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-------------------------------------------------------------------------Dolwin 0.

10 - Nintendo GAMECUBE Emulator for Windows Official Release README, 10 Jan 2005 (by org) -------------------------------------------------------------------------Dolwin Preface -------------We are very proud to introduce you new version of Dolwin! Dolwin is the Nintendo GAMECUBE emulator, written by org and hotquik. It is able to boot (and run) some commercial games and many home-dev demos and applications. Features -------Dolwin can do some high-level emulation of GAMECUBE OS and its based on PowerPC interpreter. Dolwin is able to compress GCM files. Dolwin is integrated with console debugger, which can be used for software development and game hacking. It has nice support for breakpoints, patches and symbolic information. Dolwin is open source emulator, and it has many documentation files for developers and emulator authors. It is written fully on C. And as always, Dolwin is faster/compatible, than before :) Whats new --------Core : 0.10 has totally reanimated core. We rewrote whole interpreter and memory core. It is not perfect, but its fine to run some advanced software. User Interface : Dolwin has powerful file selector to load GC files. You can sort items in many ways, and set file filter for file extensions, which you dont want to add in list. File can be easily loaded by double-clicking on it. Selector will add new search directory itself, after succesful loading of supported files (DOL, ELF, GCM or GMP). Hardware : Since, we have some HLE in Dolwin, its now high-level emulator, but it can work in low-level hardware emulation mode. Dolwin is still able to run PONG ;) There are not many changes in hardware emulation, since 0.09. We just cleaned whole code, added DVD plugin and memory cards :) HLE : Currently Dolwin has some HLE support for Nintendo Dolphin OS. MAP-files are required for high level emulation. Dolwin has built-in MAP-maker module, but you shouldnt rely on it, because Dolphin OS has many versions, and MAP-maker can fail to find all needed OS-calls. This release including only Zelda MAP-file. You can try to find others on Dolwin site (put new maps into Dolwin Data directory). GCM Compression Details ----------------------Dolwin DVD plugin is supporting GCM compression, based on famous ZLIB library. Compression is absolutely safe to use, because it is not modifying original DVD data. Compression details are available in source code.

Dolwin also including GCMCMPR tool, to compress and decompress GCMs. This is DOS command line tool, so you may use DOS shell, FAR as example. To compress : GCMCMPR "gcm_file" "gmp_file" To decompress : GCMCMPR "gmp_file" "gcm_file" (quotes are required for files with long names) Compression takes some time, be patient. If you dont familiar with DOS tools, just press right mouse button on GCM in Dolwin file selector, and choose "Compress". GMP files can be automatically detected by Dolwin selector, as usual GCMs. Frontend Features : ------------------Dolwin can be loaded from command line. It doesn't support any command line parameters, just specify file name, which you want to load, in quotes or without them (both are valid) : Dolwin.exe PONG.dol Dolwin.exe "c:\bust a move.gcm" Note, that plugin notification messages will be disabled, so emu may not work, if your plugins are not configured properly. You can associate Dolwin with any GAMECUBE files : DOL, ELF, GCM or GMP (emu doesnt associate files itself). Contact us : -----------There are few reasons, when your mail will be deleted. If you want to get answers from us : Do Do Do Do Do Do not not not not not not ask FAQs :) ask about DVD image files. We are not warez delivery! send us huge screenshots or dumps. Ask permission first. send any executables (DOL, ELF or EXE). ask why game X not work. ask about next release.

Our mails : org <kvzorganic@mail.ru> (Russia) hotquik <hotquik@hotmail.com> (US) Dolwin homepage : http://dolwin.emulation64.com Official message board : http://www.emutalk.net/showthread.php?t=25055 You can find us, as 'or9' and 'hotquik' at #dolwin channel on EFNet servers in IRC network. Greets : -------We would like to say Thanks to people, who helped us to make Dolwin : Costis gcdev.com and some valuable information;

Titanik tmbinc DesktopMan groepaz FiRES and ector Masken monk Alex Raider

made GC development possible; details of GC bootrom and first working GX demos; nice GC demos; YAGCD and many other; for Dolphin-emulator, nice chats and information; some ideas from WhineCube; some ideas from gcube; basic Windows Console code.

And also to people, we have forgot or who wanted to stay anonymous :) Many thanks to our Beta-testers, for bug and compatibility reports. Dolwin Beta-team : Chrono, darkreign, Jeil, Knuckles, MasterPhW and Posty. Thanks to Martin for web-hosting on Emulation64.com -------------------------------------------------------------------------Copyright (C) 2003, 2004. Dolwin Team.

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