Académique Documents
Professionnel Documents
Culture Documents
by
Adam Scher
A thesis submitted to the faculty of Parsons The New School for Design,
in partial fulfillment of the requirements for the degree of
Master of Fine Arts in Design and Technology
Faculty: Cynthia Lawson and Chris Prentice. Thesis Studio, Spring 2007
Katherine Moriwaki and Andrew Zornoza, Thesis Studio, Fall 2006
ABSTRACT
Lost in Performance is a series of critical art works that explores the relationship
between human and computer performance. The main focus of the collection is to draw
attention to the temporal aspect of our memories, questioning the process with which we
save and store information. Performing and processing become interchangeable actions
as each piece is continuously repeated using a variety of digital and analogue methods.
Personal photographs and home videos are used as the core content in each work,
suggesting the relationship between performance/process and memory. The visual
aesthetics of the work expose the deteriorating effects of time and repetition, suggesting
that memory, human and digital, is imperfect and does not last forever.
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INTRODUCTION
We have arrived at a certain point in our cultureʼs history, where remembering certain
pieces of information have become obsolete. This is not due to forgetfulness, but rather
for the desire of maintaining a “perfect” memory. Our capability of saving, storing and
retrieving an almost infinite amount of information is facilitated by our connectedness to
a global network of information that never forgets. With the click of a mouse or the tap of
a finger these “memories” become instantly available to us, allowing us reflect, recollect
and reconstruct these pieces of information.
The ideas regarding memory in todayʼs digital world are filled with controversy. Many
would argue that our ability to access any piece of information at any time has increased
our capabilities and productivity immensely. Otherʼs feel that this advancement has
begun to induce more harm that good, by exposing all sorts of information that shouldnʼt
necessarily be accessible to the general population. Regardless of opinion, this future is
inevitable, and we must understand the benefits and consequences of living in such a
reality.
For almost ten years, Gordon Bell, a Microsoft researcher, has been attempting to
maintain a “perfect” memory. In a research project entitled MyLifeBits, Bell has been
actively recording almost every aspect of his day-to-day life. This massive undertaking
has included the scanning of every piece of paper, including all his familyʼs health
records. He saves every email, a snap shot of every website visited, and even records
most conversations he has with people. He has even gone so far as to wear a camera
around his neck that automatically snaps a picture every 30 seconds.
With the current state of technological development, this task has never been easier.
Recording devices have never been more compact, and the functionality of uploading
the content onto the web is built in to many of these products. Additionally, with the price
of data storage becoming more affordable with time, we are able to save massive
amounts of personal information. What is it that we do with all of this information? We
store it, share it, and save it as a testament to what has happens in our lives.
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Introduction
What I find particularly interesting is not how we collect the information, or what we do
with it, but why we do it. Bell explains, “that biological memory is fallible…unlike,
computers, brains arenʼt all that great at faithfully storing masses of detail. (Bell 2009,
54)
Through what Bell describes as “Total Recall”, one can circumnavigate the limitations of
human memory by storing and annotating everything digitally. His book, “Total Recall:
How the E-Memory Revolution Will Change Everything”, glorifies how this method of
constant personal documentation will enhance our work flow, our health, the way we
learn, and even simple tasks in our every day lives. More importantly, Bell argues its
importance in allowing us to search through our data and ultimately “find correlations and
multidimensional patters in [our] life experience.” (Bell 2009, 23)
In his book “Delete: The Virtue of Forgetting in the Digital Age”, Viktor Mayer-
Schönberger explores the consequences of this inevitable trend towards massive
external personal memory. He begins his book with an anecdote about 25-year-old
Stacy Snyder, a university student, finishing her coursework to become a teacher.
University officials had come across a photograph of her on MySpace wearing a pirateʼs
hat while drinking from a plastic cup. The photograph was captioned “drunken pirate”.
Despite the arguments that the Snyder was over the legal drinking age and the content
inside plastic cup was indiscernible, Snyder was denied her teaching certificate. The
photograph has been deemed inappropriate behavior of a teacher; consequently all
appeals were denied.
