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Age-specific usability issues of software interfaces

Simone Wirtz, Eva-Maria Jakobs, Martina Ziefle

Simone Wirtz, Human Technology Centre, RWTH Aachen University


Eva-Maria Jakobs, Textlinguistics/ Technical Communication, RWTH Aachen University
Martina Ziefle, Human Technology Centre, RWTH Aachen University

The aim of the present study was to identify shortcomings of electronic interface designs for older
users. Beyond general ergonomic factors, the study focused primarily on visual and language aspects
of interface design. By means of a multi-method approach, combining cognitive walkthrough proce-
dures with a usability test, age-specific problems and requirements of older computer users were ex-
amined. In the cognitive walkthrough shortcomings of a sample application were analyzed. In the
usability test the navigation performance of older users (aged 55+) was contrasted to a young adult
group, to identify usability problems, which are age-exclusive (interaction difficulties only for older
users) and age-specific (general problems that are more pronounced in the older group).

BACKGROUND computer usage on the other hand. Findings from recent stud-
ies indicate that a huge set of different influencing factors has
In many western societies the group of older adults is one of to be considered (Jakobs, Lehnen, & Ziefle, 2008).
the most growing user groups of information and communica- The study at hand combines approaches and findings from
tion technologies. The rate of computer usage among people different disciplines to examine the usability of software inter-
aged 55+ is still low compared to younger age groups, but is faces especially for older adults, to identify relevant language
continuously increasing: In Germany, for example, 31% of aspects of software interfaces, and to check the effect of se-
users older than 55 years reported to use a computer regularly lected influencing factors. Important influencing factors are e.g.
in 2004. Until 2007, this rate grew up to 41% equaling an biological or socio-cultural factors.
increase rate of 10%. In the same period, increase rates in
other age groups did were considerably lower (age group Biological factors
10-24 growth of 2%; age group 25-54 growth of 7%) (destatis,
2008). Furthermore, the usage of new information and com- Ageing is accompanied by a number of physical processes,
munication technologies, like computer technologies, becomes which are relevant for the successful interacting of older adults
more and more important and necessary in the everyday life of with technical systems.
older adults (e.g. using ticket machines, doing one’s taxes). Sensorial changes. All sense organs decrease with increas-
Age-specific usability demands for software interfaces are ing age. Among the visual functions, visual acuity decreases
examined from different disciplinary and methodological per- color perception and contrast sensitivity decrease while the
spectives, such as psychology, computer science, economic sensitivity and susceptibility to glare increases (e.g. Kline &
studies and engineering (e.g. Czaja & Lee, 2003; Schneider, Scialfa, 1997; Oetjen & Ziefle, 2007; Schlick, Ziefle, Park &
Schreiber, Wilkes, Grandt, & Schlick, 2008; Zajicek, 2001; Luczak, 2008). Concerning the design of software interfaces,
Ziefle & Bay, 2005; 2006; 2008). Depending on the research changes in the visual system should be taken into considera-
perspective, different issues are focussed on, ranging from tion for layout decisions, i.e. the choice of colours, contrast,
performance and acceptance issues over software features, to font, type size, size and design of objects such as buttons.
technical parameters. Characteristically, outcomes remain Furthermore, the ability to hear often decreases in older age.
within the respective research community, mostly not satis- Older people have difficulties in perceiving soft tones at high
factorily communicated across disciplines. In addition, hardly frequencies and when distracting background sounds occur.
any usability study explicitly focus on language issues, even Acoustic impairments are relevant for audio elements of soft-
though the successful interaction of humans with technical ware applications such as alerts, voice output, and acoustic
devices depends to a large extent on the quality of the device feedback. Tactile changes mostly occur at the age of 70. The
communication. Language issues and technical communication ability to distinguish tactile stimuli can diminish and as a con-
is an integral part of electronic interfaces. sequence movements that demand fine motor skills may cause
The design of software interfaces is interdisciplinary by problems. Using touch screens therefore can be very difficult
nature, but there is a lack of multidisciplinary approaches for older people.
modeling the relationship between influencing factors as well Physical changes have an influence on e.g. mobility, (mus-
as the relationship and interplay of interface elements (design, cular) strength and fine motor skills (e.g. Vercryssen, 1997).
