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Chapitre 3 :
Compression de la vidéo 3D
1. Applications 3D
2. Représentations de la vidéo 3D
3. Cartes de profondeur
4. Système de transmission de la vidéo 3D
5. Synthèse de vue
6. Compression des cartes de profondeur
7. 3D-HEVC
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Applications 3D (1)
Caméra
virtuelle
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Applications 3D (2)
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Moins de zones
d’occultation
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v : niveau de gris
z : profondeur
znear : profondeur du pixel le plus proche
zfar : profondeur du pixel le plus éloigné
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5 Synthèse de vue
Estimation
Algorithme DIBR
2 Compression 4 Décompression
Synthèse de vue
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[Kim2006] S.-Y. Kim, S.-B. Lee, and Y.-S. Ho, “Three dimensional natural video system based on layered representation of depth maps,” IEEE Transactions on
Consumer Electronics, vol. 52, pp. 1035–1042, 2006.
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[Cheung2010] G. Cheung, J. Ishida, A. Kubota, and A. Ortega, “Transform domain sparsification of depth maps using iterative quadratic programming,” in Proceedings
of IEEE International Conference on Image Processing, 2011.
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[Maitre2010] M. Maitre and Min N. Do, “Depth and depth-color coding using shape-adaptive wavelets,” Elsevier Visual Communication and Image Representation
Journal, vol. 21, pp. 513–522, 2010.
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[Farin2007] D. Farin, R. Peerlings, and P. H. N. de With, “Depth-image representation employing meshes for intermediate view rendering and coding,” in Proceedings
of 3DTV-Conference : The True Vision - Capture, Transmission and Display of 3D Video, 2007.
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[Gautier2012] Gautier, O. Le Meur, and Christine Guillemot, “Efficient depth map compression based on lossless edge coding and diffusion,” in Proceedings of IEEE
Picture Coding Symposium, 2012.
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[Morvan2007] Y. Morvan, D. Farin, and P. H. N. de With, “Depth-image compression based on an R-D optimized quadtree decomposition for the transmission of
multiview images,” in Proceedings of IEEE International Conference on Image Processing, 2007.
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3D-HEVC : Rétrospective
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3D-HEVC : Structure
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3D-HEVC : DMMs
Mode 3 : Inter-component-predicted wedgelet partitioning
Mode 4 : Inter-component-predicted contour partitioning