The lesson from this story is the crux of Mayerʼs argument, that “with the help of
widespread technology, forgetting has become the exception and remembering the
default.” (Mayer-Schönberger 2009, 2) It is impossible for Snyder to erase the effects of
uploading her controversial photo. With the ease at which others can download material
from the Internet and cached websites on search engines such as Google, it is even fair
to say that it is impossible to delete the existence of the photograph. Essentially the
Internet remembers every move of our digital footprint. It is with this “perfect memory we
may lose a fundamental human capacity —to live and act firmly in the resent.” (Mayer-
Schönberger 2009, 12)
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Introduction
A fictional Borges is introduced to the character of Ireneo Funes, a teenage boy with a
prodigious memory, capable of recalling the minute details of every moment. While
Funesʼ perfect memory enables him to learn new languages in a few days time and
reconstruct a full dayʼs worth of events, it is questioned whether this “ability” is
considered a curse or a gift. “To think,” Borges writes, “is to ignore (or forget)
differences, to generalize, to abstract. Since his accident, Funes is condemned to see
only the trees, and never the forest. In the teeming world of Ireno Funes there was
nothing but particulars.” (Borges 1962, 154)
Has Gorgon Bell become a contemporary Ireneo Funes? To some degree, I believe he
has. Similarly to Funes, everything Bell encounters is “new” relative to the time and
perspective it was experienced in. His MyLifeBits has afforded him a near perfect
memory. Although the methods of recalling and reconstructing are fundamentally
different for the two, their results are the same, consequently endangering their human
reasoning. With oneʼs past being constantly in the forefront, the ability to make clear
decisions and remain in the present can be impeded. One may loose trust in their own
remembering capabilities, and rely solely on those digital collections of stored
information.
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Introduction
choices: to record every thing they do and spend their days reviewing their life, or to
abandon memory all together and live in the present. There is no mention as to which
choice is better than the other, but Lightman does suggest that those who forgo trying to
obtain the past, live with a much more positive outlook on life.
Is this type of world obtainable? In a time where everything is documented, saved, and
processed, is it possible to experience things from a fresh and untainted perspective?
Perhaps if we took the time to find the new in the mundane and ordinary, we would be
surprised and excited.
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DESIGN QUESTIONS
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METHODOLOGY
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Methodology
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PRECEDENTS
saveAs
In Photo of My Mother, Jim Campbell explores the notion memory through inherent
bodily rhythm and personal artifacts. The piece uses Campbellʼs breathing as the
“memory” which alters the viewerʼs perception of a photograph. He previously records
himself breathing for one hour. The duration of each recorded breath is then used to
alter a piece of fogged glass in front of the photograph. With each breath, the glass
becomes foggy and then transparent, simulating the act of breathing upon a glass
surface. What Campbell has achieved is a dual commentary. In one sense, he reminds
us that our memories of certain things become “foggy” over time. He also speaks to the
inherent routines that our body completes. We never have to remember to breath, it
simply happens naturally.
For me, this duality is powerful. In saveAs I too am commenting on the temporal qualities
of memory, suggesting that memories become less clear over time. Instead of being
blurred, the image of my mother has literally been deleted forcing the mind to reconstruct
the missing parts.
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Precedents
Compression algorithms and exposing the visual aesthetics of flaws is at the center of
Christophe Behrens Compression Series. The piece consists of a series of portraits from
the FBIʼs most wanted list. These images are then manipulated by altering the ASCII
code inside of a text editor, essentially re-rasterizing the image as many times as
needed.
The piece was initially developed as a response to newfound popularity of the World
Wide Web in the late 90s. Due to slow bandwidth and the need for small file size,
designers were forced to compress all images to ensure a fast viewing speed. Behrens
chooses to highlight the artifacts caused by compression rather than fix them, creating a
painterly quality as the pixels bleed into one another.
