiet... a little TOO quiet. Go south and into the door to your east.
Follow the passage along, breaking a couple of boxes, until you come to a door
you need the BioCorp ID to open. Okay then. Go back and continue south until
you get to a couple of doors to the south. Go to the eastern one first for a
few boxes, and then go to the western one for a cutscene. Pick "Open door"
when given the option, then "Sure!".
You can now do the Fairy/Ant Colony sidequest. You might want to wait until
you have a bit more money, however. You can get a *lot* of zenny from this
sidequest (it's almost like cheating) but you'll need some to start off with.
I'll stress that this isn't at all necessary, I didn't do any of it on my
first game and it could well make it too easy if you do. For further details
about this sidequest, check it in the sidequests section which may or may not
have been written yet. :)
When you're done (if you want to do anything at all) talk to the fairy and
choose Leave. You'll get the Fairy Drops item. This is a standard item that
you can lose in an SOL Restore (unless you store it in the locker, which you
should), but if you do just find the fairy in a town and she'll give you
another one. You can use the Fairy Drops to go to the colony as long as there
aren't any enemies nearby.
Now leave the CorpLab Entrance the way you came, to the north. You might want
to make sure Steal is equipped on Ryu and Lin's shields before you do.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LowSector Borough -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Immediately upon your return there will be a cutscene followed by a...

*******************************************************************************
BOSS BATTLE - GUNNER LIEUT [A] + BATTLER LIEUT [B] + MAGE LIEUT [C]
------------------------------- [A] STATISTICS -------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
500 | 370 | 30 | 86 | 46 | 50 | 34 | 25 | 0 | 100% | 100% | 100%
------------------------------- [B] STATISTICS -------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
600 | 330 | 30 | 82 | 50 | 40 | 36 | 45 | 0 | 100% | 100% | 100%
------------------------------- [C] STATISTICS -------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
520 | 350 | 30 | 55 | 43 | 60 | 46 | 30 | 0 | 100% | 100% | 100%
-------------- DROP -------------- [A] ITEMS ------------- STEAL --------------
none | Handgun+1
none | 800 zenny
-------------- DROP -------------- [B] ITEMS ------------- STEAL --------------
none | Ranger Edge+2
none | 500 zenny
-------------- DROP -------------- [C] ITEMS ------------- STEAL --------------
none | Magic Wand+1
none | 500 zenny
---------------------- [A] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: IMM | BIN: 25%| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: IMM | STN: 25%| SHC: 25%| DTH: IMM|
---------------------- [B] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: IMM | BIN: 25%| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: 25% | STN: 25%| SHC: 25%| DTH: IMM|
---------------------- [C] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: IMM | BIN: 25%| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: IMM | STN: 25%| SHC: 25%| DTH: IMM|
--------------------------------- [A] ATTACKS ---------------------------------
1. Spread - spread - shot phd
2. Dreamer - unit - shot phd, induces sleep
3. Viral Touch - unit - shot phd, induces virus
4. 'Shot' - unit - shot phd
--------------------------------- [B] ATTACKS ---------------------------------
1. Act Delay - unit - phd, reduces SPD
2. Cutspace - unit - phd, reduces MOV
3. 'Swipe' - unit - phd
--------------------------------- [C] ATTACKS ---------------------------------
1. Hundredgears - UNIV, unit - 100 points of univ dmg, induces stun
2. Iceblast - IATT, line - ice mgd
3. Aid Kit - self or partner - recovers medium HP amount
4. Shazam - circle - knock back effect, used if enemy is too close
-------------------------------- BOSS STRATEGY -------------------------------
Firstly, you will be poisoned at the start of every round in this battle. So
don't bother curing it. The sword guy will do multiple attacks on you with
minor status ailments, the mage will either do lots of damage or cast Shazam
often uselessly, and the gunner will do like 30 damage to you every round.
Leave him for last. :P As for the other two pick whichever one you dislike
more and kill them first, possibly with the aid of Nina's magical traps by
kicking / Outta My Way-ing them into a few G-Flares or Joltballs. There's
really not a lot more to say about this battle, it's pretty straightforward
and not very hard.
*******************************************************************************

After the battle there'll be another cutscene and you'll be back in the town.
You're still poisoned so I suggest you use any spare antidotes you may have to
cure it. Pick up the sparklingly obvious ID card next to the BioCorp entrance
and then go back into the BioCorp.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab Entrance -1010.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go south then east and into the passage that led to the door you couldn't open
before. If you've SOLed at all you'll get a SOL scene at this point. In any
case you can now go into the door using that ID that appeared oh-so-
conveniently. Continue along the path until you reach a convenient telecorder
along with the trio of shop girls. You can save here if you feel the need, as
Jaju's around. Otherwise just restock any items you may have used in the boss
battle, then go through the southern door to the next area.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 1F -1010.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SOL scene. Go east and through the door. Go through the blue doors into the
sub-room and break the boxes. There's nothing to the west from here, so don't
bother. The door to the south is a D-Ratio area. Go back to the starting area
and this time go west. Go into the sub-room here for a few boxes and a Goo. If
you fight a yellow GooPlasma like I did, fire works best on it. Then go south
and up the lift.
D-RATIO REQUIRED: 1/4096
Check the door, then use the lift to travel to...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab B1 -1020.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Thru the door ahead and dive into the corridor. My, that's a big amount of Goo
sticking around on the ceiling. Take care of them, then smack the boxes in the
corner. Before taking the door at end of corridor, enter the side room. Use
Side room here leads to another room with a box. Then take W path to enter a
room with Odd Hychee, Hychee and Bon Appetit enemies. As always, use fire on
them to improve their flavor and get better items.
There's also couple of boxes to be found here. Return to previous room and now
use S door to found another room full of Goos. Subgoo them, then collect
treasure which will spawn in previous room. Go collect it, then continue past
the Goo room in another room, hiding a blue treasure chest. Nab G-Inferno, a
Nina skill. There's also a chance for yellow box here. Now return to the
corridor we entered as we stepped onto this floor and continue the exploration.
It's safe cruisin' until the elevator for...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab B2 -1040.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the corridor and enter the big room ahead. Inside you will find
Rafflesias and Kanaphages. Both are interesting to deal with. Rafflesia
increases in abilities and XP value for each magic attack received, while you
should kill Kanaphage in as few attacks as possible to farm its 10000 zenny.
