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Kidou Senshi Gundam: Gundam vs.

Gundam NEXT PLUS: FAQ/Move List by


ZGMFX10Amod00
Version 1.01, Last Updated 2009-12-14 View/Download Original File
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===============================================================================
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS
In-Depth FAQ/Move List
------------------------------------------------------------------------------Version 1.01
By: ZGMFX10Amod00
Copyright 2009 ZGMFX10Amod00
===============================================================================
===============================================================================
Table of Contents
[toc]
===============================================================================
0.
1.
2.
3.

Introduction
Disclaimer
Version History
Basics
a) Menu Translation
b) Basic Gameplay
c) Changes from Gundam VS Gundam
d) Changes from the Arcade Version
e) On-Screen Visibles
f) Controls
g) Arcade Shorthands
h) Terms/Techniques
i) Battle Gauge System
j) NEXT Dash System
k) Mobile Assist
l) Stages
m) BGM
n) Roster
o) Bosses

[000]
[001]
[002]
[003]
[003a]
[003b]
[003c]
[003d]
[003e]
[003f]
[003g]
[003h]
[003i]
[003j]
[003k]
[003l]
[003m]
[003n]
[003o]

4. Unit Info (Sorted by series)


[004]
a) Mobile Suit Gundam
b) Mobile Suit Gundam: 08MS Team
c) Mobile Suit Gundam 0080: War in the Pocket
d) Mobile Suit Gundam 0083: Stardust Memory
e) Mobile Suit Zeta Gundam
f) Mobile Suit Gundam ZZ
g) Mobile Suit Gundam: Char's Counterattack
h) Mobile Suit Gundam F91
i) Mobile Suit Victory Gundam
j) Mobile Fighter G Gundam
k) New Mobile Report Gundam Wing (TV)
l) New Mobile Report Gundam Wing: Endless Waltz
m) After War Gundam X
n) Turn A Gundam
o) Mobile Suit Gundam SEED
p) Mobile Suit Gundam SEED DESTINY
q) Mobile Suit Gundam 00
r) Mobile Suit Gundam Unicorn
5. Frequently Asked Questions
6. Credits
7. Contact

[005]
[006]
[007]

[oyw]
[mst]
[wp]
[sd]
[gz]
[gzz]
[cca]
[f91]
[vg]
[gg]
[gw]
[ew]
[gx]
[ta]
[seed]
[sdes]
[g00]
[guc]

8. Legal Stuff

[008]

===============================================================================
0. Introduction
[000]
===============================================================================
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS (hereby abbreviated to GvGNP) is
the port of the its arcade version, with various new units and modes added.
Like its precedsor, GvG, GvGNP covers all of the animated Gundam series for
the exception of SD Gundam and Gundam SEED CE73: Stargazer. This guide will
focus on the gameplay basics, advanced techniques, as well as unit move sets
and abilities in the game.

===============================================================================
1. Disclaimer
[001]
===============================================================================
This guide is written by ZGMFX10Amod00 of GameFAQs. This may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of copyright.

===============================================================================
2. Version History
[002]
===============================================================================
Version 1.01 (December 14, 2009)
-

Changes from GvG Section added.


Changes from Arcade version added.
Damage Level added to the Terms section.
Edited G Gundam's stage name. (Credits to Asskicker2004)
Edited Zeong's moveset table
Edited The O's moveset table
Edited Qubeley's moveset table
Edited Speigel's moveset table
Edited Epyon's moveset table
Edited Wing Zero Custom's moveset table
Edited Gundam X's moveset table
Edited Turn X's moveset table
Edited Strike's moveset table
Edited Providence's moveset table
Edited Exia's moveset table
Edited 00 Raiser's moveset table
Edited Reborns' moveset table

Version 1.00 (December 5, 2009)


-

First release version


Various typos fixed
All (current) sections are complete
Combo charts are still far from complete.

Version 0.90 (November 27, 2009)

Moveset Tables for arcade units are complete.


Most PSP Exclusive units have general moveset tables.
However, combo charts are far from complete.
Sections are being worked on.

===============================================================================
3. Basics
[003]
===============================================================================
-----------------------------------------3a. Menu Translation
[003a]
-----------------------------------------1) Arcade Mode
- Single Play
- Adhoc Play
- After picking your unit of choice, you will be presented with the option to
choose a CPU route to take. They are as follows:
-

Route
Route
Route
Route
Route
Route
Route
Route
Route
Route
Route
Route

A
B
C
D
E
F
G
H
I
J
K
L

(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:
(Difficulty:

3)
3)
5)
2)
3)
4)
5)
???)
3, Secret Route)
4, Secret Route)
5, Secret Route)
???, Secret Route)

2) Free Battle Mode


- Single Play
- Adhoc Play
3) NEXT PLUS Mode
4) Gallery
- Movie
- Ending
- Illustrations
5) Options
- Here you can adjust various settings of the game.
- Pilot Data
- Game Options
- Arcade Mode Options
- Diffulty (1~8)
- Damage Level (1~8)
- Timer
- Boost Gauge Level
- Custom Communication Message (On/Off)
- Button Settings
- Sound Options
- SE (Sound Effects)
- BGM (Background Music)
- CV (Character Voice)
- Boost (On/Off)

- Manual
- Save/Load
- Save
- Load
- Delete Save
- Auto Save (On/Off)
- Media Install (reduces load times)
- Install
- Use Install data (On/Off)

-----------------------------------------3b. Basic Gameplay


[003b]
-----------------------------------------The premise of the VS series is to bring your opponents' battle gauge from
6000 down to zero. Similiarly, if your own battle gauge is brought down to
zero, you will get a Game Over. So how do one decrease the opponents'
battle gauge? You do so by defeating enemies. Each unit is associated with
a cost, ie. Nu Gundam has a cost of 3000GP. Once the unit is defeated, the
cost of the unit will be subtracted from the battle gauge. More will be covered
in the Battle Gauge System section.
You are free to take whatever means to defeat the enemies, whether it be using
range attacks or melee attacks. Do note that computer opponents usually have
lower cost than the standard for the unit.

-----------------------------------------3c. Changes from Gundam VS Gundam


[003c]
-----------------------------------------There are some significant changes from the original Gundam VS Gundam. For
people who are migrating from the original GvG, knowing the changes will be
beneficial to you.
General Changes
--------------- Removal of G-Crossover, the G-Gauge have also been removed.
- GvGN/GvGNP does not feature an awaken system. It is the third game that does
not use an Awaken System.
- Removal of Auto-Guard. The auto guard function from GvG is now changed to a
manual blocking system, much like the AvZ series. Of course, the input is also
the same, so by inputting Down Up, the unit will guard. Once again, the shield
will be indestructible. However, some units like Turn X (with its backpack)
retains the auto-guard ability.
- Addition of the NEXT Dash System (hereby abberivated to ND). NEXT Dash is the
feature of GvGN/GvGNP, allowing the player to cancel any action performed by
consuming a bit of the boost gauge. More will be covered in the ND System
portion.
- Addition of a new weapon reload type. Some weapons will now begin as 0 ammo
when the unit spawns, and these weapons will charge as time passes.
For example: Exia's TRANS-AM, GX's Satellite Cannon, etc.

Boost System Changes


-------------------- Changes to boost gauge recovery. In previous VS games, the boost gauge will
slowly recover (in a span of 2~3 seconds) once the unit lands on the ground.
In GvGN/GvGP, the boost gauge will fully recover in an instant (after
standing still for a second or two) once the unit lands.
- Vulnerability during landing. In NEXT, all units will have a definite
opening once they land on the ground. Unlike previous VS games where you can
attack with your weapons, or even use side melee to dodge an attack, this is
NOT possible in GvGN/GvGNP. So boost management is more important than ever
before.
- You can no longer step in the same direction twice in a row. However, you
can still step in different directions consecutively.
- If you run out of boost while stepping, you will also stop on the ground
just like how you would normally land, even if you were stepping on ground
before (aka, opening where you can't do anything)
Melee System Changes
-------------------- Melee input have been changed from GvG's system back to AvZ's system. So we
now have side melee instead of step melee.
- BD meleefs input is now changed to BD + forward melee.

-----------------------------------------3d. Changes from the Arcade Version [003d]


-----------------------------------------For those who have played the arcade version, there are also some adjustments
in GvGNP that you may be interested in. This section will outline all the
changes (aside from roster/stage/boss additions) known so far.
Character Changes
----------------- Ez8's Shiro has changed his uniform to a sweat shirt.
- Haman Kahn (ZZ Version) appears in NEXT-PLUS Mode.
- Banagher Links added as the pilot of Unicorn Gundam.
Music Changes
------------- Zeta's BGM has been rearranged.
- Original BGM 1~9 added.
System Changes
-------------- Some beams have been reduced in size. For example: Gundam's CS, Zeta's HML,
SEED series' plasma cannons, etc. However, it is unknown if this affects the
hitbox or not.
Unit Changes
------------ Zeta's BR firing sound has been changed.

Zeta's Beam Confuse had been given a bigger area of effect.


Qubeley's funnel bug has been removed.
Qubeley Mk-II (Puru Two) has been improved overall. (?)
Shining and God can now connect to Shining/God Finger easier. (?)
Wing Zero has been given a new a-ac origination. This is most likely to be
a bug.
References:
http://www.nicovideo.jp/watch/sm9029874
http://d.hatena.ne.jp/video/niconico/sm9029874

The tracking on Deathscythe Hell's Buster Shield has been reduced.


Epyon's Heat Rod (a) has increased in range.
Epyon's Assist follows Epyon faster now.
The beam speed of Freedom's Baleena (ab) has been increased.
Strike Freedom now has a longer red lock range.
Strike Freedom's BR has a faster startup.
Strike Freedom's CSa has a faster startup and beam speed.
Strike Freedom's MCSa bug has been removed.
Impulse's CSa seems to be smaller.
The tracking on Virtue's Assist (the missle portion) has been increased.
Unicorn's Assist has been removed from Jesta to ReZELs.

-----------------------------------------3e. On Screen Visibles


[003e]
-----------------------------------------1) Radar: This is located on the upper right corner of your screen. The yellow
line represents the boundary of the map. Your own unit is represented
by a blue arrow. Enemies are indicated with red dots, and your allies
are represented with green dots.
2) Timer: This can be found beside the Radar. When playing against computers,
you will lose if the timer runs out. When playing against human
players, both teams would lose when the time runs out.
3) Battle Gauge: This is located on the upper left corner of your screen. Each
bar is composed of 6000GP, and your job is to bring the
opponents' gauge down to 0 before the timer runs out. The
green bar represents your own Battle Gauge, and the red bar
represents your opponents'.
4) HP Counter: This can be found near the bottom left corner of your screen,
right above your Character's name.
5) CPU Command: If you happen to have a CPU partner, the command for them would
be shown above the HP Counter. The commands for CPU are Normal,
Disperse, Concentrate, Assault and Evade.
6) Boost Gauge: This can be found on the bottom middle of your screen. This
gauge shows how much boost you have left. While the boost guage
is empty, you will not be able to move until you land. The
boost gauge will recover once your unit hits the ground. Note
that your boost gauge will become translucent when you don't use
your boost gauge. (Provided that the gauge is full)
7) Weapons: These are located on the right side of your screen. The very top
weapon is your mobile assist. The rest represents various weaponary
your unit have.
8) Target Lock: The target that you are locked on to will be shown with a
diamond. When you and your ally happened to be targeting the

same target, two lines will appear outside the diamond. A green
lock means your target is out of your unit's effective range.
You can still attack the target at green lock range, just that
your weapons won't track as much as red lock. A red lock means
your target is within your unit's effective range. A yellow
lock means your target is downed, and you can't attack it. When
your target is within your melee range, there will be two
brackets outside the diamond. Note that for units that have a
battou state, meleeing outside the melee range will just have
the unit battou. (That is, if the unit doesn't have its blade
unshealthed already)
Note that when your target is above you, your target becomes
"Out of Camera".
10) Warning Arrows: Whenever you are locked on by an enemy, there would be a
yellow arrow appearing on the sides of the screen telling
you that you have been locked on. The location of the arrow
tells you where the enemy is located. When the arrow turns
red and starts flashing, it means an attack is coming from
that direction.

-----------------------------------------3f. Controls
[003f]
-----------------------------------------Commands:
---------

Main Weapon
Melee
Jump
Search
Mobile Assist (Main+Melee+Jump)
Special Shooting (Main+Jump)
Special Melee (Melee+Jump)
Charge Shot (Main)
Charge Shot (Melee)
CPU Command/Communication
Guard (Down->Up)

Do note that some units may not have attacks associated with the command.
Controls:
--------By default, the control scheme is the following:
Square:
Triangle:
X:
Circle:
L:
R:
Select:

Main Weapon
Melee
Jump
Search
CPU Command
Subweapon
Mobile Assist

As you can see, the PSP is unable to map all the actions to the buttons, so you
will have to use combinations of the buttons to use some commands. Of course,
the control scheme can be changed to your liking.

Actions:
-------1) Walking: You can move your unit in any direction by using the D-Pad or the
Analog Nub. Some units hover instead of walk, but they are the same
thing. Walking does not consume any boost.
2) Step: You can step by double tapping any direction, and your unit will
quickly dash to the corresponding direction. You may step both on the
ground and in air. However, do note that stepping in the air gives you
a bigger delay after the step. You can control the length of the step
by holding the direction key. Performing a step consumes a bit of your
boost gauge, so manage your boost well. Of course, you may not step
when your boost gauge is empty. Notice that in GvGNP, you can no
longer step in the same direction twice in row. However, you CAN step
in different directions consecutively. The delay caused by stepping
can be canceled by a NEXT DASH (ND), provided that you have boost.
Another important factor to stepping is that it will lose the tracking
of incoming attacks. Due to that, stepping is still very useful in
the game, even with ND.
3) NEXT Dash (ND): You can NEXT Dash by double tapping the Jump button. This
can be used to cancel various movements your unit is making.
After the initial boost, it will turn into a regular BD.
Each ND consumes a certain amount of your boost gauge, and
you will not be able to ND if your boost gauge hits 0.
More info in the ND section.
Note that with ND, enemy attacks are still able to track
you down. So don't think that you will be able to avoid
everything via ND.
4) Boost Dash (BD): With the inclusion of ND, Boost Dash works a bit
differently. As mentioned, each ND will turn into a BD
after the initial ND animation. During that time, your
boost gauge will continue to be drained. To maintain your
BD, simply hold the direction or the jump button. Do note
that some units have a different BD method while on ground
and in the air. eg: God Gundam runs on the ground as its
ground BD.
Note that Ground BD units will "brake" when their BD is
over.
Non-transforming units have the ability to manually start
a regular BD by inputting the transforming command. This
may be useful in situation where you want to save boost.
See the Transform entry for the command.
5) Transform: Some units have the ability to transform. (eg. Zeta Gundam) To
transform, hold the jump button and double tap a direction. You
can maintain the transformation if you hold a direction or the
jump button. You can ascend if you hold the jump button in MA
mode again. Unless otherwise stated, attacks during MA modes
are the same as normal mode.
6) Shield Guard: Unlike GvG, units with shields can now manually guard by
inputting down, up quickly. The shield is invincible, so you
can block every single attack with it. Do note that during
the shield guard animation, your unit will not be able to ND
out of it. Boost will also be consumed during the shield
guard.

7) Flip: After being downed by the opponent, you may input a direction and have
your unit flip to recover in that direction. If you don't press any
buttons, your unit will stand up eventually.
8) Flip Recover: When your unit is hit and sent flying, you may flip recover by
pressing any of the attack buttons or the jump button. This
can be done as long as you are not downed. Do note that flip
recovering will let your unit regain some boost.
9) Battou: Battou means unsheathing (a blade). In GvGNP's case, it is when your
unit pulls out their melee weapons. This can only be done pressing
the melee button while your unit is completely outside of its melee
range. If not, your unit will immediately perform a melee attack on
the target.
Note that not all units can battou, units like V2 have no such
animation.
10) Neutral Melee: This melee attack is performed by simplying pressing the
melee button with no direction input. Some units have
different melee attacks while on ground or in air. For units
that don't have a terrain difference, their melee attacks
will be essentially the same on ground or in air.
11) Side Melee: This melee attack is performed by simply pressing the melee
button with left or right inputted at the same time. Some units
have different melee attacks while on ground or in air. For
units that don't have a terrain difference, their melee attacks
will be essentially the same on ground or in air. Note that
some units have different left and right melees.
12) BD Melee: This melee attack is performed by simply pressing the melee
button and the direction up during BD.
13) Charge Shot (CS): Done by holding the corresponding button (a or b) until
the weapon bar flashes MAX, then releasing it. Note that
not all units have a CS. Main weapon Charge Shot is noted
as CSa, and Melee Charge Shot is noted with CSb.
14) Multi Charge Shot (MCS): Primarily same as Charge Shots, except you are
required to change your lock while you are holding
the button down. As you release the Charge Shot,
it will target your previous target and your
current target. Note that only a few units have
MCS. Main weapon Multi Charge Shot is noted as
MCSa.
Note: If you melee during the MCS charge, it will
revert back to a CS. This can be useful when
you have already switched locks (during
charging), but want to use the normal CS
instead.
15) Mobile Assist: Done by pressing main weapon + melee + jump at the same
time. Your unit will call out a support unit to assist them.
More info in the Mobile Assist Section.
16) Communication: Usable when you are playing VS or Co-Op, this will allow
you to report the status of your unit to your partner.

-----------------------------------------3g. Arcade Shorthands


[003g]

-----------------------------------------Arcade Shorthands
----------------I will use arcade shorthands in this FAQ to represent various commands/attacks
in the game, as they are much easier to write. So please read them over before
reading the move lists, or asking any question on the boards.
2
4
6
8

=
=
=
=

Down
Left
Right
Up

a = Main Weapon
b = Melee
c = Jump
cc = NEXT Dash (ND)
d = Search
CSa = Charge Shot (Main Weapon)
CSb = Charge Shot (Melee)
MCSa = Multi Charge Shot (Main Weapon)
ab = Sub Weapon
ac = Special Shooting
bc = Special Melee
abc = Mobile Assist
nb, b = Neutral melee
4/6b = Side melee
8b = Forward melee
2b = Back melee
cc8b = BD melee
Grd <command> = Ground only, you may only execute the command when both your
unit and your target is on the ground.
Air <command> = Air only, you may only execute the command when either your
unit or your target is in the air.
MA a = Main weapon in MA mode
MA b = Melee in MA mode (unless mentioned otherwise, MA b is the same as nb)
Examples:
--------8ab = Up + Subweapon
4/6b = Left or Right melee
There are also a combination of input for combos, let me give an example:
Grd nbbb
The above command is implying that you should execute Ground Neutral Melee,
then press the melee button two more times to complete the combo.
bc-(*)b
The above command is implying that you should exceute special melee, then
mashing the b button. (Usually to increase the amount of damage dealt)
Air nbb-8b
The above command is implying that you should execute Air Neutral Melee,
then press the melee button one time, followed by a forward melee to

complete the combo. This type of combo (identified with the -) is called
originations. You can find more details on originations in the terms section.

-----------------------------------------3h. Terms/Techniques
[003h]
-----------------------------------------Terms:
-----BR: Shorthand for Beam Rifle
BZ: Shorthand for Bazooka
MG: Shorthand for Machinegun
SV: Shorthand for Tallgeese's Super Vernier
Gerobi: Literally means "puking beam". Originates from the first VS game:
Federation VS Zeon. Gerobi refers to beams that continously hit.
For example: V2AB's CSa, Launcher Strike's CSa, etc.
Out of angle shooting: When you try to fire your weapon while your unit is out
of its shooting angle, your unit will have extra lag
when you fire the weapon. All units have a different
outside of angle shooting animation. For example, F91
flips if it fires out of angle.
Priority: When two melee attacks clash at the same time, the attack with higher
priority will override the other.
Down Value: The factor that determines when your unit will be downed by
attacks. The down value limit is at 5. Once the limit is reached,
your unit will be rendered useless until your unit gets up. When a
unit is downed, it is indicated by a yellow lock status in the
targeting system. Usually Beam Rifles have a down value of 2
(BRs like Exia's are exceptions), and one hit of a melee attack
generally have a down value of 1. Down values will be reset after
a second or two.
Down: When a unit is downed, it will be indicated by a yellow lock status in
the targeting system. During this time, you will not be able to hit the
downed unit.
Superarmor: When a unit gains superarmor, it will not be flinched by attacks.
However, You can force the superarmor unit down by using attacks
with instant down attributes. You can also force it down by
filling its Down Value up to 5.
Cut: This is a term for interrupting another unit's action. For example, if you
interrupt God's melee combo on your ally by firing your rifle, this is
considered to be a cut.
Second Impact Correction: Whenever your unit is attacked consecutively, the
attacks following the initial attack will be adjusted
to deal less damage. The correction rate depends on
weapon used.
Damage Correction: The value associated with all weapons/attacks. The attack
you make after the initial attack's damage correction value.

For example: Attack 1 has a damage correction value of 60%,


the attack you make after attack 1 will be
multiplied by 0.6
Cancel Correction: When a unit performs a cancel on its attacks (eg. Gundam's
a-ab), the latter attacks will receiving a 50% adjustment in
damage. Note that this isn't the same as second impact.
Guts Correction: As your unit's HP decrease, your unit's attack and defense
will be increased accordly. The lower your HP, the bigger the
correction. Attack power starts increasing at around 50%~ HP.
Defense starts increasing around 18%~ HP.
Critical Cost Gauge Correction: When your team's cost gauge flashes, and when
your HP is below 25%, you will receive a
boost in attack and defense. This can stack
with Guts Correction.
Friendly Fire Correction: Friendly fire damage are reduced to 1/4 of their
original attack power.
Consecutive Win Correction: Applicable to the arcade version of the game only.
As one team wins, they will receive a slight
reduction in attack power, as well as a slight
reduction in defense. Of course, the more wins, the
bigger the correction rate.
Damage Level: There are 8 damage levels in the game, the default is at 2.
With each increment in damage level, damage will be increased by
0.1 times.

Techniques:
----------Draining: Some attacks can leave the target standing instead of send them off
flying. When a player does this on purpose, it is considered to be
draining. For example: Freedom uses the first nb hit, then SEEDs to
his bc. The bc leaves the enemy stunned, but not downed. This is
considered to be draining.
Quick Charge (QC): QC means firing a CS right after your main/melee attack.
Basically, if you want to QC a CSa, fire a CS right after
using your main weapon. In the case for CSb, fire CSb right
after pressing the b button. This can be done by holding
down the button until the charge is 80~90% full, release
the button to fire the weapon, then quickly hold the button
down again to charge it to 100% and release it. What
happens is that you will fire the weapon, and then
immediately follow up by your charge shot.
Charge Shot Cancel (CSC): As implied by its name, you use a charge shot to
cancel an action. This is, of course, done by using
the CS right after whatever you want to cancel. Note
that CSC DOES re-aim like it did back in the AvZ
series.
Assist Cancel: You can cancel out some movements by calling upon your Mobile
Assist. This can be done by quickly pressing the other buttons
required for using the Assist after the button you intend to
press. For example: Strike Gundam. Let's say the player wants to
switch to Sword Strike, but wants to cancel the equipment change
animation. The player can achieve this by inputing 6ac-b as

quickly as possible. What will happen is that the equipment


change animation will be completely canceled by the animation of
calling upon assist. This is fairly useful for things that have
a delay for equipment changes. But of course, you can cancel
other attacks with this as well. The inputs for Assist Cancel
are the following:
- ab-c
- ac-b
- bc-a
Shield Reload: Only usable for units that throws out its shield as an ammo
based attack. (Basically only Deathscythe Hell and Aegis)
After the shield is sent out, inputing the guard command will
allow the unit to guard, which refills the shield ammo.
Brake Cancel: Only usable for units with Ground BD. During the brake animation
that occurs during the end of the Ground BD, if you input a
command (For example: calling out the assist) that stops the unit
completely, and then step once. Your boost gauge will be
completely recovered at the end of the step.
General commands that can work with Brake Cancel:
- Assist
- Battou
- Sheathe

-----------------------------------------3i. Battle Gauge System


[003i]
-----------------------------------------The Battle Gauge is composed of 6000GP, and all the units in the game are
separated in to 3 cost categories: 1000GP, 2000GP, and 3000GP. Of course, you
may create teams with varying costs. If a unit is destroyed, the cost gauge
will decrease according to the destroyed unit's cost. For example, if Nu
Gundam (3000GP Cost) is destroyed, 3000 will be subtracted from the cost gauge.
However, there may be Overcost involved, which we will go over next.
Overcost System
--------------Same as GvG, the system adjusts the HP of a newly spawned unit depending on the
amount of GP left in the Battle Gauge. If the cost of your unit is greater than
the amount of GP left in the Battle Guage, your unit's HP will be determined by
the following formula:
Unit HP x (Cost left in Battle Gauge/Unit Cost)
For example:
Team A: God + Exia
Team B: Turn A + Gundam
Exia gets destroyed, but does not get a costover as there is still 4000GP left,
which is greater than Exia's cost (which is 2000GP). If God gets destroyed at
this point, it will receive a cost over as there is only 1000GP left after God
gets destroyed. So God will spawn with 250HP. (750 x 1/3 = 250)

-----------------------------------------3j. NEXT Dash System


[003j]
-----------------------------------------The NEXT Dash system is a new system introduced to GvGN/GvGNP. NEXT Dash is an
ability shared by all units, which allows them to cancel any action at the cost
of a bit of the boost guage. Of course, this can be used for chaining/comboing
purposes, but you can also cancel any lag. For example, you may ND right
after/during the Satellite Cannon to cancel the lag. However, you may not ND
if you have no boost left.
Note that ND-ing does NOT lose the incoming attacks' tracking, they will still
be able to track you down. So please do not think ND-ing will get you out of
everything.
ND-ing melee and range attacks is also a bit different. While you can ND out
of range attacks at any given moment, you can only ND out of melee attacks
after its priority have come out.
Note that ND-ing backwards (as well as BD-ing backwards) will drain your boost
gauge 2 times faster.
Mastering the use of ND will be your first step to mastering the game.

-----------------------------------------3k. Mobile Assist


[003k]
-----------------------------------------Similiar to GvG, units can call for assists to support them. This is exceuted
by pressing main, melee, and the jump button at the same time. They are mainly
separated into 3 kinds:
- Offensive
- Defensive
- Support
The offensive assists usually have attack priority on the assists themselves,
so they can actually deal damage by crashing into the opponents. (eg. Gundam's
G-Fighter assists) The defensive kind just merely defends for you. (eg. V's
Shrike Team) And lastly, the supporting assists. These assists stay by your
side, and are able to fire along with you. Examples of these assists can be
seen on the Sazabi, Mk-II, etc. You can also manually order them to fire by
pressing abc again while they are on standby. Of course, they can also act as
shields.
Learning how to use Mobile Assists properly is your first step to mastering a
unit.

