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A Research Proposal Of The Effects Of Online Gaming


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A Research Proposal Of The Effects Of Online Gaming


De La Salle Araneta University College of Arts Sciences Education and Technology Electronics II: A Research Proposal of the Effects of Online Gaming Submitted By: Taha, Jackilyn A. Avanzado, Annabelle Submitted To: Engr. Aga Madelo Chapter 1- The title and its Background Introduction: Over the past two decades, electronic games have become ingrained in our culture. Childrens fixation with these games initially alarmed parents and educators, but educational researchers soon questioned whether the motivation to play could be tapped and harnessed for educational purposes. However, although many claim that educational potential lies within video games, they still have not been universally been regarded as a quality learning tool. Patricia Greenfield (Mind and Media) claimed in 1984 that with increasing technology and increased research that future video games would be a vital component to the educational process. David Sheff (Video Is this essay helpful? Join OPPapers to read more and access more than 470,000 just like it! get better grades Games: A Guide for Savvy Parents) said almost the exactly same thing in 1994. Thus, it seems as if the issue of using video games for educational purposes is still not fully accepted and their implementation brings forth many concerns. It is also seen that we have constantly regarded video games as having high potential and that their use in education will be vital in the near future. However, these visions have remained the same as time has passed and the "foreseeable" goal of implementation has still yet to be reached, for we keep pushing the time line further into the future. This brings forth the question of will this push back continue as years pass or will the educational potential of video games be reached in the near future?

Video games are seen as a good learning tool because many think that they can teach children in ways that their teachers are failing by sparking their minds, stimulating their thinking, and inspiring their imagination. Addictions to Internet games, particularly massive... Read Full Essay Already a Member? Login Now This essay and over 470,000 other essays are available now on OPPapers.com.

Submitted by: blindmustbe Date Submitted: 07/12/2011 05:37 AM Category: Game Consoles Length: 20 pages (4,838 words) Views: 385 Rank: 6664 Report this Essay Saved

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The Effects Of Online Gaming To The Studies Of Students



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Game Consoles Research Papers

The Effects Of Online Gaming To The Studies Of Students


Chapter II Definition An online game is a game played over some form of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games. The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component

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of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an

alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members. After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns....

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Date Submitted: 02/17/2009 06:52 PM

Category: Game Consoles Length: 0 pages (0 words)

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Effects Of Online Games To Teenagers



Home Page Business & Economy Research Papers

Effects Of Online Games To Teenagers


Effects of Online Games on selected 2nd year students Academic Performance: A basis to know the study habits of students.

A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA

In partial fulfillment of the requirement For the subject English IV

By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV Hope

March 7, 2011

Table of Contents List of Tables Page Chapter 1 The Problem Its Background 1 Statement of the Problem Importance of the Study Definition of Terms Scope and Delimitation Chapter 2 Review of Related Literature and Studies Chapter 3 Methods of Study Sources of Data Treatment of Data Chapter 4 Presentation and Interpretation of Data Chapter 5 Summary of Findings Conclusions and Recommendations BIBLIOGRAPHY Appendix A Questionnaire

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Chapter 1 The Problem Its Background An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games. The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand...

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Submitted by: cedcool

Date Submitted: 03/05/2011 11:56 PM Category: Business & Economy Length: 8 pages (1,812 words)

Views: 1040 Rank: 6843 Report this Essay Save Paper

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es To The Academic Performance Of First Year Students Of Smcl Year 2010-2011



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The Effect Of Online Games To The Academic Performance Of First Year Students Of Smcl Year 2010-2011
THE EFFECT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF FIRST YEAR STUDENTS OF SMCL IN YEAR 2010-2011

Presented to the Faculty of College of Education and Liberal Arts of Saint Michaels College of Laguna

In partial fulfillment for the course Writing in the Discipline

By: Nico Mari M. Carrasco March 2011

Introduction As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of mans life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has

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now become a part of mans everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. Its like an all-in-one gadget that can do all the things you want anytime you need it. Based on the facts on Wikipedia, from 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. According to Wikipedia, an online game is a game played over some form of computer network. Online games can range from simple text based games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities,...

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Date Submitted: 02/03/2011 10:09 PM

Category: Computers & Internet Length: 0 pages (0 words)

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Recreation & Leisure Studies Research Papers

Effects Of Playing Online Games


Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active,

especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing......

Effects Of Online Games

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On Teenagers

INTRODUCTION

Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those...