There's also a couple of boxes to be found - when done, proceed thru NE door
into next corridor. Beware of Armstrong here - it has powerful attacks and
loves putting your guys to sleep (then goes to sleep itself). After killing it
enter the next room - here another Armstrong is waiting for you. After
disposing of it you only have a couple of rooms to check left. One contains
Buki weapon for Nina (you need to appraise it first), while the other has some
white and yellow boxes. That's all folks, so return to CorpLab 1F and take the
other elevator up.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 2F -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the path through a couple of doors until you get to a blue door to your
south, which you should take. Break the boxes in this room then go through the
yellow door to the south to a long bridge. Attack the Buzz with Lin if you can
be bothered. Then go south along the bridge to the door. The three-headed
enemies here are Rafflesias. WATCH YOURSELF with these guys. Every time you use
magic on them, their experience will double but they will increase greatly in
power as well. I didn't risk using magic on them any more than once, because
it's easy to get your ass kicked if you're not careful. Killing both Rafflesias
will make the treasure key appear, so take it.
Next take the southeastern door. Towards the western end of this passage is two
Patrollers and a box. Be warned that killing the Patrollers will cause a large
group of Bouncers to appear in a close part of the level (generally not right
on top of you) but I usually kill them anyway and then pick a fight with the
Bouncers for experience... and at the very least you should pick a fight with
one group of them for the Lightning skill. But if you're low on healing items
you might want to avoid them (or just go back and buy more :P). Go through the
door to your east which is where the Bouncers will be if you killed the
Patrollers. They'll use Lightning on you so try not to conveniently line up
your characters... but the upside is that they will sometimes drop a skill item
that will let Nina learn it (useful here and even more so in the next dungeon).
If they paralyse you with Stungun don't waste a Multimeds curing it because
it'll be cured automatically on the next turn. Just don't fight all 8 or so at
once or you'll regret it. Go along the corridor until you get to a door north
and take the lift down.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 1F -1010.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go through the door to the south and along the passage to the next door. BEFORE
you enter it check your healing items, as it's a danger room full of Goos. Fire
works best on the yellow GooPlasmas and ice (which you probably don't have)
works best on the red GooRubys. Each Goo will also drop the level 1 elemental
attack of its colour, so here's a great place to get Flare (just like Jolt but
for fire) and Jolt if you never found it up to this point. At this point I had
a Pyromania and a Thor Hammer for Nina so I put G-Flare and Flare on the
Pyromania and Joltball and Jolt on the Thor Hammer, so as to be able to use
either when appropriate (I just used lightning on the GooRubys). They all had
Lightning because I didn't have any other level 2 spells.
Once you dispose of all the Goos the treasure key will appear. Take it and go
into the room to the west where you'll get "Blunt" from the chest (haha) which
is actually a skill for Nina I didn't use. There's a large and menacing
Armstrong here with his back to you, and I would strongly advise you not to
mess with him on a first playthrough because he's powerful, difficult to
damage, and a frequent healer. Just leave him alone and go back east, through
the passage, and back up the lift.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 2F -1000.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go through the door and back along the passage. When you reach the door to the
north, take it then go north over the eastern bridge. You'll see a bunch more
Buzzes here - throw a Fresh Meat to cluster them then get the extra turn with
Lin and take them out on the first turn with Blow up! and Jolt. :) Enter the
room at the northern end of the bridge and then go west to the next. Here there
are a few Hychees on the floor you can harvest for Heal Kits, an Odd Hychee
that will drop on the ceiling that you can flame for a Trauma Kit, and the
treasure chest which you can open for Ryu's very useful Roundsaber skill. Quite
a profitable room, all up :) I'd personally take Roundsaber over Deathbringer
because it hits an area.
Now go east two rooms and you'll be back in the outer passage. Take the south
door from here, and then go up the lift.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 3F North -990.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the path into the next room. There's a bunch of Goos in here - the
GooRubys and GooPlasmas you've seen before, but probably not the GooSapphires
(which lightning works best on). You should be able to get the last level 1
elemental attack (Frost) here, although you may not have anywhere to thread it
yet. Lastly somewhere around the room (usually on the eastern side) is a
Kanaphage or two (the little golden bugs). The less attacks it takes you to
kill one of these, the more zenny you'll get. So use only high level skills
from the start without comboing up to them. I took about 2 or 3 attacks to kill
each and got 2500 zenny from each (not a bad payoff!). Then go west into the
next room, break the boxes, and go south from there.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 3F South -990.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Break the boxes to the south, then go through the door to the northeast and
over the long bridge. When you reach the other end go south, then go back west
along the southern bridge. You'll see another group of Buzzes over it - you can
again throw a Fresh Meat to cluster them then beat them up with area effect
skills like Blow up!, Roundsaber and Nina's spells. Continue west along the
bridge to a blocked off section of a previous room, where you can get a couple
of boxes with decent stuff inside. Then go back east, this time taking the door
to the south. Go through it and then west, then south through the blue door.
There'll be a cutscene and SOL scene. Afterwards, go east and follow the
passage around to a door behind which is a lift you should take.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 4F -980.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the path around. There's a Patroller on the way - take him out if you're
up for a fight (I was, of course :P) or otherwise avoid him, although I'm not
sure how you'd do that. Through the door he's standing in front of is a room
with a few boxes and a treasure chest you don't have the key for yet. So
continue west through a door, and then north through another door. This is
where the Bouncers will be if you killed the Patroller, all nicely lined up.
Fortunately if you edge forward slowly you can often get them to run at you one
at a time which makes matters much easier. Again you really don't want to take
all 10 on at once unless you have a death wish. If you can get the more distant
stuck behind the crate you can prepare the area with a few bombs :)
Further along the path is another two Patrollers and uncharacteristically
enough I ended up giving them the slip (you can run into the subroom which BTW
also contains a GooPrism and out the other end) because I was low on Heal Kits.
I came back for him later. Whether you fight the Patrollers or not, continue
east (if you do kill the Patrollers there will be 8 Bouncers through the next
door, standard anti-Bouncer strategies apply), then around the passage to the
south, and then up the lift.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CorpLab 5F -970.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
No enemies, a telecorder with the shop girls trio, and cool music! What more
could you ask for? Go around the passage, stopping by the subroom on the way
for a few boxes one of which contains 1x SAVE TOKEN. Then follow the passage
west and then south (ignoring the north door for now) until you get to the room
with the telecorders and shop girls. I'm intrigued by the implications of Jaju
and Arma holding hands here :P The stuff I ID'd here included the Celtis (a
sword that has high attack but just one level 1 skill slot, so I don't use it),
and a few elemental damage weapons (you can keep them for eventualities if you
want) and status prevention armour (ditto). I bought 20 Heal Kits and 10 Aid
Kits here, as well as 10 antidotes (they don't sell multimeds at this place,
unfortunately). Also sell the tons of Zennypurses you probably have by now,
they're a good 300 zenny each.
