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Baldur's Gate: The Original Saga Includes Baldur's Gate: Tales of the Sword Coast Readme and Manual

Errata Baldur's Gate(tm) Baldur's Gate: Tales of the Sword Coast(tm) Release Version 1.3.5521 Contents a. b. c. d. e. 1. Changes in Version 1.3.5521 (3-CD version) Problems that we have addressed in Version 5512 GameSpy Arcade Notes Online Manuals Additonal Credits Getting Started a. System Requirements b. Installation c. Registering Tales of the Sword Coast with Black Isle Studios d. Running Tales of the Sword Coast e. Visit the Baldur's Gate and Tales of the Sword Coast Web Sites f. Revision History Baldur's Gate Manual Addenda and Corrections a. Additional Credits b. Manual Addenda c. Corrections d. Design Notes TroubleShooting a. Tweaking Performance b. Known Problems c. Updates d. Manual Addendum e. Multiplayer Customer Service Information - North America/Europe Legal Information

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-----------------------------------------------------------------------------a. This version includes Baldur's Gate and Tales of the Sword Coast in one installation and has been modified to fit on 3 CDs. v1.3.5521 includes a fix to allow the game to work with DirectX 8.0a. Cache Size Tales of the Sword Coast will set your minimum cache size to 240MB. A large cache size is required for this version because the game uncompresses .CBF files from the CDs into .BIF files to the game's cache folder. You can manually change the cache size to a smaller amount, but we do not recommend you play Tales of the Sword Coast with a cache of less than 240MB. If the cache size is too small, the game will be forced to swap out files more frequently. b. Problems that we have addressed in Version 5512 Global Variable Bug: It was possible in Tales of the Sword Coast to run out of Global Variables. This would cause many problems

including the failure of sub-plots and multiple spawns of NPCs. Sound Volume Reset: Occasionally the sound volume would reset to full volume which could be adjusted, but was not what we had wanted when we shipped. The Bard Song and Turn Undead modes are now exclusive with other actions. Prior to this, you could use these skills and do other things (like attack) while they were active. This has been addressed. The reset of Thieving skills for Bards and Rangers has been fixed. The price on the Horn of Kazgaroth was fixed. It will now be worth more than 1 Gold Piece, as it should be. Killing Karoug before transformation no longer breaks the Balduran's Island subplots. This would cause the plot to be unfinishable. Various spelling and grammar changes to ingame text. The Demonknight can only exist once. Previously re-visiting Durlag's Tower would cause him to reappear and kill Ike. Now he will stay dead. Multiplayer stability has been increased. The Soultaker is correctly marked as a weapon not a quick item. This prevents an item duplication bug. The graphics on spell scrolls have been resized to fit properly on the page. The color on the Full Shield +2 fixed. It looks pretty again. A general price increase of new items has been implemented to reflect their higher value. c. GameSpy Arcade Notes After you have successfully installed the GameSpy Arcade client software, you may be required to create a new user account. To do this, dial-up to the Internet using your Internet service provider and start GameSpy Arcade by going to the Start Menu, Programs, GameSpy Arcade, GameSpy Arcade. You will be prompted to either create a new account, or to use an existing GameSpy account. Once you have entered GameSpy Arcade, you may be required to do a system search for Baldur's Gate Tales of the Sword Coast. To do this, simply click on the GameSpy tab located in the upper left and go down to Scan For Games. If successful, you should have a Baldur's Gate Tales of the Sword Coast button in the list of installed games located on the left hand side. Clicking on this button should take you to the BG TotSC lobby. Once there, you should be able to join or host multiplayer sessions. NOTE: You will only be able to play games with users that have TotSC

installed and have been updated to the same version that you have, which is currently v1.3.5521. d. Online Manuals The Online Manuals have been provided on CD 1 in the "Manual" folder. To view them, you must have Acrobat Reader installed. To install Acrobat Reader, go into the "Manual" folder on CD 1 and run rp500enu.exe. Once Acrobat Reader is installed, you can view the manuals by double-clickin g on "BGManual.pdf" or "TotscManual.pdf" from the "Manual" folder on CD 1. e. Additional Credits VP Of Development Rob Nesler Producer Chris Parker Associate Producer Doug Avery Compression Programmer Danny Stanley QA Manager Monica Vallejo Compatibility Supervisor Derek Gibbs Compatibility Technicians David Parkyn Joshua Walters QA Project Supervisors Damien Evans Edward Hyland Eric Fong Erick Lujan QA Senior Testers Bradley Dutton Charles Salzman Dany Martinez John Kirkland QA Testers Albert Perez Chris Fisher Damien Foletto Devin Vink Eric Pribish Ismael Quijano Joe Cook Justin Hamilton Michael Los Mike Berry Pierre Du Garreau Tom Phillips ------------------------------------------------------------------------------

