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2010 Rossford Bulldogs Playbook

Coach Zach Heffran


RossfordYouthFootball.com
Formations, Positions and Alignments:

Quick Side Strong Side


(Back Side) (Play Side)

Base Double Wing

* Can drop QB to a shotgun (4yds)

Personnel & Positions: Formation Alignments:

LTE= Quick TE 1= Quarterback TE= Toes on T Mid-foot, max 6” split


LT= Quick Tackle 2= HalfBack T= Toes on G Mid-foot, max 6” split
LG= Quick Guard 3= FullBack G= Toes on C Heels, max 6” split
C= Center 4= Wingback C= Properly over ball
RG= Strong Guard 1= Under Center or 4yds deep in SG
RT= Strong Tackle 2= 1yd off the LOS, 1 yd off TEʼs, 45ʼ
RTE= Strong TE 3= Arms Reach of the QB, 3 pt st.
4= 1yd off the LOS, 1 yd off TEʼs, 45ʼ

Running Lanes, Holes and Gaps:


9 7 5 3 1 0 2 4 6 8

Cadence, Audibles and Terms:


On Two Count:
“DOWN” PA = Fake Handoff
“READY” 3SD = 3 Step Drop
“GO” EOL = End of Line
“GO” POA = Point of Attack (or LBs/DBs)
LOS = Line of Scrimmage
“Bulldog” = QB Sneak
“Maroon” = Draw Offside
“Rossford” = Audible Alert
“Check” = Cancel
Play Calling and Verb-age:

Part 1: Line Alignment (if app)


Part 2: Formation Change (if app) Audible or No Huddle Rules:
(Skill positions will have wrist bands)
Part 3: Blocking Style (if app)
# of play will be called, followed by line audibles and silent snap.
Part 4: Motion (if needed) “Wham” = Wedge Block, Block Middle
Part 5: Who is getting the ball “Rip” = Angle (Slant/Slam) Right, Block to Right
Part 6: Which hole is play going to “Liz” = Angle (Slant/Slam) Left, Block to Left
Part 7: Play Name “Red” = Pull to Right
Part 8: Snap Count “Blue” = Pull to Left

Part One (Line Alignment) Plays can be called No Huddle with use of wrist bands.
Pro = RG, RT, Y line up on Right
LG, LT, E line up on Left
Con = RG, RT, Y line up on Left
LG, LT, E line up on Right Part 5 (Who)
Is distinguished by the first # in the
Part Two (Formation) play call. Corresponds to the Positions.
No Call = Base Double Wing 1=QB
Shotgun = Dbl. Wing Shotgun 2=HalfBack
3=Fullback
Part 3 (Blocking Rules) 4=Wingback
“Wham” = Wedge Block, Block Middle
“Rip” = Angle (Slant/Slam) Right, Block to Right at Part 6 (Which Hole)
30-45 degree angle Is Distinguished by the second # in the
“Liz” = Angle (Slant/Slam) Left, Block to Left at 30- play call, corresponds to the Running
45 degree angle lane/Hole. Evens to the Right. Odds to
“Red” = Pull to Right, Play-side G is pulling to the left.
the Outside to block EOL
“Blue” = Pull to Left, Play-side G is pulling to Part 7 (Play Name)
the Outside to block EOL Self Explanatory

Part 8 (Snap Count)


Part 4 (Motion) One “Ohio”
“Ray” = 4 (RW) Short motion (stop T-G) Two “Texas”
“Lee” = 2 (LW) Short motion (stop T-G) Three “Mississippi”
“Roger”= 4 (RW) Long motion (across forma- First Sound “Florida”
tion, touching QBʼs hip as you pass) Silent - tap center
“Louie” = 2 (LW) Long motion (across forma- Clap (Shotgun Only)
tion, touching QBʼs hip as you pass)
Short Motion = Move to OT inside shoulder,
keeping your shoulder square to the LOS
(slow progression)
Long Motion = Move across the formation
(touching the QB hip as you pass). Quicker
progression.
Offensive Line: SAB Blocking
Technique:
Proper 3-pt Stance Types of Blocks:
First Step
Load & Set-up
Punch Angle Left “Liz”
Finish (Lockout, Drop Butt, Roll Hips)

