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Team Stonekeep

BY GAMERS. FOR GAMERS.™

Copyright ©1995 Interplay Productions. All Rights Reserved. STONEKEEP™ is a trademark of Interplay
Productions. STONEKEEP™ is protected under the copyright laws and regulations of the United States of
America.
Contents

INTERPLAY PRODUCTIONS
Introduction Options
2 18
Game Mechanics Getting Started
4 20
Journal Warranty
8 22
Magick Credits
11 23 1

STONEKEEP™
Keyboard & Cursors Installation &
14 Customer Support
back cover
Character
16
Introduction
O
f all the tales
and legends,
there stands
one above all
— The Legend of Stonekeep,
mightiest of the human
citadels and home to the hero
2 Drake. For it was Drake who
defeated the Shadowking and
raised Stonekeep back from the
depths of the earth itself.
Unless you help, this happy
ending may not come to pass.
INTERPLAY PRODUCTIONS
Stonekeep is the second part of this legend. Thera’s
Awakening, the novella included in this package, is the first
part and you should read it for background. Reading
Thera’s Awakening is not necessary to help Drake in his
quest, but Stonekeep will be more enjoyable if you do.

Thank you for purchasing Stonekeep! It’s been a long


road and we hope that you enjoy playing it as much as we
enjoyed bringing it to you.
3
Team Stonekeep &

STONEKEEP™
Interplay Productions
Game Mechanics
P
step forward
lay Stonekeep
using the mouse turn left turn right
and the
keyboard.

Movement step back

Walking through Stonekeep is controlled by the ARROW KEYS


as shown above. Unlocked doors open when you move into
them. Locked doors open other ways. Climb stairs and
4 ladders by walking into them.

Your mouse controls the CURSOR. The cursor icon


changes to show you what action you can take with your
hands. The LEFT and RIGHT mouse buttons represent your
left and right hands. This is important when you equip an
item in each hand, and may affect other actions as well.
INTERPLAY PRODUCTIONS
Inventory
You can pick up items you find by moving the
cursor until it turns into a GRAB HAND over the
item. When you left click once, the cursor changes
into the active item. You can throw an active item by
moving it towards the top of the screen and clicking a
mouse button. The higher up the item when you click, the
harder Drake throws the item. Low to the ground, Drake
will place the active item on the floor instead.

Drake has a Magick Scroll that holds your


inventory items. To open the scroll, move the
mouse cursor to the right side of the screen. When
the cursor changes to a SCROLL, click once with either 5
button to reveal your inventory.

STONEKEEP™
Place the item on the scroll and click again to add it
to your inventory. You can stack identical items on top of
each other if you want. The number of items in that pile
will appear next to the cursor when you do so.
You can remove items from the SCROLL by using the
grab hand. As you add more items to the INVENTORY SCROLL,
it changes length to accommodate the new items. At some
point, you will need to scroll the SCROLL to see all the
items. To move to the top or bottom of your inventory,
use the top or bottom of the SCROLL. The inventory will
scroll as long as you hold the mouse button down or until
you run out of items. The right mouse button scrolls faster
than the left mouse button.
When you grab items, the right mouse button will
automatically add the active item to your inventory. It will try
to add the item to an appropriate container (like an arrow
to a quiver, or a rock to a bag of rocks); if it cannot do
6 that, it will search for identical items, and if that fails, it
will drop the new item at the top of your inventory. The
left mouse button will just open your inventory for you. The
middle mouse button (or the left and right buttons at the
same time) will make the item active.
INTERPLAY PRODUCTIONS
Mystic Mirror
The MYSTIC MIRROR allows you to see Drake and his party of
adventuring friends. Use the MIRROR to equip and wield
items, like armor and weapons, or to use items on your
characters, such as heal roots and scrolls.
To toggle the MIRROR display, move the cursor to
the upper right side of the screen. When the
cursor changes to a mirror, click once. Open the
mirror by clicking on the Direction Gem. The MIRROR will
also open when you open the INVENTORY SCROLL.
Move an active item to the character portrait in the
MIRROR and click once to equip or use the item. If the item
needs to be placed into a character’s hand, like a sword,
move the cursor over the desired hand and click. 7
The small bars under your characters are their VITALITY