1. Getting Started Important Notes: Cache Size Tales of the Sword Coast will increase your minimum cache size to 240MB if it is currently smaller than that. You can manually change this to a smaller amount, but we do not recommend you play Tales of the Sword Coast with a cache of less than 140MB. Multiplayer with Tales of the Sword Coast Multiplayer games must exclusively use Tales of the Sword Coast. Games in which some players have TSC installed and some do not are not possible. All players must have the same version (v1.3.5521) installed in order to play a multiplayer game together. Users that have an earlier version of Baldur's Gate and Tales of the Sword Coast should download the latest TotSC patch from http://www.interplay.com/support/bgtales/patch.html Font Change There is a new font in the Fonts directory in the root of your TSC CD-ROM. IF you wish to try the new font, copy it into the override directory where you installed TSC. You will notice the font is larger and more easily read. If you don't like it, just delete the font file from your override directory. MCONVERT.EXE When you install Tales of the Sword Coast, we recommend you accept the option to automatically convert your saved games. However, if you don't select this option, you can convert your saved games later using MCONVERT.EXE which is included in the root of your Tales CD. Override directory Installing Tales of the Sword Coast will replace many of the contents of your override directory. Some items like character portraits and sounds will be left intact, but you run the risk of losing any hacked or otherwise modified files. 1a. System Requirements Required: Pentium (or compatible) 200 MHz 16 MB RAM *32 MB RAM for multiplayer Windows 95 with DirectX 8.0a or later 881 MB of Hard Drive Space 4X or faster CD-ROM DirectX Certified Video Card with at least 2 MB of video RAM DirectX Certified Sound Card Keyboard, Mouse Recommended: Pentium (or compatible) 200 MHz with MMX 32 MB RAM 1035 MB (or more) of Hard Drive Space 8X (or faster) CD-ROM DirectX certified Video Card with at least 4 MB of video RAM

1b. Installation Insert the Baldur's Gate/Tales of the Sword Coast Disc 1 into your CD-ROM drive and follow the onscreen instructions. If your autorun is disabled, find the autorun.exe application in the root your CD-ROM and double click to launch the Installer. Some systems may have problems uncompressing files during a custom install. If repeated attempts to uncompress files do not work, skip the problem files so they are read directly off of the CD. You may also consider doing a recomended or minimum install. If you do not have DirectX installed, install DirectX when prompted during the installation process. If you obtain a newer version of DirectX, it is recommended that you use that. Later versions of DirectX often have driver updates which will make Baldur's Gate run better on your system. However, Baldur's Gate/Tales only requires v8.0a. Users of Windows 95 must have DCOM installed in order to play. To install DCOM, double-click on "dcom95.exe" in the "Dcom95" folder on CD 1, or visit Microsoft's website: http://www.microsoft.com/com/dcom/dcom95/download.asp Users of the Windows 95 operating system who intend on playing Multiplayer games of Baldur's Gate Original Saga will be required to install Winsock 2.0. Winsock 2.0 is required because it provides necessary files to for networking. (If you are unsure if you have already installed Winsock 2, click the "Setup" button on the launcher to see if Baldur's Gate Original Saga detects Winsock 2.0.) Users of Windows 98 do not need to do this, as the proper version of Winsock is already incorporated into their operating system. Once you have installed DirectX 8.0a and Winsock 2.0, click "Play" to begin the game. You should regularly defragment your hard drive, as fragmentation can result in poor performance. Minimum install versus recommended install: A minimum install represents the base information required to be on the hard drive to play. A recommended install includes more information that would otherwise have to be loaded each time - for example, there are more custom sound sets available for use by your created characters and there is more music available in the recommended install. You must leave the CD in the drive at all times when playing with a Minimum Install. Note on Full Installations: Windows 95 does not correctly report the free space on hard drive partitions larger that 2 gig. Because of this, you may get an "insufficient disk space" if decide to install everything from the CDs, even if you do have the disk space available. To bypass this, just choose to "install anyway" when you receive this error and installation will proceed correctly. 1c. Electronic Registration Please take a few moments to fill out the Electronic Registration for Tales of the Sword Coast. Your feedback will make you eligible for