language, operational elements, structure etc.). This lack is not Fine motor skills can be affected by shiver, immovability, and
comprehensible and not acceptable facing the increasing num- decreasing sense of touch in hands and fingers. Many older
ber of old and frail computer users on the one hand and the people have difficulties to operate with input devices such as
solid (disciplinary) knowledge concerning the aging impact for mouse or touch pad. Small operating elements at close quarters
can only be handled with great difficulties. Functional deficits ence point and object of comparison. That’s why technology
in this vein are therefore relevant for the design of operating generations vary e.g. in their competence using technology
elements (size, type and spaces between elements). (Sackmann & Weymann, 1994). This can be explained with
Cognitive changes affect various aspects such as intelli- the concept of technology grammar (Rudinger, 1996), which
gence, information processing, and memory. Within cognitive means knowledge about principles of technology usage as a
abilities, fluid components are distinguished from crystallized (cognitive) set of operation principles. Sackmann & Weymann
intelligence components. Fluid components include reasoning (1994) differentiate between four technology generations that
abilities, abstract thinking and problem solving processes. correspond with waves of technology innovation. Older adults
Fluid intelligence is assumed to be independently of learning (age >55) belong to the “generation of increasing technization
processes. In contrast, crystallized intelligence components of households” (born between 1949-1963) or to one of the
refer to accumulated (domain)knowledge, expertise and expe- former generations (“generation of household revolution” born
rience, including socially mediated, culturally determined 1939-48; “pre-technical generation” born before 1939). They
cognitive strategies and skills, such as speaking, reading, writ- grew up with home technologies (television, radio etc.) and
ing, as well as professional skills. Fluid intelligence tends to be devices with mainly mechanical features. Operating with me-
negatively affected by age, whereas crystallized intelligence chanical devices is radically different from operating with
remains or even improves (e.g. Baltes, 1991). Crystallized electronic devices. Typical for using machines are e.g. press-
abilities are strongly linked with socio-biographic (e.g. educa- ing buttons with perceptible resistance, switches that have to
tion and educational opportunities) and social factors (techni- be turned over or sounds that indicate an action in progress. In
cal socialization). Therefore biological factors cannot be contrast, characteristically for electronic devices is the multi-
regarded isolated. Different factors, which have an influence functionality and as a consequence several functions per key as
on computer usage can be closely related and interact. well as fully determined programme sequences that are not
Moreover, information processing can be affected in old perceptible for the user (Rudinger & Jansen, 2005). Lacks in
age. The amount of information that can be processed at the older adults technology grammar for electronic devices can
same time decreases and more time for information processing lead to operating errors, e.g. sometimes they use inadequate
is needed (Park & Schwarz, 1999). Acquiring, linking and operation principles. Because of the differences between the
memorizing new information are hindered. Searching and technology grammar for mechanical devices and for electronic
activating memorized information are affected. These changes devices it is hard to reason by analogy.
should be considered for the development of menus and struc- In order to get a deeper understanding in which ways the
tures as well as for the complexity and volume of content. technical performance of older adults is affected, an empirical
Working memory declines as well as spatial memory in study was undertaken, in which older adults (age >55) and
older age. Older people have difficulties to localize objects and younger (control group; age 23-29) were examined regarding
to remember non-verbal elements and tend to have poorer basic difficulties when using a software programme. The study
memory for spatial tasks (Hawthorn 2000). These aspects primary focused on visual aspects and language issues. The
could be relevant for the design of labels, headings, perma- aim of the present study was to identify pitfalls and shortcom-
nence of important information and objects, the structure and ings older users experience and to clarify whether usability
visualization of content and functions in software interfaces. problems are age-exclusive (causing interaction difficulties
These biological factors are samples for changes in older only for older users) or age-specific (problems that cause seri-
age. Age-related functional deficits and restrictions may vary ous interaction difficulties preferably for older people), and if
inter- and intraindividually, but, when they occur, they affect so, of what kind they are.
the computer performance, and thus, have to be considered to
guarantee usable interfaces for older adults. SAMPLE APPLICATION AND METHOD

Socio-cultural factors The quality of a software programme named ‘Touch Speak


Designer’ was evaluated with a multi-method approach. The
From a socio-cultural perspective it is important to examine software is part of the system Touch Speak. Touch Speak is a
which kind of technologies dominated during the adolescence computer based portable communication assistant for people
of a generation. Based on Mannheim’s generation theory who suffer from a speech disorder, especially developed for
(1964), generations have to be understood as groups of cohorts aphasia patients. Aphasia often occurs in older age as a conse-
that differ due to social change. The groups can develop a quence of a stroke. Patients can use the communication aid to
collective consciousness because of drastic social occurrences complete sentences with words/phrases they cannot pronounce
(Sackmann & Weymann 1994). The term “generation” refers or they can even substitute verbal communication with help of
to contemporary-historic generations, who developed a gen- the device (depending on the severity of their disorder).
erational consciousness because of shared experiences with The system consists of two components: a small screen de-
public discourses, objects, situations, and events – such as vice (communication aid) and the software programme to
technology innovation. The invention of technical devices, configure the communication aid and to create and manage the
their diffusion in everyday life and the public discourse form vocabulary. The software contains a database with about
the generational consciousness and the understanding of tech- 10.000 so called speech-elements already available. Normally
nology. The experiences with technology that members of a the vocabulary and the device are configured by the attending
technology generation have during their youth and adolescence speech therapist or by family members. Approximately
form their attitudes towards and their way of handling tech- two-thirds of the Touch Speak users are older than 60. The
nology. The technology they grew up with becomes a refer- probability that family members that have to deal with the
software are also older ones is relatively high. Thus the intui- task 4 was in advance classified as rather difficult because the
tive usability could be tested. function that had to be found was hidden in a context menu.
The software interface contains a toolbar and a menu bar While solving the tasks the participants were instructed to
and is divided into two main areas: the database area (left) and speak out loud what they were thinking, doing, and why they
the area for the individual configuration of the vocabulary were doing it (think aloud method). Their comments and
(right) (see figure 1). Two additional areas (preview and simu- non-verbal behavior were recorded with video camera, screen
lator) can be activated. camera, and microphone. In a retrospective interview that
followed immediately, they were questioned about the tasks,
menu bar the usability of the software interface, and the test situation.
toolbar
All collected data were transcribed, combined, and evaluated.
