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POWERS AND FEATS

COMBAT STATISTICS
CHARACTER NAME

Class: _________________ Level: _____________


Race: _________________ Gender: ___________

Initiative

Speed

Roll initiative to determine


the turn order in combat.

Your speed is the number of


squares you can move with
a move action.

Alignment: _______________________________

DEFENSES

Languages: _______________________________

Armor Class (AC)

ABILITIES AND SKILLS


Strength

MODIFIER

AC measures how hard it is to physically land an attack on you.


CHECK

Strength measures your physical power.

Athletics

Trained

Constitution

CALCULATIONS

Fortitude

CALCULATIONS

Fortitude measures your toughness and resilience.


MISC.

MODIFIER

CHECK
CHECK

Reflex

CALCULATIONS

Reflex measures your ability to deflect or dodge attacks.

Constitution represents health, stamina, and vital force.

Endurance

Trained

MISC.

CHECK

Will

CALCULATIONS

Will measures your strength of will and self-discipline.

Dexterity

Stealth
Thievery

Trained
Trained
Trained

Intelligence

History
Religion

Trained
Trained
Trained

Heal
Insight
Nature
Perception

Trained
Trained
Trained
Trained
Trained

Charisma

Diplomacy
Intimidate
Streetwise

Trained
Trained
Trained
Trained

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CHECK

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MISC.

CHECK

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MISC.

CHECK

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MISC.

MODIFIER

Attack Bonus
Attack Bonus

WEAPON / POWER

WEAPON / POWER

DAMAGE

DAMAGE

When you attack, roll a d20 and add your attack bonus. Compare
the result to the monsters defense to see if you hit. If you do hit,
roll damage.

CHECK

Hit Points

MISC.

CHECK

MISC.

CHECK

MISC.

CHECK

MODIFIER

CHECK

MISC.

CHECK

MISC.

CHECK

MISC.

CHECK

MISC.

CHECK

MISC.

CHECK

MODIFIER

CHECK

Charisma measures force of personality and leadership.

Bl

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Wisdom measures common sense, self-discipline, and empathy.

Dungeoneering

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Bloodied

Your hit points measure the damage you can take before falling
unconscious. Your bloodied value is half of your hit points
(rounded down).

Healing Surge Value


Surges Per Day

Wisdom

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CHECK

Intelligence describes how well you learn and reason.

Arcana

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MODIFIER

Dexterity measures coordination, agility, and balance.

Acrobatics

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MISC.

CHECK

MISC.

CHECK

MISC.

CHECK

MISC.

CHECK

When you spend a healing surge, you regain hit points equal to
your healing surge value, which is one-quarter of your hit points
(rounded down).

CURRENT HIT POINTS


Temporary Hit Points

Surges Remaining

ACTIONS IN COMBAT
On your turn in combat, you can take three actions:
A standard ac tion, which is usually an at tack
A m o ve a c t io n , w h ic h in v o l ve s m o ve m e n t
A minor ac tion, which is simple and quick
You can give up an action to take another action from lower on
the list, so you can take a move or a minor action instead of a
standard action or a minor action instead of a move action.

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WEALTH

EXPERIENCE POINTS (XP)

XP for next level: _________


Permission is granted to photocopy this character sheet for home game use only. TM & 2010 Wizards of the Coast LLC.

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