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WELCOME TO MURO'S ARCANUM WEAPON DATABASE

TABLE OF CONTENTS:
I. What is this thing and what is it for? II. Game version III. How do I use it? IV. Miscellaneous V. What properties of weapons were omitted and why? VI. Abbreviations VII. Ammo types VIII. Semi-available weapons IX. Unarmed weapons X. Shocking Staff XI. Throwing Dagger XII. Harrow XIII. Weapons with magickally adjusted speed XIV. Weapons with magickally adjusted MSR XV. Thanks XVI. A few last words

VERSION 1.0

I. What is this thing and what is it for?

The DATABASE sheet of this here Excel file is a database containing data about all weapons that one can find to choose the most effective weapon(s) for your character and/or any of his followers or simply want to find strongest/fastest/most magickal/most whatever-else-interests-you weapon in the game, the database shoul The README sheet, on the other hand, contains all of the info needed to effectively understand and use the other useful knowledge about Arcanum's weapons.

II. Game version

The database has been created for Arcanum version 1.0.7.4 with Unofficial Arcanum Patch v091225 or not - the differences are explained in VIII. Semi-available weapons), because of it being arguably the of the game up to date.

If you're playing a game version without the UAP, some parameters of some weapons may be different for y for it, but as far as I know, there weren't any changes to weapon parameters between vanilla 1.0.7.4 and 1. the ones I described in VIII. Semi-available weapons). If you're playing 1.0.7.0 or an even earlier versio your weapons may be different (for example - out of the top of my head - I recall some changes happening and the Hand Cannon in one of the earlier patches).

Additional weapons and/or balancing changes to already exiting ones appearing in some mods aren't include bad news for A:WIP (a.k.a. "Forgotten Places of Arcanum" by rroyo) players weapons but changes the parameters of quite some already existing ones as well. On the plus side, I'm cons additional database for Arcanum 1.0.7.4 + A:WIP 6.0 (or whatever will be the latest version at the time) som

III. How do I use it?


To switch between the readme and the database, click on the README and DATABASE

Basically, what you want to do is make the database calculate the weapon stats for a certain character and

The first thing to do is typing in or choosing the Strength, Aptitude and Training the info - be it your own character or any of his followers - in the six white cells impossible to type in any invalid values there. Also, those six white cells are the only discouraged to edit any non-white cells, for it can potentially screw up the whole database

The second thing to do is arranging the data in any way you please by clicking on the arrows in the low purple category cells. Browse through the menu that opens and do whatever you fancy. Nothing stands in t data by multiple conditions, too. You can arrange the weapons alphabetically or, say, tell he database to onl and daggers from highest to lowest AvD/AP. And then return everything to default and sort in a new way. It The possibilities are numerous and arranging the data should be quite intuitive.

Sadly, it is not possible to sort descendingly/ascendingly with OpenOffice.org Calc - or at least I wasn't able I was testing it on - but it works like a charm in Microsoft Office Excel, though the options may be easy to seeing how you may have to scroll the menu upwards to notice them. IV. Miscellaneous

A few things which are important enough to be said at the beginning of the readme but too hard to classify t

Weapon types: Most of them are quite intuitive, the only possibly surprising one being between maces and hummers because it is quite artificial (there aren't any real differences from the game's Oak Axe Handle and Large Pipe wouldn't really fit in any of those categories). Also, the a Staff), because it acts exactly like one - it's a ranged weapon requiring the Firearms skill to be used correc shooting projectiles while using up ammo.

Note that if there are two or more weapons in the game with different stats but identical names common variant(s) in inequality signs to distinguish them (this applies to the rewards given by Doc Roberts, Pit of the Isle of Despair and the Blade of Xerxes).

Also, if there is a single weapon changing properties under different conditions, the weapon has been spl in the database while the conditions were placed in parentheses (this situation applies to Schreck's Pistol and the Levered Machine Gun, as explained in VIII. Semi-available weapons

V. What properties of weapons were omitted and why?


Short answer: Everything that doesn't affect dealing direct damage. Long answer: Fatigue Damage - because this database is about harming enemies rather than exhausting them.

Poison Damage - because poison works so slow, in most cases the enemy will die before the poison will ha any effect at all, no matter how great the enemy's poison level. Not a factor worth mentioning.

To Hit bonuses and penalties - because this database is about how hard it hits when it hits, not about the In other words, one could say that it provides the damage values for a theoretical situation in which 100% without no possibility for dodging nor missing.

Special bonuses (such as the stat boosts of the Axe of Strength or the Mysterious Dwarven Gauntlets for d of those bonuses have nothing to do directly with the damage dealing properties of a weapon. Stren exception, but if you are a STR 15 character with an Axe of Strength with MPA = 100%, simply set t and be done with it.

Tech spells - some of them translate into direct damage (for example the area damage of the Grenade Lau example the fatigue draining properties of the Tranquilizer Gun), but they have one thing in common measured and expressed in the manner all other weapon parameters were expressed in the database

Damage dealing spells cast by weapons - because they are cast randomly and their damage is hard to m manner all other weapon parameters were expressed in the database. It will be up to you to know wh and decide which is better: a weapon with a higher AvD/AP or a weapon with lower AvD/AP randomly Non-damage dealing spells cast by weapons - because they don't directly affect dealing damage.