-----------------------------------------3l. Stages
[003l]
-----------------------------------------Every series has their own stages in the game, for the exception of
Endless Waltz and Unicorn, they are as follows:
Mobile Suit Gundam:

Jaburo
Side 7

Odessa
Mobile Suit Gundam: 08MS Team:

Mine City
Shuddering Mountain

Mobile Suit Gundam 0080: War in the Pocket:

Federation Arctic Base


Side 6 -Night-

Mobile Suit Gundam 0083: Stardust Memory:

Von Baron
Konpei Island/Solomon

Mobile Suit Zeta Gundam:

Gryps Inner
Audhumula

Mobile Suit Gundam ZZ:

Tigerbaum
Colony Surface

Mobile Suit Gundam: Char's Counterattack:

Axis -Psycoframe Resonance-

Mobile Suit Gundam F91:

Frontier I
Street

Mobile Suit Victory Gundam:

Valley
Gibriltar

Mobile Fighter G Gundam:

Lantau Island
Neo Hong Kong (NEXT PLUS Only?)
World Stage
Devil Colony (CPU course Only)

New Mobile Report Gundam Wing (TV):

Colony Inner
Sanc Kingdom

After War Gundam X:

Fort Severn
Microwave Station

Turn A Gundam:

Ghingham
Mountain

Mobile Suit Gundam SEED:

Heliopolis
GENESIS Mirror

Mobile Suit Gundam SEED DESTINY:

Requiem
Diocuia

Mobile Suit Gundam 00:

Orbital Elevator

Original:

FINAL NEXT Stage

-----------------------------------------3m. BGM
[003m]
-----------------------------------------Each series has its own BGM in the game, for the exception of Endless Waltz
and Unicorn. They are as follows:
Mobile Suit Gundam
-----------------Tobe! Gundam (OP) - Artist: Koh Ikeda
Ai Senshi -Gackt Version- (IN) - Artist: Gackt

Mobile Suit Gundam: 08MS Team


----------------------------Arashi no Naka de Kagayaite (OP) - Artist: Chihiro Yonekura
Mobile Suit Gundam 0080: War in the Pocket
-----------------------------------------Itsuka Sora ni Todoite (OP) - Artist: Megumi Shiina
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------MEN OF DESTINY (OP2) - Artist: MIO
Mobile Suit Zeta Gundam
----------------------Mobile Suit Battle ~Gekisen no Hate~ (BGM)
Mobile Suit ZZ Gundam
--------------------Anime Ja Nai (OP1) - Artist: Masato Arai
Mobile Suit Gundam: Char's Counterattack
---------------------------------------BEYOND THE TIME (Theme Song) - Artist: TM Network
Mobile Suit Gundam F91
---------------------Eternal Wind ~Hohoemi wa Hikaru Kaze no Naka~ (ED) - Artist: Hiroko Moriguchi
Mobile Suit Victory Gundam
-------------------------STAND UP TO THE VICTORY (OP1) - Artist: Tomohisa Kawasoe
Mobile Fighter G Gundam
----------------------FLYING IN THE SKY (OP1) - Artist: Yoshifumi Ushima
New Mobile Report Gundam Wing (TV)
---------------------------------RHYTHM EMOTION (OP2) - Artist: Two-Mix
After War Gundam X
-----------------DREAMS (OP1) - Artist: ROmantic Mode
Turn A Gundam
------------Turn A Turn (OP1) - Artist: Hideki Saijou
Mobile Suit Gundam SEED
----------------------Realize (OP4) - Artist: Nami Tamaki

Mobile Suit Gundam SEED DESTINY


------------------------------Bokutachi no Yukue (OP3) - Artist: Hitomi Takahashi
Mobile Suit Gundam 00
--------------------Ash Like Snow (OP2) - the brilliant green
Aside from the above, there are also original BGMs for the player to
choose.

-----------------------------------------3n. Roster
[003n]
-----------------------------------------Mobile Suit Gundam
-----------------RX-78-2 Gundam
RX-77-2 Guncannon
RX-75 Guntank
MSN-02 Zeong
[PSP Exclusive]
MS-06S Char's Zaku II
MS-09 Dom
MSM-04 Acguy
Mobile Suit Gundam: 08MS Team
----------------------------RX-79[G]Ez-8 Gundam Ez-8
RX-79[G] Ground Type Gundam
MS-07B-3 Gouf Custom
Mobile Suit Gundam 0080: War in the Pocket
-----------------------------------------RX-78NT1 Gundam "Alex"
MS-06FZ Zaku II Kai
MS-18E Kampfer
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------RX-78GP03S Gundam "Dendrobium Stamen"
RX-78GP02A Gundam "Physalis"
RX-78GP01(Fb) Gundam Zephyranthes (Full Vernian)
Mobile Suit Zeta Gundam
----------------------MSZ-006 Zeta Gundam
RX-178 Gundam Mk-II
MSN-00100 Hyaku Shiki
PMX-003 The O
[PSP Exclusive]
AMX-004 Qubeley
RX-178-03 Gundam Mk-II (Titans - Camille Unit)
Mobile Suit ZZ Gundam

--------------------MSZ-010 ZZ Gundam
AMX-103 Hamma Hamma
AMX-044-3 Qubeley Mk-II (Puru Two)
AMX-044-2 Qubeley Mk-II (Puru)
Mobile Suit Gundam: Char's Counterattack
---------------------------------------RX-93 Nu Gundam
MSN-04 Sazabi
Mobile Suit Gundam F91
---------------------F91 Gundam F91
XM-07 Vigna Ghina
Mobile Suit Victory Gundam
-------------------------LM314V21 Victory 2 Gundam
ZM-S24G Gedlav
LM312V04 Victory Gundam
Mobile Fighter G Gundam
----------------------GF13-017NJII God Gundam
GF13-001NHII Master Gundam
GF13-017NJ Shining Gundam
GF13-021NG Gundam Spiegel
GF13-050NSW Nobel Gundam
New Mobile Report Gundam Wing (TV)
---------------------------------XXXG-00W0 Wing Gundam Zero
XXXG-01D2 Gundam Deathscythe Hell
XXXG-01H2 Gundam Heavyarms Kai
OZ-13MS Gundam Epyon
OZ-00MS Tallgeese
New Mobile Report Gundam Wing: Endless Waltz
-------------------------------------------XXXG-00W0 Wing Gundam Zero Custom (EW Version) [PSP Exclusive]
XXXG-01S2 Gundam Nataku (EW Version)
[PSP Exclusive]
After War Gundam X
-----------------GX-9901-DX Gundam Double X
GX-9900 Gundam X (GX-9900-DV Gundam X Divider)
NRX-0013 Gundam Virsago
Turn A Gundam
------------System-A99 (WD-M01) Turn A Gundam
Concept-X 6-1-2 Turn X
AMX-109 Kapool

Mobile Suit Gundam SEED


----------------------ZGMF-X10A Freedom Gundam
GAT-X105 Strike Gundam
GAT-X303 Aegis Gundam
GAT-X102 Duel Gundam Assault Shroud
ZGMF-X13A Providence Gundam
[PSP Exclusive]
Mobile Suit Gundam SEED DESTINY
------------------------------ZGMF-X42S Destiny Gundam
ZGMF-X56S Impulse Gundam
ZGMF-X20A Strike Freedom Gundam
ORB-01 Akatsuki
Mobile Suit Gundam 00
--------------------GN-001 Gundam Exia
GN-005 Gundam Virtue (GN-004 Gundam Nadleeh)
GN-0000+GNR-010 00 Raiser
[PSP Exclusive]
CB-0000G Reborns Gundam (CB-0000C Reborns Cannon)

[PSP Exclusive]

Mobile Suit Gundam Unicorn


-------------------------RX-0 Unicorn Gundam
NZ-666 Kshatriya
[PSP Exclusive]

-----------------------------------------3o. Bosses
[003o]
-----------------------------------------Boss units also appear in various CPU Routes in GvGN/GvGNP, they are as
follows:
Mobile Suit Gundam
-----------------MAN-08 Elmeth
Mobile Suit Gundam: 08MS Team
----------------------------Apsalus III
[PSP Exclusive]
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------RX-78GP03D Gundam "Dendrobium Orchis"
[PSP Exclusive]
Mobile Suit Zeta Gundam
----------------------MRX-009 Psyco Gundam
Mobile Suit ZZ Gundam
--------------------NZ-000 Quin Mantha

Mobile Suit Gundam: Char's Counterattack


---------------------------------------NZ-333 Alpha Azieru
Mobile Suit Gundam F91
---------------------XMA-01 Rafflesia

[PSP Exclusive]

Mobile Suit Victory Gundam


-------------------------ZMT-S29 Zanneck
Mobile Fighter G Gundam
----------------------JDG-00X Devil Gundam
Turn A Gundam
------------JMA-0530 WaDom

[PSP Exclusive]

Mobile Suit Gundam SEED DESTINY


------------------------------ZGMF-X20A Strike Freedom Gundam + METEOR (BOSS Version)

===============================================================================
4. Unit Info (Sorted by Series)
[004]
===============================================================================
Notes:
- READ THE ARCADE SHORTHAND SECTION BEFORE READING THIS!
- All damage recorded below are based off of damage level 2. (max level 8)
-----------------------------------------------------4a) Mobile Suit Gundam
[oyw]
-----------------------------------------------------------------------------------------------------------------------------------RX-78-2 Gundam
Pilot: Amuro Ray (0079)
Cost: 2000GP
HP: 600
Guard: O

Transformable: X

Equipment Change: X

BD: Normal

Special Ability: Last Shooting


- Last Shooting attacks can be used when Gundam's HP is 100 or below
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
8
|
80
|
-------------------------------------------------------------------------------

CSa |Beam Rifle (Snipe)


|
-|
180
|
------------------------------------------------------------------------------ab |Hyper Bazooka
|
5
|
108
|Fires with the left hand
------------------------------------------------------------------------------ac |Beam Javelin
|
-|100(lv 1)|Can charge up to 3x
|
|
|140(lv 2)|
|
|
|200(lv 3)|Stuns the target
|
|
|
|
|
|
|
|Unlimited ammo
------------------------------------------------------------------------------abc |G-Fighter
|
4
|
71
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (3 hits)
|
nbbb
|
183
|Can connect to ab/ac/bc
nb |-> Gundam Hammer
| nbb-8b |
209
|
|-> Last Shooting
|
nb-a
|
242
|Only usable when HP is
|
| nbb-a
|
281
|less than 100
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
| 4/6bb
|
134
|Can connect to ab/ac/bc
4/6b|
|
|
|
|-> Last Shooting
| 4/6b-a |
242
|Only usable when HP is
|
|
|
|less than 100
------------------------------------------------------------------------------Air |Beam Saber (3 hits)
| nb-bb
|
183
|Can connect to ab/ac/bc
nb |-> Gundam Hammer
| nbb-8b |
209
|
------------------------------------------------------------------------------Air |Beam Saber Spin Slash
| 4/6b-b |
134
|Can Connect to ab/ac/bc
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Javelin Spin Slash
|
cc8b
|
134
|Wide hitbox, but the
|
|
|
|priority comes out slow
------------------------------------------------------------------------------bc |Beam Javelin Downwards Stab |
bc
|
103
|Can connect to ab/ac
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
136
|
-------------------------------------------------------a>a>a
|
168
|
-------------------------------------------------------a-ab
|
116
|
-------------------------------------------------------a>ab
|
152
|
-------------------------------------------------------a>ab>a
|
176
|
-------------------------------------------------------a>ab>ac
|
182
|
-------------------------------------------------------a-CSa
|
141
|
-------------------------------------------------------a>CSa
|
206
|
-------------------------------------------------------a>Air nbbb
|
197
|
-------------------------------------------------------a>Air 4/6bb
|
166
|
-------------------------------------------------------Air nbb>Air nbbb
|
234
|
--------------------------------------------------------

Air nbb>Air nbb


|
187
|
-------------------------------------------------------Air nbb>Air nbb-bc>ab
|
240
|
-------------------------------------------------------Air 4/6b(1 hit)>Air nbbb
|
234
|
-------------------------------------------------------Air 4/6b(1 hit)>Air 4/6b>CSa
|
272
|
-------------------------------------------------------Air 4/6b(1 hit)>Air nbb>CSa
|
270
|
-------------------------------------------------------------------------------------------------------------------------------------RX-77-2 Guncannon
Pilot: Kai Shiden
Cost: 1000GP
HP: 330
Guard: X

Transformable: x

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
5
|
70
|
------------------------------------------------------------------------------ab |Cannon
|
20
|70 (1HIT)|
|
|
|110(2HIT)|
------------------------------------------------------------------------------ac |Cannon Random Fire
|
(20)
| 50~140 |Shares ammo with ab
------------------------------------------------------------------------------bc |Rock Throw
|
-|
140
|When used in air,
|
|
|
|Guncannon will fall flat
|
|
|
|onto the ground
------------------------------------------------------------------------------abc |Gunperry
|
3
|116(ALL) |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Punch>Kick
|
nbb
|
131
|Can connect to ab
nb |->Throw
| nb-8b
|
151
|
------------------------------------------------------------------------------Grd |Lariat
|
4/6b
|
80
|Guncannon will trip a
4/6b|
|
|
|little bit after use
------------------------------------------------------------------------------Air |Punch>Body Press
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Dropkick
|
4/6b
|
80
|Guncanon will fall flat
4/6b|
|
|
|on the ground after use
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
119
|
-------------------------------------------------------a>a>a
|
147
|
--------------------------------------------------------

a-ab
|
144
|
-------------------------------------------------------a>Air nbb-ab
|
???
|
-------------------------------------------------------a>Air 4/6b>a
|
162
|
-------------------------------------------------------Grd nb-8b-ab
|
175
|
-------------------------------------------------------Grd nbb>a
|
???
|
-------------------------------------------------------Air nbb-ab
|
???
|
-------------------------------------------------------Air 4/6b>a
|
???
|
-------------------------------------------------------------------------------------------------------------------------------------RX-75 Guntank
Pilot: Hayato Kobayashi
Cost: 1000GP
HP: 350
Guard: X

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|180mm Cannon
|
30
|128(2HIT)|
------------------------------------------------------------------------------b
|Bob Missiles
|
60
|
127
|Holding the button will
|
|
|
|fire up to 20 missiles
|
|
|
|consecutively
------------------------------------------------------------------------------ab |Barrage Mode
|
(30)
|128(2HIT)|Press a to fire
|
|
|
|
|
|
|
|Shares ammo with a
------------------------------------------------------------------------------ac |Core Fighter Kamikaze
|
-|
100
|Stun effect
------------------------------------------------------------------------------abc |G-Sky Easy
|
4
| 88~95 |
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------abc>a
|
155
|
-------------------------------------------------------ac>a
|
185
|
-------------------------------------------------------ac>abc>a
|
~193
|
-------------------------------------------------------b(18 hits)>a
|
176
|
-------------------------------------------------------------------------------------------------------------------------------------MSN-02 Zeong
[PSP Exclusive]
Pilot: Char Aznable (Normal Suit)

Cost: 2000GP
HP: 560
Guard: X

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: Revive


- When your cost gauge is at 2000 or below, and when Zeong's HP hits 0,
Zeong will revive with 100HP without its body (only the head), this will
activate only once
- After the revival, Zeong will not be able to use the Assists.
- Please refer to Head Mode for controls
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Hand Beam Cannon
|
8
| 50~109 |
------------------------------------------------------------------------------a(2)|Mega Particle Gun
|
(8)
|
80
|If both of Zeong's hands
|
|
|
|haven't returned yet,
|
|
|
|Zeong will use this
|
|
|
|for a instead.
------------------------------------------------------------------------------CSa |Mega Particle Gun (Gerobi) |
-|
166
|You may detach Zeong's
|
|
|
|head momentarily by
|
|
|
|pressing the c button
|
|
|
|during the CSa.
------------------------------------------------------------------------------ab |Fire Wired Arms
|
-| 54~72 |Zeong sends out a Wired
|
|
|
|Arm towards the target
|
|
|
|and then fires the hand
|
|
|
|beam cannon
------------------------------------------------------------------------------ac |Mega Particle Cannon
|
1
|
135
|
------------------------------------------------------------------------------bc |Hover
|
-|
--|Change to Hover Mode
------------------------------------------------------------------------------abc |Gelgogg (MP)
|
4
|
81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|Wired Arm Rocket Punch
|
b
|
95
|
|
|
|
|
------------------------------------------------------------------------------2b |Jump>Vernier Burn
|
2b
|
122
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Hover Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Mega Particle Gun
|
8
|
80
|Shares ammo with Normal
|
|
|
|ammo's a
------------------------------------------------------------------------------CSa |Mega Particle Gun (Gerobi) |
-|
166
|
------------------------------------------------------------------------------ab |Hand Beam Cannon (Dual)
|
(8)
| 54~91 |Shares ammo with Normal
|
|
|
|Mode's a
------------------------------------------------------------------------------ac |Mega Particle Cannon
|
1
|
135
|
-------------------------------------------------------------------------------

abc |Gelgogg (MP)


|
4
|
81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|Wired Arm Rocket Punch
|
b
|
95
|
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Head Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Mega Particle Gun
|
3
|
90
|
------------------------------------------------------------------------------CSa |Mega Particle Gun (Gerobi) |
-|
115
|
------------------------------------------------------------------------------Notes:
- As Zeong enters Hover Mode, your boost gauge will begin to decrease.
- When your boost gauge hits 0, Zeong will return back to Normal Mode.
- ND-ing during Hover mode will also return Zeong back to Normal Mode.
- After the revival, Zeong will not be able to use the Assists.
------------------------------------------------------------------------------MS-06S Char's Zaku II
Pilot: Char Aznable (0079)
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Zaku Machinegun
|
60
|
120
|Fires 4~10 bullets
------------------------------------------------------------------------------ab |Zaku Bazooka
|
3
|
103
|
------------------------------------------------------------------------------ac |Cracker
|
-| 20~123 |Char's Zaku throws 3
|
|
|
|Crackers horizontally
------------------------------------------------------------------------------bc |3x the Speed
|
100
|
--|BD/Step speed and
|
|
|
|distance x3
|
|
|
|
|
|
|
|You can not manually
|
|
|
|deactivate 3x the speed
------------------------------------------------------------------------------abc |Dopp Fighters
|
3
| 51~73 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Uppercut>Slash x2>Kick x4
| nbbbb
|
208
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Breakdance
| 4/6bb
|
129
|
4/6b|
|
|
|
-------------------------------------------------------------------------------

Air |Heat Hawk (2 hits)


|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Heat Hawk (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Tackle Kick
|
cc8b
|
134
|
------------------------------------------------------------------------------Grd |Counter
| 2b-bbb |
227
|Melee counter
2b |
|
|
|
------------------------------------------------------------------------------Air |Counter
|
2b-b
|
163
|Melee counter
2b |
|
|
|
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a (17 hits total)
|
185
|
-------------------------------------------------------a(10 hits)-ab
|
154
|
-------------------------------------------------------a(9 hits)>ab
|
183
|
-------------------------------------------------------a(10 hits)>Air nbb
|
205
|
-------------------------------------------------------a(9 hits)>Air nbb>Air nb
|
220
|
-------------------------------------------------------a(3 hits)>Air nbb>Air nbb>ab
|
264
|
-------------------------------------------------------ab>Air nbb
|
175
|
-------------------------------------------------------Grd nbbb>Air nbb
|
223
|
-------------------------------------------------------Grd 4/6bb>Air nbb
|
???
|
-------------------------------------------------------Air nb>Air nbb(-ab)
| 160(182) |
-------------------------------------------------------Air nbb>Air nbb>ab
|
265
|
-------------------------------------------------------Air 4/6b>Air 4/6bb-ab
|
???
|
-------------------------------------------------------Air 4/6b>Air nbb>Air nb
|
???
|
-------------------------------------------------------cc8b>Air nbb>Air nb
|
???
|
-------------------------------------------------------------------------------------------------------------------------------------MS-09 Dom
Pilot: Gaia
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Ground

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
-------------------------------------------------------------------------------

a
|Giant Bazooka
|
10
|
113
|
------------------------------------------------------------------------------ab |Scattering Beam Gun
|
1
|
--|Stuns the target
------------------------------------------------------------------------------abc |Jet Stream Attack
|
5
| 50~95 |You can manually let
|
|
|
|the Doms fire their BZs
|
|
|
|by pressing abc again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Heat Saber Type-2 (2 hits) |
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Heat Saber Stab x3
|
nb
|
174
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Issen
|
4/6b
|
131
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Heat Saber>Ortega Hammer
| cc8bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------bc |Hover
|
bc
|
--|Dom spins around once
|
|
|
|and begins hovering
|
|
|
|
|
|
|
|Moving while hovering
|
|
|
|costs a bit of the boost
|
|
|
|guage. The boost guage
|
|
|
|will recover if you stop
|
|
|
|
|
|
|
|Can cancel the hover by
|
|
|
|inputing BD
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
???
|
-------------------------------------------------------abc>a
|
???
|
-------------------------------------------------------abc>Air nb
|
???
|
-------------------------------------------------------Air nb(2 hits)>Air nb
|
230
|
-------------------------------------------------------------------------------------------------------------------------------------MSM-04 Acguy
Pilot: Akahara
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Ground

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
-------------------------------------------------------------------------------

a
|Vulcan
|
80
| ~131
|Fires 8~10 bullets
------------------------------------------------------------------------------ab |Rocket Launcher
|
10
|
100
|
------------------------------------------------------------------------------ac |Acguy Team Attack
|
5
| 77~98 |Depending on the
|
|
|
|direction input, the 2
|
|
|
|summoned Acguys will
|
|
|
|appear in different
|
|
|
|locations
|
|
|
|
|
|
|
|n: 1 Acguy appears to
|
|
|
|
your left and the
|
|
|
|
other will appear to
|
|
|
|
the right
|
|
|
|4: Both Acguys will
|
|
|
|
appear to your left
|
|
|
|6: Both Acguys will
|
|
|
|
appear to your right
------------------------------------------------------------------------------n/2 |Acguy Team Summon (Grab)
|
(5)
|
100
|An Acguy will appear and
bc |
|
|
|run towards the target
|
|
|
|in attempt to grab the
|
|
|
|enemy
|
|
|
|
|
|
|
|A successful grab will
|
|
|
|slow down the enemy for
|
|
|
|a duration of time
|
|
|
|
|
|
|
|Shares ammo with ac
------------------------------------------------------------------------------4/6 |Acguy Team Summon (Melee)
|
(5)
|
108
|An Acguy will appear and
bc |
|
|
|run towards the target
|
|
|
|in attempt to melee the
|
|
|
|enemy
|
|
|
|
|
|
|
|Shares ammo with ac
------------------------------------------------------------------------------8bc |Acguy Team Summon (Assault) |
(5)
|
80
|3 Acguys will appear and
|
|
|
|run towards the target
|
|
|
|in attempt to slide
|
|
|
|tackle the enemy
|
|
|
|
|
|
|
|Shares ammo with ac
------------------------------------------------------------------------------abc |Zock
|
5
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Claw (6 hit)
| nbbbb
|
198
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Claw (5 hit)
|
nbbb
|
174
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Punch>Upper
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------Grd |Head Sliding Tackle
|
cc8b
|
50
|
cc8b|
|
|
|
------------------------------------------------------------------------------Air |Claw Attack
|
cc8b
|
126
|
cc8b|
|
|
|
-------------------------------------------------------------------------------

2b

|Double Chop>Upper
|
2bb
|
147
|
|->Acguy Drill
| 2b-8b
|
136
|
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------Air nbb>Air nbbb
|
???
|
-------------------------------------------------------Air 4/6bb>Air nbbb
|
220
|
-------------------------------------------------------bc>bc>bc>bc
|
220
|
--------------------------------------------------------

-----------------------------------------------------4b) Mobile Suit Gundam: 08MS Team


[mst]
-----------------------------------------------------------------------------------------------------------------------------------RX-79[G]Ez-8 Gundam Ez-8
Pilot: Shiro Amada
Cost: 1000GP
HP: 320
Guard: O

Transformable: X

BD: Runner

Equipment Change: O

Special Ability: Arm Bash


- The Arm Bash attack can be used when Ez-8's HP is at 100 or less
------------------------------------------------------------------------------------------------------------------------------------------------------------Beam Rifle Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
5
|
70
|
------------------------------------------------------------------------------ab |Missile Launcher
|
6
|89 (1HIT)|Can fire consecutively
|
|
|
|until ammo is out
------------------------------------------------------------------------------ac |Change to 180mm Cannon Mode |
-|
--|Gundam Ez-8 will
|
|
|
|assemble the 180mm
|
|
|
|Cannon and switch over
------------------------------------------------------------------------------bc |Full Fire
|
1
|
204
|This weapon will reload
|
|
|
|even in 180mm cannon
|
|
|
|mode
------------------------------------------------------------------------------abc |Ground Type Gundam (GM Head)|
3
|
40
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
???
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Kick
|
nb
|
???
|
nb |->Rocket Launcher
|
nb-a
|
???
|
------------------------------------------------------------------------------4/6b|Beam Saber (1 hit)
|
4/6b
|
???
|

|->Rocket Launcher
| 4/6b-a |
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
???
|
|->Rocket Launcher
| cc8b-a |
???
|
------------------------------------------------------------------------------2b |Arm Bash (2 hits)
|
2b
|
156
|Only usable when HP is
|
|
|
|100 or below
------------------------------------------------------------------------------------------------------------------------------------------------------------180mm Cannon Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|180mm Cannon
|
10
|
110
|Can manually reload with
|
|
|
|a when ammo is out
------------------------------------------------------------------------------ab |Sniping Mode
|
(10)
|
110
|Shares ammo with a
------------------------------------------------------------------------------ac |Change to Beam Rifle Mode
|
-|
--|Ez-8 will grab the Beam
|
|
|
|Rifle, as well as the
|
|
|
|missile launcher from
|
|
|
|his container and switch
|
|
|
|over
------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads the 180mm Cannon
------------------------------------------------------------------------------abc |Ground Type Gundam (GM Head)|
3
|
40
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Zero Range Cannon
|
b
|
???
|
b
|
|
|
|
------------------------------------------------------------------------------Air |Kick
|
b
|
???
|
b
|->180mm Cannon
|
b-a
|
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
???
|
|->180mm Cannon
| cc8b-a |
???
|
------------------------------------------------------------------------------2b |Arm Bash (2 hits)
|
2b
|
156
|Only usable when HP is
|
|
|
|100 or below
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------BR Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
119
|
-------------------------------------------------------a>a>a
|
147
|
-------------------------------------------------------abc>bc
|
214
|
-------------------------------------------------------a>2b
|
???
|
--------------------------------------------------------------------------------------------------------------180mm Cannon Mode

-------------------------------------------------------a>a
|
132
|
-------------------------------------------------------------------------------------------------------------------------------------RX-79[G] Ground Type Gundam
Pilot: Shiro Amada
Cost: 1000GP
HP: 320
Guard: O

Transformable: X

BD: Runner

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------100mm Machinegun Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|100mm Machinegun
|
50
|110(8HIT)|Fires up to 8 bullets
------------------------------------------------------------------------------ab |Missile Launcher
|
6
|88 (1HIT)|Can fire consecutively
|
|
|
|until ammo is out
------------------------------------------------------------------------------ac |Change to 180mm Cannon Mode |
-|
--|Ground type Gundam will
|
|
|
|assemble the 180mm
|
|
|
|Cannon and switch over
|
|
|
|
|
|
|
|All weapons in 180mm
|
|
|
|cannon mode will be
|
|
|
|reloaded
------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads the machinegun
------------------------------------------------------------------------------abc |Hover Truck
|
3
|
76
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Shield Jab>Machinegun>Kick | nb(*)b | 110~175 |
b
|
|
|
|
------------------------------------------------------------------------------Air |Kick
|
b
|
80
|
b
|->Rocket Launcher
|
b-a
|
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
80
|
|->Rocket Launcher
| cc8b-a |
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------180mm Cannon Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|180mm Cannon
|
10
|
110
|Manually reload with a
|
|
|
|when ammo is out
------------------------------------------------------------------------------ab |Sniping Mode
|
(10)
|
110
|Shares ammo with a
------------------------------------------------------------------------------ac |Change to 100mm Machinegun |
-|
--|Ground type will grab
|Mode
|
|
|the machinegun, as well
|
|
|
|the missile launcher

|
|
|
|from his container and
|
|
|
|switch over
|
|
|
|
|
|
|
|All weapons in 100mm
|
|
|
|machinegun mode will be
|
|
|
|reloaded
------------------------------------------------------------------------------bc |Net gun
|
1
|
100
|The net will slow the
|
|
|
|target down if it hits
------------------------------------------------------------------------------abc |Hover Truck
|
3
|
76
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Zero Range Cannon
|
b
|
134
|
b
|
|
|
|
------------------------------------------------------------------------------Air |Kick
|
b
|
80
|
b
|->180mm Cannon
|
b-a
|
???
|
------------------------------------------------------------------------------cc8b|Shoulder Tackle
|
cc8b
|
80
|
|->180mm Cannon
| cc8b-a |
???
|
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Machinegun Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a(3 hits)>a(8 hits)
|
139
|
-------------------------------------------------------a(3 hits)>ab
|
120
|
-------------------------------------------------------ab>ab
|
136
|
--------------------------------------------------------------------------------------------------------------180mm Cannon Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------a>a
|
???
|
-------------------------------------------------------bc>a
|
197
|
-------------------------------------------------------bc>Grd nb
|
217
|
-------------------------------------------------------------------------------------------------------------------------------------MS-07B-3 Gouf Custom
Pilot: Norris Packard
Cost: 1000GP
HP: 320
Guard: O