I also bought a Thor Hammer+4 for Nina because it was +12 magic for only about
1000 zenny, but your weapon shop selection will probably vary. Use your
judgment as to what to get - but good lightning based weapons like that Thor
Hammer+4 and perhaps a Plasma Maser will help against the ice-based enemies in
the upcoming dungeon. Cold protection armour might also help if you can afford
it, I passed it up because it was a bit pricey. And save, of course. At this
point I still had 2 tokens left after saving, and I hadn't used the SOL Restore
trick except a couple of times right at the start. But then I feel a bit more
confident than on my first game where halfway through each dungeon I'd
backtrack and save (which I'd probably still recommend first time players do).
About now you should also have enough capital to begin on the Colony sidequest,
so use the Fairy Drops and check that out if you like (as I said, it's not
necessary). Just put in a decent chunk of zenny (3000-5000) using the "funds"
option, hire whatever random antz are standing around at the time, then go to
Orders and put them all on excavation.
Check back on it a bit later in the game, (time passes for each enemy you kill)
choose the left branch, and they should dig out an empty room for you. Convert
this room to a Market on the Orders screen, and then again come back after a
few more battles. Your Market should be built. Hire three more antz and put
them in the Market. It will start off as a skill shop which is handy because
you can get the other level 2 magic skills for Nina from it. Then you should
talk to the fairy and say that you want to change it to a Nina shop.
This is all so that by a point much later in the game, you can buy the Holy
Heart weapon from that shop (it's the only place you can get it). It's very
useful later on for its Kyrie skill. You don't need to do anything else, the
antz will slowly add items onto the shop's inventory. And yeah, this is all
completely optional, but I'm mentioning it because it's basically how you can
get the greatest benefit from the colony for the absolute least effort (you
don't even have to research anything :P). Feel free to either ignore the
sidequest altogether, just do this, or do everything possible. :)
Now, back to the task at hand after that digression (alright, I admit it,
"three paragraphs of complete and utter rambling"). Go back east and through
the north door you ignored earlier. Go north along the bridge and then west,
breaking boxes as you go. You'll soon get to a ladder, which you should climb.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Frozen Road 1F -960.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Equip your electrical weapons (and make sure they're threaded with your
skills!) now, if you have them. Go through the blue door to the west, to start
with. There's some GarPikes and GarSnipers in here which do cold damage and
take extra damage from lightning, much like most of the enemies in this
dungeon. They have a decent amount of HP, but are otherwise not that bad. Nina
with the Lightning skill will likely be your main attacker here, btw. Oh, and
you can steal the Thrust skill off the GarPikes. Hmm, I think I've seen that
before :P It's not particularly useful on anything other than really high
defense enemies, tho, so I didn't thread it. You'll probably get some ice-proof
armour after the battle, and Jaju isn't very far back if you want to go get it
ID'd. The boxes also contain a few minor things.
Now go back east to the previous room and head north this time. Get the extra
turn on the GooSapphires with Nina and kill them with Lightning. Go east into
the next room but be warned it's full of Aggrossers (frog-bats) - throw a Fresh
Meat the moment you enter then walk over and attack them with Nina. Hit the
clustered ones with a few Lightning spells (and Jolt if you only have 10 AP
left) and you should be able to take them all out on the first turn (possibly
even the extra turn). When they're all dead the treasure key will appear. Use
it to open the chest right next to it and you'll get Greetings!, a skill for
Lin I didn't use (maybe I would have if I knew what a feint attack was).
Now go west into the previous room. If you got any more equipment from the bats
you're still close enough for it to be convenient to backtrack to Jaju. If you
find a Glacier weapon or similar for Nina at any point you can thread it with
ice skills to have one weapon for every element on you (although it won't be
useful here). In any case your next destination is the ladder through the door
to the north.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Frozen Road 2F -950.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go north through the door and onto the ice. Nothing much... breakin' some
boxes, killin' a GarPike. Or several. And hmm, that's a large box... well,
actually, it's an enemy. Throw a Fresh Meat to get it to show itself, then
attack. The way these Jack Boxes work... I'm not *entirely* sure, but I think
I've got it mostly figured out. On the first turn it counts how many times you
hit it. I believe this needs to be 3, 5 or 7 times. After the first turn you
will get the message "JACK POD! Zenny jumps up!" signifying that it's stopped
counting your hits for that first turn. After (and only after) seeing that
message, then you can kill it and get a lot of zenny. The amount depends on how
many attacks you used on the first turn (preferably 7) *and* I've been told it
also depends on the number of attacks you use to kill it after the JACK POD!
message (preferably 16-20). If you hit it the wrong number of times on the
first turn you won't get much zenny, and I have a suspicion that the same thing
will happen if you hit it too many times on the second. In my case I hit it 7
times on the first turn with Nina's magic, waited for the JACK POD! and then
killed it with a few more attacks. It dropped 22,630 zenny :D Hopefully you're
as lucky. If anyone knows for sure how these things work, tell me the details.
Also after you kill the Big Jack-Box the treasure key will appear, so take it.
Now go east.
Well, the only way you *need* to go here is north. But where's the fun in that
when there's lots of enemies and treasure in the south? :) If you feel up to
it, fight your way through the GarPikes, GarSnipers and Death Cows (you should
be able to use bait and traps pretty well here), oh and a Beak. :P This battle
will have a decent enough payoff.. the enemies should drop some equipment,
there's a few boxes lying around (most notably the one on the far side has 1x
SAVE TOKEN) and you can open the chest here with the key you got earlier for
Feint, a shield skill. Unfortunately I only ever used two shield skills
throughout the whole game, and this isn't one of them. :P Afterwards, go north
and climb the ladder.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Frozen Road 3F -940.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow the path to another cave area. You'll see a few GooSapphires and a large
IceGoo that Nina will nonetheless make short work of. Take the treasure key
which will appear when they're all gone. You'll get even more equipment from
this battle and the boxes and at this point I had to hike back to BioCorp to
get it all ID'd because my inventory was completely full. If this is the case
with you also you may wish to do the same. It takes like, 5 minutes.
