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############################################### character_event = { #The Pope never fights!

id = 25001 picture = "event_crusades" trigger = { condition = { type = title value = PAPA } condition = { type = atwar } condition = { type = not value = { type = enemy_same_religion } } } mean_time_to_happen = { days = 5 } immidiate = { #Silence Pope effect = { type = remove_regiment } effect = { type = peace } effect = { type = remove_trait value = crusader } effect = { type = add_trait value = realm_duress } } } ############################################### character_event = { # Make crusade not war kings id = 25002 picture = "event_crusades" trigger = { condition = { type = and condition = { type = ai } condition = { type = crusade } condition = { type = atwar } condition = { type = religion value = catholic } condition = { type = enemy_same_religion } condition = { type = not value = { type = trait value = crusader } } condition = { type = not value = { type = trait value = realm_du ress } } } condition = { type = and condition = { type = kingdom } condition = { type = ruler } condition = { type = any_enemy condition = { type = and condition = { type = kingdom } condition = { type = ai } condition = { type = ruler } } } } } mean_time_to_happen = { days = 5 } immidiate = { #Peace and Crusader at once

effect = { type = peace } effect = { type = add_trait value = crusader } } } ################################################################ character_event = { # Bishops, Republics don't wage war id = 25003 picture = "event_crusades" trigger = { condition = { type = and condition = { type = ai } condition = { type = religion value = catholic } condition = { type = atwar } condition = { type = or condition = { type = form_of_goverment value = ecclestical } condition = { type = form_of_goverment value = republican } } condition = { type = any_enemy condition = { type = or condition = { type = religion value = pagan } condition = { type = religion value = moslem } } } } } mean_time_to_happen = { days } immidiate = { #Peace! effect = { type effect = { type effect = { type } } ############################################### character_event = { # Make crusade not war ducy id = 25004 picture = "event_crusades" trigger = { condition = { type = and condition = { type = ai } condition = { type = crusade } condition = { type = atwar } condition = { type = religion value = catholic } condition = { type = enemy_same_religion } condition = { type = not value = { type = trait value = crusader } } = 5 = remove_regiment } = peace } = remove_trait value = crusader }

condition = { type = not value = { type = trait value = realm_du ress } } } condition = { type = and condition = { type = duchy } condition = { type = ruler } condition = { type = any_enemy condition = { type = and condition = { type = ai } condition = { type = duchy } condition = { type = ruler } } } } } mean_time_to_happen = { days = 5 } immidiate = { #Peace and Crusader at once effect = { type = peace } effect = { type = add_trait value = crusader } } } ############################################### province_event = { #Check for looted - Huge problems id = 25005 picture = "event_crime" trigger = { condition = { type = has_province_effect value = { loote d = yes } } condition = { type = not value = { type = provin ce value = 496 } } } mean_time_to_happen = { months = 4 } immidiate = { #Looted and much poorer effect = { type = remove_province_effect value = looted } effect = { type = prosperity value = -1 } effect = { type = remove_improvement value = large_castle } effect = { type = remove_improvement value = medium_castle } effect = { type = remove_improvement value = small_castle } effect = { type = remove_improvement value = improved_mine } effect = { type = remove_improvement value = cathedral } effect = { type = remove_improvement value = domed_church } effect = { type = remove_improvement value = large_church } effect = { type = random chance = 66 effect = { type = remove_improvement value = fishing_wha rf }} effect = { type = random chance = 66 effect = { type = remove_improvement value = sawmill }} effect = { type = random chance = 66

effect effect effect effect effect effect effect }}

= = = = = = =

{ { { { { { {

type type type type type type type

= = = = = = =

remove_improvement random chance = 66 remove_improvement random chance = 66 remove_improvement random chance = 66 remove_improvement