STONEKEEP™
METERS. Click on the METER to show the number of Vitality
points remaining. When Vitality reaches 0, then that
character is unconscious. If Drake loses all his Vitality, the
game is over!
Journal
F
inding the JOURNAL quickly is essential. It
records useful information along your
journey through Stonekeep. When you have
the JOURNAL, open it by clicking on the upper
left edge of your screen (when the cursor changes to a
little journal). Close the Journal by clicking outside it’s
pages. The JOURNAL is divided into six sections.

Character Information
8 The first section shows your character’s statistics and skills.
Refer to these pages to track your character’s improvement
and to check his status. When others join your party,
information about them will be recorded here as well.
The combat page shows what armor and weapons you
have equipped. It also shows how much damage your
armor absorbs when you are hit and it shows how accurate
INTERPLAY PRODUCTIONS
your weapon is and the average damage it delivers.

Notes
If you ever need to record information about your
game, use this section. The QUILL CURSOR shows
where you can write—click to start typing and
press G when you are done typing.

Runes
This is where Drake records any RUNES he finds and where
spells are prepared. You can write your own notes next to
the RUNES. Refer to Magick (pg. 11) for more information.

Clues 9
Many important clues are automatically recorded here for

STONEKEEP™
you. Refer here when you need help.

Items
When you find a new item, a record of the item is added
to this section. You can write your own notes here as well.
Maps
Everywhere you
step will be
recorded in this
section. Use the
QUILL to write
notes in squares
you have visited. A
red mark on the
map will show the
location of a note.
Click on the mark
to see the note.
10 Click on the
A map in the Journal.

number next to
the note to jump back to the map. Erase all the text of a
note to remove the red mark from the map. Use the T
key to bring up the current map.
Magick

INTERPLAY PRODUCTIONS
T
he world of Stonekeep is filled with magick,
but you must find the necessary items
before you can use magick to cast spells.
There are two basic items you need:
RUNECASTERS and RUNES. You must also have the JOURNAL.
Runecasters are magick staves and runes are written
symbols of spells. You will find runes on scrolls as you
explore. When you read a scroll with a new rune, that
rune is automatically recorded in your JOURNAL. You can 11
record notes and observations next to the rune in the

STONEKEEP™
JOURNAL.
Runes must be inscribed onto a runecaster before you
can cast spells. With a runecaster equipped in either hand,
open the JOURNAL to the runes section and click on the rune you
wish to inscribe. You will need to click with the right mouse
button for the right hand or the left mouse button for the
left hand. Move the cursor to one of the blank slots on the
runecaster and click again to write the rune.
There is a limited number of slots; the number varies
and depends on the quality of the runecaster. If you want
to replace an old rune with a new rune, simply write the
new rune over the old.

There are different


types of runes: Mannish,
Throggish, Faerie and Meta
12 runes. The first three are called
basic runes, however, Meta runes
can modify basic runes. Meta
runes must be written on top
INTERPLAY PRODUCTIONS
of basic runes, but they will not erase
the basic rune.
To cast a spell, click with the
appropriate mouse button and then
select the proper spell by clicking on it.
A final click may be necessary if the
spell requires a target. The runecaster
will remember the last spell you cast, so
if you wish to cast the same spell, you
will not need to select it again.
Spells require a power, called mana.
When you cast a spell, the mana to
power the spell comes from the
runecaster. Spells use different amounts 13
of mana: the more powerful the spell,

