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Character Sheet Name: Race: Spell Book: Mana Color: Lvl: Exp: Stats: Spd. = Chr. = per.

= Power = Toughness = Pet: Items: Food = armor = potions = misc. =

Weapon: Race Orc: +2 Power. +1 more Power. for every red card in your spell book Elf:- 2 power + 1 Toughness for each Green Card in your Spell book Human: for every white card in your Spell book, gain 1 toughness. for every black, gain one power. Elemental: for every element you have in your spell book, gain 2 power and toughness. Goblin: your red cratures all have haste. Merfolk(fish man): your blue Creatures all have shroud. Skyver(bird man): All blue creatures have flying. Slither(serpent man): All green creatures have Regenerate. Stats Power- as a plainswalker you will also fight your opponent. your power determines the damage you will do. like any other card. for example

Hellkite Overlord has 8 power. so imagine your him. you would do 8 damage. and toughnes is the same but instead if your toughness reaches 0 you die. its your life! and if you die theres no comming back. however somone can roll a Revival check if they have a Revival Potion. you still play your cards but YOU are also a card. and you can use your Spell Book.

When you roll up your character you may choose 3 cards. this is your starting rule book. for every level you gain you get another page. Spell Book RULES FOR THE BOOK the cards CANNOT have a mana cost higher than your Lvl. because you wont pay to use them. Creatures are forbiddon altogether. Players keep their Spellbooks out of their 60 card(or more) deck and can buy more to add to their book. Use spells from the book as if your playing it (except no cost!) and when used up place in your spell discard pile. keep spells in a spellbook pile.
Mana Color The MAIN color of your deck and you. when

killing a creature of the same color you gain X2 Exp. Lvl. and Exp. your lvl.determines your stats. every lvl you get 3 points to put into stats. the Exp chart is below. exp is the converted mana cost of enemies killed Lv 2 = 25 exp Lv 3 = 45 exp Lv 4 =70 exp Lv 5 = 100 exp Lv 6 = 160 exp Lv 7 = 200 exp Lv 8 = 300 exp Lv 9 = 500 exp Lv 10 = 700 exp Lv 11 = 1000 exp Lv 12 = 1200 exp Lv 13 = 1500 exp Lv 14 = 2000 exp Lv 15 = 2300 exp Lv 16 = 2600 exp Lv 17 = 3300 exp Lv 18 = 4000 exp Lv 19 = 4700 exp Lv 20 = 6000 exp

Stats When creating a character roll 4 D6 and scrap the lowest one. add those points to stats to be stronger. Spd. = your ability to avoid sneak attack, run from battle and avoid traps Chr. = your ability to talk to people, barter and get information. per. = you ability to notice and find things. Power = your plainswalkers power Toughness = your plainswalkers toughness Pets you may buy a creature and keep it as a pet and u may play it as a creature with no cost. Items, Weapons And Armor Buying weapons and armor will help greatly with adding to your power and toughness.and some items are nice too. like potions! Weapons Dagger -20G- plus 1 power / 1 spd. Shortsword -100G- plus 2 power

Longsword -230G- plus 4 power Claymore-500G- plus 6 power / minus 2 spd. Club -20G- plus 2 power Spiked club -100G- plus 3 power / minus 1 spd Hammer -230G plus 5 power / minus 2 spd Giant Hammer -500G- plus 7 power / minus 3 spd Hand axe -40G- plus 3 power Two Handed Axe -160- plus 6 power Giant Axe -500G- 9 power / minus 5 spd Spear -40G- plus 2 power / plus 1 spd Trident -160G- Plus 4 power / plus 2 spd Dual - Bladed Trident -500G- Plus 5 power / plus 3 spd Hellkite Doom Blade -9999- plus 10 power / plus 10 spd Eldrazi Titan Hammer -9999- plus 15 power / minus 5 spd Borg Blade Battle Axe -9999- plus 20 power / minus 10 spd Alara War Spear -9999- plus 7 power / plus 13 spd Armor Chain mail -100G- plus 3 Toughness

Scale Mail -350G- plus 5 toughness / minus 2 spd Full Plate mail -550G- plus 10 toughness / minus 4 spd Dragon scale mail -7000- plus 35 toughness / minus 5 spd Wyvrn Chain mail -5000- plus 20 toughness Items Health Potion 10G Mana Potion 30G Revival Potion 100G Pets for every mana in the cost pay 10G

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