value = smithy }} value = mine }} value = brewery }} value = glassworks

effect = { type = random chance = 66 effect = { type = remove_improvement value = tilefactory }} effect effect effect effect effect effect se }} effect = { type = random chance = 66 effect = { type = remove_improvement value = university }} effect = { type = random chance = 66 effect = { type = remove_improvement value = monastery } } effect = { type = random chance = 66 effect = { type = remove_improvement value = royal_post }} effect = { type = random chance = 66 effect = { type = remove_improvement value = court_of_ju stice }} effect effect effect effect effect effect } } ############################################### province_event = { #Check for looted - small problem id = 25006 picture = "event_crime" trigger = { condition = { type = has_province_effect value = { loote d = yes } } condition = { type = has_province_effect value = { struggling = yes } } condition = { type = has_improvement value = { h ill_fort = yes } } condition = { provement value = { small_castle = yes } } } condition = { provement value = { medium_castle = yes } } } condition = { provement value = { large_castle = yes } } } condition = { type = not value = { type = has_im type = not value = { type = has_im type = not value = { type = has_im type = not value = { type = has_im = = = = = = { { { { { { type type type type type type = = = = = = random chance = 66 remove_improvement value = church }} noble_loyalty value = -0.30 } clergy_loyalty value = -0.30 } burgher_loyalty value = -0.30 } peasant_loyalty value = -0.35 } = = = = = = { { { { { { type type type type type type = = = = = = random chance = 66 remove_improvement value = library }} random chance = 66 remove_improvement value = school }} random chance = 66 remove_improvement value = templar_hou

provement value = { huge_castle = yes } } } } mean_time_to_happen = { months = 4 } immidiate = { #Looted and much poorer effect = { type = remove_province_effect value = looted } effect = { type = remove_improvemen t value = hill_fort } effect = { type = noble_loyalty value = 0.3 0 } effect = { type = clergy_loyalty value = 0. 30 } effect = { type = burgher_loyalty value = 0 .30 } effect = { type = peasant_loyalty value = 0 .30 } } } ############################################### character_event = { # Jerusalem Independents Crusade id = 25007 picture = "event_crusades" trigger = { condition = { type = ai } condition = { type = crusade } condition = { type = target value = 774 } condition = { type = and condition = { type = not value = { type religion value = catholic } } condition = { type = not value = { type religion value = orthodox } } } condition = { type = not value = { type = title value = condition = { type = is_independent } condition = { type = trait value = crusader } condition = { type = not value = { type = atwar }} condition = { type = not value = { type = trait value = ress } } condition = { type = not value = { type = trait value = us } } condition = { type = gold value = 100 } } mean_time_to_happen = { months = 3 } immidiate = { #For effect = { effect = { effect = { the Horde! type = declare_war value = crusade_target_owner } type = prestige value = 500 } type = loyalty value = 1.0 } }

= ruler_ = ruler_ PAPA }}

realm_du rebellio

} ############################################### character_event = { # Jerusalem Vassals Crusade id = 25008 picture = "event_crusades" trigger = { condition = { type = ai } condition = { type = is_vassal } condition = { type = crusade } condition = { type = target value = 774 } condition = { type = and condition = { type = not value = { type religion value = catholic } } condition = { type = not value = { type religion value = orthodox } } } condition = { type = ruler_religion value = catholic } condition = { type = trait value = crusader } condition = { type = not value = { type = atwar }} condition = { type = not value = { type = trait value = ress } } condition = { type = not value = { type = trait value = us } } condition = { type = gold value = 100 } } mean_time_to_happen = { months = 12 } immidiate = { #For effect = { effect = { effect = { } } ################################################### character_event = { # Should remake for any 1 province id = 25009 picture = "event_crusades" trigger = { condition = { type = ai } condition = { type = title value = JERU } condition = { type = not value = { type = has_vassal } } condition = { type = not value = { type = atwar } } condition = { type = size_of_demesne value = 1 } condition = { type = province province = 774 #Jerusalem condition = { type = is_besieged } the Horde! type = declare_war value = crusade_target_owner } type = prestige value = 500 } type = loyalty value = 1.0 }

= ruler_ = ruler_

realm_du rebellio

} } mean_time_to_happen = { days = 10 } immidiate = { #Add regiment effect = { type = add_regiment strength = { heavy_cav = 500 heavy_inf = 2000 light_cav = 2000 } culture = templar_knight } } }

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