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Play Teaching Progression

Identity Plays
Play Zone Variations Fly/Zone Formations Doubles Slot Ace Trips Tight Doubles Slot Ace Trips Tight Doubles Slot Ace Tight Doubles Ace Trips Drills For Teaching Fly / Option Drill Combo Drill Inside Drill Belt Belt Fly / Option Drill Inside Drill Level Introduced 7th

Counter

QB Counter Wingback Counter Criss Cross Counter Read Counter Option Toss

7th

Fly

Fly / Option Drill Live Fly and Pass

7th

Veer

NOMO Counter Rocket / Laser

Fly / Option Drill Live Fly and Pass

7th

Complimentary Plays
Play Trap Speed Option Load Rocket / Laser Variations Formations Doubles Ace Doubles Trips Slot Ace Tight Drills For Teaching Timing Belt Inside Drill Timing Belt Fly / Option Drill Level Introduced 9th 9th

High Percentage Throws: Quick Game


Play Hitch Variations Hitch and Go Formations Doubles Trips Drills For Teaching Individual Routes 7 on 7 Routes on Air Live Fly and Pass Level Introduced 7th

Sit / Arrow

Slot Ace

Individual Routes 7 on 7 Routes on Air Live Fly and Pass

9th

High Percentage Throws: Screen Game


Play Silver Variations Formations Drills For Teaching Special Offense 7 on 7 Live Fly and Pass Special Offense 7 on 7 Live Fly and Pass Special Offense 7 on 7 Live Fly and Pass Level Introduced JV 2 Jet Fly / Silver X Doubles Rocket / Laser Trips Counter / Silver 2 or 4 Doubles

Dual Screen

7th

Triple Screen

Doubles Ace

JV

Play Action Family


Play Boot Variations Fly Boot Slot Boot Formations Doubles Ace Slot Tight Doubles Ace Trips Doubles Drills For Teaching Individual Routes Routes on Air 7 on 7 Live Fly and Pass Individual Routes Routes on Air 7 on 7 Live Fly and Pass Individual Routes Routes on Air 7 on 7 Live Fly and Pass Level Introduced 7th

Flood

9th

Option Pass

JV

Stretch Package
Play Stretch Variations Stretch Arrow Stretch Curl Stretch Shallow Stretch Smash Fly Stretch Stretch Switch Formations Doubles Trips Ace Drills For Teaching Fly Drill Individual Routes 7 on 7 Routes on Air Level Introduced 7th (Stretch) 9th for Variations

7th Grade
No Huddle No Huddle Formations Doubles Ace Slot Run Plays Fly Zone Veer Counter Pass Plays Hitch Boot Stretch Dual Screen Others None Fundamentals Hole Numbers Position Names Cadence Blocking Fundamentals

8th Grade
No Huddle No Huddle Formations Same Run Plays Same Pass Plays Same Others Same Fundamentals Zone Line Calls Combo Blocks Defensive Positions Down and Distance

9th Grade
No Huddle Simplified Wrist Bands Formations Trips Run Plays Trap Speed Option Pass Plays Others Fundamentals Teaching Smash Block Teaching Kick Out Perimeter Blocking Sit / Arrow Flood Stretch Variations

Junior Varsity
No Huddle Formations Run Plays All Pass Plays Option Pass Silver Others Triple Screen Fundamentals Front Recognition Coverage Recognition Two Minute Rules Varsity Bands Tight

Varsity
No Huddle Formations Run Plays Pass Plays Others Fundamentals Ball Security Offensive Goals Look Concept Fire Calls Nascar Tempo Turtle Tempo Criss Cross All Speed Reverse

2009 Bulldog Team Drills

Some Common Group and Team Drills used to teach our System Fly / Option Drill
Work on 1. Timing 2. Blocking the edge, Different Looks 3. Get snaps with Center with Nose over him 4. Work half line to focus on technique 5. Move pieces to work on entire fly series 6. Running Backs bubbling around trash 7. Option Reads 8. Option Pitches and Pitch Relation 9. Play Action off of Fly and Option

Fly Drill Set Up Diagram


Fly / Option Drill
WIll rep plays to one side and then flip the other side. The goal of the drill is reps, reps and more reps. Will Rep: Fly Fly Zone Boot Flood Fly Stretch Counter Option Option Pass Veer Counter Veer Speed Option

FS

Scout Team Coach with two footballs Whistle Serves as Referee

B B T E C

Always have a Center to run drill Offensive Coordinator Signals in Play

Can run the drill with or without the half line. Can use cones for landmarks early in the year for teaching purposes. Use several groups to make the drill move quickly