While my methods and intentions differ greatly from this work, the visual motifs are very
much related. It is important to note that while saveAs comments on the instinctual
behavior to constantly save files, it is not looking at compression as a method to reduce
file size. The loss of quality is simply a result of the action of saving.
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Precedents
resize
Takeshi Murata uses the relatively new technique of digital manipulation called “Data
Bending” in the majority of his work. The technique, which takes the pixel information
from one frame of video and applies it to another, creates psychedelic and visually
exciting moving images that morph into one another. Murata, who has used the digital
glitch as an aesthetic and metaphorical choice in previous works, raises awareness to
the imperfections of digital content.
Untitled (Silver) is one of his darker works, where the horror classic Mask of the Demon,
by director Mario Bava, is digitally corroded until all that is left of the film is ghostly
images on the screen. The technology bleeds through, exposing itself and its structure
onto the original content. What is left, are the visual remains of information that has been
process, a hybrid formed of deteriorated content and digital processing.
resize_600 has attempted to achieve similar visual results in a non time based medium.
Where in Murataʼs work one can continuously see the passing of each pixel throughout
the duration of work, resize_600 leaves the viewer with a snapshot off all the processing
that has occurred. The exposed algorithm exists almost as a scar.
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Precedents
upload_download_play_rewind
The piece itself speaks to massive amount of content that our society is sharing online.
We choose to post content so that it can be immortalized and preserved. We believe that
what we upload is being presented in the form that we intended, but in fact the act of
sharing it destroys it. What Lidell fails to include is a comment on how he feels about the
digital degradation. The uploaded video appears arbitrary and detached. By using home
footage, I was able to attain a certain level of value to the content. This creates an
emotional investment to the work from both me, as the artist, and the viewer.
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Precedents
Cynthia Lawson creates present day commentary on saved voicemails in her video
series, Voicemail Diaries. Each video consists of several voicemails that are
accompanied by black screen with text. Throughout the duration of each voice message,
the text reveals present day commentary that Lawson has while revisiting the audio.
It was this work, along with Lawsonʼs personal suggestion, that led me to include my
present day “voice” into upload_download_play_rewind. While Lawsonʼs text
descriptions appear to be more informative and narrative in conjunction with the audio, I
wanted to retain a certain level of restraint with my commentary as it was paired with
both audio and visual components.
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Precedents
cut_paste
64 episodes of 3 of Americaʼs most popular late night television programs have been
averaged and overlaid ontop of one another in this mesmerizing work by Salavon. The
piece is shown as a video tryptic, lasting just under 4 minutes, consisting of the opening
standup acts of Conan OʼBrian, Jay Leno, and David Letterman. Using C++, Salavon is
able to show to just how similar these nightly routines are. The variants are minimal,
creating an unsettling image that is both familiar yet not. The images become almost
fluid like, creating waves and trails of that can be both seen and heard. While the video
are two dimensional, Salavonʼs compositing offers a beautiful depth to the images.
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copy
I looked into the visual work of Anthony Goicolea. His work explores similar themes of
childhood, family genealogy, reflection, repetition and performance. In most of his work,
Goicolea dresses up like a young boy, and creates photographed scenarios reenacting
moments of childhood. The photographs usually contain multiple versions of him,
creating an illusion that defies space and time. The work itself it dark, commenting on
what was perhaps was a difficult adolescence. The images however hold a certain level
of humor in their composition, mostly due to the absurdity of their staging. Once the
viewer remembers that Goicolea is a grown man, the lightness of the portraits come
forward.
It is this type of humor that is embedded in the performances that comprise copy.
However different the content between Goicolea and my work, the concept remains
undeniably related. By recreating specific moments of childhood fantasy, we are able to
draw the viewer into that specific space. They no longer see an adult replicating an
experience, but rather believe it as the original and see only the child.
