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Fanatic Maastricht 2007 Fantasy 'Armybuilder'

To make it as easy as possible for you to make your armylist and to make it as easy as possible for us to check them, we ask players to use this file when making and sending in their armylist. When you send in your armylist using this file and when you bring a print out of your armylist that was made with this file to the tournament, then we guarentee that you will receive the 2 points for bringing an appropriate armylist! How does it work? Basically it is just a matter of filling in all the choises you made. As you can see on the right there is a box for each unit on your armylist:

When you use this box to type your armylist Excel will automatically do all calculations for you. It automatically calculates the cost of the entire unit, half the cost of the unit (convenient when calculating Victory Points after the battle) and in the top right corner next to the player information Excel calculates the point cost of your entire army. However, Excel can only perform these calculations correctly when you have entered all points values correctly, so read the following instructions carefully: - First go to the sheet called 'armylist player 1' and fill in the personal and team data at the top. - Then fill in the boxes. You can read below how to do this. - Unit name/Section This is where you fill in the name of the unit, 'Swordsmen' for example. Also fill in to which section this unit belongs to: Hero, Core, Special or Rare. - Statistics table This is where you fill in the gaming statistics of the models in the unit. In the boxes saying 'Troop type x' you fill in whose statistics it are. There can be more than one line of statistics in one unit, think of horses and their riders for example. - Troop type In the white cells under 'Troop type'you fill in the models that form the unit, 'Swordsmen' for example. Under '#' you fill in how many models of this troop type are in the unit. Under 'Pts' you fill in the point cost of an individual model of the troop type. - Equipment This is where you fill in all the equipment the unit already has and the equipment that is free. In the case of Swordsmen that would be 'Hand weapon, shield and light armour' for example. - Special rules Here you just list all the special rules that apply to the unit. Note that you only have to list them, not explain them! - Upgrades/ (magic)items Here you fill in all the upgrades, magic items, command models and basically anything that the unit has to pay points for. Under 'Upgrade/(magic)items' you fill in the name of the upgrade or item. Under '#' you fill in the amount of upgrades/items you buy for this unit. And under 'Pts' you fill in the point cost of the individual upgrade/item. Half points and Points Don't fill in anything here!! Excel will do this for you. - Leave cells that you did not use as they are. - To the right you can see some examples of correctly filled in boxes: - After you have filled in your armylist you can delete the boxes you did not use if you want to. This isn't nessecary. Do this by dragging your mouse over all the unused boxes and right cliking with your mouse. Select the 'delete' option and

command models and basically anything that the unit has to pay points for. Under 'Upgrade/(magic)items' you fill in the name of the upgrade or item. Under '#' you fill in the amount of upgrades/items you buy for this unit. And under 'Pts' you fill in the point cost of the individual upgrade/item. Half points and Points Don't fill in anything here!! Excel will do this for you. - Leave cells that you did not use as they are. - To the right you can see some examples of correctly filled in boxes: - After you have filled in your armylist you can delete the boxes you did not use if you want to. This isn't nessecary. Do this by dragging your mouse over all the unused boxes and right cliking with your mouse. Select the 'delete' option and then select the 'entire row' option. - After the first player from your team has made his list, send it to the second player of the team so he can open the sheet 'Armylist player 2' and make his list in there. - Now send the file containing both your lists to us and you wil soon receive an answer from us! - For printing purposes you may want to play around a bit with the printer margins (Click on 'print preview' and then on 'margins') to get nice whole boxes on a page. Don't however start messing around with the boxes themself!!! Note: In case you come across a unit that can't be filled in the boxes for whatever reason, contact us and we will send you a new box. If you still have any questions about this do not hesitate to contact us!

Unit name/Section M Ws Bs

Half points A Ld

0 Troop type 1 Troop type 2 Troop type 3

Points

Troop type

Pts

Upgrades/(Magic) items

pts

Equipment

Special rules

Silverhelms/Core M Ws Bs 5 4 4 9 3 0

S 3 3

T 3 3

W 1 1

I 5 4

Half points A Ld 1 8 1 5

96.5 Silverhelm Elven Steed Troop type 3

Points

193

# 6

Troop type Silverhelms

Pts 19

Equipment Barded elven steed Hand weapon, lance, light armour

# 6 6 1 1 1 1

Upgrades/(Magic) items Shields Heavy armour Musician Standard bearer Champion Warbanner

