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Middle Managers - Include all levels of management between the first level and the
top level of the organization. These managers manage the work of first-line managers
and may have titles such as Regional Manager, Project Leader, Plant Manager,
or Division Manager
Top Managers – People, who are responsible for making organization-wide decisions
and establishing the plans and goals that affect the entire organization. These
individuals typically have titles such as Executive Vice President, President,
Managing Director, Chief Operating Officer, Chief Executive Officer, or
Chairperson
Efficiency - Getting the most output from the least amount of inputs
Effectiveness - Often described as "doing the right things"—that is, doing those
work activities that will help the organization reach its goals
Planning - Define goals, establish strategies for achieving those goals, and develop
plans to integrate and coordinate activities
Leading - A job to work with and through people to accomplish organizational goals
Controlling – After Planning, Organizing and Leading, ensuring that goals are being
met and that work is being completed as it should be, managers must monitor and
evaluate performance
Interpersonal Roles - Roles that involve people and other duties that are
ceremonial and symbolic in nature
Decisional Roles - Making decisions or choices. The four decisional roles are
entrepreneur, disturbance handler, resource allocator, and negotiator
Interpersonal Figurehead - Symbolic head; obliged to perform a number of routine
duties of a legal or social nature
Informational Monitor- Seeks and receives wide variety of internal and external
information to develop thorough understanding of organization and environment
Human Skills - Involve the ability to work well with other people both individually
and in a group
Conceptual Skills - The skills managers use to think and to conceptualize about
abstract and complex situations
Division of Labor (Job specialization) - The breakdown of jobs into narrow and
repetitive tasks
Industrial Revolution - During this time, machine power was substituted for human
power, making it more economical to manufacture goods in factories rather than at
home
Organizational Behavior (OB) - The field of study concerned with the actions
(behavior) of people at work
Closed Systems – Systems, which are not influenced by and do not interact with
their environment
Strong Culture – Organizational cultures in which the key values are intensely held
and widely shared
Socialization – The process that helps employees adapt to the organization’s culture
External Environment – Those factors and forces outside the organization that
affect the organization’s performance
4 Principles of Management |Dictionary
Specific Environment – Those external forces that have a direct impact on
manager’s decisions and actions and are directly relevant to the achievement of the
organization’s goals
General Environment – Broad external conditions that may affect the organization
Social Obligation – When a firm engages in social actions because of its obligation
to meet certain economic and legal responsibilities
Ethics – Principles, values, and beliefs that define what is right and wrong behavior
Locus of Control – A personality attribute that measures the degree to which people
believe they control their own fate
Stated Goals - Official statements of what an organization says, and what it wants
various stakeholders to believe, its goals are
Real Goals – Goals that an organization actually pursues, as defined by actions of its
members
Strategic Plans – Plans that apply to entire organization, establish the organization’s
overall goals, and seek to position the organization in terms of its environment
Operational Plans – Plans that specify the details of how the overall goals are to be
achieved
Specific Plans – Plans that are clearly defined and that leave no room for
interpretation
Directional Plans – Plans that are flexible and that set out general guidelines
Standing Plans – Ongoing plans that provide guidance for activities performed
repeatedly
Traditional Goal Setting – An approach to setting goals in which goals are set at
the top level of the organization and the broken into subgoals for each level of the
organization
Rule – An explicit statement that tells managers what they can or cannot do
Certainty – A situation in which a manager can make accurate decisions because all
outcomes are known
Risk – A situation in which the decision maker is able to estimate the likelihood of
certain outcomes
Scheduling – Detailing what activities have to be done, the order in which they are
to be completed, who is to do each, and when they are to be completed
Gantt chart – A scheduling a chart developed by henry Gantt that shows actual and
planned output over a period of time
Load chart – A modified Gantt chart that schedules capacity by entire departments
or specific resources
Events – End points that represent the completion of major activities in a PERT
network
Activities – The time or resources needed to progress from one event to another in
PERT network
Slack Time – The amount of time an individual activity can be delayed without
delaying the whole project
Breakeven Analysis – A technique for identifying the point at which total revenue is
just sufficient to cover total costs
Project – A one-time-only set of activities that has a definite beginning and ending
point in time
Project Management – The task of getting a project’s activities done on time, within
budget, and according to specifications
Authority – The rights inherent in a managerial position to tell people what to do and
to expect them to do it
Unity of Command – The management principle that each person should report to
only one manager
Labor Union – An organization that represents workers and seeks to protect their
interests through collective bargaining
Human Resource Planning – Ensuring that the organization has the right number
and kinds of capable people and at the right times
Job Analysis – An Assessment that define jobs and the behaviors necessary perform
them
Selection – Screening job applicants to ensure that the most appropriate candidates
are hired
Validity – The proven relationship that exists between a selection device and some
relevant job criterion
Reliability – The ability of a selection device to measure the same thing consistently
Work Sampling – A type of job tryout in which applications perform a task or set of
tasks that are central to it
Realistic Job Preview – A preview of a job that provides both positive and negative
information about the job and the company
Orientation – Introducing a new employee to his or her job and the organization
Skill-based Pay – A pay system that rewards employees for the job skills they can