special offers and promotions, and it also provides us with information we need in order to make better games. We'd appreciate your time. 1d. Running Baldur's Gate and Tales of the Sword Coast If you use the default installation settings, it will be installed in a 'Black Isle Studios' Program Group in your Start menu. Tales of the Sword Coast is an expansion for Baldur's Gate. Playing the expansion will be the same as playing Baldur's Gate, but with a larger world and more subquests. This version automatically installs Baldur's Gate and Tales of the Sword Coast. You will not be able to install Baldur's Gate separately. 1e. Baldur's Gate and Tales of the Sword Coast Web Pages If there is anything that you are having problems with or cannot find in the manual, stop by the Baldur's Gate and Tales of the Sword Coast Web Pages at http://www.interplay.com. Aside from cool game materials and errata, you may be able to find an answer for whatever question you might have. 1f. Revision History 1.0.4309 1.1.4312 1.1.4315 1.3.5508 1.3.5512 st -----------------------------------------------------------------------------2. Baldur's Gate Manual Addenda and Corrections 2a. Additional Credits Black Isle Studios Black Isle Movie - Gary Platner Add'l Box Art - Aaron Brown Bioware Elben Schafer's name was misspelled in the credits movie. Sorry Elben! Interplay Entertainment Corp. Associate Producer (assisting) - Jeff Jirsa Int'l Traffic Coordination - Richard Barker Production Assistance - Chris Benson (more) QA Project Supervisors: Steve Mclafferty Darrell "Maestro" Jones (more) QA Testers: Jeremy "Sweeney" Seely, Tony "Wardog" Piccoli, Herschel Greenberg, Rick Avalos, Rob Giampa, Full Release - Baldur's Gate Beta Patch - Baldur's Gate Release Patch and Product Revision - Baldur's Gate Full Release - Tales of the Sword Coast Release Patch and Product Revision - Tales of the Sword Coa

Tim "Cthulhu" Anderson Special Thanks to the Beta Testers: Zac Harris, Michael Kaae, Joseph Chang, Milton Fader, Greg Lewis, Stanley Ho, Joseph Avery, Casey C. Clark, Daniel Yoon, Jeff Smith, Joe Mauga, Steve Lewis, John Allen, Jason Medders, Joseph Lee, and Lawrence Bolante 2b. Manual Addenda Generic Addenda: Quick Save: At any time during play you can press 'Q' on the keyboard to save the game. This 'quick' save is always saved in the same slot and will overwrite itself. Using the Quick Save will not touch any of your other save games. Party Order: To change the order of the characters in your party, drag and drop their character portraits to exhange them in the party order. For example, to switch the order of "Char1" and "Char2" left click on Char1, continue to hold down the mouse button and move the cursor over the portrait of Char2. Release the mouse button and Char1 and Char2 will change places. Items in the Game World If you leave items on the ground in the game world, they will disappear after a period of time (with a few key items as exceptions). Bodies will begin to decay from the world after about half a day. Items will begin to decay from the world after a day or two. The decay represents the effects of scavengers and other folk. If you want to stash items, put them inside any container; for example, a chest, bookshelf, or box. Item prices in stores. Prices items in stores vary according to how many items of that type they carry. Prices also vary according to the reputation of your party (p.146) and the Charisma of the present Leader, who always represents the group. The leader while in a store is the top-most character who entered the store (assuming you haven't turned on the option setting requiring all players to enter the store together in a multiplayer game). Starting Gold for Characters. The starting gold is random but affected by your character class, as per the AD&D rules, even though it's not listed in the Baldur's Gate manual. Here's the table (copied from the "Money and Equipment" chapter of the _AD&D Player's Handbook_): Character Group Warrior Wizard Die Range 5d4 x 10gp (1d4 + 1) x 10gp (50gp - 200gp) (20gp - 50gp)

Rogue Priest

2d6 x 10gp 3d6 x 10gp

(20gp - 120gp) (30gp - 180gp)

