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The Wisdom of Uncle Figgy

Jim Vassilakos (jimv@uia.net)

After writing the essay last issue on Obeying the Dice and somehow determined them to be
my idea for getting GMs together in great heroes from ages long past, so
order to improve their methods I’ve really never been one to cheat on they brought them back from the land
through group-criticism, I began to die rolls (for the good of the game, as of the dead.
think some more about my own it were). I can think of one instance Their world, they now saw, was
experience as a GM over the past where I did it some years ago, and much changed. I’d basically dropped
decades. I have to admit that I’ve now I think it was a mistake. In short, them into a “Darksun” version of the
made my share of mistakes. I think the die rolls should always be lands that they used to know. It was
I recently stumbled across Uncle obeyed. I remember one campaign I thousands of years later, and the world
Figgy’s Guide to Good ran some years ago where I went so had dried up. Almost everything they
Gamemastering.1 It’s one of those web far with this belief that I ended up knew was gone, but in its place was a
tomes on the Internet useful for a inadvertently killing the entire party. It whole new era, and one that they
beginning GM, and after reading it, I was a bit embarrassing, to be honest, would have to learn about quickly in
can’t help but think that I could have but luckily I found a way out of it. order to survive.
stood to learn from it during my Since this probably sounds a bit
earlier years in the hobby. Even as a nutty, I’ll explain the situation. It was Milking the Players
somewhat experienced GM, however, that game I was describing to Lee in
what it says helps reinforce many of the previous issue. Kurt, I seem to Some of the best advice, I think,
lessons I’ve already learned the hard remember, was playing the party occurs in the 3rd chapter where Uncle
way. scout. Although not terribly powerful, Figgy talks about “milking everything
either physically or magically, his was the players give you.” I probably
Shallowness an essential role. The problem, haven’t done enough of that in the
however, was that he’d failed to show games that I’ve run. I recall, in one
I don’t think I suffered from the up one night. campaign, I had each player make up
God-Syndrome (GM versus Players In that campaign, I seem to the name of a former master from
mentality) he mentions in the 1st remember, scouting was rather whom they learned their trade or
chapter, except insofar as I might important. It was really the first step magic. I think my intention was to
have, on occasion, become frustrated of planning, because if a threat turned eventually get around to introducing
with the insipid shallowness of the out to be too large for the party to deal all of these former masters (as well as
never-ending quest for ever-increasing with directly, someone would think of some of their fellow students) as
stockpiles of experience, magic, hit some way to sneak past it, use some NPCs.
points and social authority. But so devious tactic to turn the odds, or Now that I think about it, I wonder if
long as this feature remains enshrined simply divide and conquer. But, if it might be useful to have some
in the very rules of most game they didn’t scout things out, they random table (or deck of cards) during
systems, I don’t really see how one could end up walking into a shake- character generation, and each player
can justifiably blame the players for and-bake, and that’s exactly what rolls on it (or draws a card from the
simply following the path of success happened in this particular session. I deck) a few times. A possible result
that the game instructs. Moreover, is must have foolishly made the threat might be, “The character of the player
the path that untrue to modern life? too powerful, and when they blithely to your left is a sibling (race
Perhaps only insofar as hit points are walked into the kill zone without permitting) or a childhood friend.
concerned.2 But, of course, this properly scouting the area, they got Cooperatively tell a short story about
problem can be overshadowed by a hacked. how both of your character’s got
good plot and good characterization, So, after the battle, when they caught doing something wrong.” Or
so when I’ve noticed this shallowness looked at me with those glum eyes, I perhaps, “Tell us a story about the first
in the rules, perhaps it was because I asked them, “Do you guys want to roll time your character left their village
wasn’t doing a good enough job up new characters or do you want to and got lost. Enlist the GM's help if
weaving an interesting story. At least, continue playing these?” And they necessary.” And you could extrapolate
that might be the designer’s argument. turned their heads cockeyed, and said, from that all other sorts of exercises
“Huh?” Because they had just aimed as building back-story.
collectively bit the dust. How could Meanwhile, of course, the GM is
they continue to play dead characters? furiously taking notes, looking for any
1
See But I repeated myself, and after that scraps he or she can use.
http://www.dragondogpress.com/unclefigg said they’d like to continue with their In this way, the character is getting a
y/gm/index.html characters, if possible, so I started to semi-random background, but it’s
2
I'm being slightly facetious. In any case, describe a plateau upon which they squeezed out of the players rather than
Brian Misiaszek has written on this topic, were being raised. Their benefactors being randomly generated by a series
and suffice it say that I tend to agree with said that they had found their bones of tables as in the Central Casting
him.
books. Using this method, assuming it kill him. He was only hanging on to thing. It’s indicative that you’ve got a
could be made to actually work, the power by a thread, as it turns out, and pretty good game on your hands.
back-story wouldn’t suffer from the didn’t really like all this killing, After all, if the players are so into
not-invented-here syndrome, at least looting, and raping that was expected the story as to bring their characters to
not from the players’ perspective, of him. blows or divide the party, at least you
which I think may be the case when Occasionally, during this confession, know as a GM that they aren’t bored.
using random tables to do this sort of where at times he bordered on tears, I However, of course, while it’s nice to
task. had him grunt loudly and wave his know that you’ve piqued their interest,
arms around somewhat belligerently you don’t want your friends to end up
Monsteritis as if to show his fellows that he wasn’t hating each another. I would
taking any guff from the party. Then categorize such an outcome as not fun.
