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UIST94.tioga
UIST94.tioga
PARC atoms
EML
advanced materials
to
EIL CSL
hardware and software systems
culture
ISTL
humans and technology
SPL
social dimension
laser diodes
LCD displays
collaboration anthropology
UIST94.tioga
UIST94.tioga
1975, PC computing:
one computer used by one person
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you can hardly fail to notice when you use a computer they dominate interaction with them
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Literary Technology
Continuously surrounding us at many scales Used trivially and profoundly Literally visible, effectively invisible
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for instance:
distal: words coming out of my mouth proximal: my muscle and brain activity when speaking
the "tacit dimension" is easily overlooked, and more important to understand, than the more available distal
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Example
Example: Taylorism vs. Empowerment
Taylorism is modernist ideal of measured time and motion Empowerment is the post-modernist letting be of a whole person in a complete situation for action.
Post-Modernism
human nature is not fully explained by logical categories idealized logic has distracted us from real life and nature
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Feminist Deconstructionism
Standpoint theory
full history of a person in a culture and world is their standpoint standpoints influence our perception of the world around us every "objective" view also has a standpoint
Example
Old business attitude of hiring women and minorites
its the law its the right thing
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draws attention to the machine itself; confuses entertainment with use computers magically meeting our desires -assumes everything important can be articulated; ignores tacit and standpoint a computer idealized as an assistant -idealizes the anthropomorphic ; insults human assistants; misplaces trust;
virtual reality as the ultimate user interface
reduces the human being to just a bundle of senses ubicomp is the inverse of virtual reality
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Coming up:
- A walk through some new technology - A taxonomy and description of new research challenges
Interface
implies boundary, difference, transduction but the unit of design should be social people, in their environment, plus your device talking "interface" trivializes the problem to the boundary (but there is no better word, so I too say "user interface")
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videotape
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physical device
TAB 2x3x0.5" 2 week battery life 7 oz. 8051 processor 128k NVram I2C external bus resistive touch screen 128x64 mono display PAD 9x11x1" 4 hour battery life 5 pounds 683xx processor 4 MB ram PCMCIA card electro-pen sense 640x480 4 level display
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A wired
distance
wireless B bits/sec
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possibilities:
design for better instructions/joule reinvent the display create "low power" UI
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Joule measures energy: 216 joules in a D battery I/J measures computation per battery things that dont help I/J
turn machine off: I/J = 0. slow machine down: I/J unchanged.
displays themselves
repaint very slowly? be microscopic? use non-symbols? new-symbols? sacrifice everything for contrast throw-away displays: 1 oz, 2mm thick, survive 4 ft. drop, 25 milliwatt
UI research problems:
how to keep the user in the loop? "MPG" meter? black tailpipe smoke?
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Project Jupiter
on-line community (MUD=multi-user-dimension) virtual community "chat" rooms, with multimedia some virtual rooms are also real rooms
how to predict?
static? learned? dynamic by system state?
Casual I/O
"dangling string" ethernet monitor
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motor
8 feet
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Conclusion
Long term: a new world view of what a computer can be. Short term: fun new science to do, many hard problems for more info: "The world is not a desktop." Marc Mark Weiser. ACM Interactions, V1N1. January 1994.
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