Multi-class characters use the most advantageous die range of their classes. Since your character is a mage/thief, the starting gold would be 2d6 x 10gp. Multiplayer games without other players. You can play the game in a multiplayer fashion without any other players in it. In this way you can create all of the characters in your party, or some of them, if you like. For this to work, you must have some form of multiplayer protocol installed on your system. If you do not have a multiplayer protocol installed, you should be able to start a SERIAL game. If you are unable to create a new game using SERIAL, try changing the COM port you are creating the game with. Custom Portraits The measurements for player portraits are 38X60 pixels for the small ones (8-bit color only) and 110X170 pixels for the large ones. Put these in the Portraits directory (in the install directory for the game) and add a S to the end of the small portrait name and an L to the end of the large portrait. The names must be 1-7 letters long, maximum. For example: XXXXXXXS.bmp for small (38x60, 8-bit) XXXXXXXL.bmp for large (110x70, 24-bit) For multiplayer, each player must have a copy of the portraits, otherwise they will see a blank icon where the other player's custom portraits would be. Custom Sound files The following is a list of the WAV files for the custom sound sets. Replace each 'XXXXXXX' in the filenames with the name of the sound set (MAX 7 CHARACTERS). All the WAV files should be 22 khz, 16 bit mono sounds. Copy the WAV files to the Sounds directory located in the directory that Baldur's Gate was installed in, and then select this sound set either in character creation or in the "Customize" button off of the Character Record page. For multiplayer, merely send your custom sounds to all of the people you are playing with and have them copy them to the Sounds directory - if you have installed the sounds to your character in your game, everyone will hear your sounds once they copy them into the correct directory. XXXXXXXa.wav : Battle Cry XXXXXXXb.wav : Becoming Leader XXXXXXXc.wav : Tired XXXXXXXd.wav : Bored XXXXXXXe.wav : Badly Wounded XXXXXXXf.wav : Selected 1 XXXXXXXg.wav : Selected 2 XXXXXXXh.wav : Selected 3 XXXXXXXi.wav : Action Acknowledgement 1 XXXXXXXj.wav : Action Acknowledgement 2 XXXXXXXk.wav : Action Acknowledgement 3 XXXXXXXl.wav : Being Hit XXXXXXXm.wav : Dying XXXXXXXn.wav : In Forest XXXXXXXo.wav : In City XXXXXXXp.wav : In Dungeon

XXXXXXXq.wav XXXXXXXr.wav XXXXXXXs.wav XXXXXXXt.wav XXXXXXXu.wav XXXXXXXv.wav XXXXXXXw.wav AI Scripting

: : : : : : :

Daytime Nighttime Rare Selected 1 Rare Selected 2 Rare Selected 3 Rare Selected 4 Reaction to Party Member Death

For information on creating custom AI scripts please read the ScriptCompiler.doc located in the ScriptCompiler Directory located on CD 1. You can read this file using either Word97 or WordPad. Modal actions for characters If your AI button is turned ON you may notice your character's modal abilities turn OFF occasionally. Modal abilities are those abilities that you can turn on an leave on (e.g. thieves' detect traps mode). These modes can be turned off when a script action occurs for that character. If this is causing problems for you, you can either load "None" as the script for your character or click the "AI on/off" button (on the main game screen at the lower right) to toggle this. The To-Hit Roll If you have turned on 'To-Hit Rolls' in your Feedback settings, the game will display the rolls on each attack. The roll will display X + Y = Z Where X = base to hit Y = any +'s to hit Z = total to hit roll Y is the total non-character related bonuses/penalties. These include spell effects, fatigue and the like. Strength, Dexterity, and magic weapon bonuses and penalties are applied directly to the character's THACO. Reading dialogue stored in the buffer In many cases, you may want to scroll up through the dialogue in the text window. If you find that game messages are interfering with this (the window will reset to display new messages), hold down the left mouse button while using the slider thumb. While the left mouse button is depressed, you will not be returned to view the new messages. dialogue window resizing in multiplayer When another player initiates dialogue in a multiplayer game, the window will resize to fit the text that comes up. When the other player finishes dialogue, the dialogue window will resize to what it was before, unless you were typing a chat message in, in which case it will stay in medium or large mode (in which the chat line is present). Reform party button in multiplayer Only the server can use the reform party panel button - clients can not depress this button. If a client wishes to remove a character for which he has control and the server has given the client "Modify Character"

