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COMBAT ACTIONS (ave - DEX + INT) 15

3 1 3
7 2
13 3
19 4
25 5

DAMAGE MODIFIER (STR + SIZ) 26


1 -1D8 +1D2
6 -1D6
11 -1D4
16 -1D2
21 0
26 +1D2
31 +1D4
36 +1D6
41 +1D8
46 +1D10
51 +1D12
61 +2D6
71 +2D8
81 +2D10
91 +2D12

HIT POINTS (CON + SIZ) 26


1 6
Left Leg 1 2
Right Leg 1 2
Abdomen 2 3
Chest 3 4
Left Arm 1 1
Right Arm 1 1
Head 1 2

1 2 3
COMMON SKILLS
Athletics STR DEX
Brawn STR SIZ
Culture (Own) INT INT
Dance DEX CHA
Drive DEX POW
Evade DEX DEX
Evaluate INT CHA
First Aid INT DEX
Influence CHA CHA
Insight INT POW
Lore (Regional) INT INT
Perception INT POW
Persistence POW POW
Resilience CON CON
Ride DEX POW
Sing CHA POW
Sleight DEX CHA
Stealth DEX INT
Swim STR CON
Unarmed STR DEX
a
a
ADVANCED
Acrobatics STR DEX
Art POW CHA
Boating STR CON
Commerce INT CHA
Courtesy INT CHA
Craft DEX INT
Culture INT INT
Disguise INT CHA
Engineering INT INT
Gambling INT POW
Healing INT POW
Language INT CHA
Lore INT INT
Mechanism DEX INT
Meditation POW POW
Oratory POW CHA
Play Instrument DEX CHA
Seduction INT CHA
Ship Handling INT CON
Streetwise POW CHA
Survival POW CON
Teaching INT CHA
Track INT CON
a
Lore (Specific Theology) INT POW
Pact CHA dedPOW
Spirit Walking POW CON
Spirit Binding POW CHA
Sorcery (Grimoire) INT INT
Manipulation INT POW
Common Magic POW CHA
a
a
Weapon Styles
1H Axe STR DEX
1H Flail STR DEX
1H Hammer STR DEX
1H Spear STR DEX
1H Sword STR DEX
2H Axe STR DEX
2H Flail STR DEX
2H Hammer STR DEX
2H Spear STR DEX
2H Sword STR DEX
Axe and Shield STR DEX
Blowgun DEX DEX
Bow DEX DEX
Crossbow DEX DEX
Dagger STR DEX
Flail and Shield STR DEX
Hammer and Shield STR DEX
Polearm STR DEX
Rapier STR DEX
Sling DEX DEX
Spear and Shield STR DEX
Staff STR DEX
Sword and Shield STR DEX
a
Advanced
Language (Own)
Survival
Track Track
a
New Combat Styles
Own age 20 4
FAMILY TIES Parents Siblings
81 Single Parent - Mother 2d6
61 Single Parent - Father 1d8
41 One birth parent plus step-parent 1d6
21 No living Parents 1d4
1 Both Parents present 0

1 father brother
2 mother sister
69 37 12
Single Parent - Father 3 Siblings 0 on father's side
Single Parent - Father (41) Brother (25)
41 Sister (21)
Sister (18)
FAMILY REPUTATION Contact
85 Reputation of excellent standing 1
66 Good reputation but a few skeletons and secrets 1in the background
51 Average reputation 0
21 Average reputation but a few skeletons and secrets
0 in the backgrou
1 Poor reputation 0

Average reputation

Family Connections Contact


96 Family is considered well connected with other families
2 and persons
91 Family is considered well connected with other families
2 and persons
81 Family is considered well connected with other families
1 and persons
21 Family has reasonable connections within the community
0
1 No connections worth mentioning 0

Family is considered well connected with other families and persons holding local power. 1 Contact, 1 Rival

Inheritance or Legacy denied. Has been cheated out of a huge legacy left by parent or relative
EVENTS
99 Three rolls
97 Two rolls
96 Wicked Step-Parent. Step-parent is cold, calculating and brutal.
94 Well-travelled. Either singly or with family/friends
93 Visisted by ghosts or spirits
91 Twin Sister
89 Twin Brother
87 Squire. Indentured as a vassal or squire to a famous warrior
86 Sole Survivor of a tragedy that wiped out the character's settlement
85 Sole Survivor. Family wiped out by some tragedy
84 Slavery. Spent childhood and young adulthood as a slave before es
83 Sidekick. Picked up a loyal companion or retainer. This does not ma
82 Shipwrecked or stranded as youth and lived alone for several years
81 Sect or Cult. Discovered that family is part of a secret sect or cult an
80 Religious Family. One parent is a high-ranking religious official
79 Ran away to sea or to join a travelling troupe
78 Raised by inhumans (e.g. trolls)
77 Raised by distant relatives
76 Raised by Guild or Military order
75 Raised by a Cult or monastic order
74 Prosperity. Rises from destitution to great wealth
73 Political Family. One parent is a high ranking political official
71 Pioneers. Familiy move to new country as settlers, refugees or pion
70 Physical deformity of a random location. No ill effects, character has
69 Personal Treasure. Found great treasure and hid it for safekeeping
68 Penance. Undergoing penance for some insult or slight commited a
66 Ostracised from family
65 Orphaned. Both parents lost either thopugh illness, an accident or s
64 Mute. Either born mute or struck mute later. Fluent sign language co
61 Mother killed or died
60 Mistaken Identity. Case of mistaken identity resulted in a period of im
59 Met a villain at a time when he or she was relatively unknown
58 Met a great hero at a time when he or she was relatively unknown
57 Merchant Dynasty. Born into powerful mercantile family or dynasty
55 Major Wound. Suffered a major wound during childhood that leaves
53 Local Hero. Well-known in local community for a particular heroic de
52 Local Coward. Well-known in local community for a particular unher
51 Last Will. On a quest to fulfil the dying wish of a relative or loved on
50 Kidnapped or press-ganged into military service
49 Kidnapped and/or indentured by a powerful sorcerer who needed an
47 Inheritance or Legacy. Set to inherit a huge legacy from parent or re
45 Inheritance or Legacy denied. Has been cheated out of a huge lega
44 Inadvertent Comments. Something said or done resulted in a fight,
43 Identity change. Has adopted other identity for some reason
42 Gender change. Has chnaged to current gender due to curse or pow
41 Fugitive. Gave secret help to a known fugitive
39 Fraud. Has been part or victim of a fraud/scam
38 Foundling. Was abandoned by birth parents and brought up by ado
37 Feud. Family has a long-standing feud with religious/trade/political r
36 Feud and Romance. Family has a long-standing feud with religious/
32 Father killed or died
31 Family Treasure. Family are custodians of a great treasure
30 Family Secret. Harbours a great secret
27 Disease or Plague. Suffered diesease or grave illness as a child
26 Discovery. Discovered, by accident, some long-lost lore, formula or
25 Disappearance. Family member disappeared 1d10 years ago and c
24 Destitution. Family fell into destitution
23 Deaf. Either born deaf or struck by deafness later. Other senses ha
21 Childhood sweetheart lost. Married a friend or rival
19 Childhood sweetheart. Was once married to childhood sweetheart
16 Bullied viciously by one or more youths
13 Brother or Sister died or killed
12 Born Runetouched
11 Body Double. Is either a very close likeness or almost identical doub
10 Blind. Either born blind or struck by blindness later. Other senses ha
9 Birth Mark. Has prominent and unsusual birth mark that has been m
7 Battle - witnessed a great battle or other conflict
5 Attacked or chased by a creature or monster - harbour a deep fear
4 Amnesia. No memory of life before age of 18. Unsure if current fam
3 Afflicted by visions of the future
2 Afflicted by visions of a God or Goddess
1 Accidently injured or killed a childhood friend
IMPROVEMENT ROLL MOD (CHA) 12 Barbarian
1 -1 0 Tracker
7 0
13 1
19 2
25 3