No Huddle Drill
Team No Huddle vs Air y y y y Do it for 10 minutes right before conditioning, becomes part of conditioning and teaches tempo. Scout Team Coach acts as referee, has two footballs, and whistle. Up Tempo Drill, Go as fast as we can go. Plays signaled in during drill. On game night, signal caller may where different color shirt. On game night, O-Line coach responsible for how many are in box and where blitzes are coming from. QB echoes calls as normal. Will not practice Look during this period. Teach the signals to everyone on the team so that you can run offense without verbal from time to time. Comes in handy if you think the defense is stealing your calls or loud crowd noise. After you get good at drill add scout team element with scout in base defense Hockey type substitution during drill. Always run the ball back to the official. Do not chase incomplete passes, have designated player to retrieve them. Center is key to Tempo.

y y y y y y

Inside Run Drill


Inside Drill
Scout TeamCoach with Two Footballs and Whistle

B B E T

B B T E

Offensive Coordinator Signals in Plays

y y y y

Running back runs the ball to the referee or Scout Team Coach He throws other ball to Center The goal is Tempo, Tempo, Tempo. Scout Team in beanies or scrimmage vest Can run Zone, Option, Deuce and Tight Run Game Scout Team Coach blows the whistle and keeps the drill moving.

Timing Belt
We will use the timing belt to practice our run game. We will use a Center on this drill to time up the snap. This is the drill we will use to drill and rep the footwork and timing of all our run game.

7 on 7 Drill
7 on 7 Drill
FS C B
Scout TeamCoach with two footballs Whistle Serves as Referee

B B C

Always have a Center to run drill Offensive Coordinator Signals in P lay

As soon as the play is over, all the players run back to the spot of the ball and wait on the formation call.

Up tempo drill, as fast as we possibly can go. QB just needs to make sure everyone is set before he snaps the ball. If a pass is incomplete, a designated extra player goes and gets the ball so as to not slow down the drill. y Defensive scout team uses beanies or scrimmage vest. y Monday work verses Cover 3, On Tuesdays Work Cover 2 or 4, and Wednesday work Man to Man During Inside and 7 on 7 Periods, The Offensive Coordinator works with the # 1s. y y y

Live Fly and Pass


This is an 11 on 11 team period in which we only throw the football, including our screen game, and run Fly Sweeps. The period is designed to make it hard on the Offense, since the defense is expecting pass. During this period, we will work our blitz pick up as well.

Routes on Air
This drill is used to teach the passing game. There are no lineman involved in the drill. To run the drill, the offense will set up in a base formation. All 5 receivers/backs will be involved with 3 to 5 QBs involved in the drill. The QBs will line up side byside in their pre-snap position. The five receivers are lined up in their relative positions within the formation. Across from the offense, we align large stand up dummies to represent defenders. The dummies are positioned to the area where the defensive backs and linebackers would be after they have taken their zone drops. The dummies are set up to represent twodeep zone coverage. We adjust the dummies to represent whichever coverage we are going to face that week: three-deep zone, four-deep zone, etc. We will use coaches managers, whoever to make sure that on every route, all 4-5 receivers will catch a pass. The extra receivers lined up in the formation wait behind the their respective formations. The coach calls a play. The QB will take turns echoing the coaches call and calling the cadence. All the QBs will take the snap or drop back to pass at the same time. The first QB will throw the primary read, the second QB will throw the secondary read, and so forth. The receivers catch the ball that is thrown to them, tuck the ball, and turn and go straight up field. All the receivers should score every time they catch the ball. After the first group goes, the second group of receivers line up to run the same play. The QBs rotate positions so that they are not throwing the same route. Run each play at least 5 times, so that each QB throws at least once to each route in the designated plays. Coach the QBs to never throw over a dummy since dummies represent defenders. This reinforces the principle of throwing to open windows. QBs are taught to throw to open windows and the receivers learn how to settle in open spots between two defenders. The receivers will be taught to never settle behind dummies. If the drill is run right, all the QBs and WRs get a high number of reps, and you can go throw all of your pass game in about 15 minutes. Plus, the receivers receive a ball thrown to them every play. If the coach calls scramble during routes on air the QBs will scramble the direction the coach points and the receivers will break off their route and work back to the football based on our scramble rules.

Special Offense
This drill will be used to practice any part of offense that we want to emphasize. It will commonly be used to practice screens or install new plays. It is an 11 on 11 drill with a teaching tempo.

Quick Game Throw Drill Hitch and Silver Throws


Play Call: Silver 4

Uncovered Receiver Drill


R QB

QB QB QB X

QB

R Z

X R X Z

Play Call: Silver 2 which means we are throwing to the 2 back who is uncovered

2009 Bulldog QB Curriculum

Qualities We Look for in our QB Bruce BrownAthletes have a Choice

Teachable Spiritwelcomes correction, no excuses P.r.i.d.e.--in the shared joy of the inner circle Discipline--accept & embrace itfocused attention and effort Integrityyes means yes, character, walk your talk Servant Leader--put team first
1 Rule Dont let your Teammates down Mental Preparation of QB
1. Play Calling System a. Formation, Motion, Play Number or Pass Protection, Play Concept b. Understanding how to call No Huddle c. Calling the Cadence d. Reference is the playbook e. Drill Through i. Classroom Explanation ii. Field Introduction and Reps 2. Teaching Fronts a. Techniques and Gaps b. Reference is the Defensive Recognition c. Drill Through i. Classroom Explanation 3. Teaching Coverages a. Single High Safety b. Two High Safety c. Reference is the Defensive Recognition d. Drill Through i. Classroom Explanation