VI. Abbreviations

These are the meanings and explanations (if needed) of the abbreviations used both in the database itself a you don't understand anything in this file, check this section and you will probably find the explanation you n

1H - MSR when wielded with just one hand (while there is a shield or a device in another hand). The value o those weapons which can only be wielded with both hands (bows, rifles and staves). 2H - MSR when wielded with both hands (no shield nor device in another hand) AL - Alignment AmU/Att - Ammo Units per Attack AP - Action Point AP/Att - Action Points per Attack

AvD/AmU - Average Damage per Ammo Unit. One of the two most important parameters of pistols, rifles a

AvD/AP - Average Damage per Action Point. The one true parameter showing how effective in damage dea

Cplx - Weapon's complexity. The bigger (or lower when negative) the number, the more magick/tech the w weapons have positive complexity, tech weapons have negative complexity and neutral weapons hav

Now, if a magick/hexed weapon has a complexity of X, it means that it's MPA will be 100% for a cha 0% for a character with Aptitude = -X and about 50% for a character with Aptitude = 0. MPA increas 100% as Aptitude increases from -X to X.

If a tech weapon has a complexity of -Y, it will have no critical failure adjustment for a character wit but have a Critical Failure +Z% adjustment for a character with positive Aptitude, where Z is (Cplx * down to the nearest integer. Few tech items also have an invisible TPA (equivalent for MPA working special properties (like the DX boost from Charged Rings), but that doesn't apply for any of the tech EC - Extra Content (a module of the UAP)

M/T - Weapon's affinity towards magick or technology. The possible affinities are tech, neutral, magick (=g (also known as cursed = not-so-good magick, providing both advantages and disadvantages) MA/TA - Magick/Tech Aptitude MaxD - Maximal Damage MinD - Minimal Damage

MPA - Magickal Power Available MSR - Minimal Strength Required (to be used without accuracy penalties) UAP - Unofficial Arcanum Patch made by Drog Black Tooth

vanilla Arcanum - while not an abbreviation, it is a term which may need to be explained for some. It refe of Arcanum without any mods, hacks nor unofficial patches applied.

VII. Ammo types

Ammo Type is a parameter which was initially included in the database, only to end up being deleted at the it turned out to be a waste of space, seeing how the rules are short and simple - pistols and rifles use bullet Are there any exceptions? Indeed, yet only five of them can be found in the game: Weapon Bronwyck's Gun Flame Thrower Grenade Launcher Tesla Gun Tesla Rod Ammo Type Fuel Fuel Fuel Battery Battery

VIII. Semi-available weapons

I decided to include those weapons in the database which - while impossible to be found in Arcanum normal game files and can be added to the game via means of modding or creating a custom background, just in ca to do so and was curious just how good those weapons are. Turns out there are only five such weapons, namely: Repeater Rifle Variant 1 Repeater Rifle Variant 2 Folding Rifle Hushed Pistol Void Sword

The Balanced Boomerang was such a weapon in vanilla Arcanum, but it was added to the stock of Quality

This whole semi-available thing is also partially true for Schreck's Pistol and the they were such semi-available weapons in vanilla Arcanum and they can be such weapons in the UAP too, d you the Extra Content of the UAP installed or not.

If not, you have these two more weapons belonging to the not-normally-present-in-the-game-but-present-in Levered Machine Gun (without EC) Schreck's Pistol (without EC)

Drog Black Tooth, the creator of the UAP, changed the stats of the two above-mentioned weapons and resto things) in the Extra Content. In other words, if you have the Extra Content installed with your UAP, you will these two weapons in your game:

Levered Machine Gun (with EC) Schreck's Pistol (with EC) Both versions of those two weapons are included in the database.

IX. Unarmed weapons

Unarmed weapons (gloves, gauntlets and your very own fists) are used only if you do not have any actual w Being technically armor, they don't have any MSR nor do they have visible Speed. An attack with all unarme 5 APs (training doesn't affect this), which means that their Speed = 10 +/- 1. In the database all unarmed w Speed = 10 for simplicity.

X. Shocking Staff

The Shocking Staff is the only weapon from Arcanum not present in the database. Why was it omitted? Be as MinD, MaxD or AvD/AP aren't static for this weapon. That is so because the Shocking Staff acts more like most of the time. Allow me to explain:

When a successful hit is done with the Shocking Staff, it deals 1-6 normal and 1-3 fatigue damage (+ the bo which means the first hit acts like a standard melee attack. After that the weapon "takes over" and 100% su electrical damage (using up 2 batteries per hit) with each hit and doesn't stop until - Turn Based combat sp user's APs in the round, kills the enemy or uses up all of the user's batteries.

Sometimes the Shocking Staff acts like a vaccine, by which I mean that it deals electrical damage until the u then, in the following rounds, it just acts like a normal staff against that enemy. Then again, sometimes it d what does this depend on.

In Real Time combat, where there are no APs, the only things that can stop the Shocking Staff's effect after are using up the supply of batteries, the enemy's death and the user's death.

To be perfectly honest, the weapon is dreadfully bugged even in the UAP. Why do I say so? Because casting example Harm, Jolt, Bolt of Lightning, Stone Throw or Stun) on an enemy while holding the Shocking Staff f on the Shocking Staff's electric damage dealing effect on that enemy, no matter the distance. Crazy.