Transformable: X

BD: Runner

Equipment Change: X

Special Ability: None


-------------------------------------------------------------------------------------------------------------------------------------------------------------

| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|75mm Gatling Gun
|
50
| ~118
|Can continously fire
|
|
|
|until ammo is out
|
|
|
|
|
|
|
|Once ammo is out, Gouf
|
|
|
|will switch to the 3
|
|
|
|barrel 35mm Gatling
------------------------------------------------------------------------------a(2)|3-barrel 35mm Gatling Gun
|
10
|
~96
|Only usable when the
|
|
|
|Gatling is out of ammo
------------------------------------------------------------------------------ab |Heat Rod
|
2
|
10
|Gouf will close in on
|
|
|
|the target when the heat
|
|
|
|rod hits
|
|
|
|
|
|
|
|Reloads when Gouf lands
------------------------------------------------------------------------------ac |Heat Rod (Downwards)
|
(2)
|
--|Gouf will fire the heat
|
|
|
|rod diagonally downwards
|
|
|
|to grab onto the ground,
|
|
|
|then Gouf will pull
|
|
|
|itself downwards
|
|
|
|
|
|
|
|You can BD right when
|
|
|
|Gouf lands by inputing
|
|
|
|cc before you land
|
|
|
|
|
|
|
|Shares ammo with ab
------------------------------------------------------------------------------bc |Heat Rod (Movement)
|
(2)
|
--|Gouf will fire the heat
|->Throw Core Fighter
|
| 134(31) |rod upwards to attach
|
|
|
|to a Core Fighter, then
|
|
|
|it will pull itself up
|
|
|
|
|
|
|
|You can let go of the
|
|
|
|Core Fighter by inputing
|
|
|
|the c button
|
|
|
|
|
|
|
|Inputing ac while Gouf
|
|
|
|is hanging on the Core
|
|
|
|Fighter will allow Gouf
|
|
|
|to throw the Core
|
|
|
|Fighter, the damage in
|
|
|
|brackets is the damage
|
|
|
|for the explosion
|
|
|
|
|
|
|
|Shares ammo with ab
------------------------------------------------------------------------------abc |Magella Attack
|
4
| 15~81 |
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Heat Saber (4 hits)
| nbbbb
|
184
|
nb |
|
|
|
|->Upper Cut>Heat Saber
|nb-8bbbbb |
???
|
|
|nbb-8bbbb |
???
|
------------------------------------------------------------------------------Grd |Shield Tackle
|
4/6b
|
30
|The combo will extend to
4/6b|->Heat Saber (4 hits)
|
|
|Grd nb after the shield
|
|
|
|tackle, see Grd nb for
|
|
|
|originations

------------------------------------------------------------------------------Air |Heat Saber>Upper Cut


|
nbb
|
134
|Can connect with ab
nb |
|
|
|
------------------------------------------------------------------------------Air |Heat Saber>Upper Cut
| 4/6bb
|
134
|Can connect with ab
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Heat Saber Upper Cut x2
| cc8bb
|
108
|Can connect with ab
------------------------------------------------------------------------------2b |Heat Saber Jab
| 2b(*)b | 50~150 |Air only. Increases dmg
|
|
|
|by mashing b
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------ab-Grd nbb-8bbbb
|
234
|
-------------------------------------------------------Grd nbb>Grd nbbb>2b(*)b>Air nbb
|
279
|
-------------------------------------------------------ab-Air nbb>Air nb
|
174
|
-------------------------------------------------------Air nbb>Air nbb
|
216
|
-------------------------------------------------------Air 4/6bb-ab
|
183
|
-------------------------------------------------------Air 4/6b>Air nbb>Air nb
|
184
|
-------------------------------------------------------Air 4/6b-ab-Air nbb
|
229
|
-------------------------------------------------------Air 4/6bb-ab-Air nb-2b(*)b>Air nb
|
250
|
--------------------------------------------------------

-----------------------------------------------------4c) Mobile Suit Gundam 0080: War in the Pocket


[wp]
-----------------------------------------------------------------------------------------------------------------------------------RX-78NT1 Gundam "Alex"
Pilot: Christina Mackenzie
Cost: 1000GP
HP: 280
Guard: X

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: Chobham Armor


- While the Chobham Armor is on, it will not be stunned by any range attacks,
much like AvZ2 POWER awaken. It will also repel all melee attacks.
- The Chobham Armor will automatically purge once the gauge drops to 0.
------------------------------------------------------------------------------------------------------------------------------------------------------------Chobham Armor Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Head Vulcan
|
40
|
38
|
------------------------------------------------------------------------------ac |Chobham Armor Purge
|
100
|
87
|Changes to Normal Mode
|
|
|
|

|
|
|
|Ammo gauge decreases as
|
|
|
|the armor is hit, the
|
|
|
|armor will automatically
|
|
|
|purge once the gauge
|
|
|
|drops to 0
|
|
|
|
|
|
|
|Armor pieces that are
|
|
|
|dropping off have attack
|
|
|
|priority
------------------------------------------------------------------------------abc |GM Sniper II
|
4
|
81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber x2>Tackle
|
nbbb
|
183
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber>Dropkick
|
nbb
|
143
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Punch x2
| 4/6bb
|
137
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Kick x2
|
cc8b
|
109
|
------------------------------------------------------------------------------bc |Body Attack>Beam Saber
|
bc-b
|
130
|
------------------------------------------------------------------------------2b |Hip Attack
|
2b
|
110
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode (Chobham Armor Purged)
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Arm Gatling
|
100
| ~125
|
------------------------------------------------------------------------------ab |Arm Gatling x2
| (100)
|
144
|
------------------------------------------------------------------------------ac |Chobham Armor Equip
| (100)
|
--|Only usable when there
|
|
|
|is ammo left
|
|
|
|
|
|
|
|Shares ammo with ac in
|
|
|
|Chobham Armor mode
------------------------------------------------------------------------------abc |GM Sniper II
|
4
|
81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Beam Saber Uppercut
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Stab>Kick x2
| cc8bb
|
137
|

------------------------------------------------------------------------------bc |Beam Saber->Gatling


|
bc
|
163
|Uses 5 ammo from Arm
|
|
|
|Gatling
|
|
|
|
|Beam Saber->Kick
|
bc
|
134
|Only usable when there
|
|
|
|is no ammo for Arm
|
|
|
|Gatling
------------------------------------------------------------------------------Some Basic Combos: (ND is represented by >)
-------------------------------------------------------Chobham Armor Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------Air 4/6bb(1 hit)>Air 4/6bb
|
183
|
-------------------------------------------------------Air 4/6bb(1 hit)-2b-bcb
|
205
|
-------------------------------------------------------Air 4/6bb(1 hit)>Air nbb-bc
|
216
|
-------------------------------------------------------Air 4/6bb(1 hit)>Air nbb-ac
|
250
|
-------------------------------------------------------Air nbb-ac-Air 4/6bb
| 200~270 |
--------------------------------------------------------------------------------------------------------------Normal Mode
-------------------------------------------------------Input
| Damage |
-------------------------------------------------------|
|
-------------------------------------------------------------------------------------------------------------------------------------MS-06FZ Zaku II Kai
Pilot: Bernard Wiseman
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|90mm Machine Gun
|
80
| 16~132 |Fires up to 10 bullets
------------------------------------------------------------------------------ab |Hand Grenade (Set)
|
2
| 79~169 |The grenades will auto
|
|
|
|detonate after around 2
|
|
|
|seconds
------------------------------------------------------------------------------ac |Hand Grenade (Throw)
|
3
|
82
|
------------------------------------------------------------------------------bc |Hand Grenade (Detonate)
|
-|
--|Sets off the grenade
|
|
|
|laid by ab
------------------------------------------------------------------------------abc |Hygogg
|
4
|
95
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------

| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Heat Hawk>Uppercut
|
nbb
|
134
|
nb |->Cossack Dance
| nb-8b
|
162
|
|->Cossack Dance>Headbutt
| nb-8b-2b |
???
|
|->Sturm Faust
| nbb-a
|
180
|
------------------------------------------------------------------------------Grd |Heat Hawk
| 4/6bb
|
80
|
4/6b|->Headbutt
| 4/6b-2b |
???
|
|->Sturm Faust
| 4/6b-a |
144
|
------------------------------------------------------------------------------Air |Heat Hawk>Kick
|
nbb
|
134
|
nb |->Spin Slash
| nb-8b
|
181
|
|->Spin Slash>Headbutt
| nb-8b-2b |
???
|
|->Sturm Faust
|
nb-a
|
180
|
------------------------------------------------------------------------------Air |Heat Hawk
|
4/6b
|
80
|
4/6b|->Sturm Faust
| 4/6b-a |
91
|
------------------------------------------------------------------------------cc8b|Tackle
|
cc8b
|
80
|
|->Sturm Faust
| cc8b-a |
133
|
------------------------------------------------------------------------------2b |Headbutt
|
2b
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------MS-18E Kampfer
Pilot: Mikhail Kaminsky
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Ground

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Giant Bazooka
|
8
|
98
|
------------------------------------------------------------------------------CSa |Sturm Faust
|
-|???(1HIT)|
|
|
|152(2HIT)|
------------------------------------------------------------------------------b
|Shotgun
|
16
|
~70
|Reload via pressing b
|
|
|
|after ammo is out
------------------------------------------------------------------------------CSb |Shotgun
|
-| ~160
|
------------------------------------------------------------------------------ab |Chain Mine
|
1
|
175
|Only reloads manually
|
|
|
|
|
|
|
|Press ab again to reload
------------------------------------------------------------------------------ac |Assault Dash
|
-|
--|Can be used to cancel
|
|
|
|attacks
|
|
|
|
|
|
|
|By inputing a direction,
|
|
|
|you can control the
|
|
|
|direction Kampfer dashes
|
|
|
|to after the cancel
------------------------------------------------------------------------------abc |Z'Gok E
|
3
|
94
|
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------bc |Beam Saber Uppercut
|
bc
|
80
|
------------------------------------------------------------------------------Notes:
- You can cancel attacks via Assault Dash, like ND
- After using the Assault Dash, Kampfer's attacks will have a slight change in
animation and use.
- ac-a: Kampfer twirls around and fires its Giant Bazooka
- ac-b: Kampfer fires the Shotgun on its right hand.
- ac-bbb: Kampfer fires the Shotgun on its right hand, then fires the one on
its left hand, followed by 3 consecutive shots from the right hand.
- ac-bc: Kampfer does an uppercut.

-----------------------------------------------------4d) Mobile Suit Gundam 0083: Stardust Memory


[sd]
-----------------------------------------------------------------------------------------------------------------------------------RX-78GP03S Gundam "Dendrobium Stamen"
Pilot: Kou Uraki (Normal Suit)
Cost: 2000GP
HP: 560
Guard: O

Transformable: O

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Folding Bazooka
|
10
|94 (1HIT)|Fires the two Bazookas
|
|
|133(2HIT)|consecutively
------------------------------------------------------------------------------ab |Container Missile
|
2
|80(1 HIT)|The missiles flies out
|
|
|
|in a spread-out manner
------------------------------------------------------------------------------ac |Container Micromissile
|
(2)
|70 (1HIT)|The missiles homes into
|
|
|???(2HIT)|the target
|
|
|
|
|
|
|
|Shares ammo with ab
------------------------------------------------------------------------------abc |GM Custom
|
4
|
107
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |BeamSaber>Somersault>Bazooka|
nbbb
|
183
|BZ ammo refills when
nb |
|
|
|GP03 fires the bazookas
|->Beam Rifle x3
| nb-8b
|
169
|
------------------------------------------------------------------------------Grd |Beam Saber>Stab
| 4/6bb
|
137
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Kick>Somersault>Bazooka
|
nbbb
|
183
|BZ ammo refills when
nb |
|
|
|GP03 fires the bazookas
|->Beam Rifle x3
| nb-8b
|
169
|
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
| 4/6bb
|
134
|

4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber>Issen
| cc8bb
|
134
|
------------------------------------------------------------------------------bc |Demolition Chain
|
bc
|
96
|Can be used to cancel
|
|
|
|shooting/melee attacks
|
|
|
|
|
|
|
|Holding the b button
|
|
|
|will extend the wire,
|
|
|
|releasing the button
|
|
|
|will detonate the wire.
|
|
|
|The wire will dentonate
|
|
|
|if your boost is empty
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78GP02A Gundam "Physalis"
Pilot: Anavel Gato
Cost: 2000GP
HP: 580
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: Beam Saber Charge


- Beam Saber can be charged up to level 3
- The saber charges itself over time as long as it is held
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Vulcan
|
60
| 5~58
|
------------------------------------------------------------------------------ax5 |Set Beam Saber>Explosion
|
-|95 (lv 1)|Setting the saber will
|
|
|140(lv 2)|have the saber lose its
|
|
|185(lv 3)|charge
------------------------------------------------------------------------------ac |Atomic Bazooka
|
1
|
350
|Direct Hit
|
|
|
|
|
|
|
296
|Blast damage
|
|
|
|
|
|
|
|GP02 has superarmor
|
|
|
|during the animation
------------------------------------------------------------------------------abc |Xamel
|
4
|
141
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ab |Kick x2>Flip kick
| nab-b
|
140
|
|Jump
| 2/8ab
|
80
|
|Somersault
| 4/6ab
|
134
|
------------------------------------------------------------------------------nb |Beam Saber>Shield Bash>Stab | nbbb
|183(lv 1)|
|
|
|191(lv 2)|
|
|
|199(lv 3)|
|
|
|
|
|Beam Saber>Shield Bash>Slash| nb-8bb |183(lv 1)|
|
|
|224(lv 2)|
|
|
|230(lv 3)|
------------------------------------------------------------------------------Grd |Beam Saber (3 hits)
| 4/6bbb |183(lv 1)|
4/6b|
|
|191(lv 2)|

|
|
|199(lv 3)|
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
| 4/6bb
|137(lv 1)|
4/6b|
|
|147(lv 2)|
|
|
|160(lv 3)|
------------------------------------------------------------------------------cc8b|Shield Tackle
| cc8bb
|
133
|The shield will have
|
|
|
|guard property
------------------------------------------------------------------------------bc |Hover Mode
|
bc
|
10
|GP02 boosts directly
|
|
|
|upwards. Holding the
|
|
|
|button will allow it
|
|
|
|to continue boosting
|
|
|
|
|
|
|
|GP02 takes double damage
|
|
|
|when boosting up
|
|
|
|
|
|
|
|Pressing the buttons
|
|
|
|again will stop GP02
|
|
|
|
|
|
|
|You are able to move
|
|
|
|while hovering
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78GP01 Gundam Zephyranthes
(RX-78GP01Fb Gundam Zephyranthes Full Vernian)
Pilot: Kou Uraki
Cost: 1000GP->(Fb)2000GP
HP: 320->(Fb)560
Guard: O

Transformable: X

BD: Ground (Fb)

Equipment Change: ^ (Fb)

Special Ability: Full Vernian


- After GP01 is shot down, it will return as Full Vernian there on.
------------------------------------------------------------------------------------------------------------------------------------------------------------GP01 Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Machinegun
|
40
| 16~131 |Manually reload by
|
|
|
|pressing a when ammo is
|
|
|
|out
------------------------------------------------------------------------------ab |Vulcan
|
30
|
5
|
------------------------------------------------------------------------------ac |Full Fire
|
6
| ~135
|The ammo displayed is
|
|
|
|referring to the ammo
|
|
|
|left in the Beam Rifle
------------------------------------------------------------------------------abc |GM Cannon II
|
3
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Dive Tackle
|
4/6b
| 118~146 |Mashing b increases dmg
4/6b|->Machinegun
| 4/6b-a |
???
|
-------------------------------------------------------------------------------

Air |Beam Saber>Downward Thrust |


nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber (1 hit)
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------bc |Jump
|
bc
|
--|GP01 jumps up, there is
|
|
|
|no attack priority
|
|
|
|
|
|
|
|Similiar to stepping,
|
|
|
|the tracking on GP01
|
|
|
|will be lost at the
|
|
|
|initial animation of the
|
|
|
|jump
------------------------------------------------------------------------------------------------------------------------------------------------------------GP01Fb Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
80
|During hover, GP01Fb's
|
|
| (60)
|BR deals 60 dmg
------------------------------------------------------------------------------CSa |Beam Rifle Triple Shot
|
-|60 (1HIT)|
|
|
|108(2HIT)|
|
|
|144(3HIT)|
------------------------------------------------------------------------------ab |Vulcan
|
30
|
5
|
------------------------------------------------------------------------------ac |Hover Mode
|
-|
--|GP01Fb boosts directly
|
|
|
|upwards. Holding the
|
|
|
|button will allow it
|
|
|
|to continue boosting
|
|
|
|
|
|
|
|Pressing the button
|
|
|
|again will stop GP01Fb
|
|
|
|
|
|
|
|You are able to move
|
|
|
|while hovering
------------------------------------------------------------------------------abc |GM Cannon II
|
3
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber>Spin Slash
|
nbbb
|
184
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber Jab>Explosion
|
nbb
|
151
|
nb |->Vernier Burn>Explosion
| nb-8b
|
202
|
------------------------------------------------------------------------------Air |Beam Saber Stab>Spin Slash | 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Spin Slash
|
cc8b
|
80
|
------------------------------------------------------------------------------bc |A-Parts Separate Attack
|
bc
|
139
|Can be used to cancel
|
|
|
|all melee attacks
------------------------------------------------------------------------------2b |Beam Jitte
|
2b
|
10
|GP01Fb uses the beam

|
|
|
|saber blocking unit on
|
|
|
|its BR to perform a
|
|
|
|melee counter
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, GP01Fb will
|
|
|
|stun the enemy with the
|
|
|
|Beam Saber. Of course,
|
|
|
|you may follow up with
|
|
|
|any attack
-------------------------------------------------------------------------------

-----------------------------------------------------4e) Mobile Suit Zeta Gundam


[gz]
-----------------------------------------------------------------------------------------------------------------------------------MSZ-006 Zeta Gundam
Pilot: Kamille Bidan
Cost: 2000GP
HP: 560
Guard: O

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: Biosensor


- Activates when an ally is destroyed.
- Deactivates over time or after Waverider crash is used
- More details below in the notes section
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
6
|60 (1HIT)|Can consecutively fire
|
|
|102(2HIT)|
|
|
|126(3HIT)|Press a when ammo hits
|
|
|
|zero to reload
|
|
|
|
|
|
|
|Can connect with ab/ac
------------------------------------------------------------------------------CSa |Beam Confuse
|
-|
138
|Zeta throws its beam
|
|
|
|saber out and fires its
|
|
|
|beam rifle at it
|
|
|
|
|
|
|
|You can press a again
|
|
|
|to have Zeta another
|
|
|
|beam rifle shot, you can
|
|
|
|fire up to 2 additional
|
|
|
|times
------------------------------------------------------------------------------ab |Grenade Launcher
|
2
|
84
|Fires 2 grenades
------------------------------------------------------------------------------MA |Beam Gun (Front)
|
6
|96 (1HIT)|Zeta fires two beams
ab |
|
|???(2HIT)|forward
|
|
|222(3HIT)|
------------------------------------------------------------------------------ac |Hyper Mega Launcher
|
1
|
120
|
------------------------------------------------------------------------------bc |Transform
|
-|
--|Zeta transform directly
|
|
|
|upwards
|
|
|
|
|
|
|
|An alternative way to

|
|
|
|transform
------------------------------------------------------------------------------abc |Methuss
|
2
|
41
|Fires 2 Beam Guns when
|
|
|
|Zeta fires its weapons
|
|
|
|
|
|
|
|You may manually have
|
|
|
|Methuss fire its Beam
|
|
|
|Guns via abc
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Long Beam Saber (2 hits)
|
nbb
|
134
|
|->HML Uppercut>Slash
| nb-8bb |
143
|
|->Long Beam Saber (Throw)
|
nb-a
|
100
|
| ->Grenade Launcher
| nb-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | nb-ac
|
???
|
|->Waverider Crash
| nb-bc
|
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------4b |Shield Uppercut>LBS Stab
|
4bb
|
134
|
|->HML Uppercut>Slash
| 4b-8bb |
143
|
|->Long Beam Saber (Throw)
|
4b-a
|
100
|
| ->Grenade Launcher
| 4b-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | 4b-ac
|
???
|
|->Waverider Crash
| 4b-bc
|
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------6b |Beam Saber>LBS Stab
|
6bb
|
134
|
|->HML Uppercut>Slash
| 6b-8bb |
143
|
|->Long Beam Saber (Throw)
|
6b-a
|
100
|
| ->Grenade Launcher
| 6b-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At
|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | 6b-ac
|
???
|
|->Waverider Crash
| 6b-bc
|
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
50
|
|->Long Beam Saber (Throw)
| cc8b-a |
100
|
| ->Grenade Launcher
| cc8b-a-a |
???
|Input a again to fire
|
|
|
|grenades, at a close
|
|
|
|range, the grenades will
|
|
|
|turn into wires that can
|
|
|
|pull the target back. At

|
|
|
|long ranges, it will be
|
|
|
|a regular grenade
|->Hi-Mega Launcher (Throw) | cc8b-ac |
???
|
|->Waverider Crash
| cc8b-bc |
???
|Refer to MA bc for
|
|
|
|originations after the
|
|
|
|waverider crash
------------------------------------------------------------------------------MA |Waverider Crash
|
bc
|
???
|
bc |->Zero Range Beam Rifle
|
bc-a
|
???
|
|->Zero Range Beam Gun
| bc-ab
|
???
|
|->Zero Range HML
| bc-ac
|
182
|
|->Drill Attack
|
bc-b
|
188
|
------------------------------------------------------------------------------b
|Hyper Beam Saber (Biosensor)|
b
|
227
|Biosensor Mode only
|
|
|
|
|
|
|
|Zeta does a Sweep, then
|
|
|
|a Vertical Slash
|
|
|
|
|
|
|
|1st hit does 15 dmg. It
|
|
|
|will also stun
|
|
|
|everything it hits
------------------------------------------------------------------------------MA |Waverider Crash (Biosensor) |
bc
| 1~400 |Biosensor Mode only
bc |
|
|
|
|
|
|
|Zeta will drain its
|
|
|
|own HP to damage the
|
|
|
|opponent
------------------------------------------------------------------------------Notes:
- Biosensor
- Zeta does not flinch when Biosensor is activated, however, the damage Zeta
takes during this time receives no damage correction, and will take the
full damage from attacks. (Much like the POWER awaken from AvZII)
- Unlike in GvG, stun type attacks no longer stop a Biosensor'd Zeta,
instead, you will have to down it by filling Zeta's down value up.
- ZZ's grabs no longer work on a Biosensor Zeta.
------------------------------------------------------------------------------RX-178 Gundam Mk-II
Pilot: Emma Sheen
Cost: 2000GP
HP: 560
Guard: O (BR,BZ)

Transformable: O (SG)

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Beam Rifle (BR)/Bazooka (BZ)/Long Rifle (LR) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a(1)|Beam Rifle
|
5
|
80
|BR mode only
|
|
|
|
|
|
|
|Only reloads via bc, and
|
|
|
|pressing a after ammo is
|
|
|
|out
------------------------------------------------------------------------------a(2)|Clay Bazooka
|
6
|
103
|BZ mode only, is able to
|
|
|
|consecutively fire three
|
|
|
|times when the a button

|
|
|
|is held down
|
|
|
|
|
|
|
|The BZ shells will turn
|
|
|
|into shotgun type shots
|
|
|
|after a certain distance
|
|
|
|
|
|
|
|Only reloads via bc, and
|
|
|
|pressing a after ammo is
|
|
|
|out
------------------------------------------------------------------------------a(3)|Long Rifle
|
2
|
120
|LR mode only
|
|
|
|
|
|
|
|Same as Super Gundam's a
------------------------------------------------------------------------------ab |Vulcan
|
50
| 5~48
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|4/6ac = Switch between
|
|
|
|
BR/BZ mode
|
|
|
|
|
|
|
|2/8/nac = Super Gundam
------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads the main weapon
|
|
|
|
|
|
|
|Not usable in LR mode
------------------------------------------------------------------------------abc |Rick Dias (Black)
|
2
|
67
|The 2 Rick Diases will
|
|
|
|fire at the same time as
|
|
|
|Mk-II fires its weapons
|
|
|
|
|
|
|
|You can manually let
|
|
|
|the Rick Dias fire their
|
|
|
|BZs by pressing abc
|
|
|
|again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
134
|
nb |->Spin Slash
| nb-8b
|
163
|
------------------------------------------------------------------------------Grd |Saber Uppercut>Slash
| 4/6bb
|
134
|
4/6b|->Spin Slash
| 4/6b-8b |
163
|
------------------------------------------------------------------------------Air |Saber Uppercut>Slash
|
nbb
|
134
|
nb |->Spin Slash
| nb-8b
|
163
|
------------------------------------------------------------------------------Air |Saber Uppercut
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------bc |Dual Beam Saber
|
bc
|
141
|LR mode only
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|with other melee attacks
------------------------------------------------------------------------------cc8b|Saber Uppercut
|
cc8b
|
80
|Same as Air 4/6b
------------------------------------------------------------------------------------------------------------------------------------------------------------Super Gundam (SG) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Long Rifle
|
2
|
120
|
-------------------------------------------------------------------------------

a(2)|Long Rifle (Gerobi)


|
(2)
| 20~148 |Hover mode only
|
|
|
|
|
|
|
|You can fire missles
|
|
|
|during the animation as
|
|
|
|well
------------------------------------------------------------------------------ab |Vulcan
|
50
| 5~48
|
------------------------------------------------------------------------------b
|Missile
|
4
|
70
|Able to consecutively
|
|
|
|fire when the a button
|
|
|
|is held down
|
|
|
|
|
|
|
|Super Gundam fires the
|
|
|
|missiles upwards
------------------------------------------------------------------------------MA |Missile
|
4
|
70
|Able to consecutively
b
|
|
|
|fire when the a button
|
|
|
|is held down
|
|
|
|
|
|
|
|Super Gundam fires the
|
|
|
|missiles forward
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Return to Gundam Mk-II
------------------------------------------------------------------------------MA |G-Defenser Eject
|
-|
72
|Super Gundam fires the
ac |
|
|
|G-Defenser towards the
|
|
|
|target
|
|
|
|
|
|
|
|Super Gundam will turn
|
|
|
|to Gundam Mk-II LR mode
------------------------------------------------------------------------------bc |Hover Mode
|
-|
--|Super Gundam hovers in
|
|
|
|the air. It can freely
|
|
|
|move around as long as
|
|
|
|there is boost left
------------------------------------------------------------------------------abc |Rick Dias (Black)
|
2
|
67
|The 2 Rick Diases will
|
|
|
|fire at the same time as
|
|
|
|Mk-II fires its weapons
|
|
|
|
|
|
|
|You can manually let
|
|
|
|the Rick Dias fire their
|
|
|
|BZs by pressing abc
|
|
|
|again
------------------------------------------------------------------------------------------------------------------------------------------------------------MSN-00100 Hyaku Shiki
Pilot: Quattro Bageena
Cost: 2000GP
HP: 500
Guard: X

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: "It's not over yet!"


