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Video games market trends: fundraising, investment, M&A and JV opportunities Video games market analysis Console Massively Multiplayer Online (MMO) Casual/Social Online Mobile Online gambling and skill based In-game advertising About IBIS Capital
Disclaimer: This document has been produced by IBIS Capital Limited and is provided to you solely for your information. No representation or warranty (express or implied) is made as to and no reliance should be placed on the fairness, accuracy or completeness of the information in this document. None of IBIS Capital Limiteds officers, employees or associates accepts any liability arising from the direct or indirect use of this document
2006
2007
2010 PC games
2012
2013
2014
Asia Pacific and Europe to pass North America driven by higher online and mobile growth rates
Regional Video Game Market Revenue ($M)
100,000 90,000 80,000 70,000 60,000 50,000 40,000 30,000 20,000 10,000 0 2005
2006
2007
2008
2012
2013
2014
Source: PWC (excludes hardware revenue) * Note: Pure console excludes MMO
18 16 14 12 10 8 6 4 2 0 M Units
Lo st P
Fi na lF an t
Hardware: $22B Revenue Software: $55B Revenue Total $77B video games vs $85B film global revenue Up to $60 per game sold vs $10-20 per cinema ticket/DVD Video games growth to be driven by online, mobile and next console cycle
As sa ss i
Sales (M Units)
200
150
100
50
0
Mario Pokemon Tetris The Sims Need for Speed Final Fantasy Grand Theft Auto FIFA Madden NFL Legend of Zelda
Sources: Companies, IDC, Companies, Gamasutra, VGChartz, Gamezone, IndustryGamers, Mainichi Shinbun, The Ledger, News Limited, GameSpy, GameSpot, VideoGaming247, LA Times, NTV, Digital Battle, IGN, Time Magazine, Forbes, MontrealTechWatch, Newsday, Gamesindustry.biz, Wired Note: Development Cost excludes marketing and distribution
G ra nd
Ca l
Th ef t
Re d
n' s
Console/PC
Casual Gamers
Hardcore Gamers
Funds raised
Number of investments
Number of Transactions
Console
MMO
Skill based
In-game Advertising
Casual/Social
Mobile Low
- VC Investment (high risk, high return) - Some small M&A - Growth equity investment (medium risk, medium return) - High volume, midmarket strategic M&A - Leveraged buyouts (medium risk, medium return) - Low volume, large scale strategic M&A (high risk, low returns) - Limited M&A/ investment (low risk, low returns) - Cost focus - Alliances or spinoffs
* Note: some outlier deals may occur (e.g. Massive/Microsoft In-game advertising deal)
MMO
Invest in growth capital game fund Mid-market strategic M&A Avoid large, value destroying M&A Focused new IP investment in non-fantasy MMO market growth Focused new IP investment in casual/ social subscription/ microtransaction MMO market JV with major media for licensed MMO marketing/ investment
Casual/ Social
Invest in growth capital game fund Mid-market strategic M&A in subscription /microtransaction market Avoid large, value destroying M&A Focused new IP investment in parallel low cost subscription/ microtransaction game development JV with major media for licensed casual/social marketing/ investment
Mobile
Invest in growth capital game fund Small strategic M&A Avoid large, value destroying M&A Focused new IP investment in parallel, low cost mobile game development JV with major media for licensed mobile games marketing/ investment
Online Gambling
Avoid due to distance from core video games competencies
Skill Based
Invest in growth capital game fund Mid-market strategic M&A Avoid large, value destroying M&A Focused new IP investment in extending skill based model to core franchises
In-game Advertising
Small strategic M&A Avoid large, value destroying M&A Limited organic investment due to small market size
MMO
Organic investment for new IP in nonfantasy MMO market growth (if possible) VC fundraising for casual/social subscription/ microtransaction non-fantasy MMO market Growth equity buyout for casual/social subscription/ microtransaction MMO market JV with major media for licensed MMO marketing/ investment
Casual/ Social
VC fundraising for subscription/ microtransaction market Growth equity buyout for subscription/ microtransaction market Exit to major video games/ media company JV with major media for licensed casual/social games marketing/ investment
Mobile
VC fundraising Exit to major video games company JV with major media for licensed mobile games marketing/ investment
Online Gambling
VC fundraising for online gambling technology and niche/ geographic online gambling Growth equity buyout for gambling technology and niche/ geographic online gambling LBO for large generic gambling franchises JV with major media for licensed marketing/ investment