Once you get back (or if you never left), go north. There are some Drillbugs
and a Drill Leader (basically ice versions of the Nugget and MamaNugget) in the
next room, on which you should use basically the same strategy as for any of
the other ice enemies in this dungeon. One may drop Leech Power, another shield
skill I didn't use (Steal all the way baby :P). The treasure chest is in the
far northwest of this area, and it contains a gun for Lin you'll have to ID
later. Now head east, but firstly STOP and make sure you have enough healing
items (I imagine you would if you went back earlier like I did) because through
that door's a danger room.
The room itself basically just has a couple of Beaks and a handful of
Aggrossers... nothing too serious. After you kill all the enemies in the room,
there will be an SOL scene (if you've SOL'd of course). Go north to leave the
room, and then climb the ladder to the next level.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Frozen Road 4F -930.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go north into another cave room. The box to your right is a Jack Box (at least,
it was when I played). You can tell if you try to break the box and it just
makes a "buzzer"-like sound. You'll need to bait it out with a Fresh Meat
before you can attack it to get the extra turn. These ones tend to not pay off
as well as the big ones can, however, especially since they take less
punishment, but you can still harvest them pretty well if you use skills that
don't do much damage such as Side Slash and Greetings! (hey, a use for it! :P)
There was another one further down for me as well, and one more to the
northwest. There's also a bunch of Gars in the room, but nothing you haven't
seen before.
When you're done, go out by the north passage. In the east side of this room
there's a few Hychees and one Odd Hychee on the ground and two more Odd Hychees
that will fall from the ceiling. See if you can snipe the regular Hychees off
with Lin so you can take them out without acccidentally starting a battle with
the Odd Hychee(s) which the regular ones will be drawn into. Then they'll
confuse you incessantly, which is annoying. After they're gone, fight the Odd
Hychees and Flare them for Trauma Kits (you don't have to kill them with Flare,
just use it on each of them once).
After that handy healing item restock, go through the door to the west. Oh
dear, is that five Beaks on the bridge? You should take them out, but try to
lure them over one at a time. They'll drop a lot of equipment you may not have
the room for, in which case leave it there (the next "checkpoint" with shop
girls is practically next door, so you can return for it). After this
excruciating process is over the treasure key will appear, so take it. Go south
along the bridge and enter the door at the end for a box which I think will
always contain 1x GOLD XP. Don't lose these, they give you a 5% XP bonus just
by being in your inventory.
Next go north along the bridge to a room which has the treasure chest. It
contains Fragball, your first level 2 trap skill for Nina. Thread it on her
weapon(s) now as it's quite useful, especially with its large size and chance
to freeze enemies solid.
Now go back to the eastern side of this room and take the more northern of the
two exits. Go east along the path into the next room, which contains a few
boxes for you to break, as well as the ever-welcome site of the shop girls
(minus Arma, but she's not that important :P) and a telecorder. Hooray. ID all
the equipment you've picked up, sell most of it, and restock your items. And
by "restock" I mean "buy more than you ever have before". I'm talking at least
20-30 of both heal and aid kits here, the more the better (and also 10 tonics
at the least). The upcoming battle is long and you don't want to run out, and
if you've been following my advice you should have plenty of money to blow
anyway. (You can buy more Multimeds here too.) Make sure you save.
You'll see the gun you got from the chest is Lin's Cleaner, which has the
C'Mere skill. This works like Outta My Way in reverse, pulling the enemy
towards Lin. It's very useful for playing with traps, so I suggest you keep it
in one of her weapon slots at all times. If you happened to find any cold
damage weapons I suggest you have one of those on you as well, as it'll help
soon. Also, btw, this is about the point where I got my market in the colony
built and then completely left it alone for a long time. :)
Finally, you remember how in the SOL section I said I'd tell you when the two
best leveling up opportunities were during the main walkthrough? The first
one's coming up... but frankly, unless you *completely* suck at the game and
would rather just cheat your way through than actually try to get better at
it, skip to the next paragraph now and don't do it. I mean, where's the fun in
that? :P But, if you're still sure you want to level up after I've admonished
you this much for it, fine. Dump all items you want to keep in the ItmLkr, go
to the next area, and D-Dive through everything. At the end, SOL Restore and
repeat however much you wanted. When you're done use the party experience
you've collected and then save on the telecorder, using SOL Restore if that
was your last save token. You might notice this exactly follows the leveling
up method in the SOL section, as that's exactly what it is... so read the SOL
section. There, now you've leveled up, you cheater. :P
When you're ready to do this part for real (make sure you're well stocked)
leave through the door to the north and climb the ladder.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Storage -900.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ouch, that sounds like a pretty long ladder. O_o You might also want to make
sure Steal is equipped, btw, but that really should be common sense by this
point. Go through the door to the north, then the passage will branch. Go
west, as there's nothing to the north. As you approach the door to the west
you will be suddenly thrown into a cutscene and then you'll end up in a..

*******************************************************************************
BOSS BATTLE - GUNNER CAPN[A] +LEAD GUNNER[B] +BATTLER CAPN[C] +LEAD BATTLER[D]
(Note: You fight 1x Lead B., 1x Lead G., 3x B. Capn., 3x G. Capn)
------------------------------- [A] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
520 | 420 | 30 | 90 | 44 | 20 | 36 | 30 | 0 | 100% | 100% | 100%
------------------------------- [B] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
720 | 640 | 30 | 88 | 50 | 20 | 52 | 30 | 0 | 100% | 100% | 100%
------------------------------- [C] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
620 | 480 | 30 | 78 | 40 | 60 | 36 | 30 | 0 | 100% | 100% | 100%
------------------------------- [D] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
750 | 640 | 30 | 84 | 50 | 20 | 40 | 40 | 0 | 100% | 100% | 100%
-------------- DROP -------------- [A] ITEMS ------------- STEAL --------------
none | Dent Weapon skill
none | 500 zenny
-------------- DROP -------------- [B] ITEMS ------------- STEAL --------------
none | Third Eye skill
none | 800 zenny
-------------- DROP -------------- [C] ITEMS ------------- STEAL --------------
none | Ranger Shell+3
none | 500 zenny
-------------- DROP -------------- [D] ITEMS ------------- STEAL --------------
none | Counter skill
none | 800 zenny
---------------------- [A] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: 25% | BIN: IMM| FRZ: 75%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: 25%| POI: 25%| SLE: IMM | STN: 25%| SHC: 75%| DTH: IMM|
---------------------- [B] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: IMM| CON: IMM | BIN: IMM| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: IMM | STN: IMM| SHC: 25%| DTH: IMM|
---------------------- [C] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: 25% | BIN: IMM| FRZ: 75%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: 25%| POI: 25%| SLE: IMM | STN: 25%| SHC: 75%| DTH: IMM|
---------------------- [D] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: IMM| CON: IMM | BIN: IMM| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: IMM | STN: IMM| SHC: 25%| DTH: IMM|
--------------------------------- [A] ATTACKS ---------------------------------
1. 'Shot' - unit - shot phd
2. Cutspace - unit - shot phd, reduces MOV
3. Stinger - spread - shot phd, used when low on HP
4. Heal Kit - self - recovers low HP amount
--------------------------------- [B] ATTACKS ---------------------------------
1. Might - one ally - increases ATK
2. Shield - circle - increases DEF
3. Spread - spread - shot phd
4. Bull's Eye - unit - shot phd
5. Mega Aid Kit - group - recovers medium HP amount
--------------------------------- [C] ATTACKS ---------------------------------
1. Rust Armor - unit - phd, reduces DEF
2. Attack - unit - phd
3. <Battler Capn's shield loses its effectiveness.> - if attacked with Dragon
powers, shield is destroyed
4. Aid Kit - self - recovers medium HP amount
5. [Can attack twice per turn.]