The analysis focused on three aspects: effectiveness (could
the tasks be solved within the time limit), time on task (how
long did they need to solve the tasks), and mainly qualitative
problems within the usage.
individual
database QUANTITATIVE RESULTS
vocabulary

Results show that the older users needed considerably more


time to complete the tasks and were less effective than the
younger ones. The more complex a task is the more distinct are
age differences. A comparison of task 1 (most easy task) and 5
(most difficult task) shows the differences: the younger par-
ticipants needed about 2 min on average to finish with task 1,
Figure 1: Constituents of the sample applications interface
the older ones 3,4 minutes (see figure 2).
In a first step, the software was analyzed in a multiple cog-
nitive walkthrough to identify barriers and presumable usabil-
ity problems (expert evaluation). All available features were
examined taking the perspective of a typical user (old aged
family member that has to configure the communication aid).
The analysis based on general principles of web- and interface
design (Norman, 1988; Shneiderman, 2004; Wagner, 2002)
and specific ones for older adults (e.g. Coyne & Nielsen, 2002)
as well as principles for communication and interaction quality
(e.g. Grice, 1975). Furthermore, age-related functional deficits
and changes were considered as well as social factors (e.g.
technical socialization; Sackmann & Weymann 1994). The
result of the expert evaluation was a classification of problems,
which could lead to massive interaction difficulties for older
Figure 2: Time on task (in min.) – older vs. younger participants
adults. Twenty different types of usability problems were iden-
tified and classified into five categories: Consistency, language The time difference for task 5 clearly exceeds (younger: 9,3
issues, feedback, layout and structure. min; older: 14,3 min). The fastest participant (one of the
In a second step, older and younger participants were con- younger group) needed 16 min less than the slowest (one of
fronted with the software programme in a usability test to the older group). These results correspond with previous find-
verify the results of the expert evaluation. Altogether, 14 vol- ings (e.g. Baltes et al., 1995; Ziefle & Bay, 2005), according to
unteers with different professional backgrounds participated (5 which task complexity led to a asymmetrically stronger per-
female, 9 male). Five of them were computer and/or software formance decrement in the older compared to the younger
experts; nine were classified as novices. This composition of group (Baltes, Lindenberger, & Staudinger, 1995).
the sample should allow the identification of gender-specific Beside the time, the success rate was analyzed. Every sub-
findings as well as the differentiation of age-specific problems task could be solved correctly (rated with 2 points), could be
from those that were caused by lack of experience in working partly solved (1pt) or not solved (0pt). A subtask was counted
with computers and various software programmes. as partly solved when the procedure was correct but realized at
Participants had to solve six prototypical tasks, which were a wrong time or place, e.g. when a speech element was in-
embedded into a comprehensive scenario. The tasks were: (1) serted into the wrong category or a task was solved later on in
identification of icons in the toolbox (naming), (2) orientation the testing. In this analysis, task 1 and 2 were left out because
(identification of the areas functions), (3) finding a speech the orientation and identification of icons (naming) could not
element in the database, (4) finding a specific function, (5) be evaluated as solved correct or wrong. Over all tasks, a total
creating a new speech element and (6) trying the simulation. score of 20 pt equals a 100% success rate) was to be reached.
Every task had a time limit and varied in complexity and se- While the younger adults reached a success rate between 80-90
verity: the participants started and finished with easy tasks; % the older users, in contrast, showed a considerably lower
task 3 and 5 were more complex (several steps to be taken) and effectiveness (between 25-30 %). Only one of the older group,
a computer expert, was able to solve 85% of the tasks.
The latter result may give a hint for an enormous potential
of compensating abilities (high expertise in combination with a
high variability within cognitive processing) as well in the
older group (Morrow et al., 1999).

QUALITATIVE RESULTS

In the following, qualitative findings are reported. The find- inconsistent


ings do correspond to the usability problem categories, which colouring
were identified in the expert evaluation. In order to visualize
the particular problem types and categories, descriptions of the
usability problems are flanked by quotes from casual remarks
and statements of participants in the retrospective interview.
inconsistent heading
Data were anonymized. The notation is as follows: O stands
for old and Y for young participant. E is the abbreviation for
computer experts, N for novices. R stands for a quote from a
retrospective, and I is the abbreviation for the Interviewer. Figure 3: Inconsistency in colouring and the use of headings

Inconsistent use of labels/ headings. The use of labels and


Consistency
headings is inconsistent if they are not used for all areas or
objects with the same or similar function without a reason.