permissions, then this character can be removed via the Character Arbitration page, or the client can ask the server to remove the character in the Reform Party panel. Dual Classing - Required Attributes When you dual class a character, you must possess the attributes required to be able to dual class to that new class. If you do not see the class that you wish to dual class to in the available classes (i.e., it is dimmed out), then this means that your character does not possess the required attribute(s) for that class. However, any classes to which the character CAN dual class WILL always be displayed as available. Multiplayer Timeout Settings The server (and only the server) can adjust the timeouts for all clients in multiplayer by manually editing the Baldur.ini file. WE DO NOT RECOMMEND THIS FOR THE NOVICE! however, if you wish to increase or decrease the timeout settings, then adjust the line "ClientTimeout=X" under "[Multiplayer]" in the Baldur.ini file, setting X to whatever seconds value you wish (the default is 150 seconds, so X=150 initially). Specific Addenda: p.13 Clock Note that the Clock, as shown in the screenshot, is also the Pause/Unpause button. (Spacebar works as well). p.22 Containers When using containers, if the character's inventory is full, the item will not be transferred, and the backpack will be grayed out. p.22 World Map Note that sometimes your world map will be updated through dialogue or events within the game. p.27-28 New Options Graphics Transparent Shadows: This option enables transparent shadows beneath the characters. Disable this option to increase game performance. Sound Environmental Audio: This option uses the Creative (R) Environmental Audio (tm) technology to increase the realism of your audio environment. You must have a sound card with this technology to enable this option. E.g. SBLive. Gameplay Group Infravision: Enables infravision if any character in the selected group has the infravision ability. Weather: Disable this to remove all weather effects. This may improve performance on some lower end machines. p.28 Select Sounds In the game Select Sounds are displayed as Character Sounds. p.70 Auto-Pause The Auto-pause settings can be found under "Autopause" in the Gameplay section of the option screen. p.77 To-Hit Rolls and Melee Combat In Melee combat, not every swing is intended to hit. A character in Baldur's Gate may make an "cosmetic" swing during the 6-second round aside from the actual attempt to deliver damage. This swing represents the feints and parries that would occur in real combat. p.99/103/116/118

The following spells create pseudo weapons. For the purposes of combat they are treated as follows: Chill Touch (p.99) uses a Blunt Weapon proficiency. Ghoul Touch (p.103) uses a Blunt Weapon proficiency. Shillelagh (p.116) uses a Blunt Weapon proficiency. Flame Blade (p.118) uses a Small Sword proficiency. p.103 Detect Evil Detect Evil is missing from the "Mage Spells - Level 2" list. This spell functions the same as the 1st level Priest Spell of the same name (p.115). 2c. Corrections to the Manual and Quick Reference Card Quick Reference Card In the character state icons, 'Nausea' is incorrectly labeled 'Disease'. Disease does not exist in the game - replace it with "nausea" where you encounter it in the manual. Manual Corrections p.10 Specialization Note that only Fighters can assign more than 2 points to a given Proficiency. Rangers, Paladins, and Multi-Classed Fighters are all limited to 2 points. Dual Class Fighters may only add points above 2 if they are active in the Fighter class. p.12 R-Click Information The second bullet under "R-click information" should be "On an item or spell on inventory page or spell page - item or spell properties screen brought up." p.15 Guard/Protect If the Guard/Protect mode is chosen and a point on the ground is L-clicked, the character will remain stationary at that point, though he will respond to attacks. p.17 Use Item Should read: If L-clicked, allows you to use any item with usable properties that you are wearing. p.20 Reaction Adjustments Reaction adjustments will be based on the charisma of whichever character you use to initiate dialogue. NPCs will maintain their current opinion of the group for a few minutes after dialogue is initiated, so make the first impression count. Stores are the exception, wherein the present leader always represents the group. p.26 Dual Classing The only classes than cannot dual class are the Paladin, Ranger, and Bard, though others may have restrictions on which classes they can switch to. The character must also have 15 in all the prime requisites of his first class, and 17 in those of the second class. p.32 Characters in Multiplayer Sessions Once a character is created it can be modified by clicking on the player name, which brings up a window allowing the player to create or delete (the active character must be deleted before a new one can be created in the same slot). p.87 Fighter/Mage/Cleric Cleric spells function when wearing armor. Only mage spells cannot be cast while wearing any armor. p.87 Mage/Thief This character can use the abilities of a mage and a thief, though mage spells cannot be cast while wearing armor. p.93 Specialization Table The number of attacks refer to melee weapons only. An extra 1/2 attack is gained at 7th level in addition to those shown on the table. p.94 Thieving Abilities