--------------------------------- [D] ATTACKS ---------------------------------
1. Command - all Battler Capns - commands Battler Capns to attack chr targeted
2. Side Slash - spread - phd
3. Push - unit - phd, knock back effect
4. Mega Aid Kit - group - recovers medium HP amount
5. [Can attack twice per turn.]
-------------------------------- BOSS STRATEGY --------------------------------
You seem just a bit outnumbered O_o Trap tactics will play a big role here.
See if you can block off several of the groups of enemies from reaching you
using Fragballs. Even if they walk straight over them to get to you, there's a
chance the Fragballs will freeze them. Press Select to look at the overall
layout - you'll see that from the north, the Lead Battler attacks backed up by
two Gunner Capns. From the south, the Lead Gunner is shielded by two Battler
Capns. To the west is one more of each Capn and to the east is nothing. As the
Gunners aren't going to come towards you that much (unless you're completely
out of range) logically you want to put your Fragballs in front of the
Battlers, particularly the two below you to keep them out of the way while you
take out their leader (who is already a bit close to block). You can steal a
couple of skills from the two leaders, also.
Any level 2 area of effect skills for Nina will also be quite useful
(especially Fireblast if you have it, which hits a wider area than the other
two skills), but make a couple of Fragballs to the south your first priority.
The Lead Gunner will probably boost physical defense on his guards right away
so you might be better off going after Gunners with Ryu and Battlers with
Nina. However, that won't always work, and it's likely that you'll end up
surrounded by Battlers that will be doing plenty of damage to you, which is
where the area of effect skills come in. You should be using Lin's Blow up! as
much as possible, and Ryu's Roundsaber whenever you can. If the Lead Gunner is
causing you grief you could try putting a Fragball in front of him, sucking
him into it with C'Mere and hoping that it freezes him.
But above all, the secret really is just to have enough healing items to
survive all the damage you will inevitably take. That's the ultimate secret to
surviving practically anything in this game. And remember to give priority to
killing the enemies one by one and treat the area of effect as a bonus - eight
nearly dead enemies hit just as hard as eight enemies at full health.
*******************************************************************************

After the battle there will be another cutscene, followed by another...

*******************************************************************************
BOSS BATTLE - ASIMOV [A] + (infinite) ANNEX [B]
------------------------------- [A] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
1400 | 1024 | 40 | 100 | 72 | 80 | 50 | 30 | 0 | 100% | 125% | 25%
------------------------------- [B] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
200 | 64 | 20 | 75 | 50 | 300 | 43 | 40 | 0 | 100% | 200% |HP-REC
-------------- DROP -------------- [A] ITEMS ------------- STEAL --------------
none | Take this! skill
none | Generator
-------------- DROP -------------- [B] ITEMS ------------- STEAL --------------
none | Battery Pack
none | none
---------------------- [A] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: IMM| MAG: 25%| MOV: IMM| CON: IMM | BIN: IMM| FRZ: 25%| DRK: IMM| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: IMM | STN: IMM| SHC: IMM| DTH: IMM|
---------------------- [B] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: IMM | BIN: 25%| FRZ:100%| DRK:100%| HLY: IMM
DEF: 75%| SPD: 25%| POI: IMM| SLE: IMM | STN: 25%| SHC: IMM| DTH: IMM|
--------------------------------- [A] ATTACKS ---------------------------------
1. Transfer - summons one Annex into battle (maximum of three)
2. Push - unit - phd, knock back effect
3. [Can attack twice per turn.]
4. Grenade - circle - phd
5. <Asimov's AP recover ability reduced.> - self-explanatory; steal its
Generator to cause this
6. Drill Press - circle - phd
7. <Asimov will self-destruct in 3 turns.> - after reducing its HP to one
point, you have 3 turns to get as far away from Asimov as you can
8. <2 turns to self-destruct.> - self-explanatory
9. <1 turn to self-destruct.> - self-explanatory
10. <Self-destruct activated.> - self-explanatory
11. Big Blowup - FATT, circle - enormous fire mgd
--------------------------------- [B] ATTACKS ---------------------------------
1. Jolt - EATT, circle - ele mgd
2. <Annex shorted out. Electroshock ability lost.> - if hit with ice, Annex can
no longer use Jolt
3. <Annex powers down.> - stealing its Battery Pack will reduce Annex's stats
4. 'Swipe' - unit - phd
-------------------------------- BOSS STRATEGY --------------------------------
Oh, you're not even close to being done yet. :P But at least now you outnumber
the enemy, although the battle itself is a bit more complex. Firstly, the boss
has high physical defense, so Ryu will not do a lot of damage unless he has a
cold damage weapon equipped (machines are weak against cold for some reason,
don't ask me... and lightning is what you *don't* want to use in this case)
and neither will Lin but she's more useful for push/pulling in this battle,
anyway. Fragball will be your main strategy of attack. Put three overlapping
Fragballs either in front of or behind the enemy and then use either C'Mere or
Kick / Outta My Way to push it into them. It won't move very far with each
use, but it'll still move far enough to hit a Fragball if you put it as close
as you can. You can steal a skill for Lin from the boss, as well as a
"Generator" item that will stop it from being able to move by itself.
