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Technical Design Document

By

KampuzSecuritee

Tang Hon Fye Eugene


Ezra Yap Boon Chao
Lee Michelle
Ji MingShen Vincent
Neo Tao You
Qaleelullah Bin Mohamed Fahim

April 4th, 2011


TABLE OF CONTENTS

Table of Contents

List of Tables .............................................................................................................................ii


List of Figures .......................................................................................................................... iii
1 Game Overview .................................................................................................................. 4
1.1 Introduction ................................................................................................................. 4
1.2 Target Audience .......................................................................................................... 4
1.3 Story ............................................................................................................................ 5
2 Game Mechanics ................................................................................................................ 6
2.1 Objective ..................................................................................................................... 6
2.2 Enemy Mechanics ....................................................................................................... 6
2.3 Camera ........................................................................................................................ 6
3 Game Elements ................................................................................................................... 7
3.1 Heero ........................................................................................................................... 7
3.2 Students ....................................................................................................................... 7
3.3 Lecturer ....................................................................................................................... 9
3.4 Cinematic .................................................................................................................... 9
3.5 Area Map ................................................................................................................... 10
3.6 Equipments ................................................................................................................ 11
4 User Interface Design ....................................................................................................... 12
4.1 Main Menu ................................................................................................................ 12
4.2 Game Play Interface .................................................................................................. 14
5 Gameplay .......................................................................................................................... 16
5.1 Getting Started........................................................................................................... 16
5.2 Game Play ................................................................................................................. 16

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TABLE OF CONTENTS

List of Tables

Table 1: Main Menu Buttons ................................................................................................... 12

Table 2: Game Play Interface Elements................................................................................... 14

Table 3: Game Controls ........................................................................................................... 16

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TABLE OF FIGURES

List of Figures

Figure 1: Heero .......................................................................................................................... 7

Figure 2: Female Student (Enemy) ............................................................................................ 8

Figure 3: Male Student (Enemy)................................................................................................ 8

Figure 4: Lecturer ...................................................................................................................... 9

Figure 5: Area Map & the Gameplay Screen........................................................................... 10

Figure 6: (Equipment) Book - The Default Weapon ............................................................... 11

Figure 7: (Equipment) Umbrella .............................................................................................. 11

Figure 8: (Equipment) Fire Extinguisher ................................................................................. 11

Figure 9: Main Menu Screen ................................................................................................... 12

Figure 10: Credits Screen......................................................................................................... 13

Figure 11: Gameplay Interface 1 ............................................................................................. 14

Figure 12: Gameplay Interface 2 ............................................................................................. 15

Figure 13: Gameplay Interface 3. ............................................................................................ 15

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GAME OVERVIEW

1 Game Overview

1.1 Introduction

Library Defender is a single player, defense-style action game. It is a light-hearted game

developed to relief stress. The simplicity of the game hastens understanding and retains

player’s attention. The game revolves around our main character, Heero, who prevents

students from going pass him.

This game encourages quick reflexes and thinking in a simple yet entertaining ways. The

player will have to stay alert and implement some form of strategy to ensure success. The

game features adorable elements which will attract majority of our target audience.

1.2 Target Audience

This game mainly targets stressful youths and students who are looking for an entertaining

break from reality in a humorous manner.

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GAME OVERVIEW

1.3 Story

Every year during the exam periods, the Lee Wee Nam Library is filled to the brim by overly

studious students. These hardcore students go to the extent of camping outside the library in

the wee hours of the morning just to secure a place to study inside. Once the library opens,

there is a sudden surge of students into the library. This results in the entrance of the library

becoming over crowded.

During one such exam period, the locks to the library's main doors become faulty. As such,

the doors cannot be locked before the opening hours and the library personnel find it difficult

to control the intake of patrons. To add to their misery, they realize that some students have

somehow become aware of the unfortunate situation unfolding at the library. These students

have in turn rallied more students to join them in their attempt to enter the library before the

official opening hours.

Consequently, a large mob of students make their way to the library and the library personnel

come to know of this. Unaware of what to do, they call the Head Security Office for

assistance. The security supervisor hears their pleas for help and decides to send one of his

men to aid them. He deploys his right-hand man, Heero, a student helper, and instructs him to

prevent the students from entering the library until it opens. Armed with ordinary everyday

items, such as a book, Heero sets out to fulfill his task as a Library Defender!

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GAME MECHANICS

2 Game Mechanics

2.1 Objective

The player will be controlling Heero, defending the library from the horde of students

attempting to invade. As a student helper, he only has access to domestic items to use as

weapons. He has to ensure that the library remains clear of students during the given time

limit.

2.2 Enemy Mechanics

The enemies, i.e. students, will be generated at random points on the edge of the map. Their

purpose is to enter the library at any cost. Upon entering the scene, the students will charge

towards the library. Students will disappear when they get knock down by Heero.