Skill Based
Growth equity buyout Exit to major video games/ media company JV with major media for licensed marketing/ investment
In-game Advertising
VC fundraising Exit to major video games/ media company
10
MMO
Invest in casual/social subscription/ microtransaction non-fantasy MMO market Avoid hardcore MMO market due to risk profile
Casual/ Social
Invest in casual/social subscription/ microtransaction market Avoid pure advertising supported market because of business model
Mobile
Invest in parallel, low cost mobile game development
Online Gambling
Invest in online gambling technology providers Invest in niche/ geographic online gambling franchises Avoid generic gambling franchises due to sector consolidation Growth equity buyout of online gambling technology providers Growth equity buyout of niche/ geographic online gambling franchises LBO of large generic gambling franchises
Skill Based
Selective investment in new niches Avoid investment in already consolidated parts of the sector
In-game Advertising
Invest in ingame advertising technology Avoid in-game advertising agencies due to business model
Avoid pure console buyouts due to risk profile and sector consolidation
LBO in hardcore MMO market Growth equity buyout in casual/social subscription/ microtransaction MMO market
Growth equity buyout in casual/social subscription/ microtransaction market Avoid pure advertising supported market because of business model
11
MMO
Invest in growth capital game fund JV with major/ independent video games companies for licensed MMO marketing/ investment Mid-market strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid large, value destroying M&A
Casual/ Social
Invest in growth capital game fund JV with major/ independent video games companies for licensed casual/social games marketing/ investment Mid-market strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid standalone organic investment due to different core competencies
Mobile
Invest in growth capital game fund JV with major/ independent video games companies for licensed mobile games marketing/ investment Small strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid standalone organic investment due to different core competencies
Online Gambling
JV with independent online gambling companies for licensed online gambling marketing/ investment Avoid organic investment and M&A due to different core competencies
Skill Based
Invest in growth capital game fund JV with independent video games companies for licensed marketing/ investment Mid-market strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid standalone organic investment due to different core competencies
In-game Advertising
Small strategic M&A to build internal capability for significant IP portfolios and leveraging client relationships Avoid large, value destroying M&A Avoid standalone organic investment due to different core competencies
12
Console Sector
13
2006
2007
2008
2009
EMEA
2010
North America
2011
2012
2013
2014
Asia Pacfic
Latin America
14
Publishing
Financing Manufacturing Marketing Major publishers and banks finance game development Ancillary services such as market research, advertising and technology assistance provided Game bonders increasingly carry completion risk Console manufacturers charge publishers a royalty for each game manufactured at time of manufacture Publishers carry inventory risk Due to increasing marketing budgets and consumer focus on hits, major publishers are reducing the number of games published Project management is provided to manage quality control and risks
Distribution
Physical distribution Digital distribution Retail negotiation Major publishers often distribute their own games, although Take-Two sold its distributor Jack of All Games to Synnex in 2009 Shift to digital distribution likely to reduce the role of physical distributors in the medium term Digital distribution growing through Xbox Live Arcade, Playstation Network, Wii Ware and major independent distributors such as Valves Steam Independent publishers rely on third party distributors such as Synnex and Ingram Micro
Retail
Physical retail Web retail Downloadable content Physical retail continues to be challenged by web retailers such as Amazon Retailers such as market leader GameStop make more profit from used than new software sales Used sales cannibalise new sales Majors using downloadable content to combat used market Downloadable content share growing with fast broadband Downloadable add-on game modules generate post-launch sales Retail remains highly seasonal, with almost half of all sales in Q4