It will also periodically create Annexes. It will do this whenever there are
no Annexes, which is probably preferable to it doing anything else... so it's
probably best to kill the Annexes every turn in preference to disabling them
by freezing them or stealing their Battery Packs. It has an annoying habit of
creating Annexes directly into your Fragballs setting them off prematurely, so
you may want to just run Nina around to the back of the boss to make Fragballs
there, and have Ryu and Lin at the front to knock it back and take care of any
Annexes that appear (they should have plenty of spare AP from not being able
to do crap to the boss). As Nina will be your only decent damager this battle
will probably take a pretty long time, but it's still a lot easier than the
previous one because there's a straightforward enough routine to get into and
you won't take much damage during it especially if you kill the Annexes every
round so it doesn't do anything else. That is, until about halfway through
where it will only make one Annex and spend the rest of its AP attacking you.
But it still shouldn't be too bad.
Once you take away all its HP but one you will get the dreaded "self destruct
in 3 turns" message. Get the hell away from it :P It'll either make more
Annexes or (if you didn't steal its Generator) chase after you, so have each
character flee in a different direction so it won't be able to kill you all at
once when it blows up. Because that'd really suck.
*******************************************************************************

After that boss battle there will be another cutscene and then... aww man,
ANOTHER?!

*******************************************************************************
BOSS BATTLE - POWERPUFF GIRL [A] + 2x MAGE CAPN [B]
------------------------------- [A] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
1600 | 2800 | 40 | 74 | 25 | 80 | 46 | 60 | 0 | 100% | 100% | 100%
------------------------------- [B] STATISTICS --------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
580 | 520 | 30 | 60 | 42 | 80 | 38 | 40 | 0 | 100% | 100% | 100%
-------------- DROP -------------- [A] ITEMS ------------- STEAL --------------
none | Valor skill
none | V
-------------- DROP -------------- [B] ITEMS ------------- STEAL --------------
none | Magic Wand+2
none | 450 zenny
---------------------- [A] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 25%| MAG: IMM| MOV: IMM| CON: IMM | BIN: IMM| FRZ: IMM| DRK: IMM| HLY: IMM
DEF: 75%| SPD: IMM| POI: IMM| SLE: IMM | STN: IMM| SHC: IMM| DTH: IMM|
---------------------- [B] % RESISTANCE TO ATTACK TYPES -----------------------
ATK: 75%| MAG: 75%| MOV: 25%| CON: 25% | BIN: IMM| FRZ: 25%| DRK: 50%| HLY: IMM
DEF: 75%| SPD: 25%| POI: 25%| SLE: IMM | STN: 25%| SHC: 25%| DTH: IMM|
--------------------------------- [A] ATTACKS ---------------------------------
1. 'Swipe' - unit - phd
2. Twin Scratch - unit - phd
3. [Can attack four times per turn.]
4. Last Resort - self - increases ATK; she also gains universal shield, cutting
any damage by half if triggered
5. Violet Death - spread - phd
--------------------------------- [B] ATTACKS ---------------------------------
1. Iceblast - IATT, line - ice mgd
2. Hundredgears - UNIV, unit - 100 points of univ dmg, induces stun
3. Might - on powerpuff girl - increases ATK
4. Bloat - on powerpuff girl - increases MOV
5. <Mage Capn is gathering AP.> - skips a turn in favor of more AP
6. Protect - on powerpuff girl - increases DEF
-------------------------------- BOSS STRATEGY --------------------------------
Don't worry, this is the last one... although it'll give you a run for your
money. I hope you've still got a few (okay, a lot of) healing items left. The
first thing I should point out is that you only need to kill the leader here
to end the battle - but you can also take out the mages if you like (it's
probably a good idea to). If you don't, you'll find them in a side room a
little later on. I suggest you kill one mage and weaken the other down to low
HP, and to do it before attacking the leader at all, as the leader will "power
up" when either at half HP or when both mages are dead. But even before then
they're still not a lot of fun. Try and spread your characters out so the
mages can't hit several at once, and keep Nina away from the leader unless you
want her to die. Physical attacks work better on the mages than magic, so you
might want to have Nina use Fragball instead in the hopes of freezing them.
You can steal a few things here, like a couple of sellable items and also a
weapon or two.
Once one mage is dead and the other is on low HP, start attacking the leader.
When on half HP, the leader will use Last Resort, increasing attack power. You
should now take out the other mage (we only left it alive until now to delay
the inevitable Last Resort). The leader will also now start using Violet
Blade, which really hurts. Again, keep Nina away, and Fragballs are still
probably the best spell to use, if you get the opportunity. This is one of the
game's tougher boss battles... the leader is quite capable of taking out a
full HP ally in one turn using the Twin Scratch + Violet Death combo, so I
hope you've got some tonics left. Good luck. If you run out of items and it
looks like you're going to die then you might as well D-Dive to win, but try
your best not to if only to say that you beat the game without using it :)
*******************************************************************************

If you survive that boss battle marathon, there will be another cutscene.
Now use all the skill items you got. If you D-Dived all three battles for the
purpose of leveling up, now is when you choose Give Up from the menu and SOL
Restore and repeat the process however much you wanted (don't spend the party
XP you got without making a telecorder save, remember). If you just got
through them for real, congrats :) Make sure you pick up the sword on the
ground. Note the three doors on the west side of this area. I *think* (but I
haven't double checked) that the southern one is where the mage captains will
be if you didn't kill them. You definitely want to go to the northern one as
boxes there contain some nice items, in particular 2x SAVE TOKEN. After this I
strongly suggest you go back to the shop girls & telecorder at the end of the
Frozen Road (the way back is the door to the east) to restock, identify (the
sword you picked up is the Violet Blade sword, containing the Violet Death
skill! Hooray! You'll most likely be using this sword for the rest of the
game), sell and most importantly SAVE. Phew :P I threaded the Violet Blade
with Slice, Side Slash and kick in the X, O and Square buttons respectively
for level 1, Vert Slash, Wild Swing and Hex for level 2, and for the only open
level 3 slot I went with Roundsaber. But you can do what you like. When you're
done head back to the main room of Storage.