XI. Throwing Dagger

The Throwing Dagger doesn't work properly even with the latest UAP and when equipped as a weapon it will is thrown manually, though, it will work more or less properly, in the way described in the database. Acting than a weapon, it has no MSR and static speed, but its damage does increase with Strength.

Truth be said, all melee weapons deal their proper damage when manually thrown, but the Throwing Dagge is supposed to deal damage this way.

XII. Harrow

Harrow is an exception among weapons is so many ways. It is so because the damage it deals - as well as s characteristics of its behaviour - are all dependent on a script exclusive to this axe.

First of all, the damage it deals depends on the user's race and alignment. The values aren't shown in the ga Race and Alignment
Harrow (Dwarf: -100 <= AL <= -50)

Damage 1-5

Fatigue Damage 1-2

Harrow (Dwarf: -50 < AL <= -25) Harrow (Dwarf: -25 < AL <= 0) Harrow (Dwarf: 0 < AL < 25) Harrow (Dwarf: 25 <= AL < 50) Harrow (Dwarf: 50 <= AL <= 100) Harrow (Elf: -100 <= AL <= -50) Harrow (Elf: -50 < AL <= -25) Harrow (Elf: -25 < AL < 25) Harrow (Elf: 25 <= AL <= 100) Harrow (neither Dwarf nor Elf)

2 - 10 4 - 18 6 - 26 8 - 34 10 - 42 1-5 2 - 10 4 - 18 6 - 26 4 - 18

2-8 3 - 12 4 - 14 5 - 20 6 - 24 1-2 2-8 3 - 12 4 - 14 3 - 12

(Because of the above shown Harrow's changeability, it was split into those exact eleven entries in the datab

Another unusual thing about Harrow is that it doesn't have a damage cap, as opposed to all other weapons i a damage cap of "Max Damage without bonuses from Strength or Magick x 3" Additionally - and this is rather disappointing - damage dealt and kills performed with Harrow provide Points, plus the enemies killed with Harrow aren't noted in the Log Book.

On the amusing plus side, because of the game's inability to recognise Harrow's wielder as the one responsi with it, guards in cities won't attack him for murders committed with the axe even if he is standing right nex recently slaughtered citizen (with the exception of guards which have witnessed the act of murder).

XIII. Weapons with magickally adjusted speed

These adjustments are calculated by the database, but they're being listed so that everyone can know where Weapon Axe of Lost Time Blessed Bow Fool's Dagger Dagger of Pain Dagger of Speed Enchanted Sword <Doc Roberts> Lingering Sword Staff of Xoranth Torian Kel's Ancestral Sword Speed Adjustment -3 +2 +4 +2 +4 +2 -6 + 25 + 20

If the Speed Adjustment is positive, Speed rises with the increase of MPA. If it's negative, it decreases with

XIV. Weapons with magickally adjusted MSR

These adjustments are calculated by the database, but they're being listed so that everyone can know where There are only two weapons witch magickally adjusted MSR in the game, namely: Weapon Grack's Burdensome Staff Torian Kel's Ancestral Sword MSR Adjustment -6 +5

Meaning: The greater the MPA, the smaller the MSR of Grack's Burdensome Staff and the Sword. One would expect it to be the other way around, seeing how the Staff is a hexed weapon and the Sw but the creators thought otherwise.

XV. Thanks
Special thanks for directly helping make this database as good and complete as possible go to: RunAwayScientist - for the help with solving out the properties of Harrow

Viktor_Berg - for expressing just the right unsettling questions and pertinent suggestions that helped push direction a few times

XVI. A few last words


Hope you will find this database useful for your characters, concepts and cogitations. I sure will.

I did my best to include every single weapon from the game and do so flawlessly, but mistakes happen. If y or notice that I forgot to include some weapon, please contact me on the terra-arcanum.com will be answered, the mistake checked and - if confirmed - corrected and the database updated. Well, so much from my side. Now sit back and have fun with the database. Cheerio, Muro muro.lightning@gmail.com

THERE IS NO SECRET MESSAGE HERE, GO AWAY.

ATABASE

VERSION 1.0

13 DECEMBER 2010

CLICK ON A SECTION TITLE TO BE REDIRECTED TO THAT SECTION

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ata about all weapons that one can find in Arcanum. If you want of his followers or simply want to find out what's the weakest/ eapon in the game, the database should prove useful for you. to effectively understand and use the database plus some

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Unofficial Arcanum Patch v091225 (with installed Extra Content ons), because of it being arguably the most polished & fixed version

f some weapons may be different for you. Don't take my word ameters between vanilla 1.0.7.4 and 1.0.7.4 + UAP (other than aying 1.0.7.0 or an even earlier version, the parameters of some of ead - I recall some changes happening to the Looking Glass Rifle

appearing in some mods aren't included. That is especially rroyo) players, seeing how the mod not only introduces new ones as well. On the plus side, I'm considering creating an ll be the latest version at the time) some time in the future.
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ME and DATABASE sheets at the bottom left corner of the screen.

eapon stats for a certain character and sort the received data.

ude and Training levels of the character for which you are gathering white cells (to prevent any mistakes, the database will make it ells are the only cells one should ever change - it is strongly up the whole database).