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Precedents
I am interested in the variables that occur in replication. This piece, along with copy,
clearly demonstrates the imperfective nature of duplicating human experiences. Our
desire to exactly recreate experiences and moments is instinctual, but impossible. I feel
the incorporation of the stranger into the artistʼs work is an important variable when
looking at the replication process. It was this element that added to the success of both
Nakadate and my work.
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IMPETUS
It was the summer of 1996, and I sat in the television room of my motherʼs new house in
upstate New York. Her and my stepfather had recently moved across the country, and
this was my first visit to their new home. The heat of the summer was different than what
I was used to in California, thick humidity paired with a constant stickiness. Afternoon
sunlight filled the room, as my mother and I sat watching the Summer Olympics.
Although I normally would have protested the programming, I sat quietly and watched. It
was her company that I was invested in, not the gymnastics.
She rested in her dark leather recliner chair, as I sat on the couch. Between us, was a
small square coffee table that had traveled with her from Los Angeles to New York. I
remember how strange it was to see the piece of furniture out of its original context.
There was little conversation between us that afternoon, just the sound of the television
and the comfort of each otherʼs presence.
I replay this scene over and over in my head, trying to grasp on to any other detail that
my mind can afford to give up. What was it that happened right before this moment, or
right after? I canʼt remember. I am left distressed, accepting the loss of those moments.
Perhaps the acceptance that precious memories of my childhood have faded over time
has driven my current research and design practice.
I am afraid that my memories will be lost over time if I do not carefully file and store them
away. I believe their organization must be meticulous. But memories are not tangible and
cannot be handled like the artifacts I associate with them. In fact, they operate on their
own terms, leaving me powerless to their comings and goings. At times I struggle to
remember the sound of my motherʼs voice, but can recall what was on tv the day I last
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Impetus
As Iʼve gotten older Iʼve begun to compensate for my inability to preserve these
memories through documenting and saving the present moment. The brief act of
snapping a photograph or saving a file reassures me that the moment will not be lost in
my mind, and will be available for reflection at any point. How often do I go back and
filter through these growing bins of digital memories? Hardly ever. How often do I think
about that single afternoon in the summer of 1996? Almost daily.
What I feel it comes down to is significance. We donʼt remember static moments of our
lives. The memories build upon one another to create magical scenes that we are able to
recreate in our minds. A photograph might ignite such a stream of thoughts, but it is
incapable of transcending time and space. Artifacts inform, rather than assist, our
memories. If I had never seen a photograph of my mother since her death, would I still
remember what she looked like? Am I remembering the memory or the artifact?
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IMPLEMENTATION
saveAs
We have become dependant on software and hardware to digitally save our most
precious moments. saveAs questions the effectiveness of modern technology in the
preservation of personal memories, by displaying the results of images that have each
been saved 1,000 times. Similarly to the way in which our minds process information,
digital artifacts loose fidelity through processing.
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Implementation
I decided that I wanted to explore this type of replication using digital techniques. Using a
digital image of mother, I manually saved the picture 300 times. Photoshop compresses
the image in such a way that it only retains the most important data, thus reducing its file
size by a very minimal amount. After being processed so many times it is obvious that
certain pieces of information are being removed from the JPG.
I wrote a script that would automatically reproduce the action of saving an image
repetitively. I then processed 5 different images of my mother each 1,000 times. The
results were fascinating. After a certain point, no more information is extracted from the
JPG during the compression. What is left is are scattered black and white pixels that
have been completely striped of any image. This information that Photoshop
compression algorithm deemed “unimportant” is deleted.
I felt that it was important to highlight this “unimportant” information. I created 24” x 30”
transparent photographs, printed on duraclears, of the 5 processed images. The prints
were then mounted to ¼” thick pieces of clear acrylic. Each sheet is overlaid on top of
one another create a three-dimension composition of the deleted pixels. I built a light box
to house the acrylic and prints. This allows me to produce a large amount of light from
behind to emphasize the depth of the piece. I also made the decision to manipulate the
colors of each image. While this does compromise the conceptual ideas around
replication, I felt it added an addition beauty and elevated the overall work.