STRIKE RANK (round up INT+DEX /2) 15

11 16 21 26 31 36 41
3 4 5 6 7 8 9
3 4 5 6 7 8 9
4 5 6 7 8 9 10
5 6 7 8 9 10 11
2 3 4 5 6 7 8
2 3 4 5 6 7 8
3 4 5 6 7 8 9

4 5 6 7 8 9 10
Culture Prof
14 16 61 10 10 11
14 12 39 5 8
14 14 58
16 12 28
16 9 25
16 16 51 19
14 12 26
14 16 31 1
12 12 31 7
14 9 31 8
14 14 71 13
14 9 61 5 10 23
9 9 31 13
14 14 51 10 13
16 9 30 5
12 9 21
16 12 28
16 14 61 5 26
14 14 41 13
14 16 31 1

+
14 16 30
9 12 21
14 14 28
14 12 26
14 12 26
16 14 30
14 14 28
14 12 26
14 14 28
14 9 23
14 9 23
14 12 26
14 14 28
16 14 30
9 9 18
9 12 21
16 12 28
14 12 26
14 14 28
9 12 21
9 14 23
14 12 26
14 14 28
+
14 9 23
12 12
9 14 23
9 12 21
14 14 28
14 9 23
9 12 21

30 41 11
30 30
30 30
30 30
30 30
30 40 10
30 30
30 30
30 30
30 30
30 61 10 21
32 32
32 71 10 10 19
32 32
30 30
30 30
30 30
30 30
30 30
32 32
30 30
30 30
30 30

INT + CHA 76
POW + CON 51 23 10 20
INT + CON 61 28 10 23
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Family Size
3 1d10 9 3
5 1d8 8 1
2 1d6 1 5
3 1d4 2 2
0 Self-contained 0 0

uncle
aunt
12
0 on mother's side Single Parent - Father (41)
3 Siblings: Brother (25), Sister (21), Sister (18)
Self-contained
Ally Rival Enemy
3 0 0
1 0 0
0 0 0
0 1 1
0 1 1

Rival Enemy
2 2
1 1
1 0
0 0
0 0

ontact, 1 Rival

ld, calculating and brutal.

re to a famous warrior
out the character's settlement/community

dulthood as a slave before escaping or being freed


or retainer. This does not make the companion a welcome presense, necessarily, but the relationship has somehow endured over the
d lived alone for several years before bing rescued or found
part of a secret sect or cult and disagrees with their views. Trying to escape both the family and those hunting them
-ranking religious official

anking political official


y as settlers, refugees or pioneers
n. No ill effects, character has learned to adapt
ure and hid it for safekeeping
me insult or slight commited against someone in power or authority

pugh illness, an accident or some other tragedy


later. Fluent sign language communicator

entity resulted in a period of imprisonement or some other punishment


was relatively unknown
she was relatively unknown
mercantile family or dynasty
d during childhood that leaves a permananet scar or other sign of injury
unity for a particular heroic deed
mmunity for a particular unheroic deed
wish of a relative or loved one

werful sorcerer who needed an apprentice


huge legacy from parent or relative
en cheated out of a huge legacy left by parent or relative
d or done resulted in a fight, battle or war. Remark or action was innocent but the repercussions tragic.
entity for some reason
ent gender due to curse or powerful magic

arents and brought up by adoptive guardians


with religious/trade/political rivals which has recently turned to bloodshed
g-standing feud with religious/trade/political rivals. Character has fallen in love with son/daughter of the rival family/organisation - someth

s of a great treasure

or grave illness as a child


ome long-lost lore, formula or piece of knowledge that various agencies are now hunting
peared 1d10 years ago and character is on a quest to find them

afness later. Other senses have compensated


riend or rival
ied to childhood sweetheart

eness or almost identical double of someone famous (or infamous)


ndness later. Other senses have compensated
ual birth mark that has been mistaken for the holy sign of a particular god

onster - harbour a deep fear of the creature as a result


e of 18. Unsure if current family is real or bogus
IS
6
6
7
8
5
5
6

11 12
11
0
0
0
0
10
0
0
0
0
31
0
39
0
0
0
0
0
0
0
0
0
0
0
0
nship has somehow endured over the years

hose hunting them


of the rival family/organisation - something which must be kept secret
Married.
CHARACTER NAME COMMON SKILLS WEAPON STYLES