Physical Preparation of QB
1. Taking a Snap a. Narrow stance to not get stepped on b. Right hand QB has left foot slightly staggered in heel to toe ratio. He will pivot off this foot on his foot step to create separation c. Use bottom hand pressure to keep hands together and with the Center as the snap is made.

d. Drill through 25 pre-practice snaps with Center everyday. 2. Snap of Gun a. Knees bent in athletic position b. Hands chest level and in ready position c. Drill through 25 pre-practice snaps with Center everyday 3. Hand off mechanics a. Two hands and seat the ball in the running backs pocket b. Hand the ball off with the eyes and watch the back as he passes to make sure there is no fumble. This also helps when you carry out fakes to fake with your eyes. c. Carry out all fakes! d. Drill through Fly Drill and Timing Belt. 4. Run Game Footwork a. We will practice the run game footwork for all our plays from both under center and in gun. i. Zone ii. Fly iii. Veer iv. Counter v. Trap vi. Speed b. Drill through Timing Belt, Fly Drill, and Inside Run 5. Executing Mesh on Zone and Fly a. Deception comes from the Mesh
Catch the snap first Place the ball on the sweep track. The tip of the football is slightly down. 3 aspects of the mesh give the fly, hand zone, keep ball Keep the ball on the track until the sweeper takes it off The sweeper helps deception by turning back to defense show the LB your numbers on back of your jersey. g. The Sweeper should have soft hands / arms h. The Sweeper should allow the ball to be taken from you i. If we are giving the zone, the QB should pull the ball to the belt so that the sweeper does not knock it out of the hands, then ride zone from back hip to front knee taking step into line, then carry out the fake. j. The QB makes a turn after the fake after sweeper passes to execute the inside handoff. k. If you are going to keep the ball, bring the snap to the belt and let the sweeper clear. If faking the zone, ride the zone fake before pulling the ball out. Take a ride step into the line on zone. b. c. d. e. f.

6.

The Zone: a. If you are under center open to the zone play and take the ball to the running back. If you are in gun, as you catch the snap open to the running back, extend the ball as far as you can, and get your eyes on your read key the DE. b. Open up to the side of the running back path put the ball in the basket of the back. Even if we are not making a read we do not have to let the defense know that. Ride the running back and carry out all fakes.

c. If we run Zone Read, the QB will take a ride step toward the line of scrimmage as he makes his decision on the play if there is a read on the play. d. We will give the ball unless we get a pull read. A pull read occurs when the DEs outside shoulder is turned toward the RB and line of scrimmage. e. If it is a give key, then you will give the ball to the running back and attack outside the defense looking to get to the outside third of the field. If it is a pull key then ride the fake, pull the ball and work to the outside third of the field. f. AL WAYS carry out your fakes!!!!!!!!!!!!!! 7. The Quarterback s footwork and technique on Counter Option: The QB will catch the snap and open up his foot to the side the running back will be coming to like a swinging gate, this gives the running back room to get down hill. As he is opening the gate to allow the FB a lane to pass in front of him, the quarterback is extending the ball backwards off his hip to the FB while directing his eyes to look at the READ KEY. The step, extension and EYES on the READ KEY happen simultaneously.

The read used on the Counter Option and Counter Read. It is also the same read used on Veer

Drop step to side the Running Back is coming too. Seat the football in the RB s belly and ride the Mesh

8. Quarterbacks footwork and technique on Veer Option: a. The QB will catch the snap and take about an 8-10 inch step forward at an angle towards the read key (first man on or outside the play side Tackle). With practice, the QB can step forward as the snap is on its way to him. The QB must bring his EYES to focus on the READ KEY as soon as he gains control of the snap. b. As the QB is stepping to the read key with his play side foot, the QB will swing his backside foot towards the line of scrimmage so that the QB s shoulders are facing the play side sideline. c. As the QB is executing steps #1 and #2, his EYES will be on the read KEY and he will extend the football back at an angle of 45 degrees from his rear hip. This motion will all happen quickly and be fluid in rhythm. There will be a transfer of weight from the foot nearest the back to the foot nearest the line of scrimmage simultaneously as the ball is brought forward during the mesh with the FB.