The north and south doors don't have anything behind them (this could actually
also be where the Mage Captains appear, I don't know. Once I find out where
they actually show up I'll fix this) so where you want to go is the middle
door on the western side. There's another telecorder at the south end of this
passage, but if you went back to the shops like I said to you shouldn't use
it. So go into the door to the north, and then up the ladder. If you've SOL'd
before there will be an SOL scene now. But regardless of whether you see it or
not, you will arrive at the next area...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustOne 1F -890.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go east into the room. There's a few boxes here, and also a couple of Bandits.
You'll notice when fighting them that the battle music has changed, I think
this is an oblique way of signifying that you'd be on "disc 2" of the game if
the game was on two discs. :P That boss marathon certainly felt like an end-
of-disc challenge. Man, I kind of miss multiple disc RPGs :) There's not a lot
that can be said about the Bandits and their palette-swapped friends the
HighwayStars. The HighwayStars will occasionally use Stungun on you, but it
again only lasts a turn and then you can really beat them up with the AP you
gathered in that turn. Just watch that you don't start battle with either when
there's an item you want lying on the ground because they tend to take those.
But other than that, and the occasional theft of an item from you (they'll
drop it when you kill them) they'll just spend most of their time running away
from you. :P They drop the Steal skill but I'm kind of hoping you'd already
have that by this point.
The northwest door from here contains four Odd Hychees. Flame them up and
that's four more Trauma Kits for you :) Then go to the southwest door. In here
there's a large Baphomet and a few smaller Ebonfires. The Baphomet acts
differently depending on what other enemies are in battle. If there is at
least one Ebonfire in battle with it, the Baphomet will be aggressive and will
try to silence Nina, and attack with spells like Fireblast. (The Ebonfires
just use Flare). If you engage in battle with the Baphomet alone or kill the
Ebonfires first, you will get the message "Baphomet is all alone and feels
scared" (poor baby) and it will then just try to get away from you without
attacking. It will be worth significantly less experience, too. So I suggest
you fight it alongside one Ebonfire and kill the Baphomet first. It's annoying
because of how often it heals but if you can save up two turns' worth of AP
with Nina and you have Iceblast, you can take it out in one turn (it's weak to
ice). If you don't, Fragball should still work acceptably, or you can try cold
damage weapons. You can also steal Fireblast from it if you don't have it.
Kill any leftover Ebonfires, and then go through the door to the west and take
the lift up. SOL scene follows.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustOne 2F West -880.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Go east. There's a box to the south just before the second blue door. Through
that door, you'll see a few Capeks, mechanical enemies. Like the other
mechanical enemies you've fought, they're particularly weak to cold. The
treasure chest you see is actually another box enemy, the Wonder Box. Skip the
extra turn if you get it. Wonder Boxes give you an item based on how close you
can get their HP to zero by the end of the turn (at which point they will blow
up and damage you the same amount as however much HP they had left, so be
really careful). I don't have the full table of what you get at this point,
but I'd recommend getting it down to 6-10 HP for a skill for Lin. It's tricky,
tho. Just beat on it with Nina and Ryu until it's on low health then use Lin's
low damage skills to finish it off. Profile WILL NOT SHOW YOU ITS HP (guess
who found that out the hard way? -_-) so you'll need to keep a running tally
of it as you attack. They start with 900 HP, I think. Just don't tear your
hair out over these stupid enemies, they're not worth reloading your game or
anything for.
The south door behind the Wonder Box is a D-Ratio door. Head east from this
room.
D-RATIO REQUIREMENT: 1/1024
Enter the door and you'll immediatelly thrust into Danger room, containing
whole deal of either Petrophages or Capeks. Kill them all for treasure key to
appear - it will allow you to collect shield skill Reflect from blue chest in
next room (grab contents of few boxes as well). That's all folks, so take next
S door to appear in south part of IndustOne 2F West... skip to next portion, or
retrace your steps from where you entered this D-Ratio door.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustOne 2F East -880.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
To the south after you go through the door to your east are two Capeks, so ice
them (heh). After you've gone down the stairs and as you're walking around the
room you should see a couple of Petrophages you might be able to get the drop
on. Either that, or the other way around, as they're fast :P There are a few
more scattered around the room, so be careful. To make things go faster, try
letting them charge at you and then dodging. When they hit the wall they will
flip over - if you attack them at that point you can kill them without going
into a battle. Otherwise, fire kills them very quickly, but be warned that
using fire on them will cause them to explode the next round if they're not
dead already by then, dealing damage to anything close. On the upside if a
Steal-equipped ally is hit by the explosion they can steal the Explosion
skill, but I didn't use it. Because it's a shield skill that isn't Steal or
that other one.
Once all the Petrophages are gone the treasure key will appear, so take it and
break the boxes that are around. Then go back up the stairs and go east
through the blue door and down the passage to the south.
As you enter the next room you'll see a "control room" containing a bunch of
FireGoos (with one GooRuby) and the treasure chest, so go in and deal with
them using ice. The chest contains Lin's Let's dance! skill, which
disappointingly enough is just another attack. It's basically Blow up! but it
affects an circle and not a spread. Use whichever you prefer. I'll also
mention that I checked back on the colony at this point and they'd gotten the
Holy Heart ages ago (and you don't need it for a while yet) so you definitely
have enough time. I pretty much ignored the colony from then :P
Now walk all the way around the outside of the "control room" to get to a box,
then go back to where you were and take the bridge leading west. If you go
south from here you'll actually be able to reach the floor, but watch out for
the Petrophages that will charge at you. There are also a few GooRubys, and a
Bandit or two, but nothing you haven't seen before. Break the boxes then go
back up the steps and take the southernmost bridge east. There's more boxes
and also the door to the next room, at the end.
The room in question is just Bandits and Petrophages. Moving on, to the west
in this case.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustOne 2F West -880.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Continue west, to a room with a D-Ratio door, and a few Bandits and a lot of
Petrophages on the floor. Kill the Petrophages the quick way if at all
possible. There's also some boxes scattered around the floor but nothing that
noteworthy. When you're done enter the door to the southwest and take the
elevator.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustOne 3F -870.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STOP and make sure you've got a decent supply of healing items before you open
the door right in front of you, as it is a danger room. Right behind the next
door you come to is a Baphomet, and if you attack it there you should get into
battle with it and at least one Ebonfire, which is what you want. Ice them, as
before. After you've dealt with the Baphomet and friends, you'll get the
customary "end of danger room SOL scene". Then go east.
The next room has a division to the north with a few boxes. Once you've broken
them, go down the stairs, south and up the next set - there is a box to the
west of here. Then go back to the north part of the room and take the door to
the east.