Uncle Figgy mentions “Monsteritis” he’d quietly whimper and insist that Now, the way that I’ve traditionally
in his 5th chapter, and I've been guilty he really didn’t want any trouble, and handled these situations is pretty much
of doing this many times, but I’ve also would the party please pass through as the same way that Uncle Figgy
avoided it at other times. It just quickly as possible? Needless to say, suggests. I’ve handed these sorts of
depends on the players, the mood, and everyone agreed. problems in-game, trying to apply
the situation. If I’m to play monsters Then he went back to his group and “logic and realism,” as the good Uncle
as people, it often either takes a trick loudly told the party that if they proposes. “You can’t force players to
to push the party away from slaughter- passed this way again with nothing of get along,” he writes, then advises that
fests and toward negotiation. value, he’d crunch their skulls under the world should be dangerous to a
A trick might be stumbling across his boots and feed their carcasses to loner. “There’s a reason these groups
the young (or the eggs in some cases). worms before hanging their skulls band together…”
Once they realize the monsters are from tree branches as a warning to But what then ends up happening, I
merely protecting their children, this others. I seem to remember that they could counter, is that the GM
seems to "humanize" the entire eventually met up with him again on inevitably ends up having to take sides
encounter.3 A more straightforward the way “back from the dungeon” so in some way. Try as he might to
approach might involve the players to speak, and it was more or less the remain neutral, punishing or
being captured if they are either same routine, except I think this time rewarding the odd-man-out, even
revived post-battle or prove unwilling they exchanged some information and through this policy of “logic and
to fight to the death (a rare occurrence local news. But, clearly, you can’t do realism”, can become a way of the
given their characters’ presumably that with every encounter. GM controlling the plot, because once
heroic statures). a group splits up, there’s this question
I’m reminded of one situation, GM Stupidity over whether they will (or even
however, when I was GMing, and I should) get back together. One option
must have been in a bizarrely flippant I have had, at times, thrown in stuff might just be to run separate games,
mood that night. The party was without thinking about it sufficiently but this can get sort of ridiculous. I
confronted out in the wilderness by beforehand. I try not to do this, but it mean, I’d suppose it could easily
this band of creatures that were has happened and will probably, in all become too much for the GM.
something like ogres or gnolls. I can’t likelihood, happen again. But, at least So what do you do? The most
remember too many of the details. But generally speaking, this problem is obvious solution would be for
before charging into battle, the party one that is slowly cured by experience everyone to just talk about it out-of-
decided to parley, basically with a given setting or game system. character, and this probably happens
announcing that they wanted to pass One thing that can help in such in most such situations. But it doesn’t
through the territory. situations is just to talk to the players always work. So what else can be
At the point where he understood about it and "go back in time" if done?
what the party was trying to necessary to cure the situation. And I’ve talked in the past about the idea
communicate, the leader of this group I've done this, on occasion. But it's a of having a powerful mentor at hand.
of creatures suddenly interrupted them pain, and I prefer not to have to go to If we suppose that mages must invest
by snarling and stomping over to their such length to repair a mistake. their pupils with, say, a level of their
position. “How dare you think you can own experience (the master drops a
just walk through our lands without Intra-Party Conflict level so that the student can attain the
paying tribute!” first level of ability), then they’d have
Then, when he got to within I think my biggest problem as a GM a strong interest in their understudies.
whispering distance, he basically has always been over how to deal with This whole arrangement could
confessed in a hushed tone that he intra-party conflict. Because I often constitute a debt, as the higher level
hated confronting adventurers, but that try to enable the players a greater mage could then become a source of
if he didn’t, the rest of his band would control over the plot than they might information, occasional assistance,
think him weak and they’d probably have in most games, they’ve often had and so forth. Likewise, he or she may
3 disparate visions of where to take the come to depend on the party for
This was the tactic used in the occasional assistance.