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Implementation
resize_600
resize_600 was developed at during the same initial explorations as saveAs. In addition
to looking at saving as a method of digitally degrading an image, I experimented with
other types of automated manipulation. I developed a script in Photoshop that would
scale an image by a specified amount, and then scale the image back to its original size.
This process was then repeated 600 times.
The algorithm that Photoshop uses to resize an image begins to appear as the
photograph gets re-processed. Depending on the scaled interval, different patterns
emerge. Initially, the images were at a resolution of 72 dpi, creating wide maze like
patterns that traversed the image. Some intervals created a spotted grid, while others
appeared more randomly. For print purposes, I remade the images at a higher resolution
of 300 dpi. This time the emerged patterns were tightly woven together and had a higher
level of detail.
The piece is displayed as 6 prints mounted onto foam core. Each photograph is stacked
vertically on top of one another, in descending order of the amount resized: 1000, 500,
100, 50, 10, 1.
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Implementation
upload_download_play_rewind
I was interested in replicating a similar deteriorated effect, that I had achieved in saveAs
and resize_600, except this time with time based media. Through uploading,
downloading, and re-uploading the video to YouTube, I was able to successfully
compress the footage so that eventually the lost data became very apparent.
During the summer of 2010 I begin digitizing all of my home videos in an effort to
preserve the footage. These tapes are the perfect examples of artifacts that carry very
specific memories for me. The majority of the videos are from the early 1980ʼs, so I have
almost no recollection of these events happening. For this piece I was interested in trying
to capture the essence of the footage on the tape. Sometimes memories slowly fade
over time, no longer existing as specific moments in time, but rather as an overall
feeling. The memories become a wash of emotional landmarks.
This footage, after being uploaded 100 times to YouTube, becomes amorphous,
resembling human figures and objects completely void of detail. The audio also becomes
distorted, developing a cacophonous assemblage of familiar laughing and singing. This
footage was then edited together, splicing in the successive uploads every 2-seconds.
This technique allows the digital deterioration to be visible through the duration of the 2-
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Implementation
minute video. This cut was then paired with personal commentary as text bellow the
footage. This personal touch allows me to insert my current reflections about that period
in time.
The digital video file was recorded back onto a VHS tape, returning it its original medium.
upload_download_play_rewind will be displayed on CRT television/VCR. The VCR
automatically plays and rewinds the tape, so that it will be seen on an infinite loop. The
stress from non-stop performance will slowly strip away the information on the VHSʼs
magnetic tape. Thus the piece degrades in 2 different methods: the digital content edited
together and the physical destruction from watching the tape.
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Implementation
cut_paste
In order to choose the content for the video I began watching all of the footage. Quickly I
became lost in the endless hours of mundane shots, hoping to find the meaningful
moments hidden inside the cassettes. I was amazed at the amount of unless video, but
was able to separate the important moments and begin to edit them together.
The video takes on a painterly quality as hundreds of transparent video layers are
overlaid on top of one another. A collage of vaguely familiar forms, weave in an out of an
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Implementation
amorphous background of muddled imagery. Through the duration of the piece, certain
moments are revealed and recessed, symbolizing how our memory works. A loosely
knitted assemblage of thoughts and ideas that weave in and out of each other is created;
developing a visual wash of imagery was essential to the success of the piece.
A narrative is developed around footage from a Rainbow Brite film that was found on one
of my tapes. She emerges as a central character, which has been dubbed to an audio
track of my mother discussing her experience with breast cancer. The subverted
performance of this iconic reference of my generation, relates to my personal experience
of childhood innocence. Despite the harsh realities I was facing as a child, I associate
that time with the fantastical cartoons that I constantly watched.
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Implementation
Copy
I came across a series of VHS tapes of me as a child, dancing for my family in our living
room to the soundtrack from Walt Disneyʼs The Little Mermaid. I had no recollection of
these impromptu performances, and was amazed at the commitment and sincerity in my
delivery. Watching these videos, it was clear that I born to dance. Although I had yet to
receive any formal training, at five years old I was able to express myself through my
movement.