ase by clicking on the arrows in the lower right corners of the hatever you fancy. Nothing stands in the way of sorting the etically or, say, tell he database to only display magickal axes ng to default and sort in a new way. It's all up to you.

ffice.org Calc - or at least I wasn't able to do so in the version cel, though the options may be easy to skip if the list is long,

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of the readme but too hard to classify to fit any other category:

rprising one being Bludgeon. It was created to omit the division t any real differences from the game's point of view, plus the gories). Also, the Tesla Rod is classified as a Rifle (rather than ing the Firearms skill to be used correctly, taking two hands and

ent stats but identical names, I put the origin of the less s to the rewards given by Doc Roberts, three weapons from the

nt conditions, the weapon has been split into two or more entries situation applies to Harrow, as explained in XII. Harrow, and II. Semi-available weapons).
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ong answer:

rather than exhausting them.

enemy will die before the poison will have enough time to bring el. Not a factor worth mentioning.

hard it hits when it hits, not about the chance for it to hit at all. ues for a theoretical situation in which the chance to hit is

he Mysterious Dwarven Gauntlets for dwarves) - because most dealing properties of a weapon. Strength bonuses may be an rength with MPA = 100%, simply set the database to STR = 16

e the area damage of the Grenade Launcher), some don't (for n), but they have one thing in common - they cannot be meters were expressed in the database.

andomly and their damage is hard to measure and express in the tabase. It will be up to you to know which weapons cast spells a weapon with lower AvD/AP randomly casting, say, Harm.

t directly affect dealing damage.


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ions used both in the database itself and in this readme. If will probably find the explanation you need. a device in another hand). The value of this parameter is "-" for , rifles and staves).

mportant parameters of pistols, rifles and bows, next to AvD/AP. showing how effective in damage dealing a weapon is.

number, the more magick/tech the weapon. Magick and hexed ve complexity and neutral weapons have a complexity of zero.

ns that it's MPA will be 100% for a character with Aptitude = X, haracter with Aptitude = 0. MPA increases +/- linearly from 0% to

l failure adjustment for a character with Aptitude = 0 or lower, th positive Aptitude, where Z is (Cplx * 100)/Aptitude, rounded sible TPA (equivalent for MPA working in a similar way) for their t that doesn't apply for any of the tech weapons.

affinities are tech, neutral, magick (=good magick) and hexed dvantages and disadvantages)

need to be explained for some. It refers to the official version

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e, only to end up being deleted at the very end. Why? Because nd simple - pistols and rifles use bullets, bows use arrows. in the game:

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ossible to be found in Arcanum normally - are present in the eating a custom background, just in case anyone would wish

ut it was added to the stock of Quality Smiths in the UAP.

stol and the Levered Machined Gun. Why partially? Because can be such weapons in the UAP too, depending on whether

lly-present-in-the-game-but-present-in-the-game-files category:

o above-mentioned weapons and restored them (among other ntent installed with your UAP, you will be able to normally find

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ed only if you do not have any actual weapons equipped. sible Speed. An attack with all unarmed weapons always costs 0 +/- 1. In the database all unarmed weapons were given

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the database. Why was it omitted? Because parameters such ause the Shocking Staff acts more like an item than a weapon

rmal and 1-3 fatigue damage (+ the bonuses from Strength), the weapon "takes over" and 100% successfully deals 1-10 sn't stop until - Turn Based combat speaking - it runs out of the

at it deals electrical damage until the user runs out of APs and at enemy. Then again, sometimes it doesn't. I'm not yet sure

n stop the Shocking Staff's effect after the first successful hit

UAP. Why do I say so? Because casting some spells (for emy while holding the Shocking Staff for some reason turns no matter the distance. Crazy.
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and when equipped as a weapon it will never hit a target. If it way described in the database. Acting more like a thrown item ncrease with Strength.

nually thrown, but the Throwing Dagger is the only one which

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ause the damage it deals - as well as some other ve to this axe.

ment. The values aren't shown in the game, so here you go:

those exact eleven entries in the database)

cap, as opposed to all other weapons in the game which have or Magick x 3" ("x 2" instead of "x 3" for unarmed weapons). performed with Harrow provide absolutely no Experience

e Harrow's wielder as the one responsible for kills performed the axe even if he is standing right next to the body of the witnessed the act of murder).
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isted so that everyone can know where to expect the changes.

MPA. If it's negative, it decreases with the increase of MPA.


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isted so that everyone can know where to expect the changes.

me, namely:

ensome Staff and the higher the MSR of Torian Kel's Ancestral he Staff is a hexed weapon and the Sword is a magick one,

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mplete as possible go to:

pertinent suggestions that helped push this project in the right

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and cogitations. I sure will.

o flawlessly, but mistakes happen. If you spot such a mistake the terra-arcanum.com forums or via email. The message and the database updated.

MESSAGE HERE, GO AWAY.

