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Introduction
The architecture is used to communicate Each PE has its own local memory and
communicates with other PEs using message. data among a set of processors without the need for a global memory.
P 1
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Interconnection Network
Figure 5.1 Message passing systems.
networks have received considerable attention over the years. As shown in Chapter 2, two important factors must be considered in designing message passing interconnection networks: link bandwidth and the network latency. The link bandwidth is dened as the number of bits that can be transmitted per unit of time (bits/s). Network latency is dened as the time to complete a message transfer through the network.
P 1
M1
P2
M2
Pn
Mn
Link 1
Link 2
Link n
Interconnection Network
Figure 5.1 Message passing systems.
networks have received considerable attention over the years. As shown in Chapter 2, two important factors must be considered in designing message passing interconnecexternal channel tion networks: link bandwidth and the network latency. The link bandwidth is dened as the number of bits that can be transmitted per unit of time (bits/s). Network latency is dened as the time to complete a message transfer through the network.
MP Network
Normally, a static-type network
hypercubes nearest-neighbor 2D & 3D mesh link bandwidth - the number of bits that can be transmitted per unit of times (bits/s) network latency - the time to complete a message transfer through the network
Executing Program
The program is divided into concurrent processes; each is executed on a separate processor. If the no. of processes is larger than the number of processors, then more than one process will have to be executed on a processor in a time-shared fashion.
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MESSAGE PASSING ARCHITECTURE
P 1
M1
P2
M2
Pn
Mn
Link 1
Link 2
Link n
Interconnection Network
Figure 5.1 Message passing systems.
networks have received considerable attention over the years. As shown in Chapter 2, two important factors must be considered in designing message passing interconnection networks: link bandwidth and the network latency. The link bandwidth is dened as the number of bits that can be transmitted per unit of time (bits/s). Network latency
Process Communication
Processes running on a given processor
use what is called internal channels to exchange messages among themselves. use the external channels to exchange messages.
Data Exchanged
Data exchanged among processors cannot
be shared; it is rather copied (using send/ receive messages).
data exchange is the elimination of the need for synchronization constructs, such as semaphores, which results in performance improvement.
More advantages
A message passing scheme offers exibility
in accommodating a large number of processors in addition to being readily scalable. process, each at a given time.
5.2
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Outside World
P 1 P2 m1 m4 P3 m2 P4 m3
Figure 5.2
Three types of granularity can be distinguished. These are: 1. Coarse granularity: Each process holds a large number of sequential instruc-
Process Granularity
Its a parameter which describes the size of
a process in a message passing system. computation time Process Granularity = communication time
Granularity Types
Coarse - each process holds a large number of sequential instructions and takes a substantial amount of time to execute. Medium - a middle ground where communication overhead is reduced Fine - each process contains a few sequential instructions
Routing in MP Networks
Involves the identication of a set of
permissible paths that may be used by a message to reach its destination, and a function () that selects one path from the set of permissible paths.
Routing Techniques
Adaptive
the path taken by the message depends on network conditions for a given source and destination pair determines the path using only the source and destination regardless of the network conditions - simple but bandwidth inefcient
Deterministic (oblivious)
are dened, broadcast & multicast are the most widely used.
Broadcast one-to-all operation distribute data during computation of a distributed memory program
Multicast one-to-many operation uses in large-scale multiprocessors, inc. parallel search algorithm
routing algorithms must be deadlock-free little time and short path is desirable
of these resources in a strict monotonic order. This restricted way for using network resources prevents the occurrence of circular wait, and hence prevents the occurrence of deadlock. The channel dependency graph (CDG) is a technique used to develop a deadlock-free routing algorithm. A CDG is a directed graph D G(C, E ), where the vertex set C consists of all the unidirectional channels in the network and the set of edges E includes all the pairs of connected channels,
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Figure 5.3
When two messages each hold the resources required by the other in order to move, both message will be blocked.
Livelock A situation in which a message keeps going around the network and never reaches its destination.
Starvation A node is said to suffer from starvation if it has a message to inject into the network but is never allowed to do so.