These tapes have inspired a physical perfomative avenue of my thesis work, granting
me the opportunity to question their relationship to my dance work. In an effort to capture
the essence of those moments, I learned the improvised dances that had been
performed over 20 years ago. Integrating this methodology into my practice changes the
way I make dance and think about movement. I retrained my body to move without
“technique”; to dance intuitively, not considering alignment and placement. How closely
could I replicate my childhood physicality? What is lost within this process? What is
gained? What can be learned?
copy is a short dance performances created from a home video, performed in 18 other
peopleʼs living rooms. All 18 people were either friends or acquaintances, and they were
provided with minimal information before I arrived at their apartments. As part of the
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Implementation
performance, each “host” was asked to read from a script and videotape me dance.
They were encouraged to film however they wanted. It is important to mention that the
dances were performed to the original soundtrack from the home video.
All 18 videos were synchronized to the original tape in Final Cut Pro. The video piece is
shown as a 3-channel installation on CRT television monitors. One monitor has the
original video playing and the other two screens each display 9 of the 18 new “living
room dances”. The result a chorus of 19 duplications of myself each performing a dance
created in 1990.
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RESULTS
saveAs
The beauty of this piece comes from its magnitude and brightness. The light box
transforms into a beacon of light, emitting enigmatic colored pixels that somehow seem
to fit together. The visual language is a wonderful juxtaposition to the message of the
piece, which questions the safety of the information we digitally save. The dark
realization that data has been lost, contrasted with the glowing imagery pulls you in.
People have been mesmerizing by the complex images that emerge. The depth of the
piece allows for the picture to shift based on where you stand in the space. The distance
between the viewer and the box also plays a roll in how much of the overall image one
can take in. When standing far away, one can catch a glimpse of the outline of a face.
Up close the details of an eyelash surrounding a missing eye are found.
resize_600
The piece was accepted into 2 different gallery shows in December 2010, the ISPC
Gallery in Brooklyn, New York and the CLP Gallery in Downtown Manhattan. Having the
work on display for in a public setting was excited and also allowed me an opportunity to
talk with people about their thoughts on the work.
I have found that people are intrigued with the results of the resize_600 prints. The
algorithmic mazes have a visually satisfying quality to them, drawing excitement around
their visual aesthetic. Even when reading the piece description people are still unsure
about how they were made, which is understandable considering the obscuring
methodology.
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Results
upload_download_play_rewind
An earlier iteration of this video was also shown in the ISPC Gallery. The version on
display was being played on a loop with several other short video pieces. Even without
the physical degradation of the magnetic tape, the video raises questions of integrity of
uploading compressed content onto the Internet.
It is impossible to tell the effects that the analog destruction will have on the work. I have
previously attempted to test the efficacy of the tapes through repetitively running dummy
content through the VCR, however I am still unsure how long and how severe the
damage will be. Regardless, the slowness of it might only be visible to those who view
the piece at both the beginning and end of the run.
cut_paste
I was initially concerned with how people would read into this piece, considering its
subject matter and experimental nature. I had two separate screenings where I was able
to get feedback from both my peers and professors. The reaction was similar in both
accounts. It was clear that the video was intended to suggest the feeling of swimming
inside a sea of memories. People enjoyed getting lost within the visuals of the piece and
always felt that there was enough change and stimulation to keep them interested.
People also felt that even though the content of the video was unique to me, it felt
universal. The Rainbow Brite figure offered a sense of familiarity to the work, and also
served as an anchor point. Her reoccurring monologues allowed the viewers to rest their
eyes from looking through the layers of video.
Copy
The are two different results that can be taken from this piece. The first comes from each
“host” while they participated with me in the recreation of the home video. The other is
that of the viewer who experiences the 3-channel installation.