d. The mesh will begin at the most rearward point of the football that has been extended by the QB and it will continue in the basket of the FB until the ball has reached the navel of the QB. Note, we don t toe drag on the weight transfer as we do from under center because the weight of the body isn t rebounding from the rear back forward and the steps are reversed because the QB is going forward instead of rearward. e. The READ begins when the QB gains control of the snap and ends during the mesh. As the QB extends the ball into the belly of the FB his EYES are fixed on the READ KEY. If the READ KEY S outside shoulder turns to face the QB and the READ KEY closes to the FB on a track to tackle the FB, the QB will pull the football from the FB s belly and explode off his front foot towards the second phase of the option. If the READ KEY doesn t close down to tackle the FB, the QB will slip his back hand off the football as he lets the FB take the ball. It is critical to develop this feel of the football being meshed and kept, there cannot be any gray area. The FB should assume he is getting the football but not clamp down on the ball to the point that it cannot be pulled. f. GOLDEN RULE for the first READ, When in doubt, GIVE.

g. On a keep read, the QB will pull the football back into his breadbasket and he will explode off his front foot as the FB goes by, stepping with his rear foot towards the SECOND READ KEY as the FB clears. The QB s SECOND READ KEY will be the next man outside the first read key (except on load blocking calls). h. As the QB goes towards the second read key, he will rock the football with both hands while running towards the second read key. If the QB doesn t have the laces of the football in his play side hand, he will loosely grip the football in both hands and rotate it to get the laces in the play side hand to be prepared to pitch the football if necessary.

i. Reading the SECOND READ, the QB will run at the key s outside shoulder, if the KEY crosses the QB s path and goes to the trailing pitch back, the QB will turn the football up quickly. If the KEY turns his outside shoulder showing the QB his numbers, the QB will close to a safe distance and pitch the football by stepping towards the trailing pitch back with his rear foot and execute a thumbs down flip/pitch . When the QB pitches the football, he should if possible allow his momentum to go towards the pitch back, this helps to promote an accurate pitch and also lessens the impact of the READ KEYS tackle on the QB. j. If the QB/Pitch Back relationship is compromised, the QB must NOT pitch the football. k. GOLDEN RULE for the second READ, never pitch unless its safe . 9. Speed Option -- QB - will attack and pitch off C-gap defender. Aim at the outside shoulder. "Capture the shoulder, sink the hips, and pitch ball to the back, then follow" 10. Pass Drops a. Catch and Throw i. Right foot up, left foot slightly back and Pigeon Toed ii. Push off your left foot as you step directly back with your right, perpendicular to LOS iii. Quickly get ball to Center of your body and in position. Front hand pressure. iv. Weight should be on the inside of the right knee and foot. v. As you land on your right foot, be prepared to start your throwing motion. b. Catch and 3 Step i. Appropriate Shot Gun Stance. Right foot slightly up. Left foot slightly pigeon- toed. Weight on the inside of left foot. ii. Pivot and push off left foot and step back perpendicular to the LOS with your right foot. iii. Head erect and looking down field. Eyes up. iv. Second step is a crossover with left. v. Third is an extension step with right. Land with weight on inside of right knee and foot. Stick the plant foot. If rhythm route is open throw the football now, if not continue to hitch and throw. vi. Slide with front foot in direction of throw. Shifting your weight forward. vii. Now gather your back foot under yourself. viii. As you move back in position, establish your weight on the inside of back knee and back of foot. c. Sprint Out Pass i. Whether under Center or under gun we will sprint to a depth of 8-10 yards. ii. You will sprint to depth and then flatten for width. iii. Once the routes develop you will work toward the throw. iv. You throw on the run off of the front foot with a high release. d. Boot Pass i. Whether under Center or under gun we will sprint to a depth of 8-10 yards.

ii. You will sprint to depth and then flatten for width. iii. Always be prepared on the boot to stop and set underneath the block of the Guard and throw the football iv. Once the routes develop you will work toward the throw. v. You throw on the run off of the front foot with a high release 11. Ball Security
How to Hold the Football:

In the pocket we want to make sure we are holding the ball the proper way. The ball should always be held with two hands, pushed back on the throwing peck, chest high, and with the elbows nice and relaxed down by the sides of the ball. This is the most protected position the ball can be in. Quarterbacks must fight the desire to drop the ball down or to hold it with one hand. Many times a QB will drop the ball down or hold it with one hand as he moves in the pocket or scans the field. If properly held, the ball can not be knocked loose when he gets hit from behind because the defender would have to go through his chest to get the ball. If we get hit from in front, then the ball is pinned to our chest. If somebody tries to punch the ball up they can't get to it because our elbows are down and relaxed. If they try to chop the ball from over the top they should be unable to separate our hands from the ball because they can't pull on the elbow. This is the perfect pocket position for the football because it is protected and we are ready to throw. 12. Keys to Passing Game
1. Get proper depth and throw the ball on time. 2. Understand that we will convert routes based on what the defense is doing. Route Conversions- Why: To take advantage of what the defense is giving us. How: Pre-snap recognition, WR's & QB's read on the move. Examples: a. Slant: Adjust the release of the slants to create spacing and force the defender to widen b. Smash: Run the route off of the 2 high safety. Run to grass; flatten the route if necessary to get open. d. Box: We want the box to occur under the linebackers. e. Stretch: Outside receivers run 10 yard comeback if the Corner bails. Bender must sell outside to Bend underneath coverage. 3. QB should never pass up an open receiver to wait for another to get open. 4. Understand and know the Scramble Rules- In event of a scramble:

1. The receiver on the outside or deep receiver to the scramble side should break deep looking to get behind the secondary. 2. The second or short receiver to that side should work back to the QB looking to settle into an open void in the defense. 3. The inside route to the far side should run an over coming back to the QB. 4. The farthest receiver away from the QB should turn his route into a backside post Note: The QB will never throw a ball late into the middle on a scramble. 5. The QB should throw balls that are easy to catch and also make it possible for Run After Catch

6. Uncovered Principle- Forcing defenses to cover down on our slot and split receivers to help our inside run game. Rules for throwing uncovered a. Can only be used in our Look Tempo and called from the sideline b. Any receiver who can catch the ball and gain 4 yards is uncovered. c. Only throw on first or second down or 3rd and less than 5 yards to go.

Throwing UncoveredSilver Call The receiver may widen his alignment or switch his stance. The QB will catch the snap and get the ball to receiver as quick as possible The receiver shows his numbers to the QB, secure the ball, run to daylight. All other receivers will block the most dangerous man. The call will be made Silver + where the ball is going. For example Silver X means we are throwing to uncovered X and the 2 back would block most dangerous threat.

The Four R s Rhythm Read Rush Release

Read

Read
Rhythm

Rush

Outside Receivers operate in Cushion Tubes which means reads on are based on the cushion of the DB over them. We make a pre snap read, but must understand that on the snap the cushion could change

Inside Receivers operate in Collision Tubes which means reads are based on whether or not there is contact that would knock the receiver off of his route.

Release: Means that if you have went through your progression and nothing is open, you run or throw it away Closure: Is the throwing lane or open window open. If it is closed then you have closure and you go to the next read in your progression.

Internal Clock Concept


Zone = 3 Options = 3 Seconds Rhythm, Read, Rush, Release Man = 2 Option = 2 Seconds Rhythm, Rush, Release Rush Rule: If you feel the rush, throw the rush

QB thought process, did QB thought process, did he break the the receiver get collisioned? If he did then cushion or if the DB you come off of the route took away the top of and go to the next step in the route can the WR the progression. If there is Break it off and be open. If the answer is no collision then you check to make sure that yes we throw the there is no help over the route. If the DB takes away the route or top which would create there is Closure in the closure of the throwing window we would go window. to the next read in our progression.

Individual Drill Catalog


Darin Slack Coaching Points and Drills 1. Throwing Mechanics 2. Individual Drills Extention Rope Drill Take a rope and tie it to the goal post and hold it just below shoulder level. Have the QB throw the football working on extention and firing the tricep to get rotation, rather than downward pull. Throwing Mechanics
Teaching Buzz Words: Carry the ball high ready to take a drink Ball On the Back Shoulder Drive Phase: This is the stride phase of the throwing motion. Use your legs ball stays on back shoulder till the front foot hits the ground. Separation: Do not separate till the lead foot hits the ground. If hand comes off early mechanics breaks down. Straight to the L position and pour out the drink. L Position: The arm makes the L from here you transition to the zero position. Stay Vertical: Dont lean into the throw Elevate the Elbow: Over the shoulder line, elbow in front of the ball (zero position). Keep the nose of the ball up Finish: Snap the wrist and extend. Finish inside the body frame The body frame is the Hallway. Your throwing arm should finish inside the Hallway. The hallway concept is simple, you want to pretend like you are throwing the ball down an 18 inch hallway. When you are finished, your feet should be square. Turn the torso, start with knees bent and finish tall. Start with knees bent, finish tall. Throwing motion for a baseball is down and around, when you throw a football it is up and out.

QB Throwing Progression 1. Warm-up: Easy Toss QBs line up 10 yards or so apart and just begin to loosen up with some simple easy throws. This drill is normally the first step in the warm-up progression. About 10 throws should be good.

2. Warm-up: 1 Knee, High Release Drill Once again the QBs line up 10 yards or so apart. QBs start with ball high over his head.. The QB takes the ball straight up over head, keeping the arm locked. The QB will take the ball back by rotating the shoulder, this will rotate chest. Front arm up and elbow bent and rip it through to throw the ball, this creates velocity. Maintain a high release. 3. Warm up: Push / Pull The QBs line up 10 yards or so apart standing with feet square. They push the torso back with ball as they turn the shoulders. Then they pull the ball forward by ripping the front arm through and force hip rotation. 4. Warm up: 1 Step, Pivot, Plant, Throw Using the proper stance out of the gun for the QB will pivot on the offset foot, take a 1 step drop plant and throw the football using proper mechanics. Key coaching points is to drive front arm through, keep high release, open up hips, and finish throw, with thumbs down. 5. Warm up: Throwing on Run: QBs will line up about 20 yards apart. The QB will backpedal for a few yards and then jog forward working on throwing on run footwork. Throw off the front foot with a high release.