This next room has a few Capeks on the floor you should ice. Once they're all
decomissioned, the treasure key will appear in the northernmost of the little
rooms to the east, which conveniently enough is also where the treasure key
is. It contains Nina's Fireball skill, which is the level 2 fire trap. The
other rooms all have boxes except for the second most southern which has an
opening to the eastern passage, which contains the next door. Go through this
and up the elevator. SOL scene.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustTwo 1F -870.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
No enemies here. Well, except the boss. You can backtrack to restock and save
if you like - ideally you'll want about 20 Aid Kits or so. But this next
battle isn't really the one you should be worrying about, there'll be plenty
of time for that in the future parts of this area.
Go into the next room. Here you'll need to check all the dead rangers, some on
the lower area and few more in the eastern "control room". Also check the two
locked doors to the east, one towards the north and one towards the south.
Then go back to the lower area and talk to the weirdo who magically appeared
there, and you'll end up in a...

*******************************************************************************
BOSS BATTLE - BOUNTY HUNTER
--------------------------------- STATISTICS ----------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
1300 | 2000 | 60 | 78 | 50 | 60 | 38 | 50 | 0 | 100% | 100% | 100%
--------------- DROP --------------- ITEMS -------------- STEAL ---------------
none | C'mere! skill
none | 300 zenny
------------------------ % RESISTANCE TO ATTACK TYPES -------------------------
ATK: 25%| MAG: 25%| MOV: 25%| CON: 25% | BIN: IMM| FRZ: 25%| DRK: IMM| HLY: IMM
DEF: 25%| SPD: IMM| POI: IMM| SLE: IMM | STN: IMM| SHC: 25%| DTH: IMM|
----------------------------------- ATTACKS -----------------------------------
1. <Forcacion's absorption ability lasts 3 turns.> - self-explanatory
2. Sleep - circle - induces sleep
3. Forcacion - unit -> self - lowers target's attributes, raises own
4. [Can attack four times per turn.]
5. Hundredgears - UNIV, unit - 100 points of univ dmg, induces stun
6. Drain - unit - drains HP from target, restores same amount to self
7. Multi Attack - unit - phd
8. Depress - unit - halves accumulated AP
-------------------------------- BOSS STRATEGY --------------------------------
FREEEEEAK! :P Anyway, this guy's annoying. His trademark ability is
"Forcacion" which allows him to "absorb" the stats of an party member for
three turns (the character's stats will be lowered and his stats will be
raised). Obviously, if he absorbs Nina's, magic will be less effective. If he
absorbs Ryu's, physical attacks will be less effective. And so on. While it
lasts the 'absorbed' character should just stay out of battle because they
won't be able to do much damage. He has other nasty tricks up his sleeve as
well like Hundredgears (always 100 damage and the one-turn "shock" status),
Sleep on all your characters and a HP draining attack. Sleep and shock are
both annoying but on the other hand you'll eventually have a lot of AP to beat
him up with (unless he uses Depress to halve it :P) Fragball tactics work
pretty well here, although don't count on him walking into them (he's not into
that whole 'walking' thing). Despite the boss's abilities, however, this isn't
that bad because he doesn't have that much HP.
*******************************************************************************

After the battle, there'll be another shiny ID card for you to pick up. At
this point you might want to go all the way back to restock and save because
it's only going to get harder :P
You now have a choice ahead of you. There are two doors from here that you can
open with the ID card, leading to two different bosses. The door to the north
leads to a fast, mobile boss who counterattacks and can use status effects.
The door to the south leads to a slow but still powerful boss with really high
physical defense. You can choose to either fight one or the other, or if you
feel up to it, both :P Be warned that there'll be another boss battle after
these later on, and killing both bosses will actually make it much *harder*
than killing just one. But on the other hand, the only way to get the Crimson
Raid skill is to kill both, and besides it's more challenging and fun :) But
if you don't feel confident about it, just pick one of the bosses (the south
one's probably the easier of the two). If you plan to go after both, read on.
If you only want to fight the north one, read this part and then skip the
SOUTH part. If you want only want to fight the south one, skip up until the
SOUTH part. Okay? Good.
NORTH: Go north and examine the card reader. If this is the first one you've
looked at, you'll get a cutscene, then a SOL scene. Then go north along the
passage, through the door and up the lift.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IndustTwo 2F North -850.0m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Open this door and head east. Before opening the next door make sure you've
got a decent supply of healing items (pretty much the same kind of thing as
before... I had 20 each of heal and aid kits) as the upcoming boss is in a
danger room. Go south and you'll see the boss just around the corner to your
east. You can try putting down a few bombs first if you like, but either way
you'll have no choice but to attack (or be attacked) and end up in a...

*******************************************************************************
BOSS BATTLE - BOUNTY HUNTER'S MEATY SIDEKICK
--------------------------------- STATISTICS ----------------------------------
HP | XP | AP | ATK | DEF | MAG | SPD | MOV | ABD | FIR | ICE | ELE
1600 | 1200 | 40 | 120 | 65 | 200 | 60 | 70 | 0 | 50% | 150% | 100%
--------------- DROP --------------- ITEMS -------------- STEAL ---------------
none | Afro
none | none
------------------------ % RESISTANCE TO ATTACK TYPES -------------------------
ATK: 25%| MAG: 25%| MOV: 25%| CON: 75% | BIN: IMM| FRZ: 25%| DRK: IMM| HLY: IMM
DEF: 25%| SPD: 25%| POI: 75%| SLE: 75% | STN: IMM| SHC: 25%| DTH: IMM|
----------------------------------- ATTACKS -----------------------------------
1. Fireblast - FATT, spread - fire mgd
2. [Can attack twice per turn.]
3. Headshake - unit - phd, induces confusion
4. Stinger - spread - phd
5. Sledgehammer - unit - if phd is received, Deegon uses Sledgehammer counter
6. Dreamer - unit - phd, induces sleep
7. Viral Touch - unit - phd, induces virus
8. Hundredgears - UNIV, unit - 100 points of univ dmg, induces stun
9. Pre-Primus - circle - %DMG, reduces current HP by 25%
-------------------------------- BOSS STRATEGY --------------------------------
Alright, this guy's not a huge amount of fun. He will counter every attack you
make if you're within range with Sledgehammer, which kind of hurts. The "pull
off a string of Slices ending with a Kick with Ryu" strategy used before on
the Duke Battlers still applies here, just remember to make

Vous aimerez peut-être aussi