The first category consists of consistency problems of dif-
Participants had difficulties in identifying the area to insert
ferent sources: inconsistent colouring, use of labels and head-
an appropriate picture – caused by an inconsistent layout re-
ings, terminology, and operations. Consistency means the
spectively a missing heading (see figure 3). The areas for the
consistent design of the interface itself as well as the consis-
configuration of title and message were in contrast clearly
tency to similar systems (under consideration of conventional-
headed. Thus many participants, primarily the older ones, did
ized design/patterns). Consistency is one of the most important
not notice the picture area as such and searched for a picture
principles of interactive systems. It is fundamental for the user
everywhere but not in the dialogue window. Three out of four
to understand the programme and to build up an adequate
older users could not solve the subtask to add a picture to the
conceptual model. A users conceptual model of a technical
new created element. Only one of the younger ones didn’t
system (software programme) bases on experiences with the
succeed. Again, we see that inconsistencies are bothersome for
system or similar systems (knowledge about operational rou-
all users, however, they interfere especially older adults inter-
tines and conventionalized patterns) and particularly on the
acting with the interface.
interface (Norman, 1988). If the software interface is designed
Inconsistent operations. If an identical operation is not re-
inconsistently users are confused, have difficulties to build up
peatable the same way, it is a matter of inconsistent operations.
a correct conceptual model, cannot understand how the system
For example when users want to configure the synthesized
works, get frustrated and, in the last resort, are not able to
voice output for a speech element sometimes the already in-
perform the required operation or task (Wagner, 2002). Fur-
serted message text is taken over automatically – sometimes it
thermore, consistency brings cognitive relief, facilitates auto-
is not and it has to be entered into a new inserting field again.
mation and learnability of operating processes, allows
This inconsistency makes the system unpredictable and leads
transferring acquired knowledge to unknown applications, and
to massive irritation. Two participants (YE 01 and OL 01)
helps to locate relevant information (Nielsen, 1993;
recognized this problem during the user test. As a consequence
Shneiderman, 2004).
the older participant (OL 01) did not solve the task because of
Inconsistent colouring. Inconsistent colouring means the
this problem; the younger participants (YE 01) on the contrary
usage of different colours for areas or objects with the same
sees through the problem after a while and conducts the opera-
function. Task 5 demanded that participants create a new
tion correctly.
speech element with different components (title, message,
Although inconsistent colouring of input fields and incon-
sound, picture). To do so, a dialogue window has to be opened
sistent labeling lead to a general irritation for users of both age
which contains different areas to insert and configure the
groups, they have a higher impact on the older users causing
components. Two of the older users could not solve this task
severe difficulties. Thus, consistency, particularly consistent
because of the inconsistent colouring of the input fields. Usu-
use of headings, labels and layout, is more important for older
ally input fields – in TouchSpeak Designer as well as in other
users than for younger ones. The conclusion to be drawn is,
software interfaces – are white. The input fields in the opened
that problems of consistency tend to be age-specific.
dialogue window for inserting the title or the message text are
grey (see figure 3). This colouring irritated the users as one
Language issues
stated in the retrospective interview: “Above, I inserted the
title because the curser was positioned there. But beneath, this
The category language issues includes all problems with
dark message window looked like it was disabled and as if you
language aspects of a software interface, e.g. naming of func-
can’t insert anything. That’s [grey colour for disabled] usual.
tions (menus, buttons), tool tips, and headings. In the expert
(…)” (RYE 01). This inconsistency did hinder the older par-
evaluation four different types were identified: general naming
ticipants more strongly than the younger, even though all par-
problem, reference problem, polysemy, use of technical terms
ticipants stumbled on this inconsitency.
and foreign words. creased domain knowledge. In contrast computer specific
General naming problem. This category describes the false terminology causes interaction problems only for computer
or vague denomination of functions or objects (Jakobs & novices – for younger as well as for older adults.
Villinger, 1999). In the tool bar of the sample application, e.g. Summing up, results show no age differences regarding
is a button named “download”. Download means to receive this problem category. Obviously problematic language issues
data to a local system from an external source. Contrary to this lower usability for all users to the same extent. This result
common sense, in TouchSpeak Designer it denominates the corresponds with findings from the literature: suboptimal
function to transfer data from the computer to the small screen names for functions have negative effects independent of the
device, which is in fact an upload. This general naming prob- users age (Schröder & Ziefle, 2005).
lem caused irritation and misinterpretation: participants used to
interprete the button as “download” or “update from the Inter- Structure
net”. As differences between the age groups could not be de-
tected, this type of problem is classified as not age-specific. This category includes general structural problems, prob-
Reference problem. A reference problem occurs when there lems of categorization.
is more than one possible reference object and neither the term General structural problem. A general structural problem is
nor the context reveals the real reference object. In Touch- the use of an inadequate structural principle. According to
Speak Designer, e.g. there is a menu item “editor for tool bars”. Norman (1991) it can be distinguished between eight structural
However, there are several tool bars on the software interface principles for interface elements, e.g. chronological order,
as well as on the communication aid to which this menu item alphabetical order, semantic order. Depending on the purpose
could refer. Similarly, several reference problems occurred of use, context and user different structural principles can be
because of an inadequate separation of functions dealing with adequate or not (K. L Norman 1991; Wagner 2002). The tool
the configuration of the communication aid and functions to bar in the examined software interface is structured by fre-
operate within the software. “Installation” or “hardware con- quency of usage: it contains the most often used functions
figuration” for example are functions for the small screen (according to the manual). But the order is designed according
device, but are partly interpreted as functions to configure the to the mental model and usage of speech therapists, not to the
computer or the software, as the following statement from OE usage of people who use the communication aid at home. The
02 shows: “Probably [a function] to configure the programme effects of this structural problem can be observed in the test as
according to individual preferences of the developer or user.” a whole (not during a specific task). The participants mostly
Polysemy. Polysemy in contrast means the usage of one search for required functions in the tool bar to solve the tasks.
