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1500 Pts - Daemonhunters

Name # Grp WS BS S T Wo I A Ld Save Cost


Grey Knight Hero
0 454
Grandmaster
Grand Master 1 5 5 4/6 4 3 5 4 10 2+/4(i) [454]
Unit Type: Infantry; Icon of the Just; Master-crafted weapon; Psycannon Bolts; Psychic
Hood; Terminator Armour; Nemesis Force Weapon; Storm Bolter; GK Terminator Retinue;
Grey Knight; Psyker; Holocaust
Grey Knight Terminator Retinue 0 [219]
Unit Type: Infantry; GK Terminator(s); Deep Strike; Grey Knight; Psyker; Holocaust
GK Terminator(s) 4 5 4 4/6 4 1 4 2 10 2+/5(i) [199]
Unit Type: Infantry; Terminator Armour; Nemesis Force Weapon (x4); Storm Bolter (x3);
Incinerator; Deep Strike; Grey Knight; Psyker
Grey Knights 5 5 4 4/6 4 1 4 1/2 8 3+ 350
Unit Type: Infantry; Nemesis Force Weapon (x5); Storm Bolter (x5); Grey Knight; True
Grit
Grey Knight with Incinerator 1 5 4 4 4 1 4 1 8 3+ [35]
Unit Type: Infantry; Incinerator (x1); Grey Knight
Grey Knight with Psycannon 1 5 4 4 4 1 4 1 8 3+ [50]
Unit Type: Infantry; Psycannon (x1); Grey Knight
Grey Knight Justicar 1 5 4 4/6 4 1 4 2/3 9 2+/4(i) [140]
Unit Type: Infantry; Artificer Armour; Icon of the Just; Master-crafted weapon; Psycannon
Bolts; Psychic Hood; Melta Bombs; Nemesis Force Weapon; Storm Bolter; Grey Knight;
True Grit Hero
Grey Knights 5 5 4 4/6 4 1 4 1/2 8 3+ 350
Unit Type: Infantry; Nemesis Force Weapon (x5); Storm Bolter (x5); Grey Knight; True
Grit
Grey Knight with Incinerator 1 5 4 4 4 1 4 1 8 3+ [35]
Unit Type: Infantry; Incinerator (x1); Grey Knight
Grey Knight with Psycannon 1 5 4 4 4 1 4 1 8 3+ [50]
Unit Type: Infantry; Psycannon (x1); Grey Knight
Grey Knight Justicar 1 5 4 4/6 4 1 4 2/3 9 2+/4(i) [140]
Unit Type: Infantry; Artificer Armour; Icon of the Just; Master-crafted weapon; Psycannon
Bolts; Psychic Hood; Melta Bombs; Nemesis Force Weapon; Storm Bolter; Grey Knight;
True Grit Hero
Grey Knights 5 5 4 4/6 4 1 4 1/2 8 3+ 345
Unit Type: Infantry; Nemesis Force Weapon (x5); Storm Bolter (x5); Grey Knight; True
Grit
Grey Knight with Incinerator 1 5 4 4 4 1 4 1 8 3+ [35]
Unit Type: Infantry; Incinerator (x1); Grey Knight
Grey Knight with Psycannon 1 5 4 4 4 1 4 1 8 3+ [50]
Unit Type: Infantry; Psycannon (x1); Grey Knight
Grey Knight Justicar 1 5 4 4/6 4 1 4 2/3 9 2+/4(i) [135]
Unit Type: Infantry; Artificer Armour; Icon of the Just; Master-crafted weapon; Psycannon
Bolts; Psychic Hood; Nemesis Force Weapon; Storm Bolter; Grey Knight; True Grit Hero
Total Cost: 1499

Option Footnotes
Psychic Powers
Holocaust See C:DH, pg. 12.
Special Rules
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Grey Knight See C:DH, pg. 8.
Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
True Grit See C:DH, pg. 8.
True Grit Hero See C:DH, pg. 8.
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Wargear
Artificer Armour Confers a 2+ save. See Daemonhunters Codex, pg. 16 OR Wargear, pg. 38.
Icon of the Just See C:DH, pg. 17 OR Wargear, pg. 49.
Master-crafted weapon You may re-roll one failed to hit roll per turn. If the weapon selected has a ranged attack then the re-roll
may only be taken on ranged attacks even if the weapon can also be used in close combat. See C:WH, pg.
22, C:DH, pg. 17, OR Wargear, pg. 53.
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Psycannon Bolts A bolt weapon with this upgrade counts as AP4. Only Armour saves may be taken against psycannon bolts;
Invulnerable saves may not be taken. See C:WH, pg. 22, C:DH, pg. 18, OR Wargear, pg. 55.
Psychic Hood Declare that you'll use the psychic hood after an opponent has successfully made a Psychic test, but before
they have used the power. Each player then rolls a D6 and adds their model's Ld value to the score. If the
wearer beats the opposing model's score then the psychic power is nullified and may not be used that turn.
If the opposing model's score is equal to or higher, it may use its psychic power as normal. The psychic
hood can be used each time an enemy model uses a psychic power. See C:WH, pg. 22, C:DH, pg. 18 OR
Wargear, pg. 55.
Terminator Armour See Daemonhunters Codex, pg. 19 OR Wargear, pg. 61.
Weapons
Incinerator Template; S5; AP4; Assault 1; Ignores Cover & Invulnerable Saves.
Nemesis Force Weapon See C:DH, pg. 18.
Psycannon 18" Range; S6; AP4; Assault 3 OR 36" Range, S6 AP4 Heavy 3
Storm Bolter 24" Range; S4; AP5; Assault2.

Validation Report
c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 0
% Fast: 0
% Heavy: 0
% HQ: 30.3
Model Count: 28
% Troops: 69.7
% Wargear: 0
Files version: 1.19
Faith Points: 0

Group Min Max Used


1 2 1
0 3 0
2 6 3
0 3 0
0 3 0

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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