15
PS4 in 2014-16? Sony has announced development of an 8th generation console for potential launch in 2014-16
THQ cost cuts THQ asset sales (Big Huge Games) and staff cuts
Icahn Take2 13.7% stake Activist Carl Icahn has already forced Board changes and may push for further corporate activity
Independents open to exit Many independents would welcome an exit due to market conditions
Independent Developer
16
Distributio n M argin 5%
For major AAA $60 retail console game, 1-2M unit sales are needed to break even*
200
150
100 $M 50 0.5 -50 Retail Revenue Publisher Retail Profit Publisher Gross Profit Publisher Net Profit 1.0 1.5 Units Sold (M) 2.0 2.5 3.0
17
Publisher/ Distributor
IP
Second priority
18
Price (13-Jul-10)
% of 52 Week High
Market Cap
Net Debt
Enterprise Value
CY2008
CY2010
APAC players
Capcom Co. Ltd. Giant Interactive Group, Inc. Konami Corp. Namco Bandai Holdings Inc. Nintendo Co. Ltd. Sega Sammy Holdings Inc. Shanda Interactive Entertainment Ltd. Square Enix Holdings Co., Ltd. The9 Limited Median Mean 15.89 7.20 15.53 8.97 296.64 14.33 40.16 19.26 4.27 71.2% 85.0% 65.8% 73.2% 79.4% 93.4% 62.3% 65.3% 42.3% 939 1,636 2,073 2,167 37,935 3,609 2,385 2,216 109 (128) (742) (41) (960) (14,201) (930) (1,247) (799) (247) 811 894 2,031 1,206 23,733 2,680 1,138 1,417 (138) n.a. 3.80 x n.a. n.a. n.a. n.a. 2.16 x n.a. n.m. 2.98 x 2.98 x n.a. 4.62 x n.a. n.a. n.a. n.a. 1.49 x n.a. n.m. 3.05 x 3.05 x n.a. 4.17 x n.a. n.a. n.a. n.a. 1.18 x n.a. n.m. 2.68 x 2.68 x n.a. 6.0 x n.a. n.a. n.a. n.a. 4.6 x n.a. n.m. 5.3 x 5.3 x n.a. 7.0 x n.a. n.a. n.a. n.a. 3.3 x n.a. n.m. 5.1 x 5.1 x n.a. 6.1 x n.a. n.a. n.a. n.a. 2.7 x n.a. n.m. 4.4 x 4.4 x
European players
Atari Digital Bros SpA Future PLC Game Group plc GameLoft SA Ubisoft Entertainment SA Median Mean Median Mean 5.37 1.72 0.25 1.03 4.70 9.33 37.1% 50.4% 61.1% 35.1% 87.9% 48.2% 113 24 85 352 351 881 12 65 18 (68) (25) (93) 125 89 103 284 326 788 n.a. 0.42 x 0.42 x n.a. 2.20 x n.a. 0.42 x 1.01 x 1.01 x 1.21 x n.a. n.a. 0.44 x n.a. 2.07 x n.a. 1.26 x 1.26 x 1.26 x 1.53 x n.a. n.a. 0.46 x n.a. 1.94 x n.a. 1.20 x 1.20 x 1.20 x 1.45 x n.a. 5.2 x 4.6 x n.a. n.m. n.a. 4.9 x 4.9 x 4.9 x 4.9 x n.a. n.a. 5.4 x n.a. 17.6 x n.a. 11.5 x 11.5 x 11.5 x 13.5 x n.a. n.a. 5.6 x n.a. 12.1 x n.a. 8.9 x 8.9 x 8.9 x 9.9 x
19
Revenue multiple
5.9x
EBITDA multiple
12.4x
Target description
Video games publisher in South Korea
Comments
Wemade increased in presence in its core South Korean market by expanding beyond online games
05 Jun 10
n.a.
n.a.
n.a.
The consideration for the acquisition will be used in part to pay down Codemasters 52 million ($79 million) debt Expand SouthPeak Interactive geographically into Europe
IRP GmbH
$4m
n.a.
n.a.
02 Mar 10
n.a.
n.a.
n.a.
UK based video games Increase development capabilities for games for developer of PlayStation Games Sonys PlayStation platform Publishes software for the Mac, Windows, iPhone, and console platforms
22 Feb 10
n.a.
n.a.
n.a.
The acquisition expands NgMoco beyond the mobile markets Synnex gains an established footprint in the video game hardware and software market as well as retaining distribution rights with the major publishers such as EA and Nintendo Id Softwares expertise in first person shooter games will compliment ZeniMaxs Bethesda Softworks divisions roll playing games such as Fallout 3 Warner Bros purchased the Midway assets out of bankruptcy and included the Joust, Mortal Kombat, Spy Hunter and Wheelman franchises The acquisition will allow Wigo Global to improve its competitiveness in game development
21 Dec 09
$43m
0.2x
n.a.
US-based marketer and distributer of video games US-based developer of video games such as Doom and Quake US-based developer of video games
24 Jun 09
n.a.
n.a
n.a.
21 May 09
$115m
0.5x
n.a.
22 Apr 09
$7m
0.5x
n.a.
20
Revenue multiple
0.4x
EBITDA multiple
5.5x
Target description
Comments
09 Mar 09
Japan-based video game content Game portfolio expansion in its core Japanese developer market Developer of Video games including the Tombraider franchise Canadian-based video games developer South-Korean based developer of PC-based games The acquisition allows Square Enix to expand its games franchises to more focus on western markets Geographical expansion and the acquisition of 110 skilled game developers Geographic expansion into the development of games for the Asian market The sale of the majority of the company comes as Midway had a $800m debt due by the end of the year
12 Feb 09
$83m
0.4x
neg
03 Feb 09
n.a.
n.a.
n.a.
02 Dec 08
n.a.
n.a.
n.a.
$19m
0.1x
n.a.
