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Greeks Edit Greeks sectionEdit

The Greeks are the starting faction in the Age of Mythology campaign and are the
easiest to get used to using as they are most similar to the factions of other Age of
Empires games. They have unique Heroes from their myths which are strong and
immune to several Myth unit special attacks. You can only have one Hero present
on the map at a time.
Economy Edit Economy sectionEdit

The basic Villager builds and gathers resources as well as worshiping at a Temple to
gain the Favor of the gods.
Military Edit Military sectionEdit

Greek soldiers are stronger but more expensive than those of other civilizations.
Society Edit Society sectionEdit

Society is led by Heroes.


Worship Edit Worship sectionEdit

Gain Favor by assigning Villagers to worship at a constructed Temple.


Egyptians Edit Egyptians sectionEdit

The Egyptians are played in the second phase of the campaign. Egyptians have the
advantage of mobile, non-mythic healing through their Priests and Pharaohs.
Economy Edit Economy sectionEdit

Basic villager unit builds and gathers resources. The drop-off point buildings, as well
as other non-military buildings, are free. Buildings that are not free cost gold
instead of wood.
Military Edit Military sectionEdit

Two types of non-siege military units, trained from Barracks and Migdol
Strongholds. Barracks units are cheap but weak, while Migdol units are more
expensive but a lot more effective. Make use of exotic animals such as Camels and
Elephants as well as chariots.
Society Edit Society sectionEdit

The Pharaoh is in charge of Egypt. He can heal, attack monsters from a distance,
and visit buildings to empower them, increasing their work and firing rate.
Worship Edit Worship sectionEdit

Gain Favor by building monuments. There are 5 monuments each more expensive
than the last.
Norse Edit Norse sectionEdit

The Norse are an aberration from other Age of Mythology civilizations and can take
some getting used to. The emphasis on mobility and offense is truly in the Viking
spirit.
Economy Edit Economy sectionEdit

The Norse have two kinds of Villagers: Gatherers and Dwarfs. Dwarfs are very good
at mining but not as good as gatherers at other tasks. Ox carts serve as portable
drop points for resources. Buildings are built by infantry instead of villagers.
Military Edit Military sectionEdit

Norse units are strong offensively, but weak on defense. Because infantry construct
buildings, Norse can quickly build a forward base or occupy enemy territory without
bringing vulnerable civilians into dangerous places.
Society Edit Society sectionEdit

The Norse are led by Thanes, Hersirs, and Jarls. Hersirs are full heroes while Jarls are
powerful cavalry with a bonus against myth units. Thanes are not featured as units.
Worship Edit Worship sectionEdit

Gain Favor by killing enemies, with Heroes earning more favor than regular units.
This makes Favor gain somewhat unreliable, so use it wisely.

Atlanteans (Only available in the Titans expansion) Edit Atlanteans (Only available
in the Titans expansion) sectionEdit

The Atlanteans are technologically advanced. Their units, both military and civilian,
are powerful but expensive.
Economy Edit Economy sectionEdit

Villagers don't need to return to a building to drop of materials although each unit is
more expensive.
Military Edit Military sectionEdit

Advanced technology backed up with powerful myth units. Human soldiers can be
upgraded to Hero status making them more powerful and effective against myth
units.
Society Edit Society sectionEdit

More information coming soon..


Worship Edit Worship sectionEdit
Worship the Titans, defeated long ago in the Titanomachy by Zeus and other gods.
Their major gods include Kronos, Oranos and Gaia. Favor is gained by building Town
Centers to spread Atlantean influence.

UNIT
This is a list of all units in Age of Mythology; including military, civilian, and myth
units.
Contents
[show]

* 1 Greek
o 1.1 Military Academy
o 1.2 Archery Range
o 1.3 Stable
o 1.4 Fortress
o 1.5 Dock
o 1.6 Town Center
+ 1.6.1 Zeus
+ 1.6.2 Poseidon
+ 1.6.3 Hades
o 1.7 Temple
* 2 Egyptian
o 2.1 Barracks
o 2.2 Migdol Stronghold
o 2.3 Siege Works
o 2.4 Dock
o 2.5 Town Center
o 2.6 Temple
* 3 Norse
o 3.1 Long House
o 3.2 Hill Fort
o 3.3 Dock
o 3.4 Town Center
o 3.5 Temple
* 4 Atlantaen
o 4.1 Military Barracks
o 4.2 Counter-Barracks
o 4.3 Palace
o 4.4 Dock
o 4.5 Town Center
o 4.6 Temple

Greek Edit Greek sectionEdit


Military Academy Edit Military Academy sectionEdit

* Hoplite
* Hypaspist

Archery Range Edit Archery Range sectionEdit

* Toxote
* Peltast

Stable Edit Stable sectionEdit

* Hippikon
* Prodromos

Fortress Edit Fortress sectionEdit

* Petrobolos
* Helepolis
* Mymridon (Zeus only)
* Hetairoi (Poseidon only)
* Gastraphetes (Hades only)

Dock Edit Dock sectionEdit

* Trireme
* Pentekonter
* Juggernaut
* Argo (Poseidon only)
* Scylla *
* Carcinos *

* These are myth units, Scylla is available from Dionysus, Carcinos is from Hera.

