Vous êtes sur la page 1sur 10

Formations for Jet and Rocket Per Game

One of the things that I hear about alot from coaches who run alot of Jet and Rocket is that you have to be able to use a number of different formations in order to get numbers at the point of attack. My question for those of you who feature either of those two plays is how many different formations will you take in to a given game to run those two plays out Just for that play I willl have between 6 to 8 different formations. -Coach wright When I think of the "regular" formation for Rocket, I think of Red/Blue. There are formations that help with a numbers advantage, a la Wes Elrod. Still on topic with the original post, I'd like to ask how many formations you use that DON'T give you a numbers advantage, but you use to throw off the defense. (The FB can be offset as a lead blocker, but on the base Rocket play out of Red/Blue, the FB often goes backside and isn't a primary blocker. You can offset the FB to the backside, giving the defense a false key until the WB goes into Rocket motion.) One I've wanted to use would be a unbalanced split end set (I believe Wes calls it Robin/Eagle, we called it East/West) with the FB off set away from the 2 SE's. Then have your QB check the play with the best #'s. An even better idea. Like this?: SE.................ST..SG..C..TG..TT..TE ........SE......HB...........Q.................WB ...........................................FB Well, the way I look at it, the purpose of multiple formations is to dictate what the D is doing. So how much I stay in one formation vs. another and what plays I run out of those formations is determined by how the D adjust to the formation called. If I find a weak spot created in the D by a certain formation call I'll stay in that formation all night until the defense fixes their problem. Some teams are better prepared to cover mutiple formations than others and we end up throwing every formation but the kitchen sink at them to try to get them bent out of shape.

Any ideas, suggestions, plays to negate a defense following your guards We run a lot of stuff where the tackles pull in order to take away those keys. We pull the tackle on rocket counter and tackle trap(obviously). You can also, false pull the PSG on trap if the LB are that locked in. We will also pull the PST on Belly/Down sweep if we get a 1tech. A tip (that you might not need) that Rich Erdelyi gave at a clinic is to run Waggle as your first play of the game. If they are flowing with backfield motion, you know that they aren't keying Gs. If they are right on the QB, they are keying Gs. That might be common sense, but it sounded like a good idea to me. Another false G key is to pull the BSG on Belly. Takes a LB or two away from the FB. My varsity HC will occasionally pull both Gs to the outside, leaving a one on one Between the C & NG. The FB makes a read on the C's tail. That is kinda ballsy, so you need to KNOW that those Gs are flying with the Gs. Power is a good one. I realize that you are pulling the BSG, but at least you are leaving your FSG at home. If you ran from an unbalanced set, you might even get away with leaving your BSG at home. If you run a lot out of the set below, they'll certainly shift. If you just

spring it on them, they might not adjust, giving you that advantage. .....ST..SG..C..TG..TT..TT..TE .................Q........................WB ....HB.........FB 34/36 CT Gut Influence - Guard to play side pulls to outside, Back side guard pulls & guts around center 24/26 Guards Away - Both Guards pull to the outside opposite each other

Rocket OL Coaching Points

What are your coaching points for the PSG and PST when running rocket sweep from a technique standpoint to execute their assignment? Also, where do you send each of them? I know some have their PST working LB to Safety and their Guard working to Safety. Which do you like? PST has to make sure that he gets across the face of the 5tech. If he does, we work to the first next level defender he can get to. We would prefer the safety. If the 5tech tries to fight outside, then the PST will ride him to the sideline and the back makes a cut accordingly. We are taking a reach step and then we are trying to rip across the face of the 5tech. If the tackle can get across his face then we let him go because he should not be able to make the play if the motion is run correctly. All of the linemen on rocket sweep are taught to never pass up the opportunity to hit a second level defender. If they get a shot to block a linebacker, then they need to take it.
PST avoids blocking a 5 tech and climbs to ILB. PSG pulls around and runs the "alley" blocking #3/#4 the FS Take a step at 3 O'clock with the outside foot as he dips and rips and vertically climbs to the LB- after he clears the 5 tech he may have to flatten path slightly to get a piece of the LB. I would teach the OT to "dip and rip" past the 5 tech as he climbs to the ILB anticipating where he is going. The PSG will wrap around the edge and get upfield creating a wall looking for the FS. The OG may kick out the CB if he gets a call from our SE who will automatic crack on a safety that rolls with motion.