$85m
0.8x
4.3x
Develops and sells computer In the new merged entity, Koei to hold 76% of game software for home use and the shares arcade games
21
Target description
Publishes augmented reality and entertainment games across platforms
Date
02 Oct 09
Target
Investor
Deal value
$23m
Target description
Designs, develops and publishes casual/PC video games Develops entertainment software and games for consoles, handhelds and PCs Develops and publishes video games for consoles and PCs Develops and publishes games that join consoles, PCs, mobile and the Internet Low cost, emerging market game consoles
26 May 10
17 May 10
One investor
$14m
Low cost, emerging market game consoles Driving game developer in the United Kingdom Low cost, emerging market game consoles
01 Aug 09
47 investors
$12m
13 May 10
$9m
06 Jul 09
$8m
30 Nov 09
$8m
21 May 09
n.a.
20 Nov 09
$5m
19 Mar 09
n.a.
19 Oct 09
$6m
09 Mar 09
One investor
$6m
22
Venture Capital
Avoid pure console investments due to risk profile and sector consolidation
Private Equity
Avoid pure console investments due to risk profile and sector consolidation
Major Media
JV with major/ independent video games companies for licensed games/ marketing/ investment Strategic M&A of independent studios to build internal capability for significant IP portfolios and leveraging marketing platforms
23
24
25,000,000
Total Subscribers
20,000,000
15,000,000
10,000,000
5,000,000
Current Subscribers
0
Jan- Aug- Mar- Oct- M Dec- Jul- Feb- Sep- Apr- Nov- Jun- Jan- Aug- Mar- Oct- M Dec- Jul- Feb1997 1997 1998 1998 ay- 1999 2000 2001 2001 2002 2002 2003 2004 2004 2005 2005 ay- 2006 2007 2008
RuneScape 7.5%
25
Subscription/Micro-Transactions
Casual
Hardcore
Advertising Supported
Jagex Game / Intergi Entertainment North American Alliance Intergi to handle North American sales
26
Billions of dollars
27
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
Development and provision of online games, in particular MMOGs
Comments
Expands product portfolio beyond Tencent Instant Messenger The acquisition is in line with KongZhongs strategy to expand into the two fastest growing video games segments in China (MMORPGs and Mobile games) The acquisition will reduce risks in internal development of future online games and improve margins through the low-cost structure of Cryptics engine
19 Apr 10
15 Dec 09
$80m
n.a.
n.a.
09 Dec 08
$75m
4.4x
n.a.
Target
Investor
Deal value
$4m
Target description
Asynchronous massive multiplayer online games for iPhone Develops multiplayer online games and entertainment Develops and operates online games in China
Date
30 Nov 09
Target
Investor
Deal value
n.a.
Target description
Develops and operates online games in China Develops multiplayer games and platforms for iPhone Develops MMOs for console and PC Develops, produces and distributes MMOs for kids A worlds and MMO games production company Offers MMO games for casual gamers Publishes online computer games with a focus on virtual worlds
29 Oct 09
$4m
22 Mar 10
$20m
47 investors
$12m
31 Jul 09 06 Jan 10 4 investors $3m Develops and publishes browserbased casual MMOs and social games Develops, publishes, and licenses multiplayer online games including EVE Develops and licenses MMO tech platform and develops third party racing games Undisclosed Angel investor
$1m
16 Feb 09
$4m
22 Dec 09
4 investors
$18m
$1m
15 Dec 09
$3m
25 Jul 08
$1m
28
Venture Capital
Invest in casual/ social subscription/ micro-transaction in non-fantasy MMO market Avoid hardcore MMO market due to risk profile
Private Equity
LBO in hardcore MMO market Growth equity buyout in casual/ social subscription/ micro-transaction MMO market
Major Media
Invest in growth capital game fund JV with major/ independent video games companies for licensed MMO marketing/ investment Mid-market strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid large, value destroying M&A
29
30
Heaviest play times are 79pm and 11-2pm around lunch and dinner Casual/social gamers who pay for a subscription and/or are community users average 7-15 hours of online play per week
Men 48%
Women 52%
Women 74%
Source: Casual Games Association, DFC Intelligence *Note: Casual Gaming Association includes casual/social games played on mobile, iPhone, social networks, PC, Mac and Xbox LIVE Arcade platforms, using different definitions to the earlier PWC definitions
31
Publishers
Funding, distribution and project management
Portals
Casual/social game destination websites
Aggregators
Intermediary between developers, publishers and portals
More SPIL acquisitions? SPIL acquired Onrpg.com to enter the MMO sector, opening the door to acquiring other developers to extend its offering