Thief stealing/stealth abilities can go over 100% but this only gives player 99% chance to succeed. p.95 Magic and the Spell System Should say: (only 1st though 4th level spells are learnable, though some 5th-level spells are available for use via scrolls and by NPCs) p.97 Spell Range Additional note on spell range: All spell ranges are capped to the visual sight of the caster. p.98 Armor Duration on Armor should be 9 hours. p.99 Charm Person Duration on Charm Person should be 17 rounds. p.102 Protection from Petrification This spell has been changed to a 2nd Level Mage Spell. p.106 Vocalize Duration on Vocalize duration should be 10 rounds. p.106 Web Range is correctly listed as 5 yards/level. However, the Range extends to a maximum of 20 yards at 4th level. p.107 Clairvoyance The Clairvoyance spell description should read: The Clairvoyance spell empowers the wizard to see in his mind the geographical features and buildings of the region he is currently exploring. It extends to a great range, but cannot reveal creatures or their movements. This spell does not function indoors or underground. The duration of Clairvoyance is Permanent. p.110 Protection from Normal Missiles The description should note that the protection extends only to non-magical projectiles and does not protect against magical arrows, axes, bolts, etc. p.115 Detect Evil Range on Detect evil should be "Sight of Caster". Area of Effect should be the area visible on screen. p.115 Magic Stone Range on Magic Stone should be "Sight of Caster". Area of Effect should be "1 creature". p.119 Silence The saving throw for this spell is made at -5. p.123 Animal Summoning I Duration is 24 rounds. Casting Time is 7. p.123/124 Cure Serious Wounds/Cure Critical Wounds Note that the damage is permanent only insofar as the character does not take further damage. p 124 Animal Summoning II Duration on Animal Summoning II is 24 rounds. p.134-5 Resurrection Survival is not used when raising dead. 'Raise Dead' is always successful. p.136-7 Magical Defense Adjustment is not used. p.136-7 The charisma table is misprinted in the manual. Here is the table that the game uses: Charisma Reaction Charisma Reaction 1 -10 14 +2 2 -9 15 +3 3 -8 16 +4 4 -7 17 +4 5 -6 18 +5 6 -5 19 +8

7 8 9 10 11 12 13

-4 -2 -1 0 0 0 +1

20 21 22 23 24 25

+9 +10 +11 +12 +13 +14

p.139 Some spell colors were changed after printing: Conjuration is Purple, not orange. Enchantment is gold, not magenta. Illusion is magenta, not multicolored. p.143 "(start)" is shown next to Reputation 10 in Table 9b. This is errata. The Player Character starts with a Reputation based on his alignment as shown in Table 9a on the same page. p.144 Table 9c shows a "0" reputation. Reputation cannot fall below "1". p.146 Stores have been changed so that they sell to parties with Reputations as low as 1 or 2. These parties are charged +1000%. Other Animate Dead has a duration of 8 hours (rather than permanent). 2d. Design Notes * NPCs are sometimes removed from the game world. NPCs in the game often need to become inactive to preserve the integrity of the storyline. These characters will attempt to leave the current area they are in via an exit. If they cannot find one, we remove them from the map and they effectively vanish. This is not a bug - just how we have dealt with the need to remove them. * Magic Resistance Magic Resistance affects all spells and magic. A character with this resistance is as likely to resist a healing spell as they are to resist a Fireball. We have chosen not to differentiate as selective magic resistance proved too powerful in the Baldur's Gate environment. In Baldur's Gate, Magic Resistance is both a curse AND a blessing. Used correctly, you will still find it quite powerful. * Spells not affecting Party Members and Neutrals Several spells are completely ineffective against party members or neutral characters. These spells are Sleep, Hold Person, and Entangle. These spells do not affect these characters because they are area affect spells and in testing we found that they were extremely frustrating. In order to make these spells worthwhile, we have made them only affect hostile characters. * NPCs initiating dialogue with Invisible/Stealthed characters. You will find that some NPCs in the game will initiate dialogue when you should not be seen by them. In order to ensure that the player receives all critical game dialogue, all game critical dialogue will be received. * Unjoined NPCs not worth XP. NPCs who can join your party are not worth XP if killed. This is not a bug. * Items transferred to the ground. If your character's inventory is full, and an NPC gives you an item, you will receive the message about the party receiving an item. The item will, however, be at the feet of the PC and must be picked up to use. * Multiplayer: Stores, Inns, Taverns, Temples, and dialogue