pts 2 2 7 14 14 20

Special rules First among equals

Spearmen/Core M Ws Bs 5 4 4

S 3

T 3

W 1

I 5

Half points A Ld 1 8

135 Spearmen Troop type 2 Troop type 3

Points

270

# 20

Troop type Spearmen

Pts 11

Equipment Hand weapon, spear, light armour and shield

# 1 1 1 1

Upgrades/(Magic) items Musician Standard bearer Champion Warbanner

pts 6 12 12 20

Special rules First among equals

Archmage/ Hero M Ws Bs 5 4 4 2 5 0

S 3 4

T 3 4

W 3 3

I 5 4

Half points A Ld 1 9 2 8

187.5 Archmage Great eagle Troop type 3

Points

375

# 1

Troop type Archmage

Pts 220

Equipment Hand weapon

# 1 1 2 1

Upgrades/(Magic) items Level 4 Seer Dipel scroll Great eagle

pts 35 30 20 50

Special rules Fly

Teamname: Entrynumber: Player: Army: Models in army: Power Dice: Dispel Dice: Characters Dwarf Lord M Ws 3 7 5 # 1 371 Bs 4

Total points: Jeroen Smal Dwarfs ### 2 5

2001

S 4(6) 4

T 5

W 3

I 4 3

A 4(5) 2 # 1 1 1 1 1 1

Ld 10

Sv 1+

Half points Wsv Pd

118 Dd Lord 2 Shieldbearers

Points

236

Troop type Dwarf Lord

Pts 145

Equipment Hand Weapon Gromril Armour

Upgrades/(Magic) items Shieldbearers Great Weapon Rune of Stone master rune of Kragg Rune of Fire Rune of Resistance

pts 25 6 5 25 5 25

Special rules Royal Blood Thane Battle Standard Bearer M Ws Bs S T 3 6 4 4 5 Half points Wsv Pd 5+ 67.5 Dd Thane

US

Points

135

W 2

I 4

A 3

Ld 9

Sv 4+

# 1

Troop type Thane

Pts 65

Equipment Hand Weapon Gromril Armour

# 1 1 1 1

Upgrades/(Magic) items Battle Standard Bearer Master Rune of Gromril Rune of Preservation Rune of Fire

pts 25 25 15 5

Special rules

US

Core Warriors M Ws 3 4 3 4 # 30

Bs 3 3

S 3 3

T 4 4

W 1 1 Pts 8

I 2 2

A 1 2 # 30 1 1 1

Ld 9 9

Sv 4+ 4+

Half points Wsv Pd

162.5 Dd Warrior Veteran

Points

325

Troop type Warrior

Equipment Hand Weapon Heavy Armour

Upgrades/(Magic) items Great Weapon Standard Musician Veteran

pts 2 10 5 10

Special rules

US

Longbeards M Ws 3 5 3 5 # 25

Bs 3 3

S 4 4

T 4 4

W 1 1 Pts 11

I 2 2

A 1 2 # 25 1 1 1 1

Ld 9 9

Sv 4+ 4+

Half points Wsv Pd

175 Dd Longbeard Greatbeard

Points

350

Troop type Longbeard

Equipment Hand Weapon

Upgrades/(Magic) items Shield Standard Musician Greatbeard Rune of Battle

pts 1 10 5 10 25

Heavy Armour

Special rules Immune to panic; Old Grumblers Special Hammerers M Ws 3 5 3 5 # 30

US

835 Bs 3 3 S 4(6) 4(6) T 4 4 W 1 1 Pts 12 I 2 2 A 1 2 # 30 1 1 1 1 Ld 9 9 Sv 5+ 5+ Half points Wsv Pd 220 Dd Hammerer Gate Keeper pts 1 6 12 12 20 Points 440

Troop type Hammerer

Equipment Great Weapon Hand Weapon Heavy Armour Special rules Stubborn; Bodyguard Grudge Trower M Ws Bs 3 4 3 3 # 1 4 4

Upgrades/(Magic) items Shield Musician Standard Gate Keeper Rune of Determination

