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Dance Driven Live Electronics

Alkiviades Philippides
Postgraduate in ‘Arts and Technologies of Sound’
Music Department
Ionian University

Abstract dance, via a new interface, based on


flex sensors, which are worn on the
‘Dance Driven Live Electronics’ is an dancer, and the programming language
interactive dance performance about Max(IRCAM/Opcode). Todd Winkler
the route from birth to death(caused has also participated to a lot of
from external factors) of an animal. Is interactive performances, using
an effort to control and adjust musical especially the Very Nervous
parameters via movement. Some of the System(VNS) device and Max/MSP.
question we had and we still have to VNS is a device designed by artist
answer, during this project are: How David Rockeby, which uses a video
movements are translated into sound camera to report the on-stage location
and how can only one person and speed of the performer to a
encounter the choreography(and the computer. Similar efforts have been
dance), the musical composition and done from Laboratorio di Informatica
the programming of the responsible for Musicale at the DIST department of
the interaction softwares? the University of Genoa. This
laboratory has developed the EyesWeb
software, which, using a camera as
Introduction sensor, outputs data, which can be used
by several systems, including
When we speak for interactive dance, Max/MSP, Kyma, Pd and real time
we mean a choreography, during Csound. The use of free
which the movement is translated into softwares(open source), far away from
sound. In fact , it’s about an interactive commercial and cracked programs and
musical composition, where sound the fact that it’s about an one man
mixing and processing is implemented project, constitute the two particular
in real time, influenced by the very characteristics of the ‘Dance driven
movement. The moving body becomes live electronics’ project. It was a
a musical instrument and takes challenge for me to work
decisions for the evolution of the simultaneously on dance, music
sound material. From Philippa Cullen, composition and programming. The
being one of the pioneers who work on EyesWeb and SuperCollider free
interactive dance performances, from softwares are used for the needs of this
the early ‘70s, using only theremin and project. Combining several
synthesizers, we reach our days, with a potentialities of these two softwares, I
lot of such efforts, using several tried to work on a choreography,
softwares and spatial or body sensors. through which the music composition
Such a piece of work has performed is produced and having as main
from Danish Institute of Eectroacoustic intention to represent the route from
Music(DIEM), which implemented an birth to death of an animal.
interactive composition influenced by

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characterized by highly processed
Basic Idea sounds, trying to emphasize the stress
of the animal before the death.
The realization of the totalitarian other
species exploitation from the human
being in combination to the basic Sounds-Sound Design
question which has to do with the
possibility to express this kind of The sounds that have been chosen for
personal worries, through artistic ways, the music composition are basically
led me to try working on such an idea. three. Sea, swallows and bells. All of
On a parallel level, being directly these remind me of Corfu where the
involved in contemporary dance and post graduate course takes place.
body kinesiology the last four years, I Moreover, these three sounds offer a
tried to perform an interactive rich spectral content that could lead
choreography, based on the common someone to interesting results. The
expressing element of human and dialectic between repetitive and not,
animal beings, that is the very moving- physical sounds was a main desire
alive body. So the plan is to present the from the beginning. This dialectic
way from motion to immobility and indicates the abnormal situation that
vice versa, researching at the same the animal encounters during the first
time on a kinesiological level these period of its life. After this point,
two extreme life expressions: birth and processed sounds from the same source
death. material are used, in order to have
sound results which ranges from very
low to very high frequencies. The
Design sounds juxtaposition is done so as to
allow a gradual transposition from
The choreography is separated into static condition to peculiar mobility
different parts with maybe not so and intensive nervousness.
distinctive limits. The animal body
starts from immobility and learns its
first basic skills, is getting familiar Choreography
with its environment and develops its
senses. As the time passes , tries more In order to be accurate, regarding the
and more new kinesiological inceptive idea which I wanted to
potentialities, coming slowly in the implement with this project, it was
final period, where it realizes the death necessary to give to the moving body
which is close. Physical sounds are concrete kinesiological characteristics.
used at the first stage and as the time The dynamic coming to life is
passes the sound processing level followed by very slow movements of
increases. Concerning the expression the dancer, approaches slowly slowly
of interactivity, I decided to produce a the reference posture(this posture is
combination of simple mapping tend to repeated during the performance).
be immediately understood by the After this point the choreography
observer with mappings which can not becomes more and more dynamic and
be perceivable. The gradual shifting the animal-dancer moves easier up to
from physical to more processed the point it gradually realizes the
sounds indicates the animal route oncoming death. Intense dynamic
through the several periods of its life. characteristics dominate at this stage of
Close to its end, the choreography is the performance. After a series of