Re: Rocket OL Technique Rocket has been a big part of our offense for years. We did lots of different things to find out what is best for us. What we ended up with is much akin to zone blocking. Of course the old Oline coach came up with a fancy name for it, but it was pretty simple. We only run Rocket to the open side, we never ran it to the TE side, so that made us different right there. We sent the Tacke and Guard in an angle away from the Center. We want the Tackle to get a piece of the 5tech and then move to the 2nd level. The Guard did the same idea, but would step outward, just like a zone block toward a 3 or it none were there to go to the next level. We found that this was easy and effective.We used to try and have the Otackle avoid the 5tech weak, but that guy would make the play sometimes. So, by getting a little nip on the 5tech just tangles him up just enough-then off the next level. It also meant that we didn't have to invent new blocking because our zone blocking worked the same. No changes-good for us. Re: flipping your offensive line I have been fliping the OL for 10 years and love it. We are a spread 11 personnel team. The main reason I love it is that it allows me to put my five best players on the field and utilize what they do best. Best Pass Blocker WT, Road Grater at SG, Runner at WG etc. Fliping also makes the teaching a little simplier as they tend to get the same looks over and over again. We have weak side and strong side plays and the zone is the zone for us.

Re: flipping your offensive line We are an unbalanced inside belly team and we flip our line quick end, quick guard, centre, strong guard, inside tackle, outside tackle, strong end it works well for us, allows us to specialize kids a bit more, our quick end is usually more of a tweener, might be too small to play TE but too slow to play WR, our quick guard is almost always a younger guy who we project to be a good player, strong guard is usually our toughest slow kid, our inside tackle and outside tackle are where our 2 best pure linemen go, taller one inside, and our strong end is a true TE type
_____________________________________________________________________________

The Run and Shoot is one of my favorite offenses, and Ive long believed that it still has a lot to teach us, even if it was supposedly discredited or is defunct. Its foundational play was and remains the Go concept, which Ive previously described: ["Go"] is a trips formation play in the shoot, the concepts are typically designed around whether you are in doubles (two receivers to each side) or trips, three to one side and a single receiver on the other. The routes are fairly simple. The outside man to the trips side runs a mandatory go or streak he releases outside and takes his man deep. Its important that the receiver take a mandatory outside release i.e. if the corner is rolled up and tries to force the receiver inside, he still must do all he can to release outside and get up the sideline. This is imperative for many reasons, among them to keep the near safety stretched and to widen the defenders to open the flat route.)

The middle slot runs the seam read, outlined above. The inside receiver runs a quick flat or sweep route: he takes a jab step upfield and then rolls his route to five yards in the flat. An important coaching point is that this player must come right off the seam readers hip; youre looking for a rub against man to man. On the backside, the receiver runs a streak but if he cannot beat the defender deep, he will stop at 15-16 yards and come back down the line of his route to the outside. The runningback is usually in the protection, but if not needed, he will leak out to the weakside. The quarterbacks read begins with the near safety: where is he? Tied up in this is what kind of coverage are they playing on the outside receiver? If there is no safety help on him, he can throw the ball to that guy one on one deep. But thats considered a peek or alert (in Bill Walshs terminology): its a deep route you will throw if it is there but otherwise immediately eliminate it and work with the normal progression. The quarterbacks key of the near safety tells him what hes looking for. If he plays up hes throwing off him: if he takes the seam receiver, he throws the flat, if he takes the flat, he throws the seam. In any event, you usually tell the QB: throw the seam, unless . . .

WHAT MAKES THE BUCKSWEEP GO:


It was that simple: NO WB BLOCK NO BUCK. A. The guards did not matter because they could not get out without good WB block. B. The HB did not matter because he could not get out there without a good WB block. COACHING POINTS: (based on above reasoning) 1. Better have a WB who can block it 2. Better set it up, it. Makes it a lot easier to execute it. 3. Contact GLENN MCNEW best coach at the buck sweep. To really make it "Go", you need to set the edge. A TE/WB combo who can get movement on a 7 tech (Inside shade on TE) and 9tech (Outside shade of TE) when you see an under look. Or, absolutely destroy a head-up technique. If you set the edge, you setup the HB to cut it quickly. Even if the guards whiff, the back has space to get the shoulders turned and forward momentum. If you can't set the edge, the play gets SLOW and heads east and west.