US

20

S 3 3

T 4 7 4

W 1 3 1 Pts 80

I 2 2

A 1 1 # 1 1 1

Ld 9 9

Sv 6+ 6+

Half points Wsv Pd

67.5 Dd Crew Grudge Trower Engineer

Points

135

Troop type Grudge Trower

Upgrades/(Magic) items Rune of Accuracy Rune of Burning Rune of Penetrating

pts 25 5 25

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride; Additional Crew, Engineer has Artillery specialist Grudge Trower M Ws Bs S T W I A Ld Sv 3 4 3 3 4 1 2 1 9 6+ 7 3 3 4 4 3 4 1 2 1 9 6+ # 1 Troop type Grudge Trower Pts 80 # 1 1

US Half points Wsv Pd 65 Dd Crew Grudge Trower Engineer

4 Points 130

Upgrades/(Magic) items Rune of Accuracy Rune of Penetrating

pts 25 25

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride; Additional Crew, Engineer has Artillery specialist Cannon M Ws 3 4 3 # 1 4 Half points Wsv Pd 65 Dd Crew Cannon Engineer

US

Points

130

Bs 3 4

S 3 3

T 4 7 4

W 1 3 1 Pts 90

I 2 2

A 1 1 # 1 1

Ld 9 9

Sv 6+ 6+

Troop type Cannon

Upgrades/(Magic) items Rune of Forging Rune of Burning

pts 35 5

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride; Additional Crew, Engineer has Artillery specialist Rare Organ gun M Ws 3 4

US

Bs 3

S 3

T 4 7

W 1 3 Pts 120

I 2

A 1

Ld 9

Sv 6+

Half points Wsv Pd

60 Dd Crew Organ gun

Points

120

# 1

Troop type Organ gun

Upgrades/(Magic) items

pts

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride

US

Dwarf Lord M Ws Bs 3 7 4

S T 4 5

W 3

I 4

A 4

Ld 10

Half points Sv Wsv Pd Dd Lord

85

Points

170

# 1

Troop type Dwarf Lord

Pts 145

# 1

Upgrades/(Magic) items Shieldbearers

pts 25

Equipment Hand Weapon Gromril Armour

Special rules Royal Blood Runelord M Ws 3 6 3 5 # 1 Half points A Ld 2 9 1 9 # 1 157.5 Sv Wsv Pd Dd 3 Runelord Anvil Guard

US

Points

315

Bs 4 3

S T 4 5 4 4

W 3 1 Pts 140

I 3 2

Troop type Runelord

Upgrades/(Magic) items Anvil

pts 175

Equipment Hand Weapon Gromril Armour

Special rules Rune Lore Daemon slayer M Ws Bs 3 7 3 Half points Sv Wsv Pd Dd 55 Daemon Slayer

US

Points

110

S T 4 5

W 3

I 5

A 4

Ld 10

# 1

Troop type Daemon slayer

Pts 110

Upgrades/(Magic) items

pts

Equipment Slayer Axes

Special rules Slayer; Unbreakable; Loner; Slayer Axes Thane M Ws 3 6 Half points Sv Wsv Pd Dd Thane 32.5

US

Points

65

Bs 4

S T 4 5

W 2

I 3

A 3

Ld 9

# 1

Troop type Thane

Pts 65

Upgrades/(Magic) items

pts

Equipment Hand Weapon Gromril Armour

Special rules

US

Thane Battle Standard Bearer

Half points

62.5

Points

125

M 3

Ws 6

Bs 4

S T 4 5

W 2

I 3

A 3

Ld 9

Sv Wsv Pd Dd 1+ Thane

# 1

Troop type Thane

Pts 65

# 1 1 1

Upgrades/(Magic) items Battle standard Master Rune of Gromril Rune of Striking

pts 25 25 10

Equipment Hand Weapon Gromril Armour

Special rules

US

Thane Battle Standard Bearer M Ws Bs S T W I 3 6 4 4 5 2 3

A 3

Ld 9

Half points 87.5 Sv Wsv Pd Dd 4+ 5+ Thane

Points

175

# 1

Troop type Thane

Pts 65

# 1 1 1

Upgrades/(Magic) items Battle standard Strollaz Rune Rune of Guarding

pts 25 55 30

Equipment Hand Weapon Gromril Armour

Special rules

US

Runesmith M Ws Bs 3 5 4

S T 4 4

W 2

I 2

A 2

Ld 9

Half points 51 Sv Wsv Pd Dd 1 Runesmith

Points

102

# 1

Troop type Runesmith

Pts 70

Equipment Hand Weapon Gromril Armour

# 1 0 1 1

Upgrades/(Magic) items Shield Great Weapon Rune of Stone Rune of Spellbreaking

pts 2 4 5 25

Special rules Rune Lore Master Engineer M Ws Bs S T 3 4 5 4 4 Half points Sv Wsv Pd Dd 35 Master Engineer