Halmal Basic Skill Charcteristic Score Weapon Skill Charcteristic Score

PLAYER NAME Athletics STR + DEX 61 Close Combat STR + DEX 30

Denalor Brawn STR + SIZ 39 Ranged Combat DEX + DEX 32

CULTURAL BACKGROUND Culture (Own) INT + INT 58 1H Axe STR + DEX 41

Barbarian Dance DEX + CHA 28 2H Axe STR + DEX 40

PROFESSION Drive DEX + POW 25 Axe and Shield STR + DEX 61

Tracker Evade DEX + DEX 51 Bow DEX + DEX 71

Characteristics Evaluate INT + CHA 26

STR 14 First Aid INT + DEX 31

CON 14 Influence CHA + CHA 31 ADVANCED SKILLS

DEX 16 Insight INT + POW 31 Advanced Skill Charcteristic Score

SIZ 12 Lore (Regional) INT + INT 71 Language (Own) INT + CHA 76

INT 14 Perception INT + POW 61 Survival POW + CON 51

POW 9 Persistence POW + POW 31 Track INT + CON 61

CHA 12 Resilience CON + CON 51

Attributes Ride DEX + POW 30

Combat Actions 3 Sing CHA + POW 21

Damage Modifier +1D2 Sleight DEX + CHA 28

Hero Points 2 Stealth DEX + INT 61

Magic Points 9 Swim STR + CON 41

Improvement Roll Mod 0 Unarmed STR + DEX 31

Movement 8m

Strike Rank 15 AP / ENC included (*)!

FAVOURED CLOSE COMBAT WEAPONS

Weapon Skill Score Damage Notes

HIT LOCATIONS

D20 Location Armour Hit Points

1-3 Right Leg 0 6

4-6 Left Leg 0 6

FAVOURED RANGED WEAPONS 7-9 Abdomen 0 7

Weapon Skill Score Damage Notes 10-12 Chest 0 8

13-15 Right Arm 0 5

16-18 Left Arm 0 5

19-20 Head 0 6

Armour Penalty 0
EQUIPMENT CULTS

Item AP/HP Notes Enc

0
Cult

First Aid Kit 5 uses Rank

10m Rope

Torches: 2 Duties

Waterskin

Trail Rations: 10d

Backpack Benefits

Bedroll

Cash 260

COMMON SPELLS

Common Casting
Spell
Magic Time
Magnitude Other Traits Effect
DIVINE MAGIC

CULT DIVINE SPELLS

Casting
Spell Lore
Time
Magnitude Other Traits Effect

SPIRITS

Type Intensity Effect Dur mag h, T

SORCERY
Casting
Spell
Time
Magnitude Other Traits Effect
BACKGROUND

Age 20 Event Inheritance or Legacy denied. Has been cheated out of a huge legacy left by parent or relative

Parents Single Parent - Father (41)

Siblings 3 Siblings: Brother (25), Sister (21), Sister (18)

Relatives Self-contained

Family Reputation Average reputation

Family Connections Family is considered well connected with other families and persons holding local power. 1 Contact, 1 Rival

Marital Status Unmarried.

Own connections (PCs)

Setting Other
Barbarian
Civilised
NomadPrimitive
AcrobatAcrobatAcrobat AnimalAnimal
TrainerTrainer
AnimalAnimal
Trainer
Alchemist
TrainerBard Bard
Bard Bard AnimalChampion/Knight/Noble
Trainer
Champion/Knight/Noble
WarriorWarrior
Blacksmith
Blacksmith
Bard Craftsman Craftsman
Champion/Knight/Noble
Champion/Knight/Noble
Blacksmith
Fisherman
Warrior
Farmer
Warrior
Craftsman
Craftsman
Champion/Knight/Noble
Herdsman
Fisherman Warrior
Explorer
Explorer
CourtierHunterHerdsman
FarmerFarmerCraftsman Mercenary
Hunter
Fisherman
Fisherman
DiplomatPriest Sailor
Herdsman
Herdsman
ExplorerShaman Shaman
HunterHunterFarmerSoldier/Warrior
Soldier/Warrior
Mercenary
Mercenary
Fisherman
Thief Thief
Merchant
Merchant
HunterTrackerTracker
Miner Miner Mercenary Witch Witch
Priest Priest MerchantWoodsman
Woodsman
Shaman Shaman Miner
Soldier/Warrior
Soldier/Warrior
Noble
Thief Thief Physician
TrackerTrackerPriest
Witch Witch Sailor
Woodsman
Woodsman
Scholar
Alchemist Soldier/Warrior
Courtier Sorcerer
Diplomat Spy
Noble Thief
Physician Witch
Sailor
Scholar
Spy
Sorcerer

Common Select 2 Select Weapon1 Select Weapon2 Select Missile 1


Advanced Select 1 Select 2
Magic Select Sets

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Acrobat Alchemist Animal Trainer Bard Blacksmith Champion/Knight/Noble
Courtier Warrior
Craftsman
Athletics 15 Evaluate 10 Drive 5 Influence 5 Brawn 15 Select 1 Influence 15 Evaluate 20
Evade 15 First Aid 10 First Aid 5 Lore (Regional)
5 Evaluate 5 Influence 5 Lore (Regional)
5 Influence 5
Sleight 10 Lore (Regional)
20 Perception 5 1H Hammer 10 Perception 5 Persistence5
Persistence
10 Sing 10 Resilience10
Resilience 5 Sleight 5
Riding 5 Dance 5
Select 2W10 Select 1
Sleight 5
Dance 5

Acrobatics Lore Lore (Alchemy) Craft Craft (Blacksmith) Craft

Select 2 Select 2 Select 2 Select 1


Play Instrument
Play Instrument Courtesy
Courtesy
Courtesy
Courtesy
Craft Craft
Language
Language CultureCultureLore Lore (Art)
Engineering
Engineering
Lore Lore OratoryOratoryLore Lore (Heraldry)
Mechanism
Mechanism
Play Instrument
Play Instrument
Lore Lore (Philosophy)
Play Instrument
Play Instrument

Manipulation
Sorcery (Grimoire)

Select 1
Athletics 5
Brawn 5
Ride 5

50 70 90
Select 1
Select 2

17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Diplomat Explorer Farmer Fisherman Herdsman Hunter Noble Priest
Culture (Own)
10 Lore (Regional)
20 Athletics 5 Athletics 5 First Aid 5 Lore (Regional)
10 Influence 10 Influence 15
Influence 10 Perception 5 Brawn 10 Lore (Regional)
5 Lore (Regional)
10 Resilience10 Persistence5 Lore (Regional)
5
Perception10 Resilience 5 Drive 5 Resilience10 Resilience15 Stealth 10 Ride 5 Persistence
10
Dance 5 Lore (Regional)
10 Swim 10 Sling 10 Dance 5
Resilience10