HOW TO CALL PLAYS IN THE WING-T:

He suggests the offensive play caller watch the DE. (He might say it another way, but it is usually the DE.) Does he squeeze when the TE releases inside on Bucksweep? If he does, run Bucksweep again. It is easy (easier) for the WB to block down on the DE if he squeezes. Well, does he start to play out to stop Bucksweep? Run Down (easier to kick him out). The playcaller should watch him. Have another coach watch the playside LB(s). How does he/do they react? Reading guards? Have another coach watch the secondary, especially the Safety(s). Are they rotating to motion? Are they just FLYING downhill to motion? Are they setting themselves up for playaction? If you are short on coaches, maybe you can have a player or two help out. Two-way starters are typical, but you likely have at least one guy who just plays defense who is smart enough to help. Maybe a backup player who would love to contribute. Tell them what to look for, then use what they tell you. FLEXBONE ISO: In the flexbone offense, there is not a better counter to inside veer (IV) than counter iso. With most of us playing under Federation rules, cut blocking is not allowed, and to be honest, most of us don't have all that athletic of guards anyway! I know Navy and Georgia Tech have the counter option, but counter iso is a much simpler play, that requires no additional reads by the quarterback (QB). I'm going to explain not only the "in's and out's" of the play, but I'm going to describe the "when and why" as well. So sit back, hold on, grab a beer, and let's talk about one of the best misdirection plays in all of football. The rules for counter iso are very simple, and are shown below: Playside Tackle: #2 LOS Playside Guard: #1 LOS Center: Scoop Backside Guard: Scoop Backside Tackle: Scoop Playside Wide Receiver: Stalk Playside Slot: Twirl motion, iso block first linebacker to the playside Backside Wide Receiver: Across field technique Backside Slot: Drop step, come flat off fullback's tail (fake) take handoff and cut up in B gap area Fullback: IV path opposite of play Quarterback: Flash IV fake to FB, hand ball off to slot, carry out book fake. Very simple, now let's look at this play vs. several defenses, first up, the 4-3.

The PST will take the DE, who is used to having the tackle veer release, and now has to deal with the kickout block. The PSG, and C handle the nose in this illustration, however if it was a three technique, the guard would have the three by himself. The PSSB: goes in twirl motion and on the snap, isolates the first LB to the playside. I do not consider a middle LB a playside LB, so he will block the OLB in this case. The center and PSG scoop the one, to the MLB, and the backside scoops. Now let's look at a common odd front, the 3-4 or 5-2 defense

Here, the DE/OLB is treated as #2 on the LOS, so the PST will kick him out, and the PSG will kick out the four or five technique (or four-I). The rest is scoop blocking, with the PSSB taking the PSLB. Staying with odd fronts, let's look at the 5-3, or 3-5 (also the 3-3).

Again, treat the OLB/invert/dogs (whatever you call them) as the #2 LOS and all the blocking rules hold true. Even if you tackle has to chase this player in space, block the defense the same way. This keeps things consistent. Counter iso is great against a good fast flowing defense, especially ones that employ a MLB. In triple option football, as an offensive coordinator, when IV quits working it is because of two things: 1. 2. You are physically whipped at the point of attack. The defense is getting too many players across the "crease" and overplaying the triple option.

When number one happens, it can be a long day, and the counter iso, certainly will not make your players superhuman. When number two is occurring however, you have the answer with counter iso! When players are jumping your motion, or action to get across the crease you call counter iso. Now, these players are slower to the point of attack and have to stay honest with the counter threat you have shown. This makes them easier to block, and you can get back to running IV again!

