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Harvest Fleets: Harvest Fleets still secure Tech/Biomorph points as usual through destroying opponents ships. Harvest fleets that are victorious in this scenario may claim the appropriate number of planets from their opponent and steal 3x its resources for this week only. Hive worlds may NOT be chosen unless they dont control any connecting planets by the controlling player. After Game: All destroyed ships/escort squadrons are still reduced down to leadership 6 and must be recorded with a new name in your fleet registry. If the destroyed ship had refits or crew skills than roll to see if those are lost according to the campaign rules. All ships that survive may roll to either gain leadership or lose leadership according to the campaign rules. Score an equal amount of Structure and Tech points according to the planets that you control. Do not score points for planets that Harvesters are stealing resources from this turn. Ships do not get fully repaired this week for free; you MUST use your remaining structure points to repair your ships. Unused points may be cached for next week. FLEET REGISTRIES MUST BE TURNED IN TO GET CREDIT FOR PLAYING!!!