demonstrate
Change Agent–Someone who acts as a catalyst and assume the responsibility for
managing the change process
Stress – The adverse reaction people have to excessive pressure placed on them
from extraordinary demands, constraints, or opportunities
Innovation – Taking creative ideas and turning them into useful products or work
methods
Idea Champion – Individuals, who actively and enthusiastically support new ideas,
build support, overcome resistance, and ensure that innovations are implemented
Change Agent – Someone who acts as catalyst and assumes the responsibility for
managing the change process
Innovation – Taking creative ideas and turning them into useful products or work
methods
Idea Champion – Individuals, who actively and enthusiastically support new ideas,
build support, overcome resistance, and ensure that innovations are implemented
Work Place – Any form of intentional behavior that has negativeconsequences for
the organization or individuals within the organization
Cognitive Component – That part of attitude that’s made up of the beliefs, opinions,
knowledge, or information held by a person
Affective Component – That part of an attitude that’s the emotional or feeling part
Job Involvement – The degree, to which an employee identifies with his or her job,
actively participates in it, and considers his or her job performance to be important to
self-worth
Attitude Surveys – Surveys that ask employees how they feel about their jobs, work
groups, supervisors, or the organization
Locus of Control – The degree to which people believe they control their own fate
Emotional Intelligence – The ability to notice and to manage emotional cues and
information
Self-Serving Bias – The tendency for individuals to attribute their own successes to
internal factors while putting the blame for failures on external factors
Learning – Any relatively permanent change in the behavior that occurs a result of
experience
Social Learning Theory – A learning theory that says people learn through
observation and direct experience
Group – Two or more interacting and interdependent individuals who come together
to achieve specific goals
Forming – The first stage group development in which people join the group and then
define the group’s purpose, structure, and leadership
Performing – The fourth stage of group development when the group is fully
functional
Adjourning – The final stage of group development for temporary groups during
which group members are concerned with wrapping up activities rather than task
performance
Group Cohesiveness – The degree to which members are attracted to one another
and share the group’s goals
Traditional View of Conflict – The view that all conflict is bad and must be avoided
Human Relations View of Conflict – The view that conflict is a natural and
inevitable outcome in any group
Integrationist View of Conflict – The view that some conflict is necessary for a
group to perform effectively
Functional Conflicts – Conflicts that support a group’s goals and improve its
performance
Dysfunctional Conflicts – Conflicts that prevent a group from achieving its goals
Work Teams – Groups whose members work intensely on a specific, common goal
using their positive synergy, individual and mutual accountability, and complementary
skills
Self-Managed Work Team –A Type of work team that operates without a manager
and is responsible for a complex work process or segment
Virtual Team – A type of work team that uses technology to link physically dispersed
members in order to achieve a common goal
Motivation – The process by which a person’s efforts are energized, directed, and
sustained toward attaining a goal
Physical Needs – A person’s needs for food, drink, shelter, sexual satisfaction, and
other physical needs
Safety Needs – A person’s needs for security and protection form physical and
emotional harm
Esteem Needs – A person’s need for internal factors such as self-respect, autonomy,
and achievement, and external factors such as status, recognition, attention
Theory X – The assumption that employees dislike work, are lazy, avoid
responsibility, and must be coerced to perform
Theory Y – The assumption that employees are creative, enjoys work, seek
responsibility, and can exercise self-direction
Two-Factor Theory – The motivation theory that intrinsic factors are related to job
satisfaction and motivation, whereas extrinsic factors are associated with job
dissatisfaction
Hygiene Factors – Factors that eliminate job dissatisfaction, but don’t motivate
Three-Needs Theory – The motivation theory that says three acquired (not innate)
needs – achievement, power, and affiliation – are major motives in work
Need For Achievement (nAch) – The drive to excel, to achieve in relation to a set
of standards, and to strive to succeed
Need For Power (nPow) – The need to make others behave in a way that they
would not behaved otherwise
Need For Affiliation (nAFF) – The desire for friendly and close interpersonal
relationships
Goal-Setting Theory – The proposition that specific goals increase performance and
difficult goals, when accepted, result in higher performance than do easy goals
Job Design – The way tasks are combined to form complete jobs
Job Scope – The number of different tasks required in a job and the frequency with
which these tasks are repeated
Job Enrichment – The vertical expansion of a job by adding panning and evaluating
responsibilities
Job Depth – The degree of control employees have over their work
Job Characteristics Model (JCM) – A framework for analyzing and designing jobs
that identifies five primary job characteristics, their interrelationships, and their
impact on outcomes
Skill Variety – The degree to which a job requires a variety of activities so that an
employee can use a number of different skills and talents
Task Identity – The degree to which a job requires completion of a whole and
identifiable piece of work
Task Significance – The degree to which a job has substantial impact on the lives or
work of other people
Feedback – The degree to which carrying out work activities required by a job in the
individual’s obtaining direct and clear information about his or her performance
effectiveness
Equity Theory – The theory that an employee compares his or her job’s input-
outcomes ratio with that of relevant others and then corrects any inequity
Compressed Workweek – A workweek where employees work long hours per day
but fewer days per week
Job Sharing – The practice of having two or more people split a full-time job
Telecommuting – A job approach where employees work at home and are linked to
the workplace by computer and modem
Stock Options – Financial instruments that give employees the right to purchase
shares of stock at a set price