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stresful moments, the animal dies, to control sound parameters in real
under the sound result which is coming time(processing).
to light through the conflict between
monotonous and nervous sounds.
Thoughts

Technical Equipment As I was spending more and more time


on this project I realized my high
The basic used technical equipment for desire to create in the future such an
the implementation of the performance interactive dance performance, using
is a miniDV camera and two only one sound source.
computers (PC and Mac). The Moreover, during the project I present
EyesWeb software runs on the PC. The at this paper I faced the challenge to
moving silhouette is being captured by use or not, image reproduction and
the camera and the signal goes to the projection. I finally rejected this
PC by firewire connection. EyesWeb possibility, since I believe that a
has many potentialities of optical parallel image projection would evoke
signal processing and outputting data. I cracks to the final result, because of
decided to use the followings: output the undoubted dominance of the vision
of the silhouette center of gravity co- against the rest of the human senses.
ordinates(tracked point). Computing of Moreover this kind of performance
the total quantity of motion of the includes by itself the image and it has
moving body. Computing of the its own internal mechanisms which
motion and pause duration(in frames) lead to an integrated audiovisual result.
of the body. Moreover, placing the
camera on the ceiling of the
performance hall, the program splits
the ground into cells, which produce a
grid, in order to identify the position of References
tracked point at any time, as long as
the moving body moves between the Winkler Todd, Composing Interactive
limits of the camera’s eyeshot. The Music: Techniques and Ideas using
exporting data from EyesWeb are Max, MIT Press, 2001
transmitted wirelessly with the use of
OSC(Open Sound Control) Protocol to Winkler Todd, ‘Fusing Moments,
the Mac computer, where Sound and Video in Falling Up, an
SuperCollider runs. Interactive Dance/Theatre Production’,
Proc. Of the 2002 Conference of New
SuperCollider plays back prerecorded Interfaces for Musical
and preprocessed sound samples, and Expression(NIME-02), Dublin,
as the time passes it uses effects for the Ireland, May 24-26, 2002
real time sound material processing. Hi
and Low Pass filters , Phase Vocoders Winkler Todd, ‘Making Motion
and objects which granulate the sounds Musical: Gesture Mapping Strategies
are used for the needs of this project. for Interactive Computer Music’,
The data which go to SuperCollider Published in Proceedings of the 1995
from EyesWeb are used in the International Computer Music
following ways: to activate and Conference
deactivate sound samples(mixing) and

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Winkler Todd, ‘Creating Interactive Mulder Axel, ‘Human movement
Dance with the Very Nervous System’, tracking technology’, Simon Fraser
Published in Proceedings of the 1997 University, July 1994
Connecticut College Symposium on
Arts and Technology Emmerson Simon, ’The Relation of
Language to Materials’, in S.
Zannos Iannis, ‘A Very Step-By-Step Emmerson(ed) The Language of
Guide to SuperCollider’, Draft!, April Electroacoustic Music, pp.17-39
2005 Basingstoke: Macmillan Press, 1986

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Music Journal 24:1, pp. 57-69, System’, Organised Sound 5(1):9-16,
MA:MIT Press, Massachusetts, Spring Cambridge University Press, 2000
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Banes Sally and Carroll Noel,
Siegel Wayne and Jacobsen Jens, ‘The ‘Cunningham, Balanchine and
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1998 Computer Music’, Oxford University
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Dancing the Music’, Leonardo Music Garnett Guy E., ‘The Aesthetics of
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Press, 2004 Computer Music Journal 25:1, pp. 21-
33, MA:MIT Press, Massachusetts,
Spring 2001

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