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Part A WARM UP GAMES PROFORMA PDHPE (students are to use one part A proforma for each of the 4 games,

es, one page for each one)

Name of the Game Animal Scramble

Stage 2

Explanation - This activity runs for about 10-15 mins This activity involves the students being split up into 2 pairs, where each student from the pair, are from different teams. Get the students to line up opposite their partner, with the whole class in a straight line. Get them to stand at arms length from the person next in the line and get them to sit on the ground with legs extended out and the soles of their feet up against their partners. Once assembled the teacher will give each pair one of 5 Australian animal names, (eg koala, echidna, kangaroo, wombat and emu) once named the teacher will call out an animal, and the pair names will have to jump up and hurdle over the classes legs following the same direction as all the students, once at the end they must run around the outside to the top and hurdle over the remaining students legs, back to their original spot. When the teacher calls out Animal Scramble all the students jump up and run through where the students were sitting before, following the course to sit back down in their spot again. Why is this game important for this stage? This activity encourages the student to work together as a team and use locomotor skills such as running, jumping over other childrens legs and their non locomotor skills such as balance when stepping over. The activity encourages spatial awareness of other students while playing. The activity allows for active listening and responding skills. The activity encourages the students to work together as teams The activity encourages spatial awareness of other students within the area. The activity educates the children about Australian animals. What are the PDHPE skills involved in this game? How? GSS2.8 Participates and uses equipment in a variety of games and modified sports Allows students to practice skills of dodging and jumping over other childrens legs without injuring. Plays well together with partner within a team activity, understanding how cooperation and encouragement lead to successful play in games. PSS2.5 Uses a range of problem-solving strategies Allows students to identify with the hazards of the environment and use knowledge of actions in order not to cause havoc or injury. They are able to identify what needs to be done to achieve a goal by how they play the game. GYS2.10 Demonstrates control in performing sequences of introductory gymnastic movements Allows the students to identify ways they can move by using different pathways, levels and directions. INS2.3 Makes positive contributions in group activities Allows students to work productively together to create a fun environment for game play. Equipment and Teaching cues This game can be played in a hall, but ideally could be played outside on a nice day. The teacher will need to pair up the children organising them into the rows and name the pairs with animal names The teacher will then need to explain the rules of the game, so everyone knows the correct direction in which way they are to run. Tip: never call out Animal Scramble to early too frequently in the game, in order to keep a controlled game.

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