term with different meanings and concepts to denominate They click on buttons like “client” and “hardware configura-
different objects or functions. Using polysem terms is prob- tion” that are irrelevant for their operations. The availability in
lematic if ambiguity cannot be resolved by the functional and the tool bar signalizes “this function is important” and thus
linguistic context (e.g. as part of a specific menu). In the sam- they are delved into distraction. Other functions like “creating
ple application the term “view” is a menu item to choose be- a new element”, which are very important to solve the tasks –
tween different display options for the simulator (something and of course to work with the software at home – are not
like a preview), but it is also used as a button to open an edit- present on the interface and can only hardly be detected (e.g.
ing window for the configuration of sounds that belong to a in context menus). This user specific structure impedes the
speech element. This leads to misinterpretations: Users do not usage of the software for people who use and configure the
unequivocally identify the button as a possibility to open an system at home. The usage of the structural principle fre-
editing window; they mistake it is a preview for the inserted quency of usage is not adequate if the perspectives of different
text, as the following sequence shows: user groups diverge like in this example.
I: “What did you think this button [view] is supposed Problems of categorization and assignment. In the expert
to be?” evaluation several problems of categorization and assignment
OE 02: “That I can see the text.” (ROE 02) were identified. Both problem types are strongly related: any
Use of technical terms and foreign words. The use of tech- assignment problem is as well a problem of categorization. A
nical terms or foreign words (Anglicism) can be problematic if problem of categorization in this case is a wrong categoriza-
the user has not enough background knowledge about the tion in terms of the denomination of a group of functions.
domain, respectively computers, and/or insufficient command Problems of categorization occur mainly in the menu bar.
of English. The TouchSpeak Designer interface contains some Previously one categorization problem was estimated to be
technical terms as well as Anglicism. severe: the function “creating a new speech element” is located
For example one button in the tool bar is labeled “client”, in a context menu and can only be found if users open the
which was incomprehensible for some of the younger users. “I context menu via right click in the vocabulary area (right area).
cannot image anything [what this could be]“ (RYE 02). All This positioning violates the principle of visibility (Norman,
older users identified the button correctly as “user administra- 1988). Elements must be eye catching in order to attract users
tion”. Obviously this term is more familiar to the olds. A client attention, beyond the demands of a good visual ergonomic
is a recipient of services, usually known from judiciary but design. The importance of this principle can be shown when
also used in the medical context. Probably the older ones have considering participants’ difficulties in task 4. Here, the func-
more experiences with doctors and are more familiar with the tion “creating a new speech element” had to be detected. The
medical domain and domain specific terminology. We assume result was clear: none of the participants could find the func-
that problems with domain specific terms decrease with in- tion. They searched nearly everywhere, consulting the online
help and trying various strategies to find the function and to
solve the task. Most of the users assumed the function to be Because this example is rather complex, it will be explained
located in the database area. YE 02 explains in the retrospec- in detail: the speech output for title and message can be edited
tive interview, why he/she searched in this area: “I thought, on in the dialogue window “editor for special speech elements”.
the left side, that there is the database and everything that Participants should configure the speech element in such a way
already exists. I want to extend this [data set]. Probably I want that the message is verbalized by a synthesized voice (two
to reuse it [new speech element]. And if you only create it [in voice options exist: natural voice and synthesized voice).
the vocabulary area], it is only on the one device and not left Therefor, a checkbox named “sound” beyond the inserting
[database].” (RYE 02). This explanation shows that the posi- field for the message has to be activated first. By activating the
tioning of the function is not transparent and intuitively under- checkbox, the button “view” next to it is enabled, indicated by
standably, but rather causes severe interaction problems. As a the change of the font colour from grey to black (visual feed-
consequence, users are hindered to solve the task and, in the back). Then the user has to click the button “view”. A new
last resort, are prevented to use the communication aid effec- dialogue window “sound studio” opens. In this dialogue win-
tively. This problem is not age specific, neither older users nor dow the checkbox “using synthesized voice” has to be acti-
younger ones could find this function. Schröder & Ziefle (2005) vated. By doing so the upper area for editing existing
come to corresponding results: They tested menu structures of digitalized sounds is disabled (visualized by a change of the
mobile phones with younger and older participants and found button and type colour from black to grey) and the lower area
out that poor function categorization and assignment lead to for the voice output with a synthesized voice is enabled (visu-
interaction difficulties independent of the age. alized by the colour change of the button “speak” from black
Altogether no significant age differences were identified for to grey). The fourth step to be conducted is entering the text
the category structural problems. into the inserting field next to the button “speak”. The action
has to be finished by clicking the button “ok”. When the
Feedback checkbox “using synthesized voice” has been activated and the
dialogue window “sound studio” has been closed, a button to
Feedback is the response (of a system) to the user. It shows play the sound is enabled (indicated by a visual feedback:
which action has been conducted and which result has been colour change from grey to blue).
achieved (Norman 1989). Feedback can be given in various In this subtask various problems interfered. Some partici-
forms: visual (change of an object or a status indication), pants did not even open the dialogue window “sound studio”.