Disney and GameStop buys Disney buys Playdom for $763M and GameStop buys Kongregate
Next after Playfish/Playdom? Zynga, Bigpoint and GameForge are subject to constant speculation about IPO or exit
Google investment in Zynga Unconfirmed rumours of Google investing between $100 million and $200 million in Zynga
Microsofts casual expansion Microsoft has boosted the video game-related capabilities of Bing, integrating around 100 casual games directly
32
Game Fund $75M funds committed 6 year fund lifetime 3 year investment period
General Partners Source, invest in, oversee and exit portfolio companies
Portfolio Companies
33
Price (13-Jul-10)
% of 52 Week High
Market Cap
Net Debt
Enterprise Value
CY2009
CY2011
2,995 5 90 19 126
0.28 1.70 1.64 3.71 0.03 0.52 34.30 24.24 6.38 40.16
97.3% 63.1% 76.7% 61.3% 50.0% 42.9% 70.7% 48.0% 49.1% 62.3%
1.22 x n.a. 1.45 x 8.34 x 1.07 x 2.50 x 5.98 x 2.97 x 2.04 x 1.47 x 2.04 x 3.00 x 1.60 x 2.41 x
1.20 x n.a. 1.69 x n.a. n.a. 2.29 x 6.07 x 2.99 x 2.04 x 1.49 x 2.04 x 2.54 x 1.59 x 2.00 x
1.15 x n.a. 1.59 x n.a. n.a. 1.96 x 4.05 x 2.30 x 1.61 x 1.18 x 1.61 x 1.98 x 1.38 x 1.59 x
5.8 x n.a. 8.4 x n.m. 14.6 x 5.9 x 10.4 x 5.5 x 5.1 x 3.3 x 5.9 x 7.4 x 5.9 x 8.1 x
4.1 x n.a. n.a. n.a. n.a. 5.2 x 10.3 x 5.3 x 5.0 x 3.3 x 5.1 x 5.5 x 5.3 x 7.1 x
3.9 x n.a. n.a. n.a. n.a. 4.3 x 7.4 x 4.0 x 4.0 x 2.7 x 4.0 x 4.4 x 4.0 x 4.7 x
34
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
Social games developer
Comments
Strengthen digital gaming portfolio, acquire management and extend reach on social networks Facebook and MySpace Strengthens GameStop's digital platform and its strategy to be the gaming aggregator of choice
27 Jul 10
27 Jul 10
n.a.
n.a.
n.a.
17 Jun 10
n.a.
n.a.
n.a.
AOL disposed of Bebo after it acquired the company for $850m in March 2008
03 Jun 10
n.a.
n.a.
n.a.
26 May 10
n.a.
n.a.
n.a.
Challenge Games' Co-Founder will become US-based developer of Zynga' s General Manager and Vice President. multiplayer Web-based fantasy The Challenge Games' 35 employees will join games Zyngas workforce Enables online friends to converse privately over the Web; The engineering team of Sharegrove will join and share Web pages, pictures, Facebook and audio and video files Publishes games from casual game developers on PC, console, and iPhone platforms Lloyd Melnick, Founder of Merscom and team of 20 producers, designers, artists and engineers will join Playdom
26 Apr 10
n.a.
n.a.
n.a.
08 Apr 10
n.a.
n.a.
n.a.
Australian-based casual games developer Offers massively multiplayer online and casual games on Facebook Develops FunCards, a card game for playing cards with friend US-based social games developer
Consolidation of the Australian casual games market The founders of Offbeat are joining Playdom in leadership roles, and the 12 developers and designers of Offbeat will join Playdom's existing 15-person Seattle studio Acquired an unknown minority stake to enter a high growth market Hi5 added several of Big Six's executives to its management team and strengthened its online games presence
03 Mar 10
n.a.
n.a.
n.a.
n.a.
n.a.
n.a.
n.a.
n.a.
n.a.
35
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
Comments
12 Jan 10
US-based operator of online The combination of Shandas games and Mochis games advertising network for distribution platform will create a better online game developers, advertisers game media platform and publishers US-based online social games The acquisition raised capital to fund growth and expansion whilst also putting off an IPO of the company
$180m
n.a.
n.a.
09 Nov 09
$400m
n.a.
n.a.
Developer of free-to-play casual social games that can be played on social networking platforms Ireland-based publisher and developer of online games US-based provider of video game compression software, games and social networking Canadian based owner of online games and social networking sites
Electronic Arts continues to expand away from its core console games sports offerings into high growth casual games, but at a price The deal improved Gamestops digital media business and helped it extend outside the US The acquisition was in line with Googles strategy of pursuing innovation and video quality on the web The acquisition will allow the combined entity to provide a full suite of social advertising solutions for developers and advertisers The acquisition will allow Chengdu to expand its position in the fast growing online Chinese games market The acquisition will increase advertising revenue with a higher number of users
n.a.
n.a.
n.a.
$132m
8.1x
n.a.
27 Jul 09
$30m
n.a.
n.a.
05 Jun 09 Dreamwork net Co. Ltd 09 Mar 09 Chengdu B-ray Media Co. Ltd
$65m
4.6x
7.6x
$10m
n.a.
n.a.
12 Jan 09
n.a.
n.a.
n.a.