Select Missile
10 Select 1
1H Sword
2H Sword
Sword and Shield
Craft Craft (Farming) Survival Track

Select 2 Select 2 Select 2 Select 2


Courtesy
Courtesy
Language
Language BoatingBoating Courtesy
Courtesy
CultureCultureLore Lore (Astronomy) Craft Craft CultureCulture
Language
Language
Lore Lore (Geography) Shiphandling
Shiphandling Language
Language
Lore Lore Shiphandling
Shiphandling Survival
Survival Lore Lore
Play Instrument
Play Instrument
Survival
Survival Play Instrument
Play Instrument

Lore (Specific Theology)


Pact

90
33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
Sailor Scholar Shaman Soldier/Warrior
Spy Thief Tracker Witch
Athletics 10 Culture (Own)
10 First Aid 5 Athletics 5 Evade 5 Evaluate 10 Athletics 10 First Aid 10
Lore (Regional)
5 Evaluate 5 Influence 5 Brawn 5 Insight 5 Perception10 Perception10 Insight 5
Resilience 5 Lore (Regional)
5 Lore (Regional)
5 Evade 5 Lore (Regional)
5 Sleight 10 Lore (Regional)
5
Swim 10 Persistence
10 Persistence5 Resilience 5 Perception 5 Stealth 10
Persistence5

Select 2W10 Select 1 Select 1W10


Sleight 10
Stealth 10

Lore Lore Lore (Tactics) Survival


Lore Track
Select 2 Select 1 Select 2 Select 1 Select 1
BoatingBoating HealingHealing Disguise
Disguise
Disguise
Disguise HealingHealing
CultureCulture Lore Lore CultureCultureMechanism
Mechanism Lore Lore
Language
Language Survival
Survival Language
Language
Streetwise
Streetwise Survival
Survival
Shiphandling
Shiphandling Track Track

Lore (Specific Theology) Spirit Walking Select Set


Spirit Binding Spirit Walking
Spirit Binding
Lore (Specific Theology)
Pact
Manipulate
Sorcery (Grimoire)
49 50 51 52 53 54 55 56 57 58
Sorcerer Woodsman Mercenary Merchant Miner
Insight 5 Athletics 10 Evaluate 20 Athletics 10
Lore (Regional)
5 Brawn 10 Influence 5 Brawn 10
Persistence
10 Lore (Regional)
5 Lore (Regional) 5 2H Hammer 10
Resilience 5 Resilience 10
Select 1 Select 2W
1H Axe
2H Axe

Survival Lore Lore (Tactics) Lore Lore (Mineral)

Select 1 Select 2
Language
Language Commerce Commerce
Lore Lore Language Language
Survival Lore Lore (Logistics)
Shiphandling Shiphandling

Manipulate
Sorcery (Grimoire)
Spirit Binding
Lore (Specific Theology)

Sorcery (Grimoire)

Select 2
Athletics 10
Evade 10
Drive 10
Evaluate 10
Resilience 10
Ride 10
Unarmed 10
59
Physician
Evaluate 5
First Aid 20
Lore (Regional) 5
Perception 10
Healing
Material AP ENCSilver
Soft Leather 1 1 50
Hard Leather 2 2 100
Linen 2 1 75
Ringmail 3 2 200
Scalemail 4 2 250
Chainmail 5 3 400
Plate 6 3 1200
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Hard Leather
Soft Leather

Chainmail

Right Arm
Scalemail

Right Leg

Abdomen
Ringmail

Left Arm
Left Leg

Chest
Linen

Head
Plate

locs
Greaves x x x x x x x x x 2
Pants/Trews x x x x x x x x 3
Skirt x x x x x x x x 1
Hauberk x x x x x x x 2
Byrnie/Cuirass x x x x x 1
Breastplate x x 1
Sleeves/Vambraces
x x x x x x x x x 2
Coif/Hood x x x x x 1
Coat x x x x x x x x x 4
Helm x x x x x 1
1 2 3 4 5 6 7 8 9 10
Weapon Damage STR DEX Size ReachManoeuvres ENC AP/HPCost
Ball & Chain 1D6+1 9 11 M M Entangle, Stun Location 2 6/8 250
Battleaxe, 1H 1D6+1 11 9M M Bleed 1 4/8 100
Battleaxe, 2H 1D8+1 9 9M M Bleed, Sunder 1 4/8 100
Buckler 1D3 0 5M S 1 6/8 50
Chain 1D4 7 12 M M Entangle 1 8/6 10
Club 1D6 7 0M S Stun Location 1 4/4 5
Dagger 1D4+1 0 0S S Bleed, Impale 0 6/8 30
Dirk 1D3+2 0 0S S Bleed, Impale 0 6/6 50
Falchion 1D6+2 7 9M M Bleed 1 6/10 200
Garrotte 1D2 0 9S T 0 1/2 15
Great Axe 1D12+2 13 9H L Bleed, Sunder 2 4/10 125
Great Club 2D6 12 9H L Stun Location 3 4/10 50
Great Hammer 1D10+3 11 9H L Stun Location, Sunder 3 4/10 250
Great Sword 2D8 13 11 H L Bleed, Impale, Sunder 4 6/12 300
Halberd 1D8+2 7 7L VL Entangle. Impale, Sunder 4 4/10 250
Hatchet 1D6 0 9S S Bleed 1 3/6 25
Heater Shield 1D4 9 0L S 2 6/12 150
Hoplite Shield 1D4 11 0H S 3 6/18 300
Kite Shield 1D4 13 0H S 3 4/18 300
Knife 1D3 0 0S S Bleed, Impale 0 5/4 10
Lance 1D10+2 9 9H VL Impale, Sunder 3 4/10 150
Longspear 1D10+1 5 5L VL Impale 2 4/10 30
Longsword, 1H 1D8 13 9M L Bleed, Impale 2 6/12 250
Longsword, 2H 1D10 9 9L L Bleed, Impale, Sunder 2 6/12 250
Mace 1D8 7 7M S Stun Location 1 6/6 100
Main Gauche 1D4 0 11 S S Bleed 0 6/7 180
Military Flail 1D10 13 11 L L Stun Location 3 4/10 250
Military Pick 1D6+1 11 5M M Stun Location, Sunder 3 6/10 180
Morningstar 2D4 9 9M S Stun Locazion 2 4/10 150
Net 1D4 10 11 S L Entangle 3 2/20 200
Poleaxe 1D8+2 11 9L L Impale, Stun Location, Sunder
2 6/10 150
Poniard 1D4 0 7S S Bleed, Impale 1 4/5 60
Quarterstaff 1D8 7 7M L Stun Location 2 4/8 20
Rapier 1D8 7 13 M L Impale 1 5/8 100
Sabre 1D6+1 7 7M M Bleed, Impale 1 6/8 225
Scimitar 1D8 7 11 M M Bleed 2 6/10 200
Shortspear 1D8+1 5 5M L Impale 2 4/5 20
Shortsword 1D6 5 7M S Bleed, Imaple 1 6/8 100
Target 1D6 9 0L S Impale 2 4/12 150
Trident 1D8 10 7M L Impale 2 4/10 155
War Sword 1D8 9 7M M Bleed, Impale 2 6/10 175