Town Center Edit Town Center sectionEdit

* Villager

Zeus Edit Zeus sectionEdit

* Jason
* Odysseus
* Heracles
* Bellerophon
Poseidon Edit Poseidon sectionEdit

* Theseus
* Chiron
* Atlanta
* Polyphemus

Hades Edit Hades sectionEdit

* Ajax
* Hippolyta
* Achilles
* Perseus

Temple Edit Temple sectionEdit

* Pegasus (Available to all Greeks)

Depending on your minor gods

* Cyclops (Ares)
* Minotaur (Athena)
* Centaur (Hermes)
* Manticore (Apollo)
* Nemean Lion (Aphrodite)
* Hydra (Dionysus)
* Chimera (Artemis)
* Colossus (Hephaestus)
* Medusa (Hera)

Egyptian Edit Egyptian sectionEdit


Barracks Edit Barracks sectionEdit

* Axeman
* Slingers
* Spearman

Migdol Stronghold Edit Migdol Stronghold sectionEdit

* Chariot Archer
* Camelry
* War Elephant
Siege Works Edit Siege Works sectionEdit

* Siege Tower
* Catapult

Dock Edit Dock sectionEdit

* Kebenit
* Ramming Galley
* War Barge
* Levitathan *
* War Turtle*

* These are myth units, Leviathan is available from Nepthys, War Turtle from
Thoth.

Town Center Edit Town Center sectionEdit

* Laborer
* Pharaoh
* Priest
* Mercenary
* Mercenary Cavalry

Temple Edit Temple sectionEdit

* Priest (Available to all Egyptians)

Depending on your minor gods

* Anubite (Anubis)
* Sphinx (Bast/Bastet)
* Wadjet (Ptah)
* Petsuchos (Hathor)
* Roc (Hathor)
* Scorpion Man (Nepthys)
* Scarab (Sekhmet)
* Avenger (Horus)
* Mummy (Osiris)
* Phoenix (Thoth)

Norse Edit Norse sectionEdit


Long House Edit Long House sectionEdit
* Ulfsark
* Hersir
* Throwing Axeman
* Raider

Hill Fort Edit Hill Fort sectionEdit

* Huskarl
* Jarl
* Portable Ram
* Ballista

Dock Edit Dock sectionEdit

* Longboat
* Drakkar
* Dragon Boat
* Kraken *
* Jormund Elver *

* These are myth units and Kraken is available from Njord, Jormund Elver is from
Tyr.

Town Center Edit Town Center sectionEdit

* Gatherer
* Dwarf
* Ox Cart
* Ulfsark

Temple Edit Temple sectionEdit

* Hersir * (Available to all Norse)

Depending on your minor god

* Valkyrie (Freyja)
* Einhejar (Heimdall)
* Troll (Forseti)
* Frost Giant ** (Skadi)
* Mountain Giant** (Njord)
* Battle Boar (Bragi)
* Fenris Wolf (Tyr)
* Fire Giant ** (Balder)
* If your Major God is Loki (Norse), Hersirs may train myth units on the battlefield.

*
o If your Minor God is Hel, all Giants are available at your Temple.
o Nidhogg

Atlantaen Edit Atlantaen sectionEdit


Military Barracks Edit Military Barracks sectionEdit

* Murmillo
* Arcus
* Contarius

Counter-Barracks Edit Counter-Barracks sectionEdit

* Katapeltes
* Turma
* Chieroballista

Palace Edit Palace sectionEdit

* Fanatic
* Destroyer
* Fire Siphon

Dock Edit Dock sectionEdit

* Bireme
* Fire Ship
* Siege Bireme
* Servant*
* Nereid *
* Man O'War *

* These are myth units, Servant is available from Oceanus, Neried from Hyperion
and Man O'War from Helios.

Town Center Edit Town Center sectionEdit

* Citizen
* Oracle

Temple Edit Temple sectionEdit


The units depend on the player's Minor God (there is no standard unit for the
Atlanteans).

* Promethean (Prometheus)
* Automaton (Leto)
* Caladria (Oceanus)
* Behemoth (Rhea)
* Satyr (Hyperion)
* Stymphalian Bird (Theia)
* Heka Gigantes (Helios)
* Argus (Atlas)
* Lampades (Hekate)

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