acoustic (sound, alert) or textual via message or dialogue win- But those who did were confronted with the problem types
dows or in the status line of applications (Wagner, 2002). In lack of feedback and imperceptible feedback. The steps de-
this case problem reports, error messages and security queries scribed above have to be conducted without any further infor-
belong to the feedback forms as well. mation or instruction. Most of the participants who reached the
The expert evaluation led to four different types of feedback dialogue window, activated the checkbox “using synthesized
problems: wrong feedback, non-informative feedback, lack of voice”, but then they did not recognize that they have to enter
feedback and imperceptible feedback. the message text into the designated inserting field. The mere
A security query or verbal feedback is reasonable if a task existence of an inserting field is not indication enough to
comprises several steps in succession. Complex operations evoke participants’ attention and to bring them to enter text
offer more potential spurious actions and identifying sources into it. An additional feedback, in form of a message or an-
of errors is difficult. In task 5, creating a new speech element other hint is necessary. The next problem occurred immedi-
with title, message, voice output and picture, included such ately after, when users wanted to finish the configuration of
complex subtasks and several feedback problems, which the voice output: user closed the window via the “ok”-button,
caused severe interaction difficulties. but did not get a feedback whether their action was successful
To activate the speech output for example five operating or not. Irritated by this, some users opened the window again
steps are necessary (see figure 4). and wanted to check whether the voice output is correctly
activated or not, but they did not exactly know how to find out.
One participant criticizes this lack of feedback: “Here, in the
“view”, I have to comment this again, there is nothing [no
1 indication]. That is not user friendly. At least one could show a
Play 2 warning that this way [with this configuration] nothing is out-
putted.” (YE 01).
Even for those who were successful in activating the voice
output with the correct message imperceptible feedback turned
out to be problematic. Imperceptible feedback is a feedback
that can hardly be seen or perceived by users because it hap-
pens outside his focus of attention and/or is too small or unre-
markable. To explain this type the above mentioned example is
picked up once again: the only way to ascertain that the voice
3 output is activated is the enabled play button in the dialogue
5 window “editor for special speech elements”, which can be
4
seen if the “sound studio” is closed.
Figure 4: Operational steps configurating voice output
But the colour change of the button is nearly imperceptible
for users because the time span between seeing the original
state (disabled button coloured grey before opening the “sound Layout
studio”) and the new state (enabled button coloured blue after
activating the sound) is too long and the object and its change The last category consists of five problem types: font prob-
are too small. This imperceptible feedback problem made users lems, poor colouring and contrasts, problems of operational
insecure and they wasted a lot of time, because they were elements, inappropriate location, and disturbed relationship
looking for a sign that the action was successful. between form and function.
Within the same operation another feedback problem was Font problems. This type subsumes problems of font type
detected: the play button sometimes also changes as well when and size. It is recommended to use a sans-serif font type and at
no sound has been activated. This is obviously a bug. But in an least 12 pt to 14 pt type size, 16 pt for headings (Zhao, 2001).
interaction progress it must be evaluated as a wrong feedback Furthermore Coyne/Nielsen (2002) suggest for websites to
given to the user. The effects of this problem type can not be offer a button to increase the type size for older people with
estimated based on the user test because they are concealed by visual handicaps (Coyne & Nielsen, 2002). In TouchSpeak a
the first mentioned problem of imperceptible feedback: as sans serif font type is used but headings size and button labels
participants do not notice the enabled play button as confirma- are too small. A possibility to increase font sizes is not avail-
tion of an activated sound, they do also not recognize that it able. This problem occurs in connection with a poor colouring
shows an available sound if there is none. respectively contrast.
The problem type non-informative feedback is defined as Poor colouring and contrast. Poor colouring and contrasts
feedback or messages that inform the user about the result of are more serious for older adults due to limited sensory abili-
an action, but the contained information is incomplete and/or ties (Kline & Scialfa, 1997). Therefore it is recommended to
irrelevant and thus does not help the user to proceed in interac- “maximize the contrast between foreground and background
tion. This problem type occurred for example in task 3. Par- colors: use dark types on light or white backgrounds, exagger-
ticipants had to search an existing speech element ate lightness differences between foreground and background
(“strawberry”) in the database. In advance, several correct colors, and avoid using colors of similar lightness adjacent to
approaches to search for elements were identified: the first and one another.” (Zhao, 2001). Looking at the headings in the
fastest is the search function in the database area. Furthermore, sample application it becomes clear that they are designed
a separate dialogue window can be opened via the button suboptimally: white font on blue background, which can
“search” in the toolbar or the menu item “search” in the tool “cause the type to appear to ‘close’ in itself (Zhao, 2001). Also,
menu of the menu bar. OL 06 uses the database search, but too small font types and poor colouring (e.g. in task 2) hinder
enters the word “strawberry” unintended with leading blanks. users to build up an appropriate mental model of the pro-
Thus the system can not identify the query and responds with gramme: only one (!) out of 14 participants did recognize the
the message “TouchSpeak Designer” did not find a matching headings of the main areas.