JOHN JENKINS RUN-N-SHOOT OFFENSE

This is a good start. I will respond in more detail tonight. But I want to head one thing off at the pass before we get started. No offense to belebuch, but the more refined the question the better. I have no interest in talking in generalities, especially about this topic, because the devil is in the details. Just a brief word in response to tog and mclaine: If you watch UH tape from the period what you will notice is a much greater commitment to 2x2, even when on the hash. You would think because of the hashes that UH would run primarily out of 3x1, but not so. Clearly much of this is because of the major role that Switch played in Jenkins offense. But Jenkins wanted to make the field side of Switch live as well. If you recall, the front side in Switch is generally dead in terms of read unless there is a botch in alignment. So, to cut to the chase, they ran Streak on the front side, but a keen eye for leverage, as well as the ability to tag certain receivers. This is what Jones started to do at Hawai'i. Jenkins was not as much into coverage recognition as leverage recognition; he realized that shells were deceptive and that it was more important to teach receivers how to attack individual leverage as played within overall shell.
2x2 Choice -- "Choice Even" -- keeps the same route structure as base Choice from 3x1. Instead of backside #3 running the drag/cross, he will run a whip as the frontside #2. Puts him in roughly the same position he would be if he was coming across the field from 3x1. You must control the interior short defender so you get a true 1-v-1 vs. the CB. In terms of adjusting routes, Jenkins started teaching reading leverage, and Jones has continued that trend, rather than identifying and categorizing coverage. Essentially, you are teaching each guy to read their portion of the coverage. Yes, you still get indicators from shells and rotation, but I can make a much faster decision if I am only concerned about my portion of the coverage rather than the entire coverage structure. A side benefit to this is the ability to correctly diagnose split-field coverages (i.e., TCU) and attack them correctly I have heard a lot of Run and Shoot guys (or those who claim to be) read the leverage (inside or outside) of the corner to determine the choice receiver's read. But I know (from sitting in meetings) the Gibride had the receiver going off of the DEPTH of the corner -- if he was bailing the out was run; if the cushion was eaten up he ran the skinny post. How did Jenkins teach it? Why? dq's point about how Gilbride taught leverage is correct. And this still holds true today. But this is really just the beginning. If you listen to how Kevin taught (at least back then) it was not an agressive technique. It was basically he do me do. What Houston did, and what Franklin today teaches, is to attack the leverage of the defender; that is to say, to attack his alignment and then to make your move based on his reaction. It may sound like nothing, but its really a significant change in technique, because what you as a receiver are now, in effect, doing is treating everything like man. This is what allowed Houston to become so vertical in their approach. The point was not to accept the cushion, but rather to break it down, if possible, by attacking the defenders technique and posting off of that. And this is essentially how SMU deals with match zone teams today, such as TCU. When SMU played TCU this year they approached they like a man team; they were not concerned with the overall coverage they were playing, because it was all about attacking technique and turning everything into man. And for what it's worth, Jenkins explicitly states this in his QB manual, which, by the way, is mandatory reading for anybody who is seriously interested in attacking coverage. never thought of Mouse having tight splits (in part because I'm not sure I could even tell you his splits). What were they? How did Jenkins change the protection? I know the traditional count method that you see all the time in the shoot material but I am interested in what Jenkins was doing. The inside seam read is, for all intent purposes, the guts of the offense. And spreadattack correctly noted that the offense is premised off of these six plays: Streak; Read; Switch; Smash (Swap in UH's terminology); Choice; Slide. And if you take the time to doodle a bit you will see that at the center of

each concept is a vertical inside read that begins either from inside, as in Streak, Smash, and Choice, or from the outside, as in Switch and Slide. And from these base concepts, other secondary concepts evolved, such as Sucker, Rails, and Switch Corner, all of which could be taught off the stems of the core packages. The other thing to keep in mind, and this is clearly something that June is doing today, is tags. Don Coryell was a big influence on Jenkins; from the very beginning he wanted to push to ball down the field. Jenkins began to tag routes, especially during the last two years. Streak lends itself to tagging quite nicely, for obvious reasons. Tagging enabled them to isolate and pick on a particular defender. Similar to Jones, Jenkins has uncanny field vision. This did not mean that they were not reading, just that they had the ability to tag a receiver if and when they wanted to, or by gameplan. In respons to morris' question, Mouse, up until he got back into the college game, had his slots pretty much a yard off the hip of the tackle. What he had was really a double wing offense rather than a spread, four hot look. This was the residue left over from the Tiger Ellison stuff, as well as early run game, which used a lot of Delaware principles. Jenkins had no real interest in this stuff; especially after he scrapped motion. He boiled the run game down to trap, draw, and zone. And to run more effectively, he kicked his receivers out so as to displace defenders. But that really was not the main thrust behind his thinking on this matter. As I've written earlier, his aim was to stretch defenses to the point that defenders were, regardless of call, playing man one way or another. Here is my question(mostly for Hemlock)...With all this talk about Jenkin's version, why is there no Go Concept. I have watched cutups of Houston from this era and his favorite 3x1 concept is slide. Jenkins never runs much 60 Go. Mouse Davis and June Jones make a living off this concept. Jones has recently tweaked it into more of a flood route. Anyways, is there a reason for this? Well, I would say that Jones only runs Go in the traditional sense inside the the 5, or on short yardage, and many times, especially down by the goal line, it's usually with a sucker tag. What he runs now, which you correctly identified, is what used to be called Go Flag. The reason for the change, and this will help with my explanation of Jenkins, is that the Go is a downhill route. For the go to really effective it needs to be run with a hard half role by the QB from under-center. The role is what put the flat defender in a real bind. Without the role its not nearly as effective. Jenkins got away from GO because he pretty had the QB setting up behind the tackle. The role was taken out. Also, Slide, from trips, especially the way he ran it, created two viable vertical threats to the field that were much viable that the seam and go route from the old Go package. Remember, Jenkins Slide is more of skinny read post that really climbes the void between the hash and the numbers. Combined with the seam read it really stresses the crease between the numbers and the hash. Jones started to run more Slide at SMU. Slide is a great concept for attacking match zone. Also, its worth noting that in many ways, the secondary Go Packages, such as Go Switch, are in effect, better today than the original Go. If I was coaching still, Go would be a short yardage or goal-line package.