US

Points

70

W 2

I 2

A 2

Ld 9

# 1

Troop type Master Engineer

Pts 70

Upgrades/(Magic) items

pts

Equipment Hand Weapon Gromril Armour

Special rules Artillery Master; Extra Crewman; Entrenchment Dragon Slayer M Ws Bs 3 6 3 Half points Sv Wsv Pd Dd 25 Dragon Slayer

US

Points

50

S T 4 5

W 2

I 4

A 3

Ld 10

# 1

Troop type Dragon Slayer

Pts 50

Upgrades/(Magic) items

pts

Equipment Slayer Axes

Special rules

US

Warriors M Ws Bs S T 3 4 3 3 4 3 4 3 3 4 # Troop type Warrior

W 1 1 Pts 8

I A 2 1 2 2

Ld 9 9

Half points 12.5 Sv Wsv Pd Dd 4+ Warrior 4+ Veteran

Equipment Hand Weapon Heavy Armour

# Upgrades/(Magic) items Shield 1 Standard 1 Musician 1 Veteran

Special rules

US

Longbeards M Ws Bs S T 3 5 3 4 4 3 5 3 4 4 # Troop type Longbeard

W 1 1 Pts 11

I A 2 1 2 2

Ld 9 9

Half points 12.5 Sv Wsv Pd Dd 4+ Longbeard 4+ Greatbeard

Equipment Hand Weapon Heavy Armour

# Upgrades/(Magic) items Shield 1 Standard 1 Musician 1 Greatbeard

Special rules Immune to panic; Old Grumblers Thunderers M Ws Bs S T 3 4 3 3 4 Half points 0 Sv Wsv Pd Dd 5+ Thunderer

US

W 1

I A 2 1

Ld 9

Troop type Thunderer

Pts 14

# Upgrades/(Magic) items shields

Equipment Hand Weapon Light Armour

Special rules

US

Quarrelers M Ws Bs S T

I A

Ld

Half points Sv Wsv Pd Dd

3 4

2 1

5+

Quarreler

Troop type Quarreler

Pts 11

# Upgrades/(Magic) items Shield

Equipment Hand Weapon Light Armour

Special rules

US

Rangers M Ws Bs S T 3 4 3 3 4

W 1

I A 2 1

Ld 9

Half points Sv Wsv Pd Dd Ranger

Troop type

Pts

# Upgrades/(Magic) items

Equipment

Special rules

US

Points

25

pts 1 10 5 10

Points

25

pts 1 10 5 10

Points

pts 1

Points

pts 1

Points

pts

Miners M Ws Bs 3 4 3 3 4 3 # Troop type Miner

S 3 3

T 4 4

W 1 1 Pts 11

I 2 2

A 1 2

Ld 9 9

Sv 5+ 5+

Half points Wsv Pd Dd

0 Miner Prospector

# Upgrades/(Magic) items

Equipment

Special rules Underground Advance Hammerers M Ws Bs S T 3 5 3 4(6) 4 3 5 3 4(6) 4 # Troop type Hammerer Half points Wsv Pd Dd 15 Hammerer Gate Keeper

US

W 1 1 Pts 12

I 2 2

A 1 2

Ld 9 9

Sv 5+ 5+

Equipment Great Weapon Hand Weapon Heavy Armour Special rules Stubborn; Bodyguard Ironbreakers M Ws Bs 3 5 3 3 5 3 # Troop type Ironbreaker

# Upgrades/(Magic) items Shield 1 Musician 1 Standard 1 Gate Keeper

US

S 4 4

T 4 4

W 1 1 Pts 13

I 2 2

A 1 2 # 1 1 1

Ld 9 9

Sv 3+ 3+

Half points Wsv Pd Dd

15 Ironbreaker Ironbeard

Upgrades/(Magic) items Standard Musician Ironbeard

Equipment Hand weapon Gromril Armour Shield Special rules US

Slayers M Ws Bs

Ld

Sv

Half points Wsv Pd Dd

3 3 #

4 5

3 3

4 4

4 4

1 1 Pts 11 26

2 3

1 2

10 10

Troll Slayer Giant Slayer

Troop type Troll Slayer Giant Slayer

# Upgrades/(Magic) items

Equipment Slayer Axes

Special rules Slayer; Unbreakable; Slayer Axes Bolt Trower M Ws Bs 3 4 3 3 # 1 1 4 4 Half points Wsv Pd Dd 32.5 Crew Bolt Trower Engineer