Weapon Damage Damage


Range
Modifier
Load Str Dex Size CM Enc
Arbalest 1D12 N 180m 4 10 9E Impale, Sunder 3
Blowgun N 15m 1 0 9 Impale 0
Bolas 1D4 Y 15m 0 0 9S Entangle 0
Dagger 1D4 Y 10m 0 0 9S Impale 0
Dart 1D4 Y 20m 0 0 9S Impale 0
Discus 1D4+1 Y 50m 0 0 9L Stun Location 0
Hatchet 1D6 Y 10m 0 7 11 S Bleed 1
Heavy Crossbow 1D10 N 150m 3 7 9H Impale, Sunder 2
Javelin 1D8 Y 30m 0 5 9H Impale, Pin Weapon
1 (Shield)
Light Crossbow 1D8 N 100m 2 5 9L Impale 1
Long Bow 1D8 Y 175m 1 13 11 H Impale 1
Net N 2,5m 0 10 11 0 Entangle 3
Recurve Bow 1D8 Y 175m 1 13 11 H Impale 1
Short Bow 1D6 Y 80m 1 9 11 L Impale 1
Sling 1D8 Y 200m 1 0 11 L Stun Location 0
Staff Sling 2D6 Y 100m 3 0 11 H Stun Location 2
Trident 1D8 Y 10m 0 10 7L Impale 2