6. Settle Up and Noose Warm Up Drill for QBs and WRs QB will make easy throws just warm up arm, accuracy is important. Skill Players Good Stances and Starts at the outside cone stick it and work out, show the QBs your #s Catch with your hands, tuck it, and get upfield

C NG

All Skill Player who catch the ball Movement and Throwing Drills

1.

2. 3. 4.

5.

Target Net Drills: Use nets or tarp for the QBs to throw into. The targets need to have specific targets for the QBs to throw to. The nets allow the QBs to practice without a WR and prevent the unnecessary need to constantly chase footballs. Key coaching point on all drills is accuracy not velocity. Simple command drills where the coach calls out the area of the net and desired drop and the QB executes the command. Drill can be done with net in front of QB to either side or directly to left or right to simulate screen throws. Snap and throw drills. These drills will be just like the simple command drills but will utilize a snap with the drill. Will be used to simulate all the throws you would make in the offense. Side step and throw drills. Using a hand shield or agile dummy have the QB take his drop and then side step around the hand shield or agile dummy reset his feet and throw to target. When working in the pocket, work back foot to slide in pocket. The ball should stay up and be ready to deliver at all times. Coaching point is, poor feet make poor throws. Box Drill: is designed to get the QB used to throwing while on the move. At the end of the drill, you will throw the ball to the net working on accuracy. This is a good warm up drill.

Net

QB Throws to Net

QB Back pedals

QB takes 3 Step Drop QB steps up in pocket

QB slides forward

6. Agile Bag Drill: will be used to get the QB used to throwing on the move while being distracted and keeping his eyes downfield.

QB Drop Finish drill with throw

Slide through and over bags Step up and over bags

Move in Pocket

Concept Drills

1.

Quick Game Throws: The QBs will work on catching the gun snap and getting rid of the football. We will throw the routes to the receivers who are working on getting repetitions on the routes. Quick route throwing timing is 1.3 on throws under Center and 1.6 on throws from the gun, We will throw:

2.

3.

4.

5.

a. Now Screens b. Bubbles c. WR Screens d. Hitches e. Slants Gun and 3 Step Throws: The QBs will work on throwing Gun and 3 Step passing game. We will throw routes to other QBs, receivers who are working on routes, or in the Finishes drill. We will throw: a. Stretch b. Smash c. Box Boot and Sprint Throws: The QBs will work on throwing on the run in our Boot and Sprint Out Package. We will throw routes to other QBs, receivers who are working on routes, or in the Finishes drill. We will throw: a. Boot b. Flood Finishes: QBs and WRs drill to work on the end of the route and the QBs throws. Put WRs at the top of the route and have them finish the last 3 steps of the route while the QB takes his drop. You can do the drill on air or verses a DB focusing on the QB throwing the ball away from the defense. Target Net and Accuracy Concept Drill: will be used to practice throws in offense and teach progressions.

Trash Can Defender to make read off of

This is an example of teaching the Smash Concept. The net and trash can represent the end of the route

Hand shield used to distract QB and force him to move in pocket Net

QB

2009 Bulldog Running Back Curriculum

PHILOSOPHY 1. Be a PLAYMAKER. In order for the offense to go, we must be the playmakers. The bottom
line is that when the ball is snapped can you make plays.
2. EFFORT. Bulldog Running Back always gives great effort whistle to whistle, whether carrying the ball or not. If you cannot go 100% from snap to whistle then you cannot play running back at Sikeston High School. Vertical in a hurry d. Only go east and west only when necessary e. Get 3. DOMINATE. Run hard, be elusive, get the tough yard. a. IT IS UNACCEPTABLE TO BE TACKLED OR BROUGHT DOWN BY ONE GUY. b. Run through all arms c. Get shoulder lower than man tackling you and keep feet moving f. Exaggerate your legs on contact 4. Know your assignment. If you dont know what you are doing you cannot play. Our players must study their playbooks and know their assignments. 5. DO NOT PUT THE BALL ON THE GROUND. Ball security is of utmost importance. Take pride in not fumbling. When in traffic, cover the ball with two hands. FOUR POINTS OF CONTACT at all times 6. No missed blocks. Selfish running backs only go hard when they have the ball. The complete running back gives as much effort when blocking as they do when they have the football 7. No penalties. Penalties are due to loss of focus. They also put the offense in a bad position. Play smart and do not commit any penalties. There are three characteristics that separate a good running back from a great running back: 1. Mental Preparation - Leads to successful play with no missed assignments. 2. Ball Security - Eliminate turnovers. 3. Yards After Contact - Toughness and character wins

THE HAND-OFF
1. As you take your first step (proper footwork), focus your eyes on the blocking at the hole so that you can run for daylight. Do Not look for the football. 2. Your elbow to the side of the QB must be shoulder high, the forearm parallel to the ground and your thumb pointed down the middle of the sternum to keep the elbow up. 3. The far arm should be placed across the belt, with palm up to act as a shelf. The elbow should be slightly raised away from hip to act as backstop. 4. Let the QB put the ball in the pocket. Keep running at when you receive the ball, accelerate through the hole. 5. Take the ball by feel. Cover over the ball as you feel it, by bringing the upper hand down to cover the outside portion of the ball and lower shelf hand over the front point of the ball, putting the ball in the proper top-security position.