Character's Strength Magick/Tech Aptitude

20 100

Melee Training Throwing Training

Master Master

Weapon Name Acid Gun Aerial Decapitator Almstead's Axe Arcane Axe Arcane Bow Arcane Dagger Arcane Gauntlets Arcane Great Sword Arcane Mace Arcane Staff Arcane Sword Axe Axe <Doc Roberts> Axe <Isle of Despair> Axe of Creeping Death Axe of Dark Lightning Axe of Lost Time Axe of Strength Azram's Star Balanced Boomerang Balanced Sword Baneful Gauntlets Barbarian's Heavy Blade Black Stone Blade Blade Launcher Blade of Malevolent Storm Blade of Unholy Fire Blade of Vicious Haste Blade of Xerxes <Jyheirad> Blade of Xerxes <Living One> Bladed Boomerang Blessed Bow Bone Dagger Boomerang Bow Bow of Ecclesiastes Bow of Terror Bow of the Chill Reaper Broadsword Bronwyck's Gun Caladon Elite Sword Ceremonial Dagger

Type Rifle Thrown Axe Axe Bow Dagger Unarmed Bludgeon Staff Sword Axe Axe Axe Axe Axe Axe Axe Thrown Thrown Sword Unarmed Sword Rifle Sword Dagger Dagger Thrown Bow Dagger Thrown Bow Bow Bow Bow Pistol Sword Dagger

M/T Tech Neutral Neutral Magick Magick Magick Magick Magick Magick Magick Neutral Neutral Neutral Hexed Hexed Hexed Magick Magick Tech Tech Hexed Hexed Tech Hexed Neutral Neutral Neutral Magick Neutral Neutral Neutral Magick Magick Hexed Tech Neutral Neutral

Cplx

MPA

1H

2H

Speed

AP/Att

Longsword Magick

Longsword Neutral

Longsword Hexed Longsword Hexed

Longsword Neutral

-48 0 0 100 100 100 100 100 100 100 100 0 0 0 40 75 70 15 75 -5 -5 30 0 30 -75 80 75 90 0 0 0 45 0 0 0 80 20 50 0 -60 0 0

100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% -

8 9 13 3 1 20 12 11 10 10 10 10 10 10 10 8 8 8 1 20 13 19 11 18 3 3 8 3 8 18 7 8 3

8 6 7 11 11 3 1 16 10 5 9 8 8 8 8 8 8 8 6 6 6 1 16 11 15 15 9 14 3 3 6 10 3 6 10 10 10 10 14 5 6 3

10 17 14 12 13 17 10 13 12 13 15 9 11 9 9 10 6 10 21 19 23 10 17 7 6 11 11 15 22 15 17 15 11 17 13 13 13 13 9 11 17 17

5 3 4 4 4 3 5 4 4 4 3 5 5 5 5 5 6 5 2 2 2 5 3 6 6 5 5 3 2 3 3 3 5 3 4 4 4 4 5 5 3 3

Chain Gloves Chakram Charged Accelerator Gun Charged Axe Charged Sword Charmed Axe Charmed Bow Charmed Dagger Charmed Gauntlets Charmed Great Sword Charmed Mace Charmed Staff Charmed Sword Clarington Rifle Claymore Compound Bow Crushing Hammer Dagger Dagger of Pain Dagger of Speed Divining Staff Dread Dagger Droch's Warbringer Dwarven Gauntlets Dwarven Hammer Elephant Gun Ellumyn's Bow Elven Hunter's Bow Enchanted Sword Enchanted Sword <Doc Roberts> Envenomed Axe Envenomed Bow Envenomed Sword Fa'al Kin's Dagger Fa'al Kin's Gauntlets Falchion Fancy Pistol Fawn's Bow Feather-Weight Axe Filament Sword Fine Revolver Fine Steel Dagger Finely Crafted Dagger Finely Honed Dagger Flamberge Flame Thrower Fleet Boomerang Flintlock Pistol Folding Rifle Fool's Dagger Gauntlets

Unarmed Thrown Rifle Axe Sword Axe Bow Dagger Unarmed Bludgeon Staff Sword Rifle Bow Bludgeon Dagger Dagger Dagger Staff Dagger Pistol Unarmed Bludgeon Rifle Bow Bow Sword Sword Axe Bow Sword Dagger Unarmed Sword Pistol Bow Axe Sword Pistol Dagger Dagger Dagger Rifle Thrown Pistol Rifle Dagger Unarmed

Tech Neutral Tech Tech Tech Magick Magick Magick Magick Magick Magick Magick Tech Tech Magick Neutral Magick Magick Magick Neutral Tech Tech Tech Tech Magick Magick Magick Magick Tech Tech Tech Neutral Neutral Neutral Tech Magick Tech Magick Tech Neutral Tech Neutral Tech Neutral Tech Tech Hexed Tech

Longsword Magick

Longsword Neutral

Longsword Neutral

-5 0 -48 -60 -45 25 25 25 25 25 25 25 25 -70 0 -20 10 0 10 10 40 0 -85 -15 -10 -80 15 15 10 10 -25 -55 -30 0 0 0 -40 75 -20 75 -35 0 -15 0 0 -80 0 -5 -60 10 -5

100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% -

1 8 10 8 11 3 1 18 10 8 18 10 3 3 3 2 7 1 9 7 4 10 8 3 1 8 7 6 6 7 3 3 2 18 8 5 3 1

1 6 8 8 6 9 11 3 1 14 8 5 6 8 14 8 8 3 3 3 5 2 5 1 7 12 8 8 5 2 8 10 6 3 1 6 5 5 4 4 5 3 3 2 14 15 6 3 8 3 1

