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The aim of the present study was to identify shortcomings of electronic interface designs for older
users. Beyond general ergonomic factors, the study focused primarily on visual and language aspects
of interface design. By means of a multi-method approach, combining cognitive walkthrough proce-
dures with a usability test, age-specific problems and requirements of older computer users were ex-
amined. In the cognitive walkthrough shortcomings of a sample application were analyzed. In the
usability test the navigation performance of older users (aged 55+) was contrasted to a young adult
group, to identify usability problems, which are age-exclusive (interaction difficulties only for older
users) and age-specific (general problems that are more pronounced in the older group).
BACKGROUND computer usage on the other hand. Findings from recent stud-
ies indicate that a huge set of different influencing factors has
In many western societies the group of older adults is one of to be considered (Jakobs, Lehnen, & Ziefle, 2008).
the most growing user groups of information and communica- The study at hand combines approaches and findings from
tion technologies. The rate of computer usage among people different disciplines to examine the usability of software inter-
aged 55+ is still low compared to younger age groups, but is faces especially for older adults, to identify relevant language
continuously increasing: In Germany, for example, 31% of aspects of software interfaces, and to check the effect of se-
users older than 55 years reported to use a computer regularly lected influencing factors. Important influencing factors are e.g.
in 2004. Until 2007, this rate grew up to 41% equaling an biological or socio-cultural factors.
increase rate of 10%. In the same period, increase rates in
other age groups did were considerably lower (age group Biological factors
10-24 growth of 2%; age group 25-54 growth of 7%) (destatis,
2008). Furthermore, the usage of new information and com- Ageing is accompanied by a number of physical processes,
munication technologies, like computer technologies, becomes which are relevant for the successful interacting of older adults
more and more important and necessary in the everyday life of with technical systems.
older adults (e.g. using ticket machines, doing one’s taxes). Sensorial changes. All sense organs decrease with increas-
Age-specific usability demands for software interfaces are ing age. Among the visual functions, visual acuity decreases
examined from different disciplinary and methodological per- color perception and contrast sensitivity decrease while the
spectives, such as psychology, computer science, economic sensitivity and susceptibility to glare increases (e.g. Kline &
studies and engineering (e.g. Czaja & Lee, 2003; Schneider, Scialfa, 1997; Oetjen & Ziefle, 2007; Schlick, Ziefle, Park &
Schreiber, Wilkes, Grandt, & Schlick, 2008; Zajicek, 2001; Luczak, 2008). Concerning the design of software interfaces,
Ziefle & Bay, 2005; 2006; 2008). Depending on the research changes in the visual system should be taken into considera-
perspective, different issues are focussed on, ranging from tion for layout decisions, i.e. the choice of colours, contrast,
performance and acceptance issues over software features, to font, type size, size and design of objects such as buttons.
technical parameters. Characteristically, outcomes remain Furthermore, the ability to hear often decreases in older age.
within the respective research community, mostly not satis- Older people have difficulties in perceiving soft tones at high
factorily communicated across disciplines. In addition, hardly frequencies and when distracting background sounds occur.
any usability study explicitly focus on language issues, even Acoustic impairments are relevant for audio elements of soft-
though the successful interaction of humans with technical ware applications such as alerts, voice output, and acoustic
devices depends to a large extent on the quality of the device feedback. Tactile changes mostly occur at the age of 70. The
communication. Language issues and technical communication ability to distinguish tactile stimuli can diminish and as a con-
is an integral part of electronic interfaces. sequence movements that demand fine motor skills may cause
The design of software interfaces is interdisciplinary by problems. Using touch screens therefore can be very difficult
nature, but there is a lack of multidisciplinary approaches for older people.
modeling the relationship between influencing factors as well Physical changes have an influence on e.g. mobility, (mus-
as the relationship and interplay of interface elements (design, cular) strength and fine motor skills (e.g. Vercryssen, 1997).