STONEKEEP™
the more mana it costs. Runecasters can
only hold a limited amount of mana.
When you use all the mana, you will
need to find a magick source to recharge
your runecaster.
Shortcuts
U Step Forward w F Last page, current section
W Turn Left a P Page back in Journal
X Turn Right d Q Page forward in Journal
V Step Back s
Game Controls
Journal ™ Save Game
! First page £ Subtitling (On/Off)
@ Notes (most recent) ¢ Load Game
14 # Runes (first page) ∞ Lower Music volume
$ Clues (most recent) § Raise Music volume
% Items (most recent) ¶ Lower Sound volume
^ T Map • Raise Sound volume
(current map)
ª Voices (On/Off)
H First page, current section º Quit
INTERPLAY PRODUCTIONS
⁄ Brightness control Inventory
¤ Mouse Sensitivity H Top of inventory
G Options Screen/Cancel F Bottom of inventory
o Game Options Screen P Up five items
i Inventory scroll Q Down five items
m Mystic mirror
j Journal
E Pause (speech)
Z Cancel

15
Cursors Attack Inspect

STONEKEEP™
Write Grab Turn Page
Character
A
t the beginning of Stonekeep, Drake is
capable but not very experienced. As
progress is made through gameplay, and
skills practiced, Drake will improve his
abilities. It’s important to improve your characters!

Statistics
Strength, Agility and Health are statistics that define
16 your characters. There are no intelligence or perception
statistics. You’ll have to provide those yourself!
Strength is raw might. It adds to the damage you do
in combat and other physical tasks you may have to
perform. Strength improves by using heavy weapons.
Agility measures quickness and dexterity. With skills
and other factors, it determines how accurate you are in
INTERPLAY PRODUCTIONS
combat. It also reduces your chance of being hit. Use
lighter weapons to increase Agility.
As Health improves, the more likely you can shrug off
the effects of poison or bad magick. It also determines your
Vitality. When your Health increases, your Vitality also
increases. Health increases when Strength and Agility do.
There are also Skills, which represent specialized
training. Skills also improve by use.
Archery, Axe, Brawl, Dagger, Hammer,
Polearm, and Sword are all combat skills. Each weapon
you use falls under a particular combat skill. Combat skill
is used to determine your weapon accuracy and speed.
Defense is how good you are with a shield, and how
often that shield blocks attacks in combat. 17
Stealth is a measure of how quiet you are when

STONEKEEP™
walking slowly and carefully. The better your Stealth, the
more likely you can surprise monsters from behind.
Magick governs your rune magick skill. The more
skilled rune-magickians can use runecasters more
efficiently, using less mana to cast more spells.
Options
P
ressing the G key during normal play will
display the OPTIONS SCREEN. The game will
pause when you do this.

From the Options screen, you may:


SAVE the current game
LOAD a previously saved game
START A NEW GAME from the very beginning
18 Select GAME OPTIONS
QUIT the game

SAVE GAME displays your save game slots. Click on the


up/down arrows to scroll through the list. Click on a slot,
and type a name to save your game under. Press E
INTERPLAY PRODUCTIONS
when you are done to save your game, or press G at any
time to cancel the operation. You have 20 save game slots.

LOAD GAME displays the saved games, along with


the names of the games and a picture of where you saved
them. Click on a save game slot to load that saved game.
Use the up and down arrows to scroll through the list.

START A NEW GAME does exactly that.

QUIT GAME exits Stonekeep. Save your game first!

GAME OPTIONS allows you to change the volume


of the music, the volume of the sound effects and speech, 19
the sensitivity of the mouse and the brightness of the

STONEKEEP™
display. Click on the left and right arrows of an option to
change it. See Keyboard (pg. 14-15) for shortcuts.