Ammunition AP/HP Enc Cost


Arbalest Bolts (10) 1/2 1 5
Arrow, bodkin (10) 1/1 0 1
Arrow, broadhead (10)
1/1 0 2
Arrow, fishing 1/2 0 0.2
Arrow, signal 1/1 0 0.3
Arrow, wood-head 1/1 0 0.2
Blowgun Darts (10) 1/1 0 2
Crossbow Bolts (10) 1/1 0 2
Sling Bullets (10) 1/1 0 0.5
11
Special
Entangle, Stun Location, parrying weapon one step smaller, parry only
Size
size
M/Reach
S STR9,
M,DEX11,
AP/HP 6/8,
M/M,Entangle,
Entangle,Stun
StunLocation
Location, p
Bleed, no damage when used vs inanimate wooden objects Size M/Reach
STR11,
M, AP/HP
DEX9, 4/8,
M/M,Bleed
Bleed, no damage when u
Bleed, Sunder, 2H, no damage when used vs inanimate wooden objects Size M/Reach
STR9,
M,DEX9,
AP/HPM/M,
4/8, Bleed, Sunder
Sunder, 2H, no dam
Size M/Reach
STR0,
S, DEX5,
AP/HPM/S
6/8, AP/HP 6/8, COST 50
Entangle, parrying weapon one step smaller, parry only size S Size M/Reach
STR7,
M,DEX12,
AP/HP 8/6,
M/M,Entangle
Entangle, parrying weapo
Stun Location Size M/Reach
STR7,
S, DEX0,
AP/HPM/S,
4/4, Stun Location AP/HP 4/4, C
Bleed, Impale Size S/Reach
STR0,
S, DEX0,
AP/HP S/S,
6/8, Bleed, Impale AP/HP 6/8, C
Bleed, Impale, parry as M sized Size S/Reach
STR0,
S, DEX0,
AP/HP S/S,
6/6, Bleed, Impale
Impale, parry as M si
Bleed Size M/Reach
STR7,
M,DEX9,
AP/HPM/M,
6/10,Bleed
BleedAP/HP 6/10, COST 2
Size S/Reach
STR0,
T, AP/HP
DEX9, S/T
1/2, AP/HP 1/2, COST 15
Bleed, Sunder, 2H, no damage when used vs inanimate wooden objects Size H/Reach
STR13,
L, AP/HP
DEX9,4/10,
H/L, Bleed, Sunder
Sunder, 2H, no dam
Stun Location, 2H Size H/Reach
STR12,
L, AP/HP
DEX9,4/10,
H/L, Stun Location
Location, 2H AP/HP 4
Stun Location, Sunder, 2H Size H/Reach
STR11,
L, AP/HP
DEX9,4/10,
H/L, Stun Location, Sunder
Sunder, 2H
Bleed, Impale, Sunder, 2H Size H/Reach
STR13,
L, AP/HP
DEX11,
6/12,
H/L,Bleed,
Bleed,Impale,
Impale,Sunder
Sunder, 2H
Entangle. Impale, Sunder, 2H Size L/Reach
STR7,
VL,DEX7,
AP/HPL/VL,
4/10,Entangle.
Entangle.Impale,
Impale,Sunder,
Sunder
Bleed, no damage when used vs inanimate wooden objects Size S/Reach
STR0,
S, DEX9,
AP/HP S/S,
3/6, Bleed
Bleed, no damage when use
may parry ranged attacks Size L/Reach
STR9,
S, AP/HP
DEX0, L/S,
6/12,may parry ranged attacks AP
may parry ranged attacks Size H/Reach
STR11,
S, AP/HP
DEX0,6/18,
H/S, may parry ranged attacks A
may parry ranged attacks Size H/Reach
STR13,
S, AP/HP
DEX0,4/18,
H/S, may parry ranged attacks A
Bleed, Impale Size S/Reach
STR0,
S, DEX0,
AP/HP S/S,
5/4, Bleed, Impale AP/HP 5/4, C
Impale, Sunder Size H/Reach
STR9,
VL,DEX9,
AP/HPH/VL,
4/10,Impale,
Impale,Sunder
SunderAP/HP 4/1
Impale, 2H Size L/Reach
STR5,
VL,DEX5,
AP/HPLÖ/VL,
4/10, Impale
Impale, 2H AP/HP 4/10, C
Bleed, Impale Size M/Reach
STR13,
L, AP/HP
DEX9,6/12,
M/L, Bleed, Impale AP/HP 6/12
Bleed, Impale, Sunder, 2H Size L/Reach
STR9,
L, AP/HP
DEX9, 6/12,
L/L, Bleed,
Bleed,Impale,
Impale,Sunder,
Sunder 2H A
Stun Location Size M/Reach
STR7,
S, DEX7,
AP/HPM/S,
6/6, Stun Location AP/HP 6/6, C
Bleed, parry as M sized Size S/Reach
STR0,
S, DEX11,
AP/HP 6/7,
S/S,Bleed
Bleed, parry as M sized AP
Stun Location, 2H, parrying weapon one step smaller, parry only sizeSize
M L/Reach
STR13,
L, AP/HP
DEX11,
4/10,
L/L,Stun
StunLocation
Location, 2H, parryin
Stun Location, Sunder, no damage when used vs inanimate objects Size M/Reach STR11,
M, AP/HP
DEX5, 6/10,
M/M, Stun Location, Sunder
Sunder, no
Stun Location, Size M/Reach
STR9,
S, DEX9,
AP/HPM/S,
4/10,Stun
StunLocation,
Locazion AP/HP 4/10
Entangle Size S/Reach
STR10,
L, AP/HP
DEX11,
2/20,
S/L,Entangle
Entangle AP/HP 2/20, CO
Impale, Stun Location, Sunder, 2H Size L/Reach
STR11,
L, AP/HP
DEX9,6/10,
L/L, Impale, Stun Location, Sun
Bleed, Impale Size S/Reach
STR0,
S, DEX7,
AP/HP S/S,
4/5, Bleed, Impale AP/HP 4/5, C
Stun Location, 2H Size M/Reach
STR7,
L, DEX7,
AP/HP M/L,
4/8, Stun Location
Location, 2H AP/HP 4/
Impale Size M/Reach
STR7,
L, DEX13,
AP/HP 5/8,
M/L,Impale
Impale AP/HP 5/8, COST 1
Bleed, Impale, adds 1 AP to wielding arm Size M/Reach
STR7,
M,DEX7,
AP/HPM/M,
6/8, Bleed, Impale
Impale, adds 1 AP to
Bleed Size M/Reach
STR7,
M,DEX11,
AP/HP 6/10,
M/M, Bleed AP/HP 6/10, COST
Impale Size M/Reach
STR5,
L, DEX5,
AP/HP M/L,
4/5, Impale AP/HP 4/5, COST 20
Bleed, Impale Size M/Reach
STR5,
S, DEX7,
AP/HPM/S,
6/8, Bleed, Imaple
Impale AP/HP 6/8, C
Impale, may parry ranged attacks Size L/Reach
STR9,
S, AP/HP
DEX0, L/S,
4/12,Impale,
Impale may parry ranged at
Impale, extra 1 damage upon withdrawing from impale Size M/Reach
STR10,
L, AP/HP
DEX7,4/10,
M/L, Impale
Impale, extra 1 damage up
Bleed, Impale Size M/Reach
STR9,
M,DEX7,
AP/HPM/M,
6/10,Bleed,
Bleed,Impale
ImpaleAP/HP 6/10,