CARRYING THE BALL - BALL SECURITY


The nose of the ball rests in your hand with the forward point of the ball resting against the tips of the fingers. All of the fingers are gripped tightly around the ball. The rear of the football rests near the crook of the elbow. Put a lot of pressure on the rear of the ball with the elbow and the arm. This keeps the ball against your body and in a vice grip caused by the FIVE (5) PRESSURE POINTS applied by: 1. Fingers wrapped around the nose of the ball. 2. The palm of the hand. 3. Inside portion of the forearm. 4. Inside portion of the biceps. 5. The rib area. After every handoff or catch, in practice or game, the ball should be locked away immediately in this position. The ball is held high on the chest, not in the stomach. The off-hand/arm is used to attack defenders or for balance purposes. Keep the ball like this while running with it and you will not fumble. This will be referred to as running with good ball security. When running to the right - the ball is in the right hand. When running to the left - the ball is in the left hand. Never switch hands with the football. Once the ball is secure, it stays in the same arm.

BLOCKING A. Philosophy:
Your blocking ability, as a running back, plays a very big part in our attack. For us to consistently move the football, we must be willing to block whenever the other back is carrying the ball. You will not be a complete player, nor in most cases, a starter, unless; you are a good blocker. The most important ingredient is that you must WANT to make your block on every play. It makes very little difference how you get the job done, but what will be discussed in your playbook, meetings, and during practice are the best ways to accomplish your goal. OUR GOAL IS PERFECTION!

B. Fundamentals Common to all Blocks:


Pre-Snap Look (PSL): Always take a PSL to locate your blocking assignment prior to the snap. On your first step, get your eyes on your man immediately. (Shoot your eyes) Vision is the most important aspect in blocking. You must locate the man and keep your eyes on him, as he is not going to stand in one spot. Concentrate on your target. Stance: You must assume a good stance. You need to have a stance that will allow you to take the proper step in correlation with the proper approach and block being used. Start: Lead step directly at the aiming point. Lead arm is thrown low and hard. Head is up, eyes focused on the point of aim. Body Pitch is low. Flex in the legs and ankles rather than the waist. Approach: Each block has an initial approach and you must concentrate on this angle of departure. Once the ball is snapped, and your man moves to play his responsibility, now your approach must automatically adjust. Bend the Knees: Get in a hitting position by lowering the center of gravity by bending the knees and ankles.

Contact: Be a hitter. Block through the man. Keep your head up and eyes on the target and hit on the rise! Accelerate your feet on contact and keep a good base. Base: To hit as you have to, you must have and maintain a good base under you. Keep your feet apart, approximately shoulder width. Step on his toes before you make your block. Finish: Finish your block by running through the man. In order to maintain contact you must keep your knees bent, head up, back at proper angle and your feet moving until the whistle blows. Pride: To be a good blocker, you must take pride in the little details of the fundamentals involved.

PASS PROTECTION TECHNIQUES A. Position:


Proper position is broken down into 3 elements, all of which must be achieved to execute a good pass protection block. 1. Body Position: a. Head up eyes focused on the numbers of the rusher. b. Back straight. c. Feet shoulder width apart. d. Knees will bend in power producing angles, never straightened. e. Weight balanced on balls of feet. f. Tail tucked and down. g. Hands held in flat, arms almost to full extension, palms facing rusher. 2. Position relative to the QB: visualize a camera in your crotch facing behind you. The camera should always have the QB in sight while maintaining proper relationship to the man you are blocking. 3. Position relative to the rusher: a. Maintain inside leverage on the rusher; never allow him to head up on you. Establish outside foot in the crotch position. b. Slide with the rusher, maintaining inside leverage as you go.

B. Approach:
1. Spring at your rusher and close the gap. 2. Breakdown when at arms length away. 3. Take a course that places your outside foot in his crotch with inside leverage.

C. The Set:
1. Accept the initial charge of the rusher by delivering a blow with your hands yet keeping arms and legs at power angles not extended. 2. Arms act as coils, accept, then extend once again. 3. Legs stay bent, back flat, head and eyes up. 4. Move feet and maintain leverage.

D. Handling The Rush:


1. General: a. Be patient. Do not be over-anxious; never make an aggressive mistake if the rusher is not threatening the QB.