- When your cost gauge is at 2000 or below, and when Hyaku Shiki's HP hits 0,
Hyaku Shiki will revive with 100HP without its left arm, this will activate
only once
- Counter will not be usable as Hyaku Shiki is missing its left arm
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments

------------------------------------------------------------------------------a
|Beam Rifle
|
8
|
80
|
------------------------------------------------------------------------------MA |Head Vulcan
|
50
| 5~48
|
a
|
|
|
|
------------------------------------------------------------------------------ab |Clay Bazooka
|
3
| 15~170 |The BZ shells will turn
|
|
|
|into shotgun type shots
|
|
|
|after a certain distance
------------------------------------------------------------------------------ac |Mega Bazooka Launcher
|
1
|
310
|
------------------------------------------------------------------------------abc |Rick Dias (Red)
|
2
|
40
|The 2 Rick Diases will
|
|
|
|fire at the same time as
|
|
|
|Hyaku Shiki fires its
|
|
|
|weapons
|
|
|
|
|
|
|
|You can manually let
|
|
|
|the Rick Dias fire their
|
|
|
|BRs by pressing abc
|
|
|
|again
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber>Kickx2
|
nbbb
|
182
|
nb |->Beam Rifle
| nbbb-a |
204
|
|->Clay Bazooka
| nbbb-ab |
208
|
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber (3 hits)
|
nbbb
|
182
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber>Somersault
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
50
|
------------------------------------------------------------------------------bc |Beam Saber Counter
|
bc
|
182
|Melee counter
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Hyaku Shiki
|
|
|
|will kick the enemy 3
|
|
|
|times
|
|
|
|
|
|
|
|Not usable after "It's
|
|
|
|not over yet!" is
|
|
|
|activated
------------------------------------------------------------------------------Notes:
- Hyaku Shiki transforms by riding on the Mega Bazooka Launcher.
------------------------------------------------------------------------------PMX-003 The O
[PSP Exclusive]
Pilot: Paptimus Scirocco
Cost: 2000GP
HP: 560

Guard: ^ (Via ab)

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: Awaken


- The O has an Awaken Gauge, which fills up as The O gets hit or when The O
successfully lands an attack.
- When the gauge is full, you can activate from between 3 types of Awaken:
- Mobility Awaken, refer to below
- Assault Awaken, refer to below
- Revive Awaken:
- If The O's HP hits 0 when the Awaken Gauge is full, The O will revive
without its head with 100HP.
- Note that unlike Hyaku Shiki/Zeong/Titans Mk2, The O can revive more
than once.
- After the initial revive, The O will revive with 50HP without its
right arm. The O will not be able to use its BR.
- After the second revive and on, The O will revive with 25HP
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
5
|
80
|Not usable after second
|
|
|
|revive
------------------------------------------------------------------------------ac |Mobility Awaken
| (100)
|
--|When activated, The O's
|
|
|
|mobility and speed will
|
|
|
|increase substantially.
|
|
|
|Boost usage will also
|
|
|
|be reduced by half.
|
|
|
|
|
|
|
|The Awaken Gauge will
|
|
|
|drain over time when
|
|
|
|the Awaken is activated.
|
|
|
|
|
|
|
|The Awaken will end when
|
|
|
|the gauge hits 0.
------------------------------------------------------------------------------bc |Assault Awaken
| (100)
|
--|When activated, The O's
|
|
|
|attack power will be
|
|
|
|increased by 1.2x. It
|
|
|
|will also gain
|
|
|
|superarmor for the
|
|
|
|duration of the Awaken.
|
|
|
|
|
|
|
|The Awaken Gauge will
|
|
|
|drain over time when
|
|
|
|the Awaken is activated.
|
|
|
|
|
|
|
|The Awaken will end when
|
|
|
|the gauge hits 0.
------------------------------------------------------------------------------abc |Bolinoak Sammahn
|
2
|
--|The Assist will allow
|
|
|
|The O to see enemies'
|
|
|
|Boost Gauges. Your ally
|
|
|
|will also be able to
|
|
|
|see the gauges.
|
|
|
|
|
|
|
|The assist will last for
|
|
|
|roughly 30 seconds, or
|
|
|
|when it is destroyed.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ab |Hidden Arm Guard
|
ab
|
20
|The O uses the hidden

|
|
|
|arms (w/ Beam Sabers) to
|
|
|
|guard.
|
|
|
|
|
|
|
|This can block all range
|
|
|
|and melee attacks.
|
|
|
|
|
|
|
|When used during a combo
|
|
|
|it will stun the target.
|
|
|
|
|
|
|
|Unlike regular shield
|
|
|
|guards, you may ND out
|
|
|
|of it.
------------------------------------------------------------------------------nb |Beam Sword Stab>Slash x2
|
nbbb
|
182
|Can connect to ab, 2b
|
|
|
|
------------------------------------------------------------------------------4b |Beam Sword (3 hits)
|
4bbb
|
182
|Can connect to ab, 2b
|
|
|
|
------------------------------------------------------------------------------6b |Beam Sword>Kick>Issen
|
6bbb
|
176
|Can connect to ab, 2b
|
|
|
|
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
60
|Can connect to ab, 2b
------------------------------------------------------------------------------2b |Dual Beam Sword Spin Slash |
2b
|
128
|
------------------------------------------------------------------------------------------------------------------------------------------------------------AMX-004 Qubeley
Pilot: Haman Kahn
Cost: 3000GP
HP: 650
Guard: X

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Gun
|
10
|
90
|
|->Funnel (Fire)
|
|
???
|Input: a-ab
|
|
|
|
|
|
|
|If you had already
|
|
|
|released funnels, you
|
|
|
|can fire one beam from
|
|
|
|one of the existing
|
|
|
|funnels right after the
|
|
|
|beam gun by inputting ab
------------------------------------------------------------------------------MA |Funnel (Fire)
|
(16)
|
30
|If you had already
b
|
|
|
|released funnels, you
|
|
|
|can fire one beam from
|
|
|
|one of the existing
|
|
|
|funnels, you can fire
|
|
|
|consecutively
------------------------------------------------------------------------------ab |Funnel (Standby)
|
16
|
--|You can release up to
|
|
|
|9 funnels
------------------------------------------------------------------------------ac |Funnel (Simultaneous Fire) |
(16)
| 30~102 |Input: nac
|
|
|
|

|
|
|
|Qubeley fires from all
|
|
|
|the funnels that have
|
|
|
|been released
|
|
|
|
|Funnel (All-Range Attack)
|
(16)
| 30~102 |Input: 2/4/6/8ac
|
|
|
|
|
|
|
|Qubeley sends all the
|
|
|
|funnels that have been
|
|
|
|released towards the
|
|
|
|target and fires
|
|
|
|
|
|
|
|If you input ac again
|
|
|
|when the funnels are
|
|
|
|chasing the target down,
|
|
|
|you can manually make
|
|
|
|them fire at the current
|
|
|
|position
|
|
|
|
|
|
|
|Shares ammo with ab, the
|
|
|
|number of ammo used
|
|
|
|depends on how many
|
|
|
|funnels were released
|
|
|
|(so it would range from
|
|
|
|1 to 9)
------------------------------------------------------------------------------2b |Pressure
|
1
|
--|Qubeley generates an
|
|
|
|aura around itself,
|
|
|
|which acts as a shield.
|
|
|
|
|
|
|
|If Qubeley is hit, it
|
|
|
|will release an aura
|
|
|
|that stuns everything in
|
|
|
|range. You may cancel
|
|
|
|into any melee attacks
------------------------------------------------------------------------------abc |Gaza-C
|
3
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (5 hits)
|
nbbb
|
201
|
|->Uppercut>Funnel
| nb-8b
|
178
|Qubeley does an uppercut
|
| nbb-8b |
224
|and attacks with funnels
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)>X Slash | 4/6bbb |
183
|
4/6b|->Uppercut>Funnel
| 4/6b-8b |
178
|Qubeley does an uppercut
|
| 4/6bb-8b |
218
|and attacks with funnels
------------------------------------------------------------------------------Air |Beam Saber (5 hits)
| 4/6bbb |
187
|
4/6b|->Uppercut>Funnel
| 4/6b-8b |
164
|Qubeley does an uppercut
|
| 4/6bb-8b |
184
|and attacks with funnels
------------------------------------------------------------------------------cc8b|Spinning Uppercut
|
cc8b
|
126
|
------------------------------------------------------------------------------bc |Beam Saber (Stab)
| bc-(*)b | 137~155 |Mashing b increases dmg
|
|
|
|
|
|
|
|Can be cancelled from
|
|
|
|other melee attacks
------------------------------------------------------------------------------MA |Direction Change
|
bc
|
--|Qubeley will quickly
bc |
|
|
|transform and boost
|
|
|
|towards the direction
|
|
|
|inputted
-------------------------------------------------------------------------------

------------------------------------------------------------------------------RX-178-03 Gundam Mk-II (Titans - Camille Unit)


Pilot: Camille Bidan (Civilian)
Cost: 1000GP
HP: 320
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: "I can still fight!"


- When your cost gauge is at 1000 or below, and when Mk-II's HP hits 0,
Mk-II will revive with 100HP without its left arm, this will activate
only once
- You will not be able to perform the following actions after revival:
- Reloading BR and BZ
- Shield Missle
- cc8b, 4/6bc
- Shield Guard
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
4
|
70
|Manually reload only,
|
|
|
|reload via pressing a
|
|
|
|again when ammo is out
|
|
|
|
|
|
|
|Cannot be reloaded after
|
|
|
|revival
------------------------------------------------------------------------------ab |Clay Bazooka
|
3
| 10~170 |You can fire up to 3
|
|
|
|times consecutively
|
|
|
|
|
|
|
|Manually reload only,
|
|
|
|reload via pressing ab
|
|
|
|again when ammo is out
|
|
|
|
|
|
|
|Cannot be reloaded after
|
|
|
|revival
------------------------------------------------------------------------------ac |Shield Missle
|
2
|80 (1HIT)|You can fire up to 2
|
|
|144(2HIT)|times consecutively
|
|
|
|
|
|
|
|Cannot be used after
|
|
|
|revival
------------------------------------------------------------------------------abc |Gundam Mk-II (Titans)
|
2
|
76
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
|
nbbb
|
174
|
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber X Slash
|
cc8b
|
94
|Cannot be used after
|
|
|
|revival
------------------------------------------------------------------------------Grd |Hi-kick>Kick
|
bcb
|
134
|
bc |
|
|
|
-------------------------------------------------------------------------------

Air |Hi-kick>Roundhouse kick


|
bcb
|
134
|
bc |
|
|
|
------------------------------------------------------------------------------4/6 |Beam Saber (1 hit)
|
bc
|
80
|Cannot be used after
bc |
|
|
|revival
------------------------------------------------------------------------------2b |Beam Saber Spin Slash
|
2b
|
135
|
-------------------------------------------------------------------------------

-----------------------------------------------------4f) Mobile Suit Gundam ZZ


[gzz]
-----------------------------------------------------------------------------------------------------------------------------------MSZ-010 ZZ Gundam
Pilot: Judau Ashta
Cost: 2000GP
HP: 580
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Double Beam Rifle
|
8
|45 (1HIT)|
|
|
|84 (2HIT)|
------------------------------------------------------------------------------CSa |Hi-Mega Cannon
|
-| 18~224 |
------------------------------------------------------------------------------ab |Double Cannon
|
4
|65 (1HIT)|
|
|
|110(2HIT)|
------------------------------------------------------------------------------ac |Back Missile Launcher
|
20
|
145
|Fires 10 missiles at a
|
|
|
|time
------------------------------------------------------------------------------abc |Mega Rider
|
3
|
115
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Grab>Throw>Double Punch
|
nbb
|
180
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Grab>Back Drop
|
4/6b
|
160
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Grab>Double Cannon
|
nb
|
168
|Double Cannon does not
nb |
|
|
|cost any ammo
------------------------------------------------------------------------------Air |Grab>Sumo throw
|
4/6b
|
140
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Hyper Beam Saber (3 hits)
| cc8bb
|
183
|
------------------------------------------------------------------------------bc |Grab>Screw Piledriver
|
bc
|
224
|
------------------------------------------------------------------------------Grd |Hyper Beam Saber (Grind)
|
2bb
|
144
|Only usable when ZZ is
2b |
>Uppercut
|
|
|holding the rifle
|
|
|
|

|Hyper Beam Saber>Uppercut


|
2bb
|
144
|Only usable when ZZ
|
|
|
|isn't holding the rifle
------------------------------------------------------------------------------Air |Hyper Beam Saber>Downwards |
2bb
|
144
|Only usable when ZZ is
2b |
Slash
|
|
|holding the rifle
|
|
|
|
|Hyper Beam Saber>Uppercut
|
2bb
|
144
|Only usable when ZZ
|
|
|
|isn't holding the rifle
------------------------------------------------------------------------------Notes:
- Grabbing melee attacks do not deal any damage until the target is
successfully thrown.
------------------------------------------------------------------------------AMX-103 Hamma Hamma
Pilot: Mashymre Cello
Cost: 2000GP
HP: 560
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Wire Guided Beam Gun
|
10
|
80
|Hamma Hamma fires its
|
|
|
|arms to fire the beam
|
|
|
|gun
|
|
|
|
|
|
|
|You can fire the arms in
|
|
|
|3 different directions
|
|
|
|by inputting left or
|
|
|
|right (the other being
|
|
|
|neutral)
------------------------------------------------------------------------------ab |Wired Guided Arm
|
(10)
|60 (1HIT)|Hamma Hamma fires its
|
|
|108(2HIT)|arms towards the target
|
|
|144(3HIT)|and then fires the
|
|
|
|beam gun
|
|
|
|
|
|
|
|You can control where
|
|
|
|Hamma Hamma fires the
|
|
|
|arms by inputting a
|
|
|
|direction (like how you
|
|
|
|would control funnels)
|
|
|
|
|
|
|
|You may fire up to 3
|
|
|
|times by inputting a
|
|
|
|
|
|
|
|Shares ammo with a
------------------------------------------------------------------------------ac |Shield Mega Particle Cannon |
4
|100(1HIT)|Consumes 2 ammo at once
|
|
|144(2HIT)|
------------------------------------------------------------------------------abc |Gaza D
|
4
|
119
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Wired Guided Beam Saber
|
nb
|
134
|Hamma Hamma launches its

|
|
|
|arm to slash the target
------------------------------------------------------------------------------4/6b|Wired Guided Beam Saber Stab|
4/6b
|
134
|Hamma Hamma launches its
|
|
|
|arm to stab the target
------------------------------------------------------------------------------cc8b|Shield Attack
|
cc8b
|
78
|
|->
| cc8b-a |
113
|
------------------------------------------------------------------------------bc |Wire Guided Arms (Capture) |
bc
|
0
|Hamma Hamma launches its
|
|
|
|two arms to capture the
|
|
|
|target
|->Spinning Body Slam
|
bc-b
|
168
|
|->Punches>Kick
| bc-8b
|
194
|
|->Double Kick>Punch
| bc-2b
|
183
|
|->Beam Gun
|
bc-a
|
154
|
------------------------------------------------------------------------------2b |Beam Saber>Shield Bash
|
2bb
|
134
|
------------------------------------------------------------------------------b
|Kick
|
b
|
80
|Only usable when Hamma
|
|
|
|Hamma's arms have been
|
|
|
|launched
------------------------------------------------------------------------------------------------------------------------------------------------------------AMX-044-3 Qubeley Mk-II (Puru Two)
Pilot: Puru Two
Cost: 2000GP
HP: 520
Guard: X

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Gun
|
7
|
80
|
------------------------------------------------------------------------------CSa |Full Fire
|
-| 137~155 |Qubeley Mk-II fires all
|
|
|
|the funnels and beam
|
|
|
|guns together
------------------------------------------------------------------------------b
|Funnel (Target)
|
20
|
???
|Qubeley Mk-II releases 3
|
|
|
|funnels around the
|
|
|
|target and fires them
------------------------------------------------------------------------------ab |Funnel (Fire)
|
(20)
|
???
|Qubeley Mk-II fires
|
|
|
|from 3 of the funnels
|
|
|
|horizontally
|
|
|
|
|
|
|
|Shares ammo with b
------------------------------------------------------------------------------ac |Funnel (Fire)
|
(20)
|
???
|Qubeley Mk-II fires
|
|
|
|from 9 of the funnels
|
|
|
|horizontally
|
|
|
|
|
|
|
|Shares ammo with b
------------------------------------------------------------------------------bc |Funnel (All Range Attack)
|
(20)
|
???
|Surrounds the enemy with
|
|
|
|funnels and fires
------------------------------------------------------------------------------abc |Bawoo (Glemmy)
|
5
|
???
|

------------------------------------------------------------------------------------------------------------------------------------------------------------AMX-044-2 Qubeley Mk-II (Puru)


Pilot: Elpeo Puru
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Gun
|
5
|
70
|Reloads even in funnel
|
|
|
|mode
------------------------------------------------------------------------------CSa |Funnel (All-Range Attack)
|
18
|
130
|Force changes to
|
|
|
|Funnel Mode
|
|
|
|
|
|
|
|Surrounds the enemy with
|
|
|
|funnels and fires
|
|
|
|
|
|
|
|If you input a again
|
|
|
|when the funnels are
|
|
|
|chasing the target down,
|
|
|
|you can manually make
|
|
|
|them fire at the current
|
|
|
|position
------------------------------------------------------------------------------ab |Funnel (Fire)
|
(18)
|
24
|Fires a funnel
|
|
|
|
|
|
|
|Firing up to 3 funnels
|
|
|
|is possible if the
|
|
|
|button is held down
|
|
|
|
|
|
|
|Shares ammo with funnel
|
|
|
|mode
------------------------------------------------------------------------------ac |Mode Change
|
-|
--|Changes to Funnel Mode
------------------------------------------------------------------------------abc |Bawoo
|
4
|
73
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
|
nbb
|
134
|
|->Hip Press
| nb-8b
|
134
|
|->Spin Slash
| nbb-cb |
155
|
------------------------------------------------------------------------------4/6b|Beam Saber>Spin Slash
| 4/6bb
|
134
|
|->Hip Press
| 4/6b-8b |
134
|
------------------------------------------------------------------------------cc8b|Spinning Headbutt
|
cc8b
|
139
|
------------------------------------------------------------------------------bc |Beam Saber (Multi-hit)
|
bc
|
183
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------

Funnel Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Funnel (Standby)
|
18
|
65
|Qubeley Mk-II releases 3
|
|
|
|funnels around itself
|
|
|
|and fires them
|
|
|
|
|
|
|
|Can fire until ammo is
|
|
|
|out
------------------------------------------------------------------------------b
|Funnel (Target)
|
(18)
|
24
|Qubeley Mk-II releases 3
|
|
|
|funnels around the
|
|
|
|target and fires them
|
|
|
|
|
|
|
|Shares ammo with a
------------------------------------------------------------------------------ab |Funnel (Simultaneous Fire) |
(18)
|
130
|Qubeley Mk-II fires all
|
|
|
|the funnels around
|
|
|
|itself
|
|
|
|
|
|
|
|Shares ammo with a
------------------------------------------------------------------------------ac |Mode Change
|
-|
--|Changes to Normal Mode
------------------------------------------------------------------------------bc |Funnel (All Range Attack)
|
(18)
|
118
|Surrounds the enemy with
|
|
|
|funnels and fires
|
|
|
|
|
|
|
|If you input ab when the
|
|
|
|the funnels are chasing
|
|
|
|the target down, you can
|
|
|
|manually make them fire
|
|
|
|at the current position
------------------------------------------------------------------------------abc |Bawoo
|
4
|
73
|
-------------------------------------------------------------------------------

-----------------------------------------------------4g) Mobile Suit Gundam: Char's Counterattack


[cca]
-----------------------------------------------------------------------------------------------------------------------------------RX-93 Nu Gundam
Pilot: Amuro Ray (0093)
Cost: 3000GP
HP: 650
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: Fin Funnel Barrier


- Activates when Nu's HP is less than 100
- The barrier has 100HP, and blocks all range attacks
- The barrier does not receive any damage correction
- Nu can only use one fin funnel when the barrier is activated
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
90
|Can connect to ab/ac/bc
|
|
|
|and 2b
-------------------------------------------------------------------------------

CSa |Dummy Balloons


|
-|
78
|Inputing a and holding
|
|
|
|the button allows Nu to
|
|
|
|fire up to 3 dummies
------------------------------------------------------------------------------ab |Fin Funnel
|
12
|
30
|The fin funnel will fly
|
|
|
|towards the target and
|
|
|
|fire
|
|
|
|
|
|
|
|The funnels will place
|
|
|
|themselves according to
|
|
|
|the direction inputted
------------------------------------------------------------------------------ac |Nu Hyper Bazooka
|
2
|
113
|Nu fires the bazooka
|
|
|
|on its back
|
|
|
|
|
|
|
|Blast damage = 40
------------------------------------------------------------------------------abc |Re-GZ
|
4
|
76
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Large Beam Saber (3 hits)
|
nbbb
|
183
|
nb |->Uppercut
| nbb-8b |
167
|
| ->Shield Beam Cannon
| nbb-8b-a |
195
|
------------------------------------------------------------------------------Grd |Uppercut>Stab
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Large Beam Saber (2 hits)
|
nbb
|
134
|
nb |->Uppercut
| nb-8b
|
117
|
| ->Shield Beam Cannon
| nb-8b-a |
152
|
------------------------------------------------------------------------------Air |Large Beam Saber (2 hits)
| 4/6bb
|
180
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Large Beam Saber Thrust
|
cc8b
|
109
|Grinds down the target
------------------------------------------------------------------------------bc |Punch Combo
|
bc
|
165
|Can be used to connect
|
|
|
|various attacks
------------------------------------------------------------------------------2b |Iai Slash
|
2b
|60 (lv 1)|Nu goes into an Iai
|
|
|120(lv 2)|position and charges
|
|
|180(lv 3)|the saber
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|various attacks
------------------------------------------------------------------------------------------------------------------------------------------------------------MSN-04 Sazabi
Pilot: Char Aznable (0093)
Cost: 2000GP
HP: 560
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
-------------------------------------------------------------------------------

a
|Beam Shotrifle (Beam Rifle) |
7
|
80
|
------------------------------------------------------------------------------CSa |Beam Shotrifle (Shotgun)
|
-|
142
|
------------------------------------------------------------------------------ab |Funnel
|
6
|
30
|Sazabi can release
|
|
|
|funnels consecutively
|
|
|
|if the button is held
|
|
|
|down
------------------------------------------------------------------------------ac |Londo Bell Nuke Interception|
1
|
232
|
------------------------------------------------------------------------------abc |Jagd Doga (Quess)
|
2
|72(4 HIT)|Quess will fire at the
|
|
|
|same time as Sazabi
|
|
|
|
|
|
|
|You can manually let
|
|
|
|Quess fire her BR by
|
|
|
|pressing abc again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Tomahawk (3 hits)
|
nbbb
|
183
|
nb |->Shield Missile
| nbbb-a |
188
|
|->Drill Kick
| nbb-8b |
175
|
------------------------------------------------------------------------------Grd |Beam Tomahawk (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Tomahawk>Kick
|
nbb
|
134
|
nb |->Shield Missile
| nbb-a
|
163
|
|->Drill Kick
| nb-8b
|
126
|
------------------------------------------------------------------------------Air |Beam Tomahawk>Spinkick
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Tomahawk Spin Slash
| cc8bb
|
134
|
------------------------------------------------------------------------------bc |Beam Saber & Beam Tomahawk |
bcb
|
???
|8-hit Saber combo
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|to various melee attacks
|
|
|
|
|(any hit)->Mega Particle Gun| bcb-a
| ~184
|Sazabi fires the Mega
|
|
|
|Particle Gun stored in
|
|
|
|its stomach
-------------------------------------------------------------------------------

-----------------------------------------------------4h) Mobile Suit Gundam F91


[f91]
-----------------------------------------------------------------------------------------------------------------------------------F91 Gundam F91
Pilot: Seabook Arno
Cost: 2000GP
HP: 500
Guard: O

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


-------------------------------------------------------------------------------

------------------------------------------------------------------------------Beam Rifle (BR) Mode


------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
7
|
80
|Can connect to ab
------------------------------------------------------------------------------ab |Beam Launcher
|
3
|
105
|Fires all 3 shots at the
|
|
|
|same time
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Changes to VSBR Mode
------------------------------------------------------------------------------bc |MEPE
|
100
|
--|Refer to Notes section
|
|(After 30)|
|below
------------------------------------------------------------------------------abc |Heavygun
|
5
|
40
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber>Uppercut
|
nbb
|
141
|
nb |->VSBR
| nb-a
|
???
|Does not use any ammo
------------------------------------------------------------------------------Air |Beam Saber>Spin Slash
| nb>bb
|
186
|
nb |
|
|
|
------------------------------------------------------------------------------4b |Beam Saber (2 hits)
|
4bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------6b |Beam Saber (2 hits)
|
6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Dual Beam Saber Spin Slash |
cc8b
|
125
|The spinning sabers
|
|
|
|blocks range attacks
|
|
|
|
|
|
|
|Grinds the target down
------------------------------------------------------------------------------b
|Shield Saber
| Guard-b |
???
|Cannot originate to
|
|
|
|shield saber if guard
|
|
|
|is successful
------------------------------------------------------------------------------------------------------------------------------------------------------------VSBR Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|VSBR (Single)
|
6
|
100
|
------------------------------------------------------------------------------CSa |VSBR (Double)
|
-|
135
|
------------------------------------------------------------------------------b
|Beam Shield
|
-|
95
|F91 drops a beam shield
|
|
|
|
|
|
|
|The shield will explode
|
|
|
|over time, or upon
|
|
|
|contact
------------------------------------------------------------------------------ab |Vulcan
|
50
| 5~48
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Switch to BR mode
------------------------------------------------------------------------------bc |MEPE
|
100
|
--|Refer to Notes section
|
|(After 30)|
|below
-------------------------------------------------------------------------------

abc |Heavygun
|
5
|
40
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|Shield Saber
| Guard-b |
???
|Cannot originate to
|
|
|
|shield saber if guard
|
|
|
|is successful
------------------------------------------------------------------------------Notes:
- While in BR mode, F91 does a flip while it fires out of angle. This only
happens when you are firing out of angle during BD or a step. While BD-ing,
F91 will flip vertically. While stepping, F91 will flip horizontally, the
direction of the flip will depend on which direction you have stepped to
before.
- MEPE Mode:
- Upon activation, the gauge will decrease. MEPE will be deactivated when
the gauge hits 0, when F91 has been hit, or after a successful shield
guard.
- During this mode, F91 will leave behind afterimages when it steps/BD, and
the target's attack will be directed to the afterimages.
- During this mode, F91 gains the ability to chain range/melee attacks
freely without ND, much like the RUSH awaken from AvZII.
- However, ammo will not be refilled any quicker.
- F91's CS will also charge faster.
- However, the first hit (that is, until F91 flinches. So for each MG before
F91 flinches, it will take double damage for each bullet) that F91 takes in
this mode will deal double the normal damage.
------------------------------------------------------------------------------XM-07 Vigna Ghina
Pilot: Cecily Fairchild
Cost: 1000GP
HP: 320
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
5
|
70
|
------------------------------------------------------------------------------CSa |Beam Rifle & Beam Launcher |
-|
177
|
|Barrage
|
|
|
------------------------------------------------------------------------------ab |Shot Lancer
|
1
|
90
|Stun effect
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|with various attacks
------------------------------------------------------------------------------ac |Beam Launcher
|
6
|
126
|
------------------------------------------------------------------------------abc |Belga Giros
|
3
|
85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Kick>Beam Saber
|
nbb
|
134
|

nb |->Shot Lancer Stab


|nb-8b(*)b | 94~183 |Mashing b increases dmg
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
|
nb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Somersault>Cross Slash
|
4/6b
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Issen
|
cc8b
|
50
|
------------------------------------------------------------------------------bc |Shield Assault>Shot Lancer | bc(*)b | 53~168 |The shield assault has
|Stab
|
|
|guard properties
|
|
|
|
|
|
|
|Mashing b increases dmg
-------------------------------------------------------------------------------

-----------------------------------------------------4i) Mobile Suit Victory Gundam


[vg]
-----------------------------------------------------------------------------------------------------------------------------------LM314V21 Victory 2 Gundam
Pilot: Usso Evin & Haro
Cost: 3000GP
HP: 650
Guard: O

