Vous êtes sur la page 1sur 4

Markup Mode

A markup is an object that behaves like a set of transparent sheets on top of a drawing sheet, enabling you to superimpose text and sketched entities in a variety of colors to indicate where changes might be required. This chapter explains how to create and modify various markup types. Topic
Using Markup Mode Selecting the Markup Type

Using Markup Mode


A markup is an informal sketch that you can create within Pro/ENGINEER with text superimposed over any object. The basis for the markup is the object that you select to mark up. The object accompanies the markup file, which uses the file extension ``.mrk.'' Each markup acts like a separate transparent sheet laid over the object, and contains sketched entities and/or notes in a single color. During the markup process, the system does not change the object in any way, and saves all sketched entities and notes created in Markup mode with the markup file, not the object. Since the driving object does not change, the system does not store it when it stores the markup. You can also create a markup for a multi-sheet drawing, continuing over all of the sheets. Example of a Drawing with a Markup

When you are in Markup mode, keep in mind the following:

With assemblies, the following applies: o When you create an exploded view for a markup item, it does not affect the exploded status of the views in other items. o You can simultaneously see only those markup items that have the same explode status, explode dimensions, and view orientation. o You can modify explode dimensions by using Mod Explode in the ENTER MARKUP menu. The system displays three-dimensional objects with their colors as well as drawing colors. A markup file must reside in the current directory or in the directory of the object that the markup references. Layout dimensions appear as symbolic. When doing a comparison with three-dimensional markup items using the Markup, Setup, and Show commands, you can toggle between Seen and Unseen only with those items that have exactly the same view as the current markup item.

Note:

The Orientation, Model Display, and Advanced commands are not available in the Pro/ENGINEER View menu after you create a new markup object. You must orient your three-dimensional object before you create it. The system saves the orientation with the markup.

Selecting the Markup Type


To create a markup, you can use the Markup dialog box to select or retrieve an object in the mode in which it was created:

Part (includes all objects with a ``.prt'' extension). Assembly (includes all objects with an ``.asm'' extension). Drawing Manufacturing Layout Report Diagram

How to Create a Markup


1. 2. 3. 4. Choose File > New. In the New dialog box, click Markup and OK. From the Markup dialog box, select or retrieve an object. Type a name for the object you are creating. The default name is your user ID. 5. Choose any of these commands from the MARKUP menu to mark and annotate the object: o Setup--Changes the color of the markup, creates a plot of it, toggles its display, or changes to another sheet of the markup and drawing. The MRKP SETUP menu displays the following commands: Color--Changes the color of the markup. The default markup color is red. Plotter--Displays the Plot dialog box, giving you full access to all plotting commands (seeInterface Guide). You can plot only the current page of the markup. Show--Lists the markups in the current working area along with their color. A check mark appears next to the markup's name and color if it is currently displayed. Choosing the markup name again removes the check mark and turns off its display. Switch Sht--Displays an abbreviated SHEETS menu, enabling you to view and mark other sheets of the drawing. Text Height--Sets the text height before creating notes. Line Width--Sets the width of sketched entities before creating them.

o o

o o o o

Note--Places a note without a leader. Arrow--Sketches an arrow. Use the left mouse button to select the point to which the arrow points; then select the point for the other end of the arrow. Press the middle button to abort arrow creation. Curve--Selects the points of a curve to which a spline is to be fitted. Use the left mouse button to select the point, the middle button to stop the curve, and the right button to abort curve creation. Sketch--Sketches a curve without selecting points for it. Hold the left mouse button down to create a free curve. Release the left button to end it. Line--Creates a line using the left mouse button. Move--Moves a note, curve, or line. Modify--Changes the note text or line width of a markup item. Delete--Deletes a markup item (note, arrow, curve, sketch, or line).

Note: The Note, Arrow, Curve, Sketch, and Line commands are ``sticky'': once you have chosen one of these commands, you can continue creating that type of entity until you choose another command.

Modifying the Markup


To modify the markup, choose Modify from the MARKUP menu, followed by Note or Line Width.

Vous aimerez peut-être aussi