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Results
People within my community were eager to participate and help me make the videos. I
was surprised by how many people were excited about the prospect of me coming to
their home to perform, even if they knew little about the project. I found that every single
person who “hosted” me was thoroughly engaged in the process, feeling a sense of
responsibility for the work. It was interesting to find that some were afraid to interact with
me, by making noise or moving around with the camera. When I asked one of my
friends, why she didnʼt laugh during the piece, she told me that she was nervous she
would ruin the video. Regardless, across the board, the “hosts” had emotional responses
to me performing in their homes. They were moved by the dance and felt that we had
both shared a very meaningful and intimate experience.
Those experiencing the installation version have also shared very emotional reactions to
the work. Despite the imperfections in the synchronization of the 19 videos and the
variants within each recreation, the piece holds strong. The work effortlessly transports
people back to their youth, reminding them of when they would sing The Little Mermaid. I
have found that mostly everyone stays for the entire 06:45 duration of the piece.
I have intentions to continue developing this project and performing in more living rooms.
There were many people who wanted me to participate, but due to time restrictions and
scheduling conflicts I could not get to everyoneʼs apartment.
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REFERENCES
Araki, Takahisa, Norbert Arnsteiner, Martial Barrault, Kurt Branstetter, Bob Elfstrom,
Mead Hunt, Nancy Schreiber, Joel Shapiro, and Dyanna Taylor. 2005. Memory,
eds. Mike Kelley, Josiah McElheny, Susan Rothenberg and Hiroshi Sugimoto, ed.
Charles Atlas. Vol. Online WebisodeArt 21.
Bell, C. G. 2009. Total recall : How the E-memory revolution will change everything. How
the E-memory revolution will change everything., ed. Jim Gemmell. New York, N.Y.:
New York, N.Y. : Dutton.
Borges, Jorge Luis, 1899-1986. 1962. Ficciones, ed. Limited Editions Club. New York:
New York : Published by The Limited Editions Club.
Dixon, Steve. 2007. Digital performance: A history of new media in theater, dance,
performance art, and installation. Cambridge, Massachusetts: The MIT Press.
Goicolea, Anthony. The Self Portrait Series. [cited October 20 2010]. Available from
http://www.anthonygoicolea.com/.
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References
Kesler, Stan, and Charlie Feathers. 1955. I forgot to remember to forget, ed. Elvis
Presley. Vol. Audio Recording.
Kirk, David S., and Abigail Sellen. 2010. On human remains: Values and practice in the
home archiving of cherished objects. ACM Transactions on Computer-Human
Interaction 17 (3) (July 2010).
Kirk, David, and Richard Banks. 2008. On the design of tecnology heirlooms.
Lightman, Alan P., 1948-. 1993. Einstein's dreams. New York: New York : Pantheon
Books.
Mayer-Schönberger, Viktor. 2009. Delete : The virtue of forgetting in the digital age.
Princeton: Princeton : Princeton University Press.
Odom, William, Richard Harper, Abigail Sellen, David Kirk, and Richard Banks. 2010.
Passing on & putting to rest: Understanding bereavement in the context of
interactive technologies. CHI (April 2010).
Rosen, Jeffery. 2010. The end of forgetting. New York Times Magazine: 30.
Read, Max. What does a video look like after 1000 YouTube uploads? in Gawker.com
[database online]. [cited October 15 2010]. Available from
http://gawker.com/5554154/what-does-a-video-look-like-after-1000-youtube-
uploads.
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References
———. 2009. Reflecting human values in the digital age. Communications of the ACM
52 (3): 58-66.
Vaidhyanathan, Siva. 2010. Our digitally undying memories. The Chronicle of Higher
Education 56 (21): B11-2.
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APPENDICES
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Appendices
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Appendices
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Appendices
Resize_600 1 – 1 px
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Appendices
Resize_600 2 – 10 px
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Appendices
Resize_600 3 – 50 px
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Appendices
Resize_600 4 – 100 px
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Appendices
Resize_600 5 – 500 px
Scher 43
Appendices
Resize_600 6 – 1,000 px
Scher 44
Appendices
Scher 45