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------V2 Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
8
|
80
|Can connect to ab
------------------------------------------------------------------------------ab |Multiple Launcher
|
5
|
110
|
------------------------------------------------------------------------------ac |Assault Buster Equipment
|
100
|
--|Changes to AB mode
|Change
|
|
|
|
|
|
|Begins reloading 10
|
|
|
|seconds after purge
------------------------------------------------------------------------------abc |Gunblaster
|
5
|
30
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber>Spin Slash
|
nb
|
134
|Can connect to bc
nb |
|
|
|
------------------------------------------------------------------------------Grd |Beam Saber>Uppercut
| 4/6bb
|
134
|Can connect to bc
4/6b|->Beam Rifle
| 4/6bb-a |
162
|
------------------------------------------------------------------------------Air |Beam Saber>Double Knee Press|
nbb
|
183
|Can connect to bc
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber Thrust>Slash
| 4/6bb
|
181
|Can connect to bc
4/6b|
|
|
|
-------------------------------------------------------------------------------

cc8b|Beam Shield Assault


|
cc8b
|
92
|The shield assault has
|
|
|
|guard properties
|
|
|
|
|
|
|
|Can connect to bc
------------------------------------------------------------------------------bc |Wings of Light
|
bc-b
|
126
|Can be used to connect
|
|
|
|with various melee
|
|
|
|attacks
------------------------------------------------------------------------------------------------------------------------------------------------------------V2 Assault Buster (AB) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Mega Beam Rifle
|
6
|
120
|
------------------------------------------------------------------------------CSa |Mega Beam Cannon
|
-|
261
|
------------------------------------------------------------------------------ab |Spread Beam Cannon
|
1
| 160~221 |Full damage dealt when
|
|
|
|the target is close
------------------------------------------------------------------------------ac |Assault Buster Armor Purge |
-|
--|Changes to V2 mode
|
|
|
|
------------------------------------------------------------------------------abc |Gunbuster
|
5
|
30
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber>Spin Slash
|
nb
|
134
|Can connect to bc
nb |
|
|
|
------------------------------------------------------------------------------Grd |Beam Saber>Uppercut
| 4/6bb
|
134
|Can connect to bc
4/6b|->Hip VSBR
| 4/6bb-a |
185
|
------------------------------------------------------------------------------Air |Beam Saber>Double Knee Press|
nbb
|
183
|Can connect to bc
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber Thrust>Slash
| 4/6bb
|
181
|Can connect to bc
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Shield Assault
|
cc8b
|
92
|The shield assault has
|
|
|
|guard properties
|
|
|
|
|
|
|
|Can connect to bc
------------------------------------------------------------------------------bc |Wings of Light
| bc-bb
|
180
|Can be used to connect
|
|
|
|with various melee
|
|
|
|attacks
------------------------------------------------------------------------------2b |Set Mega Beam Shield
|
2b
|
--|V2 sets down the Mega
|
|
|
|Beam Shield upon input,
|
|
|
|do note that this will
|
|
|
|not block any attacks,
|
|
|
|its merely used for
|
|
|
|originations
|
|
|
|
|->Shield Beam
|
2b-a
|
50
|The shield will fire a
|
|
|
|small V-shaped beam,
|
|
|
|stuns the target if hit
|
|
|
|
|->Push Shield
|
2b-b
|
10
|V2AB releases the shield
|
|
|
|and pushes it at the

|
|
|
|target. There is attack
|
|
|
|priority on the shield
|
|
|
|that is released
------------------------------------------------------------------------------------------------------------------------------------------------------------ZM-S24G Gedlav
Pilot: Katejina Loos
Cost: 2000GP
HP: 560
Guard: X

Transformable: X

BD: Normal/Ground

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
8
|
80
|Not OOA even if target
|
|
|
|if right underneath you
------------------------------------------------------------------------------CSa |Shield Beam
|
-|
148
|The beam shields on the
|
|
|
|sides have guard
|
|
|
|properties
------------------------------------------------------------------------------CSb |Assault Mode
| (100)
|
--|Change to Assault Mode
|
|
|
|
|
|
|
|Boost will be drained to
|
|
|
|0 upon activation
|
|
|
|
|
|
|
|Beam Rifle's weapon
|
|
|
|slot will be changed to
|
|
|
|Assault Mode's time
|
|
|
|gauge
|
|
|
|
|
|
|
|Assault Mode will end
|
|
|
|when gauge reaches 0 or
|
|
|
|when Missle pod/CSa is
|
|
|
|used
|
|
|
|
|
|
|
|Refer to notes section
------------------------------------------------------------------------------ab |Beam Cannon
|
30
| 28~182 |Firing direction
|
|
|
|depends on direction
|
|
|
|inputted
|
|
|
|
|
|
|
|n: Gedlav turns towards
|
|
|
|
the target and fires
|
|
|
|
|
|
|
|direction: Gedlav fires
|
|
|
|
the cannons towards
|
|
|
|
the direction its
|
|
|
|
facing
------------------------------------------------------------------------------ac |Missle Pod
|
8
| 78~141 |
------------------------------------------------------------------------------abc |Zolo
|
4
|
70
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments

------------------------------------------------------------------------------nb |Beam Saber (3 hits)>Kick


|
nbbb
|
150
|
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber Thrust>Tackle
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Einerad Tackle (Grind)
|
cc8b
|
81
|
------------------------------------------------------------------------------bc |Einerad Swing
|
bc
|
138
|Gedlav will continue to
|
|
|
|swing the Einerad
|
|
|
|around as b is being
|
|
|
|held down, you can also
|
|
|
|move slightly while
|
|
|
|Gedlav is swinging the
|
|
|
|Einerad
|
|
|
|
|
|
|
|Inputting c button will
|
|
|
|allow Gedlav to boost
|
|
|
|upwards while swinging
|
|
|
|the Einerad
|
|
|
|
|->Beam Cannon
|
bc-a
|
???
|While holding down the
|
|
|
|b button, inputting a
|
|
|
|will allow Gedlav to
|
|
|
|fire its Beam Cannons
------------------------------------------------------------------------------2b |Jump>Einerad Grind
|
2b
|
138
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Assault Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Cannon
|
30
| 28~182 |Firing direction
|
|
|
|depends on direction
|
|
|
|inputted
|
|
|
|
|
|
|
|n: Gedlav turns towards
|
|
|
|
the target and fires
|
|
|
|
|
|
|
|direction: Gedlav fires
|
|
|
|
the cannons towards
|
|
|
|
the direction its
|
|
|
|
facing
------------------------------------------------------------------------------CSa |Shield Beam
|
-|
148
|The beam shields on the
|
|
|
|sides have guard
|
|
|
|properties
|
|
|
|
|
|
|
|Returns to Normal Mode
------------------------------------------------------------------------------ab |Beam Cannon & Tackle
|
(30)
|
???
|Gedlav fires the beam
|
|
|
|cannons then tackles
------------------------------------------------------------------------------ac |Missle Pod
|
8
| 78~141 |Returns to Normal Mode
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Drift Tackle
|
nb
|
???
|
|
|
|
|
-------------------------------------------------------------------------------

4/6b|Drift Tackle
| 4/6bb
|
???
|
|
|
|
|
------------------------------------------------------------------------------8b |Einerad Grind
|
8bbb
|
???
|Can connect to 2b/ac
------------------------------------------------------------------------------2b |Jump>Einerad Grind
|
2b
|
???
|
------------------------------------------------------------------------------Notes:
- Assault Mode:
- Upon activation, all of Gedlav's boost will be drained to 0. The BR weapon
gauge will be turned to the Assault Mode Timer gauge.
- Assault mode will end when the timer reaches 0, or when Missle pod or CSa
is used.
- While in Assault Mode:
- Gedlav will turn on the beam shields on the two sides of the tire. These
shields will be able to block range attacks, but not melee attacks.
- Cannot ND (as there is no boost)
- Gains the ability to Jump via pressing the c button
- Gedlav itself will gain attack hitbox/priority
------------------------------------------------------------------------------LM312V04 Victory Gundam
Pilot: Usso Evin
Cost: 1000GP
HP: 320
Guard: O(VG,TF)

Transformable: O

BD: Normal/Ground(BF)

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Victory (VG) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
7
|
70
|Victory's Beam Shield
|
|
|
|will activate as the
|
|
|
|Beam Rifle is fired
------------------------------------------------------------------------------ab |Fire Top Fighter
|
-|
122
|Changes to BF mode
------------------------------------------------------------------------------bc |Fire Bottom Fighter
|
-|
132
|Changes to TF mode
------------------------------------------------------------------------------ac |Fire Top + Bottom Fighter
|
-|
188
|Changes to CF mode
------------------------------------------------------------------------------abc |Shrike Team
|
2
|
--|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Uppercut>Beam Saber Drill
|
nb
| 75~163 |
nb |
|
|
|
------------------------------------------------------------------------------Grd |V Slash
|
4/6b
|
185
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber
|
nb
|
80
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber
|
4/6b
|
80
|
4/6b|
|
|
|

------------------------------------------------------------------------------cc8b|Beam Shield Assault


|
cc8b
|
92
|The shield assault has
|
|
|
|guard properties
------------------------------------------------------------------------------------------------------------------------------------------------------------Top Fighter (TF) Mode (Body+Arms)
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
7
|
70
|Victory's Beam Shield
|
|
|
|will activate as the
|
|
|
|Beam Rifle is fired
------------------------------------------------------------------------------ab |Fire Top Fighter
|
-|
122
|Changes to CF mode
------------------------------------------------------------------------------bc |Combine
|
-|
--|Changes to VG mode
------------------------------------------------------------------------------ac |Fire Top Fighter
|
-|
122
|Changes to CF mode
------------------------------------------------------------------------------abc |Shrike Team
|
2
|
--|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Beam Saber Stab
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber
|
nb
|
80
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Beam Saber
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Shield Assault
|
cc8b
|
92
|The shield assault has
|
|
|
|guard properties
------------------------------------------------------------------------------------------------------------------------------------------------------------Bottom Fighter (BF) Mode (Body+Legs)
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
7
|50 (1HIT)|Can fire up to 3 times
|
|
|85 (2HIT)|consecutively
|
|
|105(3HIT)|
|
|
|
|Victory stands still to
|
|
|
|fire
------------------------------------------------------------------------------ab |Combine
|
-|
--|Changes to VG mode
------------------------------------------------------------------------------bc |Fire Bottom Fighter
|
-|
132
|Changes to CF mode
------------------------------------------------------------------------------ac |Fire Bottom Fighter
|
-|
132
|Changes to CF mode
------------------------------------------------------------------------------abc |Shrike Team
|
2
|
--|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Sliding Kick>Upperkick
|
nbb
|
134
|

nb |
|
|
|
------------------------------------------------------------------------------Grd |Kick x4
| 4/6bbb |
210
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Kick x4
| nbbbb
|
195
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Kick x4
| 4/6bbb |
193
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Flying Kick
|
cc8b
|
80
|
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Core Fighter V (CF)
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Vulcan
|
30
|
~46
|
------------------------------------------------------------------------------ac |Combine
|
-|
--|Changes to VG mode
-------------------------------------------------------------------------------

-----------------------------------------------------4j) Mobile Fighter G Gundam


[gg]
-----------------------------------------------------------------------------------------------------------------------------------GF13-017NJII God Gundam
Pilot: Domon Kasshu
Cost: 3000GP
HP: 750
Guard: X

Transformable: X

BD: Runner

Equipment Change: X

Special Ability: Meikyo Shisui


- Activates when God's HP is down to 200HP or below
- God will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- More in the notes section
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|God Slash
|
-|
50
|God fires a beam from
|
|
|
|its beam sword
|
|
|
|
|
|
|
|While in the air, God
|
|
|
|will do a flip after
|
|
|
|firing the God Slash
------------------------------------------------------------------------------CSa |Sekiha Tenkyouken
|
(3)
|174(lv 1)|Can charge up to 3x
|
|
|211(lv 2)|
|
|
|248(1v 3)|
------------------------------------------------------------------------------CSa |Sekiha Tenkyou God Finger
|
(3)
|???(lv 1)|Meikyou Shisui only
(2) |
|
|???(lv 2)|
|
|
|???(lv 3)|Can charge up to 3x
-------------------------------------------------------------------------------

ab

|Vulcan
|
50
| 15~129 |God will fire its head
|
|
|
|vulcans when it's moving
|
|
|
|around.
|
|
|
|
|Machine Cannon
|
|
129
|God will fire its
|
|
|
|shoulder machine cannons
|
|
|
|while it's standing
|
|
|
|still or when it is
|
|
|
|firing out of angle
------------------------------------------------------------------------------abc |Gundam Maxter
|
7
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
|
-| ~201
|Boost will be drained
|
|
|
|while the attack is
|
|
|
|grinding the target
------------------------------------------------------------------------------ac |Iai
|
ac
|
|Ground Only, you can
|
|
|
|cancel by inputting ac
|
|
|
|
|-> Consecutive God Slash
|
ac-a
|50(1 HIT)|Pressing a will allow
|
|
|85(2 HIT)|God to fire a God Slash,
|
|
|105(3HIT)|God may fire up to 5
|
|
|
|God Slashes
|
|
|
|
|-> God Slash Typhoon
| ac-b(*)b | 92~185 |Mashing b increases dmg
------------------------------------------------------------------------------Grd |Punchx2>Punch>Kick>Kick>Kick| nbbbbb |
243
|
nb |(any hit)-> Issen
| nb-8b
| ?~224 |
|(any hit)-> Side Tackle
| nb-4/6b | ?~272 |
|(any hit)-> Uppercut
| nb-2b
| ?~225 |
------------------------------------------------------------------------------Grd |L upper>R upper>L upper
| 4/6bbb |
213
|
4/6b|(any hit)-> Issen
| 4/6b-8b | ?~146 |
|(any hit)-> Uppercut
| 4/6b-2b | ?~145 |
------------------------------------------------------------------------------Air |Hyakuretsuken
| nbbbb
|
241
|Hijiuchi>Uraken>Seiken
nb |(any hit)-> Issen
| nb-8b
| ?~177 | >Hyakuretsuken combo
|(any hit)-> Downwards Slash | nb-4/6b | ?~176 |
|(any hit)-> Izuna Drop
| nb-2b
| ?~184 |
------------------------------------------------------------------------------Air |Hyakuretsukyaku
| 4/6bbb |
197
|Upper kickx2>Punch
4/6b|(any hit)-> Issen
| 4/6b-8b | ?~162 | >Hyakuretsukyaku combo
|(any hit)-> Izuna Drop
| 4/6b-2b | ?~170 |
------------------------------------------------------------------------------cc8b|3-hit Kick
| cc8bbb |
150
|
------------------------------------------------------------------------------bc |Bakunetsu God Finger
| bc(*)b | 114~194 |Mashing b increases dmg
|
|
|
|
|
|
|
|n: God releases the God
|
|
|
|
Finger on the spot
|
|
|
|
after the pose
|
|
|
|4: God will sway to the
|
|
|
|
left before releasing
|
|
|
|
God Finger
|
|
|
|6: God will sway to the
|
|
|
|
right before
|
|
|
|
releasing God Finger
|
|
|
|
|->2nd hand God Finger
| bc-88
|
|2nd hand God Finger
|
|
|
|
|->Throw
| bc-(*)8b | ?~202 |God throws the target

|
|
|
|
|->Heat End
| bc-(*)2b | ?~250 |Heat End
|
|
|
|
|->Melee Counter Heat End
|
|
150
|Instant Heat End when
|
|
|
|God Finger is hit by a
|
|
|
|melee attack
------------------------------------------------------------------------------2b |God Shadow
|
2b
|
|Hold 2b for up to 4
|
|
|
|shadows, they will act
|
|
|
|as shields for God
|
|
|
|
|
|
|
|God Shadows will
|
|
|
|disappear once God
|
|
|
|attacks, or over time
------------------------------------------------------------------------------Notes:
- God has the ability to jump by pressing the c button
- Meikyo Shisui
- Activates when God's HP is down to 200HP or below
- God will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- BD and Step speed increased.
- The speed of melee attacks increased.
- The lag time after melee attacks lowered.
- The tracking on melee attacks increased.
------------------------------------------------------------------------------GF13-001NHII Master Gundam
Pilot: Tohofuhai
Cost: 2000GP
HP: 600
Guard: X

Transformable: X

BD: Runner

Equipment Change: X

Special Ability: Meikyo Shisui


- Activates when Master's HP is down to 150HP or below
- Master will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- More in the notes section
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Master Cloth
|
-|
40
|Master grabs the target
|
|
|
|with the Master Cloth
|
|
|
|
|->Swing Throw
|
a-n
|
???
|Neutral direction input
|
|
|
|
|->Multiple Swings>Throw
| a-4/6
| ?~174 |Master swings the target
|
|
|
|several times before
|
|
|
|throwing the target out
|
|
|
|
|->Pull back
|
a-2
|
--|Master pulls the target
|
|
|
|towards himself. Can
|
|
|
|connect to melee attacks
------------------------------------------------------------------------------CSa |Sekiha Tenkyouken
|
-|174(lv 1)|Can charge up to 3x
|
|
|211(lv 2)|
|
|
|248(lv 3)|
-------------------------------------------------------------------------------

ac

|Jyuuniou Houhai Daishahei


|
1
| 4~51
|Chibi Masters slows down
|
|(After 30)|
|the target if they hit
|
|
|
|
|->Kizen Shoukoujin
|
|
--|Press ac again to recall
|
|
|
|the Chibi Masters. The
|
|
|
|target will be stunned
------------------------------------------------------------------------------abc |Death Beast
|
5
|20(1 HIT)|
|
|
|74(4 HIT)|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ab |Darkness Finger
| ab(*)b | 124~175 |Mashing b increases dmg
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
|
-|
201
|Boost will be drained
|
|
|
|while the attack is
|
|
|
|grinding the targe
------------------------------------------------------------------------------Grd |Distant Crusher>Punch combo | nbbbb
|
226
|
nb |(any hit)->Master Cloth>Kick|
nb-a
|
???
|
|(any hit)->Side Tackle
| nb-4/6b | ???~255 |
|(any hit)->Upper Cut
| nb-8b
| ???~213 |
| -> Punch Combo>Kick
| -c-bbbb | ???~267 |By following through
|
-> Hyakuretsukyaku
| -c-b-8b |
|with the jump button,
|
|
|
|Master can unleash
|
|
|
|another melee combo
|
|
|
|after the upper cut
------------------------------------------------------------------------------Grd |Distant Crusher>Kick combo | 4/6bbb |
205
|
4/6b|(any hit)->Master Cloth>Kick| 4/6b-a |
???
|
|(any hit)->Upper Cut
| 4/6b-8b |
???
|
| -> Punch Combo>Kick
| -c-bbbb |
???
|By following through
|
-> Hyakuretsukyaku
| -c-b-8b |
|with the jump button,
|
|
|
|Master can unleash
|
|
|
|another melee combo
|
|
|
|after the upper cut
------------------------------------------------------------------------------Air |Master Cloth (Rod)
|
nbbb
|
202
|
nb |(any hit)->Master Cloth>Kick|
nb-a
|
???
|
|(any hit)->Hyakuretsukyaku | nb-8b
| 131~168 |Mashing b increases dmg
|(any hit)->Master Cloth>
| nb-2b
| 146~181 |
|
Explosion
|
|
|
------------------------------------------------------------------------------Air |Master Cloth (3 hit)
| 4/6bb
|
185
|
4/6b|(any hit)->Master Cloth>Kick| 4/6b-a |
???
|
|(1st hit)->Hyakuretsukyaku | 4/6b-8b |
140
|Mashing b increases dmg
|(1st hit)->Master Cloth>
| 4/6b-2b |
134
|
|
Explosion
|
|
|
------------------------------------------------------------------------------cc8b|3-hit kick
| cc8bbb |
108
|
|(any hit)->Master Cloth>Kick| cc8b-a |
???
|
------------------------------------------------------------------------------bc |Suibu Saigenkouko
|
bc
|
201
|
| Deadly Wave
|
|
|
------------------------------------------------------------------------------2b |Master Cloak
|
2b
|
150
|Melee counter. Once a
|
|
|
|melee is successfully
|
|
|
|countered, Master will
|
|
|
|release Darkness Finger
------------------------------------------------------------------------------Notes:
- Master has the ability to jump by pressing the c button

- Meikyo Shisui
- Activates when Master's HP is down to 150HP or below
- Master will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- BD and Step speed increased.
- The speed of melee attacks increased.
- The lag time after melee attacks lowered.
- The tracking on melee attacks increased.
------------------------------------------------------------------------------GF13-017NJ Shining Gundam
Pilot: Domon Kasshu
Cost: 2000GP
HP: 600
Guard: X

Transformable: X

BD: Runner

Equipment Change: X

Special Ability: Meikyo Shisui


- Activates when you use Super Mode when Shining's HP is down to 200HP or
below
- Shining will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- More in the notes section
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal/Super Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Shining Shot
|
1
|
80
|Shining fires a beam
|
|
|
|from its arm armor
|
|
|
|
|
|
|
|Reloads faster during
|
|
|
|Super Mode
------------------------------------------------------------------------------ab |Vulcan
|
50
| 15~129 |Shining will fire its
|
|
|
|head vulcans when it's
|
|
|
|moving around.
|
|
|
|
|Machine Cannon
|
|
125
|Shining will fire its
|
|
|
|shoulder machine cannons
|
|
|
|while it's standing
|
|
|
|still or when it is
|
|
|
|firing out of angle
------------------------------------------------------------------------------ab |King of Hearts
|
3
|
148
|Super Mode Only
(2) | Shining Finger (Gerobi)
|
|
|
------------------------------------------------------------------------------ac |Super Mode
|
100
|
--|Change to Super Mode
|
|(After 20)|
|
|
|
|
|Starts reloading 10
|
|
|
|seconds after gauge hits
|
|
|
|zero
------------------------------------------------------------------------------ac |Battou
|
-|
--|Shining pulls out the
(2) |
|
|
|Shining Finger Sword
|
|
|
|
|
|
|
|Change to SFS Mode
|
|
|
|
|
|
|
|Super Mode Only
-------------------------------------------------------------------------------

abc |Dragon Gundam


|
2
| 29~110 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
|
-| ~185
|Boost will be drained
|
|
|
|while the attack is
|
|
|
|grinding the target
------------------------------------------------------------------------------Grd |Punchx2>Punch>Kick>Kick>Kick| nbbbbb |
218
|
nb |(any hit)-> Issen
| nb-8b
| 93~?
|
|(any hit)-> Side Tackle
| nb-4/6b | 163~? |
|(any hit)-> Uppercut
| nb-2b
| 93~?
|
------------------------------------------------------------------------------Grd |L upper>R upper>L upper
| 4/6bbb |
215
|
4/6b|(any hit)-> Issen
| 4/6b-8b | 93~?
|
|(any hit)-> Uppercut
| 4/6b-2b | 93~?
|
------------------------------------------------------------------------------Air |Hyakuretsuken
| nbbbb
|
218
|Hijiuchi>Uraken>Seiken
nb |(any hit)-> Issen
| nb-8b
| 87~?
| >Hyakuretsuken combo
|(any hit)-> Downwards Slash | nb-4/6b | 87~?
|
|(any hit)-> Izuna Drop
| nb-2b
| 96~?
|
------------------------------------------------------------------------------Air |Hyakuretsukyaku
| 4/6bbb |
190
|Upper kickx2>Punch
4/6b|(any hit)-> Issen
| 4/6b-8b | 129~? | >Hyakuretsukyaku combo
|(any hit)-> Izuna Drop
| 4/6b-2b | 137~? |
------------------------------------------------------------------------------cc8b|3-hit Kick
| cc8bbb |
127
|
------------------------------------------------------------------------------bc |Shining Finger
| bc(*)b | 124~187 |Mashing b increases dmg
|
|
|
|
|
|
|
|n: Shining releases the
|
|
|
|
Shining Finger on the
|
|
|
|
spot after the pose
|
|
|
|4: Shining will sway to
|
|
|
|
the left before
|
|
|
|
releasing Shining
|
|
|
|
Finger
|
|
|
|6: Shining will sway to
|
|
|
|
the right before
|
|
|
|
releasing Shining
|
|
|
|
Finger
------------------------------------------------------------------------------2b |Beam Saber Backwards Thrust |
2b
|
|Shining activates the
|
|
|
|Beam Saber on its hip
|
|
|
|armor, during the attack
|
|
|
|Shining has Super Armor
|
|
|
|
|
|
|
|Normal Mode Only
------------------------------------------------------------------------------------------------------------------------------------------------------------Shining Finger Sword (SFS) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Shining Shot
|
1
|
80
|Shining fires a beam
|
|
|
|from its arm armor
|
|
|
|
|
|
|
|Reloads faster during
|
|
|
|Super Mode
|
|
|
|
|
|
|
|Return to Super Mode
-------------------------------------------------------------------------------

ab

|King of Hearts
|
3
|
148
|Return to Super Mode
| Shining Finger (Gerobi)
|
|
|
------------------------------------------------------------------------------ac |Sheathe
|
-|
--|Shining puts away the
|
|
|
|Shining Finger Sword
|
|
|
|
|
|
|
|Change to Super Mode
------------------------------------------------------------------------------abc |Dragon Gundam
|
2
| 29~110 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
|
-| ~185
|Boost will be drained
|
|
|
|while the attack is
|
|
|
|grinding the target
|
|
|
|
|
|
|
|Change to Super Mode
------------------------------------------------------------------------------nb |Men>Men>Men
|
nbbb
|
240
|
------------------------------------------------------------------------------8b |Tsuki>Tsuki>Tsuki
|
8bbb
|
240
|
------------------------------------------------------------------------------4/6b|Dou
| 4/6bbb |
164
|
------------------------------------------------------------------------------bc |Shining Finger
| bc(*)b | 124~187 |Mashing b increases dmg
|
|
|
|
|
|
|
|n: Shining releases the
|
|
|
|
Shining Finger on the
|
|
|
|
spot after the pose
|
|
|
|4: Shining will sway to
|
|
|
|
the left before
|
|
|
|
releasing Shining
|
|
|
|
Finger
|
|
|
|4: Shining will sway to
|
|
|
|
the right before
|
|
|
|
releasing Shining
|
|
|
|
Finger
|
|
|
|
|
|
|
|Change to Super Mode
------------------------------------------------------------------------------Notes:
- Shining has the ability to jump by pressing the c button
- Meikyo Shisui
- Activates you use Super Mode when Shining's HP is down to 200HP or below
- Shining will receive an additional attack power boost, in conjunction with
things like guts correction, etc. For up to a maximum of 60% increase
- BD and Step speed increased.
- The speed of melee attacks increased.
- The lag time after melee attacks lowered.
- The tracking on melee attacks increased.
- Shining Finger Sword
- During SFS Mode, using any other weapons (except for Assist) will return
Shining to Super Mode
- You are free you chain your nb, 4/6b, and 8b melee however you wish
(Similiar to how Epyon works)
------------------------------------------------------------------------------GF13-021NG Gundam Spiegel
Pilot: Schwatz Bruder

Cost: 2000GP
HP: 600
Guard: X

Transformable: X

BD: Runner

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Messer Granz
|
24
| 30~150 |Pressing the a button
|
|
|
|again will allow Spiegel
|
|
|
|to throw more kunais,
|
|
|
|you can throw up to 4
|
|
|
|additional sets
------------------------------------------------------------------------------CSa |Messer Granz (Explosion)
|
-|
184
|
------------------------------------------------------------------------------ab |Iron Net
|
1
|
80
|Stun
------------------------------------------------------------------------------abc |Rising Gundam
|
4
|
70
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ac |Bunshin
|
ac
|
127
|
------------------------------------------------------------------------------CSb |Sturm Und Drang
|
-|
283
|
------------------------------------------------------------------------------Grd |Spiegel Blade>Uppercut>Kicks| nbbbb
|
214
|
nb |(any hit)->Consecutive Kicks| nb-8b
|
???
|
|(any hit)->Flash>Issen
| nb-4/6b |
???
|
|(any hit)->Screw Piledriver | nb-2b
|
???
|
|(any hit)->Iron Net>Thrust | nb-ab
|
???
|
------------------------------------------------------------------------------Grd |Kickx2>Spiegel Blade
| 4/6bbbb |
202
|
4/6b|(any hit)->Consecutive Kicks| 4/6b-8b |
???
|
|(any hit)->Flash>Issen
|4/6b-4/6b |
???
|
|(any hit)->Screw Piledriver | 4/6b-2b |
???
|
|(any hit)->Iron Net>Thrust | 4/6b-ab |
???
|
------------------------------------------------------------------------------Air |Spiegel Blade>Psycocrusher | nbbbb
|
193
|
nb |(any hit)->Consecutive Kicks| nb-8b
|
???
|
|(any hit)->Spiegel Blade
| nb-4/6b |
???
|
|(any hit)->Screw Piledriver | nb-2b
|
???
|
|(any hit)->Iron Net>Thrust | nb-ab
|
???
|
------------------------------------------------------------------------------Air |SpiegelBlade>Somersault Kick| 4/6bbbbb |
201
|
4/6b|(any hit)->Consecutive Kicks| 4/6b-8b |
???
|
|(any hit)->Spiegel Blade
|4/6b-4/6b |
???
|
|(any hit)->Screw Piledriver | 4/6b-2b |
???
|
|(any hit)->Iron Net>Thrust | 4/6b-ab |
???
|
------------------------------------------------------------------------------cc8b|Sturm Und Drang
|
cc8b
|
???
|
------------------------------------------------------------------------------bc |Sturm Und Drang
|
bc
| ~130
|You can control the
|
|
|
|direction Spiegel moves
|
|
|
|by inputting any
|
|
|
|direction
------------------------------------------------------------------------------2b |Counter
|
2b
|
--|Melee Counter
|
|
|
|
|
|
|
|Upon a successful

|
|
|
|counter, Spiegel will
|
|
|
|disappear and reappear
|
|
|
|above the target
|
|
|
|followed by an attack
|
|
|
|
|->Punch>Stepx10>Kick
| 2b-(*)b | ~205
|
------------------------------------------------------------------------------Notes:
- Spiegel has the ability to jump by pressing the c button
- Spiegel turns invisible when stepping
------------------------------------------------------------------------------GF13-050NSW Nobel Gundam
Pilot: Allenby Beardsley
Cost: 2000GP
HP: 560
Guard: X