memorable Star Trek episode "Devil in the story.4 In a way, this is almost a good
In any case, this high-level mage
Dark" where Spock mind-melds with the
Horta. 4
See my comments last issue to Lee Gold. then becomes the GM's ace in the
hole. If the party starts in-fighting, he write, I think, is not a guidebook for beholden to them (much as they are in
can notice it via his crystal ball (or the novice GM, but rather one for the the real world). And because the
perhaps some magic that still binds experienced GM who could still stand corporations ceaselessly pursue ever
master and apprentice) and teleport in to learn a few tricks. But that, of more wealth and power, individuals
to act as an in-game mediator in order course, would be a lot harder. caught within their grip essentially
to keep the party together. It’s just an become their tools. With so many
idea, and there are certainly some IgTheme: What sort of GM- people pursuing their own self-
problems with it, but it might work. I creativity do players enjoy? interest, no individual could change
just haven't tried it yet, so I don't know the system, so it spins ever onward,
all the pitfalls. I’ll speak as a player on this one. What carving up the Earth, chewing up the
One of a GM’s primary I really enjoy when playing a game is natural resources, and spitting out ever
responsibilities, I think, is to identify the sense of “being there” and good increasing quantities of waste, like a
the players’ expectations, and then characterization on the part of the big greed-machine that has gone
find ways to get them to congeal as a NPCs. I’m somewhat in awe of GMs completely insane.
group despite their personal who can pull off convincing accents as Now, the reason this theme
differences. And that can be a tall well as those who can startle the resonates, I think, is that it’s
order depending on how much players with vivid prose and scenery. essentially an extrapolation of our
freedom they’re given to choose their Also, I think it’s easier for GMs to pull current state of affairs. While the
own destiny. In a carefully scripted this off in PBeMs than in face-to-face technological tenets may seem
campaign, there may not be much play. That’s perhaps one of the reasons somewhat far-fetched, what with the
room for them to really get into I enjoy PBeMs. mechanization of the human body
character and move the plot as they Also, when I speak of scenery, while (though this seems less improbable
see fit. A GM has to be flexible, but he I, of course, mean the immediate with every passing year), the social
also has to be wise enough to steer physical setting, I don’t want to short- extrapolations don’t seem all that
them toward objectives that they can change the social scenery or the fabric crazy.
recognize as being of common of the society. If I’m to play in a What would be really interesting, I
interest, which is where the whole fantasy game, I don’t want it to be a think, would be to see fantasy and
notion of interwoven character copycat of every other fantasy game science-fiction settings approach
backgrounds may be especially useful. I’ve ever played in. Likewise, theme in such a way that they actually
however, I don’t want the setting to be say something about human society.
Munchkinism incomprehensible or inconsistent. I Planescape, I think, comes fairly close
want the whole thing to make sense, to achieving this. It imagines, or at
In the 4th chapter, Uncle Figgy and I want to get to learn the least it purports to imagine, what
discusses “player types” and how to environment. That, of course, includes societies would be like when
approach most of them, and he also learning the theme or themes, and I organized around different ethical
talks about how one type of player can think every setting should include principles, different locations on the
evolve into being another type of these. D&D alignment chart. Likewise,
player. He doesn’t tell us how he’d For example, I think that the Traveller posits a variety of different
nudge a munchkin toward becoming a cyberpunk genre has a great theme, government types for the various
mad gamer, but at least he identifies actually two themes which seem to be worlds of the Imperium, and the GM
the breeds. somehow intertwined. The first is, of can have a lot of fun with this if he or
I think my own tactic, over the course, man vs. machine (or “meat vs. she wishes.
years, has been to eventually make the metal” as the game likes to put it). The Nonetheless, the overarching society
game political as the characters second is the individual vs. society. of D&D’s planes is paradoxically one
increase in personal power. After all, The intertwining occurs insofar that of anarchy and perpetual conflict
what the munchkin really wants is just as humans are becoming amidst this beautiful foundation of
power. Once he reaches a certain increasingly mechanized (and losing order, just as the overarching society
point, perhaps his character may sanity-points as a result), so too is of Traveller’s many, differing worlds
discover that he can get more power society undergoing a parallel is, paradoxically, an absolute
by nurturing relationships with transformation. Ruled, in effect, by monarchy, at least with respect to the
powerful NPCs than he can by corporations and corporate- Imperium. In short, one is order
swinging his trusty +5 Sword of manipulated governments. I tend to amidst chaos while the other is chaos
Discombobulating. Not that Conan think of society in the cyberpunk amidst order. Certainly bizarre, but is
would have stooped to nurturing genre as a great big robot, inexorably it realistic?
relationships, of course. marching down this path of That’s an impossible question to
enslavement and ruin, and nobody can answer, I think. With D&D, you’ve
In Conclusion really do anything about it. got magic and gods, so all bets are
The corporations become so essentially off. The loose end is the
Overall, I think Figgy’s Guide is well powerful that they can walk all over story of creation, and each GM can
worth a read, but like many such the government and, by extension, approach that as he or she wishes.
guides, it really only scratches the over entire nations. Politicians are As for the Imperium, star spanning
surface. What somebody ought to empires were a staple of science
fiction well before Star Wars, but I mention the narrative structure, You might recall, in A&E #312 I
given the social footprint of Star Wars because there almost seems to be began my short series of articles on
on popular culture, why didn't GDW something transcendent about it.7 I’m character generation in Ragamuffin.
discuss interstellar politics and the not altogether sure of this, not being as One thing you might have noted about
imperial nobility in greater depth? I well-read as I ought to be, but I’ve the prime stats, advantages and
just got the sense that this could have heard it said that it was even described disadvantages that I presented in that
all been covered much more by Aristotle in his Poetics. The general article was that I steered clear of what
thoroughly and with an eye toward structure is one we all know from I call wisdom- or personality-based
retelling the lessons of history.5 freshman English: introduction of the attributes. This was on purpose.