In multiplayer games, all players must see all dialogue. This is to ensure that all players don't miss any critical portions of the game. Also, this prevents disturbing occurrences, such as player 1 killing the merchant while player 2 is bartering. During dialogue mode all players are paused. -----------------------------------------------------------------------------3. TroubleShooting 3a. Tweaking Performance Pathing Performance Note that changing the pathing as outlined below can also be done with the Baldur's Gate Config program that is installed with the game. To increase the path searching AI, the following entry can be modified in the baldur.ini file that is installed in the root of the installation directory: [Program Options] Path Search Nodes=4000 To increase or decrease the AI, vary the number of Nodes (4000 above). The range can vary from 2000 to 400000. Increasing the number above will increase the number of nodes in path searching at the expense of responsiveness to movement commands. Note that unless your machine is slower than a P2 you can probably set the value to 32000 and not notice any speed difference. This will help fix getting stuck on terrain obstacles. 3b. Known Problems There have been some problems with dial-up internet connections and multiplayer games. If you are finding you cannot connect to other multiplayer games, add the following line into the baldur.ini file located where you installed the game: under: [Multiplayer] add: AsyncEnumeration=1 3c. Updates If necessary, patches may become available for the product that add functionality or correct bugs. These updated versions will be made available at the Interplay site at http://www.interplay.com or you can connect directly to the Baldur's Gate Files directory by clicking on the 'Update' button in the Baldur's Gate AutoRun. 3d. Manual Addendum On Page 9 of the manual, under Quickload, the key listed is <CTRL> - L. Currently this key combination will give you your location instead of a Quickload. To remap this function, run the Baldur's Gate Config.exe located in the directory you installed Baldur's Gate: Tales of the Sword Coast to. You should then select the tab entitled Keyboard Shortcuts. When you assign it, hold down the <CTRL> key as well as the Z key as you map and it will map to <CTRL> - Z (we recommend this location). This will now be your Quickload Hotkey.

3e. Multiplayer During installation, two Winsock 2.0 .dll files are copied onto your hard dri ve if you are running an Operating System that does not have Winsock 2.0 install ed. These files are only used if you are using TCP/IP. If you would like to use any TCP/IP Winsock 2.0 applications and you do not have TCP/IP installed, you will have to reinstall Winsock 2.0 after you have installed TCP/IP in order to use the TCP/IP protocol. If you encounter any problems with Modem Play, please try re-installing DirectX. 3f. Voodoo 3 There is a known bug with the Voodoo3 chipset. DO NOT minimize Baldur's Gate and then maximize it later if you have this chipset. The game can experience a problem redrawing the screen when this is done and will appear to crash, even though the game is just not drawing to the screen. This bug will hopefully be fixed in future revisions of the Voodoo 3 video drivers. -----------------------------------------------------------------------------4. Interplay Customer Service Information This information is only valid in North America. TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE! Interplay Entertainment Corp. Technical Support now offers troubleshooting gu ides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at: www.interplay.com/support/ Here you will find troubleshooting information on as well as information on regular system maintenance and performance. DirectX Joysticks Modems and Networks www.interplay.com/support/directx/ www.interplay.com/support/joystick/ www.interplay.com/support/modem/

(For game-specific information and additional troubleshooting, visit our main page at www.interplay.com) If you have questions about the program, our Technical Support Department can help. Our web site contains up-to-date information on the most common difficulties with our products, and this information is the same as that used by our product support technicians. We keep the product support pages updated on a regular basis, so please check here first for no-wait solutions: www.interplay.com/support/ If you are unable to find the information you need on our web site, please feel free to contact Technical Support via e-mail, phone, fax, or letter.

Please be sure to include the following information in your e-mail message, fax, or letter: Title of Game Computer manufacturer * Operating system (Windows 95, Windows NT, Windows 98, etc.) CPU type and speed in MHz Amount of RAM Sound card type and settings (address, IRQ, DMA) Video card CD-ROM Mouse driver and version Joystick and game card (if any) A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive A description of the problem you're having If you need to talk to someone immediately, call us at (949) 553-6678 Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with 24 hours, 7 days a week support available through the use of our automated wizard. Please have the above information ready when you call. This will help us answer your question in the shortest possible time. When you call you will initially be connected with our automated wizard. For information pertaining to your specific title, press "1" on the main menu and listen carefully to all prompts. All titles are listed alphabetically. After you have selected your title, the most common difficulties will be listed. If the difficulty you are having is not listed or you need additional assistance, you may press "0" on your games main menu, and you will be transferred to a Technical Support Representative. No hints or codes are available from this line. You must call Interplay's HINT Line for hints, tips, or codes at 1-900-370-PLAY (1-900-451-6869 $1.25 in Canada only). You must be 18 years +, have a touch-tone phone, and the cost is $0.95 per minute. Interplay Entertainment Corp. Support Fax: (949) 252-2820 Interplay Entertainment Corp. Technical Support 16815 Von Karman Avenue Irvine, CA 92606 HOW TO REACH US ONLINE INTERNET E-MAIL: support@interplay.com WORLD WIDE WEB: www.interplay.com FTP: ftp.interplay.com This information is only valid in the United Kingdom TECHNICAL SUPPORT Thank you for purchasing this product. If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give gameplay hints through our Technical Support number. Technical Support : Fax: email: World Wide Web : Address : 0207 551 4266 0207 551 4267 customer_support@vie.co.uk (please use the game title as your subject heading) www.vie.co.uk and www.interplay.com Customer Services Department Virgin Interactive Entertainment (Europe) Ltd. 74a Charlotte Street

