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ROBOT RUN ROBOFAIR 2011 RULES AND REGULATION Objective

Robot Run is the replacement for Cart Rolling Ball Maze Standard Category. Participants can aspect a similar competition which requires participants to do a programmable black line detector robot. The mission of Robot Run is to clear all of the objects on the course, and to reach the finish line. The objective is to control the robot by understanding the physics and sensor controls and finish the mission in the BEST TIME. Competition Rules 1. 1 Individual with 1 Robot ONLY. The Robot The robot must be built during the construction time by the participants except controlling part. The robot must be smaller or equal of 18cmX22cm in dimension. The robot must be battery operated. Direct control, wireless, Bluetooth control by the participants is not allowed via any means including wired and wireless; with the exception of starting the robot at the beginning of the game. The robot must have part to push the obstacles. This is an important part of the robot as robot will meet up with some obstacle along the way to finish line. Arms are needed to clear all the obstacle. Arms built must be attached to the robot at ALL time. Committee suggestion : Black Line Pro Robo-Robo or LEGO NXT Robot or others that can follow BLACK Line. Game Mission Rules

Your Robot must complete the mission on the playing field. The Game duration is 2 minutes position of the objects and traps as well as the course map will be announced on the game day. The participant can choose the path of the mission in the course. Clear all objects and reach the finish line in shortest time. Final record: The participants will have 2 runs and the judging criteria will take the highest points (not average) from the two trials as the final record. point counting: Recorded time and mission point will be added. 3 second stop: All robots that reach the finishing line must stop there for at least 3 seconds. The team that succeeds in stopping for 3 seconds on the

finishing line will be ranked higher than those robots fail to stop, even if the robot that failed to stop had a faster time. The minimum construction time including practice time will be 1 hour. Construction time will vary depending on the degree of difficulty of the mission If the participant touches the robot during the match without permission from the referee, the team will be disqualified. The robot will be disqualified if it cannot complete the mission within 2 minutes. Participants should not add, remove or change any hardware or software of the robot during the quarantine and run time. A laptop is allowed for programming. Participants should prepare the computer for competition by ensuring that the computers battery is fully charged in case of power shortage at the competition venue. At all times, at least one axle of the robot must be on the line, otherwise the team will be disqualified (to avoid the use of timer control only in the programming) Any other issues that are not mentioned here will be discussed by the committee. The resolution of each issue will be announced to the participants and will be considered final. No further objections will be accepted. If the robot does not move (or is blocked by the object), the referee will count 10 seconds and stop the game. The points achieved up to that point will be counted as final record.

(Diagram shows example of condition of when Robot is over the line disqualification occurs) An object mission could be removing the object from its position (must be completely removed from it position) and clocked the best time to the finish the line. Participant can choose the method of moving the object (e.g. push it slowly, hit it, spin it out etc. ) The trap: Robots should not touch or cross over the trap. If it does, the game will be over and the points will be counted up to that position. o Once game begins, nothing can be brought in or out from the competition area. o The robot can pass the position once the object is removed.
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No memory device (MP3. PMP, USB memory stick) is allowed in the competition area. Participant will be disqualified by just carrying the device on him or her. Any other issues that are not mentioned here will be discussed by the committee.
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The Playfield. The playing field is a combination of black line (almost similar to Cart Rolling Maze) with small blocks (object) that are connected by bridges. - The bridges may have up to 0.3 cm level error and may have small bumps. - The width of the line will be between 1 cm to 2 cm. - Combination of the maze and mission will be announced on the game day. The line may have straight lines, curves, crosses, tunnels and hills. Object and Trap 1. Object Type: Stick and pillar Stick: 1.7~2 cm x 1.7~2 cm x 6 cm, less than 80g, black or coloured. Pillar: 8.5cm x 10cm less than 100g Position: Placed on the line 2. Trap Marked X in red Placed on the line Once the robot passes the trap, the game is over (refer to rule. 4-13)

The Winning Robot - Below is the selection process for the winner of the game. - The robot that completed the most amount of the mission in the fastest time. (Best out of 2 run) - If there is no robot that has competed the mission, compare the succeeded mission number. - If any participants touches their robot, the participant will be disqualified. - All objects must be detected by the robots sensors. Tie Breaker - If there is a tie breaker, the team with the best record for the first run wins. - If there is still a tie, the second run is compared. - If there is still a tie, the committee will examine the game and select the winner. Example of scoring sheet is as follows;
Team : ___________ Mission : Complete / Not Complete/ Disqualified No. of Object moved: ______ Run Time : __seconds

AS'SALAM.

Stair Climber

setelah membuat beberapa perbincangan antara AJK Teknikal Stair Climber dan Robot Run, berikut adalah beberapa perkara penting utk tindakan setiap maktab yg bertanding (utk perhatian Tuan Rumah Felda juga). 1. SIZE robot Stair Climber perlulah mematuhi syarat ini PANJANG TIDAK melebihi 30 cm, LEBAR 30 cm danTINGGI 25 cm..utk pengetahuan semua panjang tangga WRO ialah 39.5cm dan lebar 115cm. maka dengan size 30cmx 30cm x 25cm, ROBOT yg bertanding masih berada di atas anak tangga pada setiap masa utk memudahkan pengiraan markah oleh Hakim yg dilantik. Peraturan ini juga berbeza dgn peraturan NRC Sasbadi yang menetapkan size 25cm panjang x 25cm tinggi (lebih kecil) walaupun menggunakan spesifikasi tangga yg sama. 2. Sebuah Kotak Perspeks berdimensi tinggi (25cm) x panjang (30cm) x lebar (30cm) akan disediakan oleh TUAN RUMAH FELDA TROLAK.. pengukuran size akan dilakukan oleh Ajk Teknikal pada masa kuarantin yg pertama, MRSM yg didapati sizenya TIDAK mengikut spesifikasi akan diberi masa 3 minit utk mengubah spesifikasi mengikut 30cm x 30cm x 25cm. Jika masih gagal mengikut size selepas masa tersebut, MRSM tersebut tidak akan dibenarkan membuat Run 1. tapi masih layak mencuba pada Run 2 (selepas masa contruction ke2 diberikan). 3. Semasa Run dijalankan, Pelajar tidak dibenarkan menyentuh Tangga atau Robot pada bila bila masa selepas Run Time di mulakan. 4. Markah pada setiap anak tangga diberi apabila AJK Teknikal/Hakim PASTI dan

YAKIN Keseluruhan badan robot tersebut berada 100% di atas satu-satu anak tangga tersebut. Sebarang pertanyaan boleh diajukan terus kepada AJK Teknikal Stair Climber Cikgu Nasrun (0196220094) Cikgu Shamsul Haq (0164932160)

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