AP/HP Cost Special


6/10 500 180m, Load 4, Impale, Sunder Range 180m/Load
STR10, DEX9,
4, Impale,
RangeSunder
180m, Load 4, Impale, S
1/4 30 15m, Load 1, Impale, not useable vs armoured
Rangefoes
15m/Load
STR0, DEX9,
1, Impale
Range 15m, Load 1, Impale, not
2/2 10 15m, Entangle, cannot be parried by shields
Range 15m/Load
STR0, DEX9,
0, Entangle
Range 15m, Entangle, cannot be
4/6 30 10m, Impale Range 10m/Load
STR0, DEX9,
0, Impale
Range 10m, Impale , AP/HP 4/6,
2/1 10 20m, Impale, Range 20m/Load
STR0, DEX9,
0, Impale
Range 20m, Impale, , AP/HP 2/1
2/3 30 50m, Stun Location, Range 50m/Load
STR0, DEX9,
0, StunRange
Location
50m, Stun Location, , AP/
3/6 25 10m, Bleed Range 10m/Load
STR7, DEX11,
0, BleedRange 10m, Bleed , AP/HP 3/6,
4/8 350 150m, Load 3, Impale, Sunder Range 150m/Load
STR7, DEX9,
3, Impale,
RangeSunder
150m, Load 3, Impale, Su
3/8 20 30m, Impale, Pin Weapon (Shield) Range 30m/Load
STR5, DEX9,
0, Impale,
Range
Pin30m,
Weapon
Impale,
(Shield)
Pin Weapon
4/5 150 100m, Load 2, Impale Range 100m/Load
STR5, DEX9,
2, Impale
Range 100m, Load 2, Impale, AP
4/7 200 175m, Load 1, Impale, cannot be used when
Range
mounted
175m/Load
STR13, DEX11,
1, Impale
Range 175m, Load 1, Impale,
2/20 200 2,5m, Entangle, may not be parried Range 2,5m/Load
STR10, DEX11,
0, Entangle
Range 2,5m, Entangle, may no
4/8 225 175m, Load 1, Impale Range 175m/Load
STR13, DEX11,
1, Impale
Range 175m, Load 1, Impale,
4/4 75 80m, Load 1, Impale Range 80m/Load
STR9, DEX11,
1, Impale
Range 80m, Load 1, Impale, AP
1/2 5 200m, Load 1, Stun Location Range 200m/Load
STR0, DEX11,
1, StunRange
Location
200m, Load 1, Stun Loc
3/6 20 100m, Load 3, Stun Location Range 100m/Load
STR0, DEX11,
3, StunRange
Location
100m, Load 3, Stun Loc
4/10 155 10m, Impale Range 10m/Load
STR10, 0,
DEX7,
Impale
Range 10m, Impale, AP/HP 4/1
M/M, Entangle, Stun Location, parrying weapon one step smaller, parry only size S AP/HP 6/8, COST 250
M/M, Bleed, no damage when used vs inanimate wooden objects AP/HP 4/8, COST 100
M/M, Bleed, Sunder, 2H, no damage when used vs inanimate wooden objects AP/HP 4/8, COST 100
M/S AP/HP 6/8, COST 50
M/M, Entangle, parrying weapon one step smaller, parry only size S AP/HP 8/6, COST 10
M/S, Stun Location AP/HP 4/4, COST 5
S/S, Bleed, Impale AP/HP 6/8, COST 30
S/S, Bleed, Impale, parry as M sized AP/HP 6/6, COST 50
M/M, Bleed AP/HP 6/10, COST 200
S/T AP/HP 1/2, COST 15
H/L, Bleed, Sunder, 2H, no damage when used vs inanimate wooden objects AP/HP 4/10, COST 125
H/L, Stun Location, 2H AP/HP 4/10, COST 50
H/L, Stun Location, Sunder, 2H AP/HP 4/10, COST 250
1, H/L, Bleed, Impale, Sunder, 2H AP/HP 6/12, COST 300
L/VL, Entangle. Impale, Sunder, 2H AP/HP 4/10, COST 250
S/S, Bleed, no damage when used vs inanimate wooden objects AP/HP 3/6, COST 25
L/S, may parry ranged attacks AP/HP 6/12, COST 150
H/S, may parry ranged attacks AP/HP 6/18, COST 300
H/S, may parry ranged attacks AP/HP 4/18, COST 300
S/S, Bleed, Impale AP/HP 5/4, COST 10
H/VL, Impale, Sunder AP/HP 4/10, COST 150
LÖ/VL, Impale, 2H AP/HP 4/10, COST 30
M/L, Bleed, Impale AP/HP 6/12, COST 250
L/L, Bleed, Impale, Sunder, 2H AP/HP 6/12, COST 250
M/S, Stun Location AP/HP 6/6, COST 100
S/S, Bleed, parry as M sized AP/HP 6/7, COST 180
1, L/L, Stun Location, 2H, parrying weapon one step smaller, parry only size M AP/HP 4/10, COST 250
M/M, Stun Location, Sunder, no damage when used vs inanimate objects AP/HP 6/10, COST 180
M/S, Stun Location, AP/HP 4/10, COST 150
1, S/L, Entangle AP/HP 2/20, COST 200
L/L, Impale, Stun Location, Sunder, 2H AP/HP 6/10, COST 150
S/S, Bleed, Impale AP/HP 4/5, COST 60
M/L, Stun Location, 2H AP/HP 4/8, COST 20
M/L, Impale AP/HP 5/8, COST 100
M/M, Bleed, Impale, adds 1 AP to wielding arm AP/HP 6/8, COST 225
M/M, Bleed AP/HP 6/10, COST 200
M/L, Impale AP/HP 4/5, COST 20
M/S, Bleed, Impale AP/HP 6/8, COST 100
L/S, Impale, may parry ranged attacks AP/HP 4/12, COST 150
M/L, Impale, extra 1 damage upon withdrawing from impale AP/HP 4/10, COST 155
M/M, Bleed, Impale AP/HP 6/10, COST 175

Range 180m, Load 4, Impale, Sunder, AP/HP 6/10, COST 500


Range 15m, Load 1, Impale, not useable vs armoured foes, AP/HP 1/4, COST 30
Range 15m, Entangle, cannot be parried by shields, AP/HP 2/2, COST 10
Range 10m, Impale , AP/HP 4/6, COST 30
Range 20m, Impale, , AP/HP 2/1, COST 10
Range 50m, Stun Location, , AP/HP 2/3, COST 30
Range 10m, Bleed , AP/HP 3/6, COST 25
Range 150m, Load 3, Impale, Sunder , AP/HP 4/8, COST 350
Range 30m, Impale, Pin Weapon (Shield), AP/HP 3/8, COST 20
Range 100m, Load 2, Impale, AP/HP 4/5, COST 150
1, Range 175m, Load 1, Impale, cannot be used when mounted, AP/HP 4/7, COST 200
1, Range 2,5m, Entangle, may not be parried, AP/HP 2/20, COST 200
1, Range 175m, Load 1, Impale, AP/HP 4/8, COST 225
Range 80m, Load 1, Impale, AP/HP 4/4, COST 75
Range 200m, Load 1, Stun Location, AP/HP 1/2, COST 5
Range 100m, Load 3, Stun Location, AP/HP 3/6, COST 20
Range 10m, Impale, AP/HP 4/10, COST 155
All Barbarian Civilised
Bandit's Cloak p Armoursmith's Boon p Abacus
Bearing Witness p Bestial Enhancement p Armoursmith's Boon
Becalm 1 Clear Path 1 Babel
Befuddle 2 Darkwall 2 Countermagic
Bladesharp p Demoralise 2 Demoralise
Bludgeon p Dragon's Breath 2 Dragon's Breath
Cauterise p Endurance p Entertainer's Smile
Chill 1 Fanaticism 2 Glamour
Co-ordination p Frostbite 2 Golden Tongue
Detect X 1 Thunder's Voice p Mason's Boon
Disruption p Repair
Dullblade p Understanding
Extinguish p
Fate p
Firearrow 1
Heal p
Ignite 1
Light 1
Lucky 2
Mindspeech p
Mobility p
Multimissile p
Parry p
Pierce p
Protection p
Push/Pull p
Second Sight 3
Slow p
Speedart p
Spirit Bane p
Vigour p
Warmth p
Water Breath 2
Strength p

AVAILABLE
Armoursmith's Boon p
Bandit's Cloak p
Bearing Witness p
Becalm 1
Befuddle 2
Bestial Enhancement p
Bladesharp p
Bludgeon p
Cauterise p
Chill 1
Clear Path 1
Co-ordination p
Darkwall 2
Demoralise 2
Detect X 1
Disruption p
Dragon's Breath 2
Dullblade p
Endurance p
Extinguish p
Fanaticism 2
Fate p
Firearrow 1
Frostbite 2
Heal p
Ignite 1
Light 1
Lucky 2
Mindspeech p
Mobility p
Multimissile p
Parry p
Pierce p
Protection p
Push/Pull p
Second Sight 3
Slow p
Speedart p
Spirit Bane p
Strength p
Thunder's Voice p
Vigour p
Warmth p
Water Breath 2

Absorption I Dur 15, T


Alter Target I Dur 15, R
Amplify I Dur 15, T
Aphrodisiac I Dur 15, T
Beast Form A Dur 15, T
Behold I Dur 15
Berserk A Dur 15, T, Resist (Persistence)
Bless Crops R Dur spec, T
Blessing I Dur 15, T
Breathe Water I Dur spec, T
Call Winds A Area spec, Dur 15
Channel Strength I Dur mag h, T
Clear Skies A Area spec, Dur 15
Consecrate R Area sepc, Dur spec
Crash of Thunder A Area spec, Inst, R, Resist (Resilience)
Cure Disease / Poison A Inst, T
Disarm A Inst, R, Resist (Persistence)
Dismiss Elemental I Inst, R, Resist (Resilience)
Dismiss Magic I Inst, R
Ebb and Flow I Dur spec, R
Eclipse A Area spec, Dur 15
Elemental Summoning I Dur 15, T
Evergreen I Dur spec, T
Excommunicate R Perm, T, Resist (Persistence)
Exorcism A Inst, T, Resist (Persistence)
Extension A Dur spec
Fear I Inst, Resist (Persistence)
Fog A Area spec, Dur 15
Gleam I Dur 15, T
Heal Body A Inst, T
Heal Mind I Inst, T
Heal Wound I Inst, T
Illusion I Dur 15, R, Resist sepc
Laughter I Dur 15, R, Resist (Persistence)
Lightning Strike I Inst, R, Resist (Evade)
Madness I Inst, R, Resist (Persistence)
Meditate I Dur 15, T
Mindblast I Dur 15, R, Resist (Persistence)
Mindlink I Dur 15, R
Rain A Area spec, Dur 15
Reflection I Dur 15, R
Regenerate Limb A Conc spec, T
Resurrect R Conc spec, T, Resist (Persistence)
Sever Spirit R Inst, Resist (Resilience)
Shield I Dur 15, T
Spirit Block I Dur 15, I
Sunspear R Inst, R, Resist (Evade)
Sureshot I Dur 15, T
True Weapon I Dur 15, T
SORCERY
Abjure (Substance/Process)
Autonomous
Animate (Substance) Conc, Resist (Special)
Attract (Harm) Autonomous, Resist (Persistence)
Banish Autonomous, Resist (Persistence)
Castback Autonomous
Damage Enhancement Autonomous
Damage Resistence Autonomous
Diminish (Characteristic)Autonomous, Resist (Persistence/Resilience)
Dominate (Species) Conc, Resist (Persistence)
Enhance (Characteristic)Autonomous, Resist (Persistence/Resilience)
Fly Conc, Resist (Evade)
Form/Set (Substance) Autonomous, Resist (Resilience)
Glow Autonomous, Resist (Evade)
Haste Autonomous
Hinder Autonomous, Resist (Evade)
Holdfast Autonomous, Resist (Resilience)
Intuition Conc, Resist (Persistence)
Mystic Vision Conc
Neutralise Magic Autonomous
Palsy Autonomous, Resist (Resilience)
Phantom (Sense) Conc, Resist (Special)
Protective Ward Autonomous
Project (Sense) Conc
Regenerate Conc
Restoration Conc
Sense (Object or Substance)
Conc
Shapechange (Species) to (Species)
Smother Autonomous, Resist (Resilience)
Spell Resistance Autonomous
Spirit Resistance Autonomous
Tap (Characteristic) Conc, Resist (Persistence)
Treat Wounds Conc
Telepathy Autonomous, Resist (Persistence)
Teleport Conc, Resist (Evade)
Wrack Conc, Resist (Resilience)
Nomad Primitive
1 Bestial Enhancement p Bestial Enhancement p
p Clear Path 1 Clear Path 1
2 Darkwall 2 Darkwall 2
p Demoralise 2 Endurance p
2 Endurance p Fanaticism 2
2 Fanaticism 2 Frostbite 2
p Frostbite 2 Thunder's Voice p
p Thunder's Voice p
p
p
p
p
Barbarian Civilised Nomad Primitive
Athletics 10 Evaluate 20 Athletics 10 Athletics
Resilience 10 Influence 20 Perception 10 Perception
Brawn 5 Resilience 10 Resilience
Perception 5 Stealth 10 Stealth
Ride 5
Stealth 5

Choose 1 10
Brawn
Drive
Ride
Swim

Choose 3 10 Choose 1 10 Choose 2 10 Choose 1


2H Axe 2H Spear 2H Axe 1H Axe
2H Hammer 2H Sword 2H Hammer 1H Hammer
2H Spear Bow 2H Spear 1H Spear
Axe and Shield Crossbow Axe and Shield 2H Hammer
Blowgun Dagger Blowgun Blowgun
Bow Polearm Bow Bow
Dagger Rapier Dagger Dagger
Hammer and Shield Spear and Shield Hammer and Shield Sling
Spear and Shield Spear Sling Spear and Shield
Staff Sword and Shield Spear and Shield
1H Sword Spear
Sword and Shield
Unarmed

Survival Courtesy Survival Survival


Track

Choose 1 Choose 3 Choose 1


Craft Art Boating
Lore Craft Craft
Lore (Specific Theology) Language Language
Play Instrument Lore Lore
Track Lore (Specific Theology) Lore (Specific Theology)
Mechanism Play Instrument
Play Instrument Track
Streetwise
4D6x20 4D6x75 4D6x20 4D6x10

Barntar Orlanthson
Common Divine/InitiateCult Skills Titles
Endurance Amplify Drive Carl
Heal Blessing First Aid Acolyte
Repair Channel Strength
Lore (all) Ploughman
Strength Elemental Summoning
Lore (Barntar
(Earth,
Orlanthson)
Air)
Heal Wound Spear
Barbarian
15 Civilised
15 Nomad
15 Primitive
15

10

Spear and Shield