I think this is part of the reason I’ve problem (conflict), complications, Many games include such attributes
liked Simon Reeve's essays on the climax, and aftermath. For myself, at into their mechanics, and I think that
Triune Realm. I appreciate what he’s least as a GM, I personally find the this has the potential to cause
trying to do, and I’d like to see more complications part to be particularly problems. In fact, having known
settings like this where societies exist interesting, the meat of the story, as it several roleplayers to behave pretty
within societies, linked by a common were. But if too many players are much as Max Cairnduff describes
fabric, and where players can explore obsessing over looking “cool” as them, I’d say that some degree of
a wide range of settings, cultures, and Cairnduff terms it, then it’s naturally player-abuse is a near-certainty. I’ll
societal evolutions. And, of course, hard to generate a cool story, discuss a few examples just to give
this is very much where I hope to take particularly when players are given you an idea of what I’m talking about.
Ragamuffin, although I’m still a very powers traditionally reserved to the In Top Secret/SI there's the “greedy”
long way from having this realized. GM in order to shape the outcomes of disadvantage. In GURPS, there's the
their actions. “callous” disadvantage as well as the
Comments on A&E #363: The way I see the whole roleplaying “fast-talk” skill (this might more
process, I guess, is as a sort of appropriately be a “smooth talker”
Paul Cardwell: ryct Brian Misiaszek cooperative-conflict where the players advantage, since I’m not sure to what
rhct Louis La Mancusa on Dave and the GM are like the yin and the extent it can be learned). GURPS also
Grossman’s On Killing: You yang, balanced against one another, has the “shyness” disadvantage. I’ll
mentioned an article in Places to Go, but not in a contest or competition so discuss each of these in turn.
People to Be #26, so I decided to take much as a perpetual cooperation Greed: In a Top Secret/SI game that
a look at that issue. I assume that generated through managed conflict. I ran some years ago, a player chose
you’re talking about the “Narrativist” And it is the GM as well as the system the “greedy” disadvantage, and so I
article by Max Cairnduff. What I hear itself that has to moderate that conflict decided to kick-off the very first
him saying is that the Narrativist style (not to mention the players’ feet if the adventure with a temptation geared
of expanding player power6 is a step in GM should become tyrannical). But specifically to his character. He started
the wrong direction. He argues that the the question is, of course, Where the game as a cop chasing an NPC
common urge among players to make exactly do we draw the line between involved in the drug trade. I was
their characters always “look cool” GM-powers and player-powers? That, operating on the theory that you’ve
ends up making the game itself un- I suppose, is the question that some of got to begin the story right in the
cool. these new designers, the ones we hear middle of the action, so when I say
I suppose part of the problem is that about over at The Forge, are flirting “chasing”, I mean he was literally
the narrative structure (storytelling) with. And they aren’t the first to poke chasing the guy down the street. After
requires a certain degree of sustained holes in this traditional barrier a ferocious gun battle that convinced
conflict. Without conflict and between the realms of player and GM. me that the game’s combat mechanic
setbacks, you don’t have much of a Your idea of imposing a penalty is hopelessly broken, he investigated
story. Yet some players, I think, are system with respect to characters what was in the dead suspect’s
perhaps more interested in self- inflicting death upon their enemies is precious suitcase. Of course, it turned
aggrandizement, living vicariously an interesting mechanic to deal with out to be a big pile of money, neatly
through their characters and thus one of the more hopeful aspects of arranged, just like in the movies.
creating a “cool” self-perception, than human nature, which I’m guessing He wouldn’t take the bait, however.
in any sort of story that includes that Grossman describes in his book (I He argued that there was too much
genuine conflict and genuine setbacks. haven’t actually seen it yet). In any risk of getting caught, that no police
case, this whole discussion presents a officer would risk his career over mere
dilemma for the prospective RPG money. I mentioned that he could just
5
I really loved the two Library Data books designer, and I’m of mixed feelings on pocket a little bit, but he saw that this
when they first came out. It was there that how to address it. could lead him to a bad place.8
we first saw a map of the Imperium as well
7 8
as a list of the emperors and a brief That is to say that I think it’s one of those I can’t remember the details, but my
discussion of the various eras. But, as good ideas that exists apart from the human devious plan was probably something
as this was, it only served to whet my mind in the same way that the number π along the lines of having the players
appetite. I wanted more. would have been discovered by beavers initially meet up in prison or running from
6
Player control over the “Shared Imagined instead of humans had they, rather than the law, and I guess he saw right through
Space” that M. Joseph Young talks about ourselves, ascended to so-called sentience it. What can I say? I obviously don’t have
in the same issue. and built a technical civilization. a poker face.