object.” This message is correct, but does not help the user to Operational elements. This type summarizes problems of
identify his typing mistake. It does not tell the user why no size, type ad labeling of operational elements. Because of
matching objects could be found. He tries various spellings functional deficits in fine motor skills and shiver older people
(e.g. with quotation marks), but in all his attempts, he does not often have difficulties in controlling the mouse (movements,
remove the leading blanks. OL 06 comes to the conclusion that clicking, dragging) and positioning the cursor pinpoint (Czaja
the operation he conducted is incorrect: “I don’t know if the & Lee, 2003). For this reason small operational elements
quotation marks belong to the entry, or if it is only ‘straw- should be increased, and scrollbars should be avoided as well
berry’ [without quotation marks that has to be entered]. But as pull down menus. Between operational elements should be
probably, I am on the wrong track.” enough space so that older users do not accidentally click on
In this case the user is handicapped because of his limited the wrong element. “The larger the target and the more space
sighting ability. He does not recognize his typing mistake and between targets, the more likely it is that seniors will hit it on
is not able to identify it on his own. The system does not sup- the first attempt” (Coyne & Nielsen, 2002). Keeping this in
port him. As the statement above shows, this usability problem mind, it is obvious that the buttons in the database and in the
does not only lead to the users’ failure in solving the task, but individual vocabulary area do not meet the requirements of
also to a loss of trust in his own competence. This behaviour is older users: they are undersized and too close to one another
typical for older users (e.g. Göbel & Woo Yoo, 2005). see figure 5).
One of the younger participants makes the same mistake
during another task, but he has no problems in detecting and
correcting it. Frequently, it was observed that older users tend
to make more often small mistakes, which they though do not 1 2 3 4 5 6 7 8
recognize and which disturb the interaction. Figure 5: Operational elements in the database area
Obviously, older adults need more often a correct, informa-
tive, and perceivable feedback than younger adults do – par- Although participant OL 06 previously had changed the
ticularly they need support in trouble shooting. Younger screen resolution (because of visual deficits he normally uses
people profit from good feedback as well. But they are rather additional software to increase the screen display) he could
able to locate, and eliminate mistakes on their own, and to hardly perceive the buttons. He describes his difficulties in the
cope with cognitively complex tasks without detailed instruc- retrospective interview: “I have a programme and I help my-
tions. Altogether this problem category tends to be self by changing to 800, 600 [dpi]. That is not as sharp as 1000.
age-specific. Yes, this, the labels [tooltips] are easy to see, but those [but-
tons] are curious.”
Furthermore, the buttons are not labeled. Only tooltips are ing mainly affects older users navigation behaviour, while
displayed on mouse over and show their meaning. Icons and younger users did recognize the scrollbar, but criticize the
buttons should be labeled if they are ambiguous or they are small size of this element. One younger user characterizes this
unknown to some users (Horton, 1994). Irritation arose be- in the retrospective interview very clearly: “Well, I don’t know
cause well-known symbols (taken from everyday life) were but perhaps in this view here, probably these are too small.
used for programme specific elements, and, accordingly, could Probably if one is older it is difficult to read. The left area here,
not be correctly interpreted as the following quote shows: the three displaying options are very small and at first one
“Left, I cannot imagine what this is. Second is some document. doesn’t see it (…).” (RYE 02)
Third is television. Fourth is communication.” (OL 06) Obviously, all users recognize layout problems, but they only
The first four buttons are filter options for the database (see cause troubles for older ones. The same effect was revealed
figure 5). The first icon (a book) stands for the function “show with relative localization problems. Spatial proximity of ob-
only general speech elements”. The proband cannot even iden- jects shows togetherness (law of proximity) (Goldstein, 1997).
tify the book probably because of its size – even less he knows According to the law of proximity, objects (functions, buttons,
what it means. The second (a document) represents “show only headings, labels) that belong together should be bundled. In
special speech elements”, and is interpreted as “some docu- the search window that can be opened via toolbar or menu bar
ment”. The third (an easel) “show only pictures”, reminds the this law is violated: the label of the tab for search and the
user of a television and the fourth (a stylized organigram, also search field are separated. The distance between them is too
used in other areas of the interface) means “show only vo- big to indicate their togetherness and no other cues show the
cabularies”. The user characterizes it as “communication”. He function of the field directly. This can be demonstrated in the
misinterprets the symbols despite of the explicative tooltips. next interview extract:
Obviously they do not help him because he does not know the I: Why didn’t you recognize it [the search field]? Did
displayed terms. They are specific for the programme. Neither you miss anything? Is there anything you required at
the labels nor the symbols/icons can activate correct mental this point?
concepts of the functions. In this case, the buttons should be OL 05: I actually didn’t read this “search”. I didn’t perceive
clearly labeled with comprehensible terms to ensure that users it.
can work effectively with the database area. Coyne and Nielsen (2002) come to similar findings. In their
Test results show that the undersized operational elements web usability study for seniors, older adults had difficulties to
are problematic for older users. Although missing labels identify a search field as such when it is not clearly labeled. As
(headings and labels of buttons/input fields) irritate younger none of the younger participants in our study had comparable
users as well, they lead to severe problems for the elderly. difficulties, the relative localization problem can be classified
Inappropriate localization. This problem type includes both, as an age specific problem.
absolute and relative positioning misunderstandings. Absolute Weak relationship between form and function. According to
localization positions of interface elements are suboptimal if the design principle “form follows function” respectively
users have difficulties in perceiving them because they are “function follows form”, the form or design of things should
outside their attention focus. In western cultures the common be derived from its function and vice versa. This principle can
reading direction is from left to right and from top to bottom. also be applied to interface design: functions marked by a
Accordingly, users’ attention focuses on the upper left quarter special visual appearance (form, colour) follow this principle
of a screen display. Other screen localization of objects pro- and support an intuitive usage (Chisnell, Redish, & Lee, 2006).
vokes suboptimal information procession. In the evaluated The same ergonomic benefit is given in conventionalized rela-
software interface this ergonomic principle is violated (e.g. the tionships, which have been established by experience and
inadequate spatial positioning of the scrollbar for the database learnability effects to a standard over years of usage. Enabled
area in list view; see figure 6). input fields, for example, are usually white coloured, and have
a three dimensional visual appearance. In the analyzed inter-
face two violations of this convention have been detected: in
the dialogue window “editor for special speech elements”
input fields have a grey background though they are enabled.
