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Video games are seen as a good learning tool because many think that they can teach children in ways that their teachers are failing by sparking their minds, stimulating their thinking, and inspiring their imagination. Addictions to Internet games, particularly massive... Read Full Essay Already a Member? Login Now This essay and over 470,000 other essays are available now on OPPapers.com.
Submitted by: blindmustbe Date Submitted: 07/12/2011 05:37 AM Category: Game Consoles Length: 20 pages (4,838 words) Views: 385 Rank: 6664 Report this Essay Saved
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of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an
alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members. After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns....
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A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA
March 7, 2011
Table of Contents List of Tables Page Chapter 1 The Problem Its Background 1 Statement of the Problem Importance of the Study Definition of Terms Scope and Delimitation Chapter 2 Review of Related Literature and Studies Chapter 3 Methods of Study Sources of Data Treatment of Data Chapter 4 Presentation and Interpretation of Data Chapter 5 Summary of Findings Conclusions and Recommendations BIBLIOGRAPHY Appendix A Questionnaire
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Chapter 1 The Problem Its Background An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games. The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand...
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Date Submitted: 03/05/2011 11:56 PM Category: Business & Economy Length: 8 pages (1,812 words)
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The Effect Of Online Games To The Academic Performance Of First Year Students Of Smcl Year 2010-2011
THE EFFECT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF FIRST YEAR STUDENTS OF SMCL IN YEAR 2010-2011
Presented to the Faculty of College of Education and Liberal Arts of Saint Michaels College of Laguna
Introduction As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age, computers have become a part of mans life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and televisions etc., were all made by computers. Along with the evolution of technology, computers continue to upgrade as well until the time that computer has
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now become a part of mans everyday life that are hooked to computers. Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. Its like an all-in-one gadget that can do all the things you want anytime you need it. Based on the facts on Wikipedia, from 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. According to Wikipedia, an online game is a game played over some form of computer network. Online games can range from simple text based games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities,...
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Recreation & Leisure Studies Research Papers
especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing......
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On Teenagers
INTRODUCTION
Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active, especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those...