“There’s greed and then there’s In terms of PBeM-style play, the model for which we should be
stupidity,” was more or less his GM might be able to edit the PC’s striving.11 But, sadly, I still think that
argument. remarks on the fly, just disregarding the potential for player abuse is so rife
In these sorts of situations, the GM anything offensive and rewording that any sort of rules governing
usually may elect to force the remarks in order to smooth them out, character psychology has to be
character to “Save vs. Willpower” or but then the player might get angry incorporated very carefully and with a
something like that, but it’s still a bit about being edited. The more I think special consideration as to how these
of a mess trying to get the character to about it, the more I think that this mechanics will likely end up being
behave in a way that the player doesn't whole question is just a can of worms abused.
condone. The other option, of course, that I’d rather not open. However, if
is to force the player to remove the you’ve seen these sorts of situations Myles Corcoran: ryct Robert Dushay
disadvantage along with an equally successfully handled, let me know rhct Lee Gold on AIs possibly fearing
weighted advantage in order to get the how it was done. loss of specific hardware as well as
character to “balance” in terms of Shyness: Like “greed”, a player in obsolescence: I like these ideas as
points. However, while this is need of a few extra points might well.
certainly an option, it still doesn’t cure choose this one and then ignore it or Also, our recent discussion about the
the initial problem of a player trying to use it only sporadically whenever the nature of intelligence and personality
min-max through the use of such GM remembers to bring it up. Also, and whether multiple cooperating (and
tactics. Nor does it cure the problem there’s the question over whether or sometimes competing) conceptions of
of the GM feeling like he’s railroading not it’s really a disadvantage. If you’re self are a common feature of human
the PCs when he builds plot-hooks standing in formation while the intelligence/personality had gotten me
baiting their psychological lieutenant is asking for volunteers9, I thinking along similar lines for AIs.12
disadvantages in order to advance the could see “shyness” being a definite Your comment to me about the
story in a certain direction. advantage, at least in terms of the triumvirate probe in Bear’s Queen of
Callous: A friend of mine recently character’s longevity. Angels may have finally helped to
told me about a situation involving Now, I’m torn over this question, solidify some of these thoughts. I’m
this disadvantage in a GURPS because despite the possibilities for not sure. But here’s my basic idea for
campaign. Apparently, one of the player-abuse, some of these at least a small piece of the
players in the group surprised and psychological traits would make for Ragamuffin back-story.
disappointed him by ramping-up the more interesting characters, and I When AIs first begin coming off the
Callous disadvantage into full-blown think it’s safe to say that interesting assembly line, as it were, they’re far
sadism. Eventually, it became such a characters make for interesting stories. from perfect. I mean, under controlled
problem that the GM banned “callous” So how do we give the players who conditions in a lab, they’ll usually be
along with at least a half-dozen other are truly interested in characterization okay, but out in the field operating
disadvantages. a little jump-start, a rules-related among people, they’ll sometimes have
Fast-talk/Smooth-talking: I don’t excuse for defining themselves in a tendency to begin behaving
have personal experience here, but try interesting, personality-related terms, strangely, to crack-up as it were. Heck,
to imagine the least smooth-talking without giving the power-obsessed a who can really blame them?
person you know playing a character way to pillage the rules for ways to Anyway, it becomes a big problem,
with the smooth-talking advantage. make their characters more powerful and so dual-brained AIs are
He’d be bumbling through his than everyone else in the party? I developed, but these never get out of
dialogue, basically pissing everyone guess you could just have them choose the lab as they either end up thinking
off, and the GM would have to utterly from a list and promise that you'll give too much alike (twin brain syndrome)
ignore what he’s saying and internally them some sort of "story award" for
edit his remarks in a way that the good roleplaying. Incidentally, I can scarcely imagine what
NPCs would find pleasing. It’s a Getting back to your specific idea, I the religious right would make of such a
headache, never mind the fact that the like the theory that people are either mechanic: “Look, this game is calling a
players would end up reacting to him born with or socially incur a profound callous disregard for life an advantage!
as he is in real life. revulsion to killing. Not only would it How dare they corrupt our youth!”
