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Character Name: Alternate Identities: Player Name:

CHARACTERISTICS Val 10 10 10 10 10 10 10 10 2 2 2 4 20 20 Char STR DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN ........................ ........................ ........................ ........................ ........................ ........................ ........................ ........................
(STR/5) (CON/5) (1+DEX/10) (STR/5)+(CON/5) (CONx2)
BODY+(STR/2)+(CON/2)

Characteristics Notes Base 10 10 10 10 10 10 10 10 2 2 2 4 20 20 Cost 1 3 2 2 1 2 1 1/2 1 1 10 2 1/2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PA PL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Pts. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Roll 1111111111111111Resistant PD Resistant ED Phases: Total Earned Spent Unspent 6 12 Base points Disad points 200 0 EXPERIENCE POINTS Total PD Total ED 2 2 Perception Roll Base ECV Base Presence Attack 11 3 2d6 HTH damage Total OCV 2d6 3 END ( Lift Total DCV 1 ) 100 kg 3

Calculated from COMBAT INFORMATION on Page 2

Total Characteristics Cost: SKILLS, PERKS, AND TALENTS Cost Name Roll

POWER AND EQUIPMENT Cost Name Power/ Equipment End

Total Skill, Perks, & Talents Cost

Total Power/Equipment Cost

SKILLS, PERKS, AND TALENTS Cost Name Roll

POWER AND EQUIPMENT Cost Name Power/ Equipment End

Skills, Perks, Talnets, Powers & Equipment totals on Page 1

DISADVANTAGES Cost Disadvantage Roll Cost Disadvantage Roll

0 ATTACKS Primary attack power


Secondary attack power

Total Disadvantages Cost

DEFENSES d6 d6 d6 Physical Defense Resistant Physical Defense Energy Defense Resistant Energy Defense Mental Defense Flash Defense ( 3 +/Base DCV Adjustment 3 +/Power Defense Other: Other: MOVEMENT Total OCV 3 Total DCV 3 Type Run (Base: 6") Swim (Base: 2") H. Leap V. Leap " " Combat Non-Combat ) Amount Defense SFX

Tertiary attack power Attack SFX Other attack SFX COMBAT INFORMATION Base OCV Adjustment

Combat Skill Levels:

COMBAT MODIFIERS Range Rmod 0-4 0 5-8 -2 9-16 -4 17-32 -6 33-64 -8 OCV -4 -2 -1 -2 -4 Temp
65-128
129-256

-10

-12

Movement SFX Movement SFX COMBAT MANEUVERS Maneuver Block Brace Disarm Dodge Grab Grab By Haymaker Move By Phase 1/2 0 1/2 1/2 1/2 1/2 1/2* 1/2 1/2 1 1/2 OCV +0 +2 -2 -1 -3 +0 -2 -v/5 +1 +0 DCV +0 1/2 +0 +3 -2 -4 -5 -2 -3 +0 +0 STR or weapon type Effect stops attack, abort +2 vs. Rmod
can disarm: STR vs. STR

Targeting Shot Head shot (Head to Shoulders) High shot (Head to Vitals) Body shot (Hands to Legs) Low Shot (Shoulders to Feet) Leg shot (Vitals to Feet) DAMAGE AND CHARGE TRACKER Char STUN END BODY Charges Charges Charges Base 20 20 10 ( ( ( 0 0 0 0 ) ) ) 200 0 0 200

Hit Location 1d6+3 2d6+1 2d6+4 2d6+7 1d6+12

vs. all attacks, abort grab, do STR Move and Grab +4 DC to any attack STR/2 + v/5 STR +v/3

Move Through Set Strike Base Points


Disadvantages Points

CHARACTER COST Characteristics Cost


Power/Equipment Cost Skills/Perks/etc Cost

Experience Spent :Total Points

Total Cost:

Hero System 5th Edition Character Spreadsheet created by D. Michael Basinger (dbasinge@cviog.uga.edu). Hero System 5th Edition written and designed by Steven S. Long. Hero System Fifth Edition is (are) a trademark(s) of DOJ, Inc., used by permission. All rights reserved. The HERO SystemTM is DOJ, Inc.'s trademark for its roleplaying system. See www.herogames.com for more information.

BACKGROUND

POWERS/TACTICS

APPEARANCE

PERSONALITY

QUOTE

HERO SYSTEM MOVEMENT CONVERTER

Character's SPD: Inches of Running: Running NCM: Running Speed (M.P.H.):

2 6" 2 4.47 mph 8.95 mph 0" 1" = 1 km 0.00 mph 0" 2 0.00 mph 0.00 mph 0" 1" = 1 km 0.00 mph 2" 2 1.49 mph 2.98 mph 0" 1" = 1 km 0.00 mph

Running Speed NCM (M.P.H.): Inches of Running - Megascale: Megascale Running Speed (M.P.H) - Megascale: Inches of Flight: Flight NCM: Flight Speed (M.P.H.): Flight Speed NCM (M.P.H.): Inches of Flight - Megascale: Megascale Flight Speed (M.P.H) - Megascale: Inches of Swimming: Swimming NCM: Swimming Speed (M.P.H.) Swimming Speed NCM (M.P.H.) Inches of Swimming - Megascale: Megascale Swimming Speed (M.P.H) - Megascale:

Hero 5th Edition Character Spreadsheet Version 0.61 by D. Michael Basinger (dbasinge@speakeasy.net)

I. Legal Stuff Hero System 5th Edition written and designed by Steven S. Long. Hero System Fifth Edition is (are) a trademark(s) of DOJ, In

