Académique Documents
Professionnel Documents
Culture Documents
Encoding
Object
Brand such as
Marlboro
+
© 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin
IMAGES ENCODED IN PICTURES CONVEY
EMOTIONS VERY POWERFULLY
Vocabulary
Verbal Grammar
Inflection
Gesture
Facial
Nonverbal Expression
Body
Language
Personal
Selling
Personal
Channels
Word of
Mouth
Print
Media
Nonpersonal
Channels
Broadcast
Media
Sender Receiver
Experience Experience
Moderate Commonality
Receiver
Sender Experience
Experience
High Commonality
Receiver
Receiver Experience
Sender
Experience
Experience
Mass Markets
Market Segments
Niche Markets
Small Groups
Individuals
Listener, Reader,
Viewer Recognition Attention
Inventory, POP
Consumer Panel Purchase Behavior
Cognitive
High
Perceived product
Cognitive
Affective
differentiation
Conative
Dissonance/ Conative
Attribution Model
Low
Conative
Affective Affective
Cognitive
Involvement 1 2
Informative Affective
The Thinker The Feeler
High
3 4
Involvement
Habit Self-
Formation Satisfaction
The Doer The Reactor
Low
1
Informative
The Thinker
Car-house-furnishings-new products
Model: Learn-feel-do (economic?)
Possible implications
Test: Recall diagnostics
Media: Long copy format
Involvement
Reflective vehicles
Creative: Specific information
Demonstration
High
2
Affective
The Feeler
Jewelry-cosmetics-fashion goods
Model: Feel-learn-do (psychological?)
Possible implications
Test: Attitude change
Emotional arousal
Involvement
Impact
3
Habit formation
The Doer
Food-household items
Model: Do-learn-feel (responsive?)
Possible implications
Test: Sales
Media: Small space ads
Involvement
10-second ID’s
Radio; Point of Sale
Creative: Reminder
Low
4
Self-satisfaction
The Reactor
Cigarettes, liquor, candy
Model: Do-feel-learn (social?)
Possible implications
Test: Sales
Media: Billboards
Involvement
Newspapers
Point of Sale
Creative: Attention
Low
Ad – Execution Thoughts
Advertising Input
Message content, media
scheduling, repetition
Filters
Motivation, ability,
(involvement)
Consumer
Cognition, Affect, Experience
Consumer Behavior
Choice, consumption,
loyalty, habit, etc.