In the database area a large field with a white background was
presented although it is no input field. By this colouring the
conventionalized relationship between form (white) and func-
tion (input field) is disturbed. This caused irritation during the
user test: in task 2, participants had to determine which func-
tions the different areas of the software interface have. Most of
them misinterpreted the database area as an editor, where new
speech elements can be entered, as the following remark clari-
fies: “In area one, I think that it is a kind of editing field in
which I can describe such an area of life and link it with com-
mands, instructions, questions, and so on.” (OE 02)
Figure 6: Inadequate positioning of undersized objects Layout problems and ambiguities between form and func-
tion not only cause irritation, but also result in a mismatch
Because of its misleading position and size many users do between users’ mental model and designer’s conceptual model.
not recognize this operational element. Again, this shortcom- Users cannot build up an appropriate mental model of the
system. This problem type impedes older users more than standing a technical system. Older users want to understand
younger ones. the technologies they use and therefore an inconsistent design
In summary the category layout problems shows a distinct that makes a technical system hard to understand hits older
tendency to be age specific. The problem types of this category users more strongly than younger users (Jakobs, et al., 2008;
mainly lead to difficulties for older users, while younger adults Ziefle & Bay, 2004).
succeeded to compensate the ergonomic shortcomings. Focusing only on the language aspects of software interfaces
it becomes clear that primarily a lack of linguistic elements
DISCUSSION (lack of function names, headings, feedback, linguistic hints or
operational instructions) impedes the interaction for older
In this study, we examined usability problems of older users users. It has to be proved if an increased usage of linguistic
when using specific software for aged users. Participants were elements can improve software interfaces for older adults.
asked to solve typical tasks, and were observed regarding basic Interestingly, older people tend to be more familiar with the
difficulties and shortcomings of the interface design. In order medical domain and domain specific terminology whereas
to evaluate the extent of age-related problems, a control group younger users are not. This result points out that the domain or
of younger adults were also examined. Main research aims using context and the users experiences with this domain have
were the identification of problems, which are mainly to be considered for the design of interfaces as well. This result
age-exclusive (causing interaction difficulties only for older could for example be relevant for the choice of metaphors,
users) or age-specific (problems that cause serious interaction scenarios, and operational sequences of future applications.
difficulties preferably for older people). One could argue that the problems the older adult group ex-
Interestingly enough, none of the identified problems turned perienced are mainly due to the specific software which was
out to be age-exclusive. The shortcomings of the interface under study. Even if this objection cannot be fully ruled out
caused irritation and interaction difficulties for both groups. many of the findings reported here represent universal short-
This especially regards language and structural problems, comings in interface designs, which can be observed in many
which were problematic for both age groups and decrease software applications and interface types, independently of the
usability independently from user characteristics. More specific content and software environment. Based on this the
age-specific shortcomings are caused by inconsistency, unclear findings and the conclusion can be classified as transferrable to
feedback, or layout problems, which occurred more often for other software applications.
older users, causing severe troubles and perceived helpless-
ness. CONCLUSION
Older users especially failed whenever they had to solve
complex tasks in combination with a suboptimal designed The conclusion to be drawn is that the visual and linguistic
feedback. Complex tasks, comprising many steps in succession, design of software interfaces has to be carefully considered to
offered more room for mistaking. Obviously, older users need meet the requirements of older users. Age-friendly designs are
more (linguistic) support (qualitative and quantitative) to iden- not restricted to visibility and readability issues (font sizes,
tify and to correct mistakes. If there is no appropriate feedback, color or contrast). Still more important are the design of the
they cannot complete complex tasks successfully on their own. interaction with the device, the design of (verbal) feedback and
This result can be explained with sensorial and cognitive the usage of detailed operational instructions. Further studies
changes in older age: because of a declining perception (visual will have to show if the need for detailed communication de-
and auditory changes) in older ages it could be harder for older pends on the type of application, the type of device, the type of
people to detect a visual or acoustic feedback particularly if the technology (e.g. information and communication technology),
feedback is only a minimal change of an object or signal. For the domain or using context as well as the complexity of the
older people feedback should be designed more obvious, per- interface. Overall, for an age-sensitive design it is indispensi-
ceivable and permanent (Hawthorn, 2000; Wagner, 2002). In ble to rely on the existing knowledge of different disciplines
addition, linguistic messages could be conducive to the cogni- and to pursue a truly multidisciplinary approach. This
tive relief when complex operational sequences are divided multidisciplinarity is the only way to fully understand the
into sub-steps and all sub-steps finish with a feedback message aging problem, to sensitively describe and examine aged users
(security query). Thus the amount of information that has to be when using technology, and, to develop age-sensitive con-
processed at the same time is lowered. The likelihood that cepts.
mistakes are immediately detected is higher, and the user has
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