Transformable: X

BD: Runner

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Nobel Hoop
|
3
|
80
|
------------------------------------------------------------------------------CSa |Bakunetsu God Finger (Range)|
-|
173
|
------------------------------------------------------------------------------ac |Berserker System
|
100
|
--|Change to Berserker
|
|(After 20)|
|Mode
|
|
|
|
|
|
|
|Starts reloading 10
|
|
|
|seconds after gauge hits
|
|
|
|zero
------------------------------------------------------------------------------abc |Mandala Gundam
|
3
|
80
|Mandala Gundam moves
|
|
|
|towards the target and
|
|
|
|slashes the target
|
|
|
|
|
|
|
|After the initial attack
|
|
|
|, Mandala will follow
|
|
|
|Nobel. It will attack
|
|
|
|again when Nobel uses
|
|
|
|the Nobel Hoop, or when
|
|
|
|you press the assist
|
|
|
|button again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ab |Bakunetsu God Finger
| ab(*)b | 124~175 |Mashing b increases dmg
------------------------------------------------------------------------------Grd |Kick x3
|
nbbb
|
191
|
nb |(any hit)->Hi-kick
| nb-2b
|
???
|
| ->Throw
|
-c-b
|
???
|
------------------------------------------------------------------------------Grd |Nobel Hoop Slash x3>Grind
| 4/6bbb |
189
|
4/6b|(any hit)->Hi-kick
| 4/6b-2b |
???
|
| ->Throw
|
-c-b
|
???
|

------------------------------------------------------------------------------Air |Nobel Hoop Slash>Spin Slash |


nbb
|
154
|
nb |(any hit)->Hi-kick
| nb-2b
|
???
|
| ->Throw
|
-c-b
|
???
|
------------------------------------------------------------------------------Air |Beam Ribbon Slash>Spin
| 4/6bb
|
171
|
4/6b|(any hit)->Hi-kick
| 4/6b-2b |
???
|
| ->Throw
|
-c-b
|
???
|
------------------------------------------------------------------------------cc8b|Drill Kick
|
cc8b
|
76
|
------------------------------------------------------------------------------bc |Beam Ribbon Spin
|
bc
|
102
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Berserker Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Nobel Hoop
|
3
|
96
|
------------------------------------------------------------------------------CSa |Bakunetsu God Finger(Gerobi)|
-|
310
|
------------------------------------------------------------------------------abc |Mandala Gundam
|
3
|
80
|Mandala Gundam moves
|
|
|
|towards the target and
|
|
|
|slashes the target
|
|
|
|
|
|
|
|After the initial attack
|
|
|
|, Mandala will follow
|
|
|
|Nobel. It will attack
|
|
|
|again when Nobel uses
|
|
|
|the Nobel Hoop, or when
|
|
|
|you press the assist
|
|
|
|button again
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ab |Bakunetsu God Finger>HeatEnd| ab(*)b | 180~246 |
------------------------------------------------------------------------------nb |Punch x3>Hyakuretsuken
| nbbbb
|
246
|
|(any hit)->Punch
| nb-8b
|
???
|
------------------------------------------------------------------------------4/6b|Kick x2>Hyakuretsukyaku
| 4/6bbb |
239
|
|(any hit)->Punch
| 4/6b-8b |
???
|
------------------------------------------------------------------------------cc8b|Drill Kick
|
cc8b
|
111
|
------------------------------------------------------------------------------bc |Beam Ribbon (4 hits)
|
bc
|
217
|
------------------------------------------------------------------------------Notes:
- Nobel has the ability to jump by pressing the c button

-----------------------------------------------------4k) New Mobile Report Gundam Wing (TV)


[gw]
-----------------------------------------------------------------------------------------------------------------------------------XXXG-00W0 Wing Gundam Zero
Pilot: Heero Yuy

Cost: 3000GP
HP: 700
Guard: O

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Buster Rifle
|
10
| 46~160 |Damage varies depending
|
|
|
|on distance
|
|
|
|
|
|
|
|Grinds the target down
------------------------------------------------------------------------------MA |Buster Rifle
|
(10)
|
135
|Consumes two ammo at a
a
|
|
|
|time
------------------------------------------------------------------------------CSa |Rolling Buster Rifle
|
-| 160~212 |Wing Zero fires both of
|
|
|
|the Buster Rifles while
|
|
|
|spinning clockwise
------------------------------------------------------------------------------ab |Machine Cannon
|
60
| 69~124 |When in MA mode, Wing
|
|
|
|Zero will fire from
|
|
|
|the shield
------------------------------------------------------------------------------ac |Twin Buster Rifle
|
1
|
260
|In the case that the
|
|
|
|beam hits the ground, a
|
|
|
|huge explosion will
|
|
|
|occur
------------------------------------------------------------------------------abc |Vayeate
|
5
| 98~115 |Fires a beam similiar to
|
|
|
|Buster Rifle
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (3 hits)
|
nbbb
|
183
|
nb |->Beam Saber Stab
| nbb-8b |
194
|
------------------------------------------------------------------------------Grd |Shield Stab>Kick
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber>Dropkick
|
nbbb
|
183
|
nb |->Spinning Kick
| nb-8b
|
170
|
------------------------------------------------------------------------------Air |Beam Saber (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Spin Slash
|
cc8b
|
50
|
------------------------------------------------------------------------------bc |Beam Saber (1 hit)
|
bc
|
80
|
------------------------------------------------------------------------------MA |Beam Saber Spin Slash
|
b
|
50
|Wing Zero transforms
b
|
|
|
|back to MS mode and uses
|
|
|
|ccb
------------------------------------------------------------------------------Notes:
- Wing Zero's Buster Rifle animation can be canceled by forcing Wing Zero to
turn out of angle.
- Wing Zero's Buster Rifle animation can also be canceled by using bc.

------------------------------------------------------------------------------XXXG-01D2 Gundam Deathscythe Hell


Pilot: Duo Maxwell
Cost: 2000GP
HP: 560
Guard: O (Open only)

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Active Cloak Closed Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Vulcan
|
20
|
38
|
------------------------------------------------------------------------------ab |Open Active Cloak
|
100
|
--|The ammo displayed is
|
|
|
|the HP of the active
|
|
|
|cloak
|
|
|
|
|
|
|
|Reloads only when the
|
|
|
|gauge hits 0
|
|
|
|
|
|
|
|Change to Opened Mode
------------------------------------------------------------------------------ac |Hyper Jammer
|
100
|
--|Deathscythe turns
|
|
|
|invisible, and negates
|
|
|
|the tracking of all
|
|
|
|enemy attacks' tracking
|
|
|
|
|
|
|
|When Deathscythe is hit
|
|
|
|when Hyper Jammer is
|
|
|
|active, it takes double
|
|
|
|damage
------------------------------------------------------------------------------abc |Gundam Sandrock Kai
|
4
| 48~90 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|Kick
|
b
|
117
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Active Cloak Opened Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Buster Shield
|
1
|
112
|Stuns the target
------------------------------------------------------------------------------ab |Close Active Cloak
|
100
|
--|The ammo displayed is
|
|
|
|the HP of the active
|
|
|
|cloak
|
|
|
|
|
|
|
|Reloads only when the
|
|
|
|gauge hits 0
|
|
|
|
|
|
|
|Change to Closed Mode
------------------------------------------------------------------------------ac |Hyper Jammer
|
100
|
--|Deathscythe turns
|
|
|
|invisible, and negates
|
|
|
|the tracking of all

|
|
|
|enemy attacks' tracking
|
|
|
|
|
|
|
|When Deathscythe is hit
|
|
|
|when Hyper Jammer is
|
|
|
|active, it takes double
|
|
|
|damage
------------------------------------------------------------------------------abc |Gundam Sandrock Kai
|
4
| 48~90 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Twin Beam Scythe (4 hits)
| nbbbb
|
208
|
|->Kick>Spin Slash
| nb-8bb |
209
|
|->Ground Press>Grind
| nbb-8b |
214
|
------------------------------------------------------------------------------4b |Twin Beam Scythe (3 hits)
|
4bbb
|
187
|
|->Spin Slash
| 4b-8b
|
161
|
|->Thrust>Throw
| 4bb-8b |
109
|
|->Zero Range Buster Shield | 4bb-a
|
181
|
------------------------------------------------------------------------------6b |Twin Beam Scythe>Kick x2
|
6bbb
|
192
|
|->3 hit Stab
| 6b-8b
|
188
|
|->Uppercutx3
| 6bb-8bbb |
215
|
------------------------------------------------------------------------------cc8b|Flying Kick
|
cc8b
|
90
|
------------------------------------------------------------------------------bc |Twin Beam Scythe Spin
|
bc
| 58~153 |Counts as a range
|
|
|
|weapon
|
|
|
|
|
|
|
|Holding the b button
|
|
|
|will allow Deathscythe
|
|
|
|to continue spinning
|
|
|
|the scythe
------------------------------------------------------------------------------------------------------------------------------------------------------------XXXG-01H2 Gundam Heavyarms Kai
Pilot: Trowa Barton
Cost: 2000GP
HP: 560
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Gatling Gun
|
160
|137(ALL) |
------------------------------------------------------------------------------b
|Shoulder Micromissile
|
6
|
92
|
------------------------------------------------------------------------------CSb |Leg Micromissile
|
-|
168
|
------------------------------------------------------------------------------ab |Chest Gatling
|
80
|
114
|
------------------------------------------------------------------------------ac |Full Open Attack
|
-| ~260
|Damage varies depending
|
|
|
|on the amount of ammo
|
|
|
|left. Consumes a max of
|
|
|
|14 ammo from a, 28 ammo
|
|
|
|from ab, and 4 ammo from

|
|
|
|b
------------------------------------------------------------------------------bc |Moonsault
|
-|
--|Heavyarms will jump
|
|
|
|up in a spinning manner
|
|
|
|and back down (much like
|
|
|
|in Endless Waltz)
|
|
|
|
|
|
|
|Inputting a direction
|
|
|
|will allow Heavyarms to
|
|
|
|jump in that direction
|
|
|
|
|->Micromissile
| bc-(*)a |
???
|Heavyarms can fire
|
|
|
|micromissiles as it
|
|
|
|spins
------------------------------------------------------------------------------abc |Mercurius
|
3
|
--|Blocks all incoming
|
|
|
|range attacks
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------2b |Army Knife Spin Slash
|
2b
|
126
|
|->Micromissile
| 2b-(*)a |
???
|Heavyarms can fire
|
|
|
|micromissiles as it
|
|
|
|spins
------------------------------------------------------------------------------------------------------------------------------------------------------------OZ-13MS Gundam Epyon
Pilot: Millardo Peacecraft
Cost: 3000GP
HP: 750
Guard: O

Transformable: O

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------na |Heat Rod (Capture)
|
-|
20
|
------------------------------------------------------------------------------4/6a|Heat Rod (Sweep)
|
-|
60
|
------------------------------------------------------------------------------8a |Heat Rod (Whip)
|
-|
60
|
------------------------------------------------------------------------------MA |Heat Rod (Sweep)
|
-|50(1 HIT)|
a
|
|
|99(2 HIT)|
------------------------------------------------------------------------------ab |Heat Rod (Uppercut)
|
-|
20
|
------------------------------------------------------------------------------ac |Homing Dash
|
-|
--|Epyon dashes towards
|
|
|
|the target
|
|
|
|
|
|
|
|Dash space is around
|
|
|
|5 unit space
|
|
|
|
|
|
|
|Uses 1/4 of the boost
|
|
|
|gauge
------------------------------------------------------------------------------abc |Virgo II
|
5
|
--|
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Sword (2 hits)
|
nbb
|
78
|
|->Beam Sword Iai Slash
| nb-abc |
???
|
|->Heat Rod Uppercut
| nb-ab
|
???
|
|->Consecutive Stab
| nb-8ab |
???
|
|->Spin Kick x2
| nb-4/6ab |
???
|
|->"Infinity" Slash
| nb-2ab |
???
|
|->Heat Rod>Issenx5>Explosion| nb-bc
|
???
|Uses all of boost gauge
------------------------------------------------------------------------------4/6b|Beam Sword (2 hits)
| 4/6bb
|
85
|
|->Beam Sword Iai Slash
| 4/6b-abc |
???
|
|->Heat Rod Uppercut
| 4/6b-ab |
???
|
|->Consecutive Stab
| 4/6b-8ab |
???
|
|->Spin Kick x2
|4/6b-4/6ab|
???
|
|->"Infinity" Slash
| 4/6b-2ab |
???
|
|->Heat Rod>Issenx5>Explosion| 4/6b-bc |
???
|Uses all of boost gauge
------------------------------------------------------------------------------8b |Beam Sword Stab
|
8b
|
30
|
|->Beam Sword Iai Slash
| 8b-abc |
???
|
|->Heat Rod Uppercut
| 8b-ab
|
???
|
|->Consecutive Stab
| 8b-8ab |
???
|
|->Spin Kick x2
| 8b-4/6ab |
???
|
|->"Infinity" Slash
| 8b-2ab |
???
|
|->Heat Rod>Grab>Izuna Drop | 8b-bc
|
???
|Uses all of boost gauge
------------------------------------------------------------------------------2b |Beam Sword Spin Slash
|
2b
|
30
|
|->Beam Sword Iai Slash
| 2b-abc |
???
|
|->Heat Rod Uppercut
| 2b-ab
|
???
|
|->Consecutive Stab
| 2b-8ab |
???
|
|->Spin Kick x2
| 2b-4/6ab |
???
|
|->"Infinity" Slash
| 2b-2ab |
???
|
|->Heat Rod>Spin Slash
| 2b-bc
|
???
|Epyon will continue to
|
|
|
|spin until it hits the
|
|
|
|ground
|
|
|
|
|
|
|
|Uses all of boost gauge
------------------------------------------------------------------------------bc |Beam Sword Iai Slash
|
bc
|
110
|After Epyon hits the
|
|
|
|target, the target will
|
|
|
|be stunned, then an
|
|
|
|explosion will occur
------------------------------------------------------------------------------MA |Tackle
|
b
|
97
|
b
|
|
|
|
------------------------------------------------------------------------------MA |Grab>Throw>Heat Rod
|
bc
|
57
|
bc |
|
|
|
------------------------------------------------------------------------------Notes:
- Unlike other units, Epyon can combo his melee in any fashion, similiar to
RUSH in AvZ2.
- All of the special originations are listed above.
------------------------------------------------------------------------------OZ-00MS Tallgeese
Pilot: Zechs Merquise
Cost: 2000GP
HP: 520

Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: Super Vernier (SV)


- Unlike other units, Tallgeese's ND is a bit special, it is activated via
one press of the c button. This is called super Vernier.
- Each SV also brings Tallgeese a bit higher in the air.
- Depending on the direction inputted, the direction Tallgeese SVs to will
be different.
n: Up
8: Forward
6: Right
4: Left
2: Backwards
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Dober Gun
|
8
|
80
|
------------------------------------------------------------------------------CSa |Dober Gun Triple Shot
|
-|80 (1HIT)|
|
|
|133(2HIT)|
|
|
|164(3HIT)|
------------------------------------------------------------------------------ab |Missle Pod
|
1
|
123
|Tallgeese fires two
|
|
|
|flash bombs
------------------------------------------------------------------------------ac |Dober Gun (Gerobi)
|
1
|
209
|
------------------------------------------------------------------------------abc |Aries
|
5
|
77
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
|
nbb
|
137
|
nb |->Uppercut
| nb-8b
|
126
|
------------------------------------------------------------------------------Grd |Beam Saber (2 hits)
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber Thrust>Kick
|
nbb
|
132
|
nb |->Uppercut
| nb-8b
|
133
|
------------------------------------------------------------------------------Air |Beam Saber>Punch
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Iai Slash
|
cc8b
|
92
|
------------------------------------------------------------------------------bc |Down Super Vernier
|
bc
|
--|Tallgeese SVs directly
|
|
|
|downwards
-------------------------------------------------------------------------------

-----------------------------------------------------4l) New Mobile Report Gundam Wing: Endless Waltz [ew]


-----------------------------------------------------------------------------------------------------------------------------------XXXG-00W0 Wing Gundam Zero Custom (EW Version)
[PSP Exclusive]
Pilot: Heero Yuy (EW)
Cost: 3000GP
HP: 650

Guard: X

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Buster Rifle
|
4
|
120
|You may consecutively
|
|
|
|fire up to 2 times
------------------------------------------------------------------------------CSa |Twin Buster Rifle
|
-|248(lv 1)|You may charge up to 3x
|
|
|272(lv 2)|
|
|
|297(lv 3)|On the second level of
|
|
|
|charge, when the TBR
|
|
|
|beam hits the ground, an
|
|
|
|explosion will occur.
|
|
|
|Range is also increased
|
|
|
|from first level.
|
|
|
|
|
|
|
|On the third level of
|
|
|
|charge, Zero Custom will
|
|
|
|have superarmor while
|
|
|
|firing the TBR. The
|
|
|
|explosion when it hits
|
|
|
|the ground will also be
|
|
|
|substantially bigger.
------------------------------------------------------------------------------MCSa|Twin Buster Rifle
|
-|141(lv 1)|You may charge up to 3x
|
|
|167(lv 2)|
|
|
|192(lv 3)|Range will also be
|
|
|
|increased with higher
|
|
|
|levels of charge
------------------------------------------------------------------------------ab |Machine Cannon
|
60
| 81~83 |Zero Custom will stop
|
|
|
|and fire the Machine
|
|
|
|cannon towards the
|
|
|
|target if no direction
|
|
|
|was inputted.
|
|
|
|
|
|
|
|It will fire towards the
|
|
|
|direction it is facing
|
|
|
|if a direction was
|
|
|
|inputted.
------------------------------------------------------------------------------ac |Flight
|
-|
--|During the startup
|
|
|
|animation, the wings
|
|
|
|can shield range attacks
|
|
|
|
|
|
|
|Inputting a direction
|
|
|
|will allow Zero Custom
|
|
|
|to jump towards that
|
|
|
|direction
------------------------------------------------------------------------------abc |Gundam D. Hell Custom
|
5
|
60
|Upon using the assist,
|
|
|
|Zero Custom's wings
|
|
|
|will acts as shields
|
|
|
|for a few moments. It
|
|
|
|is able to block range
|
|
|
|attacks and melee (?)
|
|
|
|attacks.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
-------------------------------------------------------------------------------

nb

|Beam Saber>Multi Hit Issen |


nbbb
|
194
|Can connect to 2b
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber Stab x2>Thrust
| 4/6bbb |
182
|Can connect to 2b
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber (2 hits)
|
cc8b
|
122
|Can connect to 2b
------------------------------------------------------------------------------bc |Beam Saber Stab
|
bcb
|
85
|The stab stuns the
| >Downwards Slash
|
|
|target
------------------------------------------------------------------------------2b |Issen x2>Downwards Slash
|
2bbb
|
144
|
------------------------------------------------------------------------------------------------------------------------------------------------------------XXXG-01S2 Gundam Nataku (EW Version)
[PSP Exclusive]
Pilot: Chang Wufei (EW)
Cost: 2000GP
HP: 580
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Dragon Fang
|
2
|
140
|Reloads when the Fang
|
|
|
|reattaches to Nataku's
|
|
|
|arm.
|
|
|
|
|
|
|
|You may send out both
|
|
|
|of them consecutively.
|
|
|
|
|
|
|
|The Fangs will return
|
|
|
|immediately if you use
|
|
|
|ab, bc or melee.
------------------------------------------------------------------------------CSa |Double Dragon Fang
|
-|
196
|
------------------------------------------------------------------------------MCSa|Double Dragon Fang
|
-|
???
|
------------------------------------------------------------------------------ab |Twin Beam Trident (Throw)
|
1
|
???
|
------------------------------------------------------------------------------abc |Serpent
|
4
|
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ac |Dragon Fang (Capture)
|
ac
|
--|You may control the
|
|
|
|direction the Fangs
|
|
|
|by inputting a direction
|
|
|
|
|->Dragon Fang Grind
| ac-(*)a |
???
|Mashing a increases dmg
|->Kick x2
|
ac-b
|
???
|
|->Twin Beam Trident (Throw) | ac-ab
|
???
|
|->Dragon Fang Barrage
| ac-ac
|
???
|
------------------------------------------------------------------------------nb |TWin Beam Trident>Stab>Slash|
nbbb
|
182
|Can connect to ac
|
|
|
|
------------------------------------------------------------------------------4/6b|Twin Beam Trident (3 hits) | 4/6bbb |
182
|Can connect to ac

|(any hit)->Spin Slash


| 4/6b-8b |
???
|
------------------------------------------------------------------------------cc8b|Twin Beam Trident Drill
|
cc8b
|
107
|Can connect to ac
------------------------------------------------------------------------------bc |Twin Beam Trident Spin Slash|
bc
|
???
|
------------------------------------------------------------------------------2b |R Upper>Punch>Kick
| 2b(*)b | 145~204 |Mashing b increases dmg
|
|
|
|
|
|
|
|Can connect to ac
-------------------------------------------------------------------------------

-----------------------------------------------------4m) After War Gundam X


[gx]
-----------------------------------------------------------------------------------------------------------------------------------GX-9901-DX Gundam Double X
(GX-9901-DX + GX-9900 G-Falcon Unit Double X)
Pilot: Garrod Ran (Normal Suit) & Tifa Adill
Cost: 3000GP
HP: 700
Guard: O

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|DX Custom Buster Rifle
|
10
|
90
|
------------------------------------------------------------------------------CSa |Charge Twin Satellite Cannon|
-|
--|Can charge up to 3 ammo
------------------------------------------------------------------------------MA |Scattering Beam Cannon
|
1
|
128
|Doesn't reload unless
a
|
|
|
|you are in MA Mode
------------------------------------------------------------------------------MA |IR Homing Missle
|
12
|
90
|Fires 6 at a time
b
|
|
|
|
|
|
|
|Doesn't reload unless
|
|
|
|you are in MA Mode
------------------------------------------------------------------------------ab |Head Vulcan
|
60
|
113
|Input: nab
|
|
|
|
|Breast Launcher
|
(60)
|
113
|Input: Direction + ab
------------------------------------------------------------------------------ac |Twin Satellion Cannon
|
3
|
320
|Starts off with no ammo
|
|
|
|
|
|
|
|Only usable after it is
|
|
|
|charged via CSa
|
|
|
|
|
|
|
|When the TSC hits the
|
|
|
|ground, an explosion
|
|
|
|will occur
------------------------------------------------------------------------------abc |G-Falcon Satellion Cannon
|
1
|
345
|DX has superarmor during
|
|
|
|the animation
|
|
|
|
|
|
|
|When the TSC hits the
|
|
|
|ground, an explosion
|
|
|
|will occur
|
|
|
|

|
|
|
|DX will not be able to
|
|
|
|transform after using
|
|
|
|the assist
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Hyper Beam Sword>Kick
| nbbbb
|
187
|
|->Downwards Slash
| nb-8b
|
135
|
|->Hyper Beam Sword (Grind) |nbbb-4/6b |
200
|
|->Hyper Beam Sword (Back)
| nbbb-2b |
???
|
|(any hit)->Beam Sword Throw |
nb-a
|
???
|
------------------------------------------------------------------------------4/6b|Hyper Beam Sword>Kick
| 4/6bbb |
168
|
|->Slash>Stab>Grind
|4/6bb-4/6b|
183
|
|->Hyper Beam Sword (Back)
| 4/6bb-2b |
???
|
|(any hit)->Beam Sword Throw | 4/6b-a |
???
|
------------------------------------------------------------------------------cc8b|Hyper Beam Sword (2 hits)
|
cc8b
|
84
|
|(any hit)->Beam Sword Throw | cc8b-a |
???
|
------------------------------------------------------------------------------bc |Punch x3>Kick
| bcbbb
|
193
|
|->Uppercut
| bc-8b
|
134
|
|(any hit)->Beam Sword Throw |
bc-a
|
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GX-9900 Gundam X
(GX-9900-DV Gundam X Divider)
Pilot: Garrod Ran & Tifa Adill
Cost: 3000GP
HP: 700
Guard: O

Transformable: O (DV)

BD: Normal/Ground (DV)

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Satellite Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Shield Buster Rifle
|
10
|
90
|
------------------------------------------------------------------------------ab |Shoulder Vulcan
|
60
|
137
|Fires 10 at once
------------------------------------------------------------------------------ac |Satellite Cannon
|
1
|
310
|
|
|(After 20)|
|
------------------------------------------------------------------------------bc |Equipment Change
|
-|
--|Change to Divider Mode
------------------------------------------------------------------------------abc |G-Bit (GX)
|
3
|
84
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Large Beam Sword (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |Large Beam Sword Stab
|
4/6b
|
80
|
4/6b|
|
|
|
-------------------------------------------------------------------------------

Air |Large Beam Sword (1 hit)


|
nb
|
80
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Large Beam Sword (1 hit)
|
4/6b
|
80
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Kick
|
cc8b
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Divider (DV) Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Machinegun (MG Mode)
|
80
|117(3HIT)|
|
|
|137(6HIT)|
------------------------------------------------------------------------------CSa |Beam Machinegun (BR Mode)
|
-|
126
|
------------------------------------------------------------------------------ab |Harmonica Cannon
|
1
|
180
|Changes depending on
|
|
|
|direction inputted
|
|
|
|
|
|
|
|n: Fires horizontally
|
|
|
|8: Fires vertically
|
|
|
|
|
|
|
|During BD, Divider will
|
|
|
|fire the Harmonica
|
|
|
|Cannon towards the
|
|
|
|direction it is facing
|
|
|
|
|
|
|
|If it's standing or
|
|
|
|freefalling, Divider
|
|
|
|will turn towards the
|
|
|
|target and fire the
|
|
|
|Harmonica Cannon
------------------------------------------------------------------------------ab |Harmonica Blade
|
1
|
110
|Charged version of
(2) |
|
|
|the normal Harmonica
|
|
|
|cannon
|
|
|
|
|
|
|
|Changes depending on
|
|
|
|direction inputted
|
|
|
|
|
|
|
|n: Fires horizontally
|
|
|
|8: Fires vertically
|
|
|
|
|
|
|
|Divider can also fire
|
|
|
|a slanted Harmonica
|
|
|
|Blade while the shield
|
|
|
|is slanted
|
|
|
|
|
|
|
|All other properties of
|
|
|
|Harmonica Cannon applies
------------------------------------------------------------------------------ac |Hyper Bazooka
|
3
|
108
|
------------------------------------------------------------------------------bc |Equipment Change
|
-|
--|Change to Satellite Mode
------------------------------------------------------------------------------abc |G-Bit (GX)
|
3
|
84
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Large Beam Sword (4 hits)
| nbbbb
|
196
|

|
|
|
|
------------------------------------------------------------------------------4/6b|Shield Bash>Large Beam Sword| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Large Beam Sword (2 hits)
|
cc8b
|
92
|
------------------------------------------------------------------------------------------------------------------------------------------------------------NRX-0013 Gundam Virsago
Pilot: Shagia Frost
Cost: 2000GP
HP: 560
Guard: X

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Claw Beam Cannon
|
6
|
80
|
------------------------------------------------------------------------------MA |Scissors Beam Cannon
|
-|
76
|Ashtaron fires two beams
a
|
|
|
|from it's claws
------------------------------------------------------------------------------ab |Strike Shooter
|
2
| 90~150 |Virsago fires 6 beams
|
|
|
|at once
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|with a, and various
|
|
|
|melee attacks
------------------------------------------------------------------------------ac |Megasonic Cannon
|
1
|
248
|
------------------------------------------------------------------------------bc |Atomic Scissors
|
-|?? (BEAM)|Virsago sends out
|
|
|?? (CLAW)|Ashtaron. Ashtaron fires
|
|
|92 (ALL) |two beams, then will
|
|
|
|attempt to grab the
|
|
|
|target, holding it there
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|with all attacks, except
|
|
|
|for ac
------------------------------------------------------------------------------abc |Daughtress
|
4
|
76
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Strike Claw (3 hits)
|
nbbb
|
183
|
nb |->Grab->Beam Saber
| nb-8bb |
???
|
|
| nbb-8bb |
???
|
|->Grab->Claw Beam Cannon
| nb-8b-a |
???
|
|
| nbb-8b-a |
???
|
------------------------------------------------------------------------------Grd |Strike Claw (2 hits)
| 4/6bbb |
183
|
4/6b|->Grab->Beam Saber
| 4/6b-8bb |
???
|
|
|4/6bb-8bb |
???
|
|->Grab->Claw Beam Cannon
|4/6b-8b-a |
???
|
|
|4/6bb-8b-a|
???
|
-------------------------------------------------------------------------------

Air |Strike Claw (2 hits)


|
nbb
|
134
|
nb |->Grab->Beam Saber
| nb-8bb |
160
|
|->Grab->Claw Beam Cannon
| nb-8b-a |
155
|
------------------------------------------------------------------------------Air |Strike Claw (2 hits)
| 4/6bb
|
134
|
4/6b|->Grab->Beam Saber
| 4/6b-8bb |
160
|
|->Grab->Claw Beam Cannon
|4/6b-8b-a |
155
|
------------------------------------------------------------------------------cc8b|Wing Slash
|
cc8b
|
59
|
------------------------------------------------------------------------------MA |Wing Spin Slash
|
b
|
82
|
b
|
|
|
|
------------------------------------------------------------------------------Notes:
- Virsago transforms by riding on the Ashtaron.

