Académique Documents
Professionnel Documents
Culture Documents
Yes
Populate Allied Player does following (5.21):
respective Order 1. Moves “Patrolling” ships (speed rolls as appropriate). Remove all
of Appearance 2. Does repairs existing control
Charts (4.2), (4.3) 3. Flips “Raiding”ships to white side while in port. flags and Players
place control flags
on areas they
Japanese Player control.
Place Initial
places one (1) (5.71), (15)
Control Markers
Land based air
(2.2), (4.2), (4.3)
unit (5.22)
Japanese Player
selects area for
combat. (5.31)
(7.1)
Combat
Sequence
1.0
nd
Compiled from 2 Edition Rules. Source: http://www.gameaholics.com/vitp_format/vitp_rules.htm
Combat
Sequence Combat Sequence
Does area
have only one sides
forces present and not
in port?
“Day” Action (7.11)
“Day” or
“Day” & “Night”
Japanese Player No
names targets.
(5.34), (7.4)
Determine
“Night” and/or “Day”
Japanese Player action. “Night”
resolves combat, (5.32), (7.22) (7.3)
places appropriate Yes
markers. “Night” Action
(5.34), (7.5)
Allied Player
resolves combat, Japanese Player
places appropriate resolves combat,
markers. places appropriate
(5.34), (7.5) markers.
(5.34), (7.5)
All markers go into
effect (5.36), (7.6) Allied Player
names targets.
(5.34), (7.4)
Yes
Does round Allied Player
require a “Night resolves combat,
action also? places appropriate
markers.
No (5.34), (7.5)
Submarine can
attack if present, All markers go into
then returns to effect (5.36), (7.6)
port. (5.41), (7.81) End Of
Pursuit
Sequence
Japanese
Retreat? Yes
(7.82), (8)
Retreating
Players Air Units Pursue?
No No Victor performs Air Raids (9)
return to base(s) (7.82), (8.3)
(8.2)
Allied Retreat?
Yes Yes Victor performs Amphibious
(7.82), (8)
Assaults (13)
Pursuit
No Sequence
Submarine that has not
attacked may do so (16.1)
Japanese Non-retreating
Amphibious Units can land.
(5.43), (13) End of
Combat
Sequence
Allied Non-retreating
Amphibious Units can land.
(5.43), (13)
Pursuit
Sequence Retreating player serperates Pursuit Sequence
forces into groups.(8.32)
Determine
“Night” and/or “Day”
“Day” or
action. “Night”
“Day” & “Night”
(7.22), (7.3), (8.41)
Yes
Japanese Player does following (5.21): Allied Player rolls for “Location
1. Moves “Patrolling” ships (speed rolls as Uncertain” Group. (18.22)
appropriate).
2. Flips “Raiding”ships to white side while in
port. Allied Player may move surviving ships and
units into Hawaiian Islands as Patrollers. (18.23)
Perform up to two
Japanese Player Yes
Allied Fleet (2) normal Combat
moves “Raiding” Yes
Present? Rounds. Use
ships (5.24)
normal Combat
Sequence. (18.3)
Allied Player
moves “Raiding”
ships (5.24) If any Allied ships (not in port)
are present and retreat after
combat, only 2 rounds of
No
I-Boat Moves pursuit is possible. (18.33)
(5.25)
Japanese Player
perfoms Air Raid
Perform up to two (2 rounds) against
(2) Air Raid Allied ships and
Combat Rounds unit in Indonesia.
(18.3) The resolves any
remaining combat
normally. (18.4)
Combat
Sequence