2. Inside Rush: a. As rusher starts to inside, slide with him and maintain leverage. b. If he continues inside use his movement and lock on and drive him down. 3. Outside Rush: Be careful not to commit to the outside rush too soon and get beaten inside. a. As rusher starts outside, maintain inside leverage make him rush in as wide an arc as possible. b. If rusher continues to rush past depth of QB: Drive across his numbers making contact with inside shoulder and drive defender out and around the QB.

In Our Offense, Lineman Have Rules, WRs Have Concepts, and Backs Have Paths:
Back Paths in Our Offense

Back Paths in Doubles


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The Primary Routes in the Passing Game


All receivers will line up with the inside foot up except for the slots in Deuce and Slots and they will line up square to the line of scrimmage. Hands should be up in a sprinters stance; weight should be over the toes. Knees should be slightly bent. Eyes should be looking in at the ball to know when it is snapped. The Slant: 4 Back: Push vertical to 4 yards, then aim to 12 yards on the hash. Settle in Window vs Zone. Expect the ball immediately. X Receiver: Three step slant, gain width on first 3 steps, head bob, 4 Step plant and cut in, stop on alignment of # 2 2 Back: Skinny post type slant, get over the # 2 defender @ 6 Yards The Arrow: On the first step take a 45 degree angle step to the outside, crossover, look over the outside shoulder and expect the football. Gain 2 3 yards of depth. When you catch the ball tuck it and get up field. Walk Out: On the snap you need to turn and face the QB slowing backing out away from him toward the sideline. Expect the football now if soft coverage. Vertical: Get up field now!! Try to sprint past the defender. Release will depend on landmark you are attempting to fill. The fade is the same as the Go route except that the release is on the outside and that you fade slowly to the sideline as you work up field. If you can not get over the top of the defender, then you break off the route and run a 10 yard comeback. The Smash: Take 7 steps up field, on the seventh step plant hard (stick) on the outside foot take a hard step to the inside as if running a post, then plant and sprint to the corner pylon at a 45 degree angle. Look for the ball over your outside shoulder. The Dig: Take and inside release and get up field at 8 yards, cut on a post route, two steps into the post plant hard and sprint across the field which should get you to a depth of 10- 12 yards. Under: Release to the inside and sprint across the field under the LBs. Look for the ball at any time. Do not gain more than 4-6 yards of depth. When we are running the box route, you will slap hands with the Drag route. We would like for the box to occur underneath the linebackers.

Drag: The over is the same as the under except you go over the LBs and gain depth as you cross the field. On the over you should gain about 6-8 yards of depth. Run at the heels of the LBs. . If running box, you will slap hands with the Under route. We would like for the box to occur underneath the linebackers. Wheel Same route as arrow except you gain width, turn up field, accelerate, and run up sideline. Route ConversionsWhy: To take advantage of what the defense is giving us. How: Pre-snap recognition, WRs & QBs read on the move. Examples: 1. Slant:: Adjust the release of the slants to create spacing and force the defender to widen 2. Smash: Run the route off of the 2 high safety. Run to grass, flatten the route if necessary to get open. 3. Box: Gain depth as needed to clear the linebackers on the over/under combination. 4. Stretch: Outside receivers run 10 yard comeback if the Corner bails. Bender must sell outside to Bend underneath coverage

Running Back Drill Catalog


Four Corners Drill Purpose of the Drill: 1. Warm Up 2. Improve Footwork 3. Loosen up Hips Run the through the drill twice, starting on opposite sides so that you carioca both directions.

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Break Away Runner Purpose of the Drill To simulate running through tackles and traffic The drill is set up with one running back with the football and a second running back behind him without the ball. The running back without the football will grab the back of the practice jersey and hold tight. The running back with the ball will then try to run with the ball. The back without the ball will run with high knees, good arm swing, and pound the ground with the ball of the feet. After about 5 yards, the running back without the ball will let go. At that point, the running back with the ball will accelerate and sprint. The drill simulates running through arm tackles and then sprinting to open field. The drill should be run across the game field with the running back carrying the football sprinting through the far sideline. The back without the ball will job behind and will then trade and become the ball carrier. Key Coaching Point: Finish the Drill

The Obstacle Course Purpose of the Drill: To simulate the kinds of movements that running backs will do in the game and conditioning. This is the best drill that we use. It simulates much of what the running back does in a game situation. This drill is a great conditioning drill. This Drill begins with a handoff.

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Inside Zone / Combo Cut Drill Drill designed to teach the cuts off the combo blocks in Zone Game Always run from 10 yard line in and score Coaching Point for the RB is press, press, and 1 cut Lineman Coaching Points are footwork, tracks, climb to second level RB

OL OL DL LB Cut Drill 50 Yard Drill Teaches cutting off blocks, all RBs and QBs should do this drill. QB RB, RB, RB, QB, RB

WR DB

WR DB

Wide Receiver works on Stalk Block vs the DB and the RB cuts off the blocks. The DB can go any direction and the WR mirrors him. The RB needs to make tight cuts. RB should cut inside dummies.

WR DB

WR DB

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