language, operational elements, structure etc.). This lack is not Fine motor skills can be affected by shiver, immovability, and
comprehensible and not acceptable facing the increasing num- decreasing sense of touch in hands and fingers. Many older
ber of old and frail computer users on the one hand and the people have difficulties to operate with input devices such as
solid (disciplinary) knowledge concerning the aging impact for mouse or touch pad. Small operating elements at close quarters
can only be handled with great difficulties. Functional deficits ence point and object of comparison. That’s why technology
in this vein are therefore relevant for the design of operating generations vary e.g. in their competence using technology
elements (size, type and spaces between elements). (Sackmann & Weymann, 1994). This can be explained with
Cognitive changes affect various aspects such as intelli- the concept of technology grammar (Rudinger, 1996), which
gence, information processing, and memory. Within cognitive means knowledge about principles of technology usage as a
abilities, fluid components are distinguished from crystallized (cognitive) set of operation principles. Sackmann & Weymann
intelligence components. Fluid components include reasoning (1994) differentiate between four technology generations that
abilities, abstract thinking and problem solving processes. correspond with waves of technology innovation. Older adults
Fluid intelligence is assumed to be independently of learning (age >55) belong to the “generation of increasing technization
processes. In contrast, crystallized intelligence components of households” (born between 1949-1963) or to one of the
refer to accumulated (domain)knowledge, expertise and expe- former generations (“generation of household revolution” born
rience, including socially mediated, culturally determined 1939-48; “pre-technical generation” born before 1939). They
cognitive strategies and skills, such as speaking, reading, writ- grew up with home technologies (television, radio etc.) and
ing, as well as professional skills. Fluid intelligence tends to be devices with mainly mechanical features. Operating with me-
negatively affected by age, whereas crystallized intelligence chanical devices is radically different from operating with
remains or even improves (e.g. Baltes, 1991). Crystallized electronic devices. Typical for using machines are e.g. press-
abilities are strongly linked with socio-biographic (e.g. educa- ing buttons with perceptible resistance, switches that have to
tion and educational opportunities) and social factors (techni- be turned over or sounds that indicate an action in progress. In
cal socialization). Therefore biological factors cannot be contrast, characteristically for electronic devices is the multi-
regarded isolated. Different factors, which have an influence functionality and as a consequence several functions per key as
on computer usage can be closely related and interact. well as fully determined programme sequences that are not
Moreover, information processing can be affected in old perceptible for the user (Rudinger & Jansen, 2005). Lacks in
age. The amount of information that can be processed at the older adults technology grammar for electronic devices can
same time decreases and more time for information processing lead to operating errors, e.g. sometimes they use inadequate
is needed (Park & Schwarz, 1999). Acquiring, linking and operation principles. Because of the differences between the
memorizing new information are hindered. Searching and technology grammar for mechanical devices and for electronic
activating memorized information are affected. These changes devices it is hard to reason by analogy.
should be considered for the development of menus and struc- In order to get a deeper understanding in which ways the
tures as well as for the complexity and volume of content. technical performance of older adults is affected, an empirical
Working memory declines as well as spatial memory in study was undertaken, in which older adults (age >55) and
older age. Older people have difficulties to localize objects and younger (control group; age 23-29) were examined regarding
to remember non-verbal elements and tend to have poorer basic difficulties when using a software programme. The study
memory for spatial tasks (Hawthorn 2000). These aspects primary focused on visual aspects and language issues. The
could be relevant for the design of labels, headings, perma- aim of the present study was to identify pitfalls and shortcom-
nence of important information and objects, the structure and ings older users experience and to clarify whether usability
visualization of content and functions in software interfaces. problems are age-exclusive (causing interaction difficulties
These biological factors are samples for changes in older only for older users) or age-specific (problems that cause seri-
age. Age-related functional deficits and restrictions may vary ous interaction difficulties preferably for older people), and if
inter- and intraindividually, but, when they occur, they affect so, of what kind they are.
the computer performance, and thus, have to be considered to
guarantee usable interfaces for older adults. SAMPLE APPLICATION AND METHOD
QUALITATIVE RESULTS