10 17 13 10 15 9 13 17 10 13 10 13 15 13 13 11 10 15 17 25 13 15 13 10 13 9 25 15 15 17 10 13 13 15 10 11 13 18 17 15 17 17 21 15 11 7 19 9 10 25 10

5 3 4 5 3 5 4 3 5 4 5 4 3 4 4 5 5 3 3 1 4 3 4 5 4 5 1 3 3 3 5 4 4 3 5 5 4 2 3 3 3 3 2 3 5 6 2 5 5 1 5

Gloves of Dexterity Grack's Burdensome Staff Grenade Launcher Hammer Hammer <Isle of Despair> Hand Cannon Hand Crafted Flintlock Harrow (Dwarf: 0 < AL < 25) Harrow (Dwarf: -100 <= AL <= -50) Harrow (Dwarf: -25 < AL <= 0) Harrow (Dwarf: 25 <= AL < 50) Harrow (Dwarf: -50 < AL <= -25) Harrow (Dwarf: 50 <= AL <= 100) Harrow (Elf: -100 <= AL <= -50) Harrow (Elf: -25 < AL < 25) Harrow (Elf: 25 <= AL <= 100) Harrow (Elf: -50 < AL <= -25) Harrow (neither Dwarf nor Elf) Hexed Berserker's Staff Hexed Dagger High Velocity Pistol Hunting Rifle Hurtful Long Bow Hushed Pistol Hushed Revolver Inferno Hammer Iron Clan Hammer Katana Kite Sword Kryggird's Falchion Large Bore Vendigrothian Rifle Large Pipe Leather Gloves Levered Machine Gun (with EC) Levered Machine Gun (without EC) Life Stealer Dagger Light-Fingered Gauntlets Lingering Sword Lloyd's Hammer Long Bow Long Range Pistol Long Range Rifle Looking Glass Rifle Mace Mace of Betrayal Mace of the Damned Machined Gauntlets Machined Hammer Mage's Dagger Mage's Staff Magick Axe

Unarmed Staff Rifle Bludgeon Bludgeon Pistol Pistol Axe Axe Axe Axe Axe Axe Axe Axe Axe Axe Axe Staff Dagger Pistol Rifle Bow Pistol Pistol Bludgeon Bludgeon Sword Dagger Rifle Bludgeon Unarmed Rifle Rifle Dagger Unarmed Sword Bludgeon Bow Pistol Rifle Rifle Bludgeon Bludgeon Bludgeon Unarmed Bludgeon Dagger Staff Axe

Magick Hexed Tech Neutral Neutral Tech Tech Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Hexed Hexed Tech Tech Hexed Tech Tech Magick Tech Neutral Neutral Tech Neutral Neutral Tech Tech Hexed Magick Hexed Neutral Neutral Tech Tech Tech Neutral Hexed Hexed Tech Tech Magick Magick Magick

Longsword Neutral

20 20 -100 0 0 -85 -20 0 0 0 0 0 0 0 0 0 0 0 75 20 -40 -25 75 -30 -30 20 -80 0 0 0 -70 0 0 -100 -100 40 40 10 0 0 -40 -35 -70 0 75 50 -20 -10 10 60 50

100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%

1 10 10 7 7 12 12 12 12 12 12 12 12 12 12 12 3 7 7 7 10 10 6 3 18 12 1 3 1 8 8 8 10 10 12 1 8 2 12

1 10 12 8 8 5 5 10 10 10 10 10 10 10 10 10 10 10 5 3 5 8 11 5 5 8 8 4 3 14 8 10 1 12 12 3 1 6 6 12 6 9 8 8 8 10 1 6 2 5 10

10 6 6 10 12 13 10 11 11 11 11 11 11 11 11 11 11 11 13 15 13 11 13 13 13 10 15 20 11 20 10 8 10 25 20 15 10 11 13 9 10 12 6 10 10 11 10 13 17 13 10

5 6 6 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 4 3 4 5 4 4 4 5 3 2 5 2 5 6 5 1 2 3 5 5 4 5 5 4 6 5 5 5 5 4 3 4 5

Magick Bow Magick Dagger Magick Gauntlets Magick Great Sword Magick Mace Magick Staff Magick Sword Malloy's Peacemaker Marksman Rifle Mechanical Dagger Mechanized Gun Mysterious Dwarven Gauntlets Mystic Axe Mystic Bow Mystic Dagger Mystic Gauntlets Mystic Great Sword Mystic Mace Mystic Staff Mystic Sword Mystical Chakram Nothing Oak Axe Handle Old Flintlock Pistol Old Revolver Power Axe Pyrotechnic Axe Pyrotechnic Bow Pyrotechnic Gun Quality Broadsword Quality Hammer Quality Mace Quality Revolver Quality Staff Quality Sword Railroad Spike Rapier Reaper's Axe Repeater Rifle Repeater Rifle Variant 1 Repeater Rifle Variant 2 Revolver Revolver <Doc Roberts> Rifle Rifled Cannon Righteous Staff Rusted Rifle Rusty Axe Rusty Broadsword Rusty Dagger Rusty Hammer

Bow Dagger Unarmed Bludgeon Staff Sword Bludgeon Rifle Dagger Rifle Unarmed Axe Bow Dagger Unarmed Bludgeon Staff Sword Thrown Unarmed Bludgeon Pistol Pistol Axe Axe Bow Rifle Bludgeon Bludgeon Pistol Staff Sword Dagger Sword Axe Rifle Rifle Rifle Pistol Pistol Rifle Rifle Staff Rifle Axe Dagger Bludgeon

