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Spline technique
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Create a rectangle in the TOP view. Make a right mouse button click (RMC) on it and choose convert to
editable spline.
Select the segments like in the image above and go to the slot DIVIDE. Put the number 2 in the slot and
click on the button DIVIDE. This will create 2 additional vertexes on each selected segment.
Select all vertexes and make a right mouse button click on them. Now choose CORNER (there are 4
different types of vertexes: Corner, Smooth, Bezier and Bezier Corner). This step will make the next steps
easier.
Now select the vertexes like in step 1 and move them down and left to get the shape of step 2. After this
step select the vertexes of step 2 and move them right to get the shape of step 3. The end result seems to
be a flipped letter C. Important: remember that in the front view you see only one side of the chair. Make
always a REGION selection to be sure that you are selecting the vertexes on both sides of the chair.
To create a 3D Object you must go to the modify panel and enable 2 slots which are : Enable in Renderer
and Enable in Viewport. This will transform your spline in a object in which you can choose to change a
few parameters. For our chair we need a radial section. Choose Radial and write in the thickness slot the
diameter size .
Select all vertexes and go to the command FILLET. This will round your sharp corners.
Check again the slots enable in renderer and enable in viewport. Now select the vertex like in the picture
and fillet it.
Change the left view to a right view. In this way we can see the circular shape of our spline. Now create a
circle (spline) in the center of the circular section of the spline like in the image. You need to convert it into
an editable spline to be able to work with the vertexes of the circle.
Select the vertex like in the image, and BREAK it. This will split a single vertex in 2 vetexes and break the
circle.
Select the upper vertex and move it to the right side. Transform the vertex with a right mouse button click
into a CORNER vertex.
Move the lower vertex like in the image and use the Bezier (also Bezier-corner works very good in this
situation).
Now select SPLINE and MIRROR it with COPY. Move the copy to the opposite side of the chair. Move it
only from the X axis. You can mirror the spline from the modify panel or just using the Mirror tool. If you use
the Mirror tool you have to ATTACH the two splines to be able to weld the vertexes.
Select this 2 vertexes. Now go to the Weld button. Insert a big number in the weld slot and click weld. The
number that you must write in the slot must be equal or bigger than the distance between the vertexes that
you must weld. The easiest way is just to write a very big number like 100000.
Add an EXTRUDE modifier from the modifier list to the spline and adjust the amount of the modifier.
From the Right view create a spline like on the image above.
Create a sphere and squeeze (scale) it in only one axis to make it flat.
Create an arc (Spline), enable it in renderer and viewport like in the image.
Best Regards