US

S 3 3

T 4 7 4

W 1 3 1 Pts 45 15

I 2 2

A 1 1

Ld 9 9

Sv 6+ 6+

Troop type Bolttrower Engineer

# Upgrades/(Magic) items 1 Engineer 1 Brace of pistols (engineer)

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride; Additional Crew, Engineer has Artillery specialist Cannon M Ws Bs 3 4 3 3 # 1 4 4 Half points Wsv Pd Dd 62.5 Crew Cannon Engineer

US

S 3 3

T 4 7 4

W 1 3 1 Pts 90

I 2 2

A 1 1

Ld 9 9

Sv 6+ 6+

Troop type Cannon

# Upgrades/(Magic) items 1 Rune of Forging

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride; Additional Crew, Engineer has Artillery specialist Grudge Trower M Ws Bs S 3 4 3 3 Half points 52.5 Sv Wsv Pd Dd 6+ Crew

US

T 4

W 1

I 2

A 1

Ld 9

3 # 1

7 4

3 1 Pts 80

6+

Grudge Trower Engineer

Troop type Grudge Trower

# Upgrades/(Magic) items 1 Rune of Accuracy

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride; Additional Crew, Engineer has Artillery specialist

US

Points

pts

Points

30

pts 1 6 12 12

Points

30

pts 12 6 12

Points

pts

Points

65

pts 15 5

Points

125

pts 35

Points

105

pts 25

Organ gun M Ws Bs S T 3 4 3 3 4 7 # Troop type 1 Organ gun

W 1 3 Pts 120

I 2

Half points 60 A Ld Sv Wsv Pd Dd 1 9 6+ Crew Organ gun # Upgrades/(Magic) items

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride Gyrocopter M Ws Bs S T 4 4 5 Half points 70 A Ld Sv Wsv Pd Dd 2 9 4+ Gyrocopter

US

W 3

I 2

# Troop type 1 Gyrocopter

Pts 140

# Upgrades/(Magic) items

Equipment Steam gun

Special rules

US

Flame Cannon M Ws Bs S T 3 4 3 3 4 7 # Troop type 1 Flame Cannon

W 1 3 Pts 140

I 2

Half points 70 A Ld Sv Wsv Pd Dd 1 9 6+ Crew Flame Cannon # Upgrades/(Magic) items

Equipment crew carry Hand weapon and Light armour

Special rules Gunner's Pride

US

Points

120

pts

Points

140

pts

Points

140

pts

Special Rules
Rune Lore Gunner's Pride Artillery Specialist Bodyguard Underground Advance Slayers Goblin Hewer Royal Blood Old Grumblers

Runesmith gives the dwarf player one extra dispel dice, Runelord, gives two extra Crew of a Dwarven warmachine are stubborn as long as the machine they are crew they can never choose to Flee or pursue a fleeing enemy May use engineers BS if firing a Bolttrower/re-roll on the misfire chart if part of a Ca If joined by a character with the Royal Blood special rule unit is immume to Fear/Te Starting from turn two roll a dice, on a 4+ the miners come up from any table edge, turn after the 2nd add +1 to the dice roll (so 3+ on turn 3 etc.) Unbreakable, S equals enemy's T if it is higher than own S (up to S6), At start of any combat can choose between Add. HW or GW Range: 48", D3 hits/rank, S4 Armour piercing (-2 save modifier) If the army contains a character with the Royal Blood special rule, it may have one m Dwarf unit's within 6of a non fleeing Longbeards may re-roll panic tests

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Special Rules

dispel dice, Runelord, gives two extra n as long as the machine they are crewing is not destroyed eeing enemy e-roll on the misfire chart if part of a Cannon/Grudgetrower special rule unit is immume to Fear/Terror miners come up from any table edge, for each succesive 3+ on turn 3 etc.) er than own S (up to S6), Add. HW or GW g (-2 save modifier) yal Blood special rule, it may have one more unit of Longbeards than it has Warriors ards may re-roll panic tests

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Special Rules

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