-----------------------------------------------------4n) Turn A Gundam


[ta]
-----------------------------------------------------------------------------------------------------------------------------------System-A99 (WD-M01) Turn A Gundam
Pilot: Loran Cehack
Cost: 3000GP
HP: 750
Guard: O (Normal)

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: Moonlight Butterfly


- Activates when Turn A's HP is 200 or below
- Turn A's damage is multipled by a factor of ~1.2
- Turn A loses the shield during Moonlight Butterfly
- Damage during Moonlight Butterfly will be in brackets
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Gundam Hammer
|
1
| 75~169 |Damage varies depending
|
|
|(93~210) |on the distance
------------------------------------------------------------------------------CSa |Nuke Missile
|
-|
350
|The nuke missile is only
|
|
| (368) |usable once per life
------------------------------------------------------------------------------ab |Missile
|
6
|
108
|
|
|
| (134) |
------------------------------------------------------------------------------ac |Beam Rifle (3 shot)
|
6
|60 (1HIT)|Fires 3 shots at a time
|
|
|102(2HIT)|
|
|
|126(3HIT)|
|
|
| (156) |
------------------------------------------------------------------------------abc |FLAT
|
5
|
76
|
|
|
| (94)
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Beam Saber Spin
|
nbb
|
184
|The spinning sabers
nb |
|
| (228) |negates range attacks
|
|
|
|

|
|
|
|Can connect to bc
|
|
|
|
|->Abdomen Beam Cannon
|
nb-a
|
226
|
|
|
| (280) |
------------------------------------------------------------------------------Grd |Beam Saber (multi hit)
| 4/6bb
|
140
|
4/6b|
|
| (173) |
------------------------------------------------------------------------------Air |Beam Saber (3 hits)
|
nbbb
|
183
|
nb |
|
| (226) |
|->Abdomen Beam Cannon
|
nb-a
|
187
|
|
|
| (231) |
|
| nbb-a
|
216
|
|
|
| (267) |
------------------------------------------------------------------------------Air |Beam Saber>Spinning Slash
| 4/6bb
|
186
|Can connect to bc
4/6b|
|
| (230) |
------------------------------------------------------------------------------cc8b|Dual Beam Saber Spin Slash |
cc8b
|
104
|
|
|
| (128) |
------------------------------------------------------------------------------Grd |Gundam Hammer Spin (3 hits) |
bc
|
175
|
bc |
|
| (217) |
------------------------------------------------------------------------------Air |Gundam Hammer Spin
|
bc
|
175
|
bc | (multi hit)
|
| (217) |
------------------------------------------------------------------------------------------------------------------------------------------------------------Concept-X 6-1-2 Turn X
Pilot: Gym Ghingham
Cost: 3000GP
HP: 650
Guard: ^ (Backpack)

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a(1)|Beam Rifle
|
5
|
70
|Can consecutively fire
|
|
|
|until ammo is out
|
|
|
|
|
|
|
|Switches to a(2) when
|
|
|
|ammo is depleted
|
|
|
|
|
|
|
|Switch to a(3) if
|
|
|
|backpack is destroyed
------------------------------------------------------------------------------a(2)|Bazooka
|
5
|
108
|Can consecutively fire
|
|
|
|until ammo is out
|
|
|
|
|
|
|
|Switches to a(3) when
|
|
|
|ammo is depleted
------------------------------------------------------------------------------a(3)|3-barrel Beam Emitter
|
8
|
90
|
------------------------------------------------------------------------------CSa |Destruction Manipulator
|
-|
245
|Shining Finger
------------------------------------------------------------------------------CSb |Moonlight Butterfly
|
-|
257
|Only usable either when
|
|
|
|the shield on Turn X's

|
|
|
|back has been blown off
|
|
|
|or when Turn X is using
|
|
|
|a(3)
|
|
|
|
|
|
|
|Only usable once per
|
|
|
|life
------------------------------------------------------------------------------ab |Leg Mega Particle Cannon
|
1
|
120
|
------------------------------------------------------------------------------ac |All Range Attack
|
12
|
|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
65
|n: Turn X will separate
|
|
|
|
and fire beams from
|
|
|
|
its body parts
|
|
|
|
|
|
|
143
|direction: At long range
|
|
|
|
Turn X's body parts
|
|
|
|
will chase down the
|
|
|
|
target and then fire
|
|
|
|
beams from its body
|
|
|
|
parts.
------------------------------------------------------------------------------ac |Bloody Siege
|
(12)
|
161
|Close range and only if
(2) |
|
|
|you input a direction
|
|
|
|
|
|
|
|At close range, Turn X's
|
|
|
|body parts will close in
|
|
|
|and attack. If you don't
|
|
|
|input anything after the
|
|
|
|initial strike, Turn X
|
|
|
|will fire beams from its
|
|
|
|body parts. If you input
|
|
|
|b again, it will
|
|
|
|continue to attack with
|
|
|
|its body parts
------------------------------------------------------------------------------abc |Mahiro
|
3
|
82
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (4 hits)
|
nbbb
|
186
|Can connect to bc
|->Shining Finger
| nbb-CSa |
220
|
------------------------------------------------------------------------------4/6b|Beam Saber Thrust>Spin Slash| 4/6bb
|
136
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Spin Slash
|
cc8b
|
119
|
------------------------------------------------------------------------------bc |Wire Claw
|
bc
|
0
|
|->Issen
|
bc-b
|
100
|
|->Zero Range Shining Finger | bc-bc
|
180
|
|->Bloody Seige
| bc-ac
|
207
|
------------------------------------------------------------------------------Notes:
- Turn X has an auto-guard shield on its back, which has roughly 50~80HP.
- If the shield is destroyed before Turn X switches to the beam emitter, once
the current main weapon runs out of ammo, Turn X will immediately switch to
the beam emitter.
-------------------------------------------------------------------------------

AMX-109 Kapool
Pilot: Sochie Heim
Cost: 1000GP
HP: 320
Guard: X

Transformable: X

BD: Ground

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Hand Gun
|
90
|
105
|
------------------------------------------------------------------------------ab |Missile
|
18
|94 (1HIT)|Fires 2 missiles at a
|
|
|148(2HIT)|time
------------------------------------------------------------------------------ac |Full Fire
| (90)(18) | ~225
|Fires a and ab at the
|
|
|
|same time
|
|
|
|
|
|
|
|Consumes 30 ammo from a
|
|
|
|and 6 ammo from ab
------------------------------------------------------------------------------abc |Hipheavy
|
3
| 77~98 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Claw (2 hits)
|
nbb
|
134
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Punch
|
nb
|
74
|
nb |
|
|
|
------------------------------------------------------------------------------4/6b|Uppercut>Sochie Hammer
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------Grd |Rolling Attack
|
cc8b
| 75~113 |Mashing b increases dmg
cc8b|
|
|
|
------------------------------------------------------------------------------Air |Sochie Hammer
|
cc8b
|
80
|
cc8b|
|
|
|
------------------------------------------------------------------------------bc |Kapool Finger
|
bc
|50 (lv 1)|By holding down the b
|
|
|180(lv 2)|button, you can charge
|
|
|320(lv 3)|the bc. However, Kapool
|
|
|
|cannot attack while
|
|
|
|charging this attack
------------------------------------------------------------------------------2b |Hammer Spin
|
2b
|
120
|
-------------------------------------------------------------------------------

-----------------------------------------------------4o) Mobile Suit Gundam SEED


[seed]
-----------------------------------------------------------------------------------------------------------------------------------ZGMF-X10A Freedom Gundam
Pilot: Kira Yamato (C.E. 71)
Cost: 3000GP

HP: 620
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
90
|
------------------------------------------------------------------------------CSa |Hi-MAT Full Burst
|
-|
236
|
------------------------------------------------------------------------------ab |Balaena Plasma Beam Cannon |
1
|
121
|
------------------------------------------------------------------------------ac |SEED
|
100
|
--|Upon activation, all of
|
|(After 50)|
|Freedom's boost gauge
|
|
|
|will be refilled.
|
|
|
|
|
|
|
|During SEED, all of
|
|
|
|Freedom's boost usage
|
|
|
|will be halved, ND speed
|
|
|
|is increased, freefall
|
|
|
|speed is decreased. ND
|
|
|
|also acts like the SEED
|
|
|
|Awaken from GvG during
|
|
|
|SEED.
|
|
|
|
|
|
|
|However, for each ND
|
|
|
|that you do in SEED, it
|
|
|
|will also drain the SEED
|
|
|
|gauge
------------------------------------------------------------------------------abc |Strike Rouge
|
3
|40 (1HIT)|
|
|
|76 (2HIT)|
|
|
|108(3HIT)|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber>Kick
|
nbbb
|
182
|
|->Beam Saber Barrage
| nbb-8b |
195
|
|->Issen
| nbb-2b |
168
|
------------------------------------------------------------------------------4/6b|Beam Saber>Dropkick
| 4/6bb
|
134
|
|->Cross Slash
| 4/6b-8b |
134
|
|->Issen
| 4/6b-2b |
118
|
------------------------------------------------------------------------------cc8b|Issen
|
cc8b
|
50
|
------------------------------------------------------------------------------bc |Combined Beam Saber Stab
|
bcb
|
134
|
------------------------------------------------------------------------------2b |Kick
|
2b
|
80
|
|->Issen
| 2b-8b
|
122
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GAT-X105 Strike Gundam
Pilot: Kira Yamato (Civilian)
Cost: 2000GP
HP: 560

Guard: O (Aile)

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Aile Strike
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
7
|
80
|Can connect to bc
------------------------------------------------------------------------------ab |Vulcan
|
50
| 5~48
|
------------------------------------------------------------------------------4ac |Launcher Striker
|
-|
--|Change to Launcher
------------------------------------------------------------------------------6ac |Sword Striker
|
-|
--|Change to Sword
------------------------------------------------------------------------------abc |Moebius Zero
|
5
|
74
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hit)
|
nbbb
|
183
|
|->Kick
| nb-8b
|
134
|
|->Kick>Beam Rifle
| nb-8b-a |
160
|
|->Beam Saber Thrust
| nbb-8b |
168
|
------------------------------------------------------------------------------Grd |Beam Saber Stab>Slash
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Beam Saber Uppercut>Issen
| 4/6bb
|
134
|
4/6b|
|
|
|
------------------------------------------------------------------------------bc |Kick
|
bc
|
70
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Sword Strike
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Midas Messer Beam Boomerang |
1
|40(1 HIT)|
|
|
|76(2 HIT)|
------------------------------------------------------------------------------ab |Vulcan
|
50
| 5~48
|
------------------------------------------------------------------------------nac |Aile Striker
|
-|
--|Change to Aile
------------------------------------------------------------------------------4ac |Launcher Striker
|
-|
--|Change to Launcher
------------------------------------------------------------------------------abc |Moebius Zero
|
5
|
74
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Schwert Gewehr (4 hits)
|
nbbb
|
208
|Can connect to bc
|->Uppercut>Downwards Slash | nb-8bb |
183
|
------------------------------------------------------------------------------4/6b|Shield Tackle>Schwert Gewehr| 4/6bb
|
183
|Can connect to bc
|->Schwert Gewehr Thrust
| 4/6b-8b |
184
|
------------------------------------------------------------------------------bc |Schwert Gewehr (Grind)
|
bc
|
151
|Grinds down the enemy
------------------------------------------------------------------------------2b |Panzer Eisen Rocket Anchor |
2b
|
10
|

------------------------------------------------------------------------------------------------------------------------------------------------------------Launcher Strike
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Agni Hyper Impulse Cannon
|
2
|
130
|
------------------------------------------------------------------------------CSa |Agni Hyper Impulse Cannon
|
-|
273
|
| (Gerobi)
|
|
|
------------------------------------------------------------------------------b
|Gun Launcher
|
4
|59 (1HIT)|
|
|
|106(2HIT)|
------------------------------------------------------------------------------ab |Vulcan
|
80
| 5(1HIT) |
------------------------------------------------------------------------------nac |Aile Striker
|
-|
--|Change to Aile
------------------------------------------------------------------------------6ac |Sword Striker
|
-|
--|Change to Sword
------------------------------------------------------------------------------bc |Shoulder Anti-Ship Vulcan
|
(80)
|
103
|Shares ammo with ab
------------------------------------------------------------------------------abc |Moebius Zero
|
5
|
74
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GAT-X303 Aegis Gundam
Pilot: Athrun Zala
Cost: 1000GP
HP: 320
Guard: O

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
7
|
70
|Can connect to ab/ac/bc
------------------------------------------------------------------------------MA |Scylla Energy Cannon
|
(3)
|
110
|Shares ammo with ac
a
|
|
|
|
------------------------------------------------------------------------------ab |Shield Throw
|
1
|
90
|Stuns the target if hit
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|with a, and various
|
|
|
|melee attacks
------------------------------------------------------------------------------ac |Scylla Energy Cannon(Gerobi)|
3
|
186
|
------------------------------------------------------------------------------abc |Blitz Gundam
|
2
|
83
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
|
nbbb
|
175
|Can connect to ab/bc
------------------------------------------------------------------------------4/6b|Beam Saber>Uppercut
| 4/6bb
|
134
|Can connect to ab/bc
------------------------------------------------------------------------------cc8b|Beam Saber (1 hit)
|
cc8b
|
50
|

------------------------------------------------------------------------------bc |Claw
|
bc
|
--|Aegis captures the
|
|
|
|enemy with its claws
|
|
|
|
|->Claw Crush
| bc-bbb |15(1 HIT)|Aegis crushes the enemy
|
|
|30(2 HIT)|with its claws, up to
|
|
|45(3 HIT)|three times
|
|
|
|
|->Claw Crush>Drill Saber
| bc-bbbb |
177
|On the fourth time,
|
|
|
|Aegis will drill the
|
|
|
|enemy
|
|
|
|
|->Point Blank Scylla
|
bc-a
|
110
|Aegis fires the Scylla
|
|bc-(*)b-a |???(1HIT)|at point blank range.
|
|
|???(2HIT)|Can be used after Claw
|
|
|155(3HIT)|Crush
|
|
|
|
|->Self Destruct
| bc-abc |
389
|Can be used after Claw
|
|-(*)b-abc |???(1HIT)|Crush
|
|
|???(2HIT)|
|
|
|463(3HIT)|
------------------------------------------------------------------------------MA |Drill Saber
|
b
|
120
|
b
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GAT-X102 Duel Gundam Assault Shroud
Pilot: Yzak Joule
Cost: 1000GP
HP: 320
Guard: O

Transformable: X

BD: Normal

Equipment Change: ^ (Purge)

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Assault Shroud Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
6
|
70
|
------------------------------------------------------------------------------CSa |Shiva Railgun
|
-|
120
|
------------------------------------------------------------------------------ab |Missle Pod
|
5
|60 (1HIT)|
|
|
|102(2HIT)|
|
|
|126(3HIT)|
------------------------------------------------------------------------------abc |Buster Gundam
|
2
|
98
|Gureito!
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
|
nbb
|
134
|
|->Beam Saber Thrust
| nbb-8b |
182
|
------------------------------------------------------------------------------4/6b|Shield Upper>Kick
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber Thrust
|
cc8b
|
79
|
-------------------------------------------------------------------------------

bc |Beam Saber Spin Slash


|
bc
|
126
|
------------------------------------------------------------------------------ac |Armor Purge Attack
|
ac-b
|
203
|Duel AS dashes towards
|
|
|
|the enemy with the
|
|
|
|shield in front.
|
|
|
|
|
|
|
|Pressing the b button
|
|
|
|will allow Duel AS to
|
|
|
|purge the AS armor
|
|
|
|and use the cc8b of Duel
|
|
|
|
|
|
|
|The attack itself has
|
|
|
|greater priority and
|
|
|
|tracking than Duel's
|
|
|
|normal cc8b
|
|
|
|
|
|
|
|The armor purge can
|
|
|
|deflect range attacks
|
|
|
|
|
|
|
|Change to Duel Mode
|
|
|
|
|
|
|
|You will not be able to
|
|
|
|switch back to AS until
|
|
|
|next life
------------------------------------------------------------------------------------------------------------------------------------------------------------Duel Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
6
|
70
|
------------------------------------------------------------------------------ab |Vulcan
|
60
|
4~?
|
------------------------------------------------------------------------------ac |Grenade Launcher
|
1
|
100
|
------------------------------------------------------------------------------abc |Buster Gundam
|
2
|
98
|Gureito!
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits) >Kick x2|
nbbb
|
178
|
|
|
|
|
------------------------------------------------------------------------------4/6b|Shield Upper
|
4/6b
|
50
|
|->Beam Rifle
| 4/6b-a |
80
|
------------------------------------------------------------------------------cc8b|Beam Saber>Thrust
|
cc8b
|
126
|
------------------------------------------------------------------------------bc |Jump>Beam Saber Cross Slash |
bc
|
115
|
------------------------------------------------------------------------------------------------------------------------------------------------------------ZGMF-X13A Providence Gundam
[PSP Exclusive]
Pilot: Rau Le Crueset
Cost: 2000GP
HP: 560
Guard: O

Transformable: X

Special Ability: None

BD: Normal

Equipment Change: X

------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
6
|
80
|
------------------------------------------------------------------------------CSa |Full Fire
|
-|
184
|Providence fires its
|
|
|
|BR, Shield BRs, Vulcans
|
|
|
|as well as small DRAGOON
|
|
|
|
|
|
|
|Consumes no ammo
------------------------------------------------------------------------------MCSa|All Range Attack (Beam Net) |
-|
???
|Consumes ammo from
|
|
|
|ab and ac
------------------------------------------------------------------------------ab |DRAGOON (Large)
|
4
|
30
|Providence sends the 3
|
|
|
|large DRAGOONs out for
|
|
|
|an All Range Attack
------------------------------------------------------------------------------ac |DRAGOON (Small)
|
8
|
104
|Releases all the small
|
|
|
|DRAGOONs for an All
|
|
|
|Range Attack.
|
|
|
|
|
|
|
|All ammo will be
|
|
|
|consumed
------------------------------------------------------------------------------bc |DRAGOON Mode
|
-|
--|Switch to DRAGOON Mode
------------------------------------------------------------------------------abc |GuAIZ
|
3
|
20
|Stuns the target if hit
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber Stab x3>Gun Bash |
nbbb
|
170
|
|->Kick
| nbb-8b |
170
|
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bbb |
170
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber (Grind)
|
cc8b
|
83
|
------------------------------------------------------------------------------2b |Iai Slash>Kick
|
2b
|
134
|
------------------------------------------------------------------------------------------------------------------------------------------------------------DRAGOON Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|DRAGOON (Dual)
|(6)(4)(8) |
???
|As Providence fires the
|
|
|
|BR, two DRAGOONs from
|
|
|
|each side will fire
|
|
|
|along with it.
|
|
|
|
|
|
|
|Each shot will consume
|
|
|
|ammo from the
|
|
|
|corresponding weapon
|
|
|
|gauge.
------------------------------------------------------------------------------abc |GuAIZ
|
3
|
20
|Stuns the target if hit
-------------------------------------------------------------------------------

Notes:
- DRAGOON Mode
- Providence releases all the DRAGOONs around himself and will begin
hovering.
- As Providence enters DRAGOON Mode, your boost gauge will begin to decrease.
- When your boost gauge hits 0, Providence will return back to Normal Mode.
- ND-ing during DRAGOON Mode will also return Providence back to Normal Mode.

-----------------------------------------------------4p) Mobile Suit Gundam SEED DESTINY


[sdes]
-----------------------------------------------------------------------------------------------------------------------------------ZGMF-X42S Destiny Gundam
Pilot: Shinn Asuka
Cost: 3000GP
HP: 700
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
5
|
90
|
------------------------------------------------------------------------------CSa |High Energy Long Range
|
-|
150
|
| Beam Cannon
|
|
|
------------------------------------------------------------------------------CSb |High Energy Long Range
|
-|
248
|You can manually control
| Beam Cannon (Gerobi)
|
|
|the line of fire
------------------------------------------------------------------------------ab |Flash Edge II Beam Boomerang|
2
|
46
|
------------------------------------------------------------------------------ac |Afterimage Dash
|
1
|
--|Starts to reload once
|
|
|
|Destiny's feets touches
|
|
|
|the ground
|
|
|
|
|
|
|
|Refer to the notes
|
|
|
|section below
|
|
|
|
|->Issen (Stun)
|
|
50
|Input: 4/6b
| ->Issen
|
|
134
|
4/6b-b
| ->Arondight Thrust
|
|
163
|
4/6b-8b
|
|
|
|
|->Arondight Thrust
|
|
136
|Input: 8b
|
|
|
|
|->Arondight Uppercut
|
|
111
|Input: 2b
------------------------------------------------------------------------------abc |Legend Gundam
|
5
|
30
|While the target is
|
|
|
|within the red lock,
|
|
|
|Legend will use the beam
|
|
|
|spikes
|
|
|
|
|
|
|
|While the target is
|
|
|
|outside of the red lock
|
|
|
|(green lock), Legend
|
|
|
|will fire beams from its
|
|
|
|DRAGOONs
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Arondight Anti-Ship Sword
| nbbbb
|
204
|
| (4 hits)
|
|
|
------------------------------------------------------------------------------4/6b|Arondight Anti-Ship Sword
| 4/6bbb |
185
|
| >Kick
|
|
|
------------------------------------------------------------------------------cc8b|Arondight Anti-Ship Sword
|
cc8b
|
118
|
| Thrust
|
|
|
------------------------------------------------------------------------------bc |Palma Fiocina>Explosion
|
bc
|
128
|
|
|
|
|
|Palma Fiocina>Grind>Throw
| bc(*)b | ~145
|Mashing b increases dmg
|
|
|
|
|
|
|
|Can be used to connect
|
|
|
|to all melee attacks
------------------------------------------------------------------------------Notes:
- Destiny uses a physical shield on its first life. On the 2nd life and on, it
will return with the beam shield.
- Afterimage Dash:
- Destiny dashes with the Wings of Light activated. You may step while using
the dash. However, if you press down, the dash will stop.
- Using the Afterimage Dash does not consume any boost.
- You may only use melee while Afterimage Dash is activated, if you press the
a button, the Afterimage Dash will stop.
- You may use 4/6b, 8b, 2b, and bc while in using the Dash.
------------------------------------------------------------------------------ZGMF-X56S Impulse Gundam
Pilot: Shinn Asuka
Cost: 2000GP
HP: 560
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Force Impulse
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
80
|
------------------------------------------------------------------------------CSa |Chest Flyer Kamikaze
|
-|
173
|Impulse fires the Chest
|
|
|
|Flyer and the Force
|
|
|
|Silhoulette at the enemy
|
|
|
|
|
|
|
|Force changes to Core
|
|
|
|Splendor mode
------------------------------------------------------------------------------ab |Reflection Rifle
|
(10)
| 40(SHLD)|Impulse throws its
|
|
| 80(BR) |shield out and fires the
|
|
|???(BOTH)|BR at it for a reflected
|
|
|
|shot against the target
|
|
|
|
|
|
|
|By inputing a direction,

|
|
|
|Impulse will throw the
|
|
|
|shield towards the input
|
|
|
|direction
|
|
|
|
|
|
|
|Shares ammo with a
|
|
|
|
|
|
|
|Impulse doesn't lose its
|
|
|
|shield after this attack
------------------------------------------------------------------------------ac |Separation Attack
|
(10)
|80(1 HIT)|Impulse separates its
|
|
|???(2HIT)}upper half and fires its
|
|
|???(3HIT)|Rifle, up to 3 times
|
|
|
|
|
|
|
|Shares ammo with a
|
|
|
|
|
|
|
|Can be used to dodge
|
|
|
|certain attacks
------------------------------------------------------------------------------abc |Gunner ZAKU Warrior (Luna) |
3
|
120
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (4 hits)
|
nbbb
|
202
|
|->Shield Bash>Downward Slash| nb-8bb |
173
|
|->Issen
| nbb-8b |
177
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber (2 hits)
|
cc8b
|
126
|
------------------------------------------------------------------------------bc |Flash Edge Beam Boomerang
|
bc
|
192
|An explosion occurs at
| >Excalibur Thrust
|
|
|the last hit
------------------------------------------------------------------------------------------------------------------------------------------------------------Core Splendor Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a/ab|Vulcan
|
50
| 4~46
|
------------------------------------------------------------------------------ac/b|Docking
|
-|
--|Changes to Force Impulse
|
|
|
|
|
|
|
|All ammo will be
|
|
|
|replenished
------------------------------------------------------------------------------------------------------------------------------------------------------------ZGMF-X20A Strike Freedom Gundam
Pilot: Kira Yamato (C.E. 73)
Cost: 3000GP
HP: 600
Guard: O

Transformable: X

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
-------------------------------------------------------------------------------

a
|Beam Rifle
|
10
|
80
|
------------------------------------------------------------------------------CSa |Combined Long Rifle
|
-|
130
|
------------------------------------------------------------------------------MCSa|Beam Rifle Triple Shot
|
-|
126
|SF fires 3 shots of BR
|
|
|
|towards 2 enemy units
------------------------------------------------------------------------------CSa |DRAGOON Full Burst
|
-|
234
|Only usable during
(2) |
|
|
|SEED
------------------------------------------------------------------------------ab |Super DRAGOON
|
10
|
30
|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
|n: SF releases the
|
|
|
|
DRAGOON around itself
|
|
|
|
These DRAGOONs will
|
|
|
|
fire (though with a
|
|
|
|
delay) along side
|
|
|
|
with you when you
|
|
|
|
fire the BR
|
|
|
|
|
|
|
|direction: SF will
|
|
|
|
send the DRAGOON
|
|
|
|
towards the target.
|
|
|
|
After chasing the
|
|
|
|
target down, it will
|
|
|
|
fire
|
|
|
|
|
|
|
|Unlike other funnel
|
|
|
|units, SF's DRAGOONs
|
|
|
|don't return if SF is
|
|
|
|downed
------------------------------------------------------------------------------ac |SEED
|
100
|
--|Upon activation, all of
|
|(After 50)|
|SF's boost gauge will be
|
|
|
|refilled.
|
|
|
|
|
|
|
|During SEED, all of
|
|
|
|SF's boost usage will be
|
|
|
|halved, ND speed is
|
|
|
|is increased, freefall
|
|
|
|speed is decreased. ND
|
|
|
|also acts like the SEED
|
|
|
|Awaken from GvG during
|
|
|
|SEED.
|
|
|
|
|
|
|
|However, for each ND
|
|
|
|that you do in SEED, it
|
|
|
|will also drain the SEED
|
|
|
|gauge
------------------------------------------------------------------------------abc |Infinite Justice Gundam
|
5
|
60
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Dual Beam Saber (4 hits)
| nbbbb
|
175
|
|->Spin Slash
| nb-8b
|
133
|
|
| nbb-8b
|
154
|
|
| nbbb-8b |
186
|
------------------------------------------------------------------------------4/6b|Dual Beam Saber (2 hits)
| 4/6bb
|
125
|
|->Spin Slash
| 4/6b-8b |
133
|
-------------------------------------------------------------------------------

cc8b|Dual Beam Saber Stab x2


|
cc8b
|
108
|
------------------------------------------------------------------------------bc |Shin Issen
|
bc
|
88
|
------------------------------------------------------------------------------------------------------------------------------------------------------------ORB-01 Akatsuki
Pilot: Mwu La Flaga
Cost: 2000GP
HP: 560
Guard: O