Magick Magick Magick Magick Magick Magick Neutral Tech Tech Tech Tech Magick Magick Magick Magick Magick Magick Magick Magick Neutral Neutral Tech Tech Tech Tech Tech Tech Neutral Neutral Tech Neutral Neutral Tech Neutral Magick Tech Tech Tech Tech Tech Tech Tech Magick Tech Neutral Neutral Neutral

Longsword Magick

Longsword Magick

Longsword Neutral

Longsword Neutral

50 50 50 50 50 50 50 0 -52 -33 -100 -15 75 75 75 75 75 75 75 75 50 0 0 -5 -20 -40 -75 -85 -95 0 0 0 -20 0 0 -1 0 20 -50 -55 -60 -20 -20 -30 -30 30 -30 0 0 0 0

100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% -

3 1 19 11 9 8 3 1 13 3 1 20 12 10 8 1 8 5 7 10 10 18 8 8 7 8 3 5 10 7 7 10 18 3 10

11 3 1 15 9 5 7 6 8 3 10 1 11 11 3 1 16 10 5 8 6 1 6 3 5 8 8 10 8 14 6 6 5 5 6 3 3 8 8 8 8 5 5 9 11 5 8 8 14 3 8

13 17 10 13 11 13 15 12 9 15 25 10 11 13 17 10 13 11 13 15 19 10 9 7 9 13 10 13 10 13 12 13 15 15 15 9 20 10 19 15 15 13 13 11 7 14 9 8 8 11 8

4 3 5 4 5 4 3 4 5 3 1 5 5 4 3 5 4 5 4 3 2 5 5 6 5 4 5 4 5 4 4 4 3 3 3 5 2 5 2 3 3 4 4 5 6 4 5 6 6 5 6

Rusty Mace Rusty Sword Schreck's Pistol (with EC) Schreck's Pistol (without EC) Scimitar Screaming Scimitar Serrated Chakram Shadow Hand Dagger Shaman's Staff Sharp Shooter's Pistol Shocking Dagger Short Bow Short Sword Shotgun Staff Staff of Healing Staff of Hypocrisy Staff of K'an T'au Staff of Restoration Staff of Xoranth Star of Soul Bonding Stiletto Stillwater Blade Sword Sword (Isle of Despair) Sword of Air Sword of Baltar Sword of Defense Sword of Mannox Sword of Sickness Sword of the Derian Ka Tempered Sword Tesla Gun Tesla Rod The Bangellian Scourge Throwing Dagger Torian Kel's Ancestral Sword Tranquilizer Gun
Vendigrothian Padded Leather Gloves

Bludgeon Sword Pistol Pistol Sword Sword Thrown Dagger Staff Pistol Dagger Bow Sword Rifle Staff Staff Staff Staff Staff Staff Thrown Dagger Sword Sword Sword

Neutral Neutral Tech Tech Neutral Magick Magick Hexed Magick Tech Magick Neutral Neutral Tech Neutral Magick Hexed Magick Magick Magick Hexed Neutral Magick Neutral Neutral

Longsword Magick Longsword Magick Sword Sword Sword Sword Rifle Rifle Sword Thrown Sword Rifle Unarmed Unarmed Unarmed Dagger Magick Neutral Neutral Neutral Tech Tech Hexed Neutral Magick Tech Neutral Tech Tech Magick

Longsword Magick

Vendigrothian War Gauntlets Void Sword War Gauntlets Witch's Dagger

Longsword Neutral

0 0 -60 -60 0 20 40 50 60 -40 25 0 0 -30 0 20 80 100 40 26 80 0 40 0 0 40 25 15 0 40 0 0 -100 -55 100 0 40 -100 0 -10 0 -10 20

100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%

10 8 8 8 8 7 8 3 7 3 5 11 2 8 8 8 12 18 7 8 18 8 7 14 1 12 1 1 18 1 3

8 6 6 6 6 5 6 3 5 5 3 5 3 11 5 5 5 5 5 5 9 2 6 6 6 8 14 5 6 14 6 5 11 8 12 1 10 8 1 1 14 1 3

8 10 20 20 16 16 17 13 13 17 15 17 17 9 13 13 12 13 13 38 15 13 15 15 20 17 15 15 15 13 20 16 6 10 15 13 35 6 10 10 15 10 15

6 5 2 2 3 3 3 4 4 3 3 3 3 5 4 4 4 4 4 1 3 4 3 3 2 3 3 3 3 4 2 3 6 5 3 4 1 6 5 5 3 5 3

Firearms Training Bow Training

Master Master

MinD

MaxD

AvD/AP

AmU/Att

AvD/AmU

1 20 23 42 18 18 10 40 27 21 24 21 21 20 26 25 36 21 21 1 23 16 28 15 30 30 40 40 12 12 1 2 9 1 2 2 2 2 24 7 22 18

15 40 34 42 36 18 10 48 27 24 24 32 32 40 35 35 36 32 30 10 32 16 40 15 60 30 45 45 12 12 8 20 9 6 20 20 24 10 36 29 27 18