11
One way that this might work out is make the aftermath of combat more In other words, perhaps psychological
advantages should not be related to social
if the GM is willing to take the time to interesting; it would also “humanize”
mores but should instead be anything that
walk the player through the dialogue the combatants and perhaps teach the enables players to legally ignore the
in such a way to teach him “smooth- players something about human normal psychological restrictions of the
talking” or to allow the player to take- nature. However, there will always be rules, and perhaps this should also cause
back something said when an NPC players who want to avoid these issues them to incur other side effects. In short,
reacts negatively. But I’ve known and who will spend character points to maybe callousness should contain a greater
some people who were beyond being do so.10 Perhaps this is the general cost than merely one of character points
taught this sort of skill, and while being spent. Maybe the GM should
9
“take-backs” might work okay in face- At which point everyone takes one step introduce nightmares in order to show how
backwards. the PC’s neglected conscience is trying to
to-face play, they would slow down 10
In which case “callous” becomes an reassert itself (or how ghosts of Christmas
already slow PBeMs. future are screaming out for repentance).
advantage in roleplaying terms because it
12
enables greater player-freedom. See my comment to you in A&E #362.
or they end up in conflict, causing both a ritualistic approach to various "camps" if you will, nations
them to suddenly lock up due to information gathering but also a with vastly different societies. Perhaps
apparent indecision. So, tri-brained creative approach to distilling there would be some allowance made
AIs are developed, and a two-thirds information into a final, humanly- for individual humans, perhaps young
vote is used in order to determine digestible form. So you might see a people, to experience these different
behavior as well as to diagnose a mixture of different personality types societies and then choose where to
failing unit before it actually fails. within the same AI, and these will settle. That might be interesting. The
These become the favored design for have to work together. players could then go from one society
some time, but eventually, as brains One thing they will soon notice, to another, learning something about
get smaller and processing speeds however, is that humans are much less the planet before the sky comes
increase, quad-brained units are connected than they are. Whereas they tumbling down.
introduced. These require a three- are conglomerations of minds, humans Also, there is the fact that humans
quarters majority to determine are distanced from one another by will not want to hand over control so
behavior, and because ties can occur, their inherent brain-physiology. easily, so this is likely to also be an
they tend to suffer from stuttering Likewise, the AIs would be remiss if important theme, and I'm not really
syndrome. They don’t completely they were to fail to notice the various, sure how to handle it. I'm still chewing
freeze nearly as often as the dual- human psycho-pathologies created, in on this whole set of ideas, so if you
brained units, but they might lock up part, by their so-called masters' have any comments, please feel free to
for a few seconds as they debate their inherent isolation. Hence, there is no share them.
next course of action and try to resolve way that a human could make as ryct Lee Gold on “Reasons to be
a deadlock. deliberate and wise a decision as a Cheerful” by Greg Egan: Thanks for
As processor speeds continue to properly functioning AI, or so they bringing up this story. It sounds quite
increase, these debates become would be likely to eventually interesting.
quicker, the “stuttering” less conclude. re Stanislav Petrov and what
pronounced, and eventually quintuple- When you couple that with the happened on 26-Sept-1983: Great
brained models become available with decaying state of the world, the piece!
a four-fifths majority (three-fifths in environmental destruction as well as
“moments of emergency”) all the warfare and needless loss that Michael Cule: Loved the quotes from
programmed into the heart of the has occurred…well, I think it's not the rude OUAT cards. This sounds like
machine. It isn’t really a huge hard to imagine where this leads them. it could be a fun party-game. Also, I
improvement over the quad-brained I could even imagine the internal can’t help but wonder if it might
models, but you know how people are. debates they might have.13 become a “newbie game” to bring
We always want the best and latest It seems to me that there would be more people into the hobby. Just a
gizmo to show off to our friends. competing factions, some who would stray thought.
Eventually you have hex-brained argue that biological creatures are
models, and so forth. irredeemable, mere animals with Robert Dushay: re sub-personalities:
Needless to say, by this point in intellects not worth preserving. Others Please see my comments to Myles
time, AIs are “bred” to work together might counter that "they created us", Corcoran in this issue.
in social groups. They’ve learned to bringing into the fray some concept of re asking for comments: I’ll admit, I
think together in teams. So what does there existing a perpetual debt. Still was somewhat disappointed that we
this directed evolution mean in terms others might want to study humankind didn’t get to explore notions of a
of their personalities or perceptions? to learn everything they can about future society in very much detail.
When you look at human their creators before casting their However, the discussion on AIs has
personality, there are probably a huge votes. been profitable, forcing me to keep
number of dimensions, but most And this leads me toward this notion imagining what they might be like
scholars have settled on just five as of human societies (not merely our over the course of several months as
being the really important ones. They biology or our individual psychologies my admittedly slow, mammalian brain
are as follows: neuroticism (sensitive but rather our social incarnations) ponders the various imponderables.
vs. confident), extraversion (energetic being a subject a great study among
vs. shy), openness (curious vs. the AIs. Remember, under my earlier Lee Gold: re AI minds (willful design
cautious), agreeableness assumptions, that they were "bred", by or spontaneous emergence): I don’t
(compassionate vs. competitive), and and large, to be social creatures. They think the division will be quite so
conscientiousness (organized vs. think in terms of groups, and so it is in clear-cut. Like you say, I think
carefree). terms of our groups that they wish to artificial intelligence will emerge from
Different types of AIs will be bred study us. the design process (the cybernetics as
for different personality types as well And at this point, this idea tends to you call it), but that it will not be
as different levels of intellect. Their branch out in various ways. I could totally understood, at least in the
brains will be made to fit their task, as imagine a re-division of humanity into beginning, and there will probably be
it were. However, those with the 13
a lot of tweaking in order to make it
greatest autonomy and in the positions These AI-debates might conspicuously conform to our desires. So is this
mirror the types of debates the setting's
of greatest power, say the advisors to emergence or design? I’d say that it’s
extra-terrestrials are having over what to
human leaders, these AIs will require do about humanity. a blend of the two.
