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Part One (Line Alignment) Plays can be called No Huddle with use of wrist bands.
Pro = RG, RT, Y line up on Right
LG, LT, E line up on Left
Con = RG, RT, Y line up on Left
LG, LT, E line up on Right Part 5 (Who)
Is distinguished by the first # in the
Part Two (Formation) play call. Corresponds to the Positions.
No Call = Base Double Wing 1=QB
Shotgun = Dbl. Wing Shotgun 2=HalfBack
3=Fullback
Part 3 (Blocking Rules) 4=Wingback
“Wham” = Wedge Block, Block Middle
“Rip” = Angle (Slant/Slam) Right, Block to Right at Part 6 (Which Hole)
30-45 degree angle Is Distinguished by the second # in the
“Liz” = Angle (Slant/Slam) Left, Block to Left at 30- play call, corresponds to the Running
45 degree angle lane/Hole. Evens to the Right. Odds to
“Red” = Pull to Right, Play-side G is pulling to the left.
the Outside to block EOL
“Blue” = Pull to Left, Play-side G is pulling to Part 7 (Play Name)
the Outside to block EOL Self Explanatory
Alignments:
CB: Head up on WR if/app or 5 and 1
off LOS.
OLB: Minimum of Outside shoulder of
TE, max of 3 and 1 off LOS.
DE: Head of Tackle.
DT: Head up on Guard.
NG: Head up on Center.
MLB*: 5 yds deep in G/T Gap.
R*: 5 yds deep in G/T Gap.
R: Always to the field side (except on Razor). Twins to you = Spilt the difference. OLB always goes 1st!
Always delay your blitz.
MLB & R on Pass: 5 yd drop, split the difference and read, react and flow!
Calls, Coverages & Blitzes:
Special Teams:
Punt Return:
Punt Return
No one over 90lbs both sides of
ball!
PR PR
Punt Team:
Punt Team
No one over 90lbs both sides of ball!
Finger Tip to Finger Tip!