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1000 Pts - Tau Empire

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Commander Shas'el (XV89 suit) (3 , 137 pts) Commander Shas'el (XV89 suit) 1 3 4/5 5 4 3 3 3 9 2+/4(i) 137 (C:TE, pg. 32); Independent Character; Unit Type: Jump Infantry (Jet Packs); Fusion Blaster; Hard-wired Drone Controller; Gun Drone; Gun Drone; XV89 Upgrade; Shield Generator; Targeting Array; Acute Senses; Deep Strike; Relentless Gun Drone 1 2 2 3 3 1 4 1 4+ [10] Causes IC to count as a unit for targeting; Unit Type: Jump Infantry (Jet Packs); Twin Linked Pulse Carbines; Relentless Gun Drone 1 2 2 3 3 1 4 1 4+ [10] Causes IC to count as a unit for targeting; Unit Type: Jump Infantry (Jet Packs); Twin Linked Pulse Carbines; Relentless Troops: Fire Warrior (15 , 261 pts) Fire Warrior 10 2 3 3 3 1 2 1 7 4+ 261 (C:TE, pg. 36); Unit Type: Infantry; Add Shas'ui; Photon Grenade; Pulse Rifle (x7); Pulse Carbine (x3) Shas'ui 1 2 3 3 3 1 2 2 8 4+ [46] Photon Grenade; Hard-wired Drone Controller; Hard-wired Multi-tracker; Hard-wired Target Lock; Shield Drone; Pulse Rifle Shield Drone 1 2 2 3 3 1 4 1 4+/4(i) [15] Causes IC to count as a unit for targeting; Unit Type: Infantry; Shield Generator Devilfish 1 Grp: BS: 3/4 FA: 12 SA: 11 RA: 10 [105] (C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Transport Capacity: 12 models; Access Points: 3; Fire Points: 0; Burst Cannon; Gun Drones; Landing Gear; Decoy Launchers; Sensor Spines; Target Lock; Targeting Array Gun Drones 2 2 2 3 3 1 4 1 4+ [0] Twin Linked Pulse Carbines Troops: Fire Warrior (13 , 191 pts) Fire Warrior 10 2 3 3 3 1 2 1 7 4+ 191 (C:TE, pg. 36); Unit Type: Infantry; Add Shas'ui; Photon Grenade; Pulse Rifle (x10) Shas'ui 1 2 3 3 3 1 2 2 8 4+ [81] Photon Grenade; Markerlight; Hard-wired Drone Controller; Hard-wired Multi-tracker; Hardwired Target Lock; Gun Drone; Marker Drone; Pulse Rifle Gun Drone 1 2 2 3 3 1 4 1 4+ [10] Causes IC to count as a unit for targeting; Unit Type: Infantry; Twin Linked Pulse Carbines Marker Drone 1 2 2/3 3 3 1 4 1 4+ [30] Causes IC to count as a unit for targeting; Unit Type: Infantry; Networked Markerlight; Targeting Array Troops: Kroot Carnivore Squad (18 , 248 pts) Kroot Carnivore Squad 14 4 3 4 3 1 3 1/2 7 -/6+ 248 (C:TE, pg. 37); Unit Type: Infantry; Add Kroot Shaper; Add Krootox Riders: This unit loses Infiltrate; Kroot Rifle (x14); Fieldcraft; Infiltrate Kroot Shaper 1 4 3 4 3 3 3 3/4 8 6+ [45] Squad 6+ Armour Save; Kroot Rifle Krootox Rider 3 4 3 6 3 3 3 3 7 -/6+ [105] Kroot Gun (x3) Heavy Support: Broadside Battlesuit (2 , 160 pts) Broadside Battlesuit 2 2 3/4 5 4 2 2 2 8 2+ 160 (C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Targeting Array
Total Cost: 997

Option Footnotes Acute Senses Deep Strike Fieldcraft Special Rules May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) Unit may arrive by Deep Strike (BRB, pg. 95). Krrot gain +1 to their cover save in woods and jungles. Kroot in woods or jungles do not have to roll a Difficult Terrain test; they can always move up to 6". (C:TE, pg. 37) for information.
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Independent Character Infiltrate Relentless

(See WH40k, pg. 50.) Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) Count as stationary when firing rapid/heavy weapons, conditions apply (p76 WH40K 5E) Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry - Jetpacks (p.52 WH40k) (Jet Packs) 1) In the Movement Phase, may move up to 6" but are always allowed to move 6" in the Assault Phase, even if they don't assault. 2) When moving in the Assault phase and don't assault they treat difficult terrain as other Jump Infantry do. 3) Have the Relentless USR. Unit Type: Vehicle Unit Type: Vehicle (Tank, Skimmer) (WH40k, pp. 68-69, 70) (Tank, Skimmer) Vehicle Upgrades Decoy Launchers Allows a reroll on the Glancing hit table. 2nd roll must be taken. C:TE page 30. Landing Gear Allows vehicle to not count as Skimmer. C:TE page 30. Sensor Spines Avoid the effects of Dangerous Terrain. C:TE page 31. Target Lock Allows targeting of seperate enemy units. C:TE page 31. Targeting Array Add 1 to BS. C:TE page 28. Wargear Hard-wired Drone Allows controlling of Shield, Marker or Gun Drones. C:TE page 26. Controller Hard-wired Multi-tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26. Hard-wired Target Lock Allows model to target seperate enemy unit from the rest of his unit. C:TE page 28. Markerlight 36" Range; S-; AP-; Heavy 1; See page 29 of Codex: Tau Empire Photon Grenade Defensive Weapon which eliminates extra Charging attack. C:TE page 29. Shield Generator 4+ Inv Save. C:TE page 27. Targeting Array Add 1 to BS. C:TE page 28. XV89 Upgrade Reduces assault to D6" (p172 IA Vol 3) Weapons Burst Cannon 18" Range; S5; AP5; Assault 3 Fusion Blaster 12" Range; S8; AP1; Melta Assault 1; See page 26 of Codex: Tau Empire Kroot Gun 48" Range; S7; AP4; Rapid Fire Kroot Rifle 24" Range; S4; AP6; Rapid Fire; See page 29 of Codex: Tau Empire Networked Markerlight 36" Range; See page 29 of Codex: Tau Empire Pulse Carbine 18" Range; S5; AP5; Assault 1; Pinning Pulse Rifle 30" Range; S5; AP5; Rapid Fire Smart Missile System 24" Range; S5; AP5; Heavy 4; See page 27 of Codex: Tau Empire Targeting Array Add 1 to BS. C:TE page 28. Twin Linked Pulse 18" Range; S5; AP5; Assault 1; Twin Linked; Pinning Carbines Twin Linked Railgun (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Large Blast; Hammerhead Only) Validation Report c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Battle Missions, Cities of Death, Imperial Armour, NonCodex Materials, Special Characters, VDR; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Empire Warning: The current roster or units within it may need opponents's permission to use. Roster Statistics % Elite: 0 % Fast: 0 % Heavy: 16 % HQ: 13.7 Model Count: 51 % Troops: 70.2 % Wargear: 0 CoD Stratagems: 0 Files version: 1.19 Seeker Missiles: 0 taDrones: 5

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Group

Min 1 0 2 0 0

Max 2 3 6 3 3

Used 1 0 3 0 1

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

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