RETURN TO GAME will unpause the game and


return you to the action.
Getting Started
A
fter Thera brings you to the Ruins of
Stonekeep, your quest begins. Here are
some pointers to help you start out…

Press the spacebar or a When the cursor changes to the


movement key to close the grab hand, right click.
MIRROR and the SCROLL.
Now move the cursor to the right-
Move the mouse cursor over the hand side of the screen until it
pile of bones and click once with turns into a scroll, and click.
20 either button to search the bones.
Move the cursor over the skull;
You should have a rock and
skull in your inventory.
when the cursor changes to a Grab the rock out of your inventory
hand, click once with the right with your mouse. The rock is now
mouse button – the skull should “active.”
disappear.
Click to close the scroll.
Press the up arrow to walk
forward, press the right arrow to Move the rock cursor over the
turn right. Search the rubble by sparkling thing and click again to
punching it. throw the rock. The higher the
rock, the farther it flies.
Walk forward to the door. opening your inventory,

INTERPLAY PRODUCTIONS
After Thera speaks, (and thank grabbing the dagger, and then
goodness She isn’t mad at you), moving the dagger up to Drake’s
pick up the rock using the middle image in the mirror. Move the
mouse button (or both the left and dagger over Drake’s right hand
right buttons at the same time). and click once when he reaches
to take the dagger. Remember,
Open the door by walking this is a mirror.
forward.
Read the scroll by dragging the
Walk through the door, and follow scroll to any part of Drake and
Thera. clicking once.
When you see the ant, throw When you are done listening to
the rock at it. Drake, and you can bypass
If the ant lives after you hit it with speech with the space bar, drop
a rock, punch it a couple of times. the scroll.
The attack cursor shows when you Turn to the right and search the bed
can attack, when it’s full size, and with your newly-found dagger.
where exactly you want to attack.
Walk forward and turn to the
Walk up to the sign on the wall. right. Examine the ruined table
Move the cursor over the sign with your cursor. You found
and read it with the INSPECT
cursor.
something when the cursor
changes into the GRAB HAND.
21

STONEKEEP™
From the sign, turn right, walk There is leather chest armor hidden
forward once and turn to the left. in the ruins of the table. Pick it up
Walk up to the door and open it. and equip it in the same way as
Walk into the room. you equipped the dagger.
Walk up to the chest and open it Exit the room and follow the
with your hands. Grab all the items corridor around to the left.
out of the chest! Congratulations! You’re on your
Equip Drake with the dagger by: way to becoming a hero!
below with a check or money order for $5.00 (U.S.
Limited Warranty currency), which includes postage and handling, and
Interplay will mail a replacement to you. To receive a
INTERPLAY LIMITED 90-DAY WARRANTY replacement, you should enclose the defective medium
Interplay warrants to the original consumer purchaser (including the original product label) in protective
of this computer software product that the recording packaging accompanied by: (1) a $5.00 check, (2) a
medium on which the software programs are recorded brief statement describing the defect, and (3) your
will be free from defects in material and workmanship return address. If you have a problem with your
for 90 days from the date of purchase. If the recording software, you may wish to call us first at (949) 553-
medium is found defective within 90 days of original 6678. If your media is defective and a replacement is
purchase, Interplay agrees to replace, free of charge, necessary, U.P.S. or registered mail is recommended for
any product discovered to be defective within such returns. Please send the defective disc(s) only (not the
period upon receipt at its Factory Service Center of the box) with a description of the problem and $5.00 to:
product, postage paid, with proof of date of purchase. WARRANTY REPLACEMENTS
This warranty is limited to the recording medium Interplay 16815 Von Karman Ave., Irvine, CA 92606
containing the software program originally provided by
Interplay and is not applicable to normal wear and SYSTEM UPGRADES
tear. This warranty shall not be applicable and shall be Interplay has a system upgrade policy. At any time
void if the defect has arisen through abuse, after purchasing any Interplay product, you may send
mistreatment, or neglect. Any implied warranties us your original CD and a check for $25.00 (U.S. funds)
applicable to this product, including warranties of and we will replace your CD with the version for another
merchantability and fitness for a particular purpose computer system that you specify. (This price is subject
are disclaimed. Interplay disclaims all responsibility to change.)
22 for incidental or consequential damages.
Some states do not allow limitations as to how long an COPYING PROHIBITED
implied warranty lasts and/or exclusions or limitations This software product and the manual are copyrighted
of incidental or consequential damages so the above and all rights are reserved by Interplay and are
limitations and/or exclusions of liability may not apply protected by the copyright laws that pertain to
to you. This warranty gives you specific rights, and you computer software. The CD-ROM is not copy-protected.
may also have other rights which vary from state to This does not mean you may make unlimited copies.
state.
LIFETIME WARRANTY NOTICE: Interplay reserves the right to make
If the recording medium should fail after the original modifications or improvements to the product described
90-day warranty period has expired, you may return the in this manual at any time and without notice.
software program to Interplay at the address noted
Credits