ryct Joshua Kronengold re psychic “infodumps”). The arguments you “infodumps” per se, but rather what I
abilities perhaps being unreliable give are sound. I agree that the manner tend to refer to as “penis-thumping”.
because they depend on suppression of that the info is introduced is critical, This is where the GM talks at length
the logical mind: This reminds me of and I like the ideas of the GM about how “bad-ass” a particular NPC
common reports that dogs and other inserting it as tidbits or dropping it is, basically making it known to the
animals are able to sense earthquakes into a campaign newsletter, rather than players that they’d better watch their
before they happen. I wonder if any using it to steal scenes away from the P’s & Q’s in said NPC’s presence.
human in any state of awareness has PCs, which I think was your main While dragging this NPC back and
been able to achieve this. concern. forth in front of the party, it eventually
I would stress, however, that such dawns on the players that what the
Mark Kinney: Thanks for the information is good not merely for GM is doing in his mind is dragging
podcasting report. I’ve already possibly setting up future events such something out of his pants and
checked out a few of these. So far I as the NPC encounter I envisioned in thumping it on the table to prove what
like Dragon’s Landing the best, A&E #362, but is also very useful for a big man he is. “Here is my 20th level
although there are a few I haven’t detailing the standards and character. Fear me.”
listened to yet, as well as some others assumptions of the setting. Who are Now, sometimes as a GM you have
I found that you hadn’t even the primary movers and shakers? How to do something like this. Perhaps the
mentioned. Now where am I going to common are various types of occasion calls for it. For example,
find the time to listen to all of these? monsters, and where do they dwell? if/when the players meet the barbarian
How common are various types of king, the GM would be remiss if some
Joshua Kronengold: ryct Simon magic, and how does one get access to sort of penis-thumping didn’t occur.
Reeve on Ragamuffin: I’m presently them? And, if the GM designs them If/when they meet an ancient dragon,
trying to blend these themes of carefully, each little tidbit can cover the penis should definitely be on the
ecological and resource collapse along quite a bit of territory. table.15 But there’s a difference
with aliens and AIs and the necessity For example, “You haven’t heard between thumping for dramatic effect
of introducing rapid, non-violent, about Lord Gareth? They say he was and thumping for a favored NPC or
political change. Basically, it’s a big slain by an Iron Golem at the tomb of out of some sort of knee-jerk reflex,
bucket of shit, but I’m working on it. Marzak the Enchanter. His men carted and I guess it’s all a question of how
re vice: Right now we’re somewhere his body all the way back to the it’s done and how often it’s done.
in between these archetypal societies temple, and Soloth brought him back Moreover, all NPCs should be
of plenty and scarcity, and so people to life, but he just wasn’t the same as flawed. Smaug was controlled through
have to go out and work for a living. before. Something inside of him had flattery. Slaine was effectively cursed.
Drugs and other vices can get in the changed.” 14 If the GM presents his “all-powerful”
way of making a decent life for This, of course, could be a plot NPC in this sort of light, as a
oneself, so people naturally make hook, but it doesn’t have to be. I fundamentally flawed character rather
choices about what’s important. But mean, we’ve got a major NPC, a than as an extension of his own ego,
take away the economic pressure by major monster, an old mage, his tomb, then I think it’s okay. But, like you
positing a society of plenty. Suddenly, a high priest, and resurrection magic indicated, if he turns the game into
the conditions enforcing the status quo along with the hint that it can possibly being about the NPC rather than being
fall by the wayside. go wrong, all fixtures of setting in the about the player-characters, then that’s
Now, you’re right, we can always form of a little narrative. Even if it when he’s clearly stepped over the
“just stop declaring things vices”. But doesn’t end up being a plot hook line, and I think the players will tend
is this really making the vices go (which, of course, is a choice that the to vote with their feet whenever this
away, or is just letting them expand to players will ultimately make), by occurs.
their next natural plateau? And where packing ideas tightly, I think we can
is that plateau? These are questions still get some decent bang for our Louis La Mancusa: re horses in
that any science fiction writer who buck, as it were. It might not lead the battle: It just makes me wonder what
posits a society of plenty has to party into an adventure, but they might they must think of us. You asked for a
somehow answer. When the society later meet Gareth or Soloth, or they story from Greece. Well, I visited
grows rich, perhaps extremely rich by might someday need a resurrection. Santorini, and its every bit as beautiful
contemporary standards, what happens However, from what I you wrote, I as pictures suggest. I only got to the
to the people? And if they self- get the sense that you already agree main town. If I had limitless money on
regulate, how are they achieving this? with all this so long as it is done my hands and nothing special to do
Where is the pressure to self-moderate appropriately, without placing too with it, I think I’d go live in Greece
coming from? Again, much of this much emphasis on the exploits of the and on one of the islands in particular.