You are given permission to distribute and change this spreadsheet as you see fit as long as: 1. You do not infringe on Hero Game trademark. 2. You do not sell this product (even for the cost of media). 3. All changes you make to the spreadsheet are made public. 4. You give credit to the original author for the original work. II. Character Sheet Notes 1. Characteristics: The sheet should calculate your characteristics costs and associated characteristics' information. The PA/PL columns allow you to apply power advantages and limitations to characteristics. Simply enter advantages as postive fractions and limitations as negative fractions. 2. Base Points: Be sure to set the Base Point cell block to match the point level of your campaign. 3. Printing: It is best to set an Print area on each page, and goto Page Setup and Fit to: 1 page wide 1 page tall 4. Updated Hero 5th Edition Character Spreadsheet Updated version of this spreadsheet can be found at the following locations. http://www.dbasinge.net CHANGELOG 0.8: Add Movement Converter 0.61: Tweak some formula math Changed E-mail Address More formula tweaking. Made logo look nicer (of course the spreadsheet is now 200k bigger:) Tweak lift formula (Steve Florio) Shruck Cell Height on Pages 1 & 2 to give more room for Skill, Powers and Disads. Added Optional Page 1a for people who needed more room for Skills and Powers Clean up format to look better (Steve Florio) Better formulas to calculate for characteristic point cost, presense attack, HTH, and lift (Steve Florio) Fixed SPD 1 "brown bag error" (Steve Florio)

0.60:

0.53:

0.52:

SPD 1 2 3 4 5 6 7 8 9 10 11 12 STR

Phases 7 6 12 4 8 12 3 6 9 12 3 5 8 10 12 2 4 6 8 10 12 2 4 6 7 9 11 12 2 3 5 6 8 9 11 12 2 3 4 6 7 8 10 11 12 2 3 4 5 6 8 9 10 11 12 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 Lift 25.0 kg 25.0 kg 25.0 kg 37.0 kg 37.0 kg 50.0 kg 50.0 kg 50.0 kg 75.0 kg 75.0 kg 100.0 kg 100.0 kg 100.0 kg 150.0 kg 150.0 kg 200.0 kg 200.0 kg 200.0 kg 300.0 kg 300.0 kg 400.0 kg 400.0 kg 400.0 kg 600.0 kg 600.0 kg 800.0 kg 800.0 kg 800.0 kg 1,200.0 kg 1,200.0 kg 1,600.0 kg 1,600.0 kg 1,600.0 kg 1,600.0 kg 1,600.0 kg 3,200.0 kg 3,200.0 kg 3,200.0 kg 3,200.0 kg 3,200.0 kg 6,400.0 kg 6,400.0 kg

HTH Damage 0123 1/2d6 4 1/2d6 5 1d6 6 1d6 7 1d6 8 1 1/2d6 9 1 1/2d6 10 2d6 11 2d6 12 2d6 13 2 1/2d6 14 2 1/2d6 15 3d6 16 3d6 17 3d6 18 3 1/2d6 19 3 1/2d6 20 4d6 21 4d6 22 4d6 23 4 1/2d6 24 4 1/2d6 25 5d6 26 5d6 27 5d6 28 5 1/2d6 29 5 1/2d6 30 6d6 31 6d6 32 6d6 33 6 1/2d6 34 6 1/2d6 35 7d6 36 7d6 37 7d6 38 7 1/2d6 39 7 1/2d6 40 8d6 41 8d6

42 8d6 43 8 1/2d6 44 8 1/2d6 45 9d6 46 9d6 47 9d6 48 9 1/2d6 49 9 1/2d6 50 10d6 51 10d6 52 10d6 53 10 1/2d6 54 10 1/2d6 55 11d6 56 11d6 57 11d6 58 11 1/2d6 59 11 1/2d6 60 12d6 61 12d6 62 12d6 63 12 1/2d6 64 12 1/2d6 65 13d6 66 13d6 67 13d6 68 13 1/2d6 69 13 1/2d6 70 14d6 71 14d6 72 14d6 73 14 1/2d6 74 14 1/2d6 75 15d6 76 15d6 77 15d6 78 15 1/2d6 79 15 1/2d6 80 16d6 81 16d6 82 16d6 83 16 1/2d6 84 16 1/2d6 85 17d6 86 17d6 87 17d6 88 17 1/2d6 89 17 1/2d6 90 18d6 91 18d6 92 18d6 93 18 1/2d6 94 18 1/2d6 95 19d6 96 19d6 97 19d6 98 19 1/2d6

6,400.0 kg 6,400.0 kg 6,400.0 kg 12.5 tons 12.5 tons 12.5 tons 12.5 tons 12.5 tons 25.0 tons 25.0 tons 25.0 tons 25.0 tons 25.0 tons 50.0 tons 50.0 tons 50.0 tons 50.0 tons 50.0 tons 100.0 tons 100.0 tons 100.0 tons 100.0 tons 100.0 tons 200.0 tons 200.0 tons 200.0 tons 200.0 tons 200.0 tons 400.0 tons 400.0 tons 400.0 tons 400.0 tons 400.0 tons 800.0 tons 800.0 tons 800.0 tons 800.0 tons 800.0 tons 1.6 ktons 1.6 ktons 1.6 ktons 1.6 ktons 1.6 ktons 3.2 ktons 3.2 ktons 3.2 ktons 3.2 ktons 3.2 ktons 6.4 ktons 6.4 ktons 6.4 ktons 6.4 ktons 6.4 ktons 12.5 ktons 12.5 ktons 12.5 ktons 12.5 ktons

99 19 1/2d6 100 20d6

12.5 ktons 25.0 ktons

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