1.600 10.000 7.125 10.500 6.750 6.000 2.000 11.000 6.750 5.625 8.000 5.300 5.300 6.000 6.100 6.000 6.000 5.300 12.750 2.750 13.750 3.200 11.333 2.500 7.500 6.000 8.500 14.167 6.000 4.000 1.500 3.667 1.800 1.167 2.750 2.750 3.250 1.500 6.000 3.600 8.167 6.000

1 1 6 1 1 1 1 1 2 -

8.000 27.000 7.500 11.000 11.000 11.000 13.000 6.000 9.000 -

14 1 11 41 24 26 6 12 10 28 15 21 24 1 22 10 21 12 12 12 12 12 30 21 21 20 2 2 24 21 21 2 21 12 16 22 2 2 21 24 3 18 18 12 21 16 1 1 1 12 16

14 10 25 62 52 36 24 12 10 40 15 24 24 15 38 36 24 12 12 12 12 12 50 24 21 50 20 20 24 24 32 20 24 12 16 27 9 16 36 24 9 18 18 12 40 34 8 6 15 12 16

2.800 1.833 4.500 10.300 12.667 6.200 3.750 4.000 2.000 8.500 3.000 5.625 8.000 2.000 7.500 4.600 4.500 4.000 4.000 12.000 3.000 4.000 10.000 4.500 5.250 7.000 11.000 3.667 8.000 7.500 5.300 2.750 5.625 4.000 3.200 4.900 1.375 4.500 9.500 8.000 2.000 6.000 9.000 4.000 6.100 4.167 2.250 0.700 1.600 12.000 3.200

3 1 1 1 1 2 1 1 1 1 1 1 2 1 1 -

6.000 15.000 8.000 23.000 40.000 17.500 11.000 11.000 11.000 5.500 9.000 6.000 12.500 3.500 8.000 -

10 9 3 15 22 5 2 26 21 24 28 22 30 21 24 26 22 24 15 12 5 2 30 2 2 26 36 23 18 55 5 6 12 1 1 12 10 22 21 2 10 2 10 12 24 21 21 23 12 21 31

10 9 24 15 30 35 6 46 25 38 54 30 62 25 38 46 30 38 15 12 12 14 40 9 9 34 60 32 18 70 25 6 12 40 15 12 10 27 21 24 30 10 30 12 24 24 40 27 12 24 36

2.000 1.500 2.250 3.000 6.500 5.000 0.800 7.200 4.600 6.200 8.200 5.200 9.200 4.600 6.200 7.200 5.200 6.200 3.750 4.000 2.125 1.600 8.750 1.375 1.375 6.000 16.000 13.750 3.600 31.250 3.000 1.000 2.400 20.500 4.000 4.000 2.000 4.900 5.250 2.600 4.000 1.500 3.333 2.400 4.800 4.500 6.100 6.250 4.000 5.625 6.700

1 1 1 1 1 1 1 1 1 6 1 1 1 1 1 -

13.500 20.000 4.000 8.500 8.000 35.000 5.500 5.500 15.000 3.417 8.000 13.000 20.000 6.000 20.000 -

10 12 10 32 15 21 24 21 4 22 1 21 36 14 12 10 36 27 21 24 8 10 3 1 1 25 51 12 2 26 21 15 3 21 22 6 21 21 5 1 1 2 2 2 10 12 1 21 21 6 12

28 12 10 44 15 24 24 21 14 32 30 24 39 32 12 10 48 27 24 24 17 10 3 5 5 38 82 60 35 38 21 15 12 24 27 6 24 32 12 15 15 9 9 10 30 12 10 24 34 6 12

4.750 4.000 2.000 9.500 3.000 5.625 8.000 5.250 1.800 9.000 15.500 4.500 7.500 5.750 4.000 2.000 10.500 5.400 5.625 8.000 6.250 2.000 0.600 0.500 0.600 7.875 13.300 9.000 3.700 8.000 5.250 3.750 2.500 7.500 8.167 1.200 11.250 5.300 4.250 2.667 2.667 1.375 1.375 1.200 3.333 3.000 1.100 3.750 4.583 1.200 2.000

1 1 6 1 1 1 1 1 1 2 1 1 1 1 1 5 1 -

19.000 9.000 2.583 23.000 3.000 3.000 36.000 18.500 7.500 4.250 8.000 8.000 5.500 5.500 6.000 4.000 5.500 -

9 12 1 1 22 22 6 18 21 3 12 2 18 1 12 21 9 21 21 12 1 18 24 21 30 24 35 21 22 24 21 21 11 11 35 1 40 1 14 21 30 21 12

9 12 20 6 30 30 15 18 24 12 12 16 18 10 12 24 9 24 24 12 8 18 24 24 35 36 45 24 27 36 24 24 84 44 50 4 55 15 14 40 45 30 12

1.500 2.400 5.250 1.750 8.667 8.667 3.500 4.500 5.625 2.500 4.000 3.000 6.000 1.100 3.000 5.625 2.250 5.625 5.625 12.000 1.500 4.500 8.000 7.500 16.250 10.000 13.333 7.500 8.167 7.500 11.250 7.500 7.917 5.500 14.167 0.625 47.500 1.333 2.800 6.100 12.500 5.100 4.000

6 1 1 1 1 4 1 1 -

1.750 3.500 7.500 9.000 5.500 11.875 27.500 8.000 -

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