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LAWRENCE ASHTON

557 Southwest G Street, Pass, Oregon 97526


541.441.0225
Lawrence.Ashton@gmail.com

QUALIFICATIONS PROFILE
Highly driven, competitive, and motivated IT professional offering broad-based e
xperience in software and firmware engineering. Possess a comprehensive understa
nding of the software development process and QA best practices / methodologies.
Well verse in leading all facets of project life-cycle development, from concep
tual design, implementation, and integration as well as in delivering projects w
ithin budget and time constraints. Show paramount efforts in creating cost-effec
tive and high-quality products to provide customer utmost satisfaction. Recogniz
ed for critical eye for detail with proven effectiveness in a challenging, multi
-platform, and fast-paced environment.

CORE STRENGTHS
- Project Management and Retail Operations
- Software Engineering and Development
- Code Testing and Programming
- Agile Development Methodologies
- Video Game Development and 3D Graphics
- Outstanding Customer Relations
- Technical Support and Troubleshooting
- Continuous Process Improvement
- Problem Resolution and Decision Making
- Articulate Oral and Written Communication

PROFESSIONAL EXPERIENCE
FIRMWARE ENGINEER: I960 STEPPER GROUP APR 2004–JAN 2009
INTERNATIONAL GAME TECHNOLOGY ~ RENO, NV
- Designed, developed, modified, debugged, tested, and documented C++ and
C# Object-Oriented software for a real-time 3D video gaming environment
- Analyzed, developed, and proposed engineering design approaches; partici
pated in game play design
- Collaboratively worked with hardware design, gaming systems development,
product assurance, technical compliance, customer service, and other engineerin
g departments to obtain product specifications
- Addressed and resolved critical engineering problems and/or projects und
er time constraints
- Evaluated current and future field implementations and recommended desig
n modifications or enhancements to improve product performance
- Developed project plans and reviewed documentation for R&D projects and
programming standard application interfaces
NOTABLE CONTRIBUTIONS:
- Worked on embedded C firmware programs for slot machine functionality in
cluding OS work, multimedia, and slot evaluation
- Primarily held responsible for designing top boxes with 8051s and develo
ping in-house tools for the stepper team using C++ and C#
- Utilized LUA and C++ in AVP platform game development and Starteam versi
on control software to maintain code base integrity throughout the stepper firmw
are group
- Played a vital role in peer code review, legacy game support, and code o
ptimization with Coverity
TECHNICAL CALL SUPPORT (INTERNSHIP) SEP 2002–AUG 2003
SYKES ~ KLAMATH FALLS, OR
- Rendered high-level technical support for the Intel x86 line of embedded
processors
- Resolve technical questions and inquiries from customers by answering te
chnical questions/problems and creating appropriate solutions to these problems

EDUCATION
BACHELOR OF SCIENCE IN HARDWARE ENGINEERING AND SOFTWARE ENGINEERING, Minor in M
ath and Business
- Oregon Institute of Technology, Klamath Falls, OR: 1999–2004

TECHNOLOGIES WORKED ON
OPERATING SYSTEM: DOS, Windows 3.1, 95, 98, NT 4, 2000, XP, UNIX and Linux
PROGRAMMING: C, C++, x86, 8051, i960 Assembly, Perl, ASP, PHP, MySQL,
JavaScript, VBScript, XML, AHDL, VHDL, Verilog, Yacc, Lex and Oracle-based prod
ucts

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