US-based developer and distributor of online casual games US based developer of massively-multiplayer online role playing games
The proceeds of the sale will be reinvested into Caf.com, Boontys seller The acquisition will reduce risks in internal development of future online games and improve margins through the low-cost structure of Cryptics engine
09 Dec 08
$75m
4.4x
n.a.
36
Target
Investor
Deal value
n.a.
Target description
US-based online social games
Date
20 Jan 10
Target
Investor
Deal value
$18m
Target description
Develops social games applications
14 May 10
$20m
Develops social games for networking sites Operates as a social network in Latin America, Europe, Asia, and Africa Produces social games for platforms
14 Dec 09
$2m
Develops social games for networking sites Provides an online social and games community for children aged 6 to 14 Operates a virtual currency platform for social media developers Develops multi-platform social games Develops, publishes, and operates free to play online games
09 Apr 10
n.a.
07 Dec 09
$4m
01 Apr 10
9 investors
$1m
01 Dec 09
$11m
25 Mar 10
n.a.
01 Dec 09
11 investors
$2m
19 Mar 10
$2m
Offers Hangout.net, a casual 3D social networking site Offers a social networking website Allows employees to connect and share by posting messages Publishes and delivers casual video games Develops and publishes social games in Russia Develops and operates online games in China
24 Nov 09
Undisclosed investor
$5m
09 Feb 10
$3m
24 Nov 09
Undisclosed investor
$2m
Development of social games Operates an online social games company in Chile Designs, develops and publishes casual/PC video games
03 Feb 10
$10m
17 Nov 09
$4m
31 Jan 10
Undisclosed investors
$1m
02 Oct 09
$23m
25 Jan 10
n.a.
03 Jun 09
$4m
20 Jan 10
$20m
02 Jun 09
5 investors
$1m
37
Venture Capital
Invest in casual/ social subscription/ micro-transaction market Avoid pure advertising supported market because of business model
Private Equity
Growth equity buyout in casual/ social subscription/ micro-transaction market Avoid pure advertising supported market because of business model
Major Media
Invest in growth capital game fund JV with major/ independent video games companies for licensed casual/ social games marketing/ investment Mid-market strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid large, value destroying M&A Avoid standalone organic investment due to different core competencies
38
Mobile Sector
39
10 8 6 4 2 0 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
Source: ITU, PWC, IDC * Note: Online includes MMO, casual and social games
40
EA is market leader EA has 34% mobile games publishing market share in the US. EA has launched 20 Hasbro brands on multiple platforms with iPhone apps driving growth
Public
Pure-play
Independent Developers Opportunity for independent mobile developers to help majors and media companies extend brands into mobile
Corporate
Strong mobile services competition Microsoft, Nokia, Apple and Google focused on mobile services growth including games
ngmoco raises $25m to buy Freeverse in 2010 Backed by Institutional Venture Partners, Kleiner Perkins, Norwest Venture Partners and Maples Investments
Private
41
iPod
iPod Touch
iPhone
160,000 140,000 120,000 100,000 80,000 60,000 40,000 20,000 09/07/2008 09/09/2008 09/11/2008 09/01/2009 09/03/2009 09/05/2009 09/07/2009 09/09/2009 09/11/2009 09/01/2010
Mobility
iPad
Macbook-Air
Macbook
Source: IDC
42
20 0
$9 $8 $7 $6 $5 $4 $3 $2 $1 $0
Games
Personalisation
Games
Apple Nokia Blackberry
Revenue Share
Volume Share
Average Price
43
Median Mean
0.46 x 1.17 x
0.49 x 1.41 x
0.61 x 0.87 x
21.5 x 16.4 x
13.7 x 13.7 x
Target
Acquirer
Deal value
n.a.
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
Comments
Developer of music games for the Strengthens Disneys portfolio of games and iPad, iPhone, and iPod Touch entertainment offerings in mobile Development and publishing of 2D and 3D mobile games Developing, publishing and distributing games for mobile phones Publishes wireless entertainment applications, including games, ring tones and images Produces and distributes mobile entertainment content and applications Expands upon Glus development capabilities and pipeline for new game releases The acquisition strengthens Oberon Medias multi-platform strategy and will position Oberon to provide services to mass market casual games The acquisition of JAMDAT was in line with EAs strategy to expand into high growth games segments CYBIRD Holdings offers mobile content and mobile marketing solutions. Airborne Media will provide scale in the games and entertainment sectors
23 Jan 08
$36m
1.5x
n.m.
31 May 07
est. $114m
n.a.
n.a.
08 Dec 05
$699m
10.2x
49.9x
21 Jun 05
$60m
n.a.
n.a.