London W1T 4QN Please note that our Customer Services department is open between the hours of 10am - 6pm with limited support offered between 1-3pm. As mentioned, all of our operators only speak English. If you are calling from abroad, please contact the relevant office in your territory. Virgin Interactive also provide a fully automated technical support system, which provides help on our most popular titles 24 hours a day. This service is available through our main number above and is the only service available after our offices have closed. This service is NOT charged at a premium rate. In the unlikely event of an immediate software fault please return the complete package, with your receipt, to the original place of purchase. If you do telephone, please be sitting in front of your computer (if possible) and be sure to provide us with as much information as possible. Make sure to note the exact type of hardware that you are using in your system, including: * * * * * * * * Speed and Manufacturer of your Processor. (Intel, AMD etc..) Make & Model of your Sound Card. (Creative Labs etc..) Make & Model of your Video Card. (Ge Force, 3DFX etc..) Make & Model of your CD-ROM drive. (Panasonic, Creative etc..) Amount of RAM present. (64mb, 128mb etc..) Any additional Hardware and Peripherals. (Webcams, Scanners etc..) Information contained in your Config.Sys & Autoexec.Bat files. Direct X information*

*To obtain information relating to Direct X* on your system, simply click on Start and then Run. Next, type in DXDIAG in the open box and then click OK to bring up the Diagnostics window. You should be primarily interested in the information concerning your Sound card and Display (video) card. A copy of your DXDIAG information at hand is also useful. Note: If you have any problems in obtaining any System Information please consult your System supplier. It is extremely important that you have the information above at hand when you call. Virgin Interactive cannot give you this information entirely on the basis of you telling us which system you have, as you will often find that different configurations are used when building the same model of PC and there are many models of PC available. HELP VIA FAX: When sending us a fax, please remember to leave your fax machine switched on and ready to receive. If you are using a Telephone/Fax system please make sure that the Fax connection is enabled. Ensure to include your name, a return fax number with the area code and a voice number so we can contact you if we experience problems when trying to fax you back. HELP VIA EMAIL:

When sending us an email, please use only the title of the game in question in your subject header as words like "help" or empty spaced will often be met with a generic, automated response. HELP VIA POST: When contacting us by post, ensure you include the Title & Version of the game, a detailed description of the problem you are experiencing and the exact type of hardware that you are using as detailed above. HINTS AND TIPS: As mentioned earlier, no hints and tips will be given by our Customer Services Department we are here to try and help you resolve technical problems with your product. Hints and tips are available for our most popular titles and details to obtain these are normally printed on the box, packaging or in the rear or customer support section of your manual. Please check before calling us. ------------------------------------------------------------------------------5. Legal SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License. This copy of Baldur's Gate: Tales of the Sword Coast (the Software) is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Entertainment Corp. and Bioware Corp. retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Entertainment Corp. at any time. All rights not expressly granted are reserved. MODEM AND NETWORK PLAY. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a third party service refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Entertainment Corp. World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the

protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Entertainment Corp. in the US at +(949) 553-6655. ACCEPTANCE OF LICENSE TERMS. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. BALDUR'S GATE Tales of the Sword Coast: (c) 1999 BioWare Corp. All Rights Reserved. BioWare Infinity Engine (c) 1998 BioWare Corp. All Rights Reserved. GameSpyLite (c) 1999 GameSpy Industries, Inc. HEAT.NET (c) 1998 SegaSoft Networks, Inc. Baldur's Gate, Baldur's Gate Tales of the Sword Coast, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, TSR and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay under license. Black Isle Studios and the Black Isle Studios logo, Interplay, the Interplay logo, and "By Gamers. For Gamers." are trademarks of Interplay Entertainment Corp. BioWare, The BioWare logo, and the BioWare Infinity Engine are trademarks of BioWare Corp. Dolby, The Dolby Surround Logo and the double-D symbol are trademarks of Dolby Laboratories Licensing Corporation. Creative, Environmental Audio, and the Environmental Audio Logo are trademarks of Creative Technology Ltd. GameSpy and the GameSpy logo are registered trademarks of GameSpy Industries, Inc. All Rights Reserved. HEAT, HEAT.NET and the HEAT logo are trademarks of SegaSoft Networks, Inc. All Rights Reserved. Windows(R)95 and Windows(R)98 are trademarks of Microsoft Corporation. All Rights Reserved. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are property of their respective owners. EOF

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