2.3 Camera

The game will be played using a top-down perspective. This will allow the player to view the

whole map at all time. As such, he will be able to formulate some form of strategy to fend off

the students from invading the library from random spawn points.

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GAME ELEMENTS

3 Game Elements

3.1 Heero

A student helper and the main character of the game, his goal is to defend the library from the

horde of students attempting to invade.

Figure 1: Heero

3.2 Students

These are the hardcore students who have formed a mob and are planning to overrun the

library before its opening hours. They have no mercy and they are blinded by their sheer lust

for knowledge. The types of students include:

 Normal

 Slim

 Fat

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GAME ELEMENTS

The “Slim” students will travel faster than the “Normal” students while the “Fat” students

travel slower. However, it takes one hit to knock out the “Slim” and the “Normal” students

while it takes three hits for the “Fat” students.

Figure 2: Female Student (Enemy) Figure 3: Male Student (Enemy)

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GAME ELEMENTS

3.3 Lecturer

Unlike students, lecturers have the authority to enter the library at all times. Therefore, Heero

cannot knock them out instead he will have to let them through. Knocking down a lecturer

will incur a time extension. This will imply that Heero will need to defend the library longer.

Figure 4: Lecturer

3.4 Cinematic

The cinematic describes the story visually through a collection of sound effects, videos,

images and texts. It comprises of 3D graphics to complement the 3D nature of the game. It

also features footage of the incident related to this game.

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GAME ELEMENTS

3.5 Area Map

The main component of the area map will be the Lee Wee Nam Library. Majority of the map

area is open ground where Heero will be fending off the invading knowledge-thirsty students.

Figure 5 shows the area map of the game where Heero is standing in front of the library

building and the camera is set to a top-down view onto the ground.

Figure 5: Area Map & the Gameplay Screen

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GAME ELEMENTS

3.6 Equipments

The equipments consist of ordinary items, and the types are:

 Book – Damage one student per hit.

 Umbrella – Damage all students within the range of the umbrella.

 Fire Extinguisher – Damage all students within the spraying range of the extinguisher.

Figure 6: (Equipment) Book - The Default Weapon Figure 7: (Equipment) Umbrella

Figure 8: (Equipment) Fire Extinguisher

The Umbrella and Fire Extinguisher will have time duration imposed on it before it

disappears. After it disappears, Heero will be equipped with his default equipment, the Book.

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USER INTERFACE DESIGN

4 User Interface Design

4.1 Main Menu

The following table shows the available buttons on the Main Menu for the players to select

and Figure 9 and 10 shows the screenshot of the Main Menu screen.

Buttons Function

Start Game Starts a new game

Sound button Turns on/off the game sounds

Credits Displays details related to the game

Exit Quits the game

Table 1: Main Menu Buttons

Figure 9: Main Menu Screen

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USER INTERFACE DESIGN

Figure 10: Credits Screen

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USER INTERFACE DESIGN

4.2 Game Play Interface

The following table lists the available buttons and elements on the game play screen. Figure

11 to 13 also shows the screenshots of the game play interface.

Button(s) / Elements Function

Sound button Turns on/off the game sounds

Display the number of successful invasions by


Health
students before the game ends.

Time The duration given to defend the library.

Display the current equipment that the player is


Current Equipment
holding.

Table 2: Game Play Interface Elements

Figure 11: Gameplay Interface 1

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USER INTERFACE DESIGN

Figure 12: Gameplay Interface 2 - Effect for the fire extinguisher

Figure 13: Gameplay Interface 3 – Large horde of students trying to enter the library.

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GAMEPLAY

5 Gameplay

5.1 Getting Started

First of all, the game will start and the main menu will be shown. Four options will be

available for the player to choose from. Once a player starts a new game, the cinematic will

be played on the screen. The player will have the option to skip the cinematic. After the

cinematic, the screen will transit to the game play scene.

5.2 Game Play

The player will have direct control over Heero, the main character of the game. The

following lists the keyboard controls for Heero:

Buttons Function

Up / “W” Move forward

Down / “S” Move backwards

Left / “A” Turn left

Right / “D” Turn right

Space bar Attack

Table 3: Game Controls

There are three levels in the game with varying difficulty. The difficulty is increased by

increasing the spawn rate of students in each level. In addition, the probability of spawning

“Slim” and “Fat” students will grow as the game progresses.

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GAMEPLAY

At each level, Heero will have 90 seconds to defend the library. During game play, he will

have up to five successful invasions by the student before he loses the game.

By default, Heero will be equipped with a Book. Heero will have to use the Book to knock

down the students. Furthermore, different types of equipment will be made available to Heero

during the game. The equipment will randomly spawn on the ground and Heero will have to

walk over it, in order to equip it.

Lecturers will randomly appear during the game play and Heero will have to avoid knocking

them out.

In order to win the game, the player will have to successfully defend the library for all levels.

If he loses at any level, he will have to restart the game from the main menu.

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