44
Target
Investor
Deal value
$14m
Target description
Design, marketing, and sale of mobile games worldwide Provides a mobile service that mixes social, locative, and games elements Mobile application distribution and developer community in the United Kingdom Publishes and distributes entertainment content for third generation mobile networks worldwide Develops applications and games on mobile devices Develops games for personal computers and mobile phones Publishes augmented reality and entertainment games across platforms
Date
14 Dec 09
Target
Investor
Deal value
$4m
Target description
Operates a community of game enthusiasts to build and play location based mobile games Develops mobile, casino and online games Develops and publishes mobile games in China Provides mobile content services for direct to consumer and B2B business segments in Italy, Spain, Turkey and Brazil Develops games for personal computers and mobile phones Provides a mobile service that mixes social, locative, and games elements Operates as a social games platform for mobile devices Develops multiplayer and social games platforms for mobile devices and wireless networks Conceives, develops and deploys mobile games and mobile applications for publishers Develops mobile games An online platform, engages in aggregating, promoting, and delivering mobile entertainment content Operates an ad-supported mobile games and applications distribution platform
29 Jun 10
$20m
25 Nov 09
$4m
$11m
05 Nov 09
$3m
21 Jun 10
$3m
n.a.
09 Jun 10
15 Sep 09
$1m
28 May 10
04 Sep 09
$1m
26 May 10
Chart Venture Partners
18 Aug 09
$3m
06 May 10
$5m
08 Apr 10
$3m
06 Apr 10
$2m
Offers videogames, Internet platform and Internet/mobile gaming for flash 13 Aug 09 and smartphone Online platform, engages in aggregating, promoting, and 04 May 09 delivering mobile entertainment content directly to members Develops massively multiplayer 22 Apr 09 online (MMO) mobile games Provides a mobile service that mixes social, locative, and games elements Develops mobile games for social networks 27 Mar 09
$3m
27 Mar 10
Angel Debt
16 Feb 10
11 Mar 09
$8m
45
Venture Capital
Invest in parallel, low cost mobile game development
Private Equity
Develop sector relationships in anticipation of sector maturity
Major Media
Invest in growth capital game fund JV with major/ independent video games companies for licensed mobile games marketing/ investment Small strategic M&A to build internal capability for significant IP portfolios and leveraging marketing platforms Avoid large, value destroying M&A Avoid standalone organic investment due to different core competencies
46
47
25 20 15 10 5 0 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
% 15.8
R CAG
48
Online Pureplay
PartyGaming / bwin merger Merger announced, creating 682M revenue 196M EBITDA largest listed online gambling business globally
B2C
US/European Consolidation? European firms like PartyGaming and 888 could become targets if the US Unlawful Internet Gambling Enforcement Act is amended
Combined Offline/Online
49
50
Price (13-Jul-10)
0.22 0.63 41.55 2.14 1.64 9.10 3.64 6.95
% of 52 Week High
66.7% 34.4% 66.4% 27.1% 56.0% 78.2% 70.7% 82.9%
Market Cap
15 218 1,530 30 51 360 1,488 1,684
Net Debt
(2) (88) (240) (17) (24) (16) (157) (75)
Enterprise Value
13 131 1,290 13 27 343 1,330 1,609
Enterprise Value Multiples Revenue EBITDA CY2009 CY2010 CY2011 CY2009 CY2010 CY2011
0.68 x 0.53 x 2.53 x 0.33 x 0.39 x 8.50 x 2.98 x n.m. 0.68 x 2.28 x 0.66 x 0.51 x 1.98 x 0.33 x n.a. 6.25 x 2.62 x 8.84 x 1.98 x 3.03 x n.a. 0.49 x 1.80 x 0.27 x n.a. 4.80 x 2.48 x 7.67 x 2.14 x 2.92 x 10.1 x 3.7 x 12.1 x n.m. 1.2 x 18.1 x 10.5 x 17.3 x 10.5 x 10.4 x 6.2 x 3.2 x 7.9 x n.m. n.a. 12.5 x 8.9 x 12.5 x 8.4 x 8.5 x n.a. 2.9 x 6.5 x 11.2 x n.a. 9.0 x 8.3 x 11.1 x 8.6 x 8.2 x
51
Target
Acquirer
Deal value
$48m
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
Enables users to play puzzle, board, card and casino games on PCs and Windows mobile phones
Comments
The acquisition expands 888 into the mobile and social networking games market
07 May 10
$23m
1.2x
11.9x
Provides integrated software and Following the deal Orbis will be rebranded hardware to the bookmaking OpenBet and Alphameric will be rebranded as marketplace Timeweave Developer of Bingo and networked games US-based provider of wagering systems for horseracing, greyhound racing and jai-alai The acquisition allows Playtech to increase its market share in Bingo to compliment its current Poker and Casino offerings The acquisition is within Sportechs strategy to become a leading global provider of sports related gambling systems To match the rapid expansion of 888s B2B segment (Dragonfish), Wink expands 888s presence in the UK Bingo market The acquisition includes Gigamedias Everest Poker Site and allows Gigamedia to realise the potential of its online gambling business The acquisition adds an open platform, a range of games which complement in-house products and an enhanced product pipeline Geographical expansion into the Italian online gambling market which it expects to be deregulated
15 Feb 10
$57m
2.8x
9.2x
$75m
0.7x
n.a.