comes back to this notion of the NPCs or effecting a loss on focus on However, Santorini had one feature
“society of plenty” and what exactly it what the players are doing. Perhaps that surprised me. The mules. There
might entail. what you’re concerned about isn’t so was this long pack of them, carting
re tales of other adventuring parties: much “expository lumps” or tourists up and down the cliffs, and
I think we’re essentially in agreement, their handlers would push them ever
and I respect your suspicion regarding 14
See my article on Resurrection in RPGs
expository lumps (what Lisa terms in A&E #299. 15
Ha-ha! Sorry, couldn't resist.
onwards, up and down along the dung- that perhaps my optimism as to such a ryct Brian Misiaszek re various
laden cobblestones. I just couldn’t venture is unrealistic. books: I find myself continually
help but feel sorry for the poor beasts. impressed by the extent of your
They’re in one of the most beautiful Brian Misiaszek: re “Arch Enemy”: I reading.
places in the world, and yet all they do always find battle descriptions to be ryct Peter Hildreth re dual GMs
is go up and down and up again, among the most difficult writing that I (Story GM & Mechanics GM): I’d be
carrying people who are too lazy to ever do. You do a pretty good job at curious to hear about anyone’s
walk. And yes, before you ask, I rode this task. I’m wondering if you have experience with splitting the GM job
one. Interesting experience for me, but any suggestions or tricks-of-the-trade into various functions for more than
not so fun, I think, for the mule. on how you like to work the scene one person to perform. It’d be
By the way, I like the horse rules. when recording and writing about it interesting to hear about the various
ryct Brian Misiaszek on recurrent afterward. pros and cons of this technique from
nightmares and emotional trauma: As re the zine indexing project: I’ve people who have actually tried it.
a GM, I’ve used nightmares on PCs stalled again, but I’ll get back to it.
from time to time in order to This is one of those projects that I’ve
sometimes flesh out a little piece of just accepted will take many years,
characterization. However, as for and I just can’t do one thing for many
emotional trauma, I wonder how else years. It would drive me crazy. So it’s
it might manifest. This question going to have to be accomplished in
perhaps also relates somewhat spurts.
obliquely to my comment to Paul re art: I’ve come to the conclusion
Cardwell in this issue. that I really need to have more control
re the “first and last” comment: You over the final look of my zines if I
praise me too highly, and I wish I had want to go back to including artwork.
a decent memory. My memory is only Some months ago, Lee told me that
slightly better than my perception, the side margins on my pdfs were
which, in D&D terms, is probably somehow not coming out as expected
around “3”. The reason I do so much when she would look at my
cross-referencing, I guess, is probably submissions. They looked fine on my
the same reason that I include so many computer, but not on hers. Hence, I
footnotes. It’s because I have a began submitting in MS-Word, but
problem staying focused. My brain while that seems to translate the
likes to go off on tangents. I’m margins correctly, it results in a whole
composing something, and I suddenly host of other formatting problems. The
recall that somebody said something inclusion of pictures requires exacting
that relates to whatever I happen to be formatting translation between
saying, and so I have to go tearing computers, but for some reason this
through some back issues to find out just doesn’t seem to be possible given
exactly what it was. It does take a little our current software incompatibilities.
bit of time, but I can’t bring myself to ryct Robert Dushay on Lauren
think of it as work. It’s too much fun breathing heavily beneath the Darth
to be work. Vader helmet: Hee-hee! Her singing
However, all this cross-referencing “Winnie the Pooh” while playing a
has prompted me to wonder if an APA first person shooter also had me
(not necessarily A&E but rather any laughing. I do hope you’re getting
APA) could best be published in video of all this. There are possibilities
HTML format. The reader could then for future blackmail, after all.
click on a reference and be
immediately taken there instead of Lisa Padol: ryct to Spike Jones on
having to pull a hardcopy off the shelf AIs: I like the ideas about AIs having
and leaf through it. It might also allow “secret” virus-wars with one another,
readers to backtrack through “threads” all without their human “masters”
more easily. even being aware of what’s going on.
This isn’t necessarily a suggestion, As for whether or not keeping such
as I happen to like A&E in it’s paper virus-wars secret would be ludicrous, I
incarnation, however, I can’t help but guess is would depend on the extent to
think that a free HTML RPG-oriented which humans are directly involved in
APA ought to be wildly successful if AI security. I sort of like the idea that
one could just get together enough AIs will gradually take over more and
contributors to get it started. Then more of their own security
again, I love the APA format so much responsibilities as the task becomes
more and more complex.

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