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BEETLE DRIVE RULES

Any number of players may take part according to the number of


tables provided, four players going to each table.

The cards are marked off into squares and show the picture of the
Beetle and the 14 different parts of the whole body.

Each of the fourteen parts are designated to a number on the dice


as follows:

Head equals a throw of “1”


Body equals a throw of “6”
Feeler (2) equals a throw of “3”
Eye (2) equals a throw of “4”
Wing (2) equals a throw of “5”
Leg (6) equals a throw of “2”
The dice should first be thrown once by each player to determine
who should have the first throw in the game, the highest throw at
each table gaining the honour of commencing. This must be done at
each table at the commencement of each round. The player on the
first thrower’s left has second throw, and so on, in rotation.

Each player throws the dice in turn and the first player to throw a
“6” may draw on his sheet (in the first square) the body of the
Beetle.

No player may fill in any part of the beetle until he /she has thrown
a “6” and thus gained the right to draw the body. No Head parts
may be drawn until the head has been drawn. ( i.e.a “1” has been
thrown)

Each part of the Beetle must be thrown for separately, thus for
those parts of the body of which there are two or more in number,
two or more correct throws must be made. For instance, in the case
of the Legs (of which there are six), the player would have to throw
a “2” six times before they could draw all the Legs in, or a “5” twice
before they could draw both wings.

Should a number be thrown for a part or parts which are already


drawn, that throw becomes wasted.

The object is to complete the Beetle as soon as possible, and


thereby score the highest possible number of points, which as each
part of the Beetle drawn counts 1 point, and there are 14 parts, the
highest possible score is 14.
The first player to complete the Beetle call out “BEETLE”, and play
at every table ceases for that round.

Once “BEETLE” has been called no player at any table may throw
the dice again.

Each players score at every table is then counted up, one point
being scored for each part drawn, entered on his card and initialled
by an opponent.

For instance, one player completes the Beetle and call out. They
thus score 14 points each, whilst the other pair at that table have
drawn only the Head, the Body, two Wings and one Leg, and would
score for these five parts, five points each.

The player at each table with the highest score leave that table and
move up the room to the next. The player with the lowest score
leaves the table and moves down to the lower numbered table

Play continues in this way for as many rounds as may be desired.

The Grand Total score of each player is then taken and the one with
the highest score is the winner of the beetle drive.
Name……………………………………

Record the score for each game here

Game 1 ……… Checked ………..


Game 2……….. Checked ………..
Game 3……….. Checked ………..
Game 4 ………. Checked ………..
Game 5………. Checked ………..
Game 6………. Checked ………..
Game 7………. Checked ………..
Game 8………. Checked ………..

TOTAL SCORE…………..

1 2 3 4

5 6 7 8