$95m
3.6x
n.a.
$100m
n.a.
n.a.
Taiwan based online gambling software developer Develops and supplies gaming software solutions for online gaming operations Online gambling company based in Italy Operates The World Poker Tour, a series of international poker tournaments Operates FoxyBingo.com, Getminted.com, Think Bingo and Bingo Scotland
$48m
10.6x
n.a.
07 Sep 09
$161m
8.2x
75.1x
24 Aug 09
$12m
n.a.
n.a.
23 Jul 09
$159m
2.1x
7.9x
Aim to build a meaningful share of the $1.5 billion global online bingo market and increase its female client base
52
Target
Acquirer
Mangas Capital Entertainment
Deal value
$139m
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
Online sports betting companies, both Malta registered
Comments
Expansion of Mangas sports betting capabilities across Europe
n.a.
n.a.
n.a.
Creation of a new online betting company that will be more competitive in the marketplace by using Playtechs platform technology Expand Mangas presence into the casino, gambling and gaming sector in Europe Strengthens Unibets position in the Bingo and Nordic markets and especially within the female gamer market
15 Jun 08
$62m
n.a.
n.a.
03 Dec 07
$111m
n.a.
n.a.
53
Venture Capital
Invest in online gambling technology providers Invest in niche/ geographic online gambling franchises Avoid generic gambling franchises due to sector consolidation
Private Equity
Growth equity buyout of online gambling technology providers Growth equity buyout of niche/geographic online gambling franchises LBO of large generic gambling franchises
Major Media
For pure online gambling JV with independent online gambling companies for licensed online gambling marketing/ investment Avoid organic investment and M&A due to different core competencies For skill based games Invest in growth capital game fund
54
55
$2.5bn
$2.3bn
$2.0bn
$2.0bn
$0.0bn 2005 2006 2007 In-game 2008 2009 2010 Advergame 2011 2012
Around game
Online in-game advertising: static or dynamic media advertising that appears inside the game or during the game while its being loaded or played Online around game advertising: static or rich media advertising that appears outside of the videogame but shown in conjunction with it Online advergames: custom made games specifically created to communicate a marketing message designed around a product or service
56
Revenue multiple
n.a.
EBITDA multiple
n.a.
Target description
US based provider of online video game services and ingame advertising services
Comments
Playdom had raised $43m as part of a Series A funding round and said that the proceeds from the raising would be used for acquisitions and to expand the companys portfolio of titles Shanda extended its online video games strength in China into mobile
18 May 10
11 Jan 10
$80m
n.a.
n.a.
17 Mar 07
n.a.
n.a.
n.a.
Google was looking for ways to extend its advertising program and in-game advertising offered a logical extension Microsofts acquisition further expanded its presence into the area of online advertising, an area in which Microsoft sees future growth as well as competition with Google
04 May 06
n.a.
n.a.
57
Venture Capital
Invest in in-game advertising technology Avoid in-game advertising agencies due to business model
Private Equity
Develop sector relationships in anticipation of sector maturity
Major Media
Small strategic M&A to build internal capability for significant IP portfolios and leveraging client relationships Avoid large, value destroying M&A Avoid standalone organic investment due to different core competencies
58
59
Corporate Finance
Industry Contacts
Industry Expertise
Track Record
60
Tim Merel is a Corporate Finance Director with Video Games, Digital Media, Technology and Telecoms experience in industry, direct investment, financial services, growth company development and turnaround, across Europe, USA and Asia Pacific, with background in software engineering, law and business from Yale and Sydney University. Tim has the triumvirate of evil professions, having been a lawyer, worked for Rupert Murdoch, and now being an investment banker. When hes not doing sensible things, Tim writes adventure stories and plays a mean guitar
Graham Smith is focused on marketing and execution within the IBIS Capital investment banking team. His previous experience was at Dawnay, Day Corporate Finance, FinnCap and Arma Partners, where he focused on technology acquisitions. Grahams background is in Bioscience Enterprise and Natural Sciences from Cambridge. Grahams sporting history includes an official world ranking of 82nd in acrobatic rock and roll dancing
Contact: Tim Merel Email: tim.merel@ibiscapital.co.uk Phone: +44 788 0505 651
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