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Oowashi Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
80
|
------------------------------------------------------------------------------CSa |High Energy Beam Cannon
|
-|
144
|
------------------------------------------------------------------------------ab |Vulcan
|
60
| 5~48
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Change to Shiranui
------------------------------------------------------------------------------abc |Murasame
|
4
|
100
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Twin Beam Saber>Spin Slash |
nbbb
|
174
|
nb | >Rising Spin Slash
|
|
|
------------------------------------------------------------------------------Grd |Somersault>Beam Saber Thrust| 4/6bb
|
130
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |Twin Beam Saber>Kick>Issen |
nbbb
|
181
|
nb |
|
|
|
------------------------------------------------------------------------------Air |Twin Beam Saber Stab>Slashx2| 4/6bbb |
181
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|Twin Beam Saber Thrust
|
cc8b
|
88
|
------------------------------------------------------------------------------bc |Yata no Kagami
|
bc
|
--|Akatsuki reflects all
|
|
|
|beam weaponary during
|
|
|
|the glow
------------------------------------------------------------------------------2b |Twin Beam Saber Spin
|
2b
|
80
|Melee counter
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Akatsuki will
|
|
|
|kick the target away
------------------------------------------------------------------------------------------------------------------------------------------------------------Shiranui Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments

------------------------------------------------------------------------------a
|Beam Rifle
|
10
|
80
|
------------------------------------------------------------------------------CSa |Beam Rifle>Release DRAGOONs |
-|
128
|Uses ammo from b
------------------------------------------------------------------------------b
|DRAGOON
|
8
|
30
|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
|n: Akatsuki releases the
|
|
|
|
DRAGOON around itself
|
|
|
|
These DRAGOONs will
|
|
|
|
fire (though with a
|
|
|
|
delay) along side
|
|
|
|
with you when you
|
|
|
|
fire the BR
|
|
|
|
|
|
|
|direction: Akatsuki will
|
|
|
|
send the DRAGOON
|
|
|
|
towards the target.
|
|
|
|
After chasing the
|
|
|
|
target down, it will
|
|
|
|
fire
------------------------------------------------------------------------------ab |DRAGOON Barrier
|
100
|
--|Changes depending on
|
|
|
|input
|
|
|
|
|
|
|
|n: Akatsuki uses the
|
|
|
|
Barrier on itself
|
|
|
|
|
|
|
|direction: Akatsuki uses
|
|
|
|
the Barrier on the
|
|
|
|
ally unit
|
|
|
|
|
|
|
|You can input ab again
|
|
|
|to retrieve the DRAGOONs
|
|
|
|
|
|
|
|While using the barrier,
|
|
|
|Akatsuki can only use
|
|
|
|the remaining 1 DRAGOON
|
|
|
|
|
|
|
|The barrier has around
|
|
|
|150HP
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Change to Oowashi
------------------------------------------------------------------------------bc |Yata no Kagami
|
bc
|
--|Akatsuki reflects all
|
|
|
|beam weaponary during
|
|
|
|the glow
------------------------------------------------------------------------------abc |Murasame
|
4
|
100
|
-------------------------------------------------------------------------------

-----------------------------------------------------4q) Mobile Suit Gundam 00


[g00]
-----------------------------------------------------------------------------------------------------------------------------------GN-001 Gundam Exia
Pilot: Setsuna F. Seiei
Cost: 2000GP
HP: 560

Guard: O

Transformable: X

BD: Normal

Equipment Change: ^ (TRANS-AM)

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Sword Rifle Mode
|
3
|50 (1HIT)|Can fire consecutively
|
|
|85 (2HIT)|up to 3 times
|
|
|105(3HIT)|
|
|
|
|Reloads upon empty
------------------------------------------------------------------------------ab |GN Beam Daggers
|
2
|75(2 HIT)|Stuns on 2nd hit
------------------------------------------------------------------------------ac |TRANS-AM System
|
100
|
--|Change to TRANS-AM mode
|
|(After 30)|
|
|
|
|
|Gauge will disappear
|
|
|
|after one use (for one
|
|
|
|life)
------------------------------------------------------------------------------abc |Gundam Dynames
|
4
|
70
|Down
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |GN Sword->GN Beam Saber
|
nbbb
|
208
|
nb |->Uppercut>Kickx5
| nb-8bb |
???
|
|
| nbb-8bb |
205
|
------------------------------------------------------------------------------Grd |GN Sword Spin Slash>Issen
| 4/6bb
|
139
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |GN Sword>GN Blade>GN Sword |
nbbb
|
183
|
nb |->GN Blade Spin Slash
| nb-8b
|
150
|
|
| nbb-8b |
200
|
------------------------------------------------------------------------------Air |GN Beam Saber (3 hits)
| 4/6bb
|
183
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|GN Sword Issen (2 hits)
| cc8bb
|
108
|Stuns on 1st hit
------------------------------------------------------------------------------bc |GN Sword Spin Slash
|
bc
|
123
|
------------------------------------------------------------------------------2/8 |Jump
| 2/8bc
|
80
|Or you can input reverse
bc |
|
|
|direction of Exia + bc
------------------------------------------------------------------------------------------------------------------------------------------------------------TRANS-AM Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Sword Rifle Mode
|
3
|60 (1HIT)|Can fire consecutively
|
|
|102(2HIT)|up to 3 times
|
|
|126(3HIT)|
|
|
|
|Reloads upon empty
------------------------------------------------------------------------------ab |GN Beam Daggers
|
2
|91(2 HIT)|Stuns on 2nd hit
------------------------------------------------------------------------------abc |Gundam Dynames
|
4
|
84
|Down

------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |TRANS-AM GN Sword Omnislash | nbbbbbb |
225
|
nb |
|
|
|
------------------------------------------------------------------------------Grd |TRANS-AM GN Sword Omnislash |4/6bbbbbb |
225
|
4/6b|
|
|
|
------------------------------------------------------------------------------Air |TRANS-AM GN Sword Omnislash | nbbbbbb |
225
|
nb |
|
|
|
------------------------------------------------------------------------------Air |TRANS-AM GN Sword Omnislash |4/6bbbbbb |
225
|
4/6b|
|
|
|
------------------------------------------------------------------------------cc8b|TRANS-AM GN Sword Omnislash |cc8bbbbbb |
225
|
|
|
|
|
------------------------------------------------------------------------------bc |GN Sword Spin Slash
|
bc
|
145
|
------------------------------------------------------------------------------2/8 |Jump
| 2/8bc
|
96
|Or you can input reverse
bc |
|
|
|direction of Exia + bc
------------------------------------------------------------------------------Notes:
- Exia takes 1.2x more damage during TRANS-AM
- During the ending animation of TRANS-AM, all boost will be drained. Exia will
take double damage during the animation
------------------------------------------------------------------------------GN-005 Gundam Virtue
(GN-004 Gundam Nadleeh)
Pilot: Tieria Erde
Cost: 2000GP
HP: 560
Guard: O (Nadleeh)

Transformable: X

BD: Normal

Equipment Change: ^ (Purge)

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Virtue
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Bazooka
|
3
|
130
|
------------------------------------------------------------------------------CSa |GN Bazooka Burst Mode
|
-|
273
|
------------------------------------------------------------------------------b
|GN Cannon (Single)
|
(3)
|
108
|Shares ammo with a
------------------------------------------------------------------------------ab |GN Cannon (Dual)
|
(3)
|
108
|Shares ammo with a
------------------------------------------------------------------------------ac |Armor Purge
|
1
|
--|Change to Nadleeh
|
|(After 20)|
|
|
|
|
|Note you will not be
|
|
|
|able to change back to
|
|
|
|Virtue until next life
------------------------------------------------------------------------------bc |GN Field
|
100
|
--|Deflects all attacks
|
|
|
|

|
|
|
|For each attack that the
|
|
|
|GN Field absorbs, the
|
|
|
|gauge will be drained
------------------------------------------------------------------------------abc |Gundam Kyrios
|
6
|
94
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------2b |GN Beam Saber
|
2b
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Nadleeh
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Cannon
|
10
|
84
|
------------------------------------------------------------------------------ab |Trial System
|
1
|
--|Stuns all units within
|
|
|
|range, including allies
------------------------------------------------------------------------------abc |Gundam Kyrios
|
6
|
94
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------Grd |Punch x2>Upper
| nbbbb
|
183
|
nb |->GN Cannon
| nbbbb-a |
???
|
------------------------------------------------------------------------------Grd |Jab x3>Punch
| 4/6bbbb |
187
|
4/6b|->GN Cannon
|4/6bbbb-a |
???
|
------------------------------------------------------------------------------Air |Punch x3
|
nbbb
|
183
|
nb |->GN Cannon
| nbbb-a |
???
|
------------------------------------------------------------------------------Air |Punch x3
| 4/6bbb |
187
|
4/6b|->GN Cannon
| 4/6bbb-a |
???
|
------------------------------------------------------------------------------cc8b|Tackle
|
cc8b
|
80
|
|->GN Cannon (Gerobi)
| cc8b-a |
125
|
------------------------------------------------------------------------------bc |Punch x3
|
bc
| 78~336 |Originations work from
|
|
|
|2nd hit and on
|
|
|
|
|
|
|
|Left and Right punches
|
|
|
|can be connect to each
|
|
|
|other, for up to 17 hits
|
|
|
|in total
|
|
|
|
|(any hit)->Left Punch
| bc-4b
|
|
|(any hit)->Right Punch
| bc-6b
|
|
|(any hit)->Overhead Strike | bc-8b
|
|
|(any hit)->Upper
| bc-2b
|
|
| ->GN Cannon
| bc-2b-a |
|
------------------------------------------------------------------------------2b |GN Saber Jump Slash
|
2b
|
80
|Can be connected from
|
|
|
|all melee attacks,
|
|
|
|except for bc
------------------------------------------------------------------------------------------------------------------------------------------------------------GN-0000+GNR-010 00 Raiser
[PSP Exclusive]

Pilot: Setsuna F. Seiei (Innovator) & Saji Crossroad


Cost: 3000GP
HP: 650
Guard: X

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: Quantumization


- During TRANS-AM, 00 will automatically Quantumize if it is hit.
- 00 will reappear at the same spot where it Quantumized if no direction
was inputted.
- If a direction was inputted, 00 will move according to the inputted
direction and reappear.
- This will consume roughly 30~ of your TRANS-AM Gauge.
- Note that 00 will not Quantumize during the Raiser Sword animation.
------------------------------------------------------------------------------------------------------------------------------------------------------------GN Sword II Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Sword II Rifle Mode
|
10
|
90
|
------------------------------------------------------------------------------CSa |GN Sword II Rifle Mode
|
-|
153
|Input: n/8/2CSa
|
(Combine)
|
|
|
------------------------------------------------------------------------------CSa |GN Sword II Rifle Mode
|
-|
137
|Input: 4/6CSa
(2) |
(Spread)
|
|
|
------------------------------------------------------------------------------ab |GN Sword II Rifle Mode
|
1
|
116
|
|
(High Output)
|
|
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Change to GN Sword III
------------------------------------------------------------------------------bc |TRANS-AM System
|
100
|
--|Change to TRANS-AM
|
|(After 20)|
|
------------------------------------------------------------------------------abc |Seravee Gundam (TRANS-AM)
|
5
|
91
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|GN Sword II Thrust> X Slash |
bb
|
95
|Can connect to 2b
------------------------------------------------------------------------------bc |Raiser Sword (Vertical)
|
bc
|
340
|Input: n/8/2bc
(2) |
|
|
|
|Raiser Sword (Horizontal)
|
bc
|
320
|Input: 4/6bc
|
|
|
|
|
|
|
|TRANS-AM Only
------------------------------------------------------------------------------2b |GN Sword II Lance Mode
|
2b
|
58
|After throwing the GN
| (Throw)
|
|
|Sword IIs out, 00 Raiser
|
|
|
|will switch to GN Sword
|
|
|
|III immediately. You may
|
|
|
|follow up with GN Sword
|
|
|
|III melee attacks.
------------------------------------------------------------------------------------------------------------------------------------------------------------GN Sword III Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Sword III Rifle Mode
|
6
|50 (1HIT)|Can fire consecutively

|
|
|85 (2HIT)|up to 3 times
|
|
|105(3HIT)|
|
|
|
|Reloads upon empty
------------------------------------------------------------------------------ab |GN Missle
|
1
|
184
|
------------------------------------------------------------------------------ac |Equipment Change
|
-|
--|Change to GN Sword II
------------------------------------------------------------------------------bc |TRANS-AM System
|
100
|
--|Change to TRANS-AM
|
|(After 20)|
|
------------------------------------------------------------------------------abc |Seravee Gundam (TRANS-AM)
|
5
|
91
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |GN Sword III Slash x2>Kick |
nbbb
|
182
|
|
|
|
|
------------------------------------------------------------------------------4/6b|GN Sword III Slash x3
| 4/6bbb |
201
|
| >Spin Slash
|
|
|
------------------------------------------------------------------------------cc8b|GN Sword III Thrust>Kick
|
cc8b
|
120
|
|->Somersault Kick
| cc8b-2b |
???
|
| ->Issen
|cc8b-2b-8b|
190
|Stuns
------------------------------------------------------------------------------bc |TRANS-AM GN Sword III
| bcbbbbbb |
???
|TRANS-AM Only
(2) | Omnislash
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------CB-0000G Reborns Gundam
[PSP Exclusive]
(CB-0000C Reborns Cannon)
Pilot: Ribbons Almark
Cost: 3000GP
HP: 620
Guard: O

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Gundam Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|GN Buster Rifle
|
6
|
90
|
------------------------------------------------------------------------------a(2)|GN Buster Rifle (Gerobi)
|
(6)
|
182
|TRANS-AM Only
|
|
|
|
|
|
|
|Similiar to Wing Zero's
|
|
|
|Buster Rifle
------------------------------------------------------------------------------CSa |Large GN Fin Fang (Gerobi) |
-|
237
|Fires quicker if
|
|
|
|Reborns' back is facing
|
|
|
|the target
|
|
|
|
|
|
|
|Change to Cannon Mode
------------------------------------------------------------------------------ab |Small GN Fin Fang
|
-|
???
|
------------------------------------------------------------------------------ac |TRANS-AM System
|
100
|
--|Change to TRANS-AM

|
|(After 30)|
|
|
|
|
|Gauge will disappear
|
|
|
|after one use (for one
|
|
|
|life)
------------------------------------------------------------------------------ac |GN Fin Fang All Range Attack|
-|
???
|TRANS-AM Only
(2) |
|
|
|
------------------------------------------------------------------------------ac |Large GN Fin Fang
|
8
|
144
|After TRANS-AM Only
(3) |
|
|
|
|
|
|
|Consumes 2 ammo at once
|
|
|
|
|
|
|
|Fires quicker if
|
|
|
|Reborns' back is facing
|
|
|
|the target
------------------------------------------------------------------------------bc |Transform to Cannon Mode
|
-|
???
|Change to Cannon Mode
------------------------------------------------------------------------------abc |Gadessa
|
5
|
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Large GN Beam Saber (2 hits)|
nbb
|
134
|
|->Zero Range GN Buster Rifle|
nb-a
|
150
|
|->Uppercut
| nb-8b
|
???
|
| ->Thrust
| nb-8bb |
???
|
| ->Kick x3>Jump>Stomp
| -8b-2bb |
212
|
| ->Kick>Spin Slash
|-8b-2b-8b |
239
|
------------------------------------------------------------------------------4/6b|Large GN Beam Saber (4 hits)| 4/6bbb |
177
|
|->Zero Range GN Buster Rifle| 4/6bb-a |
???
|
|
| 4/6bbb-a |
???
|
------------------------------------------------------------------------------cc8b|Kick>Jump>Press
| cc8bb
|
134
|
------------------------------------------------------------------------------2b |Battou Slash
|
2b
|
120
|Only usable if Reborns
|
|
|
|doesn't already have
|
|
|
|the saber unsheathed
------------------------------------------------------------------------------------------------------------------------------------------------------------Cannon Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Large GN Fin Fang
|
8
|
60
|Can consecutively fire
|
|
|
|
|
|
|
|Shares ammo with
|
|
|
|Gundam Mode's Large
|
|
|
|GN Fin Fang
------------------------------------------------------------------------------a(2)|Large GN Fin Fang (Gerobi) |
(8)
|
???
|TRANS-AM Only
|
|
|
|
|
|
|
|Similiar to Wing Zero's
|
|
|
|Buster Rifle, can
|
|
|
|consecutively fire
|
|
|
|
|
|
|
|Shares ammo with
|
|
|
|Gundam Mode's Large
|
|
|
|GN Fin Fang
------------------------------------------------------------------------------CSa |Large GN Fin Fang (Gerobi) |
-|
237
|
-------------------------------------------------------------------------------

ab |GN Buster Rifle (Gerobi)


|
6
|
152
|
------------------------------------------------------------------------------ac |TRANS-AM System
|
100
|
--|Change to TRANS-AM
|
|(After 30)|
|
|
|
|
|Gauge will disappear
|
|
|
|after one use (for one
|
|
|
|life)
------------------------------------------------------------------------------abc |Gadessa
|
5
|
???
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------b
|Egner Whip
|
b
|
???
|Stuns the target if hit
------------------------------------------------------------------------------2b |Iai Slash
|
2b
|
???
|Change to Gundam Mode
------------------------------------------------------------------------------Notes:
- As soon as you transform into Reborns Cannon, your boost gauge will begin to
decrease.
- When your boost gauge hits 0, Reborns Cannon will transform back to Gundam
Mode.
- ND-ing during Cannon mode will transform Reborns back to Gundam Mode.
-----------------------------------------------------4r) Mobile Suit Gundam Unicorn
[guc]
-----------------------------------------------------------------------------------------------------------------------------------RX-0 Unicorn Gundam
Pilot: Banagher Links
Cost: 3000GP
HP: 650
Guard: O

Transformable: X

BD: Normal

Equipment Change: O

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------Unicorn Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Magnum
|
5
|
90
|Manual reload via bc or
|
|
|
|via a when ammo is out
------------------------------------------------------------------------------CSa |Beam Gatling
|
-|
217
|You can manually control
|
|
|
|the line of fire
------------------------------------------------------------------------------ab |Hyper Bazooka
|
3
|
95
|The BZ shells will turn
|
|
| (170) |into shotgun type shots
|
|
|
|after a certain distance
|
|
|
|
|
|
|
|Number in bracket
|
|
|
|indicates damage after
|
|
|
|the shell disperses
------------------------------------------------------------------------------ac |NT-D
|
100
|
--|Change to Destroy Mode
|
|(After 30)|
|
|
|
|
|Begins reloading 20
|
|
|
|seconds after use

------------------------------------------------------------------------------bc |Reload
|
-|
--|Reloads a
------------------------------------------------------------------------------abc |ReZEL
|
3
|
84
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Tackle>Punch>Kick
|
nbbb
|
183
|
|->Double Kick>Dropkick
| nbb-8bb |
204
|
------------------------------------------------------------------------------4b |Shield Tackle>Kick
|
4bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------6b |Punch>Kick
|
6bb
|
134
|
|
|
|
|
------------------------------------------------------------------------------cc8b|Kick (Grind)
|
cc8b
|
103
|
------------------------------------------------------------------------------2b |Shield Upper>Throw
|
2bbb
|
177
|
| >Double Kick>Dropkick
|
|
|
|
|
|
|
|->Zero Range Beam Magnum x3 |
2b-a
|
195
|Consumes 3 ammo from a
| >Throw
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Destroy Mode
------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Vulcan
|
60
| 79~129 |
------------------------------------------------------------------------------CSa |Beam Tonfa (Charge)
|
-|
120
|
------------------------------------------------------------------------------ab |Beam Saber (Throw)
|
1
|
123
|
------------------------------------------------------------------------------abc |ReZEL
|
3
|
102
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------ac |Grab
|
ac
|
5
|Unicorn dashes forward
|
|
|
|and grabs the target
|
|
|
|
|
|
|
|Can be connected from
|
|
|
|all melee attacks
|(any hit)->Uppercut
| ac-2b
|
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------nb |Beam Saber>Tonfa>Uppercut
| nbbbb
|
155
|
|(any hit)->Uppercut
| nb-2b
|
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Stab>Stab x3
|4/6b-4/6b |
145
|
|
| -4/6b
|
|
|(any hit)->Uppercut
| 4/6b-2b |
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------cc8b|Beam Saber>Punch x2
| cc8b-8b |
124
|
|(any hit)->Uppercut
| cc8b-2b |
???
|
|
>Shield Bash
|
|
|
------------------------------------------------------------------------------bc |Beam Saber (5 hits)
|
bc
|
131
|

|->Beam Saber Throw>Issen x3 | bc-ab


|
???
|
|->Beam Saber Throw>Issen x2 | -bc-ab |
???
|Only usable if the bc
|
>Beam Saber Grind
|
|
|was an origination
------------------------------------------------------------------------------Notes:
- Unicorn in Destroy Mode can combo his melee in any fashion, similiar to
Epyon.
- All of the special originations are listed above.
- Do note that the ab origination from bc is different if the bc was originated
------------------------------------------------------------------------------NZ-666 Kshatriya
[PSP Exclusive]
Pilot: Marida Cruz
Cost: 3000GP
HP: 700
Guard: ^ (Via 2b)

Transformable: O

BD: Normal

Equipment Change: X

Special Ability: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
|
Ammo
| Damage | Comments
------------------------------------------------------------------------------a
|Beam Gun
|
4
|
100
|Down
------------------------------------------------------------------------------a(2)|Binder Beam Gun
|
(4)
|
140
|Out of angle shooting
|
|
|
|only
|
|
|
|
|
|
|
|Consumes 2 ammo at a
|
|
|
|time, shares ammo with a
------------------------------------------------------------------------------CSa |Mega Particle Cannon
|
-|
191
|You can manually control
|
|
|
|the line of fire
------------------------------------------------------------------------------ab |Funnel
|
20
|
???
|Releases 3 funnels at a
|
|
|
|time, you may hold the
|
|
|
|button down to release
|
|
|
|up to 12 funnels
|
|
|
|
|
|
|
|Changes depending on
|
|
|
|direction inputted
|
|
|
|
|
|
|
|n: Funnels stay around
|
|
|
|
Kshatriya and fires
|
|
|
|
|
|
|
|direction: Funnels
|
|
|
|
tracks down the
|
|
|
|
target and then fires
------------------------------------------------------------------------------ac |Scattering Mega Particle
|
1
|
148
|
| Cannon
|
|
|
------------------------------------------------------------------------------abc |Geara Zulu
|
5
|
80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input
| Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)>Issen
| nbbbb
|
183
|Can connect to bc
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb
|
136
|Can connect to bc

|
|
|
|
------------------------------------------------------------------------------cc8b|Drill Tackle
|
cc8b
|
???
|Can connect to bc
------------------------------------------------------------------------------bc |Hidden Arm (Capture)
|
bc
|
???
|
|->Beam Saber Stab x4
| bc-b/a | ~120
|You can stab up to 4
|
|
|
|times
|
|
|
|
|->Funnels>Full Fire
| bc-ab
| ~130
|Uses 12 ammo from ab
|->Zero Range Scattering
| bc-ac
|
162
|Uses 1 ammo from ac
|
Mega Particle Cannon
|
|
|
------------------------------------------------------------------------------2b |Binder Guard
|
2b
|
--|Kshatriya closes the 4
|
|
|
|binders on itself and
|
|
|
|creates a shield that
|
|
|
|covers 360 degrees
|
|
|
|
|
|
|
|This will guard against
|
|
|
|all range attacks. If
|
|
|
|a melee was guarded,
|
|
|
|both the enemey unit
|
|
|
|and Kshatriya itself
|
|
|
|will flinch.
|
|
|
|
|
|
|
|Unlike regular shield
|
|
|
|guards, you may ND out
|
|
|
|of it after a second or
|
|
|
|so.
------------------------------------------------------------------------------===============================================================================
5. Frequently Asked Questions
[005]
===============================================================================
Q1) Why isn't <insert unit name> in the game?
A: Because they aren't, best if you ask Bandai-Namco.
Q2) Why isn't <insert song name> in the game?
A: See Q1.
Q3) What are the secret in the PSP port? And how do I get them?
A: You can obtain all the secret units by beating arcade mode repeatedly.
More details later.
Q4) How do you use <insert attack/weapon>?
A: Please read over the unit's moveset.
Q5) But I don't understand the shorthands!
A: Then read over the arcade shorthands section...
Q6) Stop using the shorthands!
A: Unfortunately for you, I am not going to do that. Please learn them, it
will make things easier for you and me.
Q7) How do you beat the bosses?!
A: You attack it, it dies. A winner is you......>_>
.....
Seriously, just keep trying and avoid its attacks properly.
Q8) I keep getting beaten by <insert unit>! How do I beat it?
A: No unit is invincible. All I can say is get better at the game, and learn

to catch your opponent's openings.


Q9) How do you get into the EX stages?
A: There are only EX7 and EX8 Stages, to enter them, you must satisfy:
- You must achieve a certain high score
- To get into EX8, you must beat EX7 with a high score
Note there is no EX stages in Route D and H.
Q10) How do you get into FINAL NEXT?
A: Beat EX7 and EX8 with high scores.
Q11) How do you fight boss version of Strike Freedom?
A: Get into FINAL NEXT.
Q12) Where can I download the game?
A: Don't ask me, but you can always try asking http://www.google.com
Q13) Where can I download the soundtrack?
A: Don't ask me, but you can always try asking http://www.google.com

===============================================================================
6. Credits And Special Thanks
[006]
===============================================================================
Credits
------Credits go to Bandai-Nacmo Games and its associates for making this game.
Also the JP wiki for all the detailed information. If you want more detailed
information on the game, you should visit the JP wiki at:
Arcade version: http://www15.atwiki.jp/gvsgnext2/
PSP version:
http://www20.atwiki.jp/gundam-nextplus/
And lastly, thanks to GameFAQs for hosting the guide.
Special Thanks
-------------Special thanks to DDT213, DivideR, Giruet, Sakuyachan, Vitalemon, Zidanet and
everyone else who arcade'd with us.
Also thanks to Zidanet, Sakuyachan, Ideon and AmuroNT1 for contributing and
proofreading the FAQ.

===============================================================================
7. Contact
[007]
===============================================================================
If you have any tips, or happened to have found mistakes in the FAQ, you are
more than welcomed to give me a shout on the boards. However, DO check that it
hasn't already been covered in the FAQ before doing so. I will credit you
appropriately if I am to add the info, of course.

===============================================================================
8. Legal Stuff
[008]

===============================================================================
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS In-Depth FAQ/Move List
Unit Guide(C)2009 ZGMFX10Amod00
Mobile Suit Gundam: Gundam VS Gundam NEXT PLUS(C)2009 Bandai Namco Games
All Rights Reserved.
Bandai Namco Games: http://www.bandainamco.co.jp/

Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS: FAQ/Move List by
ZGMFX10Amod00
Version 1.01, Last Updated 2009-12-14 View/Download Original File
Hosted by GameFAQs
Return to Kidou Senshi Gundam: Gundam vs. Gundam NEXT PLUS (PSP) FAQs & Guides

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