Let's get something straight: Run-n-Shoot guys are not opposed to running the ball. If you've got a good back, like both UH and SMU had this year, then clearly it behooves you to run if you can. What you need to understand, however, is that regardless of the back's quality, it's still not your bread and butter. In other words, your ceiling in the run game is never going to be that high simply because its not something you practice a lot. I can assure you that just because both teams had great back does not mean that they spent more time practicing the run game. Now, did the pistol help with the run game? Well, I'm not so sure. SMU did not use the pistol, but UH did. Yet both had great backs who put up lots of numbers. I would say that the pistol helped UH more with protection than anything else. The pistol gets you back to

the under-center look, which means that the defense can no longer set their blitzes and other pressure packages based off of where the back aligns
Talk to me a little about Jenkin's version of the Slide Route The Slide is sensitive route, but I think its upside is tremendous if you can teach it correctly. As originally conceived, the Slide route was run as a type of read slant that sought to exploit the void created by the bubble. Jenkins kept the basic structure in place, but added another possibility. Think of the Slide as an exaggerated skinny post by either X or Z that aims for the divider between the number and the hash, hence the name, slide, as in "sliding" into the void. So, this is how the route is run: X or Z: Three burst steps inside. This is the hot part of the ball; need to be ready to catch the ball if the window opens up immediately. No ball, plant hard on your inside foot and get vertical. Now it turns into a seam type read for X or Z. Verse one high you pretty much are taking it all the way up since the safety will be occupied by the true seam read by number 3. Versus a two hi look, key the half field safety. He will have three options: 1) Sit and throw your hand up and filter; 2) Stay vertical, especially versus robber; 3) Flag.\ The thing to remember about Slide as a 3x1 package is that it's tailored to attack MOFC, which, even in the era of split coverages ala TCU, is still how most teams are going to adjust to trips. Teams will either do what Saban does and Mable it by shoving the coverage over to the trips and going one on one on the backside or by playing the trips side from a split look with MOFC principles. This is one of the reasons why the Slide has experienced a rebirth in recent years. For a while the package was hardly used, but following Jones move to SMU the route started to come back and I would say that what TCU does had an impact on their thinking. And for what its worth, many teams run versions of the Slide. Slide was a major part of Kansas' passing game during the Mangino years. What makes the route so effective is its clarity, a result of the bubble which will either stretch the hook curl area or really get the corner to suck on his route and get him to declare his responsibility.