OL Golden Rules: Angle Right “Rip”


#1 Protect Inside Gap
#2 Play-side Priority
#3 Never pass one to block one
#4 Don't be stuck in the mud! Wedge “Wham”

The Offensive Line sets the tone of the


game. QBʼs cant be pretty without a good Pull
OL. RBʼs cant score without a good OL. “Blue“ or “Red”
Offensive Lineman are the most impor-
tant H.O.G.S. on the field! Pulling G always blocks
EOL.
H.O.G.S.
Hand On Ground Studs

SAB = Severe Angle Blocking


Base Rules

Alignments:
CB: Head up on WR if/app or 5 and 1
off LOS.
OLB: Minimum of Outside shoulder of
TE, max of 3 and 1 off LOS.
DE: Head of Tackle.
DT: Head up on Guard.
NG: Head up on Center.
MLB*: 5 yds deep in G/T Gap.
R*: 5 yds deep in G/T Gap.

Running Play Rules:


CB: Nothing Gets Outside of You.
Always Jam WR unless Trips. If
empty, Attack.
OLB: Win D Gap!
DE: Win C Gap!
DT: Win B Gap!
NG: Destroy Center! (A Gap to for-
mation or field side)
MLB*: Read, React. B Gap Respon-
sible.
R*: Read, React. B Gap Responsi-
ble.

Passing Play Rules:


CB:Always Jam WR unless Trips.
Short Zone (outside first).
OLB: Win D Gap, If feel RB Leak to
you cover, otherwise rush the QB!
DE: Win C Gap, rush the QB! Hands
Up. Yell “Pass”
DT: Win B Gap, rush the QB! Hands
Up. Yell “Pass”
NG: Win A Gap (to formation or field
side), rush the QB! Hands Up. Yell
“Pass”
MLB*: Drop 5 yds. Half Zone.
Defensive Golden Rules:
OLB: Attack and Always rusher the Passer unless Trips to you =
DL Rodeo
Flats.
CB: Nothing Gets Outside of You. Always Jam WR unless Trips. If empty, Attack. DE OLB
DE: Hook Curl Rush... Force the play inside you.
NT: either lineup on snap hand or to strength of formation. C
TNT: If you win your gap we blow it up! OLB DE
MLB: Always to the short side (except on Razor). Twins to you = Spilt the differ-
ence. Always show your blitz. D C

R: Always to the field side (except on Razor). Twins to you = Spilt the difference. OLB always goes 1st!
Always delay your blitz.

MLB & R on Pass: 5 yd drop, split the difference and read, react and flow!
Calls, Coverages & Blitzes:
Special Teams:
Punt Return:
Punt Return
No one over 90lbs both sides of
ball!
PR PR

Lineup: DL Head-up on OL. On the


Kick attack and block.
BB

Line: Attack and Block.


Dont move till ball is kicked! Hear
CB CB the Thump!
RDE RDT RNG LNG LDT LDE

CBʼs may move on the snap to


Conerbacks: shield the gunner.
Follow the gunner downfield. Stay
between him and the ball carrier!

Punt Team:
Punt Team
No one over 90lbs both sides of ball!
Finger Tip to Finger Tip!

OL, 2, Y = LINE UP FINGER TIP TO Stay in Your Lane!


FINGER TIP. 2 pt Stance. Keep your
lane!

P = Line up 5 - 7yd behind Center. Af-


ter Kick, Jog mirror the Ball Carrier. 3
Last line of defense.

Z & X May release on snap to cover


PR and may bend to ball.

Dont move till ball is kicked! Hear the


Thump!

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