INTERPLAY PRODUCTIONS
Executive Producer Art Assistants Voice Recording Engineer Faerie Music Recorded at
BRIAN FARGO TODD LOENHORST BRYANT ARNETT THE ENTERPRISE
Produced & Directed by SCOTT EVERTS Voice Recording Faerie Music
Technical Supervisor Recording Engineers
MICHAEL QUARLES Dungeon Environment and Editor
Designer BOB BROWN
Art Director
ROB NESLER CHARLES DEENEN JEFF GRIFFIN
SPENCER KIPE Script Log Assistant
Based on an Faerie Songs
Designed by Original Story by CHRIS BORDERS Production & Mixing
CHRIS TAYLOR CHRIS TAYLOR & Voice Editors
Audio Post Production &
Rerecording
Music by SPENCER KIPE CRAIG DUMAN CHARLES DEENEN
BRIAN LUZIETTI and
CHRIS BORDERS
Programmers
SCOTT LA ROCCA & SERGIO BUSTAMENTE Cinematic Post Production
MICHAEL BERNSTEIN PETER OLIPHANT LESLIE SPITZER & Sound FX
JOHN PHILIP BRITT Interface Designers MAX BOWERS SOUNDELUX MEDIA LABS
JAY PATEL MICHAEL QUARLES Lip-sync CHARLES DEENEN
JIM GARDNER CHRIS TAYLOR SCOTT EVERTS Audio Mastering
CHRIS CHRISTENSEN SPENCER KIPE
PETER OLIPHANT Voice Coordination CRAIG DUMAN
JESSE REYNOLDS CRAIG DUMAN SERGIO BUSTAMENTE
KEVIN W. BASS Level Designers
SCOTT EVERTS
CHRIS TAYLOR Music FM Conversion
LOQUAN SEH
NICK KESTING FLOYD GRUBB Sound FX RON VALDEZ
MARK O’GREEN GREGORY R. ALLEN BRIAN LUZIETTI
PETER OLIPHANT LARRY PEACOCK
SPENCER KIPE RICK JACKSON
2D Graphic Artists
SCOTT LA ROCCA CHARLES DEENEN
SPENCER KIPE THE ENTERPRISE 3D AUDIO PROCESSING
DAVID MOSHER Design Editing & Assistance

23
Foley Artists
LEONARD BOYARSKY SCOTT BENNIE
MARVIN H. MOORE
ARLENE SOMERS Assistant Combat
GREGORY R. ALLEN
System Designer
CHERYL AUSTIN LARRY PEACOCK
HELENA WICKBERG MARK HARRISON

STONEKEEP™
Audio Assistance Video Processors
CHARLES H. WEIDMAN III A Joint Creation of
INTERPLAY PRODUCTIONS REGINALD ARNEDO LEONARD BOYARSKY
3D Rendering Artists
PETER OLIPHANT CHERYL POSNER ARLENE SOMERS
ROBERT NESLER
LEONARD BOYARSKY Voice Casting & Direction Cinematic Sequence Music FLOYD GRUBB
KEVIN BEARDSLEE MICHAEL McCONNOHIE RICHARD BAND JIM BOWSER
DAVID MOSHER MELODEE M. SPEVAC Stonekeep Theme BILL STOUDT
MOLLY TALBOT THE VOICEWORKS BRIAN LUZIETTI Video Room Supervisor
ANTHONY BOWREN Voice Casting & Faerie Songs JIM BOWSER
Direction (Faeries) BRIAN LUZIETTI
COREY COMSTOCK Cinematic Video
CHARLES H. WEIDMAN III JAMIE THOMASON CHARLES DEENEN Technology

JASON ANDERSON Recorded at


PAUL ALLEN EDELSTEIN
Faerie Players Contracting
CHRIS REGELADO POST LOGIC, Hollywood CA MARCY DICTEROW
EDWARD TRILLO INTERPLAY STUDIOS, Irvine CA
Programming Consultants Assistant Quality Faerie Male Dombur
Assurance Director
TIM CAIN DIANE TRAN MILTON JAMES
KURT W. DEKKER DAVID L. SIMON Floating Skull Skuz
SCOTT CAMPBELL Quality Assurance Director SCOTT LA ROCCA MICHAEL SORICH
Internal Engine Designer JEREMY S. BARNES Back of Head Iaenni, Queen of the Fae
PETER OLIPHANT Rendering Director SCOTT EVERTS NATALIE CARTER
Translation Support ROB NESLER Throg Guard Lament/Sparkle
& Such Audio Director GARY SIMPSON KATH SOUCIE
CHRIS DeSALVO CHARLES DEENEN Throg Shaman Sweetie
Surly
Installer Programmers Art Director
MIKE RADANAECHER
Troll E.G. DAILY
GABRIEL VALENCIA SPENCER KIPE Chuckle
DARREN MONAHAN GINA TAVIZON Snort
Artist Supervisor
PARALLAX SOFTWARE JACOB R. BUCHERT III ROB PAULSEN
TODD CAMASTA Zombie
Director of MIS Giggle
Assistant Producers BILL “Weez” DUGAN Binkle
Department
NATHAN RENICH FLOYD GRUBB Skeleton STEVE MACKALL
ERIC DEMILT LUCY Murph
MIS Manager
Proud Dad SPENCER KIPE Winkle
MIKE PACHOLIK Lizzy JEFF GLENN BENNETT
ALAN PAVLISH
Historian
STARRING
TORI ANDAHAZY Vermatrix Goldenhide
ERIC TI-CHUN YING Young Drake Mr. McCleary LOUISE CHAMIS
Extra Special TYLER BURDICK HY TERMAN Torin
Sharga Scripting
Drake Axe-Man SIMON PRESCOTT
KEVIN BASS NICHOLAS FRANCHOT SIMON BLACK Geldor
Quality Assurance Khull-Khuum, the Shadowking Villager CLIFTON WELLS
BILL DELK MICHEAL ESPISITO LEE TIRCE Sardin
JOHN WERNER Thera Wolf, Drake’s Dog EDWARD MANNIX
JOHN McGINLEY LISA PARKER JULIUS Orson
DEREK BULLARD Stunt Double for Mr. Julius Throg Hermit
Wahooka
CHRIS KEENAN BARRY STIGLER
24
WESLEY YANAGI SASHA the WONDERDOG
TONY PICCOLI Thun Brightstone
Enigma FEATURING THE VOICES Throg Shaman
DEREK GIBBS SCOTT LA ROCCA OF George Ettin
Drake
JASON PAUL COGGESHALL Iaenni, Queen of the Fae MIKE L. REYNOLDS
DARRELL JONES TONY OLIVER
ROBIN LEE Shadowking
Seldin
CORY NELSON Sharga 2
Ice Queen
DARYL GUETZKOW ARTHUR BURGHARDT MARK VANSLOW
COLLEEN MORONEY Thera Gorda Karn
DAVE HENDEE Dwarf
MADALYN ROFER Sarkan
SAVINA GREENE STEVE NGUYEN Wahooka
Skrag
LARRY SMITH Sharga
BILL E. MARTIN TERRENCE STONE
MARVIC AMBATA BRIAN GIBERSON Enigma
Ed Ettin
FRANK PIMENTEL Ettin
ARDWIGHT CHAMBERLAIN MILTON JAMES
JEFF WOODS TOM DECKER Farli
Fil Ettin
Nigel Hardstone
Quality Assurance Leads BILL “Weez” DUGAN RICHARD EPCAR Big Sharga
STACY PATTERSON Faerie Girl
Karzak WALTER BURR
KYLE SHUBEL SABRINA BRIMHALL PHILIP LEWIS CLARKE
CHAD ALLISON
Stump Ettin Make-up Best Boy Swing Manual Writer

INTERPLAY PRODUCTIONS
MICHAEL MCCONNOHIE DAVID CROWTHER PAUL CHEUNG CHRIS TAYLOR
Gargolye Costume Supervisors Key Grip Manual Design &
SIMON PRESCOTT SPENCER KIPE BUBBA SHEFFIELD Production
Scourge TODD CAMASTA Best Boy Grips
JERRY FRIEDMAN
Whispering Voices
Manual Editor &
JEFF WINKLESS Costumer STEVE GRAVES Post Production
MELODEE M. SPEVACK LINNIE SNEAD HUSTON BEAUMONT BRUCE WARNER
MICHAEL McCONNOHIE Costume Designer ROBERT LEITECT
Grug SPENCER KIPE Art Director Thanks to
Ice Sharga Guard
Tiny Sharga Fire Special Effects ROY REDE STEVE JACKSON &
Coordinator
JOSHUA SETH VINCENT MONTEFUSCO
Stylist DAVID PULVER
Ice Queen KRISTINE MILLER WIN CRAFT at
Special Effects Unlimited
MELODEE M. SPEVACK Make-up/Hair DESPER PRODUCTS
Husky Wrangler
Kandoc TERRY AIKENS SRS LABS
Grak the Traitor VINCE DENARDO Teacher
Sharga 1
Filmed at DIGIDESIGN
DAN WOREN MIKE CARTER
BEN KITAY STUDIOS, Stage 14 DAVE BALL at WAVES
Rek Animal Trainer
Hollywood, CA MUSEUM REPLICAS
Sharga Rebel DENNIS GRISCO
ROBERT TOWERS OPENING/ENDING Script Supervisor DRAGONMARSH,
Sharga Advisor CINEMATIC SEQUENCES
(MOVING PIXELS) ROB HOWARD Riverside CA
Weak Guard
EDMUND SORICH Directors Craft Service SUSAN & DEVIN
Video Director ANTHONY SMOLLER & RACHEL MONTOYA QUARLES
MICHAEL QUARLES ROBERT KRAMER Production Assistants
Assistant Director Moving Pixels Producer MARK MORRIS
CHRIS TAYLOR DAVID THORNE MAX LAMKIN
Producers Moving Pixels
REGGIE BLUMFIELD
MICHAEL CONTI Director of Photography KEVIN KERR
MICHAEL LA VIOLETTE
25
ERIC DEMILT Storyboard Artists

Directors of Photography
Motion Control Director ANTHONY FUNG
JOHN FANTE MAX ANDERSON HUGH KENNAN
ALAN BLAZEDALE Motion Control Operator 3D Computer Graphics

STONEKEEP™
Key Grip
JIM BALSAM MOVING PIXELS
Motion Control Grip 3D Artists
MARK MOORE
BEN LESKO SEAN RO
Gaffers
DAVE WATSON Ultimatte/Video ARYEH RICHMOND
MIKE WEAVER BOB KERTESZ 3D Animation &
Special Effects
Sound Recordist Interplay Productions
Craft Services
ERIC DEMILT OLIVER HAYCRAFT LEONARD BOYARSKY
TONY BOWREN Boom Operator KEVIN BEARDSLEE
Production Assistants
SAM MENDELSSOHN DAVE MOSHER
KELLY AMATO Gaffer
TIM MILLER RICHARD CHEUNG

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