Re: John Jenkins' Run-n-Shoot After having gone to the pure Run and Shoot 2 years ago, and having a 21-4 record the last 2 years, and having a quarterback be named the state player of the year, 4,000 yards passing and 45 touchdowns in one season...here are some basic observations of the shoot that I have : 1. If coached correctly and practiced correctly, it is virtually unstoppable. 2. The simpler the better...you will not run all the shoot cuts exactly to the same level of proficiency...find the packages you and your team can run, then pound the devil out of them running it. For example, we were great at running choice, switch...but ABSOLUTLEY could not run "GO"...so "GO" was not a big part of our shoot package......run what you can run.... 3. You must have ways to get to the "choice" we had to shuffle our running back from strong to weak, show no backs and motion the back into the backfield, use the pistol, but in order for the choice to be effective, you must have ways to get into it...you simply cannot line up in trips right with the back weak and think your gonna run choice 15 times a game...not gonna happen. 4. You MUST have a plan for the blitz...because this is the first thing that teams will do to you.... 5. Run CHOICE to your slot recievers out of 2x2....they are your best athletes and are matched up on linebackers....this was a great package for us... 6. Be efficient in how you practice the Shoot.....very expensive early on....but cheap later....they must understand NO HIGH, 1 HIGH , or 2 HIGH and understand the Seam Read concept..... 7. You quarterback should NEVER force a throw.....SOMEONE will ALWAYS be open ! 8. If run with a NO-HUDDLE concept, you are virtually guaranteed very simple covers which will increase the efficiency of your passing game, because you won't see real exotic coverages.... In short, I think the R/S if taught correctly, ran correctly, is honestly , virtually unstoppable.....because you are putting the game in the hands of the kids....we don't have

to have cover 0 beaters, cover1 beaters, cover 2 beaters..etc....All the ROUTES convert......we just find the packages WE can throw efficiently and get it done......hope this helped ! Just my observations on the Shoot !

Last question, has anyone ever run the seam read from a single receiver backside? I.e. he stems inside like switch and runs the seam read. I'm thinking of say running a trips combo like flood to one side and have the single receiver run the seam read. Curious of thoughts.

Yes. This is good in a couple of situations. The first one is when the defense wants to borrow the safety and sugar the trips side of the field. Now, you typically get a 1v1 with an outside leveraged CB trying to play an inside adjusting route. He cannot win. The other situation where this is valuable is to isolate the trips-side safety with the trips receivers while you occupy the single receiver safety with this route. Regardless of whether he is a quarter or half field safety, he has to retreat with the vertical stem of this route in his tube, or risk being run by. The advantage of running it from the typical #1 alignment is that it is far less likely to be collisioned by the seam/SCiF player, who is typically more concerned with being in the ball lane of the quick game to the single receiver side.

I have seen UH run speed option w/ Brennan on the Goal line is that just a goal line play or have RnS teams had speed option as part of there base run game? I think it is an excellent way to get the ball on the perimeter as a compliment to bubble, which I view as the offenses version of the toss sweep.

Mouse has featured speed on the goal line for a LOT of years. Typically, they will go trips and check for your adjustment and run it to the numerical advantage. At the high school level, it's a GREAT play anywhere on the field. This is one of the few "spread" run plays that you can run well against a blitz look. Bubble is not as big a part of the RnS offense as it is for other spread offenses. They don't use it like other teams. They aren't attempting to even the box numbers because they aren't necessarily trying to run the football. I know that the common thinking in the 4-wide environment is that you have to have this, but if you look at it from the flip side of the balance sheet, if they don't cover down, they are at a coverage disadvantage. There are better opportunities down the field if they don't align to your formations correctly (i.e., seam read gets a free run on the safety).

Re: Flexbone Discussion .........................................C................................F...................................C ......................................................E.........B........B........B..........E .................................................................T........N........T ..........................................X.....................T...G...C...G...T.........................Y ...............................................................A..........Q..........Z ...........................................................................B I like to run "switch" blocking vs. hard overhangs, so if running rocket to offenses right the rules are: PST: dip and rip, LB to near safety (don't let 5 tech. cross face). PSG: Pull, block alley defender C: Scoop BSG: Scoop BST: Scoop PSWR: Crack the invert PSSB: Arc to secondary support (corner) BSWR: Across field tech. BSSB: Tail motion, rocket path (hash, numbers s/l) FB: Block EMOL opposite play call. QB: Reverse out, pitch ball as wide as possible to BSSB. If they are putting those Dogs/Spurs/Bandits (whatever the he!! they are) on the LOS, run with a "nasty" split, and crack the inverts: ................................................X.....T...G...C...G...T.....Y .....................................................A..........Q..........Z

.................................................................B Another thing I have done, is with 33 teams that absolutely don't want to break the box, is go empty and gain an extra blocker with the FB: ......................X................................T...G...C...G...T.................................Y ......................................................A..........Q..........Z...............B A lot of times, all they do is widen the dog over there, and this gives you a good lead blocker out there to block him. If they do bump over to look like a 3